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    1. Indian Air Force Dehavilland/HAL Vampire FB.52 for SF2 full merged v1.1
      Vampire FB.52 variant as used by the Indian Air Force and Indian Navy . Package does not contains any aircraft or Cockpit LODs. The pack has been tested on a full merge install ( SF2, SF2E,SF2V, SF2I, Exp Pack 1, Exp pack 2, SF2NA). May not work properly on othe rinstalls( will atleast need SF2E to work)
       
      Package contains skins and decals to represent all Indian Air force Vampire FB.52 Squadrons and the solitary Indian Navy training squadron. All Indian AF Vampire FB.52 Serial number & squadron decals included(selectable in the loadout screen). The aicraft has been set to use the Hunter F.1 cockpit.
       
       
      Aircraft Textures are in jpeg format to represent following Indian Vampire squadrons.
      No. 1 Squadron "Tigers"
      No. 2 Squadron "Winged Arrows"
      No. 3 Squadron "Cobars"
      No. 4 Squadron "Oorials"
      No. 7 Squadron "Battle Axes"(modern markings & old Chakra roundels)
      No. 8 Squadron "Pursoots"
      No.10 Squadron "Winged Daggers"
      No.15 Squadron "Lances"
      No.16 Squadron "Black CObras"
      No.17 Squadron "Golden Arrows"
      No.20 Squadron "Lightnings"
      No.23 Squadron "Panthers"
      No.24 Squadron "Hawks"
      No.27 Squadron "Flaming Arrows"
      No.35 Squadron "Rapiers"
      No.45 Squadron "Flying Daggers"
      No.220 Squadron "Desert Tigers"
      No.221 Squadron "Valiants"
      No.550 Squadron Indian Navy "Flying Fish"
       
      This mod is meant as an addon specifically for the Indo-Pak mod and is based on Wrench's IAF Vampire FB.52 Vampire mod.
       
       
      Installation
      Drop the contents of the file in your X:\Users\YYYY\Saved Games\ThirdWire\StrikeFighters2XX folder and let it overwrite
       
       
      Credits
      Thirdwire- for the Vampire FB.52 model
      Stary- Vampire cockpit
      Wrench- Original IAF Vampire FB.52 mod & decals
      ghostrider883 - Skins & Decals.
      ???- Pilot model
       
      Changes in v1.1 - Added Stary's excellent Vampire cockpit. Many thanks to him for granting permission to use his work for this mod.
       
      The mod is meant as a tribute to the first jet fighter India acquired and manufactured under license in India. It was 45 Squadron's Vampires that went into action on 01 Septmber 1965 in a valiant attempt to stop Pakistan's suprise attack that marked opening day of the 1965 war. Four valiant Vampire pilots lost their lives that fateful day in that brave attempt. Tthe Vampires were slightly successful in slowing down the Pakistani thrust. Contrary to Pakistani propoganda that the Vampires were pulled out of service the day after the Vampire losses, 45 and 220 Squadron's Vampires continued flying interediction sorties through the war.
       
       
      Sandesh "ghostrider883" Kanchan
      August 15,2012
      India's 65th Independence Day!!!!! Jai Hind!!!!!

      335 0
    2. The RF-8 Crusader was a photo-reconnaissance development and operated longer in U.S. service than any of the fighter versions.
      RF-8s played a crucial role in the Cuban Missile Crisis, providing essential low-level photographs impossible to acquire by other means.
      U.S. Naval Reserve units continued to operate the RF-8 until 1987.
       
       
      (*) This isn't a complete plane: You will need YAP RF-8G lod to work
       
       
      WHAT'S IN:
       
      - a new plane with a plenty of new skins for US NAVY & US MARINES
       
      OPERATIONS:
       
      - SF-2NA standard carriers operations ready
       
      - Canopy = Key 10
       
      - WingFold = Key 9
       
      INSTALL:
       
      - All in main mod folder
       
      - RF-8G lod from Yap in Aircraft/RF-8A folder
       
      - Optional View mod by KB (follow dedicated readmes in options folder)
       
      CREDITS:
       
      - Yankee Air Pirates for Original SF-1 RF-8G
       
      - Paulopanz Skins, Decals & new RF-8A Data.ini
       
      - the RF-8A team (Vols: 331Killerbee & Corktip_14) for testings
       
      - 331Killerbee Data.ini Tweakings (lights etc.), weapons (Cameras & Flares), optional view mod
       
      - Corktip_14 Data.ini Tweakings (FM etc.), pilot
       
       
      Enjoy!
       
       
      @ paulopanz
      280 6
    3. First, read the readmes; all of them! The first two are Spillone104s', this mod is based on his work and those credited in his readmes. Also, as it says in his readmes, you'll need at a minimum SF2E for the stock F-104s. You'll also need to follow the
       
      instructions here: http://combatace.com/topic/57393-flyable-f-104s-for-sf2/ to get the cockpits. This Pack contains six different versions of the Starfighter, three F-104As and three F-104Cs. I felt this was necessary because of the changes that ocurred
       
      over the years; the original A models had no gun and didn't recieve one until 1964, later, in 1967 a number of them recieved the J79-GE-19 engine. The C model was originaly optimized as an interim Nuclear Strike Fighter to fill in until the F-105 came
       
      online, as such it was cleared to carry either the Mk-28 (B28) or Mk-43 (B43) tactical nuclear weapons. Included are dedicated versions of these weapons and Lexx Luthors' Nuke Effects. I've made this an alternate loadout in the later versions(selectable
       
      with the Mission Editor) so if you really want to shake up Uncle Ho, you can. The F-104C also had the ability to carry two more Sidewinders on an under fuselage "Catamaran" ala the F-104G and according to Joe Baugher, while in Viet Nam they did just
       
      that. Raven was good enough to make a version of the "Cat" for both the SEA Camo and standard versions of the F-104C. Batman1978s' Hi-Res Cockpit .Bmps are included, as well as a Radar.bmpfrom Starfighter2s' F-104C Cockpit mod that I cleaned
       
      up a little. Some of the aircraft have benefited from Wrenchs' secondary ADI fix, however, in later versions of the aircraft that had a RWR, the secondary ADI was given over to a visual display. They also use Wrenchs' steerable nose wheel fix, along with
       
      a little bump from Raven. I also modified Spillone104s' "Added 3D Parts" to put the RWR bits on the F-104C_67. I think that's about it; it was a lot of work but if you enjoy it, it's worth it. As always, good luck, good hunting, and give 'em hell!
      SupGen,
      Frank Rosato
      5/24/2013
      566 1
    4. This is a completey re vamped version of the original TMF F-4M, that's why I'm doing it as a seperate download.
       
      If you have the TMF versions installed I strongley reccomend that you remove them before installing this pack as you will end up with lots of redundant files and less risk of something going wrong.
       
      The model itself has been heavily modified by Ravenclaw, so you know it will be of the highest quality.
       
      All skins are now jpegs and all are new......no two skins are the same regards to weathering etc.
       
      All new bump maps.
       
      Please read the readme for additional information.
       
       
      Again, many thanks to Ravenclaw for the time he has spent helping me with this project.
      498 8
    5. This is an upgrade/ Enhancement for the Third Wire DLC A-4K Skyhawk.
       
       
      You will need the DLC A-4K: https://store.thirdw...m/store_dlc.htm
       
       
      Instillation: As usual simply drop into your mods folder and allow it to override when prompted. (This is important as the export end year date in the AIM-9G is incorrect etc)
       
       
      Changes include:
       
      -a more realistic loadout.ini file,
       
      -correcting of the air intake textures on all the textures,
       
      -corrections to the squadron markings on the ‘Green’ and ‘Maritime Grey’ textures,
       
      -accurate Royal New Zealand Airforce Pilot,
       
      -activation of the tail hook,
       
      -opening canopy,
       
      -landing light,
       
      -various other data.ini edits.
       
      -a few shots of chaff in each airbrake to simulate the practise of filling the airbrakes with chaff to give the aircraft a limited ability to deploy a onetime burst of chaff by activating the airbrake.
       
       
      Use the single mission editor to select and make use of some unique RNZAF A-4 loadouts
       
       
      Credits:
       
      -ravenclaw_007 for his amazing weapons packs
       
      -NeverEnough for the FMA IA-58a Pucara for SF2 which I used the triple and double rocket pods from to create the CRV-7 double and triple launchers from.
       
       
      Enjoy,
       
      Dan.
      301 3
    6. Delivery of the Tu-16 to China began in 1958, and the Xi'an Aircraft Industrial Corporation (XAC) signed a license production agreement with the USSR to build the type in the late 1950s.
      The first Chinese Tu-16, or "H-6" as it was designated in Chinese service, flew in 1959.
      Production was performed by the plant at Xian, with at least 150 built into the 1990s.
      China is estimated to currently operate around 120 of the aircraft.
       
      What's in:
       
      Xian H-6 (4 skin)
      Xian H-6A (1 skin)
      Xian H-6D (3 skin)
      Xian H-6H (1 skin)
       
      PLAAF Decalset
       
      Credits:
       
      - Spillone104 all 3D parts via FakePilots; new C-601, C-611 missiles; ini edits
      - Erikgen Tu-126 cockpit modded by Spillone104
      - paulopanz Skins, decals, screens, ini edits
       
      To Install:
       
      - You need SF-2NA
      - put all inside your mod folder
       
      Enjoy
       
      @ paulopanz
      1,038 2
    7. Although the Tu-16 began as a high-altitude, free-fall bomber, in the mid-1950s it was equipped to carry early Soviet cruise missiles.
      The Tu-16KS (Badger-B) version could carry AS-1 missiles over a combat radius of 1,800 km (1,125 mi).
      These very large weapons were aerodynamically similar to the Mikoyan-Gurevich MiG-15 fighter,
      fitted with either a nuclear or conventional warhead, had a range of about 140 km (90 mi).
      They were intended for use primarily against US Navy aircraft carriers and other large surface ships.
      Subsequent Tu-16s were converted to carry later, more advanced missiles, while their designations changed several times.
      A versatile design, the Tu-16 was built in numerous specialized variants for reconnaissance, maritime surveillance,
      electronic intelligence gathering (ELINT), and electronic warfare (ECM).
      A total of 1,507 aircraft was constructed in three plants in the Soviet Union, in 1954–1962.
      They were exported to Egypt, Iraq and Indonesia.
      Egypt: 20 Tu-16KS; 6 Tu-16T; 20 Tu-16KRS2/K-11; Tu-16R
      Indonesia: 25 Tu-16KS
      IRAQ: 8 Tu-16; 8 Tu-16K-11
       
      What's in:
       
      A) New flyable planes (you need SF-2NA):
       
      TU-16
      TU-16A *
      TU-16E *
      TU-16K-10 *
      TU-16K-10-26 #
      TU-16K-10-26 (76) *
      TU-16K-11-16 *
      TU-16K-11-16 (72) *
      TU-16K-26
      TU-16K-26 (73)
      TU-16K-26P *
      TU-16KS *
      TU-16-KRS2 *
      TU-16P
      TU-16P (72)
      TU-16P (76) *
      TU-16R *
      TU-16R (76) *
      TU-16RM-1
      TU-16RR *
      TU-16T *
       
      (*) New variants (#) Different model
       
      B) A plenty of skins for EAF, IrAF and AURI, too. Dedicated decalsets. All nation have some basic Tu-16 skins alongside specialized version in use.
       
      C) All the weapon You need.
       
      D) Original data.ini fixed, tweaked and lights enhanced.
       
      E) Stock planes have dedicated restore files to use after patches to make flyables again.
      TU-16K-10-26 will need to change lods, too as stated in its restore file.
       
      Credits:
       
      - Spillone104 3D parts, weapons (Cruise Missiles), sounds, effects, data fixing/editing, skins, tecnical research
      - Erikgen cockpit (adapted from Tu-1269
      - Paulopanz Skins, decals, screens, data editing, liveries reserch
      - Y.Gordon & Lindr2 references
       
      Install:
       
      - all in main mod folder
       
      hurray!
       
      @ paulopanz
      1,392 10
    8. The PZL TS-11 Iskra (English: Spark) is a Polish jet trainer aircraft, used by the air forces of Poland and India.
      It is notable as the main training aircraft of the Polish Army, the oldest jet still in service in Poland - and one of the most reliable.
       
      What's in:
      - a whole new model from Veltro2k
      - 3 PWL Silver, 1 PWL Grey, 1 PWL Navy Blue, IAF Silver by me
      - a brand new FM from Baffmeister
       
      Features:
      - canopy open key 10
       
      Install:
      - all in main mod folder
       
      Credits:
      I'ld like especially thank my friend Veltro for all the models he gifted us during these long years and
      my friend Baffmeister,too, who make our planes flyng like real birds.
       
      enjoy!
       
      @ paulopanz
      339 2
    9. The United Kingdom bought versions based on the U.S. Navy's F-4J for use with the Royal Air Force and the Royal Navy's Fleet Air Arm. The main differences were the use of the British Rolls-Royce Spey engines and of British-made avionics. The RN and RAF versions were given the designation F-4K and F-4M respectively, and entered service with the Phantom FG.1 (fighter/ground attack) and Phantom FGR.2 fighter/ground attack/reconnaissance) British designations.
       
      What's in:
       
      This is F-4K DLC Royal Navy enhancement pack.
       
      Stock skins have serials/nose door and aileron numbers.
       
      New Skins:
       
      F-4K
      - 700P NAS (RNAS Yeovilton 1968)
      - 767 NAS (RNAS Yeovilton 1969)
      - Phantom Training Flight (RAF Leuchars 1976)
       
      F-4K (75)
      - Royal Navy FAA Jubilee 1977
      - Royal Navy FAA 1878
       
      Canopy open = 0; Wingfold close = 9 (automatic in take off closing)
       
      Credits:
       
      - Tk & Tw
      - Purvis 1 for 1978 pics (V. 1.1)
       
       
      Install:
       
      - F-4K DLC needed (*)
      - put the object folder in your mod install and overwrite.
       
      Enjoy.
      @ paulopanz
      362 4
    10. Well, I'm hoping this will be the last update for this aircraft; not much this time around, just that I found that the Case XX wing not only did not go into production in 1969, it's first flight was in May of 1957! It comprised the last 338 (or so) of the entire production run and was actualy the most important modification made to the aircraft after the introduction of the Area Rule in early production aircraft, enabling the F-102A to fly Mach 1 at 55,000 feet, a full 5000 feet higher than the earlier (Case X Wing) aircraft. The other change I made was to fold the (67) into the other Case X and XX Wing planes; it wasn't a different aircraft it just went to Nam.:) The big difference in installation is because of the consolidation of types; (from F-102A, F-102A (60), F-102A (67), F-102A (69) to F-102A, F-102A (CaseX), and F-102A (CaseXX), it is now necessary (because the ini. names don't match) to pull the aircraft Lod.s out of the Razbam folder and drop into this one (pretty much the same as you did for the missles in the previous updates).The Lod.s from the F-102A go in the F-102A folder, the Lod.s from the F-102A (60) go in the Case (X) Wing folder, and the Lod.s from the F-102A (69) go in the Case (XX) Wing folder. Don't forget Cockpit Lod.s for each. The Aircraft ini.s are setup to only use the main (Lod.1) Lod., however if you drop all three into each aircraft folder you can always change your mind at a later date. This also includes Paulopanzs' latest skin pack, adapted for the changes in folder names. Hope this works for everybody; any screw-ups are mine. I've managed to get a lot of animations in the cockpit working; lots of stuff happening when you engage a target. Good luck, good hunting those Commie swine, and I hope you enjoy it.
       
      SupGen
      3/4/13
      540 2
    11. I started this work some years ago. Armourdave made a great job.
      My upgrades are fixing some (old) bugs and adding new skins + decals,
      waiting for the promised extensive upgrades.
      My start is from Eburger68 last great enhancement and Y.Gordon's bible.
       
      What's in:
       
      SU-17M4 (8 skins)
       
      - Radar now works
      - Camo 1/2/3 wing paint fixed - other things tweaked
      - Navy, 2 German based, 1 Guards, 1 recon Skins added
      - Decals tweaked and changed
      - Silver one removed as I did not found any
       
      SU-22M4 (16 skins)
       
      - 4 PWL + historical decals
      - 4 original Soulfreak German skins + new decals
      - 2 IRAQI (1 old & 1 new)
      - 2 Aghani (1 old & 1 new) + historical decals
      - 1 CVL + historical decals
      - 1 BVVS + historical decals
      - 1 Angola + historical decals
      - 1 VPAF + historical decals
       
      Some new screens for both, decals randomizers etc.
       
      Needed sound, pilot & weapons included.
      Some more drop tanks too if You want to build a specific nation plane install.
       
      Credits:
      - Armoudave for the original model
      - Eburger68 for upgrades
      - soulfreak for SF1 German skins
      - Y.Gordon for serials & references
       
      Install:
      - All in main mod folder
       
      I realy hope that they will be useful for all our scenarios: NATO, SWEDEN, ODS, IRAN/IRAQ, VIETNAM etc. etc.
       
      Enjoy
      @paulopanz
       
      PS: if someone (*) was able to remove the tail intake from the vert fin I have re-made the Su-17/22M3 too .....
      927 7
    12. In this new release from Banidos Team, we are proud to introduce the first FAA's Deltas, that arrived to Argentina in 1978. Just as the Nesher,
      it isn't an easy plane to fly, never attempt turns below 300km/h if there is not enough energy.
      The package contains new drop tanks and a new detailed model of Shafrir II missile.
      About effects you'll realize when you reach Mach 1 that the famous round halo around the plane is generated, it remains only at that speed.
      This model uses TW's Nesher cockpit from SF2I.
       
       
       
      CREDITS:
      Banidos Team
      3D-ini: Aleducat
      Skin: Torno
       
      Any problem contact us at CombatAce.
      497 9
    13. SupGen work on this payware (but never upgraded) model urged me to complete and enhance my old skin pack.
       
      (*) This is not a complete plane: you will need the original Razbam ($$$) one to work.
       
      What's in:
       
      - a tonn of USAF, ANG, TuAF, HAF skins
      - many squadrons have commander stripes in first plane
      - George W. Bush
      - edited old stock skins (112 FIG)
      - edited my old skins (525 FIS)
      - SupGen's data included
      - new SF-2 Loadout.tga
      - squadron patches
      - numbers randomizers
      - different start dates
      - weapons added
      - AA Rockets are AA rockets and the misplaced one put in place
       

       
      Credits:
      - Razbam - as he made outstanding model
      - SupGen - data editings (fantastic work mate)
       
      TO INSTALL:
       
      - Install your original add-on (maybe this time You will think You haven't wasted your money ....)
      - copy the object folder in your mod folder and overwrite.
      - That's all
       
      Enjoy but "Cave Tigrim" !!!!
       
      @ paulopanz
      376 6
    14. Ex-US Navy A-7A rebuilt for Portugal, 44 refurbished with TF30-P-408 engines and an avionics fit similar to the A-7E.
       
      A patchwork/decoupage of stock material: A-7B lod, A-7C Engine; A-7E Avionics & A-7D adapted skin.
       
      Fitted with working wingfold (key 9) but denavalized.
       
      This work is for my friend Daniel Cocas.
       
      Credits:
       
      - TK (as he left us I decided "to stole" this DLC from his bag)
      - Mike 1 for decals from his original one for SF-1
       
      Install: All in main mod folder.
       
      Desfrutar (enjoy) !
      @ paulopanz
      220 1
    15. This is part of a bigger project the complete restore of all the great material we have for the Tiger.
      So this is the basic pack with the plane and USAF, Swiss, NVAF & VPAF skins.
      Many other add on (or DLC ...) will follow.
       
      What's in:
       
      - the plane is fitted for SF-2
      - the data.ini is tweaked (but some specialist could enhance the job)
      - the lights are in place
      - the gear wheels are on the ground
      - the engine intakes are painted
      - the IRM rails too
      - Gerwin's damage files
      - new screens
       
      PS: I left the original Swiss nation entry so You will have NVAF, RoCAF etc. in each proper scenario.
      But You are free to change in in USAF if You prefer.
       
      Skins:
       
      - 2 USAF
      - 9 Swiss
      - 1 NVAF
      - 1 VPAF
       
      About Skins:
       
      - Swiss skin pack is remade in high res and higly enhanced
      - Usaf Silver by Gerwin is in, lights edited and with 118 historical serial numbers
      - Usaf old bare metal was redone
      - NVAF & VPAF are restored, the last have own decalset now
       
      INSTALL:
       
      - all included: put only sounds, effects and objects folder in your main mod folder.
       
      CREDITS:
       
      - The Mirage Factory for the plane (original readmes in proper folder)
      - Sony Tucson & Boz for temps (mixed and edited)
      - Gerwin for USAF Silver skin & damage files
      - Soulfreak for Swiss decals & consulting
      - Evro for original Patrouille Swiss skin
      - Mike 1 for original NVAF & VPAF skins
      - Eburger 68 for data.ini edits in Viet pack
       
      Enjoy
       
      @ paulopanz
      1,866 6
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