This is the F-4M Phantom II for the Royal Australian Air Force with US style skins.
Contents
There are three versions of the F-4M in this mod.
TK's F-4M:
2SQN SEA Camouflage
3SQN ADC Grey
3SQN SEA Camouflage
12SQN SEA Camouflage
30SQN ADC Grey
30SQN SEA Camouflage
75SQN ADC Grey
75SQN SEA Camouflage
76SQN ADC Grey
76SQN SEA Camouflage
77SQN ADC Grey
77SQN SEA Camouflage
79SQN ADC Grey
79SQN SEA Camouflage
TK's F-4M (75):
2SQN SEA Camouflage
3SQN ADC Grey
3SQN SEA Camouflage
12SQN SEA Camouflage
30SQN ADC Grey
30SQN SEA Camouflage
75SQN ADC Grey
75SQN SEA Camouflage
76SQN ADC Grey
76SQN SEA Camouflage
77SQN ADC Grey
77SQN SEA Camouflage
79SQN ADC Grey
79SQN SEA Camouflage
TK's F-4M (80):
2SQN Hill Grey
2SQN SEA Camouflage
2SQN SEA Wraparound
3SQN ADC Grey
3SQN Hill Grey
3SQN SEA Camouflage
3SQN SEA Wraparound
12SQN Hill Grey
12SQN SEA Camouflage
12SQN SEA Wraparound
30SQN ADC Grey
30SQN Hill Grey
30SQN SEA Camouflage
30SQN SEA Wraparound
75SQN ADC Grey
75SQN Hill Grey
75SQN SEA Camouflage
75SQN SEA Wraparound
76SQN ADC Grey
76SQN Hill Grey
76SQN SEA Camouflage
76SQN SEA Wraparound
77SQN ADC Grey
77SQN Hill Grey
77SQN SEA Camouflage
77SQN SEA Wraparound
79SQN ADC Grey
79SQN Hill Grey
79SQN SEA Camouflage
79SQN SEA Wraparound
History
The idea for this aircraft comes from my alternate history site. It was first operated by this alternate Royal Canadian Navy in 1968.
The RAAF's primary strike aircraft for the sixties was the F-105 Thunderchief. During the Vietnam War, the RAAF used its Thunderchiefs to strike targets of strategic importance to the Saigon Fascist regime. However, German air defences in South Vietnam had taken their toll on the Thuds. With the F-111C suffering serious delays, the RAAF took what was available, the F-4 Phantom. This aircraft had just been introduced by the Royal Australian Navy. In Vietnam, the Phantom enjoyed a high level of success, and showed its multi-role capacity.
With the delivery of the F-111s, and their work up to full operational capability, the RAAF needed to find a mission for its Phantoms, or a buyer. The RAAF recommended early replacement of most of its F-104 Starfighters. The Government accepted this option, and the F-4M served as Australia's front line tactical fighter until the mid 1990s.
The wikia article for the aircraft itself is found here:
- http://themarshall.wikia.com/wiki/Miscellaneous_Cold_War_technology#McDonnell_Douglas_F-4K.2FM_Phantom
Installation
Copy the contents of the ModFolder folder into your mod folder.
Notes
There is also a version with RAF style skins. The two can be integrated together, however the RAF style version has a different name, F-4M Phantom II FGR.22.
Credits
TK: F-4M from the SF2: Europe.
Ravenclaw_007: F-4E templates, F-4B templates, high resolution AIM-7
Sundowner: F-4E templates, F-4B templates
Introduction
The F-4M Phantom II (Phantom FGR.22) for the Royal Australian Air Force.
There are three versions of the F-4M in this mod.
TK's F-4M in RAF camouflage with Type A and Type B roundels. Squadrons represented include 2SQN, 3SQN, 12SQN, 30SQN, 75SQN, 76SQN, 77SQN, and 79SQN.
TK's F-4M_75 in RAF camouflage with Type A and Type B roundels. Squadrons represented include 2SQN, 3SQN, 12SQN, 30SQN, 75SQN, 76SQN, 77SQN, and 79SQN.
TK's F-4M_80 in RAF camouflage with Type A and Type B roundels and Barley Grey. Squadrons represented in RAF camouflage include 2SQN, 3SQN, 12SQN, 30SQN, 75SQN, 76SQN, 77SQN, and 79SQN. Squadrons represented in Barley Grey include 3SQN, 30SQN, 75SQN, 76SQN, 77SQN, and 79SQN.
History
The RAAF purchased the F-4M in order to support a large Commonwealth commitment to Malaysia and Singapore against the aggression of the PKI regime in Indonesia. The F-4M was initially intended to fit the gap between the RAAF's Mirage IIIO and BAC Eagle (TSR.2). In the event, the F-4M replaced the Mirage completely. The F-4Ms remained in service until the mid-1990s, when they were replaced by F/A-18 Hornets.
Installation
Copy the contents of ModFolder into your mod folder.
Notes
This aircraft can be combined with the US style skins in the another mod. The aircraft names are different. This mod add "FGR.22" to the name (in the British style), while the mod with US style skins is simply named "F-4M Phantom II".
Credits
TK: F-4M from the SF2: Europe.
Ravenclaw_007: F-4E templates, F-4B templates, high resolution AIM-7
Sundowner: F-4E templates, F-4B templates
If I have missed anyone, please let me know.
English Electric Canberra B.Mk.53 'IDF' for STRIKE FIGHTERS 2
This is a very simple mod of the stock Third Wire Canberra B.Mk.6 to create a fictional export version in service with the Israeli Air Force during the 1956-1973 timeline.
The Canberra had an unusual offset cockpit and large frameless canopy and Kesselbrut's cockpit captures this perfectly. If you use the cockpit toggle function you'll effectively see the bomb aimer's point of view and, with a bomb selected, you'll see the IDF's top secret bombsight! You are recommended to try bombing from medium-high altitude (in a shallow descent) using this very accurate bombsight but don't forget to open the bomb bay doors!
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the Canberra53 folder into your Aircraft folder.
CREDITS
Thanks to Third Wire for a great little game/sim (I wish it was still being further developed).
Special thanks to Kesselbrut for the Canberra cockpit to which I've added a new bombsight tga.
And thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 1 - 31/01/16
Unites States Navy Electronic Aggressor Training variant of the TA-7C Trainer
Special:
You fly it from the rear seat!
Have Fun!!!
SA.34L1 Gazelle of Cypriot National Guard Ver 1.0 for SF2
This is a third party addon of SA.342 Gazelle helicopter.
The original flight model is standard as on many free to download helicopters modified by me. I am not using airbrakes or flaps but flying fast and slow is stil possible, even hovering with little practice.
It is designed for and works only in SF2 series. And will never work in SF1.
*************************************************************
This is FREEWARE-DONATIONWARE and it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modfications, contact me first.
Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
Jarek Hereda
------------------------------------------------------------------------------------------------------------------
This is highly modified SA-341 Gazelle by BPAo (TMF). Lucky, thanks to Crusader I had access to original max file. So I could work a little on this great helo. At first I was planing only to rebuild middle east Gazelles to have some balance of power in Wings Over Israel game. But having oportunity to work on file brought me at this point. And I decided to go with French Gazelles first.
Generaly model is almost the same as old one. My work was to add some parts here and there (rwr,cable cutters, new athos, some internal parts, skids etc..). Rearanged animations and added new. Weapons/pylons are part of airframe. Ive added new rotor. Also I've rearanged UVW mapping. So basicaly skins are 70% new.
This mod represents Gazelle L1 as used by Cyprus National Guard. It was made on request of CA user. And with his help on ini edit I decided to put it here.
******************IMPORTANT******************
This addon works with my WeaponPACK (included in rar file). Most of pylons/launch rails are part of airframe. So in weapons folder you have to put only ini files. All of weapon stations are made as specific station code and will work only with this cargo pack. Of course you can edit and use any other weapons availalbe.
Weapons included:
HOT-1,2,3 missiles.
Cocpits.
It is simplified and unified version of Gazelle cockpit.
In pit you can switch from pilot to co-pilot/weapon operator seat.
On co pilot seat you have access to 1x "binocular" sight Athos/Viviane. In HOT equipped version by selectiong HOT missile sight will lock on target as all HOT missiles are made as EOGR.
Animations and standard commands:
LANDING GEAR - Nose light deploy/retract at any speed.
ANIMATION 1 - right side door.
ANIMATION 2 - left side door.
ANIMATION 3 - rear doors.
Thereis also parking animation that works only when aircraft will be placed by game engine on airfiled as parked aircraft.
Flying.
As with all my previous helos flying is quite easy. With little practice you can even hoover. Without fake flaps and airbrakes.
Important here to control is using rudder and vector thrust control.
Normaly throtle vector control on 88-89 degree increase power 55% wait little and then increase to 100% and helo will take off nicely. 341 version got little less power in engine.
Skins.
Two versons of Cyprus paint scheme. I decided to call it late and early.
Pilots - best to use is OldDiego's pilots.
Nation for this helo is new Cyprus. This should be added (by copy text from provided file) to nationlist.ini
[Nationxxx]
Name=Cyprus
DisplayName=Cyprus National Guard
Alignment=FRIENDLY
PilotNameList=NamesGreek.lst
RankList=RanksUSAF.lst
CallsignList=CallsignsUS.lst
Formation.Attack=SovietFighter
Formation.Bomber=SovietBomber
Formation.Transport=SovietBomber
Formation.Tank=SovietTank
Formation.MobileAD=SovietAD
PilotTrainingStandard=NORMAL
GenderRatio=0
DebriefSuccessMusic=DebriefSuccess.wav
DebriefFailMusic=DebriefFail.wav
DebriefKilledMusic=DebriefKilled.wav
SpeechFile=Raf.cat
SpeechTextFile=USAFSpeechText.str
Credits
Model - original model BPAo (TMF)
Upgraded model - yakarov.
Cockpit model - yakarov.
Sounds - enigine sound from original pack of gazelle by Wrench.
-
Decals - yakarov,
Skins - yakarov,
-
Ini work - yakarov, FANATIC MODDER
Weapons and textures - yakarov.
big thanks to FANATIC MODDER for helping with this and beta testing.
Have fun.
Hope you will enjoy it same as me when working on it.
Edit and report bugs.
Jarek Hereda.
Thanks.
Thanks to everyone who helped me with this, FANATIC MODDER,Crusader,daddyairplanes,Eole,76.IAP-Blackbird,
Thanks for all kind support.
Reference:
helis.com
aerialvisuals.ca
airliners.net
planepictures.net
and more..
This his navalized version off MiG-17F following´s Gepard´s great MiG-17K mod i decide to use my Lim-6 wip and give a new life whit sereval model modifications and a real visual tail hook
this his made to replace Gepard´s MiG-17k and MiG-17K_67 i sugest that download Gepard´s pack frist to get the carrier and then go to you mod folder delete the MiG-17K and MiG-17k_67 folder and instal has usal whit any plane my MiG mod
have fun
Credits
model
Cocas
76.IAP-Blackbird(more details and fixes to Lim-6 and used here)
FM
TW and Gepard tweaks i just just the mesh names etc has need
Skins
by me whit a templet from Flogger23
Cockpit
Stary
free to use any type freewere mod and only freewere mods
Cocas
BELL AH-1S(Prod) COBRA Ver 2.0 for SF2
January 2016.
This is a third party add on of the AH-1S(Prod) Cobra using models and cockpits created by me.
The original flight model is standard as on many free to download helicopters.
I have just modified it a bit.
It is designed for and works only in the SF2 series.
ver 1 was never uploaded as i started t o upgrade files during work on this. So this is upgraded to my 2.0 standard.
WeaponPACK for this model is also included.
*************************************************************
This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modfications, contact me first.
Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
Jarek Hereda
----------------------------------------------------------------------------------------------------------------------
This addon works only with included WeaponPACK. All of weapon stations are made as specific station code and will work only with this weapon pack.
Standard commands for activating Cobra features:
AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use.
ARRESTING HOOK - jump from pilot station to gunner station.
LANDING GEAR - skid search light on/off at any speed. Dont forget to retract it because you wil be not able to shoot.
A2A mode - gunner station TSU guncross for turret.
A2Ground mode - pilot M73 cross.
ANIMATION 7 - turret doors
ANIMATION 8 - ammo bay dooors
ANIMATION 9 - gunner door (ext and cockpit view)
ANIMATION 10 - pilot door (ext and cockpit view)
ANIMATION 1 - NVG (It is not nvg but some greent filter) If you don't like it disable it in cockpitini file.
Airfield eye candy blades animation.
Technicaly it is old S model with few upgrades. It has new 1st version of flat plate canopy. Rest things remain same as in previous S(mod) Cobra. In 1987 S(Prod) Cobra was redesignated AH-1P.
In mid 80s some birds received K-747 blades. Here represented by 78 model.
For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed.
When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing.
There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations.
NVG.
Unfortunately there is no NVG in this game.
I just added green "filter" to cockpit and you can activate it by default Animation 1 key.
In external view ther will be little change in cockpit- unfortunately not moving with pilot/guner head.
In copit view there is green glow and filter It is definitely not helping during night flight but this is beta version. Maybe one day real nvg will be possible here. If you dont like it disable it in cockpit.ini file. This feature apears only in National Guard 85 model and bonus,
Skins:
77 model
1st Sq(Air),17th Cav. 82nd CAB. 1978
42nd Combat Avn Brigade,New York ANG.1981
78 model with K747 blades.
1st Sq, 167th Air cavalry Nebraska ANG.1991
D Company 25th CAB, 25th Inf Div.
All serial numbers are proper for S(Prod) / P model but am not sure if these numbers appeared in specific units.
some seiral are taken from available photos and are matched to units. Some are just placeholders but are correct for model block buid.
Weapons.
All weapons are reskined. TOW models are new.
Most of the weapon are same as in previous packs and are common to G/Q/S/P model.
Including XM158 and M200 launchers.
TOWs BGM-71A/B/C/D
One more thing. I am using mostly standard weapon effects.
Make sure to edit it your way if you decide to use this weapons.
Pilots:
I am using helopilots by OldDiego.
Some pilots models might be too big for this helo.
Enjoy.
Report Bugs.
Edit your way.
For updates visit on:
strikechoppers.wordpress.com
*********************************************************************************************************
*********************************************************************************************************
Reference:
Operator's Manual Army Model AH 1S(Prod) Helicopter
TM 9-1425-473-20 Technical Manual TOW Guided Missile M65
TM 11-1520-221-34P Electronic Equipment Configurations...
Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam
Cobra! The Attack Helicopter: Fifty Years of Sharks Teeth and Fangs Mike Verier
AH-1 Tzefa in IAF service, Ra'anan Weiss
GUNSLINGERS IN ACTIONS - Squadron Signal
WALK AROUND AH-1G Cobra - Squadron Signal
Combat Aircraft Series 09 - AH-1 Huey Cobra (1987)
Osprey Colour Series Cobra Tank Killer Supreme
Aerofax Datagraph 4 - Bell AH-1 Cobra Variants
Squadron Signal - Bell AH-1 Cobra In Action
Osprey - New Vanguard 125 - Huey Cobra Gunships
XM-118 Organizational DS GS and Depot Maintenance XM118
With the 1st Marine Division in Desert Shield and Desert Storm
U.S. Marines in the Persian Gulf 90-91 MARINE FORCES AFLOAT IN DESERT SHIELD AND DESERT STORM
Concord 3002 US Marine Corps Helicopters
airport-data.com
aerialvisuals.ca
planepictures.net
BELL AH-1S(Mod) COBRA Wings Over There Ver 2.0 for SF2
January 2016.
This is a third party add on of the AH-1S(Mod) Cobra using models and cockpits created by me.
The original flight model is standard as on many free to download helicopters.
I have just modified it a bit.
It is designed for and works only in the SF2 series.
WeaponPACK for this model is also included.
*************************************************************
This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modfications, contact me first.
Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
Jarek Hereda
WARNING!
This is totaly new file. I highly recomend to backup your old files. OR just delete all old files.
This is totaly new files and will not work in many parts with old.
There is still old file available to download.
New file is named AH-1S_Ver2.0_SF2
----------------------------------------------------------------------------------------------------------------------
This addon works only with included WeaponPACK. All of weapon stations are made as specific station code and will work only with this weapon
pack.
Standard commands for activating Cobra features:
AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use.
ARRESTING HOOK - jump from pilot station to gunner station.
LANDING GEAR - skid search light on/off at any speed. Dont forget to retract it because you wil be not able to shoot.
A2A mode - gunner station TSU guncross for turret.
A2Ground mode - pilot M73 cross.
ANIMATION 7 - turret doors
ANIMATION 8 - ammo bay dooors
ANIMATION 9 - gunner door (ext and cockpit view)
ANIMATION 10 - pilot door (ext and cockpit view)
ANIMATION 1 - NVG (It is not nvg but some greent filter) If you don't like it disable it in cockpitini file.
Added eye candy parking animation.
Technicaly it is still old G/Q model with few upgrades. Bell enginers just put additional 400horse power, new tail gearbox with tail rotor and
some avionics upgrades. Here I also added some extra power.
For almost 10 years all new cobra was always S but different modification step model. This one was designated S(Mod) but after 1987 (when they
were already extra confused by step models) Army simplified designation system and this one become just S model.
Sometiems S(mod) is refered also as Q. But S(mod) had few visual differences compared to previous model. It also received AN/APR-39.
Tail rotor and tail rotor housing are borrowed from Marine J model. Inlet screens are removed already from this model onward.
In mid 80's lot of S(mod) were sent inot National Guard units. At this point they received wire strike protection system. Some were also equipped
with nvg. But still TSU has no nvg capability so it was not much of real night fighter.
Some S(Mod) gained C-NITE system for night targeting but it is not in my model.
In late 80s some National Guard birds received K-747 blades but it is not here.
For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then
increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed
and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed.
When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it
is possible so it is there. Not working like i want but better then nothing.
There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not
proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations.
NVG.
Unfortunately there is no NVG in this game.
I just added green "filter" to cockpit and you can activate it by default Animation 1 key.
In external view ther will be little change in cockpit- unfortunately not moving with pilot/guner head.
In copit view there is green glow and filter It is definitely not helping during night flight but this is beta version. Maybe one day real nvg
will be possible here. If you dont like it disable it in cockpit.ini file. This feature apears only in National Guard 85 model and bonus,
Skins:
76 model
334th AHC B COmpany, 503rd Avn Bn, Büdingen 1977
11 ACR, Air Cavalry Tropp, Fulda, West Germany 1982.
2nd ACR, Air Cavalry Troop , Feucht, West Germany 1980.
85 model
19th Air Cavalry, Hawaii Air National Guard 1985.
added:
1st Btl,140th Avn Reg,California National Guard, 1991
This pack no longer contains Israel and Turkish Cobra. I've removed it from here as it will be part of new pack.
Weapons.
All weapons are reskined. TOW models are new.
Most of the weapon are same as in previous packs and are common to G/Q/S/P model.
Including XM158 and M200 launchers.
TOWs BGM-71A/B/C/D
One more thing. I am using mostly standard weapon effects.
Make sure to edit it your way if you decide to use this weapons.
Pilots:
I am using helopilots by OldDiego.
Some pilots models might be too big for this helo.
CHANGES to version 1.0
New skins, fixed some details on model, fixed some ini lines.
TOW Weapons redone.
Changed loadouts,
TOW launchers are part of airframe, now it is loaded diferent way then before and not using weapon rack.
Turkish and Israel aircrafts are removed from this pack and are parts of its own pack.
Enjoy.
Report Bugs.
Edit your way.
For updates visit on:
strikechoppers.wordpress.com
*********************************************************************************************************
*********************************************************************************************************
Reference:
TM 55-1520-234-10 Operator's Manual Army Model AH 1S(MOD) Helicopter
TM 9-1425-473-20 Technical Manual TOW Guided Missile M65
TM 11-1520-221-34P Electronic Equipment Configurations...
Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam
Cobra! The Attack Helicopter: Fifty Years of Sharks Teeth and Fangs Mike Verier
AH-1 Tzefa in IAF service, Ra'anan Weiss
GUNSLINGERS IN ACTIONS - Squadron Signal
WALK AROUND AH-1G Cobra - Squadron Signal
Combat Aircraft Series 09 - AH-1 Huey Cobra (1987)
Osprey Colour Series Cobra Tank Killer Supreme
Aerofax Datagraph 4 - Bell AH-1 Cobra Variants
Squadron Signal - Bell AH-1 Cobra In Action
Osprey - New Vanguard 125 - Huey Cobra Gunships
XM-118 Organizational DS GS and Depot Maintenance XM118
With the 1st Marine Division in Desert Shield and Desert Storm
U.S. Marines in the Persian Gulf 90-91 MARINE FORCES AFLOAT IN DESERT SHIELD AND DESERT STORM
Concord 3002 US Marine Corps Helicopters
airport-data.com
aerialvisuals.ca
planepictures.net