Welcome WWI buffs! This is a mammoth compilation of a series covering the (mostly) complete air war in Italian Front in WWI.
The entire war is divided in mini-campaigns of a month-10 missions. I'm using the shockingly beautiful CaporettoV2 map by Gterl. You'll have about 25 mini-campaigns and 250 missions per pilot!
The beauty of this approach is that you can simulate unit transfers for your pilot. You can start as a two seater pilot (as most Austro-Hungarians did), and then be "transferred" to a fighter unit.
This mod is intended for FE2. FE1 pilots will need to edit the campaigns to fly them, for example changing the name of the planes like AlbatrosD5_170 to AlbatrosD5 or something like that....Please, don't ask me for a FE1 version. I'm doing 117 campaigns for the entire series and it's a lot of work!!!! Nevertheless, if someone want to make an FE1 version it has my agreement (if it's free for the people, of course).
So, be ready for a downloading fest.
Before installing this mod it's better you have an Italy only install for your FE2
Dogfight version 2.3 for Thirdwire Simulators (Series 1 and Series 2)
If you had problems with the previous version not seeing your install this version
is far better at finding the files it needs and will produce a log file to help identify problems
Dogfight is a quick mission generator much like Microsofts Quick Combat and
Ubisofts Quick Mission Builder.
This simple little program is an attempt to add similar facility to Thirdwire products
without editing Mission files by hand, or struggling with a complex Mission Editor.
So, using it you should be up and flying against a selected opponent within a few
seconds (once you're use to the system anyway!).
The action begins at a seperation of 2-4 km.
To use you:
1) Start Dogfight.
2) Select aircraft types, numbers and heights, Pilot training etc.
3) Press the Red WRITE MISSION button.
4) LEAVE Dogfight running.
5) Start the Thirdwire Simulator.
6) Go to the Single Mission page and then Load Mission Menu.
7) Click on the name of the mission that you just created in dogfight(default is "0 Dogfight").
8) When you want to change the mission click on Alt and Tab simultaneously.
9) Select Dogfight, make your changes and then press the red WRITE MISSION button.
10) Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer).
11) ALWAYS RESELECT THE MISSION from the Single Mission-Load Misiion Menu to update the information.
12) Play the mission!
Repeat 8-12 as many times as you want
This sounds a bit long winded but you do soon get used to it.
Installion
-------------
Unzip Dogfight.zip.
Find the folder called Dogfightv2.3 containing:
templates (folder)
df.cfg
df.exe
readme.txt
COPY Dogfightv2.3 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS. There is
an Options.ini file in this directory as well.
i.e Dogfightv2.3 and Objects are at the same level.
OPEN THE Dogfightv2.3 FOLDER AND CREATE A SHORTCUT FROM DF.exe TO YOUR DESKTOP
(or wherever you want to launch if from).
Testing
--------
DogFight has been tested with:
FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms)
SF1 (chiefly SCW)
WOE (Principally Wings Over Russia and Wings Over Africa).
SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in.
I've also tried it with some early Korean War era jets.
Only briefly tried it with more modern types.
The program was written using Microsoft Visual Studio Express 2010 C++ and FLTK.
FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily.
Without it I doubt that I would have had time to write this program.
Thanks
Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR.
I would also like to take this opportunity to thank the many add on creators at Combatace and
the Skunkworks who have given me many hours of great gaming.
I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users.
Gary Ireland
Dogfight version 2.2 for Thirdwire Simulators (Series 1 and Series 2)
Dogfight is a quick mission generator much like Microsofts Quick Combat and
Ubisofts Quick Mission Builder.
This simple little program is an attempt to add similar facility to Thirdwire products
without editing Mission files by hand, or struggling with a complex Mission Editor.
So, using it you should be up and flying against a selected opponent within a few
seconds (once you're use to the system anyway!).
As a template for the Missions I used a standard 1v1 fighter encounter so the action
begins very close together (2 km seperation for WWI types, slightly further for faster types).
To use you:
1)Start Dogfight.
2)Select aircraft types, numbers and heights, Pilot training etc.
3)Press the Red WRITE MISSIONbutton.
4)LEAVE Dogfight running.
5)Start the Thirdwire Simulator.
6)Go to the Single Mission page and then Load Mission Menu.
7)Click on the name of the mission that you just created in dogfight(default is "0 Dogfight").
8)When you want to change the mission click on Alt and Tab simultaneously.
9)Select Dogfight, make your changes and then press the red GENERATE button.
10)Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer).
11)ALWAYS RESELECT THE MISSION from the Single Mission-Load Misiion Menu to update the information.
12)Play the mission!
Repeat 8-12 as many times as you want
This sounds a bit long winded but you do soon get used to it.
Installion
-------------
Unzip Dogfight.zip.
Find the folder called Dogfightv2.2 containing:
templates (folder)
df.cfg
df.exe
readme.txt
COPY Dogfightv2.2 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS
i.e Dogfightv2.2 and Objects are at the same level.
OPEN THE Dogfightv2.2 FOLDER AND CREATE A SHORTCUT FROM DF.exe TO YOUR DESKTOP
(or wherever you want to launch if from).
Testing
--------
DogFight has been tested with:
FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms)
SF1 (chiefly SCW)
WOE (Principally Wings Over Russia and Wings Over Africa).
SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in.
I've also tried it with some early Korean War era jets.
Only briefly tried it with more modern types.
The program was written using Microsoft Visual Studio Express 2010 C++ and FLTK.
FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily.
Without it I doubt that I would have had time to write this program.
Thanks
Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR.
I would also like to take this opportunity to thank the many add on creators at Combatace and
the Skunkworks who have given me many hours of great gaming.
I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users.
Welcome WWI buffs! This new series is a compilation covering 15 months of air war in Galicia Front in WWI.
The entire war is divided in mini-campaigns of a month-10 missions. I'm using the brand new Galicia 2 terrain by Stephen1918. You'll have about 15 mini-campaigns and 150 missions per pilot!
The beauty of this approach is that you can follow your fav unit throught the war, or you can simulate unit transfers for your pilot. You can start as a two seater pilot (as most Germans did), and then be "transferred" to a fighter unit.
This mod is intended for FE2, but I think it works fine in FE with a little text edit (change all SPAD7_150 references for SPAD7 ones).
Dogfight for Thirdwire Simulators (Series 1)
Dogfight is a quick mission generator much like Microsofts Quick Combat and
Ubisofts Quick Mission Builder.
This simple little program is an attempt to add similar facility to Thirdwire products
without editing Mission files by hand, or struggling with a complex Mission Editor.
So, using it you should be up and flying against a selected opponent within a few
seconds (once you're use to the system anyway!).
As a template for the Missions I used a standard 1v1 fighter encounter so the action
begins very close together (2 km seperation for WWI types, slightly further for faster types).
To use you:
1)Start Dogfight.
2)Setup mission.
3)Press the Red GENERATE button.
4)LEAVE Dogfight running.
5)Start the Thirdwire Simulator.
6)Go to the Single Mission page and then Load Mission Menu.
7)Click on the name of the mission that you just created in dogfight(default is "0 Dogfight").
8)When you want to change the mission click on Alt and Tab simultaneously.
9)Select Dogfight, make your changes and then press the red GENERATE button.
10)Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer).
11)ALWAYS RESELECT THE MISSION from the Single Mission-Load Misiion Menu to update the information.
12)Play the mission!
Repeat 8-12 as many times as you want
This sounds a bit long winded but you do soon get used to it.
Testing
DogFight has been tested with FE1 extensively (with virtually all the add on aircraft from
CombatAce, the Skunkworks and Peter01 fms), SFP1 (chiefly SCW) and WOE1 (chiefly WOR and WOA).
I've also tried it with some early Korean War era jets (SFP1).
I have only briefly tried it with more modern types (WOE) and though it works I'm not too sure
how useful regular fliers of these types will find it (it's the one period that I never really fly).
I have no access to any Thirdwire Series 2 sims so I really don't know if it will work with them.
The program was written using Microsoft Visual Studio Express 2010 C++ and FLTK.
FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily.
Without it I doubt that I would have had time to write this program.
Thanks
Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR.
I would also like to take this opportunity to thank the many add on creators at Combatace and
the Skunkworks who have given me many hours of great gaming.
I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users.
Gary Ireland
This is ONLY Part 1 of the "Battle of Caporetto" Campaign, Version 1.0, made by quack74
Part2 is a necessary download for it carries ALL the ENEMY (Austrian) aircraft files
This Campaign takes place in Northern Italy in the Fall of 1917. Austria vs Italy.
All info is in the readme files
The Vogesen terrain ( by Gepard ) is needed to run this campaign.
I highly recommend Jan Tuma's visual upgrade pack as well.
I would like to thank ***** and the skunworks A team for many of the WWI models
I would like to thank sinbad for allowing me to repost some of his Hanriot HD-1 Italian skins
I also would like to thank Gepard for the terrain and the help he gave me
And thanks to JanTuma for the beautiful terrain upgrade.
Thanks especially to all those guys that took the time to build all the aircraft and ground objects.
Without them this campaign wouldnt have come to mind. Actually Laton's Austrian and Italian planes triggered it.
They needed a place to fly. So thanks Laton.
Enjoy, quack74
From the Readme and installation notes:
Welcome WWI buffs! This is the first chapter in a series covering the (mostly) complete air war in Western Front in WWI. Next chapters coming in the standard two weeks!
The entire war is divided in mini-campaigns of a month-10 missions. I'm using the two stock maps plus the Vogesen map. This first chapter starts in August 1915, so until end of 1915 you'll have 50 missions per pilot! (and be in mind this is the shortest chapter)
The beauty of this approach is that you can follow your fav unit throught all maps, or you can simulate unit transfers for your pilot. You can start as a two seater pilot (as most Germans did), and then be "transferred" to a fighter unit. You can start as a RNAS pilot, and be in the RAF at the proper time, you can start in Escadrille 124 (the La Fayette escadrille) in French Army and end the war ir a USAS unit......A lot of possibilities.
This mod is intended for FE2, because in 1917 and 1918 you'll need the different Albatros, Strutters, SPADS et al with different engines that FE2 has. FE1 pilots will need to edit the campaigns to fly them, for example changing the name of the planes like AlbatrosD5_180 to AlbatrosD5....Please, don't ask me for a FE1 version. I'm doing 117 campaigns for the entire series and it's a lot of work!!!! Nevertheless, if someone want to make an FE1 version it has my agreement (if it's free for the people, of course).
So, be ready for a downloading fest.
Very important!!!! Read the Readme!!!!
Updated 18/4/08.
Just a quick note to confirm that this mission will work with the expansion pack and
April 08 patch, as long as you have ALL required skins, terrain etc installed.
A Mission For First Eagles.
Bucky's Quick Mission No.5. Rene Fonck: 'Ace Of Aces'. Parts 1 & 2.
Released: 09/05/07... The 89th anniversary of the action depicted in this mission.
============================================================
Introduction:
Ask any student of the first air war to name their top ten WW1 fighter pilots and all the usual
names will crop up, plus maybe, a few lesser knowns. Chances are though, the name Rene
Fonck won't be among them... He's been largely forgotten... Even in his own country.
A true case of criminal neglect IMHO, because Rene Fonck was probably THE greatest fighter
pilot of WW1. The only problem is/was, Fonck knew how good he was and wouldn't let anyone
forget it...He was regarded as a boastful, boorish, braggart, and generally not well liked by
his comrades.
But when you talk the talk, you've got to be able to walk the walk...Fonck could and did!
This mission, which comes in two parts, depicts the events of Thursday, May 9th, 1918. This
was the date that Sous-Lt Rene Fonck of escadrille SPA103, shot down six German aircraft
in a single day...An outstanding feat in itself , but amazingly, he was to repeat it again on
September 26th!
In fact, he brought down two or more enemy planes in one day, an incredible eighteen times
in one year!
His marksmanship was of olympic gold medal standard. He usually expended very little
ammunition when bringing down enemy aircraft. About nine rounds on average.
His official end of war total was 75 confirmed victories, but in his book 'Ace Of Aces', he gave
all the dates for a further 52 unconfirmed victories, which would give him an actual score
of 127.
============================================================
To set the scene:
On May 9th, Fonck didn't even begin flying until 3:45pm because of bad weather, but soon
after crossing the allied lines with his two wingmen, he spotted three enemy two-seaters. He
shot down all three in a fight that lasted just 45 seconds...They all crashed within 400 metres
of each other!
After landing to refuel, he took off again at 5:30pm. It was very cloudy and eventually Fonck
became separated from his two wingmen. He emerged from a dense cloud and immediately
came across another German two-seater and shot that down.
Continuing his patrol, he spotted a flight of four Fokker D.VII's, escorted by five Albatros
D.V's flying slightly above, and ahead of the D.VII's. Weighing up the odds and feeling brave,
Fonck put his SPAD into a dive, positioned himself amongst the nine enemy planes and shot
down the rearmost D.VII.
Alerted by the machine gun noise, the remaining E/A attempted to turn and bring their guns
to bear on Fonck, but this manoeuvre slowed them down, and his momentum allowed him to
pass between them. He then shot down the leader of the patrol and bolted for home, with
seven enemy planes in hot pursuit!
============================================================
Mission guidelines:
As already stated, this mission comes in two parts to more accurately depict the events,
weather and timing of Thursday, May 9th, 1918.
PART 1.
You'll join the action at about 7500 feet, having just crossed the allied lines at 4:15pm. The
weather, which has kept you grounded for most of the day has cleared nicely, Although it's
still quite cloudy.
You're accompanied by your two able wingmen; Lt Fontaine and Cpt Battle. Suddenly, you
spot three specks in the distance...Bosche two-seaters!... Manouevre yourself into a
favourable position and dive into the fray!
Fonck managed to shoot down all three German two-seaters himself...Can you do the same?
Having achieved the mission goal, feel free to press 'ALT+N' to fast forward to your
aerodrome...You can then land, and wait while your ground crew refuel and re-arm your
SPAD...You may want to grab yourself a coffee and a croissant while you wait...
PART 2.
We join the action at 12,500 feet. It's 6:10pm, and you've been in the air for 40 minutes. It's
very cloudy and you've lost your two wingmen, and the light is fading...
You emerge from a dense cloud to find a German reconnaisance plane very close by...Once
you send him down, prepare yourself to dive into the midst of the Fokker D.VII's and
Albatros D.V's!
Fonck shot down two Fokker D.VII's before making a break for home, but do feel free to try
and better him if you think you can!
If you survive, you can navigate your way back to Villers Bretonneaux airfield (or press
ALT+N like I always do!) and land to a rapturous reception from your comrades...Just as
Fonck did.
============================================================
Compromises and game limitations:
1. During the spring and summer of 1918 the German offensive had pushed the allies back
much further than the actual front line depicted in the game. Also, the FE map is very sparsely
populated around the Montdidier area where these combats actually took place. This means
that I've not been able to place the action as accurately on the map as I would've liked.
2. FE won't allow multiple 'named wingmen' in the players flight. This means the game will
recognise only the players plane. consequently, there will be no record of your wingmen's
actions in the 'stats' screen at end of mission. It also means you can't issue orders via the
'tab' button.
The good news is; this doesn't stop your wingmen from participating in the action, although
for this mission you won't want any help anyway!
3. In Fonck's second patrol, about 45 minutes passed between him shooting down the
two-seater and the dogfight with the flight of German fighters...Here, I've condensed the
action to save you flying around aimlessly for the best part of an hour.
4. Again, in the second patrol, Fonck was able to dive into the German fighter formation
undetected before causing havoc...As far as I can tell, the AI in First Eagles is 'all seeing'...
This makes it impossible (I think!) to sneak up on 'em! You'll just have to take your chances
mixing it with 'em I'm afraid!
============================================================
Mission requirements:
To fly this mission as intended, you'll need:
Flanders terrain.
By Edward.
To be found in the Combat Ace, Downloads, 'Maps/Terrains' section.
Rene Fonck SPAD XIII skin.
By HerGr.
To be found in the Combat Ace, Downloads, 'WW1 Aircraft Skins' section
Many thanks to all the above artists for their most excellent contributions to this great game.
For maximum realism, the mission should be played with all gameplay settings set to 'Hard'.
============================================================
Installation instructions:
Install the mission by unzipping the downloaded file to the following path:
C:/Program Files/Thirdwire/WW1/Missions
Alternatively, you can drag and drop the unzipped MSN file directly into your 'Missions' folder.
============================================================
I hope you enjoy flying this mission and find it both challenging and enjoyable enough to play
it more than once...I've tried to make it as historically accurate and authentic as the game
will allow.
Feel free to change any of the parameters as you wish.
I would welcome any suggestions or general feedback, good, bad or indifferent, via any one
of the FE forums.
Bon chance!
Bucky.
9/5/07
********* The Battle of Caporetto **********
*Version 2.0*
By quack74
November 2010
This download contains a new campaign data.ini and Config.ini for the "Battle of Caporetto" campaign made by quack74.
The upgrade to 2.0 contains German air units that participated in the great battle. Along with a few aces.
Most of the markings are not historically accurate due to lack of detailed information and photographs. The names of the aces are accurate. All the units that I have included are accurate.
**You MUST have "The Battle of Caporetto" Version 1.0 (the original download, part1 and part2) for this to work properly**
These German units were sent to reinforce the Austrian campaign against the Italians soon after the collapse of the Eastern (Russian) Front. These units would start to appear in September of 1917 and last till the end of February 1918.
Jagdstaffeln (fighters):
Jasta 1 - Albatros D.V
Jasta 31 - Albatros D.III
Jasta 39 - Albatros D.IIIOAW
FeldFleigerAbteilung (ground attack):
FFA.2
FFA.14 - All DFWC5
FFA.17 -
FFA.39
Kampfgeschwader 4 units (bombers):
Kagohl 19
Kagohl 20 - All AEG G.IV
Kagohl 21
Also included are one more French air unit and one more Italian air unit.
French: Escadrille N392 (N24bis) standard markings
Italian: Squadriglia 79a (N27) Camouflage pattern with four known aces, including one ace skin.
Enjoy everyone, quack74
A mission for First Eagles + Expansion Pack 1 + either; Nov 08 patch or Peter01 FM's pack
without patch.
Bucky's Quick Mission No.9: 'Voss vs 56'.
Released 23/9/08. The 91st anniversary of the action depicted in this mission.
============================================================
Introduction:
This Mission is a re-enactment of an actual aerial combat that took place at about 6:30pm,
on Sunday, 23rd September, 1917, in the skies above Poelcapelle and Westroosebeke,
about 7-8 miles NE of Ypres, in Belgium.
The action involved seven SE5a's of 56 Sqn, the RFC's premier fighter unit, and Lt. Werner
Voss, a 48 victory ace and a holder of the coveted Ordre Pour Le Merite (Blue Max).
This epic encounter, arguably the most famous dogfight in history, has been the subject of
much speculation and controversy for ninety odd years now, and shows no signs of abating
any time soon. This is evidenced by the fact that even though the combat reports of all the
allied pilots involved (and other aircrew that witnessed it) still exist, there are some
historians and enthusiasts that think Voss had run out of fuel and/or ammunition, and even
that he was trying to surrender(!) before he was killed.
Whatever the truth of the matter, the allied pilots combat reports are all of the opinion that
the Fokker Triplane's excellent climb capability would have allowed Voss to withdraw from
the combat at any time with relative ease. Yet he chose to fight to the end... Maybe he just
had a little too much confidence in his own ability?
Werner Voss' life story in general, and his final combat in particular, make very interesting
reading. I highly recommend the book 'September Evening', by Barry Diggens' to anyone
who would like to read further on the subject. Apart from containing a detailed blow by blow
account of the combat, it also includes the complete combat reports of all the allied pilots
involved.
============================================================
To set the scene:
At this time Voss was Staffelfuhrer of Jasta 10, based at Heule, near Courtrai. He had
achieved his 48th victory that morning (23rd Sept) by shooting down a DH4. It was his first
day back on the front line since going on leave on 11th of September. Probably eager to
rack up his victory tally, he fatefully decided to fly one last patrol...
Voss took off at approximately 17:05, in the pre-production Fokker Triplane, serial No.
FI. 103/17 which he had been using since late August, and in which he had achieved his last
10 victories. At about the same time, thirty or so miles away at Estree Blanche, 56 Sqn
were leaving the ground for their final patrol of the day.
At 18:25, Voss encountered two SE's of 60 Sqn. The ensuing combat which lasted all of two
minutes, ended with both British fighters disengaging after being severely damaged.
Unfortunately for Voss, The flight of SE5a's from 56 Sqn, led by Cpt. James McCudden VC,
had witnessed the brief furball and were not slow in coming to the aid of their two stricken
comrades...
The infamous ten minute dogfight that followed is excellently summed up in this excerpt
from James McCudden's book; 'Flying Fury':
"The German pilot (Voss) saw us and turned in a most disconcertingly quick manner, not a
climbing nor Immelmann turn, but a sort of flat half spin. By now the German triplane was
in the middle of our formation, and its handling was wonderful to behold. The pilot seemed
to be firing at all of us simultaneously, and although I got behind him a second time, I
could hardly stay there for a second. His movements were so quick and uncertain that none
of us could hold him in sight at all for any decisive time."
Inevitably though, odds of seven to one were too great, even for a pilot of Voss' prowess.
And especially considering the high calibre fighter pilots he was up against. It was 2/Lt.
Arthur Rhys-Davids who eventually got Voss in his sights long enough to deliver the coup
de grace. Voss fell to earth just inside the British lines, NW of Frezenberg, at a place called
Plum Farm. He was 20 years old.
In homage to Voss, McCudden stated in his book:
"I shall never forget my admiration for that German pilot, who single-handed fought seven
of us for ten minutes, and also put some bullets through all of our machines. His flying was
wonderful, his courage magnificent, and in my opinion he is the bravest German airman
whom it has been my privilege to see fight."
High praise indeed.
The battle hardened 56 Sqn pilots that Voss faced that evening were all aces except for
Cronyn. Indeed, by the end of the war they had amassed 172 victories between them.
They are listed below with their total end of war victory numbers, the serial number, and
identification letter of the SE5a they were actually flying on 23rd Sept 1917.
Cpt. J.B. McCudden. (58) flew B4863 marked 'G'
Cpt. G.H. Bowman. (32) flew B2 marked 'M'
Lt. R.T.C. Hoidge. (27) flew B506 marked 'N'?
2/Lt. A.P.F. Rhys-Davids. (22) flew B525 marked 'I'
Lt. R.S. Maybery. (21) flew B1 marked 'K'
Lt. K.K. Muspratt. (8) flew A8944 marked 'H'
Lt. V.P. Cronyn. (4) flew A4563 marked 'L'
============================================================
Mission guidlines:
WARNING!
It has to be said that it's almost impossible to survive this mission, (well, for me anyway!)
and for that reason I hesitated to upload it at all. But with the 91st anniversary of Voss'
demise approaching, I decided to go for it.
I created it using the latest 'Peter01 FM's pack', 'Very Hard AircraftObject.ini', and
'70% GunData.ini files'. Consequently, I haven't lasted more than a minute during the
mission testing! I'm no great flyer though, so with a bit more ability, or without those
mods?...
When the mission begins, you'll be flying at approximately 6,500ft. We'll assume that the
encounter with the two 60 Sqn SE's has just ended, and the 56 Sqn flight is winging its way
towards you...Utilise your height advantage, and don't fly straight and level for more than a
few seconds!
The 56 Sqn pilots were all amazed at Voss' aerobatics...You'll have to be equally agile to
have even the slightest glimmer of a chance!
============================================================
Compromises and game limitations:
I had a go at including the legendary 'red nose Albatros' that featured briefly in the furball
that fateful evening. However, it only distracted the SE's from giving you (Voss) their full
attention. And seeing as it only played a very small part in the combat, I decided not to
use it.
The 56 Sqn SE5a identification letters used are all correct for the pilots involved in the
combat (See above for pilot/ID list). However, on 23/9/17, 56 Sqn were still using a dumbell
marking on the rear fuselage. This was changed to the more familiar white rear fuselage
band on 25/9/17.
The actual combat between Voss and 56 Sqn commenced at about 6:30pm, but I've had to
set the mission time at 5:30, otherwise you'd be flying in the dark.
I've also used a bit of artistic license regarding height advantage and the order of events,
but essentially it's you (Voss) against seven enemy planes, just as it was for him.
============================================================
Mission requirements:
To fly this mission as intended, you'll need the following mods and skins:
Flanders terrain.
By Edward.
To be found in the Combat Ace, Downloads, 'Maps/Terrains' section.
Werner Voss skin for the Expansion Pack Fokker Dr.I.
By Gumpy.
To be found in the Combat Ace, Downloads, 'WWI Aircraft Skins' section.
SE5a 56 Sqn, RFC, 1917 Squadron Markings.
Two versions by dhasdell.
To be found in the Combat Ace, Downloads, 'WWI Aircraft Skins' section.
Make sure to use the 'letters' version.
Many thanks to all the above artists for their most excellent contributions to this great game.
Although not essential, for extra realism and immersion I would recommend the following
mods, available from the Combat Ace, Downloads site:
'Thicker, Fuller Clouds'.
By ShrikeHawk.
Found in: 'Maps/Terrains'. 'Environmental Mods'.
Excellent mod that greatly improves the "cotton wool ball" clouds effect.
'FE Sounds'.
By yours truly.
Found in: 'Sound Mods'.
For maximum realism I would also recommend that this mission be played with all gameplay
settings set to 'Hard'.
============================================================
Installation instructions:
Install the mission by unzipping the downloaded file to the following path:
C:/Program Files/Thirdwire/WW1/Missions
Alternatively, you can drag and drop the unzipped MSN file directly into your 'Missions' folder.
============================================================
I hope you enjoy flying this mission and find it both challenging and enjoyable enough to play
it more than once. I've tried to make it as historically accurate and authentic as the game
will allow.
Feel free to change any of the parameters as you wish.
I would welcome any suggestions or general feedback, good, bad or indifferent, via any one
of the FE forums.
Viel Glueck!
Bucky. 23/9/08.
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References used in creating this mission:
'September Evening'... B. Diggens.
'Werner Voss'... D. Hylands.
'Flying Fury: Five Years In The Royal Flying Corps'... J. McCudden VC.
'High In The Empty Blue'...A. Revell.
'Under The Guns Of The German Aces'... N. Franks & H. Giblin.
'Who Downed The Aces In WWI'... N. Franks.
'Above The Lines'... N. Franks. F.W. Bailey & R. Guest.
'Above The Trenches'...C. Shores. N. Franks. R. Guest.
'The Jasta War Chronology'... N. Franks. F. Bailey & R. Duiven.
'The Sky Their Battlefield'... T. Henshaw.
'Royal Flying Corps Communiques 1917-18'... C. Bowyer.
'The Fokker Triplane'... A. Imrie.
'Fokker Dr.I Triplane: A WWI Legend'... P. Leaman.
'Fokker Dr.I Aces Of WWI'... N. Franks & G. VanWyngarden.
'British Aviation Squadron Markings Of WWI'... L.A. Rogers.
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Fighting on the Eastern Front in World War I was much different from the fighting in the west. The Eastern Front was much longer, troops were spread out more, and there were fewer roads and villages than in northern France and Belgium. The front moved back and forth more quickly and more often in Eastern Europe.
In the air, recon, artillery spotting, and ground attack missions were the most common. There weren't as many dogfights, and squadrons rarely went hunting for enemy planes.
The purpose of my campaigns is to capture a sense of the war on the Eastern Front. I am not trying to re-enact any particular battles. I'm just trying to create the correct mix of planes and missions to approximate the way the war was fought.
This download consists of three campaigns in the Austro-Hungarian province of Galicia, near the Russian Ukraine.
1915, takes place in the late spring and roughly corresponds to the German/Austrian Gorlice-Tarnow Offensive in which the Central Powers took back the land they had lost at the start of the war. (Austria on the offensive.)
1916, takes place in the summer and roughly corresponds to the Russian Brusilov Offensive in which Russian forces took back a lot of what they had lost in 1915. (Russia on the offensive.)
1917, takes place in the fall, after the Kerensky offensive and before the October Revolution and represents the closing months of the war in the east.
Notes:
Everything in these campaigns is available at the CombatAce site.
Installation instructions are in a separate file. Please read the notes for special information about some of the planes.
Credits:
Many people have made this project possible. Some of them worked directly with me, and others have made things which found their way into this campaign. In particular, I wish to thank:
ojcar for his continued support, for making all the FMs for all my planes, and for providing the inspiration for this project.
sinbad, who made some planes and several skins for the Russian planes and who beta-tested the whole thing.
quack74, for making skins, providing resource materials, and for beta testing the campaigns.
whiteknight06604, for making skins and providing resource materials for the Eastern Front.
Monty CZ and EmlD, for letting me make skins and mods for their planes.
Laton, Bortdafarm, p10ppy, christian59, and geo for their planes and ground objects.
von Deutschmark, gumpy, Saltfiskur, and gambit168 for their skins.
Peter01 for his FMs.
And thanks to everyone at Combat Ace for their support, suggestions, and inspiration.
Changes in Version 2:
I have corrected the way Squadrons are named and eliminated duplicates so all aircraft should display correctly in the menu screen.
I have replaced some planes and included new planes, skins, and ground objects.
I have adjusted all the Strategic Nodes to get ground units positioned correctly. There should be no more AA guns or troops inside buildings anymore.
I have made changes to the mission parameters for many of the planes.
I have made new start screens for the campaigns which display while the campaign is loading.
THIS IS FOR FE PRE EXPANSION PACK! THIS MAY NOT WORK WELL AFTER THE EXP PACK IS INSTALLED. I HAVE NOT TESTED IT YET..
Firecage Plane Fest 4.0
1st off …. Tip of the Hat to all the plane makers… thank you for the time and effort your putting in so I can have fun
This campaign has about 60 airplanes in it now. (see note above)
I do all the testing on hard FM and all settings to hard. So if things don’t seem even in normal mode that’s why.
All of the plane sets have been done to make room for the newest planes that the mod people have available.
I have moved the start dates back to October 5th 1915 to make more room for so many early planes and still have time to enjoy and learn each one well.
I have redone all the upgrade plane dates so the planes match up as closely as I can. As normal I try and balance what is available. I do my best with what I have.
Bomber squads available for the RAF and Germans. (flyable)
Fixed a few text entries to docs that were showing wrong versions in game.
Please read the installation and Plane Fest Doc for more info.
This is a small set of four missions for FIRST EAGLES featuring ground attack, and demonstrating the use of Static Aircraft to populate allied and enemy aerodromes.
Instructions for creating the static aircraft, and Mission Notes are included.
Missions by IndioBlack
Static aircraft design by Paul Taylor
This is the second chapter of the series, covering 1916 ops. About 120 missions per pilot.
You can fly as a Belgian pilot too.
You'll need to have Armchair aces 1915 installed
This is the third chapter of Armchair Aces, covering air ops in Western Front, 1917. About 120 missions per pilot. You can fly as Australian as well now!
You must have install Armchair Aces 1915 and 1916 before this!
Acting on Ojcar's invitation and personal encouragement, I have modified his Armchair Aces 1915 1.1 for use with FE1.
Installation is the same as his original readme, but I have included my own readme explaining how the mod was achieved.
I have almost completed the 1916.1 version and have started looking over the 1917 version.
As mentioned in my readme, I will provide the stock FE2 aircraft variants not already included with FE1, i.e. the Alb DIII and DV5 variants etc that are required for 1917 and 1918. Sinbad has kindly given permission to modify his Strutters for 1916 1.1.
I have not had any problems with this modification and have been enjoying the campaigns immensely.
Thanks again to Ojcar. And special thanks to Canadair for his Unicode->Ansi batch converter and to Sinbad.
Cheers and Happy Landings
Grinseed
Ojcar's Armchair Aces 1916 1.2 for FE1
The second in Ojcar's Armchair Aces Series modified for use with First Eagles 1.
Instalation is straightforward with only one difference in the preparation of the Strutters. Read both readmes to learn how to add three new aircraft to your hangar collection. You will need the practice for the forthcoming 1917 version.
Reverential hat tip to TK. Gratitude to Canadair for the batch file converter (see readme). Many thanks to Sinbad for permission to use and modify his Strutters. Salute to Ojcar for a great series.
Any problems, contact me via the forum. This download wont harm your computer, but it just might devour all your free time as you fly and die in 1916.
Cheers and Happy Landings
Grinseed
21 April 2012 I have uploaded the correct FE1 version to replace the FE2 version originally uploaded in error.
Version 1.3 Corrects airfield names to allow enlistment as Belgian pilot as per Ojcar's edit of orginal version.
The third in Ojcar's great Armchair Aces series.
Included are four new variants of the Albatros D series fighters as found in the FE2 stock aircraft.
You will need Armchair Aces 1915 1.1 and 1916 1.2 already loaded.
Read the readmes.
Cheers and Happy Landings
Grinseed
Version 1.2 Corrections to airfield names to allow enlistment as Belgian pilot as per Ojcar's edit to the original.
The last chapter in the series. This one finishes the war. Thank you all the modders an community!
This is the FE1 version of Ojcar's last instalment of his great Armchair Aces series.
I add my thanks to all those Ojcar has named as contributors in his readme, to Canadair for his batch converter and to Ojcar himself for his work and dedication in providing such a detailed and comprehensive WW1 campaign for First Eagles.
Nothing complicated about this download which only involved a straightforward conversion of all the ini files from Unicode to Ansi, but read the readmes, both mine and Ojcar's.
In future, I will do my best to maintain FE1 versions of any FE2 updates from Ojcar.
Cheers Grinseed
This is Part2 of the "Battle of Caporetto" campaign, Version 1.0, done by quack74
Part2 contains all the ENEMY (Austrian and German) aircraft files. Except for the Decal folders. They are all in Part1 download.
These files could not be included with Part1 only because of size.
After dowloading both Part1 and Part2 you should merge the two together to keep it all organized before installing. It could be confusing if you dont. Just copy all the aircraft files in the /Objects/ Aircraft/ folder from Part2 and paste them into the / Objects/ Aircraft/ folder in Part1. It's that easy.
Enjoy, quack74
Armchair Aces Redux by Ojcar
Welcome WWI buffs! This is a mammoth compilation of a series covering the (mostly) complete air war in Western Front in WWI.
The entire war is divided in mini-campaigns of a month-10 missions. I'm using the two stock maps plus the Vogesen map. You'll have about 39 mini-campaigns and 390 missions per pilot!
New in this compilation:
- In 1.5:
-Roland D.II
-Roland D.IIa
-SPAD 11
-SPAD 16
-Fixed some typhos in campaign files
Welcome to a very different WWI campaign experience! This is a semi-fictional Floatplane campaign.
This campaign start in November 1917, in North Sea. A very interesting month, because in October the German High Seas Fleet, operating in the Baltic, assisted in capturing the islands of Oesel, Dagö and Moon (Google for Operation Albion, please). Also, in November 1917 was the Second Battle of Heligoland Bight (Google for it, please).
At the same time Germans kept on sending out their submarines and merchant raiders, Entente forces continued trying to blockade shipments to the German ports. From time to time, German Fleet units ventured out to shell the British coast in an attempt to lure British ships into a trap. And, of course, fishing ships and coastal merchants continue to operate along the German coasts. The German High Seas Fleet remains in the Baltic Sea, and Zeppelins are a menace too...As I said, very interesting times!
This campaign depicts the use of Seaplane Tenders in both sides, trying to spot the enemy ships, hunting down the Zeppelins and attacking enemy ships, submarines, and of course planes.
Thank you to Stephen1918 for all the wonderful planes, ships, airships and the wonderful terrain......And of course all the texts revision and betatesting! Stephen, you rock!
Ok a set of mission set for use with our winter terrain packs. Time and conditions already set for you ....
They are mostly 12 v 12 missioon and soem have more bombers included as well. No small dogfights in my house
Install to the missions folder and enjoy....
Welcome WWI buffs! This is a new series of campaings, covering the air war over Palestine Front in WWI
The entire war is divided in mini-campaigns of a month-10 missions. I'm using the fantastic Palestine map. You'll have about 20 mini-campaigns and 200 missions per pilot!
You'll fly as British, Australian, German or Ottoman pilot.
This series is made for FE2, but you also have a FE1 version.