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Effect Mods

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Effects Mods and the Like

43 files

  1. longer exhaust trails

    just something i was fiddling around with. I kinda wanted to make the smoke trails from my planes to be just a bit longer than normal, so i edited the exhaust emitters for the dirty and clean smoke trails. so now, they should appear to be a bit longer than normal.

    227 downloads

       (1 review)

    2 comments

    Submitted

  2. smoking crashing plane

    this effect come from First eagles effect by stary
     
    when a plane explose it will create a trail of smoke
     
    work with SF1 serie
     
    Christian
     
     

    551 downloads

       (1 review)

    0 comments

    Submitted

  3. Deuces Dirty Exhaust Effect

    Reworked and retextured dirty exhaust emitter. Eliminates the \"flat ribbon\" exhaust look.

    1,820 downloads

       (0 reviews)

    0 comments

    Updated

  4. New guns hit effects

    After playing Wings over Vietnam for a while i found original plane/object hit fx rather unrealistic.
    Since i love both PAW and KAW mods i started working on something more resembling WWII guncamera footages.
     
    In this pack are remade *objecthiteffect.ini for most guntypes as per bulletobject.ini descriptions.
    So for lmg, hmg, 20mm, 23mm, 30mm and 37mm there are 6 new distinctive types of effects.

    2,489 downloads

       (9 reviews)

    2 comments

    Updated

  5. Deuces Effects Pack #2

    The next installment of my effects updates are ready for d/l.
    Included is:
    -Re-released Aircraft explosion
    -SAM Launch Effect
    -Small,medium,large bomb effect (Very large bomb effect coming next)
    -Naplam effect
    -An updated 20mm gun hit effect that I always like to look like HE hits...I like em, if you don't then just get rid of the ini.
    -I've also included some sounds I like to use, up to you if you want to use em or not. I noticed that some were missing in the Soundlist.ini, like the cbu explosion, text file shows what needs to be added.
     
    If you are prompted to overwrite any textures, say yes. You did back up your stuff first right?
     
    Note 1:
    Some effects might affect you framerate, sorry bout that but they run fine for me so if you get hits, guess it's time to pry open your wallet and buy some current hardware
     
    Note 2:
    The WilliePete bomb effect is with Bunyap and should be included once he releases the next weapon pack.

    1,210 downloads

       (1 review)

    0 comments

    Updated

  6. Deuces Effects Pack #2

    Part II of the effects packs
    Includes:
    Re-released aricraft explosion
    New small, medium, large bobm effects
    New SAM launch effect
    New Napalm effect
    New 20mm gun hits
    Some new sounds included.
     
    All files get extracted to the Effects folder except for sound files. Those go into sound folder.

    4,282 downloads

       (5 reviews)

    0 comments

    Updated

  7. Afterburner Buffet

    Some 31 different afterburner effects to play with..
     
    Thanks to Deuces for his help with info..
     
    Readme instructions included...

    1,906 downloads

       (3 reviews)

    0 comments

    Updated

  8. Damage TGAs Pak 2

    More damage tgas for WW2 and Korean Era Aircraft! Included NEW damage tgas for 3rd Wire stock MiG-17.
     
    Included in this set for the following aircraft:
     
    -Dev A-Team Aircraft:
     
    A-20 Boston/Havoc (includes P-70)
    A5M Claude
    PT-17 Stearman
    IL-2 Stromovick series
    XP-55 Ascender
    He-111H6: (4 tgs, names too long to list.)
    Meteor F3, F4, F8
     
     
    -Wolf257 Aircraft:
     
    P-51D-30 Mustang
    I-16 Rata
    SBD Dauntless
     
    -RussoUK Aircraft:
     
    P-47N-15 Thunderbolt
    Bf-109E
     
    -Pasko's Aircraft:
     
    MiG-15bis
    F4F Wildcat
    Yak 3
    Yak 3RD
    Yak 9
    Yak 15
    (each Yak is seperated into it's own sub folders, but include body, wings (both as necessary) and tail _Holes.tgas)
    Ho-229 Flying Wing
    Ju-87B Stuka
     
    -Bunyap's Aircraft:
     
    La-11 'Fang' series
     
    -MontyCZ Aircraft:
     
    BF2C/Hawk III
     
    -3rd Wire Aircraft (Stock AI MiGs)
     
    MiG-17F Fresco (usable on all other MiG-17 mods, based on the original 3rd Wire Model)
     
    -Zur's Aircraft:
     
    F-86 Sabre series -including Canadair (I couldn't do the MiG-15 without doing the Sabre!!!)
     
     
    -Can be used on these other aircraft mods, based on the above units:
    EAF Meteor F4
    IDF Meteor F4, F8
    P-86 WW2 Mod

    282 downloads

       (2 reviews)

    0 comments

    Submitted

  9. Enhanced Explosions

    Enhanced Explosions
     
    by CA_Stary
     
    For SF, WoV and WoE.
     
     
     
    This mini-pack uses some graphics from my guns_fx, which were in turn based on some .tga files created by Deuces.
     
    In this mini-pack you will find some reworked original effects. Since i've switched from close range WW2 and Korea dogfighting
    to more modern medium range missile engagements (WoE rules!) i started working on some enhancements to stock effects. This is not a complete effect pack
    (Deuces is best at that), rather an addition.
     
    Reworked effects include:
     
    Aircraft explosions -with new big hot fireballs and lots of burning parts thrown randomly into air, now ground crashes look more realistic
     
    Aircraft fuel fire -new longer fire trail than in original, fueltanks blow, random bursts of fuel
     
    Small/medium/large missile air explosions -different from original, now with more intense fireballs, smoke clouds, sparks
     
    Small/medium/large bomb effects (beta) -differ by size and look, i'm not fully satisfied with those, but I decided to throw them in. Think of those as of beta
     
    Also included are some .tga files from my previous guns_fx pack, as some of the new materials definitions use them

    3,197 downloads

       (11 reviews)

    0 comments

    Updated

  10. WW2 Effects Pack version 0.91

    Some graphic files in this package were created by Deuces or are modified versions of those
    created by him. My apologize to him for ommiting this info in first release.
     
    This version called 0.91 has new file structure allowing you to chose the effects you want, as suggested by Saganuay82.
     
    I get rid of the new sounds as they don't seem to work

    787 downloads

       (1 review)

    0 comments

    Submitted

  11. **UPDATE 1.3** 300t -- 30Mt Nuclear Weapon Effects

    Update 1.3 fixes a titanic blunder in 300kt late cloud effects -- the flat clouds spread across the map at weapon detonation, which is badly wrong. More in the update details section below. The B-47 screenshot shows 300kt late cloud effect as it should be.
     
    Updates 1.1, 1.2, and 1.3 are listed at the bottom of this page.
     
     
    Included are nuclear weapon grafix effects from the initial double peak pulse to simplified late cloud development, and most major things in between, spanning a time of about 1/20 second to several hours, depending on yield. No weapons are included, but only visual grafix to be set up for use by your weapons.
     
    Surface targeted warhead effects (for bombs, ASMs) are modelled for 3kt, 30kt, 300kt, 3Mt, and 30Mt. Low airburst only -- see the weapondata "Add To" file.
     
    AAM and SAM airburst effects are modelled for 300t, 3kt, 30kt, 300kt, and 3Mt.
     
    ** The latest Bunyap Weapons Pack is required for the use of two grafix files contained in that pack -- the SMOKE3 and SMOKE4 tga files . This pack is found here at the CombatAce.
     
    As the sim does not yet support physical nuclear explosive effects, use conventional high explosives and experiment with very high warhead powers. The Weapon Editor can use exponential notation, and 1E+11 is a good start for experimenting with physical yields.
     
    PROJECT USE PRE-REQUISITES:
    (1) Know how to work the sim's conventional weapons and the Weapon Editor. This editor and some basic tutorials are found here at the CombatAce.
    (2) Know how to work the Cat Extractor to extract several encrypted text files for editing. This extractor is found here at the CombatAce.
     
     
    This project is designed and optimized for gameplay of hypothetical early Cold War era strategic strike and air defence operations on a massive scale, and will require a few simple, but very profound, adjustments to the sim to work well. One example why: Visible ranges to grafix effects can approach 1000 kilometers, and in one effect, far beyond.
     
    This project works with the stock original game fully patched. However, this project was designed with the author's personal Environmentsystem file and a CRT monitor. I have no clue what this project's effects look like on LCD monitors during day or night missions.
     
    Possible future tweaks, possible bugg fixxes, discussion of modeling methods, answers to questions, improving the effects and their ease of use for others, and discussion of what is being modelled can be found at the ThirdWire webboard at the link below.
     
    ThirdWire thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?t=3970
     
     
     
     
     
    --------------------------------------------------------------------------------------------------------
    *UPDATE 1.1 CONTENTS*
    Fixed some faults in the KT/MT FireBall to HighCloud-1 transitions, especially for KT030.
    All Pulse and SkyGlow emitters are set to 50% larger in the effects text files (no changes were made to any tga grafix files).
    Tweaked some Visibility Distances.
    Tweaked some later HighClouds for KT/MT effects.
    Made FireBall particles turn a more deep red near the end of their lifetime. Too red? Tell at the ThirdWire thread.
    Set the FlightEngine.ini's FarClipDistance to 5000000.0. This fixes bad flickering of large yield SkyGlows seen from very long distances.
    Doubled the rate of GroundCloud emission.
    And, a few other minor tweaks I don't recall right now.
    Additional modding tips in the Install text file.
    --------------------------------------------------------------------------------------------------------
    **UPDATE 1.2 CONTENTS**
     
    Removed all files for my personal Enviro mods, as the New Sun effect did not seem to work properly when I recently patched up to the latest
    Patch (new sun caused black hole in the sky for example). Enviro mod and *new* new sun and star effects will have to be offered seperately
    for better download support. This has taught me a lesson to be fully Patched with everybody else before releacing any mods.
     
    I seemed to have found that the sim's custom Effects Details grafix option must be set to MEDIUM or HIGH. At the LOW setting, some
    important nucular effects will not show.
     
    Fixed a minor but potentially confusing Flight Engine file instruction regarding FarClip distances.
    -------------------------------------------------------
    **UPDATE 1.3 CONTENTS**
    Fixed a devastating error in the KT300 flat clouds that I failed to catch. I had it working fine, but used the KT300 flatclouds to "experiment" with the flat layers as general weather clouds spread wide across the map, and becoming visible just after weapon detonation. I "forgot" to change it back to normal before uploading at CombatAce. This was sloppy. It works correctly now...I think.

    1,791 downloads

       (6 reviews)

    0 comments

    Updated

  12. B-52 & B-47 Waterinjection

    - New exhaust emmitters and a water injection feature for the B-52s and B-47.
    The power settings on the engines have been adjusted to reflect the extra thrust
    gained from employing it.
     
    - New sounds, featuring an actual B-52 taking off with water injection.
     
    - New lights and "Pride of the Adirondacks" decals for B-47
     
    - New lights code that can be added for the B-52G.
     
    - B-52s spaced out on the taxiways so they're not hanging over one another.

    929 downloads

       (6 reviews)

    0 comments

    Updated

  13. New afterburner effect

    Will change the colours of the afterburner to resemble a more realistic purplish/blue look.

    1,028 downloads

       (0 reviews)

    0 comments

    Updated

  14. SmokeFX

    SMOKE EFFECTS for Strike Fighters: Project 1 and Wings Over Vietnam
     
    Authors:
    Saganuay82...Oil Fire effect concept & initial testing
    Fubar512.....Oil Fire effect & steamship smoke effect *.ini files
    Deuces.......TGA Files & Effects "consulting" : )
     
    Installation:
     
    Place or Extract the follwing files into your SF or WoV Effects folder.
     
    LargeOilFire.ini
    MediumOilFire.ini
    ShipSmoke.ini
    Smoke1.tga
     
    And that's it!
     
    The Oil Fire Effects produce 3-4,000 foot tall pillars of thick, black "oil" smoke, while the enhanced Shipsmoke effect produces a fuller, darker cloud of smoke, such as an oil-fired steam ship might produce.
     
    To Uninstall, simply remove the "offending" file(s) from your effects folder, and the game will revert back to using the original effects.

    776 downloads

       (1 review)

    0 comments

    Updated

  15. SU-27 Engine-mod

    Hi all sent a copy of this marc and he liked it and said i could share it ..So here you go just unzip files drop them in skin folder
     
    Hi Ho Silver

    832 downloads

       (2 reviews)

    0 comments

    Updated

  16. Damage Tga Pack 3

    Another in the series of adding shot up aircraft!
     
    (Note: Many aircraft use 2 or more skin bmps, hence 2 or more damage tgas. They are all in their respective folders, excepting those that have only one skin map)
     
    -Dev A-Team Aircraft:
     
    Ta-183 Huckbein
    Ki-45A & C Nick
    Ki-61 Tony
    Ki-100 Tony 2
    Spitfire F. Mk.22
    Seafire 46 (called "Seafire47_Holes.tga" - works for both)
    Tempest II
    B5N Kate
    B6N Jill (tenzan)
    Ki-46 Dinah
    P-40E Warhawk (included RAF/RAAF Kittyhawk)
     
    -Wolf257 Aircraft:
     
    P-36A Mohawk (remaned P-40B damage, mapping 95% identical)
     
    -Ajunaidr Aircraft:
     
    Mystere IVA
     
    -RussoUK Aircraft:
     
    F-84 ThunderJet
    Tiger Moth
     
    -Pasko's Aircraft:
     
    He-219 Owl
    F-82 Twin Mustang
    F-80 Shooting Star
    Vampire FB 5
    Venom FB Mk.4
     
     
    -Geo's Aircraft:
     
    F6F-3 Hellcat (I think the only one he never made any for!!)
     
    -MontyCZ Aircraft:
     
    -Simon Porter Aircraft:
     
    Sea Fury FB11
     
    -3rd Wire Aircraft (Stock AI MiGs, etc)
     
    IL-28 Beagle
     
     
     
    -Other aircraft mods, based on the above units:
    WW2 P-80 Mod
    WW2 P-82 Mod
     
     
    PLEASE read the enclosed readme, it has full instructions for installing.
     
    Happy Hunting!
    Wrench
    Kevin Stein

    295 downloads

       (2 reviews)

    0 comments

    Submitted

  17. XFV-12_DATA.INI

    This edit of the XFV-12_DATA.ini makes this plane go Insanely fast...
     
    BACK UP YOUR XFV-12_DATA.ini FILE for when you get tired of this one.
     
    YOU CAN ONLY FLY THIS ON EASY, IT WILL BE IMPOSSIBLE TO FLY ON NORMAL OR HARD....
     
    I take no credit for making this DATA.INI or Its Plane.
     
    All credit goes to Aladai, Silverbolt, TMF, Canadair, and Spillone104
     
    This freeware and it will stay that way.
     
    Thats it.

    76 downloads

       (3 reviews)

    0 comments

    Submitted

  18. Afterburner effects collection for SF1/WO*

    This mod is a collection of afterburner effects TGA files to suit your needs and tastes, too.They work in conjunction with the afterburner
    "ini" file for each afterburner effect one wish to simulate for his aircraft model.You need to create or modify accordingly the afterburner "ini" file and the aircraft data "ini" file you wish to apply the effect to.(engine section!). Also the aircraft model, you want to apply the effect to, must support afterburner node.
    The mod was tested in SF1/WOV/WOE/WOI. Beeing just a bunch of TGA files , it will work in SF2 series, too.
     
    The credits for making these templates goes to the ones who created. I just put them together, quality factor playing a major roll in my pick.
     
    You are free to modify as you think fit these files. Also you can include it, without asking permission, in any other bigger mod etc. Just
    don't forget to mention me to the credits.:)
     
    This mod is freeware and cannot be used for commercial purposes.

    431 downloads

       (0 reviews)

    0 comments

    Updated

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