This is full package.
YOU DON"T NEED TO DOWNLOAD ANY PREVIOUS VERSIONS OF MY TORNADO.
THIS PACK INCLUDING THE LATEST VERSION OF JP233 .
YOU DON'T NEED DOWNLOAD STANDALONE VERSION.
KNOWN ISSUES.
Don't arm AI with JP233, They can't use it.
CHANGES (3.2):
1) Added AI modifications that they don't jump like crazy frogs on take off and can hit target using CCIP bombs.
2) New HUD (more real Tornado like) based on ians755's HUD for SF2.
3) Modified ALARMS, they are really fire and forget now.
4) Added new radar range in GM mode, 0.3 Nm , it is pseudo Terrain Avoidance and 1st radar mode when you activate radar.
5) Added 2BR for tanks racks.
INSTALATION :
PLANE:
BACKUP YOUR SKINS. THERE IS ONLY 27th Sqn SKIN IN PACK !!!
Delete old folder Tornado_IDS, use new one ;-)
WEAPONS :
I highly recommend to use WeaponEditor and remove following weapons from list before instalation:
RBL755_2
BL755_2
RBL755
BL755
UK1000LB
UK500LB
Paveway III
Paveway IV
JP233
SG-357
BRU33UK
ALARM
We don't need milions same weapons ;-)
1) Open WoE/Objects/Weapons/WEAPONDATA.ini in notepad.
2) Copy text from weapons.txt in this pack to the end of WEAPONDATA.ini.
3) Correct [WeaponDataxxx] -> xxx for next numbers in list.
4) save WEAPONDATA.ini.
5) delete WoE/Objects/Weapons/WEAPONDATA.DAT file.
6) Run WeaponEditor, open WoE/Objects/Weapons/WEAPONDATA.ini and save it.
This will generate new WEAPONDATA.DAT file.
CREDITS
ravenclaw_007 for BL755
FastCargo for ALARM missile
ianh755 for HUD
Column5.us for NATO fighters.
About rest. I used clean instalation of WoE with NATO fighters I-IV and these 4 planes:
Tornado IDS (which was only in german version there)
Tornado F3 (I used cocpit from this plane and part of HUD)
CF-18 (some small parts of script for HUD, fall line and GM radar skin)
A7D (fall point symbol).
Really have no idea who was author of these parts .... thanks anyway .
CHANGES IN JP233 3.0
1) New 3D models for JP233 and SG357.
2) Added a little pyro effect.
3) Changed sound SG357.
4) New skin for container.
5) Changed sub-munition positions in container.
INSTALATION:
0) Copy all files from this pack Weapons folder TO --> Woe/Objects/Weapons
1) Open WeaponEditor and delete all older versions of JP233 and SG357, -->SAVE, -->CLOSE
2) Open WoE/Objects/Weapons/WEAPONDATA.ini in notepad.
3) Copy text from weapons.txt in this pack to the end of WEAPONDATA.ini.
4) Correct [WeaponDataxxx] -> xxx for next numbers in list.
5) Save WEAPONDATA.ini.
6) Open WeaponEditor,WoE/Objects/Weapons/WEAPONDATA.ini -->SAVE, -->CLOSE.
Skin for RAF Tornado IDS GR.1.
Copy 27 folder and Tornado_IDS.ini to Tornado_IDS folder.
Copy Tank skin to Objects/Weapons .
Thats all ;-)
skin for Dave's A-10A.
175th Wing, 104th Fighter Squadron Maryland Air National Guard A-10A circa 2003-2006
Skin for Wolf's BF109F4.
Protect the sky from Rebel scum with this Imperial Navy skin. Fly with the elite 181st Fighter Wing, along with some the deadliest pilots in the entire Galactic Empire and keep the skies clear for the Emperor.
More Star Wars skins to come.
Southern California Terrain Ver.2 for SF/WoV/WoE -and possibly FE, WoI and SF2
This terrain mod is designed to COMPLETLY replace the version I released in 2008; however, you will probably need some of the Ground Objects included in that pak.
This semi-fictional terrain represents the Southern California region, along with parts of Nevada, Northern California, Arizona, Baja Mexico and various and sundry parts in between. I use the term 'semi-fictional', as for the most part, the cities and airfields are relatively close to their real life locations, but some fictional target areas have been added for playability. As close as I can, I've tried to match the actual positions of cities, air bases, etc, and used their actual names. Considering that I live in Los Angeles, and have been to a LOT of the places depicted.... This is a very heavily populated map, a heavily defended map, with all kinds of eye candy, plus LOTS of "Easter Eggs". A repainted version of airfield 3 (the dirt strip) is also included; ala Fubar's version, it's been paved over.
I've designed this to be used in the alternative world of the "Global Sedition" vs the "North American Alliance". It is, however, usable in any era from 1940-2040, with minor changes in the targets and types inis.
It is based on USAFMTL's SCal map from his Top Gun mod from several looong years ago.
This package contain just about everything you'll need, from new inis, HFD & TFD, tiles -including a whole bunch of new ones, and their associated TODs- LOTS of new fixed terrain objects (destroyed buildings of all flavors).
It has been -almost- completly rebuilt, with the creation of briefing, movement, a completely NEW targets and types ins, and upgrading the data ini to the latest standards. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users", below, if you're using an unpatched version(s) of the games.
It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. With such an 'open ended' time frame for use, any and all GroundObjects should be available for use.
It has been tested in SF, WoE and WoV. It should work in FE & WoI with the correct cat pointer -- this has NOT been tested, however. It should also work in SF2, as long as you adjust the cat pointer lines in the main ini.
As to be expected, there's a pretty detaile readme enclosed -- so read it first after unzipping and before installing. Vital instructions, and so forth and so on inside that'll make things a bit easier for you.
Happy Landings!
Wrench
kevin stein
Corbeta de la Federacion Rusa clase Buyán, inspirada en una de sus varias configuraciones. No es exacto, esta hecha en base a fotografias.
Sientanse en libertad de modificarlo como les parezca mejor.
Testeado en SPF-1 y WoE funciona.
Corvette of the Russian Federation Buyan class, inspired by one of its various configurations. It is not accurate, it is made based on photographs.
Please feel free to modify it as they see fit.
Tested in SPF-1 and WoE works.
Destructor de la Federacion Rusa clase Sovremenny, inspirada en una de sus muchas configuraciones. No es exacto, esta hecha en base a fotografias, el lanzador de misiles trasero, no pude hacerlo funcionar, probé varios metodos pero no queda bien, abajo del archivo data.ini estan los nombres del modelo por si alguien lo puede hacer funcionar.
Sientanse en libertad de modificarlo como les parezca mejor.
Testeado en SPF-1 y WoE funciona.
Destroyer of the Russian Federation Sovremenny class, inspired by one of its many configurations. It is not accurate, is made based on photographs, pitcher rear missiles, I could not make it work, I tried several methods but not fit, down file data.ini are the model names in case anyone can operate.
Please feel free to modify it as they see fit.
Tested in SPF-1 and WoE works.