Mali terrain for SF2
It is still a beta one but as I don't have enough time and I know that many of you desire to fly here.... here it is.
Installation:
Just Drag all the files in the rar file into your mod folder
Credits:
TileSet--- TK
Terrain, Targets etc etc etc--- Cangas
Many thanks to Wrench , without him this add on would have been imposible.
If you want to use this Terrain at any MOD please send me a PM asking for permission before uploading it.
Have Fun
Cangas
This is the updated version of Black Sea 2.0 for the Strike Fighters 2 series. Please read the README for complete instructions.
As always, this file follows the CombatAce Modders Agreement, please do not use for payware.
This is the latest (and my final) version of the Desert terrain. After months of tweaking and testing I've come to realise that this is as good as I'm going to get it.
So thus I've decided to just release it to the masses and see how it goes....
Desert 4 is similar to Desert V.3 albeit with a few important differences:
1. MOST IMPORTANTLY!!! - This terrain has been navalised, so you'll need to have SF2:NA in order to have missions work the way they should.
As to whether this terrain will work without SF2:NA , I'm not sure and I can't guarantee it; but you're free to give it a try.
2. This terrain is based on the STOCK DESERT TERRAIN, so DON'T use the tiles from V3 as that mod is based on Polak's desert terrain. The tiles
along the coast will be totally messed up.
3. D9 and D10 Airbases are still based in the mountainous north-western region of the map. However, the problem of having AI flights crashing
into a nearby mountain soon after take-off from D10 has been solved by removing the hill in question. Huge thanks has to go to to Baffmeister
for his work with that! Credit also has to go to Baffmeister for the surface levelling and re-tiling work around those and other airbases, as
well as his work on the islands.
4. The tiles are the work of JSF_Aggie, which are a huge improvement from the stock ones. Note: the tiles within the terrain folder have been
resized to 512 X 512 pixels for better framerate performance. But for those with higher spec PCs, you can get the full size tiles in the
download section here:
http://combatace.com/files/file/12368-hi-res-desert-tiles/
5. I've used Stary's excellent Desert Ground Environment mod, which for that region of the world, brings 110% more realism to town and city
regions, with more realistic buildings and trees.
6. More target areas have been added, as well as a few more "Easter Eggs". So get flyin' and start lookin'!
Semi Stock Style set of Planning Maps by Spectre8750 for Central America Terrain for SF2 by Wrench.
No ReadMe's
Installation:
Drop the Maps into the Terrain Folder.
Semi Stock style Korean Terrain Version (V3) Alternate Planning Map Set by Wrench Spectre8750.
No ReadMe included.
Installation:
Just drop the Map Files into the KAW Terrain (V3) Folder supplied by Wrench and the KAW Team.
Example:
\Korea3\
WW2 Northern Europe Terrain for SF2
- For SF2, Any & All (*Full-4/5 Merged Reccomended*)
This is an all NEW map, covering the Northern UK (Scotland, Orkneys, Shetlands), southern Norway, Denmark, parts of Sweden, Germany, The Netherlands, and LARGE parts of the North Sea.
This map makes use of =BOTH= the LimitedNations and AllowedMission statements. There are =NO= CAS or other Ground Attack mission tasking, other than Armed Recon and Anti-Shipping. Strike, of course, for the bombers, remains (exceedingly!) valid. Armed Recon mission are constrained to within approximately 100km of the coastlines (more or less) for BOTH sides, due to the long over-water distances involved in some parts of the map.
Like the last 2 ETO terrain remods, there is an extensive road network on both sided of the channel (lesser in Norway, of course, due to the tiling constraints and fjords!). As this map was (relatively) designed for anti-shipping strikes, you'll find plenty of them to keep you busy. Plus all the other allowed missions, for both sides.
*Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, or be placed in their Real Life locations, or exist at all. Several cities and other physical features (mountains, vallies, coastlines, forests, roads, etc) may also fall into this classification; Some populated places may exist only as a "named place" on the map (even some fairly large, and strategicly important ones). This was done for operational reasons. Many airfields/airports, some of historical significance, may also be non existant or not placed in the Real World locations due to tiling constraints. Bridges may also not be in their Real World locations, or run in their historical directions.*
When in-game, you'll see "Northern Europe, WW2" on the terrain selection dropdown window.
The bare minimum of Ground Objects are supplied; you'd be well adivsed to have the EAWEuro WW2 and Battle of Britain Rebuilds, with their included objects in you ETO mods folder. Other objects are also needed, listed in the "Other Stuff Needed" Section below.
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but -BEFORE- installing. As always, the Notes and Other Nonesense section may make for entertaining reading, as it explains a few "oddities" you WILL experience!
Please also read and -OBEY- the New Standard Usage Discalimer , as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
Good Hunting!
Wrench
Kevin Stein
Edit:
new readme uploaded within terrain, with corrected Credits.
my sincerest apologies to Stary!!
Edit #2
new inis with corrected postions/terrain size.
with special thanks to Gepard for finding my mistake!! MANY THANKS!!
SF2 WW2 Northen Europe/North Sea Fix-It Pak 1/22/2014
= For Use on the Recently Released WW2 Northern Europe/North Sea Terrain =
This fix-it pak contains a modified Norway.ini (main ini) and Norway_Movements.ini.
The main ini has the correction to reset the terrain size to the actual size of the terrain, now allowing the in-game planning map to show things where they truely are.
The Movements ini has a repositioned 'front line', that now also sits where it's supposed to!
The terrain is available at the following URL:
http://combatace.com/files/file/14545-sf2-ww2-northern-europenorth-sea-terrain/
This is to be applied on those already downladed. A 'new' version of the terrain will be uploaded with these changes/repairs already added.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!
Happy Landings!
Wrench
Kevin Stein
This terrain is Starys Water-Only terrain, adjusted to be a Carrier duelling ground. It has two Carrier Stations and a few
waypoints, as well as movement data to attack Convoys. There is no interference by ground based aircraft whatsoever, both Carriers
has to rely on what they have available on their decks and is thus perfect for single missions. The Terrain can however also
be used for Sea-Based Campaigns.
Installation:
Simply unzip into the Mod Folder of your choice.
IMPORTANT NOTICE:
This Terrain requires Strike Fighters 2: North Atlantic
This Terrain may require some management of your Ground Objects. The key to this Terrain is the Ocean_NATIONS.INI. This needs to be adjusted to create the scenario you wish.
As of right now, it is set to USN vs Soviet. It is imperative that you choose a year where both nations have a Carrier; regardless of the nations chosen. Do note that
it does not have to be a Red vs Blue Scenario. Brazilian Navy vs Indian Navy, Indian Navy vs US Navy, Soviet Navy vs Brazilian Navy and onwards are all fun combinations
in their own way. Not to mention the classic "Argentine Navy vs Royal Navy" ;-)
To spawn a Carrier Group, there needs to be a Carrier and Escorts. Make sure the Carrier can house the intended aircraft!
Troubleshooting:
There are a few issues that may arise with this terrain, and all of them are based on your Ground Objects:
My Nations/Enemy Carrier is not spawning:
Check that you added the correct nation in the Nations.ini
Check that the Carrier can carry the size of your aircraft (Some carriers can only house "Small" Aircraft and will not spawn if you chosen a "Medium" aircraft)
Make sure the Carrier has a Name List.
My Carrier has no Escorts:
Make sure you have nation-appropriate Escorts. Escorts are ships designated as Crusiers, Destroyers and Frigates. This is done in the vessels Data file (WarshipClass=FRIGATE)
For some nations, you can download Escorts but for others, you need to edit them for the nation you wish to use.
Recommended Mods for use with this Terrain:
Soviet Navy Vertical Pack
WW2 Naval Units
SF2: NA Ultimate Carriers Pack
CVN Ulyanovsk
Recommend you look in the Add-On Ships Section for anything else you may need. Paulopanz has also uploaded several Airplane + Carrier Packages that are worth checking out.
Credits:
Original Water only terrain by the amazing Stary