- SF/WO* Aircraft Skins
- SF/WO* Add-On Aircraft
- SF/WO* Add-On Cockpits
- SF/WO* Weapons Mods/Skins
- SF/WO* Sound Mods
- SF/WO* Object Mods
- SF/WO* Add-On Ships
- SF/WO* Missions/Campaigns
- SF/WO* Maps/Terrain Mods
- SF/WO* Hanger/Menu/Loadout
- SF/WO* Utilities/Editors
- SF/WO* Joystick Config Files
- SF/WO* Patches
- SF1 DAT Mods
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Brewster B-339 Buffalo, ML-KNIL
By Wrench
Brewster B-339 Buffalo, ML-KNIL, Pak For SF/WoV/WoE PTO Installs 1/8/09
This will allow you to re-create the Brewster B-339 as used the Dutch Army Air Force in the Netherlands East Indies, at the beginning of World War 2.
This is an INCOMPLETE mod, as it only contains the inis and skins and some other small parts needed to create a nationalized version of the Dev A-Team F2A (USN). The aircraft's LOD and cockpit folders are =NOT= included -- you will need to copy them over from the F2A to complete this mod.
2 new skins, from new templates I created (based off the originals by Gramps) are included. One is a more-or-less 'standard' RAF style coloring, with the Orange roundel (trindel??), and the other is more NEI-ish; done up in "Old Leaf", "Young Leaf" uppers and natural metal unders, with the Dutch flag roundel (rectangudel???).
Full instrucions in the enclosed read me - so READ it!!
*while designed for 06 level SF/Wo*, it is usalbe in 08 level SF/Wo*, and in SF2. However, the FM WILL need rebuilding for SF2. Fly Accordingly!!*
55 downloads
0 comments
Submitted
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Ki-61 Tony Family, Skin & Ini Pak
By Wrench
Kawasaki Ki-61 "Tony", Skin and Ini Paks, For SF/WoV/WoE PTO Installs
Thi package contains a reskin and cockpit/cockpit ini modification of the Dev A-Team's Ki-61 "Tony" .
You MUST have the Dev A-Team's Ki-61 Tony, and it's suggested also Christian59's "Tony Family Package" before installing this mod, as without it, this does you no good!! Having the DATs Hurricane 1 would be a good idea too, as the new cockpit ini will need it!
This package several skins for various Ki-61 marks, but no lods or cockpit are included. You WILL need the DATs Ki-61, and Christian59s "Tony Family Package" to apply this to.
SKins/decals supplied are for:
19 Sentai (screenie shown)
37 Sentai
105 Sentai (all 3 Chutai)
each is contained in a seperate zip, so you'll have some extracting to do. Each set contains it's own readme, so you'd be advised to read it.
Note: while desgined for SF/Wo* at the 06 level, it should be usable in 08 levels and SF2. Be advised, however of many FM issues that will need resolving. An experimental SF2 FM for one of these (disremember which) can be found in the SF2 PropHeads Forum, in this thread:
http://combatace.com/topic/70595-tony-data-ini-for-testing/
have fun!
73 downloads
0 comments
Submitted
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F2A-3 Buffalo, Update Pak
By Wrench
F2A-3 Buffalo, Skin and Ini Update Pak For SF/Wo*/SF2 PTO Installs
This is a semi-complete package for the Dev A-Team F2A Buffalo, in USN and USMC service at the beginning of World War 2.
It is semi-complete due to DAT rules, the aircraft lod is NOT included. So, you'll need the F2A-R2.LOD to compete this package. Everything else IS included.
3 skin/decal set are included; and there's 3 individual readmes, as I've combined all the earlier seperate downloads from my now-closed site, into one. I'd reccomend reading them all, if only for the historical reference
VF-2 "Flying Chiefs", USS Lexington, December 1941
VMF-212, MCAS Ewa, Territory of Hawaii, circa January 1942
VMF-221, Midway Island, June 1942 (yes, them). This skin is 100% historically accurate, with BuNum matched to Modex numbers for the aircraft assigned during the Battle of Midway. (shown in screenshot)
Canopy works via manual animation key, the standard Shift/0
Also included is the engine sound, and a pilot figure. NOTE: the pilot figure is set for 06 level, so you drop him into the root of the /Objects/Aircaft folder.
For SF2 usage, you'll get a new folder for him in the /Pilots sub-folder. In essence, you've got him twice!
Once unzipped, all you need to is drop the LOD into the /F2A folder,and off you go. I'd also advise reading each of the enclosed readmes.
*Note: while still designed with 06 SF/Wo* in mind, it should also be usable in 08 Level SF/Wo*. If used in 08s & SF2, be advised a completly new FM will be necessary. Also, cockpit repositioning will be needed for SF2. Post all questions & problems in the SF2 PropHead Forum. I'll get them worked out (excepting FMs and LOD issues)!*
66 downloads
0 comments
Submitted
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Royal Danish Air Force Skin
By ignacioc91
This is a generic Royal Danish Air Force skin for the F-16C Blk 30. Thanks Gepard for letting me base this skin on your Olsenbanden skin!!!!
Just decompress and drag the RDAF folder to your F-16C BLK 30 folder. Question or problems, just PM!!
I hope you like it!!
Regards,
Ignacioc91
59 downloads
0 comments
Submitted
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Ejercito del Aire Español, AT-6D TEXAN Skin
By Ariell
README.
Skin for AT-6D Texan Spanish Air Army with Decals.
Put this folder in the appropriate place and enjoy.
\ Objects \ Aircraft \ AT-6D Texan. No problems UVMAP
Feel free to modify to your liking this painting, as long as I give the appropriate credit. Because I do.
Suitable for SFP1 and SFP2 in their respective folders.
Good flight. Ariell
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Skin para AT-6D Texan Ejercito del Aire Español con Decals.
Ponga esta carpeta en el lugar correspondiente y a disfrutar.
\Objects\Aircraft\AT-6D Texan. Sin problemas de UVMAP
Sientase en la libertad de modificar a su gusto esta pintura, siempre y cuando me dé el correspondiente credito.
Ya que yo lo hago.
Apta para sfp1 y sfp2 en sus correspondientes carpetas.
Buen vuelo. Ariell
66 downloads
0 comments
Submitted
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Grumman TBF/TBM Avenger & FAA Tarpon Update/Upgrade Pak (DAT)
By Wrench
Grumman TBF/TBM Avenger & FAA Tarpon Update/Upgrade Pak
-For the Dev A-Teams Avenger/Tarpons-
For SF2, Any and All (full 4/5 Merged Prefered)
*Note: may also for in 1stGen SF/Wo* WW2 Installs. This has NOT been tested!*
*Note Deux: You =MUST= have the DATs original Avengers to apply this pak to!! If you do not or cannot access those downloads, -DO NOT DOWNLOAD THIS MOD- as you'll be unable to use it!!!
This pack is a complitation of several other mod packs I've released for the Avenger ... it replaces any and all previous versions.
Some relatively minor tweeks for the Dev A-Team Avenger/Tarpon WW2 carrier based torpedo bomber.
Ini tweeks add my corrected lighting, switch the canopy and wingfold to manual animation keys (wings: shift/9 canopy: Shift/0 -the Usual Suspects). Those equipped with ASV or Yagi radars get a new avionics ini for the surface-search radar. Most other things remain pretty
unchanged.
All decal inis have been corrected for the proper pathways, and decal randomization is set to TRUE.
New textureset & decal inis are included for those skins originally created by Gramps, as are a couple of new skin bmps that add the 'visible internal bulkheads' when the wings are folded.
The new SF2NA carrier statements HAVE been added, but until we get all the terrains have been upgraded with the new/correct/proper water bmps, it may be a moot point. However, in campaigns when carrier-based, they should work fine.
New Userlist.inis have also been created & supplied. It may not contain all users, as it's basiclly designed for USN/USMC usage. RNZAF can be added easily; if there's a skin for them!
To soften that blow, I've done up a new skin for the TBM-3; VT-82 from USS Bennington in G system markings.
To make things easier (and to pad the download), I've included ALL the skin and decal sets previously seen in the 1stGen downloads, or on my recently closed site that I've done. The readme for that is pak is included, just for historical purpses, as it has some "What If' background.
As always, fairly easy to follow, yet detailed install instructions are included. Please read them! As well as the usual "Notes" section.
Good Hunting!
wrench
kevin stein
224 downloads
0 comments
Updated
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ALA 11, Esc.111 and Esc.112 Ejercito del Aire
By Ariell
New paint for Dassault Mirage IIIE.
ALA 11, Esc.111 and Esc.112 with Decals.
Put this folder in the appropriate place and enjoy.
Objects\Aircraft\MirageIIIE
The Mirage IIIE was the weapon system used by Spain from 1971 to 1992.
This two Skins represents the 112 Squadron and the 111 Squadron of the 11 WING based in Manises.
With their serial numbers.
Feel free to modify to your liking this painting, as long as I give
the corresponding credit. Because I do.
Good flight.Ariell
+--------------------------------------------------------+
Nueva pintura para Dassault Mirage IIIE.
Ejercito del aire ALA 11, Esc.111 and Esc.112. Con decals.
Ponga esta carpeta en el lugar correspondiente y a disfrutar.
Objects\Aircraft\MirageIIIE
El Mirage IIIE fue el sistema de armas utilizado por España, desde 1971 hasta 1992.
Estas dos Skins representan al Escuadron 111 y Escuadron 112 del Ala 11 con base en Manises.
Con sus numeros de serie
Sientase en la libertad de modificar a su gusto esta pintura, siempre y cuando me dé
el correspondiente credito. Ya que yo lo hago.
Buen vuelo. Ariell
101 downloads
0 comments
Submitted
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Alouette V1
By frtn
This is a beta version, there is not much introduction
Used SA341B cockpit
The main work is completed by myself
May be on some unknown problem
Have Fun!
278 downloads
0 comments
Updated
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Texan Argentine Navy Skins Pack
By Ariell
README.Leeme
New paint AT6D-Texan or SNJ-5 . Argentine Navy (Armada Argentina)
Pack of 8 historicals skins for AT6D-Texan or SNJ5-C.
All with paint schemes and real serial numbers. With decals.
This is my humble tribute to a plane that was used in many countries as coach
basic drivers, the Argentina Navy use it for many tasks, training pilots
shipyards in the country for over 30 years.
The skins in this pack are:
Esc.Aeronaval the 1st Fighter and Attack (EA41), 1st EACA 49-58s (years 1949-1958)
Esc.Aeronaval the 2nd Fighter and Attack (EA32), 2nd EACA 49-51s (years 1949-1951)
Esc.Aeronaval the 2nd Fighter and Attack (EA32), 2nd EACA 51-58s (years 1951-1958)
Esc. the 3rd Naval Air Attack, 3rd EAA 59-68s (years 1959-1968)
Esc. the 2nd Navy General Purpose, EAPG 58-64s (years 1958-1964)
Esc. the 2nd Navy General Purpose, EAPG 64-67s (years 1964-1967)
Naval Aviation School (EAN), EAN 40-50s (years 1940-1950)
Naval Aviation School (EAN), EAN 60-70s (years 1960-1971)
Put this folders in the appropriate place and enjoy.
\Objects\Aircraft\ AT-6D, or SNJ-5
Feel free to amend its like this painting, as long as I give
the corresponding credit. Because I do
Good flight.Ariell
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Nueva pintura para AT6D-Texan o para SNJ-5.Armada Argentina
Pack de 8 skins historicos para AT6-Texan o para SNJ5-C.
Todos con esquemas de pintura y números de seriales reales. Con decals.
Este es mi sencillo homenaje para un avión que se uso en muchos paises como entrenador
básico de pilotos, la Armada Argentina lo uso para muchas tareas, formando pilotos
navales en el país por mas de 30 años.
Las pieles de este pack son las siguientes:
1ra Esc.Aeronaval de Caza y Ataque (EA41), 1ra EACA 49-58s, (años 1949-1958)
2da Esc.Aeronaval de Caza y Ataque (EA32), 2da EACA 49-51s, (años 1949-1951)
2da Esc.Aeronaval de Caza y Ataque (EA32), 2da EACA 51-58s, (años 1951-1958)
3ra Esc. Aeronaval de Ataque, 3ra EAA 59-68s, (años 1959-1968)
2Esc. Aeronaval de Propósitos Generales, EAPG 58-64s,(años 1958-1964)
2Esc. Aeronaval de Propósitos Generales, EAPG 64-67s (años 1964-1967)
Escuela. de Aviacion Naval (EAN), EAN 40-50s,(años 1940-1950)
Escuela. de Aviacion Naval (EAN), EAN 60-70s, (años 1960-1971)
Ponga estas carpetas en el lugar correspondiente y a disfrutar.
\Objects\Aircraft\ AT-6D, o SNJ-5
Sientase en la libertad de modificara su gusto estas pinturas, siempre y cuando me dé
el correspondiente credito. Ya que yo lo hago.
Buen vuelo. Ariell
65 downloads
0 comments
Updated
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Breguet 693 - France 1940
By LloydNB
GBA I/51 France 1940
Breguet BR-693 (13 aircraft)
The Breguet 693 was a light bomber that usually carried 8 50kg bombs.
When they were delivered, the Breguets were popular with their crews, although the unreliable engines in the Br-691 caused headaches. Only in March 1940 were the first combat-worthy Br-693s delivered, and there were now five squadrons to equip: GBA I/51, GBA II/51, GBA I/54, GBA II/54, and GBA II/35, with a theoretical complement of 13 aircraft each.
It showed promise in its role and all Breguet variants (691,693 and 695) flew 500 sorties against the German invasion. 79 Br-693s were lost in action.
It seems most Br-693s went into service without underwing codes. While there are plenty of pictures of this aircraft in Vichy colours, it didn't serve outside metropolitan France and didn't see combat after the Armistice.
Amended DATA and LOADOUT files are included.
71 downloads
0 comments
Updated
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Potez 633 - France 1940
By LloydNB
GBA I/51 France 1940
Potez 633 B2 (5 aircraft)
In 1938 France ordered 449 Potez 633s but in May that year it was decided that all light bombers must have a crew of 3, so the aircraft was developed for export only. A bomb-bay filled the space between the plot and gunner in which the bombs were hung vertically.
35 aircraft (4 from a Chinese order, 20 from a Romanian order and 11 from a Greek order) were allocated to various squadrons in 1939-40 to fill gaps and to help transition pilots into the Breguet 693. These aircraft have "C", "G" and "R" in their serial numbers.
There were 20 aircraft in combat units (GBA I/51, II/51, I/54 and II/54) when the Germans invaded on 10 May 1940. GBA II/35 received the Potez 633 later that month. Only Potez 633s of II/51 saw combat, losing 5 aircraft.
A further aircraft, destined for China, got as far as French Indochina before being requisitioned into the Vichy Air Force for the defence of the colony.
Amended DATA and LOADOUT files are included.
77 downloads
0 comments
Updated
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1962 the germans at Red Thunder
By Gepard
This campaign is made for a tutorial with the title:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
What i must do to to bring a new Air Force in a stock campaign?
===========================================
Lets say i want to mod the WOE stock campaign Red Thunder 1962 and want to include the westgerman and the east german airforces.
First we need the files
woeCamp1.ini
and
WOECAMP1_DATA.ini
both files you find in the folder Campaigns/woeCamp1
if not, then you must extract them with an extraction tool like SFP1E extractor
Make following steps:
1.) open files woeCamp1.ini with windows notepad editor
2.) look for the lines
[CampaignData]
CampaignName=1962
DataFile=1962_data.ini
CampaignMap=GermanyCE
Service001=USAF
Service002=RAF
Service003=France
3.) add now
Service004=EGermany
Service005=WGermany
4.) save the file.
Now we have included the Luftwaffe and the LSK/LV as new airforces which can deploy units in the campaign.
Our next step is to bring 2 east german and 3 west german units in the campaign. The east germans we place at Holzdorf AB and Peenemünde while the west germans we place at Wittmundhafen, Neuburg and Büchel.
5.) open file WOECAMP1_DATA.ini with notepad editor
scroll to the last airunit entry which is
[AirUnit078]
AircraftType=IL-28
UnitName=305 BFAP
ForceID=2
Nation=SOVIET
StartDate=11/15/1962
DefaultTexture=SovietSilver1
BaseArea=Parchim Airbase
......................
6.) after this entry we will place the 2 east german units
// ----------------------------------LSK
[AirUnit079]
AircraftType=MiG-17F
UnitName=JG-8
ForceID=2
Nation=EGermany
DefaultTexture=SovietSilver1
BaseArea=Holzdorf Airbase
BaseMoveChance=10
RandomChance=100
MaxAircraft=16
StartAircraft=16
MaxPilots=16
StartPilots=16
Experience=50
Morale=80
Supply=50
MissionChance[sWEEP]=40
MissionChance[CAP]=40
MissionChance[iNTERCEPT]=40
MissionChance[ESCORT]=0
MissionChance=25
MissionChance[CAS]=25
MissionChance[sEAD]=0
MissionChance[ARMED_RECON]=0
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=0
UpgradeType=NEVER
Supply[001].WeaponType=FAB250
Supply[001].Quantity=880
Supply[002].WeaponType=UV16
Supply[002].Quantity=440
Supply[003].WeaponType=Tank400_MiG17
Supply[003].Quantity=240
[AirUnit080]
AircraftType=MiG-21F
UnitName=JG-2
ForceID=2
Nation=EGermany
DefaultTexture=LSK
BaseArea=Peenemünde Airbase
BaseMoveChance=10
RandomChance=100
MaxAircraft=16
StartAircraft=16
MaxPilots=16
StartPilots=16
Experience=50
Morale=80
Supply=50
MissionChance[sWEEP]=40
MissionChance[CAP]=40
MissionChance[iNTERCEPT]=40
MissionChance[ESCORT]=20
MissionChance=25
MissionChance[CAS]=25
MissionChance[sEAD]=0
MissionChance[ARMED_RECON]=0
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=0
UpgradeType=NEVER
Supply[001].WeaponType=FAB100
Supply[001].Quantity=480
Supply[002].WeaponType=FAB250
Supply[002].Quantity=880
Supply[003].WeaponType=FAB500
Supply[003].Quantity=300
Supply[004].WeaponType=UV16
Supply[004].Quantity=440
Supply[005].WeaponType=Tank490_MiG21
Supply[005].Quantity=240
Supply[006].WeaponType=AA-2
Supply[006].Quantity=240
7.) and now the 3 west german units
//------------------------Bundesluftwaffe
[AirUnit081]
AircraftType=F-104G
Squadron=JG 71
ForceID=1
Nation=WGermany
DefaultTexture=GermanSilver1
BaseArea=Wittmundhafen Airbase
BaseMoveChance=10
RandomChance=100
MaxAircraft=16
StartAircraft=16
MaxPilots=16
StartPilots=16
Experience=100
Morale=100
Supply=50
MissionChance[sWEEP]=25
MissionChance[CAP]=50
MissionChance[iNTERCEPT]=50
MissionChance[ESCORT]=25
MissionChance=25
MissionChance[CAS]=50
MissionChance[sEAD]=25
MissionChance[ARMED_RECON]=25
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=10
UpgradeType=NEVER
Supply[001].WeaponType=M117
Supply[001].Quantity=880
Supply[002].WeaponType=Mk82
Supply[002].Quantity=440
Supply[003].WeaponType=Mk84
Supply[003].Quantity=240
Supply[004].WeaponType=LAU-3A
Supply[004].Quantity=240
Supply[005].WeaponType=Tank195_F104
Supply[005].Quantity=240
Supply[006].WeaponType=Tank170_F104
Supply[006].Quantity=240
Supply[007].WeaponType=AIM-9B
Supply[007].Quantity=240
Supply[008].WeaponType=BLU-1
Supply[008].Quantity=480
Supply[009].WeaponType=CBU-24B
Supply[009].Quantity=80
[AirUnit082]
AircraftType=F-104G
Squadron=JG 74
ForceID=1
Nation=WGermany
DefaultTexture=GermanSilver1
BaseArea=Neuburg Airbase
BaseMoveChance=10
RandomChance=100
MaxAircraft=16
StartAircraft=16
MaxPilots=16
StartPilots=16
Experience=100
Morale=100
Supply=50
MissionChance[sWEEP]=25
MissionChance[CAP]=50
MissionChance[iNTERCEPT]=50
MissionChance[ESCORT]=25
MissionChance=25
MissionChance[CAS]=50
MissionChance[sEAD]=25
MissionChance[ARMED_RECON]=25
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=10
UpgradeType=NEVER
Supply[001].WeaponType=M117
Supply[001].Quantity=880
Supply[002].WeaponType=Mk82
Supply[002].Quantity=440
Supply[003].WeaponType=Mk84
Supply[003].Quantity=240
Supply[004].WeaponType=LAU-3A
Supply[004].Quantity=240
Supply[005].WeaponType=Tank195_F104
Supply[005].Quantity=240
Supply[006].WeaponType=Tank170_F104
Supply[006].Quantity=240
Supply[007].WeaponType=AIM-9B
Supply[007].Quantity=240
Supply[008].WeaponType=BLU-1
Supply[008].Quantity=480
Supply[009].WeaponType=CBU-24B
Supply[009].Quantity=80
[AirUnit083]
AircraftType=F-104G
Squadron=JBG 33
ForceID=1
Nation=WGermany
DefaultTexture=GermanCamo1
BaseArea=Büchel Airbase
BaseMoveChance=10
RandomChance=100
MaxAircraft=16
StartAircraft=16
MaxPilots=16
StartPilots=16
Experience=100
Morale=100
Supply=50
MissionChance[sWEEP]=5
MissionChance[CAP]=20
MissionChance[iNTERCEPT]=20
MissionChance[ESCORT]=25
MissionChance=55
MissionChance[CAS]=50
MissionChance[sEAD]=55
MissionChance[ARMED_RECON]=55
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=10
UpgradeType=NEVER
Supply[001].WeaponType=M117
Supply[001].Quantity=880
Supply[002].WeaponType=Mk82
Supply[002].Quantity=440
Supply[003].WeaponType=Mk84
Supply[003].Quantity=240
Supply[004].WeaponType=LAU-3A
Supply[004].Quantity=240
Supply[005].WeaponType=Tank195_F104
Supply[005].Quantity=240
Supply[006].WeaponType=Tank170_F104
Supply[006].Quantity=240
Supply[007].WeaponType=AIM-9B
Supply[007].Quantity=240
Supply[008].WeaponType=BLU-1
Supply[008].Quantity=480
Supply[009].WeaponType=CBU-24B
Supply[009].Quantity=80
8.) save the file.
BE CAREFULL: you must place the units at existing airfields. Which AB are existant you find in the GermanyCE_targets.ini.
Make sure that the names of the baseses are the same in Targets.ini and campaign_data.ini.
For instance if you write
BaseArea=Wittmundhaven Airbase
instead
BaseArea=Wittmundhafen Airbase
the unit will not exist in game.
After this we must include the new created air units into the woeCamp1.ini file, if we want to fly the birds of this units. If not, then we have nothing to do anymore. But i want to fly the MiG's for the LSK and the Starfighters for the Luftwaffe, so we continue:
9.) open file woeCamp1.ini
10.) scroll to the end and include following lines:
//LSK units
[EGermanyUnit001]
UnitName=JG-8
ForceID=2
UnitID=34
StartDate=1962
DescFile=woe1Start.txt
StartText=woe1Start1.txt
AircraftType=MiG-17F
[EGermanyUnit002]
UnitName=JG-2
ForceID=2
UnitID=35
StartDate=1962
DescFile=woe1Start.txt
StartText=woe1Start1.txt
AircraftType=MiG-21F
//Bundesluftwaffe units
[WGermanyUnit001]
UnitName=JG 71
ForceID=1
UnitID=46
StartDate=1962
DescFile=woe1Start.txt
StartText=woe1Start1.txt
AircraftType=F-104G
[WGermanyUnit002]
UnitName=JG 74
ForceID=1
UnitID=47
StartDate=1962
DescFile=woe1Start.txt
StartText=woe1Start1.txt
AircraftType=F-104G
[WGermanyUnit003]
UnitName=JBG 33
ForceID=1
UnitID=48
StartDate=1962
DescFile=woe1Start.txt
StartText=woe1Start1.txt
AircraftType=F-104G
The most problematic part is the UnitID= number
you must count which number the single unit has. For the blue side and for the red side.
For instance, the JG-71 is the 46th blue unit. To get this number is relativly simple. You must look in the WOECAMP_DATA.ini and look for the last "blue" air unit. If you look right it is the 42nd TRS which has in the campaign the air unit number 045 [AirUnit045].
Thatywhy the next blue air unit has the UnitID=46, then comes 47 and so on.
With the red air units it is a little bit mor difficult, because the first red air unit has in the data.ini the number [AirUnit046]. But in the woecamp.ini it is not designated as UnitID=46, because it is the first "red" air unit and thatswhy would get the designation UnitID=1 (only if the unit would be flyable)
To get the correct UnitID= number of the 2 east german units we must count all red air units. If you do it you will see that we have in the stock campaign 33 soviet (red) air units. Thatswhy the first east german unit get the number UnitID=34 and the other UnitID=35
11.) Save the file.
12.) Finally comes the testing of the campaign.
Thats it.
117 downloads
0 comments
Updated
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F-16 Demo Team
By Wild Cat
WildCat´s Holland F-16 Demo Team
To use this skin you must have F-16A_Blk1 by The Mirage Factory
Installation
--Airplane: Copy the "F-16DemoNL" folder to your "...\Objects\Aircraft/F-16A_Blk1" folder
--BMP files: If you want to change The _Hangar and _Loading bmp files copy them
to your F-16A_Blk1 folder, and change the name in the "F-16A_Blk1.ini" file.
--Pilot: If you wish, you can download the pilot from Object mods / Pilot mods
*******************************************************************************
*** Credits ***
*******************************************************************************
Many thanks to The Mirage Factory
134 downloads
0 comments
Submitted
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Pilot Demo Team
By Wild Cat
WildCat´s holland Demo Team pilot
Installation
Copy the files to your "...\Objects\Aircraft folder
Change the name of pilot in the _data.ini :
// Crew ---------------------------------------------------------
[Pilot]
SystemType=PILOT_COCKPIT
PilotModelName=Pilot-dem-holand <--- this line ----
Position=0.0,3.972,0.84
SeatModelName=seat_f-16
SeatPosition=0.00,3.772,0.25
MinExtentPosition=-0.148, 3.467,0.169
MaxExtentPosition=-0.148, 4.296,0.624
CanopyNodeName=Canopy
*******************************************************************************
*** Credits ***
*******************************************************************************
Many thanks to DIEGO LOZANO (Old Diego) for pilot skin.
74 downloads
0 comments
Submitted
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Bf-109G10 White 17
By geo
"White 17" skin for the Bf109G10 as flown by
Unteroffizier Heirich Muninger 10./JG 77
Dortmund/Germany December 23 1944.
Based on a Claes Sundin print.
58 downloads
0 comments
Submitted
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Ki-43 2nd Chutai 64th Sentai
By geo
2nd Chutai, 64th Sentai skin for the Ki-43 (the Ki-43 from ArmourDave's Japanese aircraft pack).
Note that this skin actually appeared on a Ki-43-II, so it isn't historically accurate.
42 downloads
0 comments
Submitted
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Mig-15 Chinese Camo
By geo
Chinese Camouflage scheme for the Mig-15
This is a mod using Column5's original skins.
70 downloads
0 comments
Submitted
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WWII Japanese Pilots
By geo
World War Two Japanese Army, Navy and Hinomaru pilot set
by Diego (skin) and Geo (3D model). (Hinomaru is a pilot
wearing the Rising Sun scarf on his forehead).
66 downloads
0 comments
Submitted
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WWII Pacific Navy/Marine pilot
By geo
World War Two Pacific Navy/Marine pilot
by Diego (skin) and Geo (3D model)
99 downloads
0 comments
Submitted
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F6f-3 Hellcat
By geo
F6f-3 Hellcat
Airframe and cockpit: Razer
Aircraft skin: Blowhard
Cockpit Skin: Popgirl
porting to SF: Geo
290 downloads
0 comments
Updated
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Ki-44 Shoki (Tojo)
By geo
The Ki-44 Shoki (Tojo) was built as a pure interceptor with emphasis being placed on airspeed and rate of climb rather than maneuverability.
257 downloads
0 comments
Submitted
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F7f Tigercat
By geo
F7f-1 Tigercat
F7f-3n Tigercat Nightfighter
SKINS:
F7f-1: VMF-312 -> a unit headed to the Pacific at the end of WWII
F7f3n: VMF-513, VMF-542 -> the two units that served in the Korean War
376 downloads
0 comments
Updated
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HurricaneMk4
By RAVEN
Hurricane Mk.IV (SEAC) For CBI SF1 06 Patch Level Installs.
See Readme for details.
Raven
01/15/14
260 downloads
0 comments
Updated
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1024_Hurricane_Mk4_Skins.zip
By RAVEN
This is the same 20th Sqn skin in 1024x1024.
With missing horizontal stabilizer Strips added.
Raven
6/23/12
62 downloads
0 comments
Submitted
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Hurricane_Mk4_Templates
By RAVEN
Hurricane Mk.IV PhotoShop .psd Templates
Templates are 1024X1024 and include layers for MK.IIc and SeaHurricane Mk.IIc (Soon to be hatched).
Raven
28 downloads
0 comments
Submitted
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