SF2 WW2 PTO/CBI Nakajima Ki-44 Tojo by Geo
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*There is a possibility that this mod will =MAY= work in SF/Wo* 1stGen game installs at any patch level. However, due to some/many of modifications made to fit them into the SF2 environment, not all features will be active.*
** Notex2: The aircraft herin have several different skins ... for the CBI, SoWesPac (ie: Dutch East Indies), (semi) Central Pacific (read: Phillipines), Home Islands defense. I've tried to tag them as best as I can. If running seperate CBI and general PTO mods folders, you may want to seperate them out, or move the texture listing around to fit your usage. **
This model seems to be either the Ki-44-Ib, Ic or IIB, as it carries the 4 12.7mm machine guns. I chose to call it the "Ic".
Skins within the pack are the originals from Geo's 1stGen release. They are (as bes as I can ID them):
23 Sentai
29 Sentai (PI)
47 Sentai
50 Sentai, 1 Chutai (CBI)
85 Sentai (CBI -china mostly)
23 & 47 both carry the 'white bandage' marking that usually denote Home Islands Defense, but some units around Pelambang, NEI also carried them.
New (semi)compliant SF2 FM was cobbled together. As has become expected, the FM is NOT perfect, and needs further fine-tuning by Experts. A New SF2 style "box art" hangar screen, Geo's original 2 loading screens, converted to jpg, so you can switch to whichever one you like better. Weapons (drop tanks and bombs), guns, a pilot figure and engine sounds are included. All skins remain in their original bmp format, and decal randomization is set to TRUE (for the few number decals we have). As is usual, all lighting is 100% historically correct.
The canopy has been switched to the Standard Animation Keystroke, Shift/0.
Damage textures are new, in DDS format.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. All original readmes are included for historical purposes (when discoverable from the archives)
Happy Hunting!
wrench
kevin stein
with thanks to Geo!!
SF2 WW2 ETO Hawker Typhoon Mk.1B (DAT)
= For SF2 (Full4/5 Merged RECCOMENDED!)
**This mod -MAY- work in 1stGen game installs. But this has not/cannot be tested by me.**
This pak contains mods for the Dev A-Teams Hawker Typhoon IB as seen in the ETO
This is a semi-complete aircraft mod, and as per DAT directives, the aircraft lod is =NOT= included. So, those users that cannot access the DAT downloads, you're advised to skip this, as it's of no use to you. Everything else is included (pretty much!).
Those users with access, =WILL= be transfering the lod from a seperate DAT download of the Hawker Typhoon IB.
This mod has been built and tested with the...
Typhoon-R11.lod (dated 8/3/2005
from their WW2 Aircraft Downloads section.
This pacakge contains the (almost) complete aircraft, and two skins.
You'll have:
No. 175 Squadron (code HH)
No. 609 Squadron "West Riding" (code PR)
The skins are completly new, from my Home Grown Template , and remains in bmp format. New decals were created for Squadron Code letters, serials, plane-in-group letters and others.
The serials are pooled, and are 'generic' in nature, as they represent no particular aircraft within the unit(s) depicted, but ARE for the model variant represented. Colors are FS matched as close as possible. When possible, the Squadron Crest is used for the 'paint chip' on the loadout screen.
All fuselage markings are decals (wing roundels remain painted on); this will allow super easy creation of other squadrons by simply creating a new SCode or **(2letter) decal, and decal randomization is set to TRUE.
My 1stGen original "Box Art" style Hangar and/or Loading screens have been rebuilt to SF2-spec for this package. They are in jpg format. Damage textures are new, in DDS format.
Also included, is a new drop tank, by Raven, with a built in pylon (as it's missing from the aircraft model itself). See Notes for more on loadouts.
The rockets and guns you should already have, so they are NOT included.
The canopy has been switched to the Standare Manual Animation Keystroke , Shift/0.
The FM may need further small adjustments (ok, maybe more than a little...).
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!
All the original DAT readmes are included, for historical and ownership/copyright purposes.
It is HIGHLY suggested you unzip this archive FIRST, and READ the install instructions BEFORE installing this mod. So you know EXACTLY what to do..
Good Hunting!
wrench
kevin stein
The Boeing B-17 Flying Fortress is a four-engine heavy bomber aircraft developed in the 1930s for the (USAAC.
Credits:
Model: Veltro2k
AvHistory engine sound: Gregoryp
cockpit: Kesselbrut
Ini working, and skins, decals and screens and whatnots; including hundreds of hours of research>: Wrench
Others I'm sure I'm forgetting....
Make sure to read the instructions !!!!!!
Under no circumstances shall this be used as whole or part of any payware product !!!!!!!!!!!!!
SF2 WW2 PTO B-17F Flying Fortress Pak
-- Something for the WW2 PTO players --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
**Note: Having any SF2 series game is HIGHLY reccomended, as this mod references the stock destroyed An-12. Also, due to modifications to various inis, this mod will probably -NOT- work in 06 level 1stGen game installs. 08 Level 1stGens may have some issues, but this has not/cannot be tested by me.**
This is a "Theatre Specific" release of Veltro2K's B-17F Flying Fortress Heavy Bomber. This package =ONLY= represents Forts used in the PTO/SoWesPac region.
To eliminate any confusion with any other B-17Fs you may (or may not) have, your in-game displayed name will read "B-17F Flying Fortress (V2K)"
There is 1 skins/decal set in this pack:
AAF42/43 - OD/G representing aircraft when first they first arrived in Theatre (star/ball insignia). This scheme, and insignia, was used throughout the (rather short) service life of the Fortress in the SoWesPac region. Research has NOT turned up any evidence they ever recieved the "star-and-bar" insigina before being phased out of the PTO.
The Skin is in jpg format. All new (theatre specific) serial number decals were created. The serials ARE historically accurate (100%), for those aircraft assigned to the SWP from the first 300 F models deployed worldwide. One may consider the serials as 'generic' in nature, as they represent none of the Bomb Groups/Squadron of the region, but =ARE= correct for the model depicted, and theatre deployed to.
All markings are decals. All lighting is historically correct. Damage textures are in DDS format.
There are =NO= nose arts. Those with the desire (and talent) are encouraged to do the necessary legwork on research, running down the correct match between nose art and serial number.
It should be noted, do =NOT= use this mod in an MTO or ETO-centric mods folder; the Pacific Fortress' (Fortressi?) is slightly different!
Engine sounds, pilot figures, BRAND new "Box Art" style Hangar screen (in SF2 jpg format) are included. Operational service dates are rounded to 'whole months', and ARE relatively correct for PTO usage ("Eaker wants them for Europe")
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations.
Happy Landings!!
wrench
Kevin Stein
PS: when flying at night, watch out for glowing green orbs!!
Vought Corsair MK.4, RN Fleet Air Arm, by Mod Mafia/TMF 7/17/2013
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*Note: There is a distinct possibility that this mod =MAY= work in SF/Wo* 1stGen game installs. However, due to the excessive modifications made to fit them into the SF2 environment. End Users that attempt to do so, do so at their own risk. A Full 4/5 Merged install is reccomened. At very minimum, SF2:V is required, as this aricraft references the A-1H's destroyed model. Also, some of the SF2 only "switches" will NOT work in 1stGens.*
*Note #2: this model will REPLACE, in it's entirety, those using Wolf's as a base. You may (well, should!) delete that mod completly; both the aircraft and decals folders. These, again, will replace them.*
A brand "new" model that was never completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia.
This will complete the set of TMF/MM WW2 Corsairs.
This is the Royal Navy Fleet Air Arm Corsair Mk.4 (with clipped wingtips) as seen 1944 and later aboard RN carriers in the Pacific Ocean (ie: BPF).
Skin/Decals are included are for:
1830 NAS, BPF, HMS Illustirous
1841 NAS, BPF, HMS Formidible
Both skins are in 'standard' Fleet Air Arm (ie: USN) Dark Blue Overall.
All skins are in jpg format.
A new-ish SF2 'box art' style hangar screen was (re)created for this aircraft. Damage textures are the old tga versions.
Decals are used for all markings, and Randomization is set to TRUE. This will make it easier for other skinners to recreate other Air Groups by simple making a new "TLet" decal.
The aircraft is fully carrier capable. The canopy operates via the Standard Animation Keystorke of Shift/0. Like the other MM/TMF Corsairs, the wingfold operates via the "airbrakes" key. This is why they do not show folded when parked on deck.
All lighting is historically accurate. WW2 weapons (ie: bombs, rockets) are included. Even though you may have them already. The pilot figure and engine sounds are included(which you may also have already!).
When 'in game', you'll see
"Corsair Mk.IV FAA (TMF)"
in the aircraft selection drop-down window. This will diferentiate it from any other Mk.IVs you may (or may not) have.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!
Good Hunting!
Wrench
Kevin Stein
F-15 Super Pack for the SF2 series
****************** Version 2.4 ****************************
Added many skins by JAT to the F-15C_85 and F-15E_04
****************** Version 2.31 ***************************
Minor issues fixed.
****************** Version 2.3 ****************************
F-15E_04, F-15SE, F-15SG updated with proper Sniper Pod model, skin by JAT81500.
****************** Version 2.2 ****************************
Updated to June 2010 Patch standards. Cockpit view issues fixed.
****************** Version 2.1 ****************************
Several early variants of the non-Israeli Eagles added. You will need to have SF2E to be able to have a cockpit for these early versions. The stock F-15A ini files included with SF2E has also been tweaked to take advantage of the 3rd party effects in this aircraft pack.
There may be a way to use the Baz cockpit included in SF2I and/or use the Eagle/Baz cockpits in WOE/WOI...however, we cannot provide support for this due to time constraints.
Additional thanks to USAFMTL for indulging me in my obsessive/compulsive disorder by helping decal every variant...
****************** Initial Release ************************
Version 2.0.
Supersedes every Eagle released for the ThirdWire series with the exception of the stock ThirdWire F-15s and the F-15 ACTIVE.
Includes the F-15C, F-15D, F-15E (2 versions), F-15I, F-15J, F-15DJ, F-15K, F-15S, and F-15SG. Be advised, uncompressed, this file will take up 2 GBs on your hard drive.
Simply drag and drop into your mod directory, allow overwrites, and read the readmes!
Thanks to the following folks:
TK - For the ThirdWire series of sims.
The Mirage Factory - For the nice F-15D MSIP aircraft...in particular Flying Toaster, wpnssgt, and Dave for making the F-15 MAX files available for me to play with.
Kei Nagase - For the awesome skins for the F-15 ACTIVE.
AleDucat - For the nice ACES II ejection seat models.
Deuces - For the F-15 Afterburner and weapon effects.
Diego - For the Modern USAF Pilot skins.
Fubar512 - For the FM work.
JimmyBib - For the F-15C cockpit flight control textures.
MoonJumper - Avionics work.
Sundowner - Textures.
USAFMTL/Dave - Decals.
Wpnssgt - Models, Textures.
Kesselburt - Original F-15C cockpit.
Kout - Loading and Hanger Screens.
Kct - Textures and decals for the F-15SG.
Brain32 - Improved/new textures for F-15C cockpit.
Mago - F-15E Cockpit.
331KillerBee - SF2 Weapons Pack (basis for some of the weapons included).
Lexx Luthor - Siberian Sky Experimental 3-D Rocket Exhaust
JAT81500 - F-15E Cockpit avionics and HUD work.
To my fellows at Combatace for helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
FastCargo
12 Jan 10
In the late 1950s, the Soviet Air Force was seeking a jet-powered replacement for its fleet of piston-engined trainers, and this requirement was soon broadened to finding a trainer aircraft that could be adopted in common by Eastern Bloc air forces. Aero's response, the prototype XL-29 designed by Z. Rublic and K. Tomáš first flew on 5 April 1959, powered by a British Bristol Siddeley Viper engine. The second prototype was powered by the Czech-designed M701 engine, which was used in all subsequent aircraft.
The basic design concept was to produce a straightforward, easy-to-build and operate aircraft. Simplicity and ruggedness were stressed with manual flight controls, large flaps and the incorporation of perforated airbrakes on the fuselage sides providing stable and docile flight characteristics, leading to an enviable safety record for the type. The sturdy L-29 was able to operate from grass, sand or unprepared fields. Both student pilot and instructor had ejection seats, and were positioned in tandem, under separate canopies with a slightly raised instructor position.
In 1961, the L-29 was evaluated against the PZL TS-11 Iskra and Yakovlev Yak-30 and emerged the winner. Poland chose to pursue the development of the TS-11 Iskra anyway, but all other Warsaw Pact countries adopted the Delfin under the agreements of COMECON.
What's in:
- a new SF-2 fixed model
- a new up to date FM
- 27 updated & new worldwide skins (3 Auri, 1 BVVs, 7 CVL, 2 EAF, 1 FAR, 1 IrAF, 2 Lsk, 1 ML, 2 NAF, 1 VVs, 1 SyAF, 1 UgAF, 1 UkrAF, 2 VPAF)
- Sound
- pilot
- weapons
- screens
Operations:
- Key=10 front canopy open
- key=9 back canopy open
both automatic closing at take off
Install
- all in main mod folder
Credits:
- MontyCZ SF-1 model (old but gold), L-39 cockpit, original skins
- Spillone104 SF-2 model edits (shadows, mappings, roundings edits) & sounds
- Baffmeister FM & data edits
- Muesli original SF-1 camo skins
- Paulopanz (me) skins data7weapons SF-2 edits ect. ect.
I realy love this bird and was a real pleasure to realise this togheter with my very friends Spillo & Baff.
Enjoy!
@ paulopanz
MiG-23MF Flogger "Rakshak" Indian Air Force
Mod to represent Indian Air Force MiG-23MF Flogger, nicknamed by the Indian Air Force "Rakshak"(Saviour/Protector in Hindi). Meant specifically for use with the SF2 Indo-Pak install.
The MiG-23MF was acquired by the IAF in 1983 in response to Pakistan's acquisition of F-16s.It was the first IAF fighter equipped with BVR missiles(R-23/AA-7). The IAF operated two MiG-23MF squadrons, No. 223 "Tridents" and No. 224 " Warlords". Both squadrons are represented in this mod. No. 224 Sqdn continued to operate the MiG-23MF till 2007, when they retired the MiG-23MF and converted to Jaguars
Installation
Just drop the contents of the file to your Mod folder.
Credits
The Mirage Factory
lindr2
Spillone 104
eburger68
ghostrider883
Marcfighter
howling1(for the original SF1 series Rakshak mod)
Rafael( whom the model belonged to)
Indo-Pak mod team for the excellent Indo-Pak mod.
Sandesh "ghostrider883" Kanchan
July 05, 2012