F-15E "Strike Eagle" Hi-Rez Cockpit Repaint
by Viper63a 2016/03/11
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Warning! This mod includes hi-rez 2048x cockpit panels. Please backup and restore your current "Cockpit" folder if these files causes you any performance issues.
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This F-15E cockpit was created for FastCargo's F-15 Super Pack. They may work for other mod packs, but I only tested these with FastCargo's pack. If you would like to download FastCargo's F-15 Super Pack, you can try this link...
http://combatace.com/files/file/10443-f-15-super-pack-version-24/
Credits: Fastcargo, James Fox, Wrench, USAFMTL et all for the EXCELLENT mods in CombatAce!
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This mod contains updated/enhanced F-15E Strike Eagle cockpit files. This mod will replace your current F-15E "Cockpit" folder, so back up!
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To Install, Uncompress the zip file and copy the uncompressed "Cockpit" folder into your target F-15E aircraft folder in your Saved Game mod folder. Overwrite any conflicts.
Thats it! Enjoy!
=V=
File version 1.1 check the changelog for more info
This is dual -two cockpits in one!- pack of slightly "what if" cockpits for IAI Sa'ar.
The cockpits are bit of "creative guesswork" Israeli updates of my SMB2 cockpit released earlier this month.
The two variants are BOTH installed in the same folder, you have two cockpit ini files so the matter of chosing the right cockpit is which one you'll point towards in SuperMystere_Saar.INI
SAAR_COCKPIT.INI -this one is basically upgraded and slightly repainted SMB2 cockpit with added RWR and some RHAW annunciators lights.
SAAR_COCKPIT_Upgraded.INI -this is slightly more advanced with slightly redesigned dashboard and it's frame (annunciators lights, moving of brakes and chute pull levers, removal of SMB2 style attention lights here and there etc) added RWR and tape-style AOA and accelerometer instruments. Currently the AOA doesn't work, blame my brainfarts.
I have addded new avionics data file that adds simple RWR (vector type, detection based on A-4F one) and 2.7NM range boresight radar for A2A ranging use.
The simpler version uses simplified gunsight from Kfir, the advanced uses one taken from Nesher to represent avionics, optics and electronics upgrades.
Installation:
This pack assumes you have Saar installed in your SF2 installation -the stock Saar version prefferably but should work ok with 3rd party version (or other plane of your choice for that matter)
Unpack to SuperMystere_Saar folder, overwrite when asked.
now, by default this pack uses the CockpitDataFile=SAAR_COCKPIT.INI cockpit data, change to CockpitDataFile=SAAR_COCKPIT_UPGRADED.INI to use the other bit more advanced version.
have fun
Stary
As seen in this thread in the SF2 Knowledge base:
http://combatace.com/topic/88091-tw-a-4f-skyhawk-tweaks-and-fixes/?p=713874
This zip includes fixes for all stock 3rd Wire Skyhawks by Crusader
Updated Cockpit.ini for TW A-4 Skyhawks (all variants) v1.0
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- working Arresting Hook-Lever (all)
- working Landing Gear-Lever (all, except A-4A, as the "Landing_Gear_Indicator"-type is already in use for another display)
- ECM-Box (A-4E_67, A-4E_Ahit_73, A-4H_Ahit_73, A-4F, A-4F_Ahit, A-4L)
- Chaff-Box (A-4E_Ahit_73, A-4H_Ahit_73)
- Spoiler-Light (A-4F, A-4F_Ahit, A-4F_74, A-4H_Ahit, A-4H_Ahit_68, A-4H_Ahit_70, A-4H_Ahit_73, A-4G, A-4K, A-4L)
- WeaponSelectorKnob - Sidewinder selectable (A-4E_Ahit_73, A-4F, A-4F_74, A-4F_Ahit, A-4H_Ahit, A-4H_Ahit_73, A-4G, A-4K, A-4L)
- LABS-Display - displays distance to next waypoint (distance to target is not available as displaytype, so better than nothing)
- corrected A-4F_74.ini to use the proper cockpit
PLEASE read the enclose readme --- unzip to a safe place, and you'll have access to all that's needed to install!
Version 1.3 posted, read the changelog.
I strongly suggest you keep the 1.2 version backed up in case you don't like certain aspects of changes introduced in 1.3 (specular effect you might find too excessive)
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Super Mystere B2 cockpit
To install unpack to your Super Mystere folder, overwrite when asked
have fun
Stary
Thirdwire A-4E/F/G/H/K Cockpit Repaint by Nyghtfall v1.2
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*** SF2V, SF2I, DLC 002 (A-4G) and DLC 005 (A-4K) required for the according Skyhawk-Models ***
*** tested in full 5-merged installation ***
Update v1.2
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All A-4E-based cockpits are now included with a repaint similar to the A-4F from the initial release, together with updated cockpit.inis:
- A-4E, E_65, E_67, A_Ahit, E_Ahit_73
- A-4F, F_74, F_Ahit
- A-4G
- A-4H_Ahit, H_Ahit_68, H_Ahit_70, H_Ahit_73
- A-4K
Early Variants (A-4A to C and L) will follow later, as they require some more paintwork.
Update v1.1
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Crusader did some excellent cockpit.ini-tweaks and corrected the following issues:
- chaff/flare counter entries for the A-4F_74 (one counter for chaff, one for flares)
- added entry for the ECM Control knob, will switch from "Rec" to "Rpt" if ECM is turned on
- ECM box, "Rec" light, new function, now works as Type=THREAT_SAM_WARNING_LIGHT . Thats the normal operating setting of the ECM, light indicates that emissions are received and ECM can be switched to transmit.
- Spoilers Indicator light - changed entry to use external animation link function, now the spoiler light works correctly (gears extended and ground contact, airbrake extended)
Initial Release v1.0
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This is a repaint for Thirdwire's Stock A-4F and A-4F(74) Cockpits. While working on a proper A-4PTM-Cockpit based on the A-4F-one, this was a secondary result and maybe someone will find it useful. I aimed for an worn look and instruments, that are a bit darker than the stock ones and so I redid most instruments. I also corrected the font used on the instruments (special thanks to The Trooper for the font!). A slightly changed cockpit.ini for both planes is provided also. I corrected the ArrestingHook- and Gearlever, which are rotating levers now (rather than sliding ones).
Known Issues
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- Landinggear-Lever only turns 47° instead of 90° --> In the Cockpit-LOD, the lever-mesh is missing the bottom, so I used this, to avoid a visible hole.
Sources
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- US Navy and Marine Corps A-4 Skyhawk Units of the Vietnam War, Osprey 2007
- Scooter! The Douglas A-4 Skyhawk Story, Crécy 2011
- A-4 Skyhawk Association, http://a4skyhawk.org/
- Airliners.net
Installation
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1. unzip to a temporary folder
2. open "Put_Content_In_Your_Mod" folder and do as you were told, if asked to overwrite, say 'yes' :P
3. enjoy!
Credits
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- Thirdwire and TK for a great game and nice models I used.
- Crusader ini-Tweaks for the update (Thanks m8!)
- me template, paintwork, ini-edits, zipping the pack.
Thanks
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- Crusader for your work to improve this pack!
- The Trooper for providing the proper font used on instruments.
- mue for his LOD-Viewer, which was a BIG help!
Legal Stuff
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Use whatever parts you need as long as it's not for payware. And giving credits is also not to bad.
P.S.
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If you have any problems with this pack or have suggestions and hints, feel free to PM me.
05_03_2016
This is correct 360-degree F-94B cockpit, to replace my earlier F-94C Starfire released in 2015 (as we lack Starfire model still...)
unpack to your F-94B folder, overwrite when asked (you might want to delete replacement cockpit folder first if exists any)
This pack contains flight crew figures designed to fit Veltro's WIP FW189, but they can be used for most any other German WW2 aircraft. There are two different pilot figures - a fighter pilot and a bomber pilot. There are also two gunner figures that - with some repositioning - 3D model guys can fit into aircraft they are working on.
Su-25 cockpit repaint v.1.0
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A repaint for Florian's Su-25 cockpit.
Credits:
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Florian - cockpit model
Installation:
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Extract it in your Su-25 folder and overwrite when prompted.
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Released under CombatAce Fair-Use terms:
http://forum.combatace.com/index.php?showtopic=26131
The Trooper
07 Feb 2016