Update to Inflight Map Icons 08DEC2008
...................................................................................
SUMMARY
...................................................................................
The problem with the previous version was because I accidentally sent the compressed
file version. Sorry about that.
These two icons will change the inflight map icons for friendly and enemy aircraft.
The friendly icons now show up in blue as the top profile of a F-15. The enemy
icons show up in red as the top profile of a Mig-29.
...................................................................................
INSTRUCTIONS
...................................................................................
Back-up and save your current inflight map icons. Copy and paste the Flight folder
into your SFP1(G)/WOV/WOE/WOI folder.
-serverandenforcer
Afghanistan Tileset (Beta)
This is a quick and dirty mod of the WOI standard tileset to fit it into the Afghanistan terrain, so that not only WOI user can fly and fight over the Hindukush mountains.
I hope that better tilesets will follow soon by more talented modders than me.
*******************************************
I
INSTALLATION:
-Unzip the file into your Afghanistan Folder
Thats it!
******************************************
II. Credits
Thanks to TK for his great WOI terrain.
*******************************************
III.
Afghanistan Tileset IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
If you find bugs please post them in StrikeFighters section of Combatace.com forum.
*****************************************
IV.
Hope you enjoy it. Good Hunting along the Jalalabad road!
Michael (Gepard)
============================================
V.
Made in Germany
November 2008
============================================
DESERT / ISRAEL 2 ground environment update ("tree mod")
Should work with any maps using default SFP1/SFG desert tileset in jet titles from the series. In all cases you'll have to use the desert.cat or manually extract and move the tiles from desert.cat to your terrain folder.
Not tested with the "desert replacement tileset"! Should work, but objects placement will be slightly incorrect.
This is a texture modification of CA_Stary's Green Hell 2 mod for WOV/WOE. In order to use this mod you must have Brian32's WOV terrain repaint and CA_Stary's Green Hell 2 installed.
I have rescaled the trees to a more realistic size. The benefits of doing this are tremendous. First, weapons delivery feels more natural because you are able to judge speed and distance more accurately. Secondly, flying NAP of the earth is more realistic as the illusion of speed has increased.
I have also included a new Viewlist.ini file which is optional. If you haven't used my other viewlist.ini mod you might want to try this one. It allows you to zoom in and out in external and flyby view as well as a new tower view. It is inlcuded because the FOV for external view has been set to 180 degrees for a more realistic experience when buzzing the trees in this mod. Also the FOV for the cockpit has been set to 85 degrees. Please read the Install.txt for directions of use.
Cheers,
Bananimal
webaccount@alltel.net
Alternative Height Map for WOE GermanyCE Terrain - beta 0.2
created by Jan Tuma ("Honza")
Version beta - 23/11/2008
Version beta 0.2 - 24/11/2008 - UPDATED -flattened airfields
Is not that 100% realistic, but looks it better.
Height data was convert from DEM file (hight scale incresed to 140% ).
Tested only Bohemian basin, else may be some mistakes. Modified landscape of Prague. Is no longer pancake, but realistically broken. Like test modified also Krkonose-mountains and Broumov-highlands (added typical inktable mountains).
Installation:
Un-ZiP "GERMANYCE.HFD" file into terrain folder(X:\....\Wings Over Europe\Terrain\GermanyCE) of your Wings Over Europe installation.
Bering Straits Terrain Upgrade for SF, WoE & WoV
This is a rebuild of Major Lee's Bering Straits Terrain from his superb !!! DBS mod.
The terrain has been fully updated to the latest standards, as needed by the 9/08-10/08 patch for SF/WoV/WoE/WoI. As it stands, it really needed very minimal editing, mostly to the targets and types inis, to remove the 'fixed static' parked aircraft, and the extraction and renaming (with some editing) of the new Desert airfield inis to allow for in-game generated parked aircraft. Some new targets and target areas have been added; mostly some small items, dressing up a few places, and the additon of US air defense batteries. The airfields have been 'cleaned up'
somewhat, but to a large extent, remain pretty much as Major Lee built them.
The mod is designed to completely replace the terrain as originally issued. Or any other variants thereof.
This is the FULL terrain, plus the 'tweeks', as seen in the DBS Total Conversion Mod, with no changes to the dogfight BUT some additions to the movements inis. The Types ini has been expanded substantually, with the additon of lots of new ground objects. As you can expect, there ARE Easter Eggs at various places on the map...you'll just have to find them for yourself...and there's a LOT of them. Water effects are active, but this should pose no problem for Vista users, in the post-patch world. Playing on the 'safe' side, I've left the instructions for commenting out the shaders in the sections below. For those that haven't patched up yet. Not that you can really see the water, what with all that ice and all...<grin>
Included are several 'new' ground objects; most of which are available in several other terrain mods I've done (basically, the NIKE batteries from SoCal) BRAND NEW Nike units, by ErikGen. New planning maps, although I've kept (ie: reused) Major Lee's US Flag and Soviet Star style icons for the airbases on both sides on PlanningMap3.
=This map is designed ONLY for use in SF/WoV and WoE.=
= It is NOT reccomended for use with WoI What with it being frozen and all=
As expected, there is a HIGHLY detailed readme -- I'd reccomend reading the document all the way through before installing; it might make you life just a bit easier. Expecially the 'General Notes and Other Nonsense' sections.
Good Hunting, and Keep Warm!!
Wrench
Kevin Stein
New Forest and Trees modification for WOE Tiles_REPAINT_GermanyCE terain by Brian32
created by Jan Tuma ("Honza")
Version 1.0 - 20/11/2008
New forest and trees based on excelent "Forests and farms modification v 1.01" by CA_Stary
Terain original created by Brian32
New Forest and Trees modification for Wings Over Europe GermanyCE original terain
created by Jan Tuma ("Honza")
Version 1.0 - 20/11/2008
Based on excelent "Forests and farms modification v 1.01" by CA_Stary
This is a mod of Major Lee's America Northwest terrain mod using some terrain tiles from Deuce's GermanyCE2 tile set. The terrain tiles hopefully make for a more exciting feel. And the SAM sites will definately get your attention. The waypoints were changed to work better in multiplay dogfights. In an effort to get a more standardized mod for multiplay, I have included these directions, that when followed closely, should allow folks to successfully connect and be able to play dogfights and coop missions on it. And if played in single player mode, should prove to be a challanging terrain to fly on. I have included all the files needed for this mod to work except the VietnamSEA.CAT file. Because it's size is way to big for most people to download and they already have it. This mod works with Strike Fighters, Wings Over Vietnam, Wings Over Europe, and Wings Over Israel.
To install:
Unzip this file into your WOV\Terrain Folder
There should be a new folder created that is named AmericaNW
Next open your VietnamSEA folder and copy and paste the VietnamSEA.CAT file from there into the newly created AmericaNW folder. Open the AmericaNW terrain folder and rename that VietnamSEA.CAT file to AmericaNW.CAT.
That's it, you are good to go.
For those people wanting to use this mod with Strike Fighters Project 1 the directions are the same except use the Desert.CAT file.
For those people wanting to use this mod with Wings Over Europe the directions are still the same, only this time use the GermanyCE.CAT file.
If you want a couple good single player missions to go with this terrain, look here;
http://forum.combatace.com/index.php?autoc...p;showfile=5426
If you want a good campaign to play with using this terrain look here;
http://forum.combatace.com/index.php?autoc...p;showfile=5661
For Multiplay dogfights, you need to edit your WOV\Option.ini file.
In the [DogfightHost] section, change the following command lines to this:
RespawnTime=45
RespawnDistance=2000.000000
MinHeight=1500.000000
MaxHeight=1500.000000
HeightDeviation=5.000000
MinHeight and MaxHeight can be as low as 1200.0000 without causing to much trouble, you'll have to play around with that to suit yourself.
The Desert.CAT or GermanyCE.CAT files can be used instead of VietnamSEA.CAT file, but if you do use them, you might have to use a different figure in the MinHeight and MaxHeight parameters above for multiplay. Those you'll have to experiment with. I like to start a dogfight out as low as possible since the game doesn't allow one to start out on an airport yet. I had to keep the RespawnDistance close in to lessen the chance of respawning on the side of a canyon. I might recommend using Desert.CAT for Strike Fighter Project 1 and Strike Fighters Gold so you can be compatable when playing those sims, staying with VietnamSEA.CAT for Wings Over Vietnam, and using GermanyCE.CAT for Wings Over Europe. This mod works with Wings Over Israel as well using the IsraelME.CAT file.
Fixing the terrain swap bug in Multiplay:
The problem: There seems to be a glitch when swapping terrain in multiplay dogfights, in that the starting waypoints start out wrong. An example is when switching to the America Northwest Mountain Thaw mod AFTER playing on the VietnamSEA terrain. THe game starts out using the waypoints from VietnamSEA, not the waypoints programmed into the Mountain Thaw mod. To clear this up the host must exit the game and start a new game and everything works just fine. Then when you switch back to the VietnamSEA terrain, the multiplay dogfight starts out using the Mountain Thaw waypoint and again the host must close the game and restart a new one to clear things up. When this problem first presented itself, I thought the problem was in the terrain's Dogfight.ini files. It's not, those waypoints are correct and work as intended.
The Solution: In the WOV directory, create a folder named Options_Ini Backups. And inside that folder create two new folders, one named AmericaNW and another named VietnamSEA. Now, after you launch a multiplay dogfight using the AmericaNW Mountain Thaw terrain and it works ok, close out the game and copy the Options.ini file into the the Options_Ini Backups\AmericaNW folder. Then after you get a good dogfight game using the VietnamSEA terrain, again close out the game and copy the Options.ini file into the Options_Ini Backups\VietnamSEA folder. Then whenever you want to swap terrains in a multiplay dogfight, before starting the game go to those folders and swap in the correct Options.ini file.
I'm not entirely sure what's going on here, but this seems to work. Just editing the Options.ini file and saving the changes before starting the mission doesn't seem to work. This doesn't appear to be a problem with the terrain per say, but more of a "bug" in how the game loads the terrain. And this seems to be a problem not only with WOV, but with SFP1, SFG, and WOE as well. Perhaps someone in TK's group can fix this when they release a patch sometime, but in the meantime this will fix that problem. It's my guess the game loads the waypoints before loading the terrain, sticking you with the waypoints from the previous game. I'm of the opinion here that we may need an Options.ini backup for each terrain we use in multiplay dogfights. Some guys use the Range terrain and may have to create a Range folder (and Options.ini backup) within that newly created Options_Ini Backups folder they created above. And this appears to be host specific so only the host of a dogfight will need to swap out those Options.ini files for the various terrains they use when hosting a multiplayer dogfight. Also, multiplay coop missions seem to be uneffected by all this.
And lastly. It's fine with me if anyone wants to use this mod for further development. All I ask is you please give credit where credit is due.
Simple as that. You are now good to go in both single player and multiplayer modes.
This is a replacement for the Stock base as this one didn't do any justice to the real one.
This release is a beta release, update is planned once I get some feedback on any troubles it might give. I depend a bit on you since my time is too limited to do any serious testing.
It was created using Flight Simulator Scenery creator, Polaks converter for SCN to Target.ini conversion and a lot of cursing.
Detailed instructions on how to install and credits are included in the Readme.txt!
Have fun!
Disclaimer
To the best of my knowledge this mod is not compatible with YAP. No gurantees should you wreck YAP by installing it.
Buggerstein
Update V091: Parking Positions for Oct_2008 Patch