SF1 F9F-5 & F9F-5P Panther Skins.
For those of us that still fly SF1, who still enjoy the old Korean War mod and who would like some updated F9F-5/5P Panther skins for the Korean theatre.
This download contains the Fighter/Bomber and Photo Reconnaissance aircraft as well as skins.
Because I used Wrench's SF2 F9F-2 decals, you may notice the BuNums referencing the aircraft as F9F-2 models instead of F9F-5 models. Change them if you wish/can.
Most of these old SF1 skins didn't use the decal system. They do now.
I only created a template and repainted over the old skins. The model is a bit old and has some quirks with the paint and decals. You will notice some paint streaks and line deformation caused by these quirks.
Thanks and credit go to:
Pasko/Column5/Gramps/Major Lee/Marcfighters - for the F9F-5 & F9F-5P models uploaded by Guest.
Wrench - for the decals from the Wrench/Bobrock SF2 Korean War Era F9F-2 Panther Pak.
Creature - for the hook, canopy folding wings fix.
Geary - for template, paints, repaints, etc...
MultiUnknownSources - for the weapons and pilot.
If you wish to paint your own skins, the template is available for the asking. Just PM me. It is in .psd format.
These skins are in .bmp format and were created at 1024 pixels. They are 3MB each but can be downsized for those of you who can't use them this large.
If I forget or miss anyone who deserves credit for anything I release, I apologize. I have no intent to abuse or misuse anyone's work or property or claim it as my own. Please contact me to correct any error.
INSTALLATION: Unzip to a folder/place of your choice. Copy, Move, Drag-n-Drop or do whatever you wish to get the folders into their corresponding folders in your SF1 Korea install. If you don't already have the weapon information in your weapondata.ini file, add it. Run the SF1 Weapons Editor. Fly.
I'm releasing this under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use but please give credit to those due it.
If you find any problems with it, please PM me. If you improve it, please share.
Geary
SF1 P-51D ETO Aircraft and Skins
For those of us that still fly SF1 and noticed there were very few P-51D ETO skins that use the decal system:
3 skins for Wolf257's P-51D.
343rd FS, 55th FG.
363rd FS, 357th FG.
487th FS. 352nd FG.
There is no nose art with these skins.
Thanks and credit go to:
Wolf257 - for the P-51D model.
Pappychksix - for the 343rd skin I repainted from his SF1 Evelyn skin.
Amariani - for the decals from his SF2 P-51D ETO skins.
Geary - for template, paints, repaints, etc...
I don't know who created the WW II pilot or the drop tanks. They've been around since the dinosaurs. But thanks to those creators.
If you wish to paint your own skins, the template is available for the asking. Just PM me. It is in .psd format.
These skins are in .bmp format and were created at 2048 pixels. They are 12MB each but can be downsized for those of you who can't use them this large.
If I forget or miss anyone who deserves credit for anything I release, I apologize. I have no intent to abuse or misuse anyone's work or property or claim it as my own. Please contact me to correct any error.
INSTALLATION: Unzip to a folder/place of your choice. Copy, Move, Drag-n-Drop or do whatever you wish to get the folders into their corresponding folders in your SF1 ETO install. If you don't already have the weapon information in your weapondata.ini file, add it. Run the SF1 Weapons Editor. Fly.
I'm releasing this under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use but please give credit to those due it.
If you find any problems with it, please PM me. If you improve it, please share.
Geary
Fragata antisubmarina y antiaerea, en una de sus muchas configuraciones, esta totalmente funcional, salvo los lanzadores de misiles laterales del tipo stinger, la artilleria, y la lanzadera de misiles Crotale es totalmente operacional, dentro de la carpeta hay un archivo de texto (missileSides) con el nombre del yaw model y pich model, de las lanzaderas laterales, para el que quiera hacerlas funcionar.
No es exacto esta hecho en base a fotografias, pueden disponer del mod como deseen
Testeado en spf1 y WoE
Antisubmarine and antiaircraft frigate, in one of its many configurations, is fully functional, except the stinger-type lateral missile launchers, the artillery, and the Crotale missile shuttle is fully operational, inside the folder there is a text file (missileSides ) With the name of the yaw model and pich model, of the lateral shuttles, for which he wants to make them work.
It is not exact this fact based on photographs, they can have the mod as they wish
Tested on spf1 and WoE
Korean War RF-51D for SF1
For those of us that still fly SF1, who still enjoy the old Korean War mod and who don't have this photo-recon plane.
(Those round black circular things on the left mid/tail section of the plane are supposed to be there. They are the cameras and they are placed in the generally correct areas.)
(This should work fine in SF2. But Wrench has an SF2 RF-51D for Korea in the download section for those that want one for SF2.)
Credit and Thanks to:
Wolf257 - for the P-51D model.
Diego - for the Korean War era pilot.
ErikGen - for the F-80 seat.
Wrench - for the decals and the original skin I adapted/repainted from his SF2 RF-51D.
? - for the P-51 108 gallon drop tank. (Sorry, I don't know who created this but I think it came in an old weapons pack.)
? - I don't know who created the updated cockpit for this model/.lod but God Bless you.
* - The many who created skins, mods, etc for Wolf257's P-51D that I've borrowed from or was inspired by.
Geary - for the new lines, rivets, paint, cameras, new drop tank skin, etc...
If I forget or miss anyone who deserves credit for anything I release, I apologize. I have no intent to abuse or misuse anyone's work or property or claim it as my own. Please contact me to correct any error.
INSTALLATION: Unzip to a folder/place of your choice. Copy, Move, Drag-n-Drop or do whatever you wish to get the folders into their corresponding folders in your Korean War install. If you don't already have the weapon information in your weapondata.ini file, add it. Run the SF1 Weapons Editor. Fly.
I'm releasing this under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use but please give credit to those due it.
If you find any problems with it, please PM me. If you improve it, please PM me a copy.
Geary
NATO Fighters III
-------------------------
IMPORTANT INSTALLATION INSTRUCTIONS
You MUST follow these steps to properly install NATO Fighters.
I suggest creating a clean WOE install for NATO Fighters.
Refer to the readmes that are included with the files for more information.
If this is a new setup, install software in the following order:
Wings Over Europe
October 2008 Patch
NF1
NF2
NF3
NF4
BACKUP your existing NF installation before continuing -- now that you have been warned, any lost files or pilot data are completely your fault! Install the October 2008 patch for WOE, then install NF3.
Run the executable included in the archive you downloaded. ***When prompted, ensure that the installation path is pointing towards your NF installation. When the path is correct, continue the installation.***
That's it! Everything is installed automatically and no modding is required.
Description
----------------
This is a group download of all files for NATO Fighters. For specific information on file inclusions, updates, contributors, and bug fixes please refer to the README.TXT file in each download.
Thanks for downloading NATO Fighters! This is a four part series of expansion packs for Wings Over Europe designed to incorporate many of the best mods for the Strike Fighters series produced over the past several years.
Fragata clase Aconit modelo totalmente funcional, no es exacto esta hecho en base a fotografias, testeado en spf1 y WoE pueden modificarlo como deseen
Frigate class Aconit model fully functional, it is not exact this fact based on photographs, tested in spf1 and WoE can modify it as they wish
Installation
1.After unziping the mod archive first copy the TU-126 folder into:
*\Objects\Aicraft\ folder.
2.Then copy the content of the fake_pylon folder,except the text file into:
*\Objects\Weapons\ folder.
3.Add the content of weapons.txt file to the weapondata.ini file.
4.Then start the Weapon Editor Application (WeaponEditor.exe), and load the weapondata.ini file and SAVE ! It's
important.
5.Keep in mind that this plane uses a LARGE runaway, alright ?, so any terrain which DOESN'T have at least one LARGE
runaway for the ENEMY (just check the targets.ini file for airfields and runaways to be sure) it will crash the game.
It took me a while to realize that but finally i did and I updated the readme for letting you all know that as well.
For the time being, Madagascar terrain and Vietnam map don't have , for ENEMY, a large runaway. (In my personal setup I
added one for each to be able to play there,too)
6.If you have a favorite jet you wanna accompany you and you need fuel tanks for it, just replace the default MIG-29
fuel tank setting on the fake pylon declaration with the one you desire.
The modded AWACS has air-to-air/air-to-ground radar (360 degrees and 200 miles radius for BOTH!) and target lock
features.It can see and lock to a target which is 200nm ahead. This way you can surveillance a whole area and lots of
enemy planes keeping an eye on any buggy which winds up too close to you. It also has ECM measures, missiles decoys
(chaff & flares) and RWR capabilities so you will know if enemy has a lock on you or a radar guided missile is on its
way to you.
Now start the game and select, in SINGLE PLAYER, TU-126Moss plane. DON'T load weapons for YOUR plane (the AWACS),
instead, from the roster, add two (or five) more aircraft. Leave first to be the TU-126Moss. The next ones made them
"escort fighters", for instance choose two MIG-25/29/31 etc. Remember, for the sake of realism you can choose just
soviet planes ONLY, for others , no ammo and missiles will be available. After selecting some fighters load them in the
same menu with ammo and missile and just start the flight. In this scenario the wing will behave like a bomber wing,
not like a usual fighter one, so you, with the AWACS you'll be in the center and other two fighters will be on your
right and on your left. Other additional 3 (if you chose 5 escort planes) will go behind in a wall formation. You have
air-air radar and you can see & lock planes which are 200nm ahead! After locking a fighter for example, if that fighter
goes into your path and you have just 30km to it, send first two wingmen to intercept. First two plane will behave like
your wingman in fighter missions, you can give them command "attack my target" so it's important to lock on an enemy
plane first,obviously. If the events heat up you can order the next three fighter from the escort (if you chose 5 in
total) to move in. Just give them the command "Engage Air" and if enemy fighters are near they will engage them as
well. So basically you can have two planes behaving like a single wingman and other three that will engage in the area
if enemy planes are near.
As a variation you can mix fighter and fighter/bomber planes in your escort and this way you can deal with ground
threats, too. Are you nearby an enemy airbase and a SAM lock sound bothers you or an anti-air gun looks funny at you?
Just search it with the "HOME" key, no matter how far/close it is and send some planes from your escort, which have
antiradiation missiles (or other Air-to-surface ordnance) to take care of the problem.
-The mod was tested on SF1 WOI but it should work fine in other SF1 games (WOV, WOE etc).
I used the Veltro2k's E-767 avionics (AWACS 360 degrees radar this time!) and his famous TU-126Moss model which I found
it here on the download section long ago, Pasko's Tu-16T cockpit and fake pylons. My only merit is that I just had the
idea of transforming all these into an AWACS SINGLEPLAYER mode and that I tweaked it and put all together to make it
work. Logan4 also contributed helping me to make the fuel indicator work (many thanks friend for that!).
-This mode is free of charge and can not be sold by anyone. Feel free to use this mode in your future project without
asking permission, just don't forget to add me to the credits list.
Algunos objetos terrestres, para enrriquecer las misiones mapas y campañas.
Instalacion: en el erchivo esta el ini_TYPE con los elementos, copiar los lod y las texturas dentro de la carpeta del mapa que cada uno desee; estan los lod del objeto y los lod de daño, luego agregar los TYPES en el mapa segun el orden que requieran.
Algunas texturas estan sacadas de trabajos de modders de la comunidad, para agradecer y dar credito a sus correspondientes creadores.
Espero que les guste
pueden reformarlos como deseen
Some land objects, to enrich the missions maps and campaigns.
Installation: in the erchivo this ini_TYPE with the elements, to copy the lod and the textures inside the folder of the map that each one wishes; Are the lod of the object and the lod of damage, then add the TYPES on the map in the order they require.
Some textures are taken from the work of community modders, to thank and credit their creators.
Hope you like
Can be reformed as you wish