Jump to content

Subcategories

    1. 'What if' F-106A 'Extended Service' Skin pack
       
       
       
      - 7 Skins based on the early F-15A ghost greys colour scheme.
       
      - 2 Skins based on the later F-15A/C mod eagle colour scheme.
       
      - 1 Skin based on the grey two tone F-16 colour scheme.
       
      - 2 Skins which are FIS markings repainted over the SEA scheme of aircraft that have returned from Vietnam.
       
      - 1 Skin which is FIS markings repainted over the SEA Night scheme of aircraft that have returned from Vietnam.
       
      - Bonus ADC pilot in orange flight suit (you will have to edit the F-106A_data.ini to use it if you want to)
       
       
       
      You MUST have the SF2 F-106A pack installed:
       
      http://combatace.com/files/file/14246-f-106a-delta-dart-for-sf2/
       
       
       
      Credits:
       
      - Pasko and his team that did the F-106A above.
       
      - Geary for the F-106A templates.
       
       
       
      Enjoy!
       
      Dan (Dtmdragon)
      179 5
    2. The Antonov An-12 (NATO reporting name: Cub) is a four-engined turboprop transport aircraft designed in the Soviet Union. It is the military version of the Antonov An-10 and was made in many variants.
      The first prototype flew in December 1957. Over 900 had been built, in both military and civilian versions, before production finally ended in 1973. The An-12BP entered Soviet military service in 1959. In terms of configuration, size and capability, the aircraft is similar to the United States-built Lockheed C-130 Hercules. Military Soviet and former-Soviet examples have a defensive tail gun turret.
       
      Bonus Plane:
       
      The Antonov An-8 (NATO reporting name: Camp) is a Soviet-designed twin-turboprop-engine high-wing light military transport aircraft.
      The first production aircraft was rolled out in December 1958.
      The majority of An-8s built served in the Soviet Air Forces, with two An-8s being used to land special forces to seize Plzen airport during the Invasion of Czechoslovakia in 1968.Others were used as electronic reconnaissance aircraft, and one aircraft was used for air sampling following Chinese nuclear testing in 1966.They continued in large scale use on front-line military duties in the Soviet Air Force until the 1970s.
       

      WHAT's IN:
       

      1 An-12 flyable plane;
      1 An-8 bonus (adapted) flyable plane and edited skin;
       

      A whole new or upgraded An-12 historical skinset and decalset, including many VVs nose arts:
       
      VVS: 4
      AFlot: 1
      UkrAF: 1
      CVL: 1
      PWL: 1
      JRV: 1
      AfgAF 1
      EAF: 3
      SyAF: 1
      IrAF: 2
      RJAF: 1
      QJJ: 1
      FAPA: 1
      EtAF: 1
      IAF: 6
      AURI: 2
      PLAAF: 1
       
      Yemen, Tanzania and Mozambique skins could be added if only someone could send a pic .....
       

      CREDITS:
       
      - paulopanz: skins, decals, screens, inis
      - Ghostrider883: IAF references
      - Mue: LODwiever;
       
      [ready to give credits]
       
      - cockpit: Kesselbrut ?
      - An-8 conversion inis: ?
      - Aeroflot original skin: ?
       
      I'm so sorry but time went by and I forgot where I took ..... and wasn't able to find.
       

      INSTALL:
       

      - All in main mod folder
       

      EXTRAS:
       

      Inside An-12 folder You will find proper inis to use/change for:
      - Paratroop carrier (paratroop included);
      - Bomber as in IAF service
      - Transport
       
      ********************************************************************************************************************************************************************************************************
      This realise come after some years work on a model that isn't the best from Tk production (quite the same from Sf-1) but a real jolly to use on almost ALL existing scenery, some in WIP and other I wish to came .................
       
      Thank you to all of you gents here at CA, it's a real plesure to be here with you all.
       
      @ paulopanz
       

      574 3
    3. F-106A in Vietnam (What if)
       
       
       
      Background:
       
      During the late 60’s there were serious discussions in the USAF about deploying the F-106A to the conflict in Vietnam. Obviously this never eventuated but the possibility lead to project Six Shooter which saw a gun pack and an improved visibility canopy added to the F-106A. So what would the Delta Dart have looked like if it had served in the skies above Vietnam?
       
      In 1968 the USAF conducted a Tactical Evaluation to evaluate the effectiveness of existing tactical manoeuvres by USAF and USN combat aircraft against the MiG-21 Fishbed. It was called ‘Have Drill/ Have Ferry.’ The ADC evaluated the F-106 and found its radar capable of acquisition of the MIG and that radar snap-up attack could be used to exploit the MiG-21's lack of fire control. The F-106 could use better acceleration to get beyond MiG-21 speed limits. A direct result of this evaluation was the ADC recommendation to “expedite fitting the internal gun, redesigned canopy, radar warning and ECM equipment into the F-106”.
       
       
       
      So based on the above (factual) information I present the F-106A Delta Dart (69) ‘Nam’
       
       
       
      To the SF2 F-106A I have added the following:
       
      - Permanently mounted M61A1 Gun Pack (Project Six Shooter)
       
      - Internal ALQ-100 ECM
       
      - Chaff dispensers
       
      - APR-25 RHAW (Audio only)
       
      - SEA camouflage (Day and Night)
       
      - Pilot in tiger stripped flight suit.
       
      - I have also applied the MA-1 FCS ECCM upgrade done to 314 F-106 in 1963. The ECCM system allowed the FCS to reject radar returns resulting from chaff dispersal by a target. As part of the upgrade a final modification resulted in increased missile performance. Modifications to the FCS permitted up to 35 percent more deflection of the Falcon missile’s control surfaces. This resulted in a more agile missile at launch, increasing the missile’s ability to react to a maneuvering target.
      To portray this in the game I have made changes to the F-106 avionics as well as a specific ECCS AIM-4F missile.
       
       
       
      Notes:
       
      - The AIM-4G has been changed to have no audible growl (It never had it) and is slaved to the radar. This more accurately portrays the employment of the IR guided Falcons. You will have to use the radar to know when you are locked on and in range. (Just like a F-106 pilot would have had to done in real life).
       
      - The weapon bay doors are manually activated, I prefer this as the animation doesn’t work with most missile shots when it’s set on automatic.
       
      - There is a specific version of the M61A1 gun for the F-106 as when installed in the F-106 its rate of fire was limited to 4500 rounds per minute.
       
       
       
      Credits for the original SF2 F-106A and SEA skin decals:
       
      Pasko
      Kesselbrut
      Column5,
      MKSheppard
      eburger68
      Sundowner
      Dave
      DaniloE31
      Pasko
      DaniloE31
      Lexx Luthor
      76.IAP-Blackbird
      Cliff7600
       
       
       
      Enjoy!
       
      Dan (Dtmdragon)
      309 3
    4. Nakajima J9N1-S Kikka Night Fighter
       
      The Nakajima Kikka "Orange Blossom" was Japan's first jet-powered aircraft. It was developed late in World War II and the first prototype
      had only flown once before the end of the conflict
      Model:Veltro2k
      Textures,FM and decals: Charles
      Cockpit:Kesselbrut
      Destroyed model:Capun
       
      install in Objects/aircraft folder
       
      THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
      IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
      189 1
    5. RC-135 mod Ver 1.5 for SF2
       
      DISCLAIMER
      ----------
      This is a third party add on of the RC-135 using Mirage Factory model. All credit to creator of original pack.
      Mission equipment via fake pilot is made by me.
      Skins are original from great Mirage Factory C-135A/B and KC-135A/E/R 1.0 pack. uploaded by Dave. -> http://combatace.com/files/file/12454-mirage-factory-c-135ab-and-kc-135aer/
      I just repainted few things. Added bits here and there.
      All decals Tail numbers and nose numbers are made by me.
      The rest (national insigina etc) is from original pack.
      Hangar and loading screens by Me.
       
      It is designed for and works in the SF2 series of games.
       
      This mod is only for CombatAce.
      Any part of it can't be used in any comerical products.
       
      *********************************************************
      Original ReadMe:
      *********************************************************
       
      Mirage Factory C-135A/B and KC-135A/E/R for SF2.
       
      Models by BPAO
      RIP
       
      Skins by Sundowner, Pappychksix, and ST0RM.
       
      INI work by ST0RM
       
      To install:
       
      Install into your:
      C:\Users\xxx\Saved Games\ThirdWire\StrikeFighters2 folder.
       
      These are AI only. No pit included. Great for using in the mission editor.
       
      To make flyable please follow these instructions:
       
      http://combatace.com/topic/20789-how-to-make-ai-planes-flyable/
       
      Enjoy
       
      Dave USAFMTL
       
      *********************************************************
       
      *****************************
      UPDATE NOTES
      *****************************
       
      IMPORTANT.
       
      Update by 76.IAP-Blackbird. All credits to him. He did great job on this.
      He fixed airbrakes and put engine reverse thrust into specified models with TF33 / JT3D engines.
       
      If you already have this pack. You can download just update data.ini of each aircraft. file Updated_Aircraft_Data_only.rar
       
      Please copy data.ini file of aircraft model into specific folder in game mod folder.
      Do not use Data.ini of on emodel on other. Even if file name is same.
      Example.
       
      RC-135U_70 got different data.ini file than model _80 or _90.
      So you need to copy each aircraft data.ini file from each folder of this update into yours game folders.
      Just keep this in mind to avoid mess with fake pilot RC mods.
       
      Or you can download whole updated pack and overwrite yuor game files.
       
      If you are downloading it for the first time. No need to download update. It has already updated ini files.

       

      You need FakePilot mod to run this pack.
       
      This is Beta version which means:
       
      - I never finished avionics work. I was trying to do something but lack of time...and it will take me months. So ther is no specific avionics for every model. Just one generic. And it is not working. It really needs some avionics work.
       
      - Skins could be better. I just simple deleted some lines here and there but I've never put so much attention to weathering etc.
       
      - Cokpit is from B-52. Just for test flights. It is included. I don't remember who made this. All credit to him.
       
      - All birds are set as Bobmer so they can fly high.
       
      - For sure it needs some ini work.
       
      - It need still some work. But only if i will find time. Better to upload it now than never. So for now it is realased as in condition.
       
      Pack includes
       
      RC-135C Big Team.
      RC-135D Rivet Brass.
      RC-135E Lisa Ann / Rivet Amber.
      RC-135M Rivet Card.
      RC-135S Rivet Ball. first S version under name Wanda Belle and later Rivet Ball.
      RC-135S Cobra Ball early as in 1969
      RC-135S Cobra Ball as in early eighties.
      RC-135S Cobra Ball current version as rebuild in mid nineties.
      RC-135U Combat Sent early version with 'Towel Rails' and first paint scheme
      RC-135U Combat Sent still early version but with new paint scheme.
      RC-135U COmbat Sent late version as modified in late eighties.
      RC-135V Rivet Joint eary version of V model with LTV mission equipment
      RC-135V Rivet Joint late rebuild with E-Systems humps.
      RC-135W Rivet Joint
      RC-135W Rivet Joint as above but with new engines.
       
      All serial numbers are historicaly correct. Same as names.
      All aircraft were names as code + number "Combat Sent II or Cobra Ball I etc.) I have no information about everything. Info about any of it would be great. Especialy about Rivet Card.
       
      Since whole mod is made via fake pilot there are some limitations.
      Biggest "no" for me is first S- Cobra Ball where 663 and 664 carried little different set of sensors.
       
      Some aircrafts were upgraded later than other in same model group. So service date is generic as first aircraft of block build was issued.
      Example: first Cobra Ball was flying already 1969 (663 number) but second (664 number) was delivered in 73 if I remember correctly. Same with other aircrafts, they were never delivered same year.
       
      There were few fancy nosearts spotted on RCs but...not this time. Maybe later with some updates
       
      Instalation:
       
      Copy subfolders to specific folders in your mod directory.
      Aircraft,Pilots, Decals.
      Thats it.
       
      Enjoy.
      Report bugs.
      Keep an eye on enemy.
       
      Jarek Hereda
       
      Reference:
      The History of Big Safari, Colonel Bill Grimes.
      great web of recce wisdom by Kingdon R. Hawes - http://www.rc135.com/0000/INDEX.HTM
      Freedom Through Vigilance Volume V: History of US Air Force Security Service Airborne Reconnaissance, Part II (Volume 5), Larry Tart.
      http://combatsent.50megs.com/
      http://www.recce135.com/
      http://www.55wa.org/
      512 3
    6. SF2 Hawker Sea Fury FB.11/Mk.60 DN (SB) Export Models Pack 1 6/21/2015
       
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
       
      *Note: There is a distinct probability that this mod will =NOT= work in SF/Wo* 1stGen game installs at any patch level. End Users ™ that attempt it, do so at their own risk. A Full 5 Merged install is reccomened at the LATEST patch level.*
       
      This package contains a NEW aircraft for SF2, the Hawker Sea Fury FB.11/Mk.60 Export, De-navalized versions by Skippybing. This is the reason the folder is named "Sea_FuryDN_sb". The "DN" stands for de-navalized. The tail hook has been removed by the data ini trick, and the wingfold deactivated.
      Skins included with the set are for the following units:
       
      Egyptian AF:
      No. 2 Squadron, REAF
       
      Iraqi AF (aka "Iraq Single Seat"):
      No. 7 Squadron, RIAF
       
      All skins are in jpg format, and Decal Randomization is TRUE. Almost all markings are decals (Iraqi serials are from PauloPanz' excellent upgrade of the orginal Sea Fury by Simon Porter; the EAF serials are mine), with the exception of the fuselage ID bands on both.
      Canopy operates via the 'standard animation keystrokes' (shift/0 for the window). Weapons are included (excepting the 60# rockets) as are the pilot figure and AvHistory engine sound. New DDS damage textures are included. These can be used on the other Skippybing Sea Fury's too. There are no hangar screens.
       
      When in-game, on the aircraft selection menu you'll see:
       
      Sea Fury FB.11/Mk.60 [sb]
       
      This not only tags is as "skippybing", but will diferentiate it from Simon Porter's older one, AND tells you it's the de-navalized, export version.
       
      As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, take note of the "Legal and Usage Disclaimer', it's been changed for this aircraft.
       
      Good Hunting!
      Wrench
      Kevin Stein
      242 0
    7. Scooters! Vol.2 - Aggressors for TW A-4 and Fractures TA-4 Skyhawks
      ========================================================
       
      *** DLC A-4G Skyhawk required. Tested in full 5-merged installation ***
      *** SF2 or SF2V for the A-4E cockpit and A-4F model ***
       
      This pack contains 14 Aggressor-Skins for the Scooter as used during it's career as plane for DACT - Dissimilar Air Combat Training. These planes were used to simulate enemy aircraft vs. regular Squadrons.
      Although a certain camouflage was applied often to 1 plane only, I decided to do 8 planes per skin for playability reasons. To difference the real planes and the "filler" I added the BuNos for the real planes in the loadout menu. The ones without BuNo are fictional.
       
      This pack contains skins depicting the following planes/squadrons:
       
      A-4E/F Mongoose without Hump
      - A-4E/F of VF-43 Challengers, 1992 in a light gray/gray wraparound camo.
      - A-4E/F of VF-126 Bandits, 1992 in white/gray/blue with light blue bottom
      - A-4E/F of VF-126 Bandits, 1991 in tan with brown stripes and gray bottom.
      - A-4E/F of VF-126 Bandits, 1991 in tan/brown/green with gray bottom.
      - A-4E/F of VFC-12 Fighting Omars, 1993 in an overall glossy engine gray camo.
       
      A-4E/F Skyhawk with Hump
      - A-4E of VF-45 Blackbirds, 1987 in brown with green tiger stripes ("Brown Tiger")
      - A-4E of VF-101 Grim Reapers, 1972 in 2 shades of bluegray with light blue bottom.
       
      TA-4J Skyhawk
      - TA-4F/J of VFC-12 Fighting Omars, 1989 in an overall glossy engine gray camo.
      - TA-4F/J of VA-127 Cylons, 1986 in a tan/green wraparound camo.
      - TA-4F/J of VA-127 Cylons, 1983 in a light gray/dark gray/blue wraparound camo.
      - TA-4F/J of VC-8 Redtails, 2000 in tan/brown.
      - TA-4F/J of VC-8 Redtails, 2000 in blue/light blue ("Baby Blue").
      - TA-4F/J of VF-45 Blackbirds, 1993 in bluegray/gray wraparound camo.
      - TA-4F of H&MS-31 Aggressors, 1989 in 3 different gray wraparound camo.
       
      Included is a variation of the ACMI-Pod. For that I combined ravenclaws ACMI-Pod model with the data.ini of 331Killerbees CAP-9 to make it a missiletype-store than uses a build-in rail.
       
      New Hangar- and Loadingscreens are also included with a resolution of 1920x1080 as default and 1024x768 as optional.
       
      I changed the cockpit by removing the radar screen. Additional changes are the switched positions of the Accelerometer and AoA-Indicator and Levers for Arresting Hook and Landing Gear are operational now.
       
      As in dtmdragons original mod, I retained the cannons for playability, although they are not visible in game.
       
      I hope you have fun with it!
       

      Sources
      =======
      - Scooter! The Douglas A-4 Skyhawk Story, Crécy 2011
      - A-4 Skyhawk Association, http://a4skyhawk.org/
      - Airliners.net
      - Google in general to gather pictures of aggressor skins.
       

      Installation
      ============
      1. unzip to a temporary folder
      2. open "Put_Content_In_Your_Mod folder" and do as you were told, if asked to overwrite, say 'yes' :P
      3. enjoy!
       
      If the Squadrons are missing in the loadout screen, you should add content of the "squadronlist_ini_addon.txt"-file to the squadronlist.ini ("<mod>\pilotdata"-folder) with XXX changed to the next free numbers.
      If the Aggressors-"Nation" is missing, you have to add the content of "nations_ini_addon.txt"-file to the nations.ini ("<mod>\flight"-folder) with XXX changed to the next free number.
       

      Credits
      =======
      - Thirdwire and TK for a great game, models and the cockpit-parts I used.
      - Fracture, Wrench for the original TA-4J Pack and Model.
      - dtmdragon for his A-4 Aggressor pack, on which this is based.
      - RAVEN - LAU-129 missile-rail
      - ravenclaw_007 - ACMI-Pod
      - 331Killerbee - CAP-9 from his Ordnance Shop II Pack
      - Alejandro - Escapac seat
      - FastCargo - FakePilot
      - ???? - TopGun pilot
      - ???? - J52-Sound
      - ???? - 150gal OV-10A-tank
      - me - all skins, decals, loadingscreens, ini-work, modified A-4E cockpit.
       
      Please PM me, if I forgot someone!
       

      Thanks
      ======
      - mue for his great LODViewer, which was a big help while creating the camos and placing stuff!
      - all modders at CombatAce for their work and inspiration!
       

      P.S.
      ====
      If you have any problems with this skin or have suggestions and hints, feel free to PM me.
      401 3
    8. Mirage IIIC (SEPR)
       
      The new fighter design was named the Mirage III. It incorporated the new area ruling concept, where changes to the cross section of an aircraft were made as gradual as possible, resulting in the famous "wasp waist" configuration of many supersonic fighters. Like the Mirage I, the Mirage III had provision for a SEPR rocket engine.
       
      The prototype Mirage III flew on 17 November 1956, and attained a speed of Mach 1.52 on its 10th flight. The prototype was then fitted with manually operated intake half-cone shock diffusers, known as souris ("mice"), which were moved forward as speed increased to reduce inlet turbulence. The Mirage III attained a speed of Mach 1.8 in September 1957.
       
      The success of the Mirage III prototype resulted in an order for 10 pre-production Mirage IIIA fighters. These were almost two meters longer than the Mirage III prototype, had a wing with 17.3% more area, a chord reduced to 4.5%, and an Atar 09B turbojet with afterburning thrust of 58.9 kN (13,230 lbf). The SEPR rocket engine was retained, and the aircraft were fitted with Thomson-CSF Cyrano Ibis air intercept radar, operational avionics, and a drag chute to shorten landing roll
       
      Texture Temp by Ludo.m54
      Texture and Data.INI: Coupi
      3D mod: Denis Oliveira
      259 4
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..