43 files
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*update* v1.11 Siberian Sky -- Experimental 3-D Rocket Exhaust
By Lexx_Luthor
*** Note added August 2013: Decrease the particle generation rate in case of slow flying launching platforms, such as helicoptors or WW2 fighter bombers, to avoid too high density of smoke particles which look bad.
**
June 2010. Updated to include the ancient Smoke3.tga. I had always thought this was game stock. I was wrong. Somebody, I don't know who, made the Smoke3.tga for the old Weapons Pack but that pack seems not used much today. So I include it now, finally.
**
I'm using 7zip as file compression. I first saw it at Column5's Cold War downloads pages, so I tried it and love it.
7zip ~> http://www.7zip.com/
This project is part of a planned series of grafix effects that may be used in an attempt to simulate classical era strategic strike/interception (Siberian Sky).
In 3D Rocket Exhaust, large numbers of 2D images combine to form 3D flame and smoke trails. The goal is immersive smoke/flame seen from the cockpit, and long range visibility of flame (night) and smoke (day). There can be a cpu performance hit with large numbers of missiles firing off within the defined MaxVisibility distances. Description, development, limitations, and possible employment or improvements of this and future grafix effects are at the ThirdWire webboard thread below...
ThirdWire thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?t=4964
PROJECT USE PRE-REQUISITES:
(1) Know how to work the sim's weapons and the Weapon Editor. This editor and some basic tutorials are found here at the CombatAce.
(2) Know how to work the Cat Extractor to extract encrypted text files for editing. This extractor is found here at the CombatAce.
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V 1.11 has Smoke3.tga included.
V 1.1 has...
(1) One additional step smaller rocket exhaust effect, and two effects for smaller unguided rockets -- U1 and U2 are made with greatly reduced particle density in expectation of large rocket volleys.
(2) Better naming system .... R1 (the new smallest effect) to R8 (the old R7 of v1.0).... also U1 and U2.
(3) Hopefully better instructions.
2,108 downloads
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New guns hit effects
By Stary
After playing Wings over Vietnam for a while i found original plane/object hit fx rather unrealistic.
Since i love both PAW and KAW mods i started working on something more resembling WWII guncamera footages.
In this pack are remade *objecthiteffect.ini for most guntypes as per bulletobject.ini descriptions.
So for lmg, hmg, 20mm, 23mm, 30mm and 37mm there are 6 new distinctive types of effects.
2,489 downloads
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Alternate F-14 Wing Vapor Effects
By gbreuder
Just a new version of the wing vapor for the F-14.
Also included are a new:
loadout.bmp
landing lights
cockpit alignment with the external model
The fuselage vortex emitter can be easily adapted for use on other aircraft.
Feel free.
Thanks to Mirage Factory and all those involved in putting the original model together.
gbreuder
562 downloads
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Ejecting pilots mod v1.0 update
By Stary
Ejecting pilots mod update.
Includes new great parachute graphics by Luk1978. Thank you! Also thanks to Epizikl for additional info. Wish we could use 3D chutes.
Now you can chose one from three aircraft fire effect versions:
1 -stock Thirdwire one, with original fire and smoke materials
2 -"Enhanced Explosions 3" version
3 -napalm-like one from beta release
Also the size of chute scaled to fit the new graphics.
3,554 downloads
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longer exhaust trails
By tomcat21
just something i was fiddling around with. I kinda wanted to make the smoke trails from my planes to be just a bit longer than normal, so i edited the exhaust emitters for the dirty and clean smoke trails. so now, they should appear to be a bit longer than normal.
227 downloads
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Foxbat Burner Effect by Deuces
By Dave
I forgot to add this to the download package for the MIg-25's. Sorry about that.
796 downloads
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Enhanced Explosions 2
By Stary
UPDATE 8.03.2008
v2.01
-included missing 23mm.tga and pinky.tga used by 23mmobjecthiteffect -thanks to Canadair for finding it
-included flareflash.tga, available in separate fix download
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This is a major update and extension of my "Enhanced Explosions" effects pack.
If you've been using original Enhanced Explosions, you know what to expect -Hollywood style cinematic explosions, created to give TK's sims
a blast. Also I still enjoy old "Jane's ATF" very much, and I missed some of it's spectacular fire in the sky lately.
New stuff included is mostly about ground strikes and various air2ground weapons effects.
6,153 downloads
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Enhanced Explosions 3 effects pack
By Stary
My third approach at modyfying explosions to give them that familiar hollywood-style exaggerated look: new graphics, new emitters, brand new look for the series. And YES, they are best looking when combined with the HDR/Bloom plugin.
New for the series are generic nuclear effects.
6,826 downloads
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Ejecting pilots beta
By Stary
This little mod adds "fake' bailed out pilots ejecting from heavily damaged burning planes, that fall slowly on their parachutes into ground.
Just unzip to your Effects folder, and please read the readme.
1,557 downloads
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damage pack
By christian59
damage pack for
B-47,MI-24,MIG-25,MIG-29,SU-9,SU-11,SU-27,TU-95A,VAILLANT,VAUTOUR,VICTOR,VULCAN,YAK-25
++++++++++++++++++++++++++++++++++
Installation:
Extract everything to the Aircraft folder
in the ini of the plane
add manually
[DamageTexture]
DamagedPostFix=_holes.tga
++++++++++++++++++++++++++++++++++
This is freeware addon package, free to distribute non-commercially.
++++++++++++++++++++++++++++++++++
Have fun :)!
++++++++++++++++++++++++++++++++++
625 downloads
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F-14 Afterburner mod
By coolpilot
This mod makes the afterburner longer and better looking (in my opinion).
UPDATE: Fixed a mistake which made the engine smoke have light.
577 downloads
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New afterburner effect
By Guest
Will change the colours of the afterburner to resemble a more realistic purplish/blue look.
1,028 downloads
0 comments
Updated
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Deuces Dirty Exhaust Effect
By Deuces
Reworked and retextured dirty exhaust emitter. Eliminates the \"flat ribbon\" exhaust look.
1,820 downloads
0 comments
Updated
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Deuces Effects Pack #1
By BUFF
Extract all of the zip files into your Effects folder with the exception of any sound files, those go into the Sounds folder...tricky eh?
Included:
Afterburner Effect
Dirty Exhaust Effect
Missile Fire Effect
Cluster Bomb Effect (new)
Flak Effect (new)
1,503 downloads
0 comments
Updated
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Deuces Effects Pack #2
By BUFF
The next installment of my effects updates are ready for d/l.
Included is:
-Re-released Aircraft explosion
-SAM Launch Effect
-Small,medium,large bomb effect (Very large bomb effect coming next)
-Naplam effect
-An updated 20mm gun hit effect that I always like to look like HE hits...I like em, if you don't then just get rid of the ini.
-I've also included some sounds I like to use, up to you if you want to use em or not. I noticed that some were missing in the Soundlist.ini, like the cbu explosion, text file shows what needs to be added.
If you are prompted to overwrite any textures, say yes. You did back up your stuff first right?
Note 1:
Some effects might affect you framerate, sorry bout that but they run fine for me so if you get hits, guess it's time to pry open your wallet and buy some current hardware
Note 2:
The WilliePete bomb effect is with Bunyap and should be included once he releases the next weapon pack.
1,210 downloads
0 comments
Updated
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Deuces Effects Pack #2
By Deuces
Part II of the effects packs
Includes:
Re-released aricraft explosion
New small, medium, large bobm effects
New SAM launch effect
New Napalm effect
New 20mm gun hits
Some new sounds included.
All files get extracted to the Effects folder except for sound files. Those go into sound folder.
4,281 downloads
0 comments
Updated
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F-14 burners
This is my first modification
But first I whould like to thank every body who made the F-14 Tomcat.
this modification is mor like thereal F-14 after burners I beleave.
(There may be a few glitches)
Maverick
908 downloads
0 comments
Updated
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SmokeFX
By Fubar512
SMOKE EFFECTS for Strike Fighters: Project 1 and Wings Over Vietnam
Authors:
Saganuay82...Oil Fire effect concept & initial testing
Fubar512.....Oil Fire effect & steamship smoke effect *.ini files
Deuces.......TGA Files & Effects "consulting" : )
Installation:
Place or Extract the follwing files into your SF or WoV Effects folder.
LargeOilFire.ini
MediumOilFire.ini
ShipSmoke.ini
Smoke1.tga
And that's it!
The Oil Fire Effects produce 3-4,000 foot tall pillars of thick, black "oil" smoke, while the enhanced Shipsmoke effect produces a fuller, darker cloud of smoke, such as an oil-fired steam ship might produce.
To Uninstall, simply remove the "offending" file(s) from your effects folder, and the game will revert back to using the original effects.
775 downloads
0 comments
Updated
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Afterburner Buffet
By dfang
Some 31 different afterburner effects to play with..
Thanks to Deuces for his help with info..
Readme instructions included...
1,906 downloads
0 comments
Updated
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WW2 Damage Tgas
By Wrench
This is the first of several packages aimed at giving many of the older WW2 birds some 'bullet holes' when they get hit.
Included in this set are "_Holes.tga" for the following aircraft:
-Dev A-Team Aircraft:
Hurricane series
Spitfire series (to Mk 8 & Seafire 1 & 3)
Ju-88 series
Ju-188
Beaufighter series
Beaufort & Ki-48 'Lilly'
SM-79
Bf-110 series
Me-262
Me-262B
Blenhiem series
-Wolf257 Aircraft:
Bf-109 (F & G models)
F4U-1 Corsair (includes other variants)
FW-190
Ki-27 Nate (version2)
Ki-43 Oscar
Ki-21 Sally, Ki-57 Topsy
P-38 Lightning series
P-39 Airacobra
P-40B series
P-47D-20 Thunderbolt (razorback)
P-47D-25 Thunderbolt (bubble canopy)
P-51A/B Mustang
The only problem I forsee, is that Wolf's aircraft are not available for general usage anymore. If you have them, this set is for you. If not, you have my apologies.
Also included is a repainted stock seat for pilot usage, and instruction on how to add it; complete with the data to be added to the aircrafts data ini.
This is a fairly detailed readme -- SO READ IT!!! There are EXTREAMLY important details in there!!!
Enjoy!
Wrench
Kevin Stein
270 downloads
0 comments
Submitted
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Damage TGAs Pak 2
By Wrench
More damage tgas for WW2 and Korean Era Aircraft! Included NEW damage tgas for 3rd Wire stock MiG-17.
Included in this set for the following aircraft:
-Dev A-Team Aircraft:
A-20 Boston/Havoc (includes P-70)
A5M Claude
PT-17 Stearman
IL-2 Stromovick series
XP-55 Ascender
He-111H6: (4 tgs, names too long to list.)
Meteor F3, F4, F8
-Wolf257 Aircraft:
P-51D-30 Mustang
I-16 Rata
SBD Dauntless
-RussoUK Aircraft:
P-47N-15 Thunderbolt
Bf-109E
-Pasko's Aircraft:
MiG-15bis
F4F Wildcat
Yak 3
Yak 3RD
Yak 9
Yak 15
(each Yak is seperated into it's own sub folders, but include body, wings (both as necessary) and tail _Holes.tgas)
Ho-229 Flying Wing
Ju-87B Stuka
-Bunyap's Aircraft:
La-11 'Fang' series
-MontyCZ Aircraft:
BF2C/Hawk III
-3rd Wire Aircraft (Stock AI MiGs)
MiG-17F Fresco (usable on all other MiG-17 mods, based on the original 3rd Wire Model)
-Zur's Aircraft:
F-86 Sabre series -including Canadair (I couldn't do the MiG-15 without doing the Sabre!!!)
-Can be used on these other aircraft mods, based on the above units:
EAF Meteor F4
IDF Meteor F4, F8
P-86 WW2 Mod
282 downloads
0 comments
Submitted
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SU-27 Engine-mod
By hi ho silver
Hi all sent a copy of this marc and he liked it and said i could share it ..So here you go just unzip files drop them in skin folder
Hi Ho Silver
832 downloads
0 comments
Updated
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Damage Tga Pack 3
By Wrench
Another in the series of adding shot up aircraft!
(Note: Many aircraft use 2 or more skin bmps, hence 2 or more damage tgas. They are all in their respective folders, excepting those that have only one skin map)
-Dev A-Team Aircraft:
Ta-183 Huckbein
Ki-45A & C Nick
Ki-61 Tony
Ki-100 Tony 2
Spitfire F. Mk.22
Seafire 46 (called "Seafire47_Holes.tga" - works for both)
Tempest II
B5N Kate
B6N Jill (tenzan)
Ki-46 Dinah
P-40E Warhawk (included RAF/RAAF Kittyhawk)
-Wolf257 Aircraft:
P-36A Mohawk (remaned P-40B damage, mapping 95% identical)
-Ajunaidr Aircraft:
Mystere IVA
-RussoUK Aircraft:
F-84 ThunderJet
Tiger Moth
-Pasko's Aircraft:
He-219 Owl
F-82 Twin Mustang
F-80 Shooting Star
Vampire FB 5
Venom FB Mk.4
-Geo's Aircraft:
F6F-3 Hellcat (I think the only one he never made any for!!)
-MontyCZ Aircraft:
-Simon Porter Aircraft:
Sea Fury FB11
-3rd Wire Aircraft (Stock AI MiGs, etc)
IL-28 Beagle
-Other aircraft mods, based on the above units:
WW2 P-80 Mod
WW2 P-82 Mod
PLEASE read the enclosed readme, it has full instructions for installing.
Happy Hunting!
Wrench
Kevin Stein
295 downloads
0 comments
Submitted
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Siberian Sky -- The VOLCANO MOD (for strategic air warfare)
By Lexx_Luthor
<< "I spotted an afterburner plume at twenty miles." >>
This is the only quote I recall from a Vietnam War air combat book I read back in hi~school and I forgot the title and author. The author spotted the afterburner at night, against the stars if I recall, and said it was a MiG-21. They (F-4 crew) locked it up and downed it with a Sparrow.
The VOLCANO MOD attempts to address, or bring attention to, a long missing feature in all combat jetsims: long distance visibility of afterburners especially at night. To do this, we oversize the afterburners as the sim, along with every jetsim it seems, does not model the brightness intensity of afterburner plumes. The same philosophy was used in sizing the recent 3D Rocket Exhaust effects, making larger flame plumes optional for missiles on a sliding scale of selectable effects sizes.
With the smaller of two oversized afterburner systems here, I can just see a MiG-21's pixel sized R-13 afterburner flickering from a little over 20 miles using 30 degree field of view (FOV) and 1280x1024 screen resolution. I believe that higher resolution would allow longer visible distance for any given FOV. The full size screenshot shows very late twilight F-106 AI squadron takeoff to the South, using the smaller size afterburner system. The yellow arrows point to aircraft in full afterburner following the AI leader.
The VOLCANO MOD uses specific engine names in aircraft DATA files. Any engine afterburner can be done at any time with a simple calculation. A list of engines currently modelled here and simple formulae for calculating their afterburner data are in the instruction file. These are some of the engines that will be of use in a mythological strategic strike/intercept campaign (Siberian Sky), and include engines that were used, or could be used, by Strategic Air Command (SAC) and manned Soviet Air Defense (IA-PVO) from the 1940s to the 1960s.
ThirdWire thread discussing grafix for classical era strategic air warfare: Volcanos erupt on page 3 ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?t=4964
"VOLCANO" was a name used by one or two of our Old Timer SF simmers some time ago who poked fun at an early experimental closeup cameo screenshot that I poasted (it looked pretty bad). The name stuck.
v1.01--------------------------------------
*** ADDED TO INSTRUCTION FILE, but the replacement Zip file does not seem to upload here. So...
Grafix position of the afterburner may need to be changed to taste. This is done by changing the vector ExhaustPosition=[x,y,z], where...
-x is left, x is right.
-y is back, y is forward.
-z is down, z is up.
The numbers are in meters. I prefer the burner flame as close to the nozzle as possible, but without interacting to cause flickering of nozzle/flame.
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495 downloads
0 comments
Updated
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Enhanced Explosions
By Stary
Enhanced Explosions
by CA_Stary
For SF, WoV and WoE.
This mini-pack uses some graphics from my guns_fx, which were in turn based on some .tga files created by Deuces.
In this mini-pack you will find some reworked original effects. Since i've switched from close range WW2 and Korea dogfighting
to more modern medium range missile engagements (WoE rules!) i started working on some enhancements to stock effects. This is not a complete effect pack
(Deuces is best at that), rather an addition.
Reworked effects include:
Aircraft explosions -with new big hot fireballs and lots of burning parts thrown randomly into air, now ground crashes look more realistic
Aircraft fuel fire -new longer fire trail than in original, fueltanks blow, random bursts of fuel
Small/medium/large missile air explosions -different from original, now with more intense fireballs, smoke clouds, sparks
Small/medium/large bomb effects (beta) -differ by size and look, i'm not fully satisfied with those, but I decided to throw them in. Think of those as of beta
Also included are some .tga files from my previous guns_fx pack, as some of the new materials definitions use them
3,197 downloads
0 comments
Updated
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