Choice of 3 runway textures for the small temporary stock runway in SF games.
SATS style 3
SATS style 4 (Sandy)
Concrete Style runway
In Vietnam (WOV / SF2V) the runway is at Chu Lai and Vung Tau - the runway is in all the other games but not in SF2NA hence including on concrete skins.
See the README
For Strike Fighters 2 North Atlantic
1. Adds lights to the main runways of all 7 airbases on Iceland.
2. Very High res textures that will change the runways/parking/taxi ways for all runways on Iceland
Read the README for vital information - you may need to scale down some of the textures depending on your system - and I recommend you use them with the superior Stary/Gerwin Iceland terrain to double your FPS
Kamchatka Terrain for SF2 (by Baltika, Ver 2) 7/26/2013
= For SF2, FULL 5 Merged - SF2NA REQUIRED!!! =
This is a rebuild of Baltika's Kamchatka terrain. It has been rebuilt (almost)
completly, and is designed to REPLACE, in total, the original 1stGen Version.
The Targets and movements inis have been redone, and are more reflective of the Real
World . Place names have been changed to local spelling (where discoverable,
spellable and pronounable). The Original Easter Egg is still intact; several others
have been added, as expected.
This terrain was (re)built and tested within my SF2:NA mods folder. It makes use of the
various statements and bits (water bmps, etc) that are =REQUIRED= for proper CVBG and
SAG operations. It is suggested that it =ONLY= be used in a pure NA environment. It will
NOT work properly in ANY 1stGen install; so don't even bother asking. NA is also
required, as several 'in port' ships are stock items. Like the Original Release, it is a
"2 Season" terrain. Winter and Not Winter.
It should be noted at this time, you =WILL= be needing all of WhiteBoySamauri's Soviet
Ships, JMSDF ships, JGSDF ground objects, and any JASDF aircraft you can lay your hands
on!! To say nothing of "the usual suspects" US and Soviet ground objects (trucks, tanks,
APCs, AFV/IFV, even more ships, etc). Some are provided, but the rest you'll have to
locate yourself.
Geophysical Disclaimer: some rivers and other water features may not follow their Real
Life courses, be placed in their Real Life locations, or exist at all (read:
there are NO rivers on this map. See Notes for more details). Several cities and other
physical features, and target areas will also fall into that classification. Some target
areas (cities, etc) exist only as named places, with no strategic or tactical values.
Just someplace to fly over.
As always, unzip this to a temp folder or your desktop, and you'll have access to the
rest of the readme for it's instructions. It's reccomended you read the document through
after unzipping, but -BEFORE- installing. As always, the Notes and Other Nonesense
section may make for entertaining reading, as it explains a few "oddities" you WILL
experience!
Please also read and -OBEY- the New Standard Usage Discalimer, as it's been changed
slightly to reflect a change in my policy. It's listed at the bottom, in the Legal
Statement Section, with the URL back to the CA post.
*Please Note: there are a few items still missing from the terrain, as well as a new
tile set. It is being released "as is", with the caveat that when the new ground object
and new tiles are ready, there =WILL= be an Update Pak. Until then, enjoy!*
Happy Landings!
Wrench
Kevin Stein
WW2 Battle of Britain Terrain for SF2 8/16/2013
- For SF2, (Full 5 Merged REQUIRED!!!*)
"The Battle of France is over; the Battle of Britain is about to begin..."
This is a (nearly complete) rebuild of the Battle of Britain map by Gepard.
It has been brought (as much as possible) up to SF2 standards, at the May 2013 patch level. It it designed for use in WW2 ETO mods folders built =FROM= the SF2:NA exe.
The terrain has also been completely (well, nearly ~98.6%) retiled using the GermanyCE tile set. Please see the "Notes" section for more info on the tiles. There ARE some custom tiles and TODs.
If you have the original version, or any updated versions, it's suggested you move THAT terrain sub-folder to a storage section, rename it, or delete it from your WW2 ETO mods folder. This version =WILL= completly replace it.
This is map covers western France and Southern England, from Paris to Brisol (east and west) and RAF Whittering to Breast (n/s), with the majority of the target areas in S/E England, and the French Channel Coast. For other targets further inland, and later time frames, it's reccomened you use my EAW WW2 Euro Rebuild, as it's much more detailed and covers a substantially larger area.
This map makes use of the LimitedNations, AllowedDates and AllowedMission statements. There are =NO= CAS routes, ground attack missions are limited to Armed Recon and Anti-Shipping. Strike, of course, for the bombers, remains valid (expecially for the Luftwaffe!). Armed Recon mission are constrained to within approximately 100km of the coastlines (more or less) for BOTH sides. As this map is more designed for the defense of England, rather than cross-channel RAF strikes, this works well (also, vice versa for Luftwaffe bombers and fighters). For those wanting more, use the EAW Euro WW2 rebuild.
OTH, since there is (nearly) enough sea room, several SF2NA "ship zones" are placed on the water bmp. This allows for the generation of Kriegsmarine Surface Action Groups, as well as CV operations for the Royal Navy. If you find these historically offensive, a second _water.bmp is provided, withOUT the zones. A simple bmp rename, and text edit of the terrain's main ini will remove this function. Instructions are in the "Notes" section.
There are some new GroundObjects included; these are ALL at the latest SF2 patch level, and will replace any others. Most are Raven's new LW radars (the Natter SAM is NOT included, as it's 1945 start date is outside this maps operational life span), and some ships by Stephan1918, imported from FE2, and modifided for SF2 usage .
*Geophysical Disclaimer: some rivers and other water features may NOT follow their Real Life courses, or be placed in their Real Life locations, or exist at all. Several cities and other physical features may also fall into this classification; Some populated places may exist only as "named places" on the map. This was done for historical reasons. Many airfields/airports, some of historical significance, may also not exist or placed in the Real Life locations due to tiling constraints.*
When in-game, you'll still see "Battle of Britain" on the terrain selection dropdown window.
It's reccomended you unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but =BEFORE= installing.
As always, the Notes and Other Nonesense section may make for entertaining reading.
Please also read -and Obey- the New Standard Usage Discalimer, as it's been modified to reflect changes in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
Good Hunting!
Wrench
Kevin Stein
SARCASM sky/clouds mod version 1.5
what's new?
-new experimental sky lightning (HighAlt sky pushed down from 5 to 3.5 kilometers, try 2 km if you want things go odd!)
-modified, more fluffy clouds (finally!)
-smaller clouds texture (no need for 2048 ones really), and now only one
-small changes to clouds distribution pattern for scattered and broken
unpack to your Flight folder, overwrite when asked
(previous installment of SARCASM mod not required)
have fun
tiny additon, if you use Green Hell 3.5 here are slightly modified trees graphics
also buildings textures made a little little darker
unpack to your Vietnam map, overwrite
enjoy
As some might find my Cuba repaint (version 1.5) a bit too dull, monotone and on the dark side, here's optional warmer, more colorful and slightly brighter edition of the tileset.
Basically, same as my Cuba repaint version 1.5, just looks and feels tad different (for the better I hope!)
Just unpack to your Cuba terrain folder and overwrite when asked.
CA Freeware License apply. Not to be used as part of any kind of payware.
Have fun,
Stary
Description:
This is optional high resolution repaint/treemod for SF2:V VietnamSEA map, I call it "Green Hell 3.5" ;)
SF2:Vietnam required for Vietnam map (doh!) SF2 all-merged install preferred
made and tested im May 2013 environment
-included both 1024x1024 pixels and smaller 512x512 pixels versions for those with older computers
-repainted hangars/base objects from my WW2 hangars pack, fits this particular scenery ok in my opinion
-city textures by Brain32 from his excellent Vietnam repaint, used under freeware license
-full TOD coverage included
Installation:
Backup your Vietnam folder, unpack and move/copy new VietnamSEA to your Vietnam folder, overwrite when asked.
Legal mumbo jumbo:
Freeware license apply, no to be used as part of any payware
have phun
Stary