126 files
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Falkland 1982 All-Inclusive MOD
By Kesselbrut
Operaton Corporate
- The Falklands War -
A Strike Fighters Project1 MOD by Daniel”Kesselbrut”Himmel
This is an All-Inclusive MOD of the Falkland War. The MOD contains all major aircrafts and groundunits of the conflict.
All objects in this pack (aircrafts, houses, vehicles, tiles, textures….) are free, but that means they are not freeware. If you want to use something out of the pack for your own MOD please ask for a written permission by me via PM at the combatace forum. I will forward your request to the owner of the model you want to use.
The pack will run without errors on SFP1 and SFP Gold only. At WOV you will need a C-130 otherwise the Game crashes during the campaign. At WOE and WOI it will run only after heavy manual cut and paste work….
Installaton:
Do a clean SFP1 installation
install SP4
rename the folder as "Falkland 1982"
delete missions - folder
delete campaigns - folder
delete /objects/decals - folder
delete /objects/aircraft - folder
delete /objects/groundojects - folder
delete /objects/weapons - folder
copy the unpacked files into your "Falkland 1982" folder
open the \Falkland 1982\Flight\MedalsUK.ini
correct the lines -> Citation=E:\Falkland 1982\Flight\FlightUKMedalVC.txt with your installation-path
open the \Falkland 1982\Flight\MedalsARG.ini
correct the lines -> Citation=E:\Falkland 1982\Flight\FlightUKMedalARG.txt with your installation-path
Notes:
In the Canberra B you can switch between Pilot and Bombadier with "Hook" key
single mission year is 1983 - because the only British base was build in May - if you have
a missiondate before 29th May - the game CTD - self created missions (with mission date) will work normaly - you have to take off from a carrier before 29th May
The infantry units have too much speed - when I use normal Footslogger speed there are no ground battles.
All Groundunits are optimated for the game - so they may not realistic.
All Carriers have zero speed - because they cruise wild through the
ship formations.
During the Campaign the groundunits won't attack - in WOI it all works normal.
The Harrier and SUE have no Groundradar
WOI
I'm currently working at the WOI version, but I have multible problems
- The A-4 flightmodels are cruel
- same for the SUE
- same for the Harriers
- The Canberra Bombbay shows no load
- no Thrust Vectoring
- Carrier take offs mostly accidential (carriers maybe not fully supported)
So a SP5 version of the mod will released 2 months after SP release.
Special thanks to all involved modders especially:
BPAO, CAPUN, COMPRNT, Sundowner, Kreelin, Richard, Charles, Foxmonter, The Wrench, Hinchinbrooke, Diego, Polak, Pasko, Marcfighter, USAFMTL, Column5, erikgen, Edward, Pasko, Bunyap, DEUCES, Saganuay, HRNTFIXR, Ajunaidr, Soulfreak, Moonjumper, Kout, the Thirdwire Team and all the others of the several teams (and maybe the ones I forgot)
Here is a list of included objects and who created them:
Terrain and tiles:
by USAFMTL, Diego, Edward - heavily modded by Daniel “Kessselbrut” Himmel
Sky and Enviroment:
by Polak
Weapons:
by Bunyap and many unknown modders, Mirage Factory and Daniel “Kessselbrut” Himmel
Effects:
By Deuces
Campaign and Singlemissions
by Daniel “Kessselbrut” Himmel
S-2F; Mentor, Wessex (Groundmodel too), Seaking, Lynx HAS2; HMS Hermes
by the DevATeam (CEO CAPUN)
Harrier GR3 and Harrier FRS1; Mirage III; IAI Dagger; SA341 Gazelle
By The Mirage Factory (CEO BPAO) reworked Harrier GR3 and Harrier FRS1 3D Models made by MontyCZ
Pucara, MB 326, Super Etendard, ARA Belgrano
By Foxmonter; Belgrano Skin by Richard and CAPUN
UH-1H
by MontyCZ
A-109A
by erikgen
Canberra B2 MK.62
by ajunaidr, skin by Soulfreak, Pit by Daniel “Kessselbrut” Himmel
A-4Q, A-4C, A-4P
model by Thirdwire, skins by Marcfighters and Richard, addon 3Dworks by Daniel “Kessselbrut” Himmel
C-130A and KC-130A
Model by TK, skin by HRNTFIXR
All Helicopter FM
by Kreelin
HMS Invincible, Type_12; Type_42; Type_82, ARA 25 de Mayo, County_Class
by Hinchinbrooke - de Mayo skin by Richard
MVAtlantic_Causeway; MVAtlantic_Conveyor
by Polak
155mm Howitzer and EW Radar
by Pasko
LandRover1tonne_Command; LandRover1tonne_Cover; LandRover_Cover; LandRover_open; Scorpion
Skin by Richard, 3D Model by Daniel “Kessselbrut” Himmel
105mm_L118_Howitzer; 105mm_L118_Howitzer_FB; 105mm_Recoilless_Rifle; 105mm_Recoilless_Rifle_FB; Argentine_Marines; Argentine_Squad; AR_Cal50; AR_Foxhole; AR_Navy_Tug; Blindfire; BlowpipeAR; BlowpipeUK; CommTrailer; Exocet_Launcher; Fearless; HQTrailer; Intrepid; LCM; LCM_UL; LVTP-7; MVBaltic_Ferry; MVNordic_Ferry; MVTor_Caledonia; OerlikonAAA; Panhard; Rapier; RH202; Roland_Shelter; Sir_Class_LSL; Skyguard; SmallCargoShip; SSCanberra; Submarine; Trawler1; Trawler2 UK_Cal50; UK_Foxhole; UK_Marching_Column; UK_SAS_TEAM; UK_Squad; Wessex_GO, Airfields at Stanley, Goose Green and Pebble Island, All civil buildings…, Helopilot1; Helopilot2
by Daniel “Kessselbrut” Himmel
Special thanks to COMPRNT, Charles and Kout for menu, medals and textfiles
I hope I forgot nothing to write
Have Fun
Daniel
22,435 downloads
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Operation Desert Storm, Part 1 of 3
By JSF_Aggie
Operation Desert Storm for Wings Over Europe
This is a complete addon for WOE, containing a Desert Storm dynamic campaign, as well as scripted single missions.
This installer is 1 of 3.
11,049 downloads
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Harrier Campaign V2.0
By JSF_Aggie
This is a fictional campaign, set in the stock terrain of Strike Fighters Project 1. It is set in 1978, as Paran tries to invade Dhimar. Dhimar is assisted by the U.S. Navy, operating from the USS Nimitz, and by the USMC, operating AV-8C’s from several small, makeshift airfields.
This campaign requires Strike Fighters: Project1. It was not tested with Strike Fighters Gold, but it should work.
A big thank you to everyone who allowed me to include their work in this Campaign. Special thanks to Whiteknight, who made skins specifically for this addon, and to Kesselbrut, who allowed me to include some of his objects from the upcoming Falklands Campaign. Finally, thanks to Kreelin for the great AV-8C flight model.
Dhimar Forces:
·80 DF-4D
·70 DA-4E
·48 DF-5E
U.S Navy Forces:
·24 F-14A (VF-84 & VF-41)
·24 A-7E (VA-82 & VA-86)
·12 A-6E (VA-35)
USMC Forces:
·18 AV-8C (VMFA-542)
Paran Forces:
·48 MiG-23ML
·120 MiG-21PFM
·24 MiG-25P
·56 MiG-19S
·30 IL-28
·24 Su-17
4,047 downloads
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Operation Desert Storm, Part 2 of 3
By JSF_Aggie
Operation Desert Storm for Wings Over Europe
This is a complete addon for WOE, containing a Desert Storm dynamic campaign, as well as scripted single missions.
This installer is 2 of 3.
7,180 downloads
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Operation Tainted Cigar Version 2.0
By Dave
Yes the long awaited update to OTC is here. It comes in 2 files, the aircraft and then the rest. You must have both. Please read the README. You must do a separate install of SF and or WOE to run this. The original version had over 2300 downloads. My thanks to everyone who had a hand in this. Many thanks to JSF Aggie and Deuces for their overtime on this.
4,977 downloads
0 comments
Updated
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Operation Tainted Cigar Version 2.0 Aircraft
By Dave
Yes the long awaited update to OTC is here. It comes in 2 files, the aircraft and then the rest. Please read the README. You must do a separate install of SF and or WOE to run this. The original version had over 2300 downloads. My thanks to everyone who had a hand in this. Many thanks to JSF Aggie and Deuces for their overtime on this.
4,526 downloads
0 comments
Submitted
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Operation Desert Storm, Part 3 of 3
By JSF_Aggie
Operation Desert Storm for Wings Over Europe
This is a complete addon for WOE, containing a Desert Storm dynamic campaign, as well as scripted single missions.
This installer is 3 of 3.
7,059 downloads
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Battle of Britain Campaign Pack - Beta v0.60a
By Baltika
Battle of Britain Campaign
Beta v0.60a
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This is a campaign for use on Gepard's excellent Battle of Britain terrain v1.4
It will run on SFP1, WoV and WoE, although only fully tested on SFP1.
My thanks in particular to Gepard, capun, B Bandy RFC and CA_Stary for their encouragement, inspiration and contributions to v0.60, but this is very much a group effort, so there are many others who have my thanks for making this project a pleasure to work on. Please see the credits below.
Thanks also to everyone who has posted feedback on this campaign, and to everyone who has entered into the spirit of things by contributing mods of their own.
S! to the merry band of WW2 propheads ;-)
*****************************************************************************************
CAMPAIGN CONTENT:
FLYABLE SQUADRONS:-
RAF
1 Sqdn RAF - Hurricane 1, transition to Hurricane 2A
25 Sqdn RAF - Blenheim Mk1F, transition to Beaufighter Mk1NF
41 Sqdn RAF - Spitfire 1A, Spitfire 2A
82 (United Provinces) Sqdn RAF Bomber Command - Blenheim Mk1
151 Sqdn RAF - Hurricane 1, transition to Hurricane 2B then Hurricane 2C
242 (Canadian) Sqdn RAF - Hurricane 1
303 (Kosciusko) Sqdn RAF (Polish) - Hurricane 1
310 (Czechoslovak) Sqdn RAF - Hurricane 1, Hurricane 2A
603 (City of Edinburgh) Sqdn RAF - Spitfire 1A, Spitfire 2A
1 Sqdn RCAF - Hurricane 1, Hurricane 2A
Luftwaffe
II./JG26 "Schlageter" (Bf 109E-3)
I./JG53 "Pik As" (Bf 109E-3)
II./KG1 "Hindenburg" (He-111H3)
I./KG76 (Do-17Z)
I./KG51 "Edelweiss" (Ju-88A4)
II./ZG76 (Bf-110C)
II./StG1 (Ju 87b)
Stab, 1./ and 2./ Staffeln - Erprobungsgruppe 210 (Bf-110C)
3./Erprobungsgruppe 210 (Bf-109E-3B Fighter-Bomber)
MISC:-
Modded OPTIONS.INI and INSTANTACTION.INI for BoB-style instant action
Revised "Battle of Britain_movement.ini" file for more active shipping lanes to bomb and truck routes to strafe.
Squadron-specific intro, victory and defeat screens.
Phased campaign:-
1. Kanalkampf - Battle over the Channel
2. Adlerangriff - RAF Fighter Command under Attack
3. Operation Loge - Terror over London
4. Operation Seelöwe - The Nazi Invasion of England
********************************************************************************************
INCLUDED FILES:-
The following files are included in this download. I am extremely grateful to the devs and modders concerned for allowing me to include their work in this package. My thanks to them.
All feedback, issues, gripes and bitching re this package should be directed to baltika, not these guys, OK? As well as their excellent contributions, they have just made everyone's life easier by making this campaign more of a one-stop shop. You are not permitted to mod or distribute their files without the express written consent of the owner of the particular file.
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AIRCRAFT:-
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Bf 109E-3 - Plane & skins by RussoUK2004, virtual pit by Kesselbrut, pilots by The Wrench
Bf 109E-3B Fighter-Bomber - Plane & skins by RussoUK2004, virtual pit by Kesselbrut
Ju-87B - Model & "the rest" by Pasko, FM by Starfighter, virtual pit by Kesselbrut, skins by Gramps, special thanks to dsawan.
Hurricane 2A - B Bandy RFC's mod of A-team Hurricane 1
Spitfire 2A - B Bandy RFC's mod of A-team Spitfire 1
(Hurri2A & Spit2A are incomplete, requiring the lod files from the DAT Hurri1 and Spit1)
Some alternative _data.inis (in Extras folder) - B Bandy RFC
All RAF Fighters have guns harmonised at 250 yards. Thanks to B Bandy RFC, Tailspin and capun!
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SKINS:-
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Spitfire 603 Sqdn RAF - rebadging of Gramps' 41 Sqdn Spitfire skin by baltika
Stuka STG3 - swayne64
He-111H2 - IIIKG55 }
- IVKG55 }
- IVKG53 }
He-111H3 - IIKG1 }
- IIKGR100 }
- IIKGR100 green } Allenjb42
- StabKGR53 }
- IIIKGR100 }
He-111H4 - FuX }
- IIIKG126 }
- WO }
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GROUNDOBJECTS:-
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BritSquad - Kesselbrut, Pasko
GerSquad - Kesselbrut, Pasko
Crusader Mk 1 Tank - RussoUK2004
Destroyer - Modified Benham Class Destroyer by capun, 3d model by Mikewhl
KriegFlakDestroyer - Geo
PzKpfw-IVA - RussoUK2004
StuGIIIB - Kesselbrut
PzKpfw-IIIF - Kesselbrut
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OTHER MODS:-
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WW2 Formations mod - Charles
Battle of Britain Mainscreen and Campaign Screen - Kout
Battle of Britain Music Pack - Allenjb42
WW2 Era Map icons - Geo and Charles
WW2 RAF & Luftwaffe pilot photos - pcpilot
WW2 aircraft damage TGAs - The Wrench
WW2 Green Wooden hangars & shelters - CA_Stary
WW2 Effects Pack v0.91 - CA_Stary
Battle of Britain pilot photos - B Bandy RFC
Towns, villages and London Parks mod (beta) - CA_Stary
Pinup "Mimi" by Elvgren
} Wrench (Spit 1A, Hurri 1 & Bf-110)
BoB themed loading screens} baltika (Spit 2A, Hurri 2A, Bf-109-3 & -3B, Ju-87b)
} Full credit to artists N. Trudgian & R. Taylor
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CAMPAIGN FILES:-
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All BoB Campaign files, UI screenshots - baltika
***************************************************************************************
REQUIRED FILES:-
You will need to download these separately.
AIRCRAFT:-
********
SFP1 Dev A-team (capun, Gramps, Charles, Kesselbrut & The Wrench)
Hurricane 1
Hurricane 2B
Hurricane 2C
Spitfire 1A
Blenheim Mk1
Blenheim Mk1F
Beaufighter Mk1
Beaufighter Mk1NF
Hurricane 2B
Hurricane 2C
Ju-88A4
Do-17Z
Bf 110C-4
He-111H2 - Allenjb42's mod of A-team He-111H6
He-111H3 - Allenjb42's mod of A-team He-111H6
He-111H4 - Allenjb42's mod of A-team He-111H6
Available at capun's Skunkworks website. Member Registration and login required for d/l.
http://cplengineeringllc.com/SFP1/
TERRAIN:-
*******
Battle of Britain v 1.4 by Gepard
http://forum.combatace.com/index.php?autom...p;showfile=5203
OTHER ESSENTIAL DOWNLOADS:-
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WW2 Weapons pack, compiled by The Wrench from Bunyap's wep pack
http://forum.combatace.com/index.php?autoc...p;showfile=8495
REALLY, REALLY NICE TO HAVE, PLUS IT TOOK ME AGES TO COMPILE, SO TRY IT OUT, OK?:-
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WW2 RAF SPEECHPACK, COMPILED BY BALTIKA
http://forum.combatace.com/index.php?autoc...p;showfile=5533
*********************************************************************************************
* * * HEALTH WARNING * * *
INSTALLATION OF THIS MOD WILL OVERWRITE THE FOLLOWING FILES, WHICH WILL BREAK THE STOCK INSTALL AND ANY OTHER MODS WHICH RELY ON THESE FILES. BACKUP THESE FILES BEFORE INSTALLATION SO YOU CAN RESTORE THEM IF NECESSARY.
Strike Fighters/PilotData/SquadronList.ini
Strike Fighters/OPTIONS.INI
Strike Fighters/Flight/INSTANTACTION.INI
Strike Fighters/Flight/FORMATION.INI
Strike Fighters/Flight/MISSIONCONTROL.INI
Strike Fighters/Flight/NATIONS.INI
Strike Fighters/Menu/campaignscreen.bmp
Strike Fighters/Menu/CAMPAIGNSCREEN.INI
Strike Fighters/Menu/MAINSCREEN.INI
Strike Fighters/Menu/{all menu music}.wav files
Strike Fighters/Terrain/Battle of Britain/Battle of Britain_movement.ini
Strike Fighters/Terrain/Battle of Britain/Battle of Britain_targets.ini
Strike Fighters/Terrain/Battle of Britain/Battle of Britain_types.ini
And many others! Check the download package before installing over a modded install! You have been warned!
********************************************************************************************
INSTALLATION INSTRUCTIONS
1. Install SFP1/WoV/WoE
(For WoV & WoE follow Wrench's instructions to create an era-specific install - see KB at combatace)
2. Patch up to v 083006
3. Delete all stock aircraft
4. Install the DAT aircraft listed above
5. Install Wrench's WW2 wep pak.
6. Install Gepard's BoB terrain v1.4. For detailed instructions on how to do this, see the readme file for the terrain.
7. Copy the Battle of Britain campaign mod files to the relevant folder of your new install. The simplest thing is to retain the file structure and copy the unpacked files over. Items in the Campaigns, Flight, Menu, Missions, Objects and Objects/Aircraft, PilotData, Sounds and Terrain folders go into those same folders in your new install. The options.ini file goes into your main Strike Fighters folder. When asked to overwrite existing files, say "Yes" each time. YOU DID BACK UP THOSE FILES LISTED ABOVE, DIDN'T YOU?
8. Copy the file Hurricane-R10D.LOD from the Hurricane1 folder into the Hurricane2A folder.
9. Copy all the Spitfire .LOD files from the Spitfire1A folder into the Spitfire2A folder.
10. That's it. Battle of Britain should now be available at the campaign menu. Happy hunting!
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KNOWN ISSUES:-
1. Finally sorted out the "random movement of air units" bug. That was the main problem which meant this campaign was a beta release. You should now see a lot more air activity on both sides.
2. Victory conditions.
"Winning" a campaign depends on your Force capturing the enemy Base node. So the best the RAF can hope for is a lose or a stall. No invasion of Fortress Europe in 1940! As for the Luftwaffe, well. . .
3. The RAF fly a lot of intercept missions, and they're hard. Good luck! Use high energy boom and zoom attacks, or frontal attacks for best results. Try to keep your wingies alive. Remember this is a war of attrition, so kills matter. Ignore Bitchin' Betty when she tells you to RTB, mission failed. Finish off those bombers!
As an extra hint, the campaign engine does not fix intercept waypoints very efficiently. If you rely on them, you will not intercept bomber formations until they are on top of their target - by which time it's too late. Use planning map to move your waypoints to show the most direct route between waypoint 2 and your objective point. Then use Red Crown to give you the best vector to your target. Intercept those bombers while they are still out there!
4. In order to make the phased campaign work properly, I have brought forward the front-line operational dates of certain squadrons (303, 310, 603 and 1 RCAF) to the start of July 1940. This is clearly non-historical. However, having later start dates meant that the timings of the phased campaign were thrown out of kilter, so I chose this as the lesser of two evils.
********************************************************************************************
Credits:-
Thanks to Gepard, the A-team, RussoUK2004, Kesselbrut, allenjb42, Pasko, Bunyap, Charles, Kout, Cellinsky, swayne64, pcpilot, CA_Stary, B Bandy RFC, George (Geo) and, of course TK and Thirdwire.
Let me also express my grateful thanks to those Devs and modders listed above who have granted permission to allow their work to be included in this package. That makes installation a whole lot easier! And, of course, without their work, this campaign would, quite simply, not exist. Thanks to all!
If I have missed anyone out please let me know and I will add your name, with my apologies.
Orders of Battle and Unit strengths are taken from the appendices to "The Most Dangerous Enemy - A History of the Battle of Britain" by Stephen Bungay, ISBN 1-85410-801-8. Thoroughly recommended for those with an interest in the Battle of Britain.
*****************************************************************************************
Legal Notice:-
You are not permitted to re-distribute any of the 3rd-party files included in this package without the prior written consent of the owner of the file concerned.
Modding of the campaign files written by baltika for the free use of the community is, however, actively encouraged. Share your results. But if anyone is planning a payware BOB conversion, don't you dare use any of the campaign files in this mod for your bloodsucking financial gain, unless you make me a decent offer first ;-)
Tally-ho, chaps!
baltika
************************************************************************************************
Changelog:-
0.50 - Initial release
0.51 - Revised Planeset
0.52 - Revised "MissionChance[XXX]=" values for all air units (Thanks, Charles!)
0.53 - Revised Aircraft Replacement Times & percentages for each Force
0.54 - Added WW2 period map icons by Geo and Charles
0.55 - Revised Experience and Morale values for all Air Units
0.56 - SFP1 Dev A-Team & allenjb42 aircraft included as part of the package. Thanks!
0.57 - Added WW2 RAF and Luftwaffe Pilot photos (Thanks pcpilot!)
0.58 - Added Allenjb's Battle of Britain Music Pack. Thanks Allen!
0.59 - Added RussoUK2004's BF 109E-3B Fighter-Bomber.
Added 3./Erprobungsgruppe 210 as flyable squadron to fly it. Thanks Russo!
0.60 - Added swayne64's STG3 skin
- Added The Wrench's damage TGAs
- Revised DefaultTexture= for some air units
- 25 Sqdn RAF transition to Beaufighter Sept '40
- Added SFP1 Dev A-team Beaufighter MK1NF
- Added SFP1 Dev A-team Blenheim MK 1F
- Added 3rd zoom level for mission planning map
- Added 15 Sqdn RAF Bomber Command as flyable unit (Blenheim Mk1)
- Czech and Polish Squadrons now display correct nationality Pilot names
at Flight Roster
- RCAF Squadron now has appropriate nationality selection & pilot names
- Individual plane numbers enabled in campaign file
- 242 (Canadian) Sqdn available as flyable
- 19 Sqdn flyable replaced by 603 Sqdn as flyable
- Added Hurricane 2A and Spitfire 2A mods by B Bandy RFC
- Added WW2 effects pack v 0.91 and WW2 green wooden hangars by CA_Stary
- Phased campaign to allow for historical campaign progression
- Revised terrain files (TYPES and TARGETS .ini) for phased campaign
- Added British Channel Convoys
- Armed CargoShip Mod
- Implemented gun harmonisation mod to RAF fighters
- Revised RAF Order of Battle and unit names/mottos
- Revised Squadron histories for some flyable units
- Added Squadron upgrade paths in interests of gameplay
- Added various ground objects
- Operation Sealion
- Added CA_Stary's Towns, Villages and London Parks mod to terrain (beta release). Cheers Przemek!
- Revised Luftwaffe flyable Geschwadern to match available skins
- Revised Luftwaffe unit names
- BoB themed loading screens
0.60a- DAT aircraft removed from this download package,
- by request of the creator of those 3d models for SFP1/WOx series of games.
- Sorry chaps, but it's his call to make.
*************************************************************************************************
3,513 downloads
0 comments
Updated
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NATO Fighters II
By column5
NATO Fighters II
----------------
IMPORTANT INSTALLATION INSTRUCTIONS
You MUST follow these steps to properly install NATO Fighers II.
1. NATO Fighters II (NF2) requires that you already have WOE: NATO Fighters (NF1) installed. Refer to the readme that came with NF1 for more information.
2. It is strongly recommended that you finish any campaigns you are currently playing BEFORE installing NF2. It is possible that existing campaigns could become corrupted if you install NF2 while you are still playing them.
3. Run the executable included in the archive you downloaded. When prompted, ensure that the installation path is pointing towards your NF1 installation. When the path is correct, continue the installtion.
4. That's it! Everything is installed automatically and no modding is required.
Description
-----------
Thanks for downloading NATO Fighters II! This is part two in a series of expansion packs for Wings Over Europe designed to incorporate many of the best mods for the Strike Fighters series produced over the past four years. NATO Fighters II contains the following additions:
New Ground Objects:
- SA-3 GOA Mobile SAM Launcher
- SA-9 Gaskin Mobile SAM Launcher
- M1A1 Abrams Tank
New Aircraft:
- CF-5A Freedom Fighter
- F-16A Block 1 Fighting Falcon
- Jaguar GR Mk.1
- MiG-23ML Flogger-G
- OV-10A Bronco (AI FAC Only)
- Su-15A Flagon
- Tornado GR Mk.1A
- Yak-25M Flashlight
- Yak-28B Brewer-C
Campaign Updates:
1962
- Added one squadron with Yak-25M as adversary
- Added two squadrons with Yak-28B as adversaries
1968
- Added one squadron with Su-15A as adversary
- Added two squadrons with Yak-28B as adversaries
1979
- Added Belgian No. 349 Squadron in F-16A Block 1
- Added Canadian No. 434 Squadron in CF-5A
- Added Dutch No. 322 Squadron in F-16A Block 1
- Added RAF No. IX Squadron in Tornado GR Mk.1A
- Added RAF No. 41 Squadron in Jaguar GR Mk.1
- Added RAF No. 617 Squadron in Tornado GR Mk.1A
- Added USAF 16th TFS in F-16A Block 1
- Added two squadrons with MiG-23ML as adversaries
Bugs Fixed:
- Fixed a problem where some AI squadrons would have 0 aircraft at the start of the campaign
- Fixed some aircraft names for consistency
Contributors:
- Armourdave
- Boopidoo
- BPAo
- column5
- Fracture
- JSF_Aggie
- Kesselbrut
- Kreelin
- Missionneur Team
- MontyCZ
- MoonJumper
- Pasko
- Phamtuan
- Raphael
- Sony Tuckson
- Sundowner
- The Mirage Factory
- The Wrench
- ThirdWire
- USAFMTL
If I have missed anyone, let me know and I will fix it ASAP.
The aircraft and other objects included in this pack are the property of their respective creators and are released as FREEWARE only. No objects in this pack may be included in PAYWARE products without permission of the owners.
1,299 downloads
0 comments
Updated
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Burning Sands Upgrade II
By vinman72564
Burning Sands "Upgrade" II
This is a major upgrade to the default Burning Sands Campaign for SFP1. It now features Royal Navy carrier operations. You can now fly the following aircraft in addition to the stock aircraft:
USAF: F-5A, F-104A, F-104C, F-105D-25, F-105D-31, F-105F-1 Early and Late Models, F-105G, A-7D, B-57A, B-57B, B-58A
USN: F-9J, F11F-1, F3H-2M, F-8D, F-8E, A-6A, A-7B, A-7E
RAF: Hunter F6, EE Lightning Fmk6, Canberra B(I)8, F-4M Phantom FGR.Mk 2
Royal Navy: Sea Vixen FAW(2), Scimitar F Mk 1, F-4K Phantom FG.Mk1
IDF: Mirage IIICJ, F-4E
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Installation:
This addon is for Strike Fighters Project 1. It has not been tested in WOV or WOE.
This addon does not include any aircraft. You must have all of the listed aircraft installed.
You can get them all at combatace.com, www.column5.us, or www.checksix-fr.com
You should have the latest Weapons Pack installed.
Just extract into main folder of SFP1 SP4. Have Fun!
Advanced users may wish to use own method of installing.
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File updated 12/24/2006 11:00AM EST. You can now fly the F-104A.
File updated 12/25/2006 08:40PM EST. The IDF will now transition to the F-4E.
File updated 12/27/2006 02:50AM EST. Royal Navy Sea Vixen pilots will now transition to the F-4K.
File updated 12/30/2006 09:15PM EST. You can now fly the F-9J.
File updated 12/30/2006 09:15PM EST. Corrected Royal Navy 803 Squadron campaign file entry.
File updated 03/24/2007 12:05PM EST. Removed Mig-15 bis as enemy AI aircraft.
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Thanks goes out to TK and his team, all modders, and fans of the series.
Vince
2,259 downloads
0 comments
Updated
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Middle East Wars campaign pack
By Johan217
3 campaigns for Gepard's Israel terrain
Suez Crisis '56
Flyable Aircraft: P-51, Meteor, F-84F, DH Vampire, DH Venom, Hawker Hunter, F-4-7U Corsair, SeaHawk, MiG-15
6 Days War '67
Flyable Aircraft: Mirage III, MD-450 Ouragan, Mystère IV, Meteor, Hawker Hunter, MiG-17, MiG-19, MiG-21, Su-7
Yom Kippur War '73
Flyable Aircraft: Mirage III, IAI Nesher, F-4E, A-4E, A-4F, Mystère IV, F-104A, Hawker Hunter, MiG-17, MiG-21, Su-7
Tested with WOV, but should work fine with SFP1. Download links for required addons are included in the readme.
4,574 downloads
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Tet '68 V1.1
By scrapper
After much research I am proud to Present my Tet 1968 capaign for WOV.
Now with over 178 enemy and allied squadrons.
The enemy targets the actual cities hit during the Tet Offensive.
It will work in WOE or STF, but all WOV objects are required.
***Changes from V1.0***
- OV-10A squadron added
- US Army now playable.
***********************
I took a stock WOV campaign and modified it for 1968. I added ground units and ground support missions. There are many new planes to fly including:
A-37A, UH-1B, AH-1G, F-105F/G, A-1H, UH-34, B-26K, F-5A, AC-47, AC-130A, F-111A, OV-10A, Canberra b1, and others.
Most of the downloads can be found at Combat Ace or at Column 5.
As always there are tons of downloads needed.
Scrapper
1,441 downloads
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Operation Desert Storm, Patch 1
By JSF_Aggie
This is an update to the Operation Desert Storm addon for WOE. It contains several additions and bug fixes.
Note that this is just a patch, and the three ODS installers listed below are required first:
http://forum.combatace.com/index.php?autoc...p;showfile=8156
http://forum.combatace.com/index.php?autoc...p;showfile=8157
http://forum.combatace.com/index.php?autoc...p;showfile=8158
Please see the included README for installation instructions.
Thanks to all those who contributed to this patch, they are listed in the README.
**********************************************************************
*** Install Instructions
**********************************************************************
- From your un-modded Operation Desert Storm install:
- Delete the "MiG-27D" folder from the Aircraft directory
- Delete the "MiG-29A" folder from the Aircraft directory
- Delete the "Mission Briefing" folder from the top-level directory
- Run ODS_Patch_1.exe, pointing it to your current ODS install.
**********************************************************************
*** Object Fixes & Upgrades
**********************************************************************
- Fixed RF-4C AB emitter issue
- Fixed deploy/retract problem with Su-17 wings
- Added some missing destroyed .lod's for some groundobjects
- Updated all F-111's to the current standard, and added the wingtip
vortex emitters
- Fixed F-111 fuel tank data
- Added bobrock's new Tornado F3, updated FM and ODS specific skin
- Created a CF-18 with littlesmoke's skins
- Added Veltro's and lindr's Su-24MK
- Modified the AN-12's so they show up as Iraqi
- Added Mirage Factory Iraqi MiG-29
- Added FastCargo's improved F-15C 3D model
- Added Fubar's new F-15C FM
- Repainted F-15C droptank to better match AC skin
- Added FastCargo's improved F-15E 3D model
- Added Column5's new FM for the Jaguar
- Crusader updated F-16 avionics
- Added radar data to E-3A, E-8C, and KC-10, to simulate AWACS
benefits (via the map screen)
- Upgraded F-16A skins by MigBuster
- Slight F-15C cockpit repaint by Brain32
- Tweaked A-10A and OA-10A flight model
- Modified F-117's to carry "dumb bomb" versions of GBU-27's so the AI
will drop on targets
**********************************************************************
*** Campaign Fixes & Upgrades
**********************************************************************
- Made improvement to campaign such that the ground war will play out
in a more historical time frame. Recommend that you play with
campaign settings on either "NORMAL" or "EASY".
- Increased store amounts to make sure they last through the campaign
- Fixed a typo that was keeping the A-4F from showing up
in the campaign
- Changed active & inactive dates on comrpnt's Marine Op
Posts, to help keep them from being assigned as targets
during the campaign
- Replaced Iraqi MiG-27D's with Su-24MK's
- Added two squadrons of Canadian CF-18's
- Added one RAF squadron of Tornado F3's
- Added two Itallian squadrons, Tornado & RF-104G
- Tweaked truck routes to keep Armed Recon missions in Southern Iraq
- Added SCUD sites to the strike list
**********************************************************************
*** Misc Fixes & Upgrades
**********************************************************************
- Added ODS credits to the CREDITS screen
- Added CA_Stary's parachute effect for destroyed aircraft
- Moved/removed floating buildings in Kuwait City and Al-Khafji
- Added comrpnt's short take-off's for Coalition runways
- Added in the rest of Celinsky's sky mod, with some of Fubar's tweaks.
- Tweaked the Formation.ini file so that the Coalition Tank groups
show up larger
- Added Fubar's Enhanced SAM Effects
- Added additional Single Missions by comrpnt
2,765 downloads
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WOV Air & Ground War Expansion Pack Gold - Part 1
By eburger68
"Wings Over Vietnam: Air and Ground Expansion Pack - GOLD"
Wings Over Vietnam Game Enhancement Package.
Works with Wings Over Vietnam 2006/2008.
by
eburger68 and malibu43
V1.1 Final (Gold - Updated)
03.01.10
------------------------------------------------------------------
What's in this readme:
1. What's Inside
2. Installation
3. Optional Installs
4. Known Issues
5. New Terrain Targets & Targets Areas
6. New Terrain Items
7. Terrain Notes
8. Environment Notes
9. Colors of AAA/Flak Tracers
10. Legal Stuff
11. A Note on Old Diego's Items
12. A Note on the KC-135A Tanker
13. Credits
------------------------------------------------------------------
1. What's Inside:
This is intended to be an overall enhancement to the "Wings Over Vietnam" (WOV) experience without having to hunt for, download, and install some of the "must have" mods for the game. We've also made some great changes and additions to the terrain and campaigns to give users a wider variety of missions types to fly. At the same time we've also made changes to help the user control where they fly.
Here's a brief summary of what's new and changed:
-Terrain is split into North and South vietnam, with unique target areas for each.
-Terrain include dozens of new targets and target areas, using numerous new terrain items.
-Three stock WOV campaigns overhauled and expanded with new units, aircraft, and textures.
-Two new campaigns that are centered around fighting in South Vietnam
-CA_Stary's "Green Hell 2" Terrain Mod
-Brain32's "Re-painted VietnamSEA Tiles"
-Bananimal's "Re-scaled Trees for Green Hell 2"
-Pappa Goat's re-painted versions of the GH2/Brain32 tiles
-Cellinksy's "Widesky" Environment Mod
-Deadlier and more varied flak, AAA, and SAMs
-New ground objects, weapons, and effects
-New (or newly flyable) aircraft:
-A-1H Skyraider
-A-4B Skyhawk (Late)
-A-4C Skyhawk (Late)
-A-4E Skyhawk (Late)
-A-6B Intruder
-A-7C Corsair II
-A-7D Corsair II
-A-7E Corsair II
-AC-119G Shadow
-AC-119K Stinger
-AC-123K Black Spot
-AC-130A Spectre
-AC-130A Surpise Package
-An-2 Colt
-B-52F Stratofortess
-B-52G Stratofortess
-B-57B Canberra (flyable)
-B-57G Canberra
-C-123K Provider
-C-130A Hercules
-C-130E Hercules
-Canberra B.mk20 (RAAF)
-Cessna 180
-EA-6A Electric Intruder
-EA-6B Prowler
-EB-66C Destroyer
-EF-4C Wild Weasel IV
-F-4B Phantom II (Late)
-F-4C Phantom II (Late)
-F-4D Phantom II (Late)
-F-4D Night OWL
-F-4E-35-MC Phantom II
-F-4E-35-MC Phantom II (Long Gun)
-F-4E Rivet Haste
-F-5A Freedom Fighter
-F-5B Tandem Tiger
-F-5C Tiger
-F-8C Crusader
-F-8D Crusader
-F-8E Crusader (Late)
-F-8H Crusader
-F-8J Crusader
-F-100D (Late)
-F-100D Wild Weasel
-F-102A Delta Dagger
-F-104C Starfighter
-F-105D Thunderchief (Late)
-F-105F Wild Weasel
-F-105G Wild Weasel
-F-111A Aardvark
-IL-28 Beagle
-J-6 Farmer-C
-KA-3B Tanker
-KA-6D Tanker
-KC-130F Tanker
-KC-135A Stratotanker
-MiG-17PF Fresco-E
-OV-10A Bronco
-RA-5C Vigilante
-RB-66C Destroyer
-RF-4B Phantom II
-RF-4C Phantom II
-RF-8A Crusader
-RF-8G Crusader
-RF-101C Voodoo
-SP-2H Neptune
-------------------------------------------------------------------------------
2. Installation:
A. PRELIMINARY NOTES
The WOV Air & Ground Expansion Pack can be installed to a standalone install of WOV patched to either the 8.30.2006 or 10.20.2008 level. Patch installers to bring your WOV installation to either of these patch levels are available from ThirdWire:
http://www.thirdwire.com/downloads.htm
All ThirdWire patches and updates should be applied BEFORE installing the Expansion Pack. For help with installing patches for Wings Over Vietnam, see this page at CombatAce.com:
http://forum.combatace.com/topic/25880-official-game-patches-and-services-packs/
This expansion pack should not be installed to "Strike Fighters 2: Vietnam" (SF2V). A separate expansion pack designed specifically for SF2V is available in the CombatAce.com Downloads section:
http://forum.combatace.com/index.php?app=downloads&showcat=407
We strongly recommend installing this expansion pack to a "clean," unmodded WOV Installation Directory. Installing to a WOV Install Dir that contains other mods (e.g., new aircraft, weapons, ground objects, etc.) could result in a partially or completely broken installation. Likewise, we do advise against installing any of the several "weapons packs" available at CombatAce.com following installation, as doing so could very well break weapons and loadouts. If you want to add additional weapons, install them individually.
B. THE MAIN INSTALLATION
To install this expansion pack properly:
a) Ensure that "Wings Over Vietnam" is already installed and patched to either the 8.30.2006 or 10.20.2008 level.
b) If you have a prior installation of WOV that is already modded, then you will need to create a second install of WOV for use with the Expansion Pack. For help creating and managing multiple installs, see this discussion at CombatAce:
http://forum.combatace.com/topic/39622-multiple-installs/
c) Unpack all three .7z files (WOV_AG-XP_Part1.7z, WOV_AG-XP_Part2.7z, WOV_AG-XP_Part3.7z) to a safe location on your drive.
d) Simply drop the contents of the "To_Install_Dir" folder into your Wings Over Vietnam Installation Directory, overwriting existing files as prompted. By default your WOV Install Dir should be located here:
\Program Files\ThirdWire\Wings Over Vietnam\
If you have installed WOV to another location, then drop the contents of "To_Install_Dir" in that location.
If you are running WOV at the Oct. 2008 patch level, then your installation process is finished. If you are running at the Aug. 2006 patch level, then you have one last step.
e) If you are installing the expansion pack to Wings Over Vietnam patched to the 8.30.2006 level, then you have an additional installation step. (If you are installing to WOV patched to the 8.20.2008 level, skip to the next step.)
If your WOV is patched to the 8.30.2006 level, find the \2006 folder in the location where you unpacked the Expansion Pack files. Then drag and drop the contents of the \2006 folder into your Wings Over Vietnam Install Dir, overwriting existing files as prompted.
That's it. You should be good to go.
C. OPTIONAL INSTALLATIONS
Optionally, install the items included in the \Optional directory (see the "Optional Installs" section below for more information).
You may also install the extra items and other bonus mods included in the \Extras folder. Please see the ReadMes included in those directories for more information.
-------------------------------------------------------------------------------
3. Optional Installs
Depending on your system and preferences, you may want to install some of the items included in the \Optional directory.
Please note that for some of these optional items we have included versions for both WOV 2006 and WOV 2008. You can find these alternate versions in sub-folder labeled \WOV2006 or \WOV2008 respectively. You should always install the version appropriate for the patch level of your installation of WOV.
A. Alternate Terrain Tiles
By default this expansion pack installs Pappa Goat's re-painted versions of the Brain32/Green Hell 2 tiles. If you would prefer to use the original tiles by Brain32 and CA_Stary (Green Hell 2) -- which are characterized by a lighter, more blue-ish tint -- you can install those original tiles from the \Optional\GH2_Alt directory.
To install, simply copy all the .BMP and .TGA files from top level of the \Optional\GH2_Alt directory to the following locations, overwriting files as prompted:
[WOV Install Dir]\Terrain\VietnamSEA
[WOV Install Dir]\Terrain\SouthVietnam
The sub-directories of \Optional\GH2_Alt contain alternate air base tiles and differently sized trees that you can also use to tweak the terrains' appearance to your liking. The \_wov200x sub-dirs contain alternate terrain DATA.INIs for WOV 2006 and 2008 that advanced users can mine for alternate terrain graphic settings.
B. Alternate Exhaust Emitters
On some systems the custom exhaust emitters used on for the B-52s, F-4s, and the F-104C may cause slowdowns. If you experience severe frame rate drops whenever these aircraft are visible, you might consider switching to versions of the aircraft that use the standard DirtyExhaustEmitter.
To install aircraft versions that use the DirtyExhaustEmitter in lieu of custom exhaust emitters, simply copy the folders from the appropriate \DirtyExhaust\WO200x folder (excluding \_CustomExhaust) to the \Objects\Aircraft directory of your WOV Install Dir, overwriting as prompted.
A copy of the original DATA.INIs with the custom exhaust effects is included in the \_CustomExhaust sub-directory, in case you wish to revert back to the originals.
C. Mobile SAM Launchers
If you wish to increase the SAM threat in North Vietnam, you can use mobile SAM launchers to boost the number of active SAMs. To install the mobile SAM launchers, simply copy all folders from the \Mobile_SAMs\WOV200x folder to the \Objects\GroundObject directory of your WOV Install Dir.
Note any mobile SAMs that exist in \Objects\GroundObject will show up in CAS missions in the "Easter Offensive" Campaign.
D. Alternate Flak Effects
On some lower-end systems the custom flak effects used in this expansion pack may cause severe slowdowns, esp. in large strikes with lots of flak guns opening up on multiple flights of aircraft. If you see large drop in frame rate performance during intense flak bursts, then you may want to use the alternate flak effects available in the \Flak_Effects directory.
To install, simply drag and drop the four .INI files from the \LOW sub-directory of \Flak_Effects to the \Effects directory in your WOV Install Dir, overwriting as prompted. If you wish to restore the original flak effects, copy over the .INI files from the \HIGH sub-drectory to the \Effects directory in your WOV Install Dir.
Note that using the alternate flak effects does NOT reduce the effectiveness of flak guns.
E. Smoke-Marking Infantry Squads
By default most friendly infantry squads (but not individual soldiers) will have their positions marked by red smoke. (The smoke-marking is performed by ENEMY squads -- a key point to remember.) There are several ways to customize this effect:
1) If you would prefer not to have friendly squads's positions marked with red smoke, then you can turn that effect off. Copy the \NVA_Squad & \VC_Squad folders from \Optional\PopSmoke\Non-Smokers to the Objects\GroundObject directory in your WOV Install Dir, over-writing as prompted.
2) If you would prefer to change the color of the smoke used to mark friendly squads, then drill down to the \Objects\GroundObject directory in your WOV Install Dir. You need to edit the VC_Squad_DATA.INI and NVA_Squad_DATA.INI. At the bottom of each file you will find the data for GunBarrel5:
[GunBarrel5]
SystemType=GUN
GunTypeName=M18_Red_Smoke
// GunTypeName=M18_Green_Smoke
// GunTypeName=M18_Yellow_Smoke
// GunTypeName=M18_Violet_Smoke
The commented ( // ) GunTypeNames are disabled. Simply comment out the M18_Red_Smoke line and un-comment the line for the color you'd prefer to use.
3) If you would like friendly squads to mark enemy squads with smoke, then drill down to the \Objects\GroundObject directory in your WOV Install Dir. You will need to edit the following files:
ARVN_Squad_DATA.INI
US_Squad_early_DATA.INI
US_Squad_DATA.INI
VNMC_Squad_DATA.INI
At the bottom of each file you will find the data for GunBarrel5:
[GunBarrel5]
SystemType=GUN
GunTypeName=DUMMY_GUN
// GunTypeName=M18_Yellow_Smoke
// GunTypeName=M18_Red_Smoke
// GunTypeName=M18_Green_Smoke
// GunTypeName=M18_Violet_Smoke
By default GunBarrel5 for friendly squads uses the "Dummy_Gun," which does not pop smoke. Comment out the Dummy_Gun line and un-comment the line for the color of smoke you'd prefer friendly sqauds to mark enemy troops with.
F. BUFF-less Campaigns
On some systems B-52 strikes can degrade performance to the point where the game is almost unplayable. If you would like to fly campaigns that include no strikes by B-52s, copy the DATA.INIs included in the \NoBUFFs\WOV2000x folder to the appropriate sub-directory in the \Campaigns directory of yur WOV Install Dir. For example, WOVCAMPRT_DATA.INI would go to \Campaigns\Rolling Thunder, and so on.
G. Old Diego's Optional Items
Old Diego has generously allowed us to use a number of his terrain and ground object models. Most of these are installed by default with the expansion pack. A few ground object items, however, have been left as "optional" installs.
Most of these "optional" are additional soldiers. We made them "optional" because we thought not all users would like the way the game will use them for Single Missions (esp. Armed Recon and CAS missions). For example, if you install the USArmyMortar item, you could see entire squads consisting only of mortar-equipped soldiers slugging it out with NVA regulars in CAS missions.
These "optional" items from Old Diego could be useful for those building single missions for use with this expansion pack. If you would like to install these other items from Old Diego, simply copy all the folders from the \OldDiego directory to the \Objects\GroundObject directory in your WOV Install Dir.
Please note that none of Old Diego's items may be re-used or re-distributed outside of this expansion pack without Old Diego's explicit permission. For a complete listing of the items from Old Diego included in this mod, see the section titled "Note on Old Diego's Items" towards the end of this ReadMe.
H. Check-Six for WoV 2006
Wings Over Vietnam 2008 introduced a new and very useful view: the ability to "check-six" (view straight back from the cockpit to check for bandits). If you would like to add this view to WoV 2006, open the \Optional\Check6_2006 directory and follow the directions in the ReadMe.txt.
-------------------------------------------------------------------------------
4. Known Issues
- Default CAS loadout for the A-1H should include CBU-25's on the outer wing stations, but the AI doesn't know how to use that weapon. So, load them onto your own aircraft, but don't load them on AI! The same holds true for CBU-14's, which are similar to the CBU-25's.
- The A-1H Attack loadout (used for CAS and Armed Recon missions) specifies LAU-32 rocket pods on the outer wing stations. These will not show in the Loadout screen even though they will be loaded for the mission. Likewise, the Strike Loadout specifies M117s on alternating wing stations, though not all will show up in the Loadout screen.
- Similarly, in the Loadout screen some USAF F-4 loadouts may show either nothing loaded on the forward AIM-7 Sparrow missile wells or one (possibly two) ECM pods. In the mission itself those weapon stations will carry an ECM pod and a Sparrow respectively. In the same vein, Sidewinder loadouts on the F-4D (Late) and F-4Es in 1972 will show four AIM-9-E2s, though you will actually be carrying 2 AIM-9-E2s and 2 AIM-9Js.
- The F-100D Wild Weasel aircraft is not historically accurate. The first Wild Weasels actually used two-seater F-100F Super Sabres fitted out with special electronic equipment to locate and track the radars associated with the SA-2 Guideline. In mid-1966 they began upgrading to F-105Ds. As there is no F-100F model that we are allowed to re-distribute, we elected to cobble together a single-seat F-100D Wild Weasel to stand in its place.
-------------------------------------------------------------------------------
5. New Terrain Targets & Targets Areas
This expansion pack adds dozens of new targets and target areas to the North & South Vietnam terrains. In addition to adding a dozen new bridges to the NVN terrain, we've added the following target areas:
- Thai Nguyen Thermal Power Plant
- Hanoi Thermal Power Plant
- Uong Bi Thermal Power Plant
- Phu Tho Electric Power Plant
- Ben Thuy Thermal Power Plant
- Nam Dinh Thermal Power Plant
- Lang Chi Electric Power Plant
- Haiphong Thermal Power Plant (East)
- Haiphong Thermal Power Plant (West)
- Haiphong POL Storage (North)
- Haiphong POL Storage (South)
- Duong Nham POL Storage
- Ha Gia POL Storage
- Viet Tri POL Storage
- Bac Giang POL Storage
- Phuc Yen POL Storage
- Gia Thuong POL Storage
- Ben Thuy POL Storage
- Hanoi Air Defense Command & Control Center
- Thai Nguyen Steel & Iron Works
- Haiphong Cement Plant
- Van Dien SAM Support & Vehicle Depot
- Gia Lam Machine Tools Facility
- Yen Vien Industrial Complex
- Kinh No Motor Vehicle Repair Facility
- Vinh Yen Industrial Complex
- Phu Tho Chemical Plant
- Quang Khe
- Ha Dong Barracks
- Xom Bong Munitions Depot
- Hanoi RADCOM Transmitter Facilities
- Hanoi Radio
- Thai Nguyen Munitions Depot
- Trai Ca SAM Storage Facility
- Le Pap Electrical Transformer Station
- Cat Bi Munitions Dump
- Haiphong Electrical Transformer Station
- Hai Duong Barracks West
- Xuan Mai Insurgency School
- Hong Gai PT Boat Base
- Hong Gai Electric Power Plant
- Loc Chau PT Boat Base
- Vinh PT Boat Base
- Yen Bai Arsenal
- Phu Qui Munitions Depot
- Phu Van Munitions Depot & POL Storage
- Vinh Son Radar Facility
- Vinh Son Army Supply Depot
- Vu Con Barracks & Supply Depot
- Vinh Linh Radar Station
- Bac Long Radar Station
- Ta Xa POL Storage
- Kep Air Defense Command & Control Center
- Yen Son Ordnance & Ammunition Depot
- Quang Suoi Barracks
- Son Tay Barracks & Supply Depot
- Chanh Hoa Barracks & Division HQ
- Chap Le Barracks
- Dao Quan POL Storage
- Hai Duong Warehouse Complex & Marshalling Yard
- Phu Ly Transshipment Point
- Ai Mo Warehouse Complex
- Can Thon POL Storage
- Ninh Binh Transshipment Point
- Thanh Hoa Transshipment Point
- Co Trai
- Dong Phong Thong
- Kien Trung
- Ham Rong
- Nam Phong RTAFB
- An Bo POL Storage Depot
- Xuan Bo Supply Depot
- Mu Gia Transshipment Point
- Ban Karai Transshipment Point
- Ban Raving Transshipment Point
- Lang Mo Transshipment Point
- Haiphong Rail Yard
- Hanoi Rail Yard
- Thai Nguyen Rail Yard
- Yen Bai Rail Yard
- Thach Son Xa
We also spent some time working on the dock areas at Vinh, Hong Gai, and Haiphong, adding cranes, ships, and other structures to give the sense of an active port bristling with activity. We do plan to add still more target areas to the two terrains after the Gold release of this Expansion Pack, however, those will be released as separate terrain update packages.
-------------------------------------------------------------------------------
6. New Terrain Items
To support and populate all the new target areas, we have added several dozen new terrain objects. These new objects have been drawn mainly from the following third-party add-on terrains for the Strike Fighters series:
- DRV Terrain (by Gepard)
- Black Sea Terrain (by PFunkWorks)
- Libya Terrain (by Wrench)
- Norway Terrain (by S.Ansons)
Templates for some Target Areas have been adapted from:
- Operation Desert Storm (by ODS Group)
The new terrain objects that we've added should be familiar to those who have used other third-party add-on terrains, as these objects tend to show up in many different terrains. The majority of objects were originally drawn from these sources:
- CA_Stary's Forests & Farms Mod
- Polak's Hi-Rise Mod & ObjectsPak1
- JSF_Aggie's Enhanced Runways
- RadarDome by Grumpapotamus
- HeadQuarters, Control Center, Gas station, & Factory Area by Wingwiner
- RailwayStation by Armourdave
If you are a modder and we've used one of your terrain items but neglected to give you credit here, please let us know. We would be more than happy to add you to the credits list.
-------------------------------------------------------------------------------
7. Terrain Notes
This expansion pack splits the standard VietnamSEA terrain into two different terrains: North Vietnam and South Vietnam. We decided to go with a split North/South scheme in order to impose more control over the different operations in North and South Vietnam. To that end, there are some key differences between the terrains:
A. North Vietnam
The North Vietnam terrain includes all the target areas that you are familiar with in the stock WOV terrain. This terrain is designed primarily for Strike missions and the several mission types that support Strikes: Escort, Fighter Sweep (aka MiG CAP or MiG Sweep), and SEAD (Air Defense Suppression) -- in other words, the core mission types for the several air campaigns conducted against North Vietnam. You can also fly Armed Recon and Anti-Ship missions.
B. South Vietnam
The South Vietnam terrain includes new target areas and target items in South Vietnam, eastern Laos, eastern Cambodia, and the DMZ area. It also includes target areas in North Vietnam up through Route Pack II -- roughly speaking, the Vinh area. This terrain is primarily designed for CAS, Armed Recon, and Anti-Ship missions, though you can also fly Strike and SEAD missions in the lower Route Packs. If you are unfamiliar with the Route Package system used during the air war in Vietnam, see these discussions:
http://www.airbattle.co.uk/d_history.html
http://www.nationalmuseum.af.mil/factsheets/factsheet.asp?id=1394
Put simply, where the focus in the North terrain is air operations against North Vietnam, the focus in the South terrain is air operations in support of the ground war against the NLF (Viet Cong, or VC) and PAVN (North Vietnamese Army, or NVA) units.
Here's another way to think of the differences between the two terrains when you're flying Single Missions:
1. If you want to fly Strike missions against the big targets in North Vietnam, select the North Vietnam terrain in the Single Mission screen.
2. If you want to tangle with MiGs as part of Escort or Sweep missions, select the North Vietnam terrain.
3. If you want to do battle against North Vietnam's formidable air defense network, fly Air Defense Suppression missions with the North Vietnam terrain.
4. If you want to fly CAS missions, choose the South Vietnam terrain. You will be tasked with supporting friendly forces throughout South Vietnam right up to the DMZ area.
5. If you want to fly Armed Recon missions, you can go with either the North or South terrain. With the North terrain, you get armed recon missions along the Northeast and Northwest rail lines down through the lower Route Packs as well as the northern third of the Ho Chi Minh Trail in eastern Laos. The South terrain will give you armed recon missions in the lower Route Packs and the complete length of the Ho Chi Minh Trail from the Mu Gia Pass in the north all the way down through southeast Laos and northeast Cambodia.
6. Anti-Ship missions are similar: you can fly them in both terrains. Northern shipping routes extend from Haiphong down to Dong Hoi; Southern shipping routes extend from Dong Hoi in North Vietnam down to the Go Cong area near the Mekong Delta in South Vietnam.
Also, for historical accuracy, we have also imposed limits on the MiG bases that are operational and available to host VPAF squadrons.
Early on in Operation Rolling Thunder, MiGs operated from a small handful of bases: Noi Bai, Kep, Gia Lam, Bac Mai, and Hoa Loc, though other airfields in the Haiphong area and the northwest existed. After the end of Rolling Thunder the North Vietnamese began building or renovating other airfields, including those in the southern panhandle of the country. These included: Ben Loi, Bai Thuong, Dong Hoi, Dong Suong, Khe Phat, Quang To, Quon Lang, Vinh.
Both terrains impose start dates on this list of airfields that became operational only after Rolling Thunder. Until the start date for each airfield, the runways will not appear. All the other buildings in those target areas, however, will appear, being labeled "barracks areas."
-------------------------------------------------------------------------------
8. Environment Notes
For this expansion pack we have implemented several well known terrain and environment mods:
- Brain32's SEA Tile Repaint
- CA_Stary's Green Hell 2
- Pappa Goats re-painted versions of the SEA tiles from Brain32/CA_Stary
- Cellinsky's WideSky (with alternate cloud layer BMPs)
Given that players may have different needs and preferences, depending on their systems and aesthetic inclinations, we have have included a number of files that can be used to tweak the look and performance of these mods.
A. Terrains - Trees
You will notice several sub-directories in each of the main terrain directories in your WOV Install Dir. These contain alternate files that can be used to control the size and complexity of the trees used in the terrains.
Tree Complexity/Detail
The three "Detail" folders contain files to control the complexity and detail level of the trees. From the ReadMe for "Green Hell 2":
Now you'll notice three folders: High Detail, Medium detail and Low Detail. These
contain, well, three versions of the mod. Level of detail corresponds to "tree cluster"
mesh complexity, NOT the number of trees!
- High detail are the "X-type with base" and "X-type" trees, which look
best from high angles,
- Medium detail are the "X-type" trees, more cartoonish from top view
- Low detail are the "fence-type" trees, less buildings in cities
Generally try the Medium first, if you have low framerates, try Low, if you have decent
system go ahead and try High, there isn't much difference between high and medium in
performance hit. And read the section 5 about tips to control draw distance!
By default both terrains use "High Detail." To switch to a lower level of detail, simply copy of the files from the appropriate "Detail" sub-directory to the main terrain directory that you wish to modify, overwriting as prompted.
Tree Size
By default both terrains use the standard "Green Hell 2" trees. Some users may prefer to use Bananimal's "Re-scaled Trees for Green Hell 2," which are smaller and more realistically sized than the original, larger trees, however.
You can find copies of both tree sets (large and small) in the last two sub-directories in each terrain. Again, to install, simply copy the files from the appropriate sub-directory to the main terrain directory that you wish to change, overwriting as prompted.
B. Terrains - Air Bases
We were dissatisfied with the default air base tiles used by WOV -- those neat, nicely mown squares of green -- not only because they stood out like sore thumbs on the terrain, but also because they took up so much real estate (a precious commodity around Hanoi, which is surround by five air bases). So we developed alternate air base tiles by tweaking several of the default tiles from Brain32 and CA_Stary. These tiles are installed by default with the Expansion Pack.
Although we think the new air base tiles look much better (and more realistic), we understand that some users may prefer the original air base tiles from Brain32 and CA_Stary. If you would like to restore the "old" air base tiles, copy the two .BMP files from the \ABs_Old sub-directory in each terrain folder to the main terrain folder for North and South Vietnam, overwriting as prompted. To restore the "new" air base tiles, simply copy the .BMP files from the \ABs_New sub-directory in each terrain to the main terrain folder.
C. Terrains - Alternate Tiles
By default this expansion pack installs Pappa Goat's re-painted versions of the Brain32/Green Hell 2 tiles. If you would prefer to use the original tiles by Brain32 and CA_Stary (Green Hell 2) -- which are characterized by a lighter, more blue-ish tint -- you can install those original tiles from the \Optional\GH2_Alt directory.
To install, simply copy all the .BMP and .TGA files from top level of the \Optional\GH2_Alt directory to the following locations, overwriting files as prompted:
[WOV Install Dir]\Terrain\VetnamSEA
[WOV Install Dir]\Terrain\SouthVietnam
The sub-directories of \Optional\GH2_Alt contain alternate air base tiles and differently sized trees that you can also use to tweak the terrains' appearance to your liking. The \_wov200x sub-dirs contain alternate terrain DATA.INIs for WOV 2006 and 2008 that advanced users can mine for alternate terrain graphic settings.
-------------------------------------------------------------------------------
9. Colors of AAA/Flak Tracers
This update makes changes to the colors of tracers used with AAA/flak guns. As the new default colors may not suit some players, the table below can be used to adjust the colored tracers to personal preferences:
Gun TGA File Color
--- -------- -----
12MM_DSHK tracer6.tga orange
14MM_KPV tracer6.tga orange
23MM_ZU23/T tracer2.tga green
23MM_AZP23 tracer2.tga green
37MM_ZP39T tracer4.tga red (solid)
57MM_S68T tracer7.tga purple (solid)
n/a tracer.tga orange/yellow
n/a tracer3.tga yellow
n/a tracer5.tga green (solid)
n/a tracer6.tga orange/red
The easiest way to adjust the color of tracers for AAA/flak guns is to modify the tracer TGAs in the \Objects directory of your WoV install directory (as opposed to editing the guns themselves). To change the color of particular tracer, simply rename the existing TGA file to something else, then copy the tracer TGA for the color you want and rename the copy to match the original name of the tracer TGA that you renamed.
For example, if you wanted to change the color of the purple tracer used with the 57MM_S68T gun to red, you would:
1. Rename TRACER7.TGA to TRACER7-OLD.TGA
2. Make a copy of TRACER4.TGA
3. Rename the copy of TRACER4.TGA to TRACER7.TGA
It's that simple. Note that in some cases two guns use the same tracer TGA, so changing the tracer color using the method outlined above will affect both guns that use that TGA.
-------------------------------------------------------------------------------
10. Legal Stuff
We have signed onto the freeware "list" on combatace.com. As such, the work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s).
Thanks,
Malibu43 & eburger68
-------------------------------------------------------------------------------
11. A Note on Old Diego's Ground Objects & Terrain Items
Old Diego has generously allowed us to use a number of his models for Ground Objects and Terrain Items. Those items (some of which are located in the \Optional folder) include:
Ground Objects:
- 51CalPit
- NVA
- NVAgren
- NVASA-7
- NVASmlArms
- sampan01
- sampan02
- SampanSail01
- SampanSail02
- SAMsite01
- Sapper
- SForces
- SForcesLaw
- USArmy
- USArmyBzka
- USArmygren
- USArmyM79
- USArmymortar
- USMC
- USMCm60
- USMCm60up
- USMCm79
- VC_bike
- VC_bike_2
- VC_bike_3
- VC_hoe
- VC_rake
- VCmortar
- VCrpg
- VCSmlArms
- VietCong
- waterbuffalo
- WB_plowTM
Terrain Items:
- Boxcar
- CoalTender
- connex20a
- connex20b
- connex40a
- crate rotor
- crate01
- crate02
- cratesStk01
- cratesStk02
- DJBridge (mod of RRBridge01)
- FlatCarNV
- Hut01
- Hut02
- Hut03
- HutS01
- HutS02
- HutS03
- LocomotiveNV
- pallet
- Rail100
- Rail50
- Rail_45L
- Rail_45R
- Rail_sweep_100L
- Rail_sweep_100R
- Rail_sweep_200L
- Rail_sweep_200R
- Rail_sweep_90
- RDBridge01
- RRBridge01
- SAM_Site
- Slum01
- Slum02
- TankCarNV
- Train
- WaterBuffalo
None of Old Diego's models may be freely re-used or re-distributed outside of this Expansion Pack. Those wishing to re-use or re-distribute any of Old Diego's models listed above must contact him to get explicit permission to do so.
-------------------------------------------------------------------------------
12. A Note on the KC-135A Tanker
Dave at CombatAce.com has generously allowed us to include bpao's KC-135A Stratotanker, which originally appeared in the NATO Fighters 4+ mod package for SF2. Bpao was the heart of The Mirage Factory, and we are very fortunate to have been given permission to ship this high quality aircraft as part of the Expansion Pack. Needless to say, bpao's KC-135A may not be re-distributed outside of NF4+ or the SF2V/WOV Expansion Pack without Dave's explicit permission. The NF4+ all-inclusive mod for SF2V may be downloaded at CombatAce:
http://forum.combatace.com/index.php?app=downloads&showcat=407
-------------------------------------------------------------------------------
13. Credits
This Expansion Pack is effectively a sub-set of the original, larger SF2V Air & Ground Expansion Pack created for "Strike Fighters 2: Vietnam." Neither the original nor this derivative for WOV would have been possible without the hard work of many modders over the years. We've used the work of the following individuals in creating these Expansion Packs for SF2V and WOV:
ajunaidr
Anthony Beardmore
ArmourDave
Bananimal
bpao
Brain32
Buggerstein
Bunyap
Canadair
CA_Stary
Cellinsky
ChampionsVA56
Column5
comrad
Coyote
David Zurawski
Dels
Diego
Dueces
Erikgen
FastCargo
Fracture
Fubar512
gbreuder
Gepard
Gerald14
Gocad
Gramps
Grumpapotamus
Hawker
HrntFixr
InSky/Orsin
Jat81500
JSF_Aggie
Kesselbrut
KillerBee
krfrge
MigBuster
Mirage Factory
MJ
Monty CZ
mppd
Nicholas Bell
NormanKnight
Old Diego (see "Note" section above)
Ordway
Pappa Goat
pappychksix
Pasko
Paul Nortress (Fist of the Fleet)
PauloPanz
pcpilot
PFunkWorks
Polak
rebel ryder
Rhugouvi
S.Ansons
Signum
Spillone104
Starfighter
STORM
suicidal
Sundowner
Syrinx
Tannethal
TeTeT
Torno
Tracker
USAFMTL (Dave)
Veltro2K
Wingwiner
Wpnssgt
Wrench
Thanks also to the several beta testers who helpfully supplied fixes for various issues, including ravenclaw_007, ericj, and DrArrow.
Hopefully we didn't miss anyone. If we did, let us know!
--------------------
malibu43 & eburger68
15 December 2009
1 March 2010 (updated)
3,852 downloads
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WOV Air & Ground War Expansion Pack Gold - Part 3
By eburger68
"Wings Over Vietnam: Air and Ground Expansion Pack - GOLD"
by
eburger68 and malibu43
V1.1 Final (Gold - Updated)
03.01.10
This is the third of three parts.
2,790 downloads
-
WOV Air & Ground War Expansion Pack Gold - VPAF Add-on
By eburger68
-----------------------------------------------------------------------------
WOV Air & Ground Expansion Pack v. 1.1 - VPAF Add-On
-----------------------------------------------------------------------------
This is an add-on package for the "Wings Over Vietnam: Air & Ground Expansion Pack v. 1.1" available at CombatAce. This add-on makes most major aircraft of the Vietnamese People's Air Force (VPAF) flyable with custom third-party cockpits and avionics. It also contains "Red" versions of the three main WOV campaigns, allowing you to fly VPAF MiGs against opposing USAF, USN, & USMC aircraft.
This add-on package is designed to be applied over the top of an existing installation of version 2.1 of the Expansion Pack with the latest update package applied. You can download the three main Expansion Pack files here:
Part 1:
http://combatace.com/files/file/10281-wov-air-ground-war-expansion-pack-gold-part-1/
Part 2:
http://combatace.com/files/file/10282-wov-air-ground-war-expansion-pack-gold-part-2/
Part 3:
http://combatace.com/files/file/10300-wov-air-ground-war-expansion-pack-gold-part-3/
The latest update package for the Expansion Pack can be found here:
Feb. 2011 Update:
http://combatace.com/files/file/10658-wov-air-ground-war-expansion-pack-gold-feb-2011-update/
You should have the latest updates for the Expansion Pack before applying this add-on package.
Please take a look over the remainder of this ReadMe before installing the update.
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
The installation process has two phases: one for all patch levels; a second for the Aug. 2006 patch level. Here's how to apply this update package:
1. Ensure that WOV is properly installed and patched to either the 8.30.2006 or 10.20.2008 level.
2. Ensure that the Expansion Pack v. 1.1 (Mar. 2010) is installed to your WOV Installation Directory and that the latest update for the Expansion Pack is applied.
3. Unpack WOV_AG-XP_VPAF.7z to a safe place on your drive.
4. Open the \All_Patch_Levels directory. Drag and drop all the files and folders from within the \To_Install_Dir to your WOV Install Dir, overwriting as prompted.
If you are running WOV at the Oct. 2008 patch level, then your installation process is finished. If you are running at the Aug. 2006 patch level, then you have one last step.
5. If you are running the Aug. 2006 patch level, then open the \Aug_2006_Patch directory. Drag and drop all the files and folders from within the \To_Install_Dir to your WOV Install Dir, overwriting as prompted.
That's it. You should be good to go.
~~~~~~~~~~~~~~~
What's Included
~~~~~~~~~~~~~~~
This add-on package supplies the following updates for your WOV Expansion Pack install:
- cockpits and related files to make most VPAF fighters flyable
- new engine sounds for VPAF MiGs
- new Hangar & Loading screens for flyable MiGs
- "Red" versions of the three main WOV campaigns:
1. The American War (Rolling Thunder)
2. The Mad Man Nixon (Linebacker I)
3. Dien Bien Phu of the Air (Linebacker II)
~~~~~~~
Credits
~~~~~~~
This update contains new items from the following modders who generously allowed their use:
Ordway............................original MiG-17 & MiG-19 cockpits
Wrench............................Early MiG Series Cockpit Upgrade/Repair Package
Paladrian.........................original MiG-21 cockpits
ataribaby.........................MiG-21 Complete Pack for SF2
Raven.............................MiG-19S green cockpit update
Spillone104.......................MiG engine sounds
For a complete list of modders whose work is used in the complete Expansion Pack, see the ReadMe included in the original Expansion Pack. If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
~~~~~~~~~~~
Legal Stuff
~~~~~~~~~~~
We have signed onto the freeware "list" on combatace.com. As such, the original work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s).
Thanks,
Malibu43 & eburger68
--------------------
malibu43 & eburger68
22 Feb. 2011
833 downloads
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NATO Fighters Expansion Packs
By column5
NATO Fighters III
-------------------------
IMPORTANT INSTALLATION INSTRUCTIONS
You MUST follow these steps to properly install NATO Fighters.
I suggest creating a clean WOE install for NATO Fighters.
Refer to the readmes that are included with the files for more information.
If this is a new setup, install software in the following order:
Wings Over Europe October 2008 Patch NF1 NF2 NF3 NF4
BACKUP your existing NF installation before continuing -- now that you have been warned, any lost files or pilot data are completely your fault! Install the October 2008 patch for WOE, then install NF3.
Run the executable included in the archive you downloaded. ***When prompted, ensure that the installation path is pointing towards your NF installation. When the path is correct, continue the installation.***
That's it! Everything is installed automatically and no modding is required.
Description
----------------
This is a group download of all files for NATO Fighters. For specific information on file inclusions, updates, contributors, and bug fixes please refer to the README.TXT file in each download.
Thanks for downloading NATO Fighters! This is a four part series of expansion packs for Wings Over Europe designed to incorporate many of the best mods for the Strike Fighters series produced over the past several years.
1,784 downloads
0 comments
Updated
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Push to Far V1.3 Big version
By scrapper
I finally fully figured out the whole node thing. I redid the attack nodes, and they now work like the game intended. I also added several squadrons of MIG-29OVT's, until someone creates a SU-27 or SU-30MK. Again, thanks to the hard work from those mentioned in the readme. Enjoy.
Scrapper
15,990 downloads
0 comments
Updated
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Iran Iraq Campaign
By MK2
*The breifing screens do not work with this add on. The add on is built for campaign play. Single missions will work 90% of the time depending on the plane used. This is due to some terrain issues, however campaign mode should work flawlessly.
Please read the read me text carefully for installation instructions. This is a seperate install. Please make sure you have the latest patches before installation.
In addition you will need the following:
Mig-25PD (can be found here at www.combatace.com)
F-14a(iaf) can be found at C5 http://www.column5.us/aircraft.shtml
or Check six
http://www.checksix-fr.com/
Latest Weapons pack (can be found at www.combatace.com)
There is also an optional skin pack that adds even more skins to the Iraqi side created by Phamtuan called : Phamtuan_Skinpack_Iraq that can be used to enhance the game. it may be found at wwww.combatace.com
This campaign is based on the Iran Iraq war that lasted from 1980-1988. It includes New terrain,, Persian music, photos, new screens, new sound files, new planes, new skins, and campaign files, heavily researched air units for Iran Iraq, historical air bases and locations and much more.
The campaign contributors are:
USAFMTL: Project lead & Terrain
MK2 : Project Coordinator, Campaign files, Music , Pilot Photos, hangar sound files
Kouts: excellent Main screen and in game screens
Sundowner: skins for the F-5A, Mirage, F-14A and the F-4D and E
Sony Tuckson: Mirage skins
Charles Gunst: Medals
Bpao: Mirage, F-5A and F-14A aircraft (needs download).
Marcfighters: Mig skins
ArmourDave: SU-17
Crab_02: F-4D pre block 27.
Mago: Mig-21MF cockpit
Badger343: Hi res MIG-21MF pit work
Fubar512 MIG-21 FM and RWR sounds for MIG-21
WPNSSGT, Tomcat74, C5 Mig-25PD (need to download)
Wrench, Iraqi hangar screen for the MIG-21MF
Phamtuan, Iraqi skins MIG-21 , MIG-23, TU-16
Spectre_USA Lead beta tester
The IIAF forums located at http://iiaf.net/home.html
11,920 downloads
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Korean War Mod Update
By Edward
Here is the Korean Air War Mod Terrain and Campaign Update.
My thanks go to TK for such a great sim, FNG2k for his groundbreaking work in this area, and especially Charles, Capun and Gramps (the A-Team) for all their help and support.
This is a redone Korea Terrain and Campaign V2.0. I used all new tiles plus got rid of all those "sea mountains"and fixed the water and runways to give them a more 1950's look.
Special thanks to Polak for his water mod, which I have adapted for this terrain. I stongly recommend you download and use Polak's sky mod with this terrain as well.
Installation
1. Delete your old Korea Folder in the Terrain Folder and replace it with this new one.
2. Delete the old Korean War Folder in the Campaign Folder and replace it with this one.
3. Fly.
4,829 downloads
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Flying Tigers Campaign - beta V1.1
By scrapper
Here is my Flying Tigers campaign, that I have been messing around with from time to time. It is fun to play! More changes to come. Read the readme! I have to give a big thanks to all those mentioned in the readme, for their hard work to make this happen. Enjoy!
I had to include a China ini file and a new readme.
Scrapper
674 downloads
0 comments
Updated
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Operation Mountain Twilight v1.2
By Baltika
OMT v1.2
Included the updated terrain MOVEMENT.INI file which controls the frontline.
24 November 2008
****************************************************************
Operation Mountain Twilight v 1.1
by baltika
Revision Date: 23 November 2008
*****************************************************************
This is an update of my original OMT campaign to work with Wrench's 4 seasons re-release of Majorlee's American North West Terrain. This has exactly the same planeset and installation requirements as the original campaign, so please see the v1.0 readme for all the aircraft and groundobjects you will require to install.
Obviously, you should use Wrench's updated ANW terrain build, not any previous ANW release. Here's the link:
http://forum.combatace.com/index.php?autoc...p;showfile=7615
Thanks to MajorLee for the original terrain, Wrench for his upgrades, and Deuces, Doghouse and Brain32 for the additional tilesets. If I have missed anyone out, please let me know and I will add them in.
*************************************************************
What's new:
1. I have added 25+ new target areas to Wrench's original Target List. There are a number of new target areas based on Wrench's existing ones, but all of Wrench's updated targets are in there, so you do not lose anything from the updated terrain. I have also included Doghouse's SAM sites mod, with his permission, so thanks for that, Doghouse. You will find that flying down those canyons becomes a necessity, not a joyride, once the SAM sites go online!
2. I have substantially re-worked the strategic nodes based on the new Target List.
3. Due to changes introduced by the Oct 08 patches, I have had to split the campaign files into separate campaigns for Red and Blue side flyable. If you want to fly the campaign for the Global Sedition, select "OMT: Red" from the campaign selection menu. I have reduced the GS ground unit strength in the Red-Side campaign to make it less of a cakewalk for GS pilots. Blue Side campaign is still a tough nut to crack ;-)
4. There are a number of alternative Win/Lose screens included in the d/l pack. These used to be called out for individual squadrons, but that seems not to work under Oct 08 patch. So, the default Win/Lose screen is called out from the main campaign_DATA.ini file. You can change the settings to select alternative Win/Lose screens if you wish, just edit the name of the screenshot called out.
5. I have also included ext's RCAF Vampire skin, as I can't track down the d/l link. Thanks to ext for the nice skin, cheers mate ;-)
*************************************************************
INSTALLATION:
I have packaged the files up so it should be obvious where everything has to go.
Install the terrain and planeset first.
Unzip the d/l package to a temporary folder, then copy the unzipped files across. When asked to over-write, say yes.
You must use the included AmericaNW_targets.ini, AmericaNW_Movement.ini and AmericaNW_types.ini, or the campaign will not work properly.
You will have to copy the content of the "Add to SquadronList" folder to your existing SQUADRONLIST.INI, renumbering as the next in sequence.
There should be no problem with dropping the new campaign files into an existing OMT campaign install, just over-write when prompted.
*************************************************************
HEALTH WARNING
As ever, back up any modded files before you overwrite them - it's easier to restore your originals that way ;-)
Most of the required planes are older mods, which may or may not work properly in the latest round of patches. Try flying in normal mode if you are having serious trouble with a particular plane. I haven't yet experienced any huge issues, but your mileage may vary.
Any problems, questions, comments, etc, drop me a line at combatace.
Happy Hunting to one and all,
Baltika
Nov 08
*************************************************************
736 downloads
0 comments
Updated
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TOP GUN mod
By pato poli
Hello, this si my first job.
Is based on the last campaing of the Strike Fighter.
New airplanes: F-14A and F-4S (late), and for single mission also A-4E se, IAI F-21 Lion, Mig-28 (F-5E), F-16 Viper.
New enemy: more trainig and more moral to make them more agressive.
Various skin for the Tomcat.
New pilots: Maverick, Iceman, Goose and others.
More add-ons: IR growler louder, widesky, tracers.
New music, and main menu imagine.
View the README file for instructions and recon who work on it, direct or indirectly.
Thanks.
Hola, este es mi primer trabajo.
Basado en la ultima campaña original del Strike Fighter.
Nuevos aviones: F-14A y F-4S (tardio), y para mision simple tambien A-4E se, IAI F-21 Lion, Mig-28 (F5-E), F-16 Viper.
Nuevos enemigos: mas entrenados y motivados para que sean ams agresivos.
Varios skin para el Tomcat.
Nuevos pilotos: los principales de la peli.
Mas agregados: gruñido de misiles IR mas fuerte, cielo amplio, trazadoras.
Nueva musica e imagen del menu principal.
Ver el archivo LEAME por instrucciones y reconocimiento de las personas que trabajaron en el mod, directa o indirectamente.
Gracias
1,952 downloads
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WOV Air & Ground War Expansion Pack Gold - Part 2
By eburger68
"Wings Over Vietnam: Air and Ground Expansion Pack - GOLD"
by
eburger68 and malibu43
V1.1 Final (Gold - Updated)
03.01.10
This is the second of three parts.
2,905 downloads
-
WOV Air & Ground War Expansion Pack Gold - Jan 2012 Update
By eburger68
WOV Air & Ground Expansion Pack v. 1.1 - Jan. 2012 Update
This is an update package for the "Wings Over Vietnam: Air & Ground Expansion Pack v. 1.1" Gold/Final Release available at CombatAce. Containing fixes and enhancements for both the Aug. 2006 and Oct. 2008 patch levels, it is designed to be applied over the top of an existing installation of the version 1.1 Expansion Pack. You can download the three main Expansion Pack files here:
Part 1:
http://combatace.com/files/file/10281-wov-air-ground-war-expansion-pack-gold-part-1/
Part 2:
http://combatace.com/files/file/10282-wov-air-ground-war-expansion-pack-gold-part-2/
Part 3:
http://combatace.com/files/file/10300-wov-air-ground-war-expansion-pack-gold-part-3/
This update is designed to be applied over verison 1.1 (Mar. 2010) of the Expansion Pack. If you installed the original version 1.0 from Dec. 2009 but have not updated to the Mar. 2010 version (available in the links above), you should update before applying this update package.
Please take a look over the remainder of this ReadMe before installing the update.
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
The installation process has two phases: one for all patch levels; a second for the Aug. 2006 patch level. Here's how to apply this update package:
1. Ensure that WOV is properly installed and patched to either the 8.30.2006 or 10.20.2008 level.
2. Ensure that the Expansion Pack v. 1.1 (Mar. 2010) is installed to your WOV Installation Directory.
3. Unpack WOV_AG-XP_Apr11.7z to a safe place on your drive.
4. Open the \All_Patch_Levels directory. Drag and drop all the files and folders from within the \To_Install_Dir to your WOV Install Dir, overwriting as prompted.
If you are running WOV at the Oct. 2008 patch level, then your installation process is finished. If you are running at the Aug. 2006 patch level, then you have one last step.
5. If you are running the Aug. 2006 patch level, then open the \Aug_2006_Patch directory. Drag and drop all the files and folders from within the \To_Install_Dir to your WOV Install Dir, overwriting as prompted.
Now, perform some CLEANUP. This update splits the A-1H Skyraider into two aircraft: the older A-1H, used by the USAF and VNAF; the new A-1H_USN, used by the Navy. All the skins for the new A-1H_USN are included in this update. You should remove the following unused USN skin folders from the older A-1H folder in \Objects\Aircraft:
USNGrey1
VA-25
VA-36
VA-52
VA-75
VA-95
VA-115
VA-145
VA-152
VA-165
VA-176
VA-196
VA-215
That's it. You should be good to go.
~~~~~~~~~~~~~~~~~~~~~~~~~
Optional A-1 Cockpits
~~~~~~~~~~~~~~~~~~~~~~~~~
Included in the \OPTIONAL\A-1_Cockpits folder is an alternate cockpit for the A-1 Skyraiders. This cockpit, made by Dels, was released in Oct. 2011.
The \A-1_Cockpits folder contains one copy of Dels' A-1 cockpit, including the \Cockpit folder as well as the necessary COCKPIT.INIs for each of the Skyraiders.
Also included in A-1_Cockpits\old-cockpit are backups of the old .INIs and the old \Cockpit folder from the original Expansion Pack install.
Note that the new A-1 cockpit is already installed to the newly added A-1H_USN aircraft. Thus, installation is necessary only for the older A-1H aircraft.
To install:
1. Remove the existing \Cockpit folder from each of the A-1 folders in \Objects\Aircraft (found in your SF2V Mod Folder).
2. Copy the new \Cockpit folder to each of the A-1 folders in \Objects\Aircraft.
3. Copy the new COCKPIT.INIs to the appropriate A-1 folders in \Objects\Aircraft.
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A Note on the Helicopters
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Several helicopters have been added as flyable aircraft in this update. Set the "Flight Model" in "Game Play Options" to "Normal," and use your thrust vectoring controls in conjunction with the standard WOV flight controls to maneuver and fly the helos.
At the end of the day, though, Strike Fighters is NOT a helicopter sim. That means helo flight models are rough, unrealistic, and borderline unstable. It also means that AI helo pilots can occasionally run into difficulties, esp. when trying to land these things.
Until someone creates better helo flight models for WOV (or TK updates the ThirdWire flight engine to accommodate helicopters), that's just the way it is. If you don't like the way the helos fly, then don't fly them.
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What's Included
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This update (formerly the Sep. 2011 Update) was refreshed in January 2012.
New fixes & updates include the following:
UPDATES & ADDITIONS
- new A-1H_USN aircraft added
- Dels' A-1 cockpit included as an optional item
- A-1 Skyraider weapon stations & loadouts overhauled by Malibu43
- F-102A flight model replaced
- MissionChance schedules for most aircraft in Steel Tiger & Easter Offensive
campaigns overhauled
- a few new weapons added (others fixed)
FIXES
- CBU-14As & CBU-25s fixed to allow AI pilots to use them properly
This update also contains the following fixes and add-ons from previous versions ofthis Cumulative Update package:
September 2011:
UPDATES & ADDITIONS
- made minor updates to Steel Tiger & Easter Offensive campaigns
- added new napalm effect (by Stary) to BLUs
- updated SOUNDLIST.INI
- added VNAF camo texture to B-57B
- overhauled Cessna180 & O-1E and added new cockpits to each
- added USNGrey5 texture to F-8C
- added three new textures to O-2A
FIXES
- minor corrections to A-6A, A-6B, EA-6A, EA-6B, B-26K, B-57B, CanberraB20,
F-100D, F-100D_Late, F-100D_WW, & O-2A
differences from earlier patch versions
- minor corrections to most AAA, SAM, and radar ground objects
- minor corrections to a number of other ground objects
- minor corrections to several tanks & weapons
April 2011:
MISC UPDATES & ADDITIONS
- minor updates & tweaks to Rolling Thunder, Linebacker II,
& Easter Offensive campaigns
- added medals pack for North & South Vietnam
- adjusted Altitude data in MissionControl.INI
- updated & expanded SquadronList.INI
- added new cockpit textures for F-111A
- added USMCGrey3 texture for F-4B_Late
- added field-mod bomb racks for Canberra B.20
- added new engine sound for AC-119s
- minor tweaks/updates to several other aircraft
- added dummy SA-2D missile to ZiL-157 SA-2 Trailer
- added Canberra bomb rack, weapons for Hueys, & other misc. weapon fixes
- minor fixes/updates for both VietnamSEA & SouthVietnam terrains
NEW AIRCRAFT
- F-4G Phantom II (VF-213, USN)
- UH-1B Huey Gunship
- UH-1D Huey
February 2011:
FIXES
- fixed MiG-17 VPAFmetal skin
- minor tweaks to EA-6B
UPDATES & ADDITIONS
- added B-26K Counter Invader
- added F-4D LORAN
- updated Steel Tiger & Easter Offensive Campaigns
- updated/expanded SquadronList.INI
- updated unit designations for several texture sets
- added several new weapons
January 2011:
FIXES
- synced all freq data for radars, jammers, RWR at WoV 2008 level
- checked jammer pod type/strengths
- added proper CEP to all bombs, rockets, & A2G missiles
- checked all LGB/AI bomb names
- checked NumSquadron= for all carriers in campaigns
- added nations music for campaigns
UPDATES
- added new 'Nam era weapons
- updated RF-8 skins
- updated O-1E U.S. Army decals
- updated A-1H USN decals
- added O-2A Skymaster
July 2010:
FIXES
- replaced grey-background VF-111 tail decals
w/ white-background versions on F-4Bs
- tweaked F-102A control surfaces
- added custom AIM-4D for F-102A
- made F-102A missile bay doors automatic
- performed minor tweaks to A-1H flight model
- made minor fixes to F-4E Rivet Haste, R-4B, RF-4C, OV-10A
- corrected AC-123K RWR type
- added two missing sound files
- added a few missing pilots
- other minor fixes
- tweaked O-1E/Cessna180 weapon stations
- tweaked F-104C fm
- tweaked AC-119 fm
- tweaked F-5 control surfaces
- tweaked MiG-17 flight models
- corrected MiG-17PF radar parameters
- tweaked A-1H flight model
UPDATES
- added F-5E Tiger II (VNAF)
- added F-5E Tiger II (VPAF)
- added 30MM_GSh-30-2 cannon
- added "dumb" AI versions of LGBs
- added texture set patches for a number of aircraft
- added new Loading & Hangar screens for F-102A
- added Raven's Navy trawler texture set
- added sounds to carriers
- added grey B-57B tanks
- added/updated hangar/loading screens for several aircraft
- added holes .TGAs to a number of aircraft
- reverted mission type name/description strings to WoV defaults
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Credits
~~~~~~~
This update contains a few new items from the following modders who generously allowed their use:
New to this version of the cumulative update package:
Malibu43......................................new A-1H/J Skyraider loadouts
Malibu43 & Vigilant...........................fixed CBU-14A & CBU-25
Dels..........................................optional A-1 cockpit
First included in previous versions of the cumulative update package:
The Mirage Factory............................F-5E Tiger II
Capun, Gramps, Charles, Kesselbrut, Wrench....B-26K Counter Invader
Veltro2K, Cliff11, & XRAY.....................O-2A Skymaster
Pasko ....................................... UH-1B Gunship
Kesselbrut .................................. UH-1B/D flight model
Gramps ...................................... UH-1H Huey
HrntFixr ................................... UH-1B skins
column5 ..................................... VF-213 F-4G skin
Dave (USAFMTL) .............................. VNAF B-57B skins/decals
liamp51 ..................................... re-textured F-111A cockpit
FastCargo ................................... Canberra B.20 bomb racks
Wrench....................................... bits for F-4D LORAN
Wrench ...................................... overhauled O-1E & Cessna180
Wrench ...................................... new textures for O-2A
Fubar512..................................... bits for EA-6B
Raven........................................ Navy Trawler texture
Paulopanz ................................... medals pack for North & South Vietnam
christian59 ................................. generic aircraft damage textures
CA_Stary .................................... new CBU-based napalm effect
Credits for all items included in the Expansion Pack can be found in \ReadMes_Old. If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
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Legal Stuff
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We have signed onto the freeware "list" on combatace.com. As such, the original work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s).
Thanks,
Malibu43 & eburger68
--------------------
malibu43 & eburger68
14 Jan. 2012
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