Jump to content

Ini Edits

Sign in to follow this  

Various INI Edits

88 files

  1. Phantom Lights

    Landing/Taxi/Position lights for all Phantom variants...
    ********************************
    Install instructions included...
     
    Some of these were already done by their authors,,i just went over each one,tweaked & added some lights..
     
    Thanks to Russo Uk for the original Landing Lights fix....
     
    Thanks to all the artest who made the Mighty Phantoms...

    654 downloads

       (0 reviews)

    0 comments

    Updated

  2. Approach and airfield lights for ALL friendly WOE airfields

    [Note]
    This mod replaces an earlier version by adding approach and airfield lights for the large two-runway airfield (Airfield3). This update can be used in place of that earlier one as it also incorporates the lights for Airfield's 1, 2 and 4 in WOE.
     
    [Acknowledgement]
    The approach lights in this mod are the mostly the work of Sidewinder, Piett and Eightlein. With the exception of Airfield3 (see below), I simply ported them into WOE. I have also based my Heli-pad on the previous excellent work of Eightlein. My thanks to them for their previous hard work.
     
    Credit where credit is due. :-)
     
    This mod introduces approach lights and anti-collision lights to WOE's airfield 1, 2, 3 and 4 air bases. Basically, all of the friendly airbases in WOE. The anti-collision lights are defined for all the tall buildings and structures around the airfield.
     
    There are two layouts for Airfield 1 (just to be awkward) so I've modified the GermanyCE_targets.ini file to point each Airfield1 reference at it's correct layout file containing the lighting information.
     
    Airfields 2 and 4 use the same layout as Airfield 1 Layout 2, so it was simple to port across everything but the tower lights (see below) for their use.
     
    Airfield 3 represents the most work I've put into this mod due to the sheer number of lights it contains and also that the version of the previous work I downloaded (done by Sidewinder and Piett) had some bugs I wanted to fix. Airfield 3 now has approach lights for all four runways. Also, I've cleaned up the taxiway lights, removed some spurious lights that were incorrectly placed on the centre of the main runway and completed the taxiway lights at the end of runway 06/24 which were partly missing in the version I downloaded.
     
    Airfield 4 has two layouts, based on Layout 2 and a new one, Layout3. In Layout 3 the tower is a new structure and in a different location (i.e. next to the ramp). The Tower4 ground object is used on some bases instead of the normal stock Tower1 ground object. Again, for Airfield 4 I've modified the GermanyCE_targets.ini file to point each Airfield 4 reference at it's correct layout file containing the lighting information.
     
    [More Info]
    Adding QRA sheds is simple and two examples are included for each type of Layout (For Airfield 1 Wildenrath for Layout 1 and Diepholz for Layout 2, and for Airfield 2 it's Freiburg. Airfield 4 uses Lahr for Layout 2 and Hahn for Layout 3). For QRA-enabled airbases simply point the air base's GermanyCE_targets.ini entry at the _QRA.ini version of the Layout ini file.
     
    For Airfield 3 I've decided to add QRA sheds as standard to all Airfield 3 airbases. This is because I think that these bases warrant such facilities. QRA sheds are at the end of runways 36/18 and 06/24. Heli-pads are also included on the North and South ramps for Airfield 3.
     
    See here for screen shots:
    http://bbs.thirdwire.com/phpBB/viewtopic.php?p=19180
     
    and also here for additional screen shots of Airfield 3
     
    http://bbs.thirdwire.com/phpBB/viewtopic.php?t=3293
     
    The list of additional lights for both types of layout is:
     
    Tower1, Tower2 and Tower 4
    Fueltank1 & Fueltank2
    Hangar1, Hangar2 & Hangar3
    Bunker1 & Bunker2
    Watertower
    ASR (radar)
    ShelterA (used for ramp and QRA sites)
    I've also include a Heli-pad for each layout.
     
    Each building or structure contains at least 1 anti-collision red light (in some cases up to 4 lights) and hangars also contain flood lights facing the ramp area.
     
    This mod certainly makes the home airfield's easy to spot from a distance. The red lights are on all of the time, with the other lamps and flood lights coming on at dusk and switching off after dawn. Approach lights are also set on all of the time. QRA lights are always on -- those guys don't ever sleep!
     
    Hope you like these mods. Kind regards,
     
    Paul T (PNT/comrpnt/Nazgul) :-)

    1,282 downloads

       (3 reviews)

    0 comments

    Updated

  3. WOV Da Nang (Airfield_1) extra lights for buildings & structures

    This is an update to the original posting.
     
    Inspiration for this work came mostly from extending the excellent approach
    lights mod from Sidewinder86 (See here) and also reading up on Eightlein's details on lighting various airfield structures (here). I've extended that work and applied it only to Da Nang.
     
    Also see here for details on static/parked aircraft for Da Nang and installing the QRA sheds at the North end of the airfield.
     
    [update Info]
    I noticed that this mod makes heavy use of the ground object modifications I had included in my earlier 'statics' postings. For Da Nang that's fine, but, for all other fields in WOV that use Airfield_1 the lights would still appear, and that looked just plain weird. I've corrected this dependence with this update so you can have the lights only apply to one field.
     
    The extra lights entries detailed in this mod all live in a new file called VietnamSEA_Airfield1_DaNang.ini. This file is referenced from the existing "Da Nang Air Base" entry in the VIETNAMSEA_TARGETS.INI file. Simply change this entry to read the following:
     
    [TargetArea091]
    Name=Da Nang Air Base
    ...
    AirfieldDataFile=VietnamSEA_Airfield1_DaNang.ini
    ...
     
    The new extra lights in this mod illuminate all of the tall buildings and structures in the airfield vicinity:
    - ASR Radar dish
    - QRA Sheds (internal flood lights and external anti-collision lights)
    - Fuel tanks
    - Ramp fuel store
    - Ramp Hangars (external flood lights and anti-collision lights)
    - Heli-pad for RAF Rescue SH-3
    - Water tower
    - Bomb dumps
    - Control Tower
     
    This mod has only been tested with WOV but with some modifications this mod can be applied to SFP1. If the layout of Airfield_1 is the same then simply changing the names accordingly will enable SFP1 to pick up the changes.
     
    See the following forum entry for screenshots of the changes defined below: (http://bbs.thirdwire.com/phpBB/viewtopic.php?t=2798)
     
    I hope you like them.
     
    Regards, P.T. :-)

    676 downloads

       (5 reviews)

    0 comments

    Updated

  4. New/Refined F4 Phantom Lights

    The F-4 'tomb' is one of my favorite planes and having recently seen some photos of RAF F-4s at night I thought that the previous excellent work of Eightlein and others could do with a tweak here and there.
     
    This mod is my attempt to add or amend the current F-4 lights to match what I saw.
     
    Hope you like it. Regards, Paul T. (comrpnt) :-)

    234 downloads

       (0 reviews)

    0 comments

    Submitted

  5. Strike Fighters medals Pack v2.0

    Strike Fighters Medals Pack v2.0
     
    The standard Strike Fighters (“SF”) has medals available only for the three US services (USAF, USN and USMC). This add-on package adds medals for a host of other countries and air forces, so you can get medals flying non-US aircraft. The package does not interfere with any other SF mod.
     
    The Medals Pack provides medals for Argentina, Brazil, Britain, Belgium, China, Cuba, Czechoslovakia, Denmark, East Germany, Egypt, Finland, France, Greece, Hungary, India, Iran, Iraq, Israel, Italy, Japan, Netherlands, North Korea, North Vietnam, Norway, Pakistan, Poland, South Korea, South Vietnam, Soviet Union, Spain, Sweden, Syria, Taiwan, Turkey, West Germany and WWII Germany, plus extra medals for the USAF, USN, and USMC.
     
    Simply unzip this package to your Strike Fighters folder. All of the files in the Flight folder go in your Strike Fighters\Flight folder, and all of the files in the Menu folder go in your Strike Fighters\Menu folder. There is a full TXT document which explains it all, and lists all of the available medals.

    1,922 downloads

       (11 reviews)

    0 comments

    Submitted

  6. Lightning Mk6 Landing Lights etc.

    I'm not sure if this has been done before but I've tweaked the location and colour of some of the lights on Russouk's Lightning Mk6 (hope you don't mind Russ).
     
    [Thanks]
    Many thanks to Russ who created the original aircraft I've used as the basis for my own editing.
     
    [What's included]
    Bascially I've added landing lights to the left and right main gear, and added a bottom stobe -- changing the flash time to slow it down a bit in the process. For the top and bottom strobes I decided to change their colour to red, instead of white as in the original.
     
    Regards, P.T.

    219 downloads

       (2 reviews)

    0 comments

    Submitted

  7. F-19 Landing Light Mod

    This mod will add a landing light in the nosewheel well of the F-19.

    286 downloads

       (2 reviews)

    0 comments

    Updated

  8. Canopy Mods for SP3

    This is a new version of Hawker7's canopy mod that I updated to make use of the new SP3 plane_data.ini files. The mod affects most of the stock SFP1 stock planes and official addons --->
     
    -A4B/C/E
    -F4B/C/D/E/J
    -F100D
    -F104G
    -Mig17F
    -Mig19S
    -Mig21F/MF/PFM
    -SU7
     
    Installation: Just put the .ini files in the corresponding aircraft folder in your "Strategy First/Strike Fighters/Objects/Aircraft/xxx/" folder
     
    Example: the A4B_data.ini has to be put into the A4B folder
     
    After the installation the canopies of these planes will automatically open at speeds <25kts... above that speed they will close again!
     
    credit where credit is due: - Hawker7 for actually finding out how to make this work and for releasing the original mod

    432 downloads

       (0 reviews)

    0 comments

    Updated

  9. Yak-28P Firebar Upgrade

    This will upgrade the Yak-28P Firebar with a new Soviet-green repainted F-4B cockpit. Includes updated data, avionics, cockpit inis. Now has working audio-only RWR. Also has working running and landing lights!

    422 downloads

       (1 review)

    0 comments

    Updated

  10. Updated AV-8C FM

    Use this one and see if th AI is more stable for the AV-8C that was released 17 Nov 05

    378 downloads

       (1 review)

    0 comments

    Updated

  11. CanopyMod for SF/WoV (Sp3.2)

    Features:
    -A4B/C/E/F
    -F100D
    -F104G
    -F4B/C/D/E/J
    -MiG17 (F)
    -MiG19S
    -MiG21F/MF/PFM/PFV
    -Su7BM

    869 downloads

       (0 reviews)

    0 comments

    Updated

  12. Recce Mod Test Pack

    Hi!
     
    Here's a very simple ini mod that adds views in order to simulate recce cameras.
     
    Everything (I really mean everything) is in the read-me txt.
     
    Smile you villains, you're getting snapped!
     
    "Technical" explanations at http://reccemod.blogspot.com

    584 downloads

       (2 reviews)

    0 comments

    Updated

  13. Runway Approach Lights

    4 versions of approach lights for SFP1.
    Based off pictures found on the web. 2 for FUN , 2 for "realism".
     
    Read the read me included in the zip first.
     
    As always back up your files before you mod!!!!
     
    Many thanks to Deuces for his help and advice.
     
    Included in the zip:
    ini's
    jpg's
    read me
     
    Question's PM or email me through CA.

    1,292 downloads

       (0 reviews)

    0 comments

    Updated

Sign in to follow this  


×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..