88 files
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Quicker Take Offs for Strike Fighters/WOV
By baffmeister
THIS FILE IS OBSOLETE. NEWER VERSIONS THAT WORK WITH LATEST THIRDWIRE UPDATES ARE AVAILABLE AT THIS SITE.
[includes fixes to airfield lighting. Fixes done by "Piett", "Sidewinder86", "Eightlein", "Comrpnt", and a few by myself.]
This mod should decrease the time required to get aircraft airborne by at least 50%. The mod involves putting 2 aircraft on the runway at the same time as well as tightening the spaceing on the next few aircraft on the taxiway. Third Wires aircraft are quite well behaved when taxiing under AI but some add on aircraft tend to bounce a lot and others don't like to turn. I used 2 "bouncers" in the test program and it took lots of adjustments on the taxi waypoints to get them to work. I think this mod should work OK with most aircraft but can't guarantee it. If you have large bombers installed in your game there is an optional file available for the large airport. It has increased spaceing for the taxi waypoints but is still quicker than the stock version. It was tested with the TU-16 Badger and the B-47. This mod works OK with the DRV terrain and probably many others. To use this mod in WOV just change the file names from DESERT_AIRFIELD"X" to VIETNAMSEA_AIRFIELD"X" and copy them into the WOV terrain folder. Regards.
CHANGES FOR VER 2.1 : Now includes "Comprnt's" fixes for the missing taxiway lighting on the big airport.
1,259 downloads
0 comments
Updated
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Quicker Take Offs for WOE
By baffmeister
THIS FILE IS OBSOLETE. NEWER VERSIONS THAT WORK WITH LATEST THIRDWIRE UPDATES ARE AVAILABLE AT THIS SITE.
This mod will decrease your take off times by at least 50%. This is done by placing 2 aircraft on the runway and decreasing the separation between the first few aircraft on the taxiway. A couple of issues:
1. Third Wire aircraft seem to work well with this mod but some third party aircraft can tend to miss the waypoints due to "bouncing" and they may end up wandering around the airport.
2. Due to the reduced taxi and take off separation, large player flyable aircraft may overlap with the A.I. aircraft and explode on the runway. There are 2 optional files for the large airports that were tested with the TU-16 Badger but they may not work with the B-52 which hasn't been tested. If you have A.I. only large aircraft you shouldn't have a problem.
This mod uses basic runway and taxiway lighting that includes some fixes done by "Sidewinder86", "Eightlein", "Piett" and last but not least, "Comrpnt", who did the tricky fix on the large airport taxiway. Thanks Gents!
604 downloads
0 comments
Updated
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Alternative FM for TW F-104G
By baffmeister
This file is totally obsolete. Updates to TW FM's have eliminated all the issues I have tried to address. There may be a few items in the readme that may be of interest to newb's.
An attempt at making Third Wires F-104G a bit more user friendly, and hopefully A.I. friendly. The changes made to the data.ini don't reflect any actual aerodynamic numbers, but have been done to make the F-104G a bit nicer to fly. Consider it "Effect Modeling" as compared to actual "Flight Modeling". I did try to stay true to the "Goes fast, turns bad" concept, however. [it does turn a bit better than stock] No plans to give this treatment to any other aircraft, the F-104G is a bit of a "Special" case. More info in the read me.
Changes for version 1.1: Made the pitch response less 'Linear' and more effective at high speed and high altitude. Improved roll response at high angles of attack. Added a couple more degrees to the stalling angle. For general game usage, this FM is essentially performing the way I wanted it to. It may get the occasional update.
186 downloads
0 comments
Updated
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Neutralized F-14B and D glove wings
By coolpilot
This mod neutralizes the glove wings on the B and D versions of the Tomcat because only the A version has them.
Also this makes the stabilizers help the spoilers with the roll control.
Back up your F-14B/D data files.
Simply drop on your F-14B/D folder
Happy hunting!!!
209 downloads
0 comments
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Alternative Viewlist.ini
By Silverbolt
I was bored with the standart game views so i edited it...
Just drop in your flight folder and go fly
feel free do redistribuct and modify
i just want thank Wingwinner for the weapons view mod
906 downloads
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QTO for post sept 08 patch WOE
By mikeymead
QTO for WOE post Sept 08 patch
Once installed this mod should reduce the take off times for whole flights by approx 50%.
It is set up to replace the stock airbases for both the German and Soviet bases and has no light modifications as I don't yet know how to change these.
Both German and Soviet airbase 3 are set up for bombers so the spacing is bigger.
This mod should not upset the randomly parked aircraft.
Installation:-
Back up or rename the 8 German and Soviet airbases.(just in case!)
Then copy and past the files in this mod to the GermanyCE terrain folder and thats it!
CREDITS: baffmeister and csb for their eariler similar mods as it was only by lookin at these that I could figure this out.
WAIVERS: I don't mind if anyone wants to use these files for freeware projects. I would prefer this file not be uploaded to any other sites as it may be subject to updates.
This is the the first file I've uploaded so be gentle with me!
328 downloads
0 comments
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More than just an open canopy mod....
By WombRaider
This is just yet another open canopy mod, but I went a bit further... For one, mine covers about every TK sim there is. Under the new code, every plane does something(except A-10,A-7s, and Harriers) The A-6, and the F-8E both have folding wings, and will be in that stance when you see them parked on the taxiways. The A-4 DATA inis include the non floppy deck crash into the carrier deck anomoly already installed! I also included all of the available Mig, and Su aircraft in on this mod too!
To install....
1. You need the latest patch (except for SFG)
2. If you have a mutant ninja install, this is set up for you! Just unzip to your sim's folder
3. If you do not have a merged install, you need to extract to a temporary folder, then place the plane folders individually.
4.To use the canopy, or wingfold
5.There are several cockpits available for the Mig-21s, and the Mig-17s, and Mig-19s. To make use of this mod fully, you might want to get some flyable red stuff going!
I hope you can make use of these files, they definitely added some immersion to my experience to the sim.
Good Hunting
Warren
1,082 downloads
0 comments
Submitted
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MiG-17 & MiG-19 Family Variants Data Ini Upgrades
By Wrench
Data Ini Fixes for Various Frescos & Farmers - WoV/WoE/WoI
This package of data inis is designed to bring various sub-variants of the MiG-17 and MiG-19 family up to the latest, post 9/08 patch standard.
They are designed for use on mods from Madcaddie & howling1s "MigPak", "More Migs Pak" and "Still More Migs Pak", which are available at AvSim. Also included is a data ini for the Cuban MiG-17AS by Starfighter, Pasko's 17PFU, and a couple of mods by me, and some other people I can't remember....
The data inis contained herein are modification, per nations and loads, with all the FM updates, taken right from a freshly extracted stock MiG-17F Fresco-C and MiG-19S Farmer-C data inis. This brings in the newly added AI sections, and improved FM to these very old mods...
The aircraft 'repaired' by the enclosed data inis are:
J-4(IRM)
J-4
J-5A (PLAAF mod of Pasko's 17PFU)
MiG-17AS (by starfighter)
MiG-17F(SF-E)
MiG-17PF (SP-16)
MiG-17PF
MiG-17PFU (Pasko)
MiG-19 (IRM mod)
MiG-19F
MiG-19P
MiG-19PM (these 2 by me, The Wrench)
MiG-19SF
F-6 (Shenyang Farmer, Pakistani AF)
I've tried to keep the weapons "NationName" and "AttachmentType" as close to stock whenever and wherever possible. I've tried to design this fix for use with any weapons pak ...remember all these aircraft WERE designed with the Bunyap Pak of 6/06 in mind. If you plan to use these with a 'stock' install, you WILL need to add the various weapons called out in their loadout inis. MOST IMPORTANTLY, if you plan on using these with the Mirage Factory Weapons Pak; either the WoI (-which you shouldn't, really-) or the soon-to-be-released WoE version, you WILL have to import various and sundry bits. In particular, the Izumrd radar nose for the 17P/PF/PFU/J-5A, 19P/PM and the nationalized weapons for the Paki F-6 (as their Sidewinder is a mod of the US version, plus their nationalized bombs and rocket pods and suchlike...), plus the 'pylons' necessary for their attachment.
Highly detailed information on the various loadouts, and eariler data ini fixes can be found in the CombatAce Knowledge Base, in the "Bunyap Wepons and Loadouts Fixes Thread"
http://forum.combatace.com/index.php?showtopic=18346
It is highly suggested that you spend some time in there..otherwise, you may have some "issues".
Happy Landings
Wrench
kevin stein
293 downloads
0 comments
Submitted
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F-16 F-15 and Mig-29 afterburner mod
By hi ho silver
This mod replaces the tga file in each skin file .It only works with the newer f-16 F-15 models and the mig-29 .Id like to thank deuce fo his help .I hope you like it?
Tony aka hi ho siver
Update this is a resized version to fit the tail pipe better..
778 downloads
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EA-6B Prowler fix
By Guest
EA-6B Prowler by Hawker
Much appreciated help from Eightlein for the wing fold/canopy open data.ini
Use shift 0 (Zero) for those two animations.
and
Capun for his work on fixing serperating the animations and fixing the tailhook problem.
Press H as standard for the hook to retract.
I can't really claim any credit for anything other then putting it all together.
Thanks again to Capun and Eightlein.
Stormtrooper
Installation
Drop in EA-6B folder and overwrite existing file.
Seriously doubt you'll want to keep the old files.
Version 1.0 to fix flight model after reported errors.
517 downloads
0 comments
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Refueler
By kreelin
This is a little tool to enable you to refuel your aircraft.
How to use it ?
1- BACKUP the DATA.ini file
2- Launch the exe and select the DATA.ini to patch
3- Check the tanker type to use with a/c (Boom or Drogue). (Boom = 3000lb/mins, Drogue= 1000lb/mins)
4- Apply the patch. That's it.
5- Use your Thrust Vector Key to add fuel
Know issues:
- The system is based on a "fake" engine. When refueling, you will have the AB sound (no extra thrust) activated on your plane.
- Only player a/c will be refueled
- You cannot apply the patch to any a/c using TV key...
- You can refuel at any time
As usual, use it at your onw risk. I'm not resonsible of any bad thing that could happened on your PC by using it ;-). This tool cannot be add to a commercial stuff without my premission.
Thanks to STORM and Bpao for Betatesting
Enjoy
Kreelin
757 downloads
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F-4E-35 with long gun muzzle (MIDAS IV mod)
By mppd
Mod for the F-4E-35 with long gun muzzle (MIDAS IV mod) from 1971-72:
This is a small mod to the F-4E-35 Phantom II (available for download here at CombatAce:
http://forum.combatace.com/index.php?autoc...p;showfile=1020
This version is correct for a Vietnam-era unslatted F-4E model and is a must-have, whereas the F-4E as presented in Wings Over Vietnam has slatted wings (a post-Vietnam modification).
During 1971-72 the USAF F-4Es in Southeast Asia were modified with the MIDAS IV extended muzzle for the plane's M61 20mm Vulcan cannon. This presumably helped the issue of ingesting muzzle gases into the engines during the firing of the weapon.
I have enclosed the stock F-4E-35 data.ini modified to include the enclosed long gun part. (In my own install I duplicated the entire F-4E-35 by renaming the folder, aircraft.ini and data.ini files all to "F-4E-35LG" and in the F-4E-35LG.ini I renamed the AircraftFullName= to "F-4E long gun").
Drop the .LOD file loose into your aircraft folder.
My thanks to Dave and the rest of the team which brought you the original F-4E-35 package, and for allowing me to release their original data.ini file with the text entries to allow the long gun to appear.
Mike D.
213 downloads
0 comments
Submitted
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WoV Israeli Air Defense Force Squadrons
By ST0RM
Here is a complete list of IDF squadrons placed into Squadronlist.ini form.
Simply drop into your PilotData folder and make the appropriate edits to your individual aircraft's if you want to place it with the correct squadron.
Enjoy!
Storm
104 downloads
0 comments
Submitted
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Opening canopies for WOI Aug 08 patch.
By Syrinx
Opening cockpit canopies for stock WOI aircraft for the August 08 patch !
NFG.
Released under CombatAce Fair-Use terms. Visit the URL below for more info.
http://forum.combatace.com/index.php?showtopic=26131
591 downloads
0 comments
Submitted
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COMMS MOD
By christian59
This package contains two COMMS system
== Installation Instructions: ==
Before installing this Pak, you'll want to back up your SPEECHSYSTEM.ini
drop one of SPEECHSYSTEM.ini in your flight folder
the one is more basic
the 2 is very detailled
Credits:
sorry
i don't know witch people creating the two mods
BUT if you try you can't play without them after
799 downloads
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Windowed Mode For WOV
By FARTMAN
makes a windowed version for wov
may work w/ other TW games dunno
ALTERNATE:
instead of downloading this file you can change a line in your startup.ini file in your wov directory
1.under the [debug] there is a line that says "WindowMode=FALSE"
cange it to "WindowMode=TRUE"
111 downloads
0 comments
Submitted
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Working Hawk SAM's in SFp1
By cgold
This is a mod to where Hawk SAM's work in Strike Fighters.
I modified the distance the missile goes and the radar on the SAM Site itself.
It works really good now. I have been hit three times over a 20 mile distance.
PLEASE READ THE README!!! IT IS VERY IMPORTANT!!! Happy Evade-ing!!!
1,741 downloads
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Quicker Take Offs - WOI
By csb
Updates Baffmeister's original mod to WOI standard so static aircraft show at airbases.
Baffmeister's mod makes next aircraft in line takeoff sooner.
325 downloads
0 comments
Submitted
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0 comments
Submitted
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RADAR-Equipped Ships
By Fubar512
These are direct replacements for the default WoV & SF cargoship and tanker. They have been editted to include a radar emitter, making them visible on RWR displays and allowing them to be targetted by anti-radiation missiles (or any antiship missile that uses passive-radar homing).
622 downloads
0 comments
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WoV only! Data mod for adding sampans!
By Tannethal
This file is intended for use with WoV only as it relies on files from the Vietnam_SEA terrain.
What does it do?
It adds two of the three terrain object sampans as ground units of the cargoship class. So then, one can use them in custom missions as moving objects. More to it in the sampans_readme.txt .
341 downloads
0 comments
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Large airfield approach lights
By HrntFixr
First version that can be used with Desert_Airfield4.ini
Now you can land with approach lights on any of the 4 runways.
This is a joint effort from myself and Piett. Many thanks and full credit to him.
BACK-UP your ORIGINAL FILES BEFORE YOU MOD!!!!!!
Install details in the Read-Me. So READ it!!!!
1,189 downloads
0 comments
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MiG-17F Flight Model for WoV
By Fubar512
This is a flight data file ONLY!
This represents a North Vietnamese MiG-17F/LIM-5/F5. and features several refinements over the default flight model, including (but not limited to):
1) Simulated loss of roll control due to Wing Warping (above 470 kias)
2) Simulated loss of pitch authority above 490 kias
3) Refined throttle settings and flight dynamics.
To use, simply extract it to your WoV/Objects/Aircraft/MiG-17F folder, taking care to insure that it's not nested, but actually residing in said folder as file name "MiG-17F_data.ini"
To make it player flyable, I suggest you use Marcfighter's green "Su-7" cockpit.
482 downloads
0 comments
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F-104C-10 Data Tweaks
By Dave
F-104C-10/D-10 Data tweaks by USAFMTL and The Wrench
Just drop these in your F-104C-10 and F-104D-10 folder and overwrite. Fixes some cockpit issuses and the reverse rudder issue.
358 downloads
0 comments
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Fly The VPAF
By howling1
This mod enables the player to fly the MiG aircraft in WINGS OVER VIETNAM, in single missions. Also includes PCPilot's complete Loadout.bmp mod. Two for one guys...
454 downloads
0 comments
Updated