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SF/WO* Maps/Terrain Mods

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Maps and Terrain mods

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    1. India terrain for SFP1 by S.Ansons
      Version 1.0 May 2008
      Credits: Thanks to gepard for his terrain tutorial, to Polak for his textures and terrain objects, to Wrench
      for his range targets and to TK for a such open game !
       
      This is a fictional terrain as I could not get the right textures. However you will have 5 kinds of landscape
      Sea, Desert, Farms/Fields, Mountain and Snow with many interesting targets to play with.
       
      Feel free to improve this terrain. Just give credits to Polak, Wrench, gepard, TK and myself.
       
      S.Ansons
      144 0
    2. Norway terrain for SFP1 by S.Ansons
      Version 1.0 May 2008
      Credits: Thanks to gepard for his terrain tutorial, to Polak for his textures and terrain objects, to Wrench
      for his range targets and to TK for a such open game !
       
      This is a fictional terrain as I could not get the right landscape. However you will have a lot of hills and
      islands with many interesting targets to play with.
       
      Feel free to improve this terrain. Just give credits to Polak, Wrench, gepard, TK and myself.
       
      S.Ansons
      248 0
    3. Desert Airfield Ground Texture Replacement for Israel 2 Terrain
       
      By Gerwin 8-3-2008
       
      DESCRIPTION:
      Using the 'Israel 2' terrain in 'Wings over Europe' Game I noticed the
      airfields are placed upon a unique ground texture that doesn't
      blend well with the surrounding terrain.
      the files responsable are:
      Feldflugplatz.bmp for airfields near farmland.
      FeldflugplatzWueste.bmp for airfields in the desert.
      (or FeldflugplatzWüste.bmp in the earlier version)
       
      This package includes a feldflugplatz.bmp drawn from scratch
      and a FeldflugplatzWueste.bmp that is a mere copy of the
      surrounding desert.
       
      I suspect one can easily get the tiles to work for other
      desert terrains/tilesets.
       
      INSTALLATION:
      Copy the included files to a folder that contains
      the terrain data, for example:
      WOE\terrain\Israel 2\
      (You may want to backup/rename the original files first.)
       
      THANKS TO:
      Third Wire for the Strike Fighters Based Games
      Michael (Gepard) for the Israel 2 terrain and additional tileset.
      713 0
    4. *****High Resolution PR ANW Terrain Tiles*****
      by Brain32
       
       
      This is a set of high resolution (1024x1024) tiles for America North West terrain. Installation is simple, just unrar all the *.BMP's into your ANW terrain.
      Tiles were as usual made with help of satelite imagery, and are actually taken more from mid West USA than North West, but I think they still fit into general terrain idea.
      Dont get too concerned with high resolution or the size of the tiles, ANW terrain has only 6 tile types so this mod will not have any performance impact whatsoever, I tested it personally under WOI on my aged system and it went super smooth.
      949 1
    5. Kashmir TERRAIN
      =====================
       
      Kashmir terrain is made for WOE.
      =========================
       
      This terrain is made as part of the tutorial "My way to create a terrain" which you can find in the Knowledge Base of Combatace Forum.
      This terrain is full operational, but not finished. If someone want to use it as basic for making a full developed India vs Pakistan terrain, so feel free to use this terrain.
      As i have promised you will find 3 airbases and 3 industrial target areas for each side. I have installed one shipping line, 2 truck convoi routes and 2 panzer battle routes.
      I put in the Texturelist and the Citieslist, so that you has all neccessary files for further work with the Terrain editor.
       
      ++++++++++++++++++++++++++++++++++++++++
       
      INSTALLATION
       
      unzip all files into your Wings over Europe/Terrain folder
       
       
      Thats it.
       
      ++++++++++++++++++++++++++++++++++++++
       
       
      Kashmir Strait terrain is freeware. Commercial use is forbitten.
      If you find bugs please post them in StrikeFighters section of Combatace.com forum.
       
      +++++++++++++++++++++++++++++++++++++
      Hope you enjoy it.
       
      Michael (Gepard)
      976 2
    6. The default overcast and inclement cloud top bitmaps in any of the Thirdwire series (SF, WoV,WoE, FE, and now WoI), always seem to lack "depth". So, this is my attempt at rectifying that issue.
       
      Installation is quite easy. Simply extract the four bmp files contained in this zip archieve (CloudLayerTop2-CloudLayerTop5.bmp), into your sim's "Flight" folder. And that's it!
       
      To test, simply fly above the cloud deck under either overcast or inclement weather conditions.
      To remove, just delete them and the game will revert to using it's original (and protected) cloudlayertop bitmaps.
       
      Cheers,
       
      Fubar512 and Brain32
      939 0
    7. IsrealME Terrain Upgrade for WoI
       
      This is an expansion of WoI's stock "lsrealME" map, with the addition of Isreali Air Defense units. I've added them in what I believe to be a sensible, logical manner, defending large cities, airbase, factories & POL depots, army bases, and generaly trying to give the civilian population some kind of protection. I've also made sure the Isreali airfields have a "ActiveYear=0" for all their AAA positions; as the game will usually fill them with the nearly useless M-55 Quad 50. Adding other AA units is reccomended :yes::) See next paragraph....
       
      It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; expecially the Desert skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. See "Items You'll Want to Get" below. I've also included several things from it, just because I like having these objects around in-game, as some a set to be used on the map (parked vehicles and such). There is even a new vehicle, the Tiran 4/5 MBT!
       
      It is designed to use either the Bunyap or Mirage Factory Weapons Pak; some of the names for the IDF air defenses (ie: the HAWKs and their associated radars) and their 'arrangements', are taken from Nick Bell's 'NATO Air Defense Mod'; these are the names used for the 2 HAWK radars. In addition, I've included 2 new Infantry units - one generic Arab and one IDF, based off Kesselbrut's 'Infanty Squads'. I've replaced the RPG/LAW with an automatic rifle. I've also given you my fully updated gundata.ini and gundata.dat files, which have all the needed guns. I've also included the weapons data for the AT-3 'Sagger" anti-tank missile, so you'll be using the weapons editor -- make double damn sure it's the WoI one!!!
       
      Remember - this is for WoI ONLY!!! It won't work on anything else!! So don't even think about tryin' it!!!
       
      You all know the drill....I spent a good deal of time writing a real nice, informative, descriptive, step-by-step readme to aid in installing the package.....so read the cursed thing!!!!!! You know what they say....a man can get lost in that desert for 40 years...and no one would ever find him....
       
      Happy Hunting!!!
      Wrench, The
      Kevin Stein
      1,449 1
    8. Isreal 2 Terrain Upgrade for WoI
       
      This is an extensive expansion of Gepard's "Isreal 2" full-scale map he made several years ago for SF/WoE/WoV. What this will do, is allow its usage in WoI (or any of the other games, for that matter), with a massive expansion of the target areas. Several new items have been added to the types ini, allowing the 1948-1967 timeframe for Historical missions and Campaigns in the Middle East region. This is NOT the full terrain, just a small package of inis, a few new objects, and some tiles for use with Polak's Desert Tile set (see "Notes" below for more information). Updated planning maps have been included, based off Gepard's originals.
       
      It has been extensively upgraded, with new movement, targets and types ins. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users" below.
       
      It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; expecially the Desert skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy.
       
      It is designed to use either the Bunyap or Mirage Factory Weapons Pak; some of the names for the IDF air defenses (ie: the HAWKs and their associated radars) and their 'arranements', are taken from Nick Bell's 'NATO Air Defense Mod'; these are the names used for the 2 HAWK radars. In addition, I've included 2 new Infantry units - one generic Arab and one IDF, based off Kesselbrut's 'Infanty Squads'. I've replaced the RPG/LAW with an automatic rifle. I've also given you my fully updated gundata.ini and gundata.dat files, which have all the needed guns.
       
      As stated above, it is =specifically= designed for use with Wings Over Isreal. It has -also- been tested in SF, WoE and WoV;.expecting the fact the WoV users will need to get a new tile set. See "Notes for WoI Users With Only WoV" below.
       
      ---You MUST have Gepard's Isreal2 terrain already installed for this to work -- it it NOT a full terrain--
       
      So, like I always say....read the readme...it has everything you need to know! Also, the extensive notes section for more, in-depth explinations and guidence.
       
      Happy Hunting!
      Wrench
      kevin stein
      1,053 0
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