This his North American ´s Proposal for OS-130 that led to the F-8 Crusader
The NAA F-8 Super Fury
FM his just copy paste has usal
F-86L Cockpit by Zur or Bunyap not sure any credit goes to Saber team
all weapons are on Gunny weapons pack
model ini edits skins and decals by me Cocas
to install just drop the your on you savegames etc StrikeFighters folder
enjoy
Xmas gift included!
PSD templets included
Cocas
Released un CA Fair terms agreement.
F-4E AUP pack
Includet:
- F-4E_AUP
- new cockpit
- HAF specific weapons
- update for all greek F-4E mady by me and all greek F-16 from Team Viper , with this updates this aircraft can use the new HAF specific weapons
- optional Cockpit lod with removed air refueling lights
Animation / Function
- Canopy
- Hook
- Air Refuel
- Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
- Brake Chute____________ works with the Air Brake below 150kts
Hangar and Loading screens are in 1920 x 1080
Installation:
- IF YOU HAVE A F-4E_AUP FOLDER PLEASE RENAME OR REMOVE IT BEFOR YOU INSTALL THIS MOD
- Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
- If you are unsure about the way how mods are installed, check the knowledge base at CombatAce !
NOTE
i added the OPTION folder with the optional cockpit lod and removed air refueling lights because i use this lights in the standart cockpit as indicators for the drop tanks ( full - on , emty - off )
if you like the cockpit more " realistic " just overwrite the cockpit lod with the optional one
the HAF specific weapons are made based on the official weapons list from the Greek Air Force , weapons missing are the GBU-50 and AGM-154 they will be released on a later point in time
in the weapons pack you will not find any ECM-pods , the reason for that is simply that there is no evidence that the HAF is using any ECM-pods on the F-4E or F-16 except the build in DIAS system
if one day the HAF is using any type of ECM-pod i will add them to the pack
Credit
- original 3d model by TW , BPAO , Crab_02
- original F-4E Templates from Sundowner
- Avionics are made by Cusader , he is simply the best
- new updated 3d model , cockpit , textures and weapons by ravenclaw_007
- a very special THANK YOU go´s to VVALAS , it is a big help to have someone in your team who actually flies the aircraft
i hope i did not forget anybody
the new Templates are available on request , i may upload them some other time
have fun , ravenclaw_007
Hughes 500MD Defenders Ver 1.0 for SF2
This is a third party add on of 500MD Defenders using models and cockpits created by me.
The original flight model is standard as on many free to download helicopters.
I have just modified it a bit.
It is designed for and works only in SF2 series.
*************************************************************
This is FREEWARE-DONATIONWARE and it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modfications, contact me first.
Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
Jarek Hereda
------------------------------------------------------------------------------------------------------------------
******************IMPORTANT******************
This addon works only with my WeaponPACK (included in rar file). All of weapon stations are made as specific station code and will work only with this weapon pack.
Animations.
LANDING GEAR - Nose light on/off at any speed. Don't forget to retract before shooting.
ANIMATION 8 - front left door (ext and cockpit view)
ANIMATION 9 - front right door (ext and cockpit view)
ANIMATION 10 - rear door. (disabled in _data.ini file)
ANIMATION 1 - If needed you can activate old XM70 sight to aim hydra rockets. In fact MD500 defender was offered for sale also with M27 Minigun and XM70 sight.
Here on Defender will apear when switching to AG mode. In TOW Defender gunsight by animation key 1.
By pressing Arresting Hook activation key you can switch do TOW gunner.
Like in previously realased loaches here also you can realy fly low and slow. This helo got little more power due to higher weight compared to old OH-6A
I am sugesting to fly low on 40-50% of throttle. around 45degree vector control, use pulse rudder to control left right, it is realy easy. With little practice you can even hoover. Without fake flaps and airbrakes.
Important here is to control ac using rudder and vector thrust control.
Pack comes with two versions of Defender. First is basic recon version. Second is aircraft equipped with TOW missile system.
Skins are generic for Republic of Korea Army Aviation.
All numbers as far as I know are are historicaly correct and are based on available photos. Just few numbers, but can be updated later.
Weapons.
TOWs - BGM-71 A/B/C/D.
M260 7-tube rocket launcher with several different warheads.
M27 minigun subsytem
Enjoy.
Report Bugs,
Reference:
TM 9-1005-298-12 Operational Manual, Armament Subsytem, Helicopter, 7.62 Millimeter Machine Gun: High Rate, XM27E1 TM 55-1520-214-10 Operators Manual Helicopter Observation OH-6A
The McDonnell Douglas OH-6A Helicopter, Aero Series
OH-6A Cayuse in Detail, Wings & Wheels Publications.
MD Helicopters. MD500 Series manual.
iskyteam.com
iaf.org.il
aeroflight.co.uk
aerialvisuals.ca
planepictures.net
and more.
SA.341 B/C/D Gazelle Ver 1.0 for SF2
This is a third party addon of SA.341 Gazelle helicopter.
The original flight model is standard as on many free to download helicopters modified by me. I am not using airbrakes or flaps but flying fast and slow is stil possible, even hovering with little practice.
It is designed for and works only in SF2 series. And will never work in SF1.
*************************************************************
This is FREEWARE-DONATIONWARE and it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modfications, contact me first.
Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
Jarek Hereda
------------------------------------------------------------------------------------------------------------------
This is highly modified SA-341 Gazelle by BPAo (TMF). Lucky, thanks to Crusader I had access to original max file. So I could work a little on this great helo.
Generaly model is almost the same as old one. My work was to add some parts here and there (floaters, new sights, new pylon, some internal parts, skids etc..). Rearanged animations and added new. Weapons/pylons are part of airframe. Ive added new rotor. Also I've rearanged UVW mapping. So basicaly skins are 70% new.
This is third part of my gazelles rebuild. It represents Westland built versions of - Gazelle B, C and D used by United Kingdom military units.
Few changes to previous French model.
This mod represents few versions of Gazelle used in United Kingdom military.
HT.2 Training, liaison, transport helicopter used by Royal Navy
HT.3 Training, liaison, transport helicopter used by Royal Air Force
AH.1 Army Air Corps helicopter used as recon, liaison, light transport.
While HT.2 and HT.3 are pure slick and clean helos. AH.1 version saw some combat.
Thats why in this pack it is seperated in few parts.
First is main AH.1 general helicopter used by Army Air Corps and Royal marines. This is unarmed version, here can be found in 3 versions -early, late with Ferranti AF532 observation sight and late version vith external recon pod.
AH.1 as all british gazelles are unarmed helicopters used mainly for recon duties. However durin Operation Corporate some of Army Air Corps and Roya Marines helos were equipped with Matra six shot rocket pods (there were no aiming sight or anything like that instaled) Still due to reports it never saw combat use. Only training shooting.
******************IMPORTANT******************
This addon works with my WeaponPACK (included in rar file). Most of pylons/launch rails are part of airframe. So in weapons folder you have to put only ini files. All of weapon stations are made as specific station code and will work only with this cargo pack. Of course you can edit and use any other weapons availalbe.
Weapons included:
There is no weapons. It is only floaters, engine filter, suppresed exhaust and some other stuff that can be added to helo, just for look.
Only offensive weapon added is in seperate folder for Operation Corporate. Matra LRF2 Rocket pods.
NOTE.
In AH.1 - 86 ver. you have acces to recon pod and search light. By loading search light you will have search light "beam" while light are one. But unfortunately light source will apear also when searchlight is not loaded. Anyway this is just experimental thing here.
Animations and standard commands:
LANDING GEAR - Nose light deploy/retract at any speed.
ANIMATION 1 - right side door.
ANIMATION 2 - left side door.
ANIMATION 3 - rear doors.
ANIMATION 4 - Floaters for 'emergency' landing only below (40?) km/h and only when loaded on aircraft.
Thereis also parking animation that works only when aircraft will be placed by game engine on airfiled as parked aircraft.
Flying.
As with all my previous helos flying is quite easy. With little practice you can even hoover. Without fake flaps and airbrakes.
Important here to control is using rudder and vector thrust control.
Normaly throtle vector control on 88-89 degree increase power 55% wait little and then increase to 100% and helo will take off nicely. 341 version got little less power in engine.
Skins.
There is just few skins but lot of use of it in few units. So it is more about decals assigned.
All serial numbers are based on available photos documents and are historicaly correct.
I was trying to put all real units with real codes/numbers for specific year. Not always easy.
There is still some numbers missing.
Skins are made for early and late paint used by Army Air Corps and Royal Marines.
Inside there is seperate folder Called "Operation Corporate' and 'Operation Granby'
Inside you will find whole helicopter pack needed to fly in specific instal for Falklands and Desert Storm mods.
Pilots - best to use is OldDiego's pilots.
Two repainted versions of pilots are provided.
Those are repaint of OldDiego's great usn pilots.
Nation for this helo depends on version. There is Royal Navy (alos for Royal Marines) and RAF. Also new nation ARMY AIR CORPS is added in specific txt file. This should be added (by copy text from provided file) to nationlist.ini
Credits
Model - original model BPAo (TMF)
Upgraded model - yakarov.
Cockpit model - yakarov.
Sounds - enigine sound from original pack of gazelle by Wrench.
Decals - yakarov,
Skins - yakarov,
Ini work - yakarov, Eole,
Weapons - MATRA LRF2 and SNEB68 by ravenclaw_007
Have fun.
Hope you will enjoy it same as me when working on it.
Edit and report bugs.
Jarek Hereda.
Thanks.
Thanks for all kind support.
Reference:
helis.com
aerialvisuals.ca
airliners.net
planepictures.net
dsstorm.eu
and more..
This is a conversion/repainting/repackaging of Pasko & Column5’s F-106A to the newest SF2 standards. It was tested with SF2NA July2013 release, hard settings.
It contains 8 skins, the weapons and the relative effects:
5th FIS late 70ies
27th FIS early 60ies
49th FIS early 80ies
84th FIS early 60ies
87th FIS late 70ies
94th FIS 1969 Korea Deployment
95th FIS early 60ies
318th FIS late 70ies
AIM-4F Falcon SAHM
AIM-4G Falcon IRM
AIR-2A Genie AHM
Vulcan M61A1 Gun Pod
360Gal external Fuel Tanks
Aerial Nuke Effect
The skins are basically Sundowner’s HiRes textures with small improvements. Brand new decals and serial numbers are my own work, except few patch decals, which are still Dave’s ones. Serial numbers correspond to real life, in accordance to Photo material and the Delta Dart Archive:
http://www.f-106deltadart.com/units.htm
FM is based on eburger68’s file included in OP Tainted Cigar, still heavily reworked and improved by me to suit the latest game engine. Cruise speed, manoeuvrability and energy bleeding seems to me now very much spot on.
The Weapons’s Data files are also revised: don’t pretend to hit anything manoeuvering with the AIM-4G... these are only supposed to hit straight flying Bombers or Black Bandits (landing or low on fuel non-fighting MiGs). The AIM-4F has better chances to hit an enemy fighter. The fuzing distance on both is set to 0.1m... I know the Falcons had no proximity fuse at all, but as the impact sensors were placed on the wings, about 10cm far form the (0,0) axis, it seemed to me a very good compromise.
The AIR-2 rocket is set as Active Radar Homing with very high counter measure and noise rejection. The war head is something bigger than the real 1.5kton. These alterations make the AIR-2 work as it is supposed to. Be sure to put the steering point straight in the middle before firing, as this weapon is supped to be a rocket and won’t turn that much.
One important advice: if you edit this weapon with TW’s Weapons Editor, once you save your changes the program will delete the entire [AerialNukeEffect] section in your data file! So please don’t forget to back up.
Aerial Nuke Effect is Lexx Luthor’s work, as far as I remember...
Keep in mind that the Weapon Station in the Data.ini are marked with Specific Station Codes “AIM4” and “AIR2”, just in case you are trying to use weapons from other Weapon Packs.
The external fuel tanks are set to be jettison type, as people with real life experience on the ‘Six’ says that even though they never were jettisoned in OP because of their good performance, still it was indeed every time possible.
Credits:
3D Model: Pasko
Cockpit: Kesselbrut
Avionics: Column5, eburger68, DaniloE31
Data.ini: Column5, eburger68, DaniloE31
Loadout & loading images: DaniloE31
Hangar image: MKSheppard
holes.tgas: eburger68
Textures: Sundowner
Decals: Dave, DaniloE31
Weapons Model: Pasko (I think?! Please rectify me in case…)
Weapons Data: DaniloE31
Aerial Nuke Effect: Lexx Luthor
Beta Test: 76.IAP-Blackbird
Known Issues:
- The 3D model has not enjoyed any rework, so you will still see the known problems as:
- Shadow issue on the leading edge of both wings (wrong normals)
- Unsmoothed Canopy
- Lack of Bump Map
- Lack of Specular Map
- The Weapon Bay shows the animation only when firing from the rear Falcon Station (i.e. AIM-4G) because of a limitation of the game engine, as you can’t assign the same animation to different Weapon Stations...
I hope you enjoy it as much as I did and still do!
DaniloE31
The Sukhoi Su-25 (NATO reporting name: "Frogfoot") is a single-seat, twin-engine jet aircraft developed in the Soviet Union by the Sukhoi Design Bureau.
It was designed to provide close air support for the Soviet Ground Forces.
The first prototype made its maiden flight on 22 February 1975. After testing, the aircraft went into series production in 1978 at Tbilisi in the Soviet Republic of Georgia.
Russian air and ground forces nicknamed it "Grach" ("Rook").
WHAT's IN:
- The SF-2 Frogfoot by Florian (with new little mappings edits)
- A Whole new skinset:
- 3 VVS
- 2 Navy
- 2 CVL
- 2 Georgia
- 2 Ukraine
- 2 BVVS
- 1 IRAQ
- 1 Angola
- 2 Peru
- New & tweaked decals
- New FM tuned by Baffmeister
- screens, pilot, seat
CREDITS:
- Florian: tweaked model
- Wingoverisrael: first, big reskin
- Torno: second, great reskin
- Paulopanz: new temps (soon avalaible), new skins, decals etc.
- Baffmeister: fantastic, new FM
- Y.Gordon: references
NOTE:
This is the old Florian outstanding model revamped, a big upgrade is in the work by Martin. I think it's so good that we can't wait for the new one to fly.
A what if Parani skin will be posted in dedicated section soon by gentle request.
So this is my birthday (i'm so old ...) present for you all my friends!
God bless CA.
@paulopanz
'What if' F/A-16C Blk 30/32 CAS Vipers
Background:
In the 1980's, the USAF started setting aside F-16s for the planned A-16 modification, a dedicated CAS version. In 1989, the designation block 60 was reserved for the A-16. The A-16 Block 60 was to be equipped with a 30 mm cannon. This project failed because the 30 mm gun would heat up and singe the inner components of the left fuselage.
The Block 60 did not go into production and the A-16 became wrapped up in the debate about close CAS. The supporters of the A-16 project wanted the USAF to replace its A-10A Thunderbolt with A-16's, arguing that the A-10 was too slow to survive above a high-tech battlefield. Detractors argued that the A-16 had insufficient range and load-carrying capability to make an effective attack aircraft, and, in addition, it would be too vulnerable to enemy anti-aircraft fire.
However the USAF was ordered to retain two wings of A-10 aircraft for the CAS mission. No order for the A-16 was ever placed.
When the USAF was forced to opt for the A-10 instead of the A-16, the decision was made to retrofit up to 400 existing Block30/32 F-16C/D's with new equipment to perform the CAS and BAI (Battlefield Air Interdiction) missions, effectively killing the A-16 program. Modifications would include a GPS, Digital Terrain System, system hardening, modular mission computer, and an Automatic Target Handoff System.
A prototype Block 30 was based at Shaw AFB and went through numerous physical adjustments. Official designation, was to be F/A-16. In January 1992, this plan too was abandoned in favor of using LANTIRN Block40/42 F-16C/D's.
The USAF was reluctant to let the idea of a dedicated CAS F-16 go, and planned to replace its A-10's with F-16s fitted with a version of the Warthog's Avenger cannon. In November 1988, the 174th TFW New York ANG transited from the A-10A to the F-16A/B block 10, becoming the first unit to operate the F-16 in a CAS support role.
During Desert Storm, their F-16A/B aircraft were equipped with the GPU-5/A Pave Claw pod on the centerline station.
If the tests were successful, there were plans for a fleet of F/A-16C's with the same armament. To demonstrate the concept, the AF installed Pave Penny avionics, 30mm gun pods and European One paint jobs on 7 F-16C's. A single F-16D was given similar treatment with a Falcon Eye system as well. These aircraft flew from Nellis with the 'WA' tailcode.
The F-16s from the 174th were deployed to the Persian Gulf during Desert Storm, but the project proved to be a miserable failure. Precision aiming was impossible for several reasons:
• The pylon mount isn't as steady as the A-10's rigid mounting;
• The F-16 flies much faster than an A-10, giving the pilots too little time approaching the target;
• Firing the gun shook the aircraft harshly and made it impossible to control;
• Essential CCIP (continuously computed impact point) software was unavailable.
Pilots ended up using the gun as an area effect weapon, spraying multiple targets with ammunition, producing an effect rather like a cluster bomb. It took only a couple of days of this before they gave up, unbolted the gun pods, and went back to dropping cluster bombs.
And so the F/A-16C plan was quietly forgotten....
BUT...... What if the project was a success?
And so I give you the F/A-16C Blk 30/32 CAS Viper:
3 separate aircraft:
- F/A-16C Block 30 1986- 1993 (1986 Service date makes it NATO Fighters 5 compatible, 1991 would be more realistic.)
- F/A-16C Block 32 1993- 2003
- F/A-16CM Block 30 2003+
Unique CAS loadouts including the Pave Claw 30mm gun pods. There are heaps of extra loadouts if you have a look with the mission editor.
All F/A-16C have the Falcon Eye FLIR pod on the nose in front of the canopy. It was slaved to the pilot’s helmet which had a helmet mounted display. Basically anywhere the pilot looked at night he would see the world in infrared. It was also the West’s first HMD with targeting information, weapons cueing, navigation and terrain avoidance ques.
There are Euro-one style skins for the early F/A-16C, the latter blocks two have a mix of normal F-16 camo skins and a lighter ghost grey style like on the A-10.
To install:
Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX
Included in the folder 'NATO Fighters 5' is a modified 1986 Red Storm NATO Fighters campaign that includes the F/A-16. It will show up as an extra campaign and not affect any of the NATO Fighters 5 campaigns.
Credits:
- The Viper Team for their stunning viper packs.
- Ravenclaw_007 for his new weapon packs.
- Migbuster fot the F-16C skin templates.
- Nato Fighters Team.
Enjoy,
Dan (dtmdragon)
Combat Ace fair use agreement applies.
Atlas Cheetah C Ecuador Air Force
Install - Need Update July 2012 and DLC Mirage IIIO
The Cheetah C was the ultimate development of the Cheetah series, and was the only fighter aircraft in service with the SAAF until replaced by the Saab JAS 39 Gripen in 2008. Many of the features of the Cheetah aircraft are still classified, and the SAAF is unwilling to reveal too many details. What is known is that in addition to the upgrades described above, the Cheetah C incorporates a more sophisticated avionics and navigation suite and a new pulse-doppler multi-mode radar (ELTA), both of which are regarded as being better than the systems fitted to Block 50 F-16s[citation needed], and one of the most advanced EW systems fitted to a fighter aircraft. The aircraft is also fitted with a data link, though the capabilities of this system are unknown, and it received updated versions of the helmet-mounted sight, HUD and improved HOTAS controls.
Other improvements include the fitting of a single-piece wrap-around windshield with an anti-radiation coating in place of the old three-piece version, a new in-flight refuelling probe with less external piping, new undercarriage and suspension, the deletion of the wing fences, an upgraded version of the Atar 9K50 and a new nose to incorporate the more sophisticated electronics and radar.
Like the Cheetah D, the Cheetah C is capable of delivering precision-guided munitions (PGMs), ranging from laser-guided bombs (LGBs), to GPS-guided weapons and TV-guided bombs. It also has the capability of using stand-off air-to-ground weapons such as the MUPSOW and TORGOS. In addition, it is able to carry a raft of air-to-air weapons, and the SAAF currently equips its aircraft with the V4 R-Darter, a beyond-visual-range (BVR) radar-guided missile, and the U-Darter, a highly capable short-range infrared (IR)-guided missile.
A measure of the capabilities of the Cheetah C is the result of an air-combat maneuvering (ACM) exercise between the Cheetah Cs of 2 Squadron and F-15E Strike Eagles of the 494th Fighter Squadron, United States Air Force at RAF Lakenheath, after which the score tallies for each side were almost exactly equal.
Now sold to the Equator.
Animed Cockpit - SHFT + 1
Modelo - TK (Mirage IIIO)
Texture - Denis Oliveira
Template Texture - Ludo
3D mod - Denis Oliveira
Decals - Denis Oliveira
Data ini - Coupi, Denis Oliveira
Cockpit and Avioncs ini - Coupi, MirageFactory