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    1. SF2 Korean War Era F9F-2 Panther Pak by bobrock
       
      *Updated 10/6/2012: re-added missing decals folder*
       
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
       
      *Note: as this aircraft was built with the latest TW Exporter, it most likely will NOT work in SF/Wo* 1stGen Game Installs*
       
      This is the Grumman F9F-2 Panther, by Bobrock, as seen during the early 1950s; in partucular during the Korean War.
       
      Skins/Decal sets are included for the following units:
       
      VF-31 "Tomcatters" (USS Leyte, 1950/51)
      VF-51 "Screaming Eagles" (USS Valley Forge, 1950*)
      VF-52 "Knight Riders" (USs Valley Forge, 1950*)
      VF-93 "Blue Blazers" (USS Philippine Sea, 1953)
      VF-111 "Sundowners" (USS Philippine Sea, 1950)
      VF-112 "Fighting 12" (USS Philippine Sea, 1950)
      VF-192 "Golden Dragons" (USS Oriskany, 1/1953)
      VF-721 ??? (USS Boxer, 1951)
      VMF-311 "Tomcats" (land based, various airfieldz in Korea)
       
      The aircraft is fully carrier-capable, with all the SF2NA coding for deck 'parking'.
      Skins are in jpg format, so you MUST be at (minimum) Nov 2011, or the Latest July 2012 patch level. All markings are decals and are Randomized. BuNums are accurate for the aircraft variant depicted, but not for the actual ones used by the squadrons; consider them 'generic' for that purpose.
      2 Hangar Screens are supplied (the full color verison being used now), along with a Loading Screen. A new engine sound is also included. Weapons use those from the GunnyPak, or from some of the other recently released KAW aircraft.
       
      For those that don't have it, my (patentpending) back-dated, modified SCB-125_data.ini that will allow those bird farms to operate in the 1950s (until when/if we get a straight-decked Essex).
       
      Standard Animations keystrokes are used for the canopy (Shift/0) and wingfold (shift/9). Be advised, there is a slight positioning issue with bombs/rockets when the wings are folded - I can't fix this with ini edits (must be done in MAX). So, don't fold the wings when the hardpoints are loaded, eh?
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
       
      Good Hunting!
      wrench
      kevin stein
       
      and the whole KAW Team
       
      *see notes for further information, and the enclosed 'korean panther units.jpg'
       
      Updated: adding missing (ok, I forgot it!) /Decals folder!! My apologies to all!!
      1,339 2
    2. SF2 WW2 Focke Wulf FW-190A-4
       
      -- Something for the WW2 ETO players --
      = For SF2, Full-4/5 Merged ( Full-5 Reccomended/Preferred) =
       
      *There is a possibility that this mod may work in SF/Wo* 1stGen game installs. However due to the excessive
      modifications made to fit into the SF2 environment, not all features will be avaliable.*
      *Note X2: this mod is designed for use =ONLY= in the ETO envrionment. Specific versions for use in the MTO will be released seperatly, if required*
       
      Mods, rebuilds, reskining/redecaling for Wolf's FW-190. This is the second of a series of FW-190 upgrades, that will cover those models (while still based off Wolf's original LOD), that were/are available from the 1stGen SF/Wo* mods previously released. With required upgrades for SF2.
       
      This mod is designed to REPLACE any 1stGen variant you may have in your WW2 ETO intalls. It is reccomended you delete the aircraft and decals folders of the originals, as to NOT cause any conflicts with THIS mod.
       
      This package represents FW-190A-4s as deployed in Western Europe. Skins/Decals in this pak are:
       
      5/JG1 'standard mottle' camo (green Tatzelwurm)
      3/JG2, 'standard' Luftwaffe camo w/Full Eagle fuselage marking, circa 1941/42ish
      6/JG2, 'standar mottle', circa 1944-ish
       
      Skins are in jpg format, and decal randomization is set to TRUE.
       
      A (semi) compliant SF2 FM was cobbled together from various sources. As always, while it works quite well, further fine tuning is required by Experten.
      Sounds, pilot figures and weapons are included, as well a new SF2 version of my "box art" Hangar and/or Loading screens.
      Please note, the engine sound in this one has been changed to the AVHistory BMW 801 sound. It's reccomeneded you make this change to the FW-190A-1 that was recently released. It's a VERY simple text edit.
      As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, the "Notes" section for other important stuff of interest. When discoverable, Wolf's original readme is included for historical purposes.
       
      *Due to the age of the physical model (LOD), this mod is being released "as is"; PLEASE see the Notes section for more info*
       
      Happy Hunting!
      wrench
      kevin stein
      334 1
    3. SF2 C-119 Flying Boxcar, Korean War Era and Later
       
      = For SF2, (Any/All) =
       
      Some small modification/reskins/redecalling for MontyCZ's (not-so) little C-119 Flying
      Boxcar transport aircraft. I found it easier to upload this as a complete aircraft; this
      way, End Users ™ can locate, download and install any other skins that are available for
      the aircraft easier.
       
      This pak includes 5 skins;
       
      50th Troop Carrier Squadron, Korean Era
      63rd TCS
      64th TCS, Korea Era
      97th TCS, circa 1961 ( "USAF" grey/white anti-heat)
      USMC, NAS Seattle (no unit)
       
      The 3 KAW era squadrons use a 'pool' of 25 generic serial/Buzz Number decals shared amongst
      them. I say generic, as they represent C-119B/C models from the 1948-55 FY time frame, but
      with so little data available, it's almost impossible to run down "what went with whom".
      The 97th skin, while representing the C-119G model (slight physical differences), are G
      model serials; again considered 'generic' in nature.
      Almost all markings are decals (excepting the "United States Air Force" and "Troop Carrier"
      on the fuselages of the 63/64 skins. Decal Randomization is set to TRUE. All skins are in
      bmp format, making them usable in all versions, including 1stGen SF/Wo*.
      A new "UserList.ini" was created, and included for SF2 usage.
       
      As always, fairly easy to follow install instructions are included. So, please read them.
      Also, give the "Notes" section a read too; it contains the 'ChangeLog', and credits as to
      'who did what to whom' kinda thing! Monty's original Readme is also enclosed.
       
      Happy Landings!
      wrench
      kevin stein
      668 1
    4. Fairchild AC-119G & AC-119K Gunship Tweeks Pak
       
      = For SF2, Any and All, Full-4/5 Merged =
       
      *Designed with SF2:V in mind*
       
      A bunch of tweeks, modifications, and a new set of 100% historicly accurate serial number decals for MontyCZ's AC-119G and AC-119K Gunships. This is =NOT= a full aircraft pak -- just inis and decals and suchlike. You -MUST- have the original AC-119s to add this pak to.
       
      Designed for use with the SF2:V Expansion Paks (you can find the URLs for the various paks yourself),
      or
      NeverEnough's SF2 Mod Paks:
       
      http://combatace.com/files/file/9556-ac-119g-shadow-for-sf2/
      http://combatace.com/files/file/9572-ac-119k-stinger-for-sf2/
       
      or directly into the original downloads.
       
      Many tweeks/adjustments/fixes, etc to most of the inis bring it a bit more "SF2-ish".
      All weapons are supplied (illuminator flare, flare pods and the Stinger FLIR). Guns are NOT included; you should have them already.
      Decal randomization is set to TRUE. A new 'heavy radial' engine sound is included (from the A-1 Skyraider as they both used R-3350s). Lots minor little tweeks. New SF2 versions of the hangar screens for both aircraft are included.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
       
      Happy Hunting!
      wrench
      kevin stein
      377 0
    5. RB-57A Canberra
       
      = For SF2, Any and All =
       
      * Note: Full-4 Merged reccomended; can be used in any game install with access to the STOCK CanberraB2, as it uses this lod (probably SF2:E?? IIRC!!) *
       
      This is a full, complete aircraft mod containing everything needed to just unzip and fly!
       
      2 new skins and decal sets are provided, representing the
       
      30th TRS, 66th TRW at Sembach during 1956/58 (Natural Metal)
      363rd TRW at Shaw AFB, South Carolina from initial delivery to the late 1950s (Night Intruder Black)
       
      All serial numbers are 100% historically accurate for the aircraft and units depicted, excpeting the last 3 for the 30th ... they're fillers, but ARE for RB-57As (most likely from the 345th BW).
      With the exception of the tail marking (yes, I had to paint them on!), all others are decals.
       
      Minor ini edits add an audio RWR, and a very simple ground mapping radar (see notes for other explinations and such). Although designed with RECON in mind, like the actual aircraft, it still carries it's offensive bombload for Strike (ie: Night Interdiction). However, the A models (like the Canberra B2 they're derived from) carry NO guns, so I've limited the Mission Tasking to RECON and STRIKE. All weapons used (well, ok -the bombs!-) are stock in-game items.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
       
      Good Hunting!
      wrench
      kevin stein
      357 0
    6. B-57B Canberra Tweeks Pak
       
      = For SF2, Any and All =
       
      * Note: Full-4 Merged reccomended, but can be used in any game with access to the STOCK B-57B *
       
      Some ini mods for the stock B-57B that add a usable cockpit (albeit not perfect!,but VERY usable), new avioncs ini, and adds the Nuclear Delivery Capability ™ they had from inception.
       
      Note: the various Mk.7 series nukes and nuke effects are NOT included -- they're from one of the lindr2 weapons paks. For those wishing the physical models for the Mk 7s, they're in my original F-84F Update Pak available at the following link:
       
      http://combatace.com/files/file/11430-f-84f-thunderstreak-skin-inis-upgrade-pak/
       
      However, as stated above, the effects are NOT with them.
       
      An extra main ini, called "xB-57B.ini" is supplied so after patching, or DLC installation, a simple 'One click Operation' ™ will return this aircraft to Player-Usable status. Instruction on how-to are in the "To Install" section below.
       
      Data ini tweeks 're-aim' the guns to fire through the gunsight, add ECM and CM dispensers (chaff ONLY!). Now, if I could only figure out the proper LABS 'bomb toss' that don't fall a bit short ... or long ... (lol!). The Loadout ini, for mission builders, has a "Strike_Nuke" callout. However, the weapons ARE selectable on the games loadoutscreen as well, after removing any other bombs from the bombbay.
      No Hangar or Loading screens are included, cause I just plane forgot...maybe later!
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
       
      Happy Landings!
      wrench
      kevin stein
      561 0
    7. A6M-2N "Rufe" WW2 IJN Floatplane fighter
       
      For SF/Wo* or SF2 --
       
      Please note, this aircraft is not fully SF2 compliant! The package, with the exception of the included destroyed model, and SF2-ized 'weapon' (ie: the floats) will need to be converted by YOU -the End User- for SF2 compatibility. The data ini has the added lines for the included destroyed model. It shouldn't change anything for SF/Wo*, except it not showing up after you shoot it down.
       
      It also is in DIRE need of a corrected/Updated 08 and/or SF2 level Flight Model. This mod is released "as is" (meaning as it was in 08). Adjustments/tweeks are encouraged!
       
      The readme included, is in it's original 2008 state. Seperate instructions are included for adding the destroyed model, for SF2 usage
       
      *Note: it will NOT take off or land on water (the game has never supported this), but from land bases. For some reason, the "invisible airfield" as used on several WW2 terrains is NOT working in SF2. BE ADVISED!!*
       
      -----------------
      This is a modification to ArmourDave's A6M2 "Zero" fighter, converting it into the float-plane version as built by Nakajima for the Imperial Japanese Navy. Historically, probably the most successful floatplane fighter ever produced.
       
      There are 2 complete versions of the Rufe included in this package:
       
      1) A6M2-N_Early: this has the light gray skin as used in mid-to-late 1942. This aircraft contains 2 new skins (created from a new template, based off the original skins as seen on some other Zero mods of mine); 11 Kokutai, based aboard the seplane tender 'Kamikawa Maru' in the northern Solomons circa July-August 1942, and 14 Kokutai, also based in the Solomons area. circa 1942 (actually the Shortland Islands, but who's counting?)
       
      2) A6M2-N: this aircraft has the later (ie: early 1943 on) green overall camo. This aircraft ALSO contains 2 new skins (as above); 802 Kokutai based at Jaluit, Marshall Islands circa August 1943; and 902 Kokutai as seen in November, 1943 based at Truk.
       
      Happy Landings!
       
      wrench
      kevin stein
      215 0
    8. Showa/Nakajima L2D "Tabby" WW2 IJN Transport
      == For WW2 PTO SF2, Any and All, =WITH= SF2:I Expansion Pak1 ==
       
      *Note: can be used in any PTO centric install, BUT you MUST have Expansion Pak 1 to gain access to the stock 3W C-47A this is based on.*
       
      This is a mod of the stock 3rdWire C-47A into the Japanese-built L2D, code named "Tabby" by the Allies. This mod also replaces my eariler 1stGen version, based off the DAT C-47, and reuses those very same decals.
       
      The cockpit ini, whilst the standard Skytrain one, has been converted to metric measurments. ALL insturmentation labeling remains in English. A new nation has been added, and instructions for adding "IJN" to your WW2 nations ini are included in the "To Install" section. Although not required, it's an option
       
      The aircraft has been reskinned in a redish-brownish color seen on many IJN aircraft, and represents aircraft from the 4th Kantai Transport Division (the only unit I could find references and tail codes for). Tail code decals for 18 aircraft are included. Decal randomization is set to TRUE.
       
      As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop).
      Just another mod I had sitting on the HD, collecting stray electrons. Thought I finish it off, and get it out the door. Although of no practical use in-game, it will give you another parked aircraft to strafe.
       
      have at it!
      wrench
      kevin stein
      215 1
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