212 files
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USA_Sherman-M4a1
By rebel ryder
USA_Sherman-M4a1
Grass for Panzers in the WW2.
To more realism add this:
Happy New Year to the community.
141 downloads
0 comments
Submitted
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Volkswagon "FollowMe" Taxi Vehicle
By russouk2004
Basic Volkswagon "FollowMe" Taxi Vehicle for adding as some more objects to populate an airbase ,with some everyday stuff.
Feel free to do what you will with this.
Remember it is totally freeware..and cannot be used for gain..
I havent a clue on object placement in game so some work needs to be done by someone who knows how to...
Russouk2004.......
228 downloads
0 comments
Updated
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Comet A-34 cruiser tank
By rebel ryder
Comet A-34 cruiser tank
For WWII and Korea War.
226 downloads
0 comments
Submitted
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Update_Artillery
By rebel ryder
This is an improvement for the M-50 Ontos and M-109.
Do not forget to make backups if you do not like.
Test mission includes a call Danang.
But it should be called when rain cucumbers.
Enjoy.
Need these items for the mission of testing:
Aircraft:
F-105D
AH-1
GroundObject:
M109
M50 Ontos
M113
M48A2
vusa1
PT-76
T-54
vietcong
vietcong1
nvs_a1
nv_dshk
206 downloads
0 comments
Submitted
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WDR combat vehicle
By wingwiner
WDR CAR - this is fictional, my own project combat car with medium gun.
For Strike Fighters P1. Check the gun type and gun range before using.
81 downloads
0 comments
Updated
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Infantry Service Pack 4 with updated license information
By TeTeT
This Infantry mod has been repackaged for use with SP4.
The following guns have to be found in gundata.ini:
GunTypeName=40MM_M79
GunTypeName=50CAL_M2
GunTypeName=5.56mm_Assaultrifle
GunTypeName=66MM_LAW
GunTypeName=7.62MM_M60
GunTypeName=7.62mm_PKB
GunTypeName=7.62MM_Rifle
GunTypeName=84MM_AT-4
GunTypeName=Bazooka
GunTypeName=RPG-7
All of them should be found in the latest weapons pack.
The original license of this mod applies. You must not repackage this mod or use it without
permission of the original authors.
=== ORIGINAL Readme.txt ===
This is an Infantry mod for Strikefighters Project 1 from Thirdwire.
This mod is only testet with SFP1 SP, not with WOV, it is not supported by Thirdwire
The files made by me are freeware, if you want to use it, name me in the Disclamer.
If you want to distribute files made by Pasko Patak, you have to ask him first.
You are not free to charge for it or otherwise try to make money with it.
3D-Files in this Pack made by Pasko:
Platoon.lod
Soldier_AT-3.LOD
3D-Files from me:
US_Squad.LOD
US_Squad_early.LOD
M113_ACAV.LOD
VC_Squad.LOD
All *.ini's edited and balanced by me, so they should work.
All Gundata's are balanced, so they should me work proper ingame (the settings are not realistic so don't wonder, that a Bazooka firing with 800m/s)
Installation:
1.
Backup folowing files: BulletObject.ini, GroundObjectData.ini, Gundata.ini and Gundata.dat(in \Objects), Weapondata.ini and WeaponData.dat (in \Objects\Weapons)
2.
copy BulletObject.ini, GroundObjectData.ini, Gundata.ini and Gundata.dat and all the other Files into \objects
copy Weapondata.ini and WeaponData.dat into \Objects\Weapons
- latest Weaponpack form 19.Nov04 is included
3. open GroundObjectData.ini (found in \objects or extract it from ObjectData.cat)
Merge folowing entrys in it and correct the XXX with continuous numbers:
[Objectxxx]
ObjectName=M113_ACAV
ObjectFullName=M 113 ACAV w. US Special Forces
ObjectDataFile=M113_ACAV_Data.INI
[Objectxxx]
ObjectName=US_Squad
ObjectFullName=US Infantry Squad
ObjectDataFile=US_Squad_data.ini
[Objectxxx]
ObjectName=US_Squad_early
ObjectFullName=US Marines Squad
ObjectDataFile=US_Squad_early_data.ini
[Objectxxx]
ObjectName=Soviet_Squad
ObjectFullName=OPFOR Infantry Squad
ObjectDataFile=Soviet_Squad_data.ini
[Objectxxx]
ObjectName=VC_Squad
ObjectFullName=Vietcong Squad
ObjectDataFile=VC_Squad_data.ini
[Objectxxx]
ObjectName=NVA_Squad
ObjectFullName=North Vietnamese Squad
ObjectDataFile=NVA_Squad_data.ini
[Objectxxx]
ObjectName=Soldier_AT-3
ObjectFullName=Soviet AT-3 Sagger
ObjectDataFile=Soldier_AT-3_data.INI
to use the Units in Campaign, Yuo have to edit the "Campaignname"_Data.ini
in this Pack is a Mission for testing the new Groundobjects
Have fun
Kesselbrut, Munich Germany
227 downloads
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Light tank vz.35
By Monty CZ
Czechoslovak pre-war light tank vz.35 which was later used by german as a PzKpfw35(t)
in Poland and France.
File structure in WoE standard. For using in SF:P2 and 2nd generation of the game please copy files where they should be
Gun data for gun editor included.
Enjoy it MontyCZ
92 downloads
0 comments
Submitted
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PzKpfw35(t)
By Monty CZ
german PzKpfw35(t) (former czechoslovak LT vz.35) used in Poland and France.
File structure in WoE standard. For using in SF:P2 and 2nd generation of the game please copy files where they should be
Gun data for gun editor included.
Enjoy it MontyCZ
148 downloads
0 comments
Submitted
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artillery and groundobjects from 1938-40
By Monty CZ
Ground objects pack for WOx series
includes working artillery, tank, flak, support vehicle, AAA
you need WWII nation list ini (Nazi Germany)
and add guns and weapons (included) for these objects
enjoy Monty
499 downloads
0 comments
Submitted
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Stryker ICV 1.1
By EricJ
Read the README
For those who downloaded the vehicle prior, change the values in the DATA.ini with these:
Armor[FRONT].Thickness=60
Armor
.Thickness=30
Armor
.Thickness=30
Armor[REAR].Thickness=30
Armor[TOP].Thickness=40
289 downloads
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Infantry Pack Update
By Pappa Goat
This is an update for the infantry pack for the WOV Enhanced Ground war Campaign.
Thrilled ith a better ground war, yet unhappy with the lack of ground action I meshed parts of the object DATA files from the infantry pack with those of the superb Falklands mod. Result, you now have ground units that fire, including at you!
Instructions: Just drop the appropriate DATA file intot he folder of each unit in your Ground Objects folder.
Known Issues:
I find sometimes that the VC squad will be facing the opposite direction from the US squad and will nto rotate all the way around to engage in a firefight.
Next: Modding a special forces/ LRRP squad, and modding the M-113 ACAV squad to be a real ACAV squad and not special forces ith an ACAV which makes no sense. Also, to make the NVA Squad look like NVA.
253 downloads
0 comments
Submitted
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BRDM-SA9 Skin update
By EricJ
A simple retexture from the bright green to the olive drab that was typical for Soviet/Russian BRDMs. This is for rebel ryder's SA-9 which can be found here:
http://forum.combatace.com/index.php?app=downloads&showfile=7740
140 downloads
0 comments
Updated
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Infantry_Squads with smoke
By krfrge
Infantry Squad with Smoke
First credit goes to Kesselbrut for his Infatry squad files.
Secondly Papa Goat for his "Pop Smoke" idea.
I expanded on Papa Goat's idea of using a single soldier with smoke. I basically took the stock US_Squad and Soviet_Squad by modifing the X_Squad_data.ini file to have the smoke deployed.
These squads will "throw" fire their smoke at any ground object designated "ENEMY". That way the squad still can fire its normal assortment of weapons and still mark enemy targets.
I have tested this on random generated CAS missions in SFP1 and WOV. Anytime a squad is generated during a mission, each squad will deploy their smoke at the nearest enemy target.
Mind you, it's not perfect but I think it gives a great effect.
I've only built one smoke color for the Soviets. The US squad can select from 4 colors Red, Green, Violet (Purple) and Yellow. You have to manually select the color you want them to use by removing the "//" in the data entry line.
Installation:
1. Make a back up of the original squads just in case you don't like this mod.
2. Add the two squads to the GroundObject folder.
3. Drop the effects into your EFFECTS folder.
4. Add the bulletobject data to the BULLETOBJECT file.
5. Add the gundata to the GUNDATA file, open the guneditor and click on one weapon, then click SAVE.
Comments are always welcome. I subscribe to the FREEWARE Policy at Combat Ace.
KRFRGE Jan 2010
331 downloads
0 comments
Updated
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Nuclear Reactor
By Gepard
Nuclear reactor
==========
This is a ground object for use in terrains of SFP1, WOE,WOI,WOV.
----------------------------------------------------------------------
INSTALLATION
1. Unzip the files into your terrain folder, for instance IsraelME or Israel2
2. Then open file xxx_types with notepad editor and
Insert following lines into your xxx_types.ini
[TargetTypexxx]
Name=Reactor
FullName=Reactor
ModelName=Reactor.lod
TargetType=Warehouse
ActiveYear=0
TargetValue=550
UseGroundObject=FALSE
DamagePoint=195.0
ArmorValue=0.0
ArmorType=1
RepairRate=0.0
StartDetectChance=100
StartIdentifiedChance=100
IncreaseDetectChanceKey=0
MaxVisibleDist=12000.0
DamagedModel=
DestroyedEffect=NukeExplosionEffect
DestroyedModel=Reactor_dest.LOD
SecondaryEffect=AerialNukeEffect
SecondaryChance=100
3. Make sure that you replace xxx by the correct sequence number
4. Now you can place the nuclear reactor at the map with opening the xxx_targets.ini file
Here an example for Israel2 terrain:
[TargetArea126]
Name=Dimona Nuclear Powerplant
Position=613100.000000,525100.000000
Radius=0.000000
ActiveYear=0
Location=1
Alignment=FRIENDLY
Target[001].Type=Hauptquartier2
Target[001].Offset=-200,0
Target[001].Heading=90
Target[002].Type=Flachdach
Target[002].Offset=-100,0
Target[002].Heading=90
Target[003].Type=KühlturmTower
Target[003].Offset=0,0
Target[003].Heading=90
Target[004].Type=reactor
Target[004].Offset=0,150
Target[004].Heading=0
Target[005].Type=Flachdach
Target[005].Offset=-100,150
Target[005].Heading=90
Target[006].Type=Schornstein2
Target[006].Offset=-110,150
Target[006].Heading=90
Target[007].Type=Schornstein2
Target[007].Offset=-120,150
Target[007].Heading=90
Target[008].Type=GeneratorBuilding1
Target[008].Offset=0,50
Target[008].Heading=0
Target[009].Type=Flachdach
Target[009].Offset=-100,75
Target[009].Heading=90
Target[010].Type=Hauptquartier1
Target[010].Offset=-200,50
Target[010].Heading=0
Target[011].Type=ZSU-57
Target[011].Offset=-100,500
Target[011].Heading=90
Target[012].Type=Hauptquartier2
Target[012].Offset=-330,0
Target[012].Heading=90
Target[013].Type=Hauptquartier1
Target[013].Offset=-330,100
Target[013].Heading=0
Target[014].Type=Hauptquartier1
Target[014].Offset=-330,150
Target[014].Heading=180
Target[015].Type=Hauptquartier1
Target[015].Offset=-330,-100
Target[015].Heading=180
Target[016].Type=Hauptquartier1
Target[016].Offset=-330,-150
Target[016].Heading=0
Target[017].Type=Flachdach
Target[017].Offset=-600,-150
Target[017].Heading=0
Target[018].Type=Flachdach
Target[018].Offset=-600,-250
Target[018].Heading=0
Target[019].Type=Flachdach
Target[019].Offset=-600,-350
Target[019].Heading=0
Target[020].Type=Flachdach
Target[020].Offset=-600,100
Target[020].Heading=0
Target[021].Type=Flachdach
Target[021].Offset=-600,200
Target[021].Heading=0
Target[022].Type=Funkgebäude
Target[022].Offset=-430,50
Target[022].Heading=90
Target[023].Type=AAA
Target[023].Offset=0,500
Target[023].Heading=90
Target[024].Type=AAA
Target[024].Offset=-20,500
Target[024].Heading=90
Target[025].Type=AAA
Target[025].Offset=200,-500
Target[025].Heading=90
Target[026].Type=AAA
Target[026].Offset=220,-500
Target[026].Heading=90
Target[027].Type=AAA
Target[027].Offset=-200,500
Target[027].Heading=90
Target[028].Type=AAA
Target[028].Offset=-180,500
Target[028].Heading=90
++++++++++++++++++++++++++++++++++++++++++++++++
THIS MOD IS FREEWARE: COMMERCIAL USE IS NOT ALLOWED!
+++++++++++++++++++++++++++++++++++++++++++++++++
Made in Germany 2010
++++++++++++++++++++++++++++++++++++++++++++++++++
Hope you enjoy it.
Michael (Gepard)
468 downloads
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Stryker M-1113 CV
By SUICIDAL
Stryker M-1113 CV (SF-1 gen) by SUICIDAL-ART
Original 3D model and skin, taken from my Blog.
Used under license GNU
To use this model you only have to release the contents of the
GroundObject folder inside the folder the same name in your game...
-This Model is FREEWARE . Feel free to use this mod for any
future projects as long as proper credit is given..
202 downloads
0 comments
Submitted
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Stryker M-1134 ATGM
By SUICIDAL
Stryker M-1134 ATGM (SF-1 gen) by SUICIDAL-ART
thank you very much to my great friend.Tercera Escuadrilla
For the Excellent 3D-model of BGM 71 Tow
Also many thanks for the help of my friend EricJ.
Original 3D model and skin, taken from my Blog.
Used under license GNU
To use this model you only have to release the contents of the
GroundObject folder inside the folder the same name in your game...
You also have to put the WeaponData in the corresponding INI.
-This Model is FREEWARE . Feel free to use this mod for any
future projects as long as proper credit is given..
266 downloads
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Strykers Destroyed LOD
By SUICIDAL
Strykers Destroyed LOD (SF-1 gen) by SUICIDAL-ART
To use this model you only have to release the contents of the
folder inside the folder GroundObject in your game...
Then in your Stryker DATA-INI
put the name of the destroyed model you choose.
for example
[GroundObjectData]
DamagedModel=
DestroyedModel=Stryker_Destroyed.LOD ------------------------------ Stryker_Destroyed.LOD
you repeat the same with other Strykers models.
-This Model is FREEWARE . Feel free to use this mod for any
future projects as long as proper credit is given..
103 downloads
0 comments
Submitted
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Humvee M1025 Weapon Carrier
Humvee M1025 Weapon Carrier (SF-1 gen)
Thank you very much to Steve S for the excellent 3D-Model of Browning M2
Original 3D model and skin, taken from the blog http://gratis3darg.blogspot.com/
Used under license GNU
Tested by: FALLSCHIRMJAGER
To use this model you only have to release the contents of the GroundObjects folder inside the folder the same name in your game...
Greetings
221 downloads
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Alled Base Camp
By krfrge
Allied Base Camp version 1.a (updated 20 February 2011)
I added Hesco barriers around some of the billets.
This is my third addition at creating good ground targets. My first two are the Infantry Outpost and Artillery Firebase.
Tested in TW Series One games.
Suggestions / problems please contact me at Combat Ace.
Enjoy
KRFRGE
20 Feb 2011.
226 downloads
0 comments
Updated
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