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Modding tools and add-on software for use with modifying or enhancing OFF / Combat Flight Simulator

56 files

  1. Small Nieuport silence fix and other stuff for users of Sound Tweak II

    only for users of soundtweak II!!!
     
    small fix of nieuport silence (at least in campaign it works now. in QC i haven't tried) and other minor tweaks.
     
    drop all four off_merc_rpm files into C:\Programme\CFSWW1 Over Flanders Fields\aircraft\Alb_DIII_early_Sqd\sound.
    that's an original mercedes albatros engine you'll hear when in the cockpit.
     
    all other soundfiles drop into C:\Programme\CFSWW1 Over Flanders Fields\sounds (improved original sopwith engines)
     
    the sounds xml-file drop into C:\Programme\CFSWW1 Over Flanders Fields.
     
    when dropping into the apropriate folders, and it asks you to overwrite, just go ahead.
    please backup first any file you overwrite. just in case.
     
    original content belong to OBD software.
     
     

    180 downloads

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  2. Realistic Tracers and Effects

    hello all,
     
    just a reminder for you and some improvements. that mod makes killing a lot harder!
     
    now you can choose between 3 versions of bullets, as close to the real thing as possible.
     
     
     
    effectsnotracer:
     
    you don't see anything. no bullet and no smoketrail. just the muzzle from your gun. that's the typical M.G. with ordinary bullets. very hard for deflectionshooting. you have to get really close and aim good. typical usage in early airwar.
     
     
     
    effectstrailersmoke:
     
    no visible bullets, but quite visible smoketrail. (little bit like in flyboys). the smoke helps you to adjust your aim, but not too much, but more like it was in real. typical usage in airwar maybe from 1917 on.
     
     
     
    effectswithtracers:
     
    modified tracers. no more throwing tennisballs at the enemy but closer to how real tracerbullets look like. maybe comparable with the tracers in "crossing the line". since trailersmoke bullets and tracerbullets were not the same (currently they are) with tracers the smoketrail is reduced. it is visible though, especially on bad weather, but not as good as with trailersmoke bullets. usage probably from spring 1917 on in airwar.
     
    of course you can use any version at any time :-)
     
    to use any of the effects, just throw it into
     
    C:\OBDSoftware\CFSWW1 Over Flanders Fields
     
    please back up first the original effect file.
     
     
     
    the improved tracer dds.files drop into
     
    C:\OBDSoftware\CFSWW1 Over Flanders Fields\effects\fxtextures
     
    please also back up first the original files
     
     
     
     
    as a sidenote:
     
    all 3 versions of the effect files have reduced visible effects when far away. from closer on you can see bulletholes and canvas ripped off etc. but no dust and particles which give you a very arcadish indicator if you hit the enemy or not and which makes you adjust easily. intention is not to take away eyecandy but to make shooting down a lot tougher as it really was.
     
    to see how the mod will look like, please take a look at this video, made by Hellshade. thank you very much again for your support, Hellshade!

     
     
    all original content belong to OBD software.
     
    have fun
     
    Creaghorn
     
     

    199 downloads

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  3. Improved Effectstrailersmoke

    the previous posted no-tracer and withtracer effectfiles work quite well, but the trailersmoke effect file (the version where the bullets leave a trail of white smoke behind) was too unvisible.
     
    JFM was so kind to send me a picture of Rudolph Berthold shooting trailersmoke bullets, thank you JFM! they are indeed very white and rather good visible. so i created an improved version of the effectfile where it matches the look in the pic quite good. it also takes a bit longer to fade away.
     
    for anybody who wants to try it, here is the improved effectfile ready for download.
     
    please first copy the original effectfile and paste it somewhere on your rig where it's save. then copy this effect version and paste it into
     
    C:\OBDSoftware\CFSWW1 Over Flanders Fields
     
    it's not an own creation though. i combined an existing OBD file with Rabu's version of smoketrail and tweaked it a bit. so credit should go to them.
     
    Hellshade was so kind to make a short vid, so everybody can take a look at it before trying. please note that no matter which HD version you look at, youtube vids always have a loss of quality, so it's best to watch it fullscreen. in the sim it looks much better of course.
     
    here it is

     
    thank you hellshade! (btw. the last seconds are very breathtaking. good job)
     
    original content are owned by OBD.
     
    have fun
     
    creaghorn
     
     

    193 downloads

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  4. HPW Front Guns

    Readme File 30/3/2011
    ------------
    HPW Front Guns Bullet Spread Mod
     
    by Herr Prop Wasche
     
    Zip file contents:
     
    HPW Front Guns mod folder and subfolders
    HPWFrontGunsReadme.txt
     
    Mod Description: The HPW Front Guns Bullet Spread mod adjusts the Accurate, Normal, and Less Accurate settings in the Main Guns selection box located in Workshop to make the front guns for both humans and AI somewhat less accurate, resulting in fewer kills per mission at each difficulty setting. The following chart gives the player an idea of the differences between the settings in the unmodded game and in the mod. Higher values indicate a wider bullet spread pattern, and thus a less accurate bullet stream.
     
    Bullet Spread (OFF)
    Accurate: .20
    Normal: .50
    Less Accurate: 1.00
     
    Bullet Spread (HPWFGBS mod)
    Accurate: .40
    Normal: .75
    Less Accurate: 1.25
     
    Basically, this mod gives the player more options in his or her selection of bullet spread. In terms of bullet accuracy, the OFF Accurate setting allows for the most accurate shooting, while the HPWFGBS mod Less Accurate setting allows for the least accurate shooting. Notice that the Normal setting in the HPWFGBS mod is exactly between the Normal and Less Accurate settings in the standard game. I have found that this setting best achieves the goal of making the game more challenging while not excessively handicapping the AI's ability to shoot down opposing aircraft. The Less Accurate setting in the mod is for those very accurate shooters who desire a particular challenge. If you are currently shooting down more than 2 or 3 opposing aircraft per mission, you may wish to use this difficulty setting. Note, however, that your AI wingmates as well as your AI enemies will also have more difficulty shooting anyone down at this setting! Perhaps in P4 we can wish for separate front guns settings for the human and AI pilots, respectively. Hint, hint!
     
    ####EXTREMELY IMPORTANT####
    INSTALLATION: This mod should be used ONLY with Jonesoft's Generic Mod Enabler. ALSO, BECAUSE THIS MOD ALTERS SOME WORKSHOP SETTINGS, ANOTHER COPY OF THE JSGME PROGRAM MUST *FIRST* BE INSTALLED INSIDE THE PARENT OBDSoftware FOLDER--NOT THE CFSWW1 Over Flanders Fields FOLDER!! THIS WILL CREATE A SEPERATE MODS FOLDER LOCATED INSIDE THE OBDSoftware FOLDER. COPY OR EXTRACT THE HPW FRONT GUNS FOLDER AND SUBFOLDERS INTO THIS NEW MODS FOLDER!! To activate the mod, you must run the JSGME program LOCATED INSIDE YOUR OBDSoftware FOLDER and then click on the HPW Front Guns file. Do not worry about having two copies of JSGME installed in OFF. I have tested this out and it does not seem to cause any issues with either OFF or my system. Just make sure you copy or extract the gun mod to the correct copy of JSGME, located inside the OBDSoftware folder.
    ####EXTREMELY IMPORTANT####
     
    VERSION HISTORY
     
    Initial release
     
    ------------
    Thank you for downloading and using this mod. I hope that it adds to your enjoyment of Over Flanders Fields and HITR. I would again like to express my thanks and appreciation to OBD Software for their help and encouragement in the making of this mod. Of course, with the exception of the small tweaks contained herein, all work remains the sole work and property of OBD software. If you have any questions or experience any problems with the installation of this mod, you can reach me at www.combatace.com at the Over Flanders Field forum.
     
     

    59 downloads

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  5. HPW Rear Guns

    Readme File 31/3/2011
    ------------
    HPW Rear Guns Bullet Spread Mod
     
    by Herr Prop Wasche
     
    Zip file contents:
     
    HPW Rear Guns mod folder and subfolders
    HPWRearGunsReadme.txt
     
    Mod Description: The HPW Rear Guns Bullet Spread mod adjusts the Less Accurate setting in the Rear Guns selection box located in Workshop to make the rear guns for the AI observer somewhat less accurate than it is in the stock game. Please note that this mod does NOT alter either the Normal or the Accurate settings for the AI observer, on the theory that users who prefer these settings are masochists already who do not wish the bullet spread for the AI to be watered down any further. Instead, this mod is intended for those who feel the AI at the Less Accurate setting in the stock game is still just a little too accurate.
     
    ####EXTREMELY IMPORTANT INSTALLATION INSTRUCTIONS####
    This mod should be used ONLY with Jonesoft's Generic Mod Enabler. ALSO, BECAUSE THIS MOD ALTERS SOME WORKSHOP SETTINGS, ANOTHER COPY OF THE JSGME PROGRAM MUST *FIRST* BE INSTALLED INSIDE THE PARENT OBDSoftware FOLDER--NOT THE CFSWW1 Over Flanders Fields FOLDER!! THIS WILL CREATE A SEPERATE MODS FOLDER LOCATED INSIDE THE OBDSoftware FOLDER. COPY OR EXTRACT THE HPW REAR GUNS FOLDER AND SUBFOLDERS INTO THIS NEW MODS FOLDER!! To activate the mod, you must run the JSGME program LOCATED INSIDE YOUR OBDSoftware FOLDER and then click on the HPW Rear Guns file. Do not worry about having two copies of JSGME installed in OFF. I have tested this out and it does not seem to cause any issues with either OFF or my system. Just make sure you copy or extract the gun mod to the correct copy of JSGME, located inside the OBDSoftware folder.
    ####EXTREMELY IMPORTANT INSTALLATION INSTRUCTIONS####
     
    VERSION HISTORY
     
    Initial release
     
    ------------
    Thank you for downloading and using the HPW Rear Guns Bullet Spread Mod. I hope that it adds to your enjoyment of Over Flanders Fields and HITR. I would again like to express my thanks and appreciation to OBD Software for all of their help and encouragement. Of course, with the exception of the small tweaks contained herein, all work remains the sole work and property of OBD software. If you have any questions or experience any problems with the installation of this mod, you can reach me at www.combatace.com at the Over Flanders Field forum.
     
     

    83 downloads

       (1 review)

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  6. Pilot Caps for Brit & Hun 1916 - 1917

    This file will make your pilot wear a face mask and better goggles.
    It does distort a bit strangely in parts, but it works okay.
     
    You need to unzip it and put the two files from the folder here:
     
    (your sim folder) > aircraft > shared
     
    Best is to save the original files "PilotcapBrit1916-17.dds" and
    "PilotcapHun1916-17.dds" first.
    Enjoy!

    85 downloads

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    Updated

  7. Softer Label colours & smaller TAC

    My modded ViewUI.xml presents a smaller "TAC" screen;
    and also softer, less loud colours of the "Labels" - they merge more with the sky and landscape.
     
    The file has to be placed here:
     
    [your computer name] > AppData > Roaming > Microsoft > CFSWW1 Over Flanders fields
     
    You don't need to back up the original file, because there is a
    "MasterCopy of ViewUI.xml", which you can always activate by deleting the "MasterCopy of".
    Enjoy!

    143 downloads

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    Updated

  8. HPW News

    Installation:
     
    1) JSGME: simply unzip file into MODS folder.
     
    2) Manual: Copy news files into your OBD Software\Over Flanders Fields\campaigns\CampaignData\News folder. Don't forget to back up the old files first!

    64 downloads

       (1 review)

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  9. HPW Weather Files and HPW Skies (optional)

    JSGME Installation: Open up the HPW Weather Files 2.zip file and open the HPW Weather Files 2 folder. Inside this folder, you will find the following files:
     
    1915 ActiveSector
    1915 QuietSector
    HPW 1916 Weather Active Sector
    HPW 1916 Weather Quiet Sector
    HPW 1917 Weather Active Sector
    HPW 1917 Weather Quiet Sector
    HPW 1918 Weather Active Sector
    HPW 1918 Weather Quiet Sector
     
    Copy these files and paste them into your JSGME MODS folder.
     
    All of these files can be used either with or without Bletchley's active sector/quiet sector mission mods. JSGME will show a warning if you use my 1915 mod with Bletchley's, but my mod only replaces his weather descriptions for 1915 and will not effect your mission types or the changes he made to the flak settings.
     
    What do these files do?
     
    These files adjust the mission frequency for your squadron depending on whether you are in an active or a quiet sector of the front. At various times in each year between 1915 and 1918, a particular region in France (Flanders, Marne, Verdun, Alsace) would become either active or quiet, depending on the level of air and ground battles (Alsace is always a quiet sector). The OFF Manager always tells you whether you are in an active or a quiet sector of the front. Simply activate the appropriate HPW Weather file for either an active or a quiet sector. In active sectors you can expect to fly more missions per day, and you are more likely to fly in poor or inclement weather. Quiet sectors, on the other hand, mean that you may fly only one or two missions a day, and that you won't usually fly in rainy or otherwise very poor weather.
     
    HPW Skies (optional)
     
    The optional HPW Skies mod will add a few more cloud types and will generally add a little more variation to very good and good weather patterns, and will give you a better chance of having almost completely clear skies in very good weather conditions.YOU ARE NOT REQUIRED TO INSTALL THIS FILE IN ORDER TO USE THE ABOVE WEATHER FILES.

    131 downloads

       (1 review)

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  10. ArcMod for Over Flanders Fields Phase 3

    ArcMod alters the arcs of fire for the observers' guns in all OFF Phase 3's 2-seaters (except the the twin-Lewis-gunned FE2b and the fixed-Lewis BE2c). The aim is to provide a better experience for 2-seater missions and campaigns, whether flying or gunning, and without making life too much more difficult when flying scouts and attacking them. The spur for this was the quite severe limits in the stock arcs, which sometimes prevents gunners from firing when it looks like they should. If manning the gun yourself, it becomes very clear how severely how your arcs of fire are limited, downwards in all directions, especially.
     
    The main change is that ArcMod increases the depression limit for all aircraft (exceptions above) from 10 degrees stock, to 25 degrees. Elevation has been changed from 30 degrees (stock, except Brisfits) to 45 degrees (roughly the same as the stock Brisfit), again across the board. This will obviously give all observers a significantly better field of fire, including yourself when manning the gun, and thus a better chance of survival when attacked.
     
    Lateral fields of fire have been adjusted a little. Stock, there was a fair bit of variation but I have instead put planes into two groups - those with observers sitting roughly level with a wing trailing edge get 90 degrees either side (0=fully aft) while those who can fire ahead over the upper wing (just the Hannover, Brisfit, Roland) get around 160 degrees, leaving just a small-ish gap dead ahead.
     
    These new arcs are all somewhat arbitrary of course. Greater tho they are, they are still less than the theoretical maxima; but I hope they still take some account of the practical limits for effective fire, within the limits of the game engine. For example, I realise observers had some field of fire forward between the wings, but I have stuck with something close to the stock OFF approach, limiting the ability to fire ahead to those who planes whose observers can readily fire ahead over the upper wing, without risk to struts or wires - the Hannover, Brisfit and Roland.
     
    ArcMod still leaves a significant 'blind spot' underneath in all directions, but it is naturally a smaller one and on balance I think is much more realistic. There is still a considerable blind area ahead as well, except for the Hannover, Roland and Brisfit. By comparison, the Rise of Flight DFW CV has much greater depression and has 360 degrees traverse (tho it will damage its own aircraft, unlike OFF).
     
    Readme with installation instructions included (JSGME recommended)

    70 downloads

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  11. AI Empty Weight Mod for Over Flanders Fields Phase 3

    If you have found it frustrating that many enemy planes, even inferior ones, seem to be faster and are able to stay above and/or ahead of you in combat, you may want to try this mod. It prevents computer-flown ('AI') enemy planes in Campaign missions from enjoying the performance advantage they get from flying at the plane's empty weight, while player-flown aircraft, more realistically, take account of pilot, ammo and fuel/oil loads.
     
    Not compatible with other Flight Model mods; likely to be OK with Damage Model mods.
     
    See Readme for full details.

    161 downloads

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    Updated

  12. Flak Mod for Over Flanders Fields Phase 3

    This mod improves your ability, without visual aids, to locate (and react appropriately to) aircraft being engaged by AA fire. It does this by permitting use of the 'Hard' Workshop setting for ground guns (which setting reduces the 'spread' of AA bursts by increasing accuracy), but reducing both rate of fire (which 'Hard' setting also increases) and lethality. With FlakMod, it's easier to make out if enemy planes under AA fire but which you can't yet see are higher or lower, coming or going, so you can make tactical decisions while you still have options.
     
    Thanks are due to Bletchley, for permission to modify and use some files from his excellent 1917 Mod. If using the latter, FlakMod probably needs to be enabled/installed on top/afterwards.

    73 downloads

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    Updated

  13. ArcMod for HPW's Damage Mod 1.25

    This version of ArcMod, like the other version uploaded to CombatAce in Oct 2011, alters the arcs of fire for the observers' guns in all OFF Phase 3's 2-seaters (except the twin-Lewis-gunned FE2b and the fixed-Lewis BE2c, neither of which really needed any change).
     
    The only difference with this version is that it includes HPW's 1.25 Damage Model for the included 2-seaters. It is designed to be installed AFTER and ON TOP OF HPW's 1.25 DM - see 'installation' in the Readme for details. This enables both mods to be in use at the same time, instead of one or the other, so you can get both the improved DM and the increased 2-seater arcs of fire.
     
    Easy installation with Jonesoft Generic Mod Enabler. Enable only after HPW's DM 1.25, ignoring JSGME warnings as the files concerned DO need to be over-written.
     
    Thanks are due to Herr Prop Wasche for producing this version!

    83 downloads

       (0 reviews)

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    Updated

  14. FE2b ArcMod for Over Flanders Fields Phase 3

    This version of ArcMod increases the arc of fire for the Fe2b. It includes only this aircraft. It's recommended for use along with the main version of ArcMod, which does the same thing for the other OFF 2-seaters (except the fixed-gun BE2c and the FE2b).
     
    Though I left it out of ArcMod originally, having since flown the 'Fee' more often, I decided to do an Arcmod for it, too.
     
    The changes I have made to the arcs of fire for the FE2b's front and rear Lewis Guns are as follows:
     
    Front gun:
    - max elevation reduced from 60 degrees to 45 degrees;
    - max depression increased from 20 to 25 degrees;
    - max traverse increased from 90 degrees left and right, to 110 degrees (0=straight ahead)
    Rear gun
    - max depression increased from 0 degrees to 10 degrees
     
    The main results are the front gun has a better all-round field of fire, including very slightly to the rear (except upwards, where the unrealistic 60 degree limit is somewhat reduced); and the rear gun can now fire slightly down to the rear, between the wings and the lattice tail, reducing somewhat the very wide blind spot.
     
    Flying or gunning a Fee, you will now be a more dangerous foe; attacking one, you will no longer be able to sit behind him in safety, but will need to come in lower to avoid return fire.

    59 downloads

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    Updated

  15. New Engine Sounds

    NOTE: This Sound-Mod contains two Folders: One for the users of Creaghorn's SOUND TWEAK II and one for the users of "normal" OFF Sound !!!
     
     
    This Mod changes some of the external Sounds for AI-Plane Engines. And ONLY the AI-Planes! All Samples are in High Quality
     
     
     
    Step 1: FIRST OF ALL BACKUP YOUR SOUND-FOLDER FROM YOUR OFF INSTALLATION !!! If you want to change it back later.
     
    Step 2: Download and choose your Folder.
     
    Step 3: Unpack the Files and copy them into your Sound Folder from your OFF Installation. Allow to overwrite the old Ones.
     
    That's it!
     
    All Samples are collected by myself from various Sources.
     
    Sorry for my bad English.
     
    Have Fun with new Sounds in the Sky

    90 downloads

       (1 review)

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  16. Great Bundle Realism Mods JSGME Enabled

    Here are the file for the Great Bundle of JSGME-Enabled OFF Realism Mods that I have prepared.
     
    I have tested all of these on my rig.
     
    I installed JSGME into C:\OBDSoftware directory. I copied each of the Realism Mod folders into the MOD directory.
     
    If I want to fly sorties during April 1916 in an Active Sector, I would activate the Realism Mods in the following manner:
    I will
    (1) Activate the 'HPW Skies' Mod (this will only need to be activated just once), then
    (2) Activate the 'HPW Weather 1916' Mod, then
    (3a) Activate the 'Buddy1998 Missions 1916 1 ActiveSector Jan-Jun' Mod (for sorties without Lone Wolf missions), OR
    (3b) Activate the 'Bletchley Missions 1916 1 ActiveSector Jan-Jun' Mod (for sorties with Lone Wolf missions), then
    (4) Activate the '33Lima FlakMod 1916 1 Jan-Jun'Mod, then
    (5) Activate the 'Bletchley AA 1916 1 Jan-Apr' Mod.
    We are now ready to fly OFF during April 1916.
     
    If I want to change the date to May 1916 for an Active Sector:
    I would just
    (1) Deactivate the 'Bletchley AA 1916 1 Jan-Apr' Mod, then
    (2) Activate the 'Bletchley AA 1916 2 May-Jun' mod.
    We are now ready to fly OFF during May 1916.
     
    A huge thank you to Bletchley, 33Lima, Buddy1998, Herr Prop-Wasche for the Realism Mods. And of course thanks to OBDSoftware for the 'Over Flanders Fields:Hat in the Ring' WW1 Combat Flight Sim.
     
     
    OlPaint01

    204 downloads

       (1 review)

    0 comments

    Updated

  17. OFF Desktop Theme for Windows 7

    This is a Windows 7 desktop theme designed to bring the immersion of OFF to your every day computer use! This pack includes over 120 desktop backgrounds taken from screenshots of OFF posted here at Combat Ace and from my own personal flights. Also in this pack is a full collection of sound effects. Flak bursts, tearing canvas, sputtering rotary engines - all greet you as you use your computer. Lastly, this theme includes some classic Windows 98 icons for "Computer," "Network," and "Recycle Bin" to give your desktop that early 20th century look. Hope you enjoy!
     
    Note: desktop wallpapers are widescreen 16:10 ratio.

    81 downloads

       (0 reviews)

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  18. Lothar Classical Piano Germany

    Period-appropriate piano music for the German campaign sets quite a different mood than the cinematic presentation of the official soundtrack. Additional musical immersion mods may follow for other nations.
     
    The Music: The Austrian composer and painter Arnold Schönberg scores the German campaign. The break-down of classical tonality pioneered in these piano works presaged the collapse of European civilization into the Great War.
     
    Drei Klavierstücke, Op.11
    Composed: 1909
    Published: 1910
     
    Sechs kleine Klavierstücke, Op.19
    Composed: 1911
    Published: 1913
     
     
    Installation:
     
    The installer will extract the mod into your OFF JSGME mods folder if OFF and JSGME are installed correctly. Either activate manually in JSGME, or OFFbase 0.7.7 and above will activate the mod automatically for German campaigns.
     
    Obviously conflicts with the "Creaghorn StartupGerman" mod and other music replacers. OFFbase will give this pack priority for the German campaign if installed.
     
     
    Source: Piano Society: Free Classical Recordings

    45 downloads

       (1 review)

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    Updated

  19. OFF JSGME NSIS Mod Installer Kit

    This archive contains instructions and an easily-customizable example script to help OFF mod authors build installers that automatically put JSGME mods for Over Flanders Fields in the right place, and that updates to mods are safely applied. No more worrying that users get your files in the right place!
     
     
    Requires:
     
    Over Flanders Fields
    JoneSoft Generic Mod Enabler 2.6.0
    nullsoft scriptable install system
     
     
    Installation:
     
    Extract this archive into wherever you do your mod development for OFF. One suggestion is a MODDEV folder alongside your JSGME MODS folder, allowing a side-by-side parallel structure for mods in testing and those in use.
     
    Download and install NSIS.
     
     
    Building the Example Mod:
     
    Right click the NSIS installer script, Example_Script.nsi, and select "Compile NSIS Script" from the context menu.
     
    When the script has completed successfully, you'll see "NoDrums_1.0.exe" appear in the directory alongside the script. You can test the installer from the MakeNSISW window (or check for errors), or just close the window and run the newly-compiled executable directly.
     
    The installer will first check the registry and try to find the location of your Over Flanders Fields install, then look for the JSGME.ini config file and read it to find the name of the JSGME mods folder to use. The new example mod should install automatically there, and then JSGME run so you can activate it.
     
    The text shown in the install comes from the "Example Readme.rtf" documentation/license file, which is also installed in the JSGME mods folder for users' reference.
     
     
    Building Your Own JSGME Mod Installer:
     
    It's just a matter of changing a couple lines in the included example script. See the included readme for modders!

    44 downloads

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    Updated

  20. Lothar Classical Piano France

    Period-appropriate piano music for the French campaign in Over Flanders Fields sets quite a different mood than the cinematic presentation of OBD Software’s official soundtrack. Additional musical immersion mod available for Germany, and may follow for other nations.
     
    The Music: Gabriel Fauré was the most progressive and celebrated French composer of his generation. In the later years of his life, struggling with deafness, his music took a darker, more introspective turn. Pensive anger, grief, despair, bouts of calm and remembered joy--presaged the bleeding of France in the Great War.
     
     
    Nocturne No.9, Op.97
    Composed: 1908
    Published: 1908
     
    Nocturne No.10, Op.99
    Composed: 1908
    Published: 1909
     
    9 Préludes, Op.103
    Composed: 1909-1910
    Published: 1910
     
    Nocturne No.11, Op.104/1
    Composed: 1904
    Published: 1913
     
    Nocturne No.12, Op.107
    Composed: 1915
    Published: 1916
     
     
    Tracklist:
    Op.97 MenuMusic1
    Op.99 MenuMusic
    Op.103/1 CampaignStartMusic
    Op.103/2 NewsMusic
    Op.103/3 ambienceroom
    Op.103/4 HangarFadeMusic
    Op.103/5 ambiencebattle
    Op.103/6 ambiencepeace
    Op.103/7 MissionBriefMusic
    Op.103/8 MissionBriefMusic1
    Op.103/9 DefeatMusic
    Op.104/1 MenuMusic2
    Op.107 MenuMusic3
     
     
    Source:
    Piano Society: Free Classical Recordings
    http://pianosociety.com
     
    Requires:
    Over Flanders Fields
    http://overflandersfields.com
     
    JoneSoft Generic Mod Enabler:
    http://combatace.com...-enabler-jsgme/
     
    Installation:
    The installer will automatically extract the mod into your OFF JSGME mods folder if OFF and JSGME are installed correctly. JSGME will run when done so you can activate the mod. The installer must be run as an administrator to access JSGME.

    22 downloads

       (0 reviews)

    0 comments

    Updated

  21. Sound Tweak 3 + Engines

    Hello Folks
    As promised here are my final Versions of my different Sound Mods. They are JSGME-Ready, just unzip both Downloads to your MODS-Folder at your OFF-Installation. Let them overwrite everything, ignore all Warnings! Now it should work!
    The good News: You do not need any longer all of my previous Mods, you can delete them all. These two Packages include ALL of my Work, plus the new Sound Tweak III. Previous Mods are not neccessary!!! You will also do not need Creaghorn's Sound Tweak II any longer, of course you can use it, if you like.
    I've worked very long on this, and I hope you all enjoy this as much as I do!
    What's new in this Mod?
    1. New Sounds for the SE5a Viper and the German Albatros-Series. I've returned back to Creaghorn's Mercedes Engines, they are much better than mine. But I've changed the Exterior Sounds and the Startup Sequence.
    2. New Explosions. You will now hear new FLAK, New Ground Explosions and new Frontambience. Before you start your Engine, listen to the "Thunder" in the Background
    3. New "Whistle" Sounds when you drop a Bomb
    4. New "Screams" when a Pilot is wounded (more scary)
    5. New Bullet hit Sounds. Some Bullets will now scratch sometimes on Metal.
    6. New Exterior Engine Sounds for the Sopwith-Series, Nieuport-Series, Spad and SE5-Series, Fokker and Albatros-Series, and some Two-Seaters.
    7. Some new Gun Sounds for Aircraft. I like them!
    8. New Ground Gunnery Machineguns.
     
    I've used some Samples from old Sound Tweak II and also the XML-File Creaghorn modified some Years ago. Thank you for that!
    Thanks to PANAMA RED and OLPAINT for helping me converting my Files! You helped me very much
     
    Original Content belong to OBD Software!
     
    Have Fun, Andy :sohappy:
     
    Any Comments are welcome

    195 downloads

       (0 reviews)

    0 comments

    Submitted

  22. New OFF Campaign Music

    Hi Folks
    I have been active once again as a Sound Tinkerer, this time it is about the Campaign Menu of our all favourite Game. Not because I do not like Matt Milne's fantastic Soundtrack (I really LOVE it!). I thought only, after 3 years it would be a time for something New. I have taken different Soundtracks from different Movies, mixed them in a different way, in addition some new Samples (Explosions) to form the whole Game a little more freshly. For example, I took some Tracks from the Soundtrack of the Movie "The Red Baron". Even if the Movie itself is only an average, I find the Soundtrack, nevertheless, exceedingly successful! And when you start a Campaign, you will now hear new heavy Artillery Fire, when there's an active Battle in your Sector.
     
    I do not pursue unauthorised duplication here, because I have taken as a precaution NOT complete Songs, but cuttings (parts) in each case long only 2-3 minutes from it. This might be probably within the scope of the permissible (I hope so). I lift on it respectedly that the respective pieces also do not exaggerate the Ambience of the Game, and the Atmosphere of the Campaign, nevertheless, is preserved.
    The Original Theme of the Game was not altered!
    I know everybody has another taste Music concerns, but I like the Choice, actually, very well
     
    The Sound Mod is JSGME - ready. Simply extract the Package into your Mods Folder and activate it. I hope you'll enjoy the Songs as much as I do !
     
    Have Fun

    42 downloads

       (0 reviews)

    0 comments

    Submitted

  23. ENB for OFF

    Description: Enhances Over Flanders Fields with the ENBSeries Bloom and High Dynamic Range lightings modifications with settings by Creaghorn.
     
    Installation and Usage:
    JSGME will run after install; activate the ‘ENB for OFF’ mod.
     
    Press Shift-F12 in-game to turn the graphics effects on and off.
     
    Customization:
    The enbseries.ini installed in your ‘CFSWW1 Over Flanders Fields’ folder can be further tweaked to modify the graphcis effects to taste.
     
    Requires:
    Over Flanders Fields
    http://overflandersfields.com
     
    JoneSoft Generic Mod Enabler 2.6.0:
    http://combatace.com/files/file/13045-jonesoft-generic-mod-enabler-jsgme/
     
    Credits:
    ENBSeries game modifications:
    http://www.enbdev.com
     
    Creaghorn’s Homebrew:
    http://combatace.com/files/file/10515-creaghorns-homebrew/
     
    OFF JSGME Installer Version:
    http://combatace.com/user/48442-lothar-of-the-hill-people/

    88 downloads

       (0 reviews)

    0 comments

    Submitted

  24. Lothar Field of View Calculator

    OFFfov - the OFF Field-of-view Optical Vanguard, is now part of the OFF incomplete campaign editor (OFFice) suite of programs. Download and install OFFbase 0.8.5 or newer at this link.

    53 downloads

       (0 reviews)

    0 comments

    Updated

  25. OFF Sound Tweak 3.1

    Hi Folks,
    as promised here's my Update to Version 3.1. It contains ALL of my previous Mods + my Upgrade to Version 3.1 + my Engine-Sounds Update.
    This Package is JSGME-ready and it works with OFFice as well
    Please do just deactivate my previous Mods first, then unpack this one into JSGME and activate it. That's all!
     
    Thanks to Lothar of the Hill People, who was so glad to help me creating an Installer!
    Thanks to OBD Software for allowing us to create some small Mods.
     
    Have Fun!

    90 downloads

       (2 reviews)

    0 comments

    Submitted

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