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Ground Objects Mods

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Ground Objects Mods and Repaints

212 files

  1. update_BRDM-3

    update_BRDM-3

    110 downloads

       (0 reviews)

    0 comments

    Submitted

  2. Brdm-2AT (AT-3)

    Brdm-2AT (AT-3)

    330 downloads

       (0 reviews)

    0 comments

    Submitted

  3. Brdm-SA-9

    Brdm-SA-9

    783 downloads

       (0 reviews)

    0 comments

    Submitted

  4. DESTROYED_BRDM_TOYOTA

    DESTROYED_BRDM_TOYOTA

    129 downloads

       (0 reviews)

    0 comments

    Submitted

  5. taliban_DSHK

    taliban_DSHK

    302 downloads

       (0 reviews)

    0 comments

    Submitted

  6. IDF_Sherman-M4a1

    IDF_Sherman-M4a1

    191 downloads

       (0 reviews)

    0 comments

    Submitted

  7. USA_Sherman-M4a1

    USA_Sherman-M4a1
     
    Grass for Panzers in the WW2.
    To more realism add this:
     
     
     
    Happy New Year to the community.

    141 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Volkswagon "FollowMe" Taxi Vehicle

    Basic Volkswagon "FollowMe" Taxi Vehicle for adding as some more objects to populate an airbase ,with some everyday stuff.
    Feel free to do what you will with this.
    Remember it is totally freeware..and cannot be used for gain..
    I havent a clue on object placement in game so some work needs to be done by someone who knows how to...
     
    Russouk2004.......

    228 downloads

       (0 reviews)

    0 comments

    Updated

  9. Comet A-34 cruiser tank

    Comet A-34 cruiser tank
     
    For WWII and Korea War.

    226 downloads

       (0 reviews)

    0 comments

    Submitted

  10. Update_Artillery

    This is an improvement for the M-50 Ontos and M-109.
    Do not forget to make backups if you do not like.
    Test mission includes a call Danang.
    But it should be called when rain cucumbers.
    Enjoy.
     
    Need these items for the mission of testing:
    Aircraft:
    F-105D
    AH-1
     
    GroundObject:
    M109
    M50 Ontos
    M113
    M48A2
    vusa1
     
    PT-76
    T-54
    vietcong
    vietcong1
    nvs_a1
    nv_dshk

    206 downloads

       (0 reviews)

    0 comments

    Submitted

  11. WDR combat vehicle

    WDR CAR - this is fictional, my own project combat car with medium gun.
    For Strike Fighters P1. Check the gun type and gun range before using.

    81 downloads

       (0 reviews)

    0 comments

    Updated

  12. Infantry Service Pack 4 with updated license information

    This Infantry mod has been repackaged for use with SP4.
     
    The following guns have to be found in gundata.ini:
     
    GunTypeName=40MM_M79
    GunTypeName=50CAL_M2
    GunTypeName=5.56mm_Assaultrifle
    GunTypeName=66MM_LAW
    GunTypeName=7.62MM_M60
    GunTypeName=7.62mm_PKB
    GunTypeName=7.62MM_Rifle
    GunTypeName=84MM_AT-4
    GunTypeName=Bazooka
    GunTypeName=RPG-7
     
    All of them should be found in the latest weapons pack.
     
    The original license of this mod applies. You must not repackage this mod or use it without
    permission of the original authors.
     
    === ORIGINAL Readme.txt ===
     
    This is an Infantry mod for Strikefighters Project 1 from Thirdwire.
    This mod is only testet with SFP1 SP, not with WOV, it is not supported by Thirdwire
    The files made by me are freeware, if you want to use it, name me in the Disclamer.
    If you want to distribute files made by Pasko Patak, you have to ask him first.
     
    You are not free to charge for it or otherwise try to make money with it.
     
    3D-Files in this Pack made by Pasko:
     
    Platoon.lod
    Soldier_AT-3.LOD
     
    3D-Files from me:
     
    US_Squad.LOD
    US_Squad_early.LOD
    M113_ACAV.LOD
    VC_Squad.LOD
     
    All *.ini's edited and balanced by me, so they should work.
    All Gundata's are balanced, so they should me work proper ingame (the settings are not realistic so don't wonder, that a Bazooka firing with 800m/s)
     
    Installation:
     
    1.
    Backup folowing files: BulletObject.ini, GroundObjectData.ini, Gundata.ini and Gundata.dat(in \Objects), Weapondata.ini and WeaponData.dat (in \Objects\Weapons)
     
    2.
    copy BulletObject.ini, GroundObjectData.ini, Gundata.ini and Gundata.dat and all the other Files into \objects
    copy Weapondata.ini and WeaponData.dat into \Objects\Weapons
    - latest Weaponpack form 19.Nov04 is included
     
    3. open GroundObjectData.ini (found in \objects or extract it from ObjectData.cat)
    Merge folowing entrys in it and correct the XXX with continuous numbers:
     
    [Objectxxx]
    ObjectName=M113_ACAV
    ObjectFullName=M 113 ACAV w. US Special Forces
    ObjectDataFile=M113_ACAV_Data.INI
     
    [Objectxxx]
    ObjectName=US_Squad
    ObjectFullName=US Infantry Squad
    ObjectDataFile=US_Squad_data.ini
     
    [Objectxxx]
    ObjectName=US_Squad_early
    ObjectFullName=US Marines Squad
    ObjectDataFile=US_Squad_early_data.ini
     
    [Objectxxx]
    ObjectName=Soviet_Squad
    ObjectFullName=OPFOR Infantry Squad
    ObjectDataFile=Soviet_Squad_data.ini
     
    [Objectxxx]
    ObjectName=VC_Squad
    ObjectFullName=Vietcong Squad
    ObjectDataFile=VC_Squad_data.ini
     
    [Objectxxx]
    ObjectName=NVA_Squad
    ObjectFullName=North Vietnamese Squad
    ObjectDataFile=NVA_Squad_data.ini
     
    [Objectxxx]
    ObjectName=Soldier_AT-3
    ObjectFullName=Soviet AT-3 Sagger
    ObjectDataFile=Soldier_AT-3_data.INI
     
    to use the Units in Campaign, Yuo have to edit the "Campaignname"_Data.ini
     
    in this Pack is a Mission for testing the new Groundobjects
     
    Have fun
     
    Kesselbrut, Munich Germany

    227 downloads

       (0 reviews)

    1 comment

    Submitted

  13. Light tank vz.35

    Czechoslovak pre-war light tank vz.35 which was later used by german as a PzKpfw35(t)
    in Poland and France.
    File structure in WoE standard. For using in SF:P2 and 2nd generation of the game please copy files where they should be
    Gun data for gun editor included.
    Enjoy it MontyCZ

    92 downloads

       (0 reviews)

    0 comments

    Submitted

  14. PzKpfw35(t)

    german PzKpfw35(t) (former czechoslovak LT vz.35) used in Poland and France.
    File structure in WoE standard. For using in SF:P2 and 2nd generation of the game please copy files where they should be
    Gun data for gun editor included.
    Enjoy it MontyCZ

    148 downloads

       (0 reviews)

    0 comments

    Submitted

  15. artillery and groundobjects from 1938-40

    Ground objects pack for WOx series
    includes working artillery, tank, flak, support vehicle, AAA
    you need WWII nation list ini (Nazi Germany)
    and add guns and weapons (included) for these objects
    enjoy Monty

    499 downloads

       (0 reviews)

    0 comments

    Submitted

  16. Stryker ICV 1.1

    Read the README
     
    For those who downloaded the vehicle prior, change the values in the DATA.ini with these:
     
    Armor[FRONT].Thickness=60
    Armor
    .Thickness=30
    Armor
    .Thickness=30
    Armor[REAR].Thickness=30
    Armor[TOP].Thickness=40

    289 downloads

       (0 reviews)

    3 comments

    Updated

  17. Infantry Pack Update

    This is an update for the infantry pack for the WOV Enhanced Ground war Campaign.
     
    Thrilled ith a better ground war, yet unhappy with the lack of ground action I meshed parts of the object DATA files from the infantry pack with those of the superb Falklands mod. Result, you now have ground units that fire, including at you!
     
    Instructions: Just drop the appropriate DATA file intot he folder of each unit in your Ground Objects folder.
     
    Known Issues:
     
    I find sometimes that the VC squad will be facing the opposite direction from the US squad and will nto rotate all the way around to engage in a firefight.
     
    Next: Modding a special forces/ LRRP squad, and modding the M-113 ACAV squad to be a real ACAV squad and not special forces ith an ACAV which makes no sense. Also, to make the NVA Squad look like NVA.

    253 downloads

       (0 reviews)

    0 comments

    Submitted

  18. BRDM-SA9 Skin update

    A simple retexture from the bright green to the olive drab that was typical for Soviet/Russian BRDMs. This is for rebel ryder's SA-9 which can be found here:
     
    http://forum.combatace.com/index.php?app=downloads&showfile=7740

    140 downloads

       (0 reviews)

    0 comments

    Updated

  19. Infantry_Squads with smoke

    Infantry Squad with Smoke
     
    First credit goes to Kesselbrut for his Infatry squad files.
     
    Secondly Papa Goat for his "Pop Smoke" idea.
     
    I expanded on Papa Goat's idea of using a single soldier with smoke. I basically took the stock US_Squad and Soviet_Squad by modifing the X_Squad_data.ini file to have the smoke deployed.
     
    These squads will "throw" fire their smoke at any ground object designated "ENEMY". That way the squad still can fire its normal assortment of weapons and still mark enemy targets.
     
    I have tested this on random generated CAS missions in SFP1 and WOV. Anytime a squad is generated during a mission, each squad will deploy their smoke at the nearest enemy target.
     
    Mind you, it's not perfect but I think it gives a great effect.
     
    I've only built one smoke color for the Soviets. The US squad can select from 4 colors Red, Green, Violet (Purple) and Yellow. You have to manually select the color you want them to use by removing the "//" in the data entry line.
     
    Installation:
     
    1. Make a back up of the original squads just in case you don't like this mod.
    2. Add the two squads to the GroundObject folder.
    3. Drop the effects into your EFFECTS folder.
    4. Add the bulletobject data to the BULLETOBJECT file.
    5. Add the gundata to the GUNDATA file, open the guneditor and click on one weapon, then click SAVE.
     
    Comments are always welcome. I subscribe to the FREEWARE Policy at Combat Ace.
     
    KRFRGE Jan 2010

    331 downloads

       (0 reviews)

    0 comments

    Updated

  20. Nuclear Reactor

    Nuclear reactor
    ==========
     
    This is a ground object for use in terrains of SFP1, WOE,WOI,WOV.
     
    ----------------------------------------------------------------------
    INSTALLATION
     
    1. Unzip the files into your terrain folder, for instance IsraelME or Israel2
     
    2. Then open file xxx_types with notepad editor and
    Insert following lines into your xxx_types.ini
     
     
    [TargetTypexxx]
    Name=Reactor
    FullName=Reactor
    ModelName=Reactor.lod
    TargetType=Warehouse
    ActiveYear=0
    TargetValue=550
    UseGroundObject=FALSE
    DamagePoint=195.0
    ArmorValue=0.0
    ArmorType=1
    RepairRate=0.0
    StartDetectChance=100
    StartIdentifiedChance=100
    IncreaseDetectChanceKey=0
    MaxVisibleDist=12000.0
    DamagedModel=
    DestroyedEffect=NukeExplosionEffect
    DestroyedModel=Reactor_dest.LOD
    SecondaryEffect=AerialNukeEffect
    SecondaryChance=100
     
     
    3. Make sure that you replace xxx by the correct sequence number
    4. Now you can place the nuclear reactor at the map with opening the xxx_targets.ini file
     
    Here an example for Israel2 terrain:
     
    [TargetArea126]
    Name=Dimona Nuclear Powerplant
    Position=613100.000000,525100.000000
    Radius=0.000000
    ActiveYear=0
    Location=1
    Alignment=FRIENDLY
    Target[001].Type=Hauptquartier2
    Target[001].Offset=-200,0
    Target[001].Heading=90
    Target[002].Type=Flachdach
    Target[002].Offset=-100,0
    Target[002].Heading=90
    Target[003].Type=KühlturmTower
    Target[003].Offset=0,0
    Target[003].Heading=90
     
    Target[004].Type=reactor
    Target[004].Offset=0,150
    Target[004].Heading=0
     
    Target[005].Type=Flachdach
    Target[005].Offset=-100,150
    Target[005].Heading=90
    Target[006].Type=Schornstein2
    Target[006].Offset=-110,150
    Target[006].Heading=90
    Target[007].Type=Schornstein2
    Target[007].Offset=-120,150
    Target[007].Heading=90
     
    Target[008].Type=GeneratorBuilding1
    Target[008].Offset=0,50
    Target[008].Heading=0
    Target[009].Type=Flachdach
    Target[009].Offset=-100,75
    Target[009].Heading=90
    Target[010].Type=Hauptquartier1
    Target[010].Offset=-200,50
    Target[010].Heading=0
     
    Target[011].Type=ZSU-57
    Target[011].Offset=-100,500
    Target[011].Heading=90
     
    Target[012].Type=Hauptquartier2
    Target[012].Offset=-330,0
    Target[012].Heading=90
    Target[013].Type=Hauptquartier1
    Target[013].Offset=-330,100
    Target[013].Heading=0
    Target[014].Type=Hauptquartier1
    Target[014].Offset=-330,150
    Target[014].Heading=180
    Target[015].Type=Hauptquartier1
    Target[015].Offset=-330,-100
    Target[015].Heading=180
    Target[016].Type=Hauptquartier1
    Target[016].Offset=-330,-150
    Target[016].Heading=0
     
    Target[017].Type=Flachdach
    Target[017].Offset=-600,-150
    Target[017].Heading=0
    Target[018].Type=Flachdach
    Target[018].Offset=-600,-250
    Target[018].Heading=0
    Target[019].Type=Flachdach
    Target[019].Offset=-600,-350
    Target[019].Heading=0
     
    Target[020].Type=Flachdach
    Target[020].Offset=-600,100
    Target[020].Heading=0
    Target[021].Type=Flachdach
    Target[021].Offset=-600,200
    Target[021].Heading=0
     
    Target[022].Type=Funkgebäude
    Target[022].Offset=-430,50
    Target[022].Heading=90
     
    Target[023].Type=AAA
    Target[023].Offset=0,500
    Target[023].Heading=90
    Target[024].Type=AAA
    Target[024].Offset=-20,500
    Target[024].Heading=90
    Target[025].Type=AAA
    Target[025].Offset=200,-500
    Target[025].Heading=90
    Target[026].Type=AAA
    Target[026].Offset=220,-500
    Target[026].Heading=90
     
    Target[027].Type=AAA
    Target[027].Offset=-200,500
    Target[027].Heading=90
    Target[028].Type=AAA
    Target[028].Offset=-180,500
    Target[028].Heading=90
     
     
    ++++++++++++++++++++++++++++++++++++++++++++++++
    THIS MOD IS FREEWARE: COMMERCIAL USE IS NOT ALLOWED!
     
    +++++++++++++++++++++++++++++++++++++++++++++++++
    Made in Germany 2010
     
     
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Hope you enjoy it.
     
    Michael (Gepard)

    468 downloads

       (0 reviews)

    4 comments

    Submitted

  21. Stryker M-1113 CV

    Stryker M-1113 CV (SF-1 gen) by SUICIDAL-ART
     
     
    Original 3D model and skin, taken from my Blog.
    Used under license GNU
     
     
     
    To use this model you only have to release the contents of the
    GroundObject folder inside the folder the same name in your game...
     
     
     
     
    -This Model is FREEWARE . Feel free to use this mod for any
    future projects as long as proper credit is given..

    202 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Stryker M-1134 ATGM

    Stryker M-1134 ATGM (SF-1 gen) by SUICIDAL-ART
     
     
     
    thank you very much to my great friend.Tercera Escuadrilla
    For the Excellent 3D-model of BGM 71 Tow
     
    Also many thanks for the help of my friend EricJ.
     
     
     
     
    Original 3D model and skin, taken from my Blog.
    Used under license GNU
     
     
    To use this model you only have to release the contents of the
    GroundObject folder inside the folder the same name in your game...
    You also have to put the WeaponData in the corresponding INI.
     
     

     
     
     
     
    -This Model is FREEWARE . Feel free to use this mod for any
    future projects as long as proper credit is given..

    266 downloads

       (0 reviews)

    1 comment

    Submitted

  23. Strykers Destroyed LOD

    Strykers Destroyed LOD (SF-1 gen) by SUICIDAL-ART
     
     
     
     
    To use this model you only have to release the contents of the
    folder inside the folder GroundObject in your game...
    Then in your Stryker DATA-INI
    put the name of the destroyed model you choose.
    for example
     
    [GroundObjectData]
    DamagedModel=
    DestroyedModel=Stryker_Destroyed.LOD ------------------------------ Stryker_Destroyed.LOD
     
    you repeat the same with other Strykers models.
     
     
     
     
     
    -This Model is FREEWARE . Feel free to use this mod for any
    future projects as long as proper credit is given..

    103 downloads

       (0 reviews)

    0 comments

    Submitted

  24. Humvee M1025 Weapon Carrier

    Humvee M1025 Weapon Carrier (SF-1 gen)
     
     
    Thank you very much to Steve S for the excellent 3D-Model of Browning M2
     
    Original 3D model and skin, taken from the blog http://gratis3darg.blogspot.com/
     
    Used under license GNU
     
     
    Tested by: FALLSCHIRMJAGER
     
     
    To use this model you only have to release the contents of the GroundObjects folder inside the folder the same name in your game...
     
     
    Greetings
     
     

    221 downloads

       (0 reviews)

    1 comment

    Submitted

  25. Alled Base Camp

    Allied Base Camp version 1.a (updated 20 February 2011)
     
    I added Hesco barriers around some of the billets.
     
    This is my third addition at creating good ground targets. My first two are the Infantry Outpost and Artillery Firebase.
     
    Tested in TW Series One games.
     
    Suggestions / problems please contact me at Combat Ace.
     
    Enjoy
     
    KRFRGE
     
    20 Feb 2011.

    226 downloads

       (0 reviews)

    0 comments

    Updated

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