212 files
-
artillery and groundobjects from 1938-40
By Monty CZ
Ground objects pack for WOx series
includes working artillery, tank, flak, support vehicle, AAA
you need WWII nation list ini (Nazi Germany)
and add guns and weapons (included) for these objects
enjoy Monty
501 downloads
0 comments
Submitted
-
PzKpfw35(t)
By Monty CZ
german PzKpfw35(t) (former czechoslovak LT vz.35) used in Poland and France.
File structure in WoE standard. For using in SF:P2 and 2nd generation of the game please copy files where they should be
Gun data for gun editor included.
Enjoy it MontyCZ
149 downloads
0 comments
Submitted
-
Light tank vz.35
By Monty CZ
Czechoslovak pre-war light tank vz.35 which was later used by german as a PzKpfw35(t)
in Poland and France.
File structure in WoE standard. For using in SF:P2 and 2nd generation of the game please copy files where they should be
Gun data for gun editor included.
Enjoy it MontyCZ
93 downloads
0 comments
Submitted
-
Infantry Service Pack 4 with updated license information
By TeTeT
This Infantry mod has been repackaged for use with SP4.
The following guns have to be found in gundata.ini:
GunTypeName=40MM_M79
GunTypeName=50CAL_M2
GunTypeName=5.56mm_Assaultrifle
GunTypeName=66MM_LAW
GunTypeName=7.62MM_M60
GunTypeName=7.62mm_PKB
GunTypeName=7.62MM_Rifle
GunTypeName=84MM_AT-4
GunTypeName=Bazooka
GunTypeName=RPG-7
All of them should be found in the latest weapons pack.
The original license of this mod applies. You must not repackage this mod or use it without
permission of the original authors.
=== ORIGINAL Readme.txt ===
This is an Infantry mod for Strikefighters Project 1 from Thirdwire.
This mod is only testet with SFP1 SP, not with WOV, it is not supported by Thirdwire
The files made by me are freeware, if you want to use it, name me in the Disclamer.
If you want to distribute files made by Pasko Patak, you have to ask him first.
You are not free to charge for it or otherwise try to make money with it.
3D-Files in this Pack made by Pasko:
Platoon.lod
Soldier_AT-3.LOD
3D-Files from me:
US_Squad.LOD
US_Squad_early.LOD
M113_ACAV.LOD
VC_Squad.LOD
All *.ini's edited and balanced by me, so they should work.
All Gundata's are balanced, so they should me work proper ingame (the settings are not realistic so don't wonder, that a Bazooka firing with 800m/s)
Installation:
1.
Backup folowing files: BulletObject.ini, GroundObjectData.ini, Gundata.ini and Gundata.dat(in \Objects), Weapondata.ini and WeaponData.dat (in \Objects\Weapons)
2.
copy BulletObject.ini, GroundObjectData.ini, Gundata.ini and Gundata.dat and all the other Files into \objects
copy Weapondata.ini and WeaponData.dat into \Objects\Weapons
- latest Weaponpack form 19.Nov04 is included
3. open GroundObjectData.ini (found in \objects or extract it from ObjectData.cat)
Merge folowing entrys in it and correct the XXX with continuous numbers:
[Objectxxx]
ObjectName=M113_ACAV
ObjectFullName=M 113 ACAV w. US Special Forces
ObjectDataFile=M113_ACAV_Data.INI
[Objectxxx]
ObjectName=US_Squad
ObjectFullName=US Infantry Squad
ObjectDataFile=US_Squad_data.ini
[Objectxxx]
ObjectName=US_Squad_early
ObjectFullName=US Marines Squad
ObjectDataFile=US_Squad_early_data.ini
[Objectxxx]
ObjectName=Soviet_Squad
ObjectFullName=OPFOR Infantry Squad
ObjectDataFile=Soviet_Squad_data.ini
[Objectxxx]
ObjectName=VC_Squad
ObjectFullName=Vietcong Squad
ObjectDataFile=VC_Squad_data.ini
[Objectxxx]
ObjectName=NVA_Squad
ObjectFullName=North Vietnamese Squad
ObjectDataFile=NVA_Squad_data.ini
[Objectxxx]
ObjectName=Soldier_AT-3
ObjectFullName=Soviet AT-3 Sagger
ObjectDataFile=Soldier_AT-3_data.INI
to use the Units in Campaign, Yuo have to edit the "Campaignname"_Data.ini
in this Pack is a Mission for testing the new Groundobjects
Have fun
Kesselbrut, Munich Germany
228 downloads
-
0 comments
Submitted
-
M-47 Patton European Army
By Steve s
The package contains four examples for many European armies.
Unzip to a temp director,than move the folder into groundobjects folder.
That's it!!
This addon is FREEWARE, feel free to use it in any mission / campaign / mod you suggest,BUT not in any PAYWARE.
322 downloads
0 comments
Submitted
-
Update_Artillery
By rebel ryder
This is an improvement for the M-50 Ontos and M-109.
Do not forget to make backups if you do not like.
Test mission includes a call Danang.
But it should be called when rain cucumbers.
Enjoy.
Need these items for the mission of testing:
Aircraft:
F-105D
AH-1
GroundObject:
M109
M50 Ontos
M113
M48A2
vusa1
PT-76
T-54
vietcong
vietcong1
nvs_a1
nv_dshk
208 downloads
0 comments
Submitted
-
Dshk NVietnam
By rebel ryder
AA Dshk. The tga files are a great invention, thanks to the maker (TK).
regards
358 downloads
0 comments
Submitted
-
M-109
By rebel ryder
One M-109, this is for Vietnam (1963-1973)
http://www.inetres.com/gp/military/cv/arty/M109.html
388 downloads
-
0 comments
Submitted
-
Yamas
By SUICIDAL
Direct from South America to the rest of the world.
Skin = TORNO
3D Models= SUICIDAL
This is a free model, its sale is prohibited unless I win something.
jjajaja.
You can use any crazy idea you have in mind.
As long as the credits of appropriate
Banidos Team
128 downloads
0 comments
Updated
-
0 comments
Submitted
-
Montz CZ's S-300/SA-10 SAM syste,
By Fubar512
SA-10/S-300 system by Monty CZ
Installation:
All Titles: Place the SA-10L and Flap Lid folders into your Objects/Groundobjects folder. The system will place them using the standard Third Wire SAM site arrangement, by date (post 1979)
Next, drop the SA-10 folder into your Objects/Weapons folder, locate the Weapondata.ini, and add the following data entry to it, editing the Weapon Data number to maintain the existing number sequence (note, this step is NOT NECESSARY in SF2 and its derivatives):
[WeaponDataXXX]
TypeName=SA-10
FullName=SA-10 Grumble
ModelName=SA-10
Mass=1480.000000
Diameter=0.450000
Length=7.000000
SubsonicDragCoeff=0.120000
SupersonicDragCoeff=0.222000
AttachmentType=
SpecificStationCode=
NationName=SOVIET
StartYear=1979
EndYear=2008
Availability=2
BaseQuantity=4
Exported=TRUE
ExportStartYear=1979
ExportEndYear=2008
ExportAvailability=2
WeaponDataType=1
RailLaunched=FALSE
RocketPod=FALSE
Retarded=FALSE
FinStabilized=FALSE
SpinStabilized=FALSE
HasGrowl=FALSE
EffectClassName=LargeMissileEffects
ReleaseDelay=2.000000
WarheadType=0
Explosives=85.000000
FusingDistance=15.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=12
Accuracy=90
MaxTurnRate=40.000000
MaxLaunchG=1.000000
LockonChance=95
LaunchReliability=95
ArmingTime=2.000000
SeekerFOV=150.000000
SeekerGimbleLimit=180.000000
SeekerTrackRate=60.000000
SeekerRange=150000.000000
MinLaunchRange=1000.000000
MaxLaunchRange=150000.000000
Duration=180.000000
CounterCountermeasure=95.000000
NoiseRejection=85.000000
CapabilityFlags=0x10000028
LoftAngle=0.000000
DescentAngle=0.000000
MaxLoftAltitude=0.000000
CLmax=14.000000
MinFreq=0.000000
MaxFreq=0.000000
BoosterStart=0.000000
BoosterDuration=0.200000
BoosterAccel=100.000000
BoosterEffectName=Smokeless
BoosterSoundName=Missile
BoosterNodeName=
BoosterPosition=0.000000,-2.650000,0.000000
SustainerDuration=30.000000
SustainerAccel=24.000000
SustainerEffectName=LargeMissileFireEffect
SustainerSoundName=Afterburner
SustainerPosition=0.000000,-2.650000,0.000000
InFlightEffectName=LargeMissileFireEffect
InFlightSoundName=SAMinFlight
ReleaseAnimationID=-1
EODisplayFlags=0
CEP=0.000000
Next, save the edits, and then using the appropriate Weapon Editor for your game's patch-level, save it again.
SF2 and it's derivatives: Simply drop the the SA-10 folder the your Objects/Weapons folder located in the game's main folder,located in the"My Documents" folder, and that's it!
693 downloads
0 comments
Submitted
-
Comet A-34 cruiser tank
By rebel ryder
Comet A-34 cruiser tank
For WWII and Korea War.
228 downloads
0 comments
Submitted
-
AMX-30B2
By Steve s
AMX-30B2 for WOI and Wings over Europe, patch Oct 2008
Installation:
Unzip to a temp director,than move the entire folder into the groundobjects folder.
That's it!!
Any suggestions are welcome
This addon is FREEWARE, feel free to use it in any mission / campaign / mod you suggest,BUT not in any PAYWARE!!!.
Stefano "Steve" S.
April 2009
361 downloads
0 comments
Submitted
-
ErikGen's Nike Hercules site
By Fubar512
ErikGen's Nike Unit
To install:
Simply extract the contents of the objects folder, into your Wings Over Europe\Objects\GroundObject folder, taking care to ensure that the folders do not become "nested" (named folder within a like-named folder). The following sub-folders should be visible within the groundobjects folder.
4xMIM-14
TTR_T
HIPAR
LoPAR_T
Then, extract the MIM-14 folder from .RAR archive, and drop it into your Wings Over Europe\Objects\Weapons folder
Next, add the following data to your Weapondata.ini (which should reside within, or should be extracted from its CATalog file, and into your weapons folder), and then save it with the weapons editor that's appropriate to the patch level that you're using. (ie, Oct 2008 patch = Weapon Data Editor V02.20.08). Adjust the [WeaponDataXXX] number entry as required, so it follows the existing sequence (ie, if the last one was [WeaponData144], the next one would be [WeaponData145]).
[WeaponDataXXX]
TypeName=MIM-14
FullName=MIM-14 Nike Hercules (T45 WH)
ModelName=MIM-14
Mass=5040.000000
Diameter=0.844000
Length=12.379000
SubsonicDragCoeff=0.120000
SupersonicDragCoeff=0.222000
AttachmentType=
SpecificStationCode=
NationName=USAF
StartYear=1959
EndYear=2004
Availability=2
BaseQuantity=18
Exported=TRUE
ExportStartYear=1962
ExportEndYear=2004
ExportAvailability=2
WeaponDataType=1
RailLaunched=FALSE
RocketPod=FALSE
Retarded=FALSE
FinStabilized=TRUE
SpinStabilized=FALSE
HasGrowl=FALSE
EffectClassName=LargeMissileEffects
ReleaseDelay=20.000000
WarheadType=0
Explosives=273.000000
FusingDistance=25.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=11
Accuracy=85
MaxTurnRate=20.000000
MaxLaunchG=2.000000
LockonChance=80
LaunchReliability=95
ArmingTime=3.000000
SeekerFOV=180.000000
SeekerGimbleLimit=180.000000
SeekerTrackRate=90.000000
SeekerRange=140000.000000
MinLaunchRange=10000.000000
MaxLaunchRange=140000.000000
Duration=120.000000
CounterCountermeasure=50.000000
NoiseRejection=50.000000
CapabilityFlags=0x100000a2
LoftAngle=0.000000
DescentAngle=0.000000
MaxLoftAltitude=0.000000
CLmax=14.000000
MinFreq=0.000000
MaxFreq=0.000000
BoosterStart=0.000000
BoosterDuration=3.400000
BoosterAccel=25.000000
BoosterEffectName=LargeMissileFireEffect
BoosterSoundName=Missile
BoosterNodeName=booster
BoosterPosition=0.000000,-5.761000,0.000000
SustainerDuration=28.000000
SustainerAccel=8.000000
SustainerEffectName=MissileFireEffect
SustainerSoundName=Missile
SustainerPosition=0.000000,-1.885000,0.000000
InFlightEffectName=LargeSAMTrailEffect
InFlightSoundName=MissileEngine
ReleaseAnimationID=1
ReleaseAnimationTime=0.000000
ReleaseAnimationDelay=0.000000
EODisplayFlags=0
CEP=0.000000
Finally, place the GERMANYCE_TYPES.INI, the GERMANYCE_TARGETS.INI, the ground_platte2.LOD, and the ground_platte2.tga files, in your Wings Over Europe\Terrain\GermanyCE folder. And then you're done!
Just in case you're wondering, the placement I used is close to the historical site of the Hohenkirchen and Rodenkirchen (Stadland) Nike sites, near the coast and not far from Bremerhaven.
To test: Fly an anti ship mission (yes, you read that right) in a Soviet aircraft, between 1962 and 1997. If you attain a height of 3300 meters (or about 10,000 feet), you will attract the attention of the Nike site's radars. By the way, since they're e data-linked, they can guide one another's missiles (which the Nike system was capable of, in real life), so don't be surprised if you see a radar tracking yo at the nine o'clock position, but get slammed from a Nike Hercules approaching from your one o'clock.
NOTE* Some of the more experienced among you may question the ground object roles that I used for the various units...trust me, that's the only way to make sure that you don't wind up sowing Nike launchers and radars all over the countryside. And, they work just fine the way that they are.
Nike Missile, Launcher, and Radars, by ErikGen
Ground Platte courtesy of Mitch (from his "Factory Place" mod)
Offset coordinates and structure placement by the Wrench
Data.ini and terrain placement by yours truly.
391 downloads
0 comments
Submitted
-
0 comments
Submitted
-
CIM-10A Bomarc
By winterhunter
The CIM-10A Bomarc
As promised, and just before moving to Zürich and starting my new job, I hereby give you the Bomarc missile with a simplified launcher.
Introduction
------------
The CIM-10 Bomarc (originally IM-99) was the product of the Bomarc Missile Program. The Program was a joint United States of America–Canada effort between 1957 and 1972 to protect against the USSR bomber threat. The Bomarc was a joint development with Boeing and Michigan Aeronautical Research Center. It involved the deployment of tactical stations armed with Bomarc missiles along the east and west coasts of North America and the central areas of the continent. BOMARC and the SAGE guidance system were phased out in the early 1970s since they seemed to be ineffective and costly. Neither of these systems was ever used in combat, so while their combat effectiveness remains untested, they are still perceived as having been an important deterrent.
(Source: http://en.wikipedia.org/wiki/Bomarc)
571 downloads
0 comments
Submitted
-
VW Hippy Van
By JimBeamer5
Hippy Van skin for RussUK's VW ground object. Quick & Nasty paint job!
88 downloads
0 comments
Submitted
-
Volkswagon "FollowMe" Taxi Vehicle
By russouk2004
Basic Volkswagon "FollowMe" Taxi Vehicle for adding as some more objects to populate an airbase ,with some everyday stuff.
Feel free to do what you will with this.
Remember it is totally freeware..and cannot be used for gain..
I havent a clue on object placement in game so some work needs to be done by someone who knows how to...
Russouk2004.......
230 downloads
0 comments
Updated
-
Comandos Anfibios
By SUICIDAL
Durante las operaciones llevadas a cabo en marco del plan de recuperación del suelo patrio de malvinas durante la operación Rosario.
Los Comandos Anfibios Argentinos tuvieron una destacada participación tomando contacto de combate contra las guarniciones inglesas “fuertes” que ocupaban malvinas, ellos juntos con los infante de marina fueron los que sobre sus hombros cargaron con una de las mas gloriosas misiones de combate que las fuerzas argentinas llevaron a cabo durante el siglo XX.
Gracias al valor de estos hombres la bandera Argentina pudo ondear en lo alto del mástil en el suelo de malvinas durante 74 días. En los cuales se vieron las más altas demostraciones de valor y amistad producidas por ambos bandos.
Skin histórico: TORNO
Testeado: TORNO
Modelo en 3D: SUICIDAL
Data INI: SUICIDAL
------------------------------------------------------------------
During the operations carried out under the recovery plan for homeland during the Malvinas Rosario.
The Commandos had a prominent Argentine Amphibians participation making contact fighter against British garrisons "strong" that occupied the Malvinas, which together with the marines were charged over their shoulders with one of the most glorious combat missions that the Argentine forces carried out during the twentieth century.
Thanks to the courage of these men was the Argentine flag flying on top of the mast in the soil during 74 days of the Malvinas. Where were the highest demonstration of courage and friendship produced by both sides.
Skin historic: TORNO
Tested: TORNO
3D model: SUICIDAL
Data INI: SUICIDAL
469 downloads
-
US Army MERDC Camouflage Pattern Skin Pack
By Royohboy
MERDC is the camouflage scheme used by the US military from the late 1970s to the mid 1980s, and before the introduction of the current 3-tone pattern NATO pattern. There were several regional and seasonal MERDC variations, of which I have included the two commonly seen in Germany back then.
If you'd like your WWIII to take place at a time when the F-15 was brand-spanking new, when everybody was scared of an all-out nuclear war, and when practically every F-16 model kit featured either prototype or pre-production aircraft, this one is for you.
These skins are subject to the Combat Ace Fair-Use Policy; thy may not be used for payware.
738 downloads
0 comments
Submitted
-
bloodhound missile update
By bigal1
This is an update to the Bloodhound missile which allows the extra boosters to be ejected after use and also a much improved ( real world specs ) data .ini , there is also a minor model change aswell .
I would like to say a big thanks to winterhunter for his help with these updates .
513 downloads
0 comments
Submitted
-
0 comments
Submitted
-
Bloodhound SAM
By bigal1
This is the Bloodhound SAM used by the RAF and and a few other countries from the 1950's to the 1990's .
772 downloads
0 comments
Submitted
-
Download Statistics