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    1. In January 1978, Britain and Finland announced a deal to in which the Finnish Air Force was to receive 50 Hawk Mk. 51s in 1980; these aircraft were built in Finland under licence by Valtion lentokonetehdas. The Finnish Air Force was limited to 60 first-line fighter aircraft by the Paris Peace Treaty of 1947; by acquiring Hawks, which counted as trainers rather than fighters, capacity could be increased while continuing treaty compliance. These conditions were nullified at the break-up of the Soviet Union.
      Seven additional Mk. 51As were delivered in 1993–94 to make up for losses. In June 2007, Finland arranged to purchase 18 used Hawk Mk. 66s from the Swiss Air Force for 41 million euros; they were delivered in 2009–2010. Finnish Hawks have reportedly been armed with Russian Molniya R-60/AA-8 air-to-air missiles. The Finnish Air Force aerobatics team, the Midnight Hawks, also uses the aircraft.
      Due to rising levels of metal fatigue, 41 out of 67 in Finland's total Hawk fleet will be taken out of service between 2012–2016; the remaining aircraft are younger and thus are expected to be flying into the 2030s.In 2011, Finnish Mk. 51s and Mk. 66s underwent upgrades, including a new Patria Cockpit 2000 glass cockpit and new software.
       
       
       
      What's in:
       
      - a new plane (1.1 new lod);
      - 6 new skins(3 camo; 1 grey; 2 "Midnight Hawks" camo & grey)
      - Historical decalsets;
      - open canopy 10 key auto closing at take off;
      - "real" sound;
      - two new Finn pilots;
      - new screens;
      - loadout.tga;
       
      Notes:
       
      - This plane uses as stand in Harrier1 cockpit
       
      Credits:
       
      - RussoUK - plane model;
      - Ndicki- original Templates;
      - Florian - original pilots;
      - Spillone104 - RR Adour sound
      - Paulopanz - Skins, Decals, pilots, edits;
       
       
       
      Install:
       
      - all mod folder content in your mod install
      - overwrite
      - if you haven't SF-2EU or dislike Harrier1 pit open Hawk51.ini
       
      [AircraftData]
      AircraftFullName=Hawk Mk.51
      AircraftShortName=Hawk
      AircraftDataFile=Hawk51_data.ini
      //CockpitDataFile=Hawk_cockpit.ini
      CockpitDataFile=Harrier1_cockpit.ini <---- delete this
      HangarScreen=Hawk_Hangar.jpg
      LoadingScreen=Hawk_Loading.jpg
      LoadoutImage=Hawk_Loadout.tga
      LoadoutFile=Hawk_loadout.ini
      //AvionicsDLL=Avionics60.dll
      AvionicsDLL=Avionics70.dll <---- delete this
      //AvionicsDataFilename=HAWK_AVIONICS.INI
      AvionicsDataFilename=Harrier1_avionics.ini <---- delete this
      UserList=Hawk_UserList.ini
       
      ---> delete all "//" too and you will use the F-100 cockpit
       
      V. 1.1 : new lods inside by russouk2004 !!!!
       
      My wishes are for an heavy tour of duty on the scandinavian front. Ok Jon?
       
      That's all
       
      Enjoy
       

       
      @ paulopanz
       
      PS: Make a proper cockpit, please.
      347 1
    2. Kfir C.10 de la fuerza aerea colombiana con el skin actual, cockpit correspondiente y arreglado las posiciones del pod litening III del original posteado por denissoliveira
       
      ######################################################################################
       
      Kfir C.10 of Colombia Air Force, with actual skin, cockpit and fixed litening III pod position, original posted of denissoliveira
      285 0
    3. Added fixes for T45 tumbling on T\O from cat...
      Fixed COG entries.
      Steering ok
      No shadow artifacts.
      uses new shadow method.no shd file needed.
      includes fixes by e to model...and kevs pak called"t45_goshawk_pak."
      Tested and it will now take off properly...
      Thanks kev for the tweaks..
      510 1
    4. Update of JF17 thunder block 2
       
      #############################
       
      3D model fixed
       
      Airbrake textured and fixed
       
      Add Rail launcher in pylons
       
      Pylons configured
       
      fix lights position
       
      fix muzzle cannon
       
      Add new aircraft JF17 B
       
      Add data file with fix for pilots problem position
       
      ####################################
       
      Full aircraft and weapon pack
       
      http://combatace.com/files/file/14978-jf-17-thunder-block-ii-weapon-pack/
       
      ######################################
       
      Enjoy
      640 2
    5. JF 17 Thunder Block II for Strike Fighters 2 with pakistan weapon pack
       
      ###############################################################
       
      Includes:
       
      Fuel Tank
       
      Pl-9 IR missile
       
      Pl-12 BVR missile
       
      MAR-1 Anti Radar missile
       
      C802A Anti Ship missile
       
      CM-400AKG Cruise Missile
       
      LS6 Stand Off GPS bomb
       
      WMD7 Targeting Pod
       
      LT 2 LGB bomb
       
      LT 3 LGB bomb
       
      ###############################################################
       
      Fix for those who have the pilot problem
       
      https://www.mediafire.com/?4ro0c8uio890e1f
       
      ###############################################################
       
      Credists:
       
      3D model and Skin: Juancho Gomez
       
      Data ini: Juanma 360
      1,082 8
    6. B-2A (Beta) by FastCargo.
       
      ********************** Version 0.90 ***********************
       
      SF2 Version for Jul 2013 Patch.
       
      Original model from tf3dm - 3dregenerator
      Modifications to import into TW sims by FastCargo
      Textures and most decals by FastCargo
      Cockpit, ModPilot, and Aces II seat from B-1B Redux Package by Dels, et al
      Included weapons from The Ordinance Shop II by 331KillerBee and FastCargo
      Hanger and Loadout screens credited to the respective individuals
      Thanks to ST0RM for high res photos allowing me to complete the area around the cockpit
      Templates for all textures and decals included
      Any errors are mine...
       
       
      Aircraft include:
       
      B-2A - All 21 tail numbers are included in the Block 30 paint scheme (operational).
       
       
      Notes:
       
      This release is a beta, and as such, is somewhat incomplete. The cockpit is from the B-1B.
       
      A new weapon has been included, the GBU-57 Massive Ordinance Penetrator (MOP). Big boom...but only one per bay. JASSMs have been slightly modded to have more realistic flight performance. The weapon bay loads have been built to realistically hold the proper number and types of weapons the real B-2A could carry.
       
      The FM has been tweaked to allow the player and AI to fly with reasonable accuracy. There are still a few bugs...mainly the AI likes to be nose down during the approach and landing. Also, there can be weapon bay visual errors when the AI is dropping weapons (ie the bay doors may not open). The weapon bay errors are limitations in the code that can't be fixed...it has to do with more than one weapon station using the same bay door animation slot. We are still working to squash the remaining issues...and one day we will have a proper cockpit for this machine.
       
      Have fun...report any crippling bugs (except trying to use it in SFP1/WOV/WOE/WOI...you're on your own) in the release thread at CA.
       
      FC
       
      07 Jul 14
      2,677 5
    7. Readme for the Raytheon AT-6B Texan II. For Strike Fighters 2 Series.
       
      Version 2.0
      Changelog:
      -Cleaned up some areas on the 3d model plus increased the detail in almost all areas including AT-6B specific items plus the addition of extra details. (antennas etc.)
      -The skin's texture size and detail has been increased, plus changed to .jpg format.
      -Weapon modifications in _DATA & Loadout.ini files.
      -Included the AGM-114L as a CGR and added Hellfire rails to the 3d model to overcome the issue of engaging moving targets.
      -New hangar and loading screens.
      -New cockpit glass reflection texture.
       
      Version 1.5
       
      MAJOR upgrade in cockpit and model by Dels. Much closer to actual AT-6B appearance and specifications.
      More weapons tweaking by FastCargo.
       
      Version 1.1
       
      Added Sounds
      HUD Fixed
       
      Original model, FM, drop tanks, etc. based on Dels PC-9.
      Idea, decals, skins and coordination by Dave.
      Addons and weapons by FastCargo.
       
      This version is for the SF2 version of ThirdWire sims only!
       
       
      Installation:
       
      Copy the Objects directory into your ThirdWire mods folder. Allow overwrites (if any). The only alteration to basic stock or the current SF2 weapons are a slight tweaking of the basic Stinger missile.
       
       
      Notes on this release:
       
      The FM isn't perfect, but will work pretty good as long as you remember it is not an F-22...don't try to pull like you are one. Also, for some reason, certain racks will only load through the loadout.ini, but not in the pull down menu. Haven't found why this acts this way yet.
       
      Canopy is activated with animation key #10.
       
       
      Notes on the aircraft, from airforce-technology.com:
       
      http://www.airforce-technology.com/projects/at-6b-light-attack/
       
      "The multirole AT-6 will be capable of performing missions including: net-centric ISR with the ability for precise geo-registration, streaming video and datalinks; light attack including combat search and rescue (CSAR), close air support, forward air control and convoy escort; homeland defence (border security), port security, and counter-narcotics operations; and civil missions such as disaster area reconnaissance, search and rescue, and firefighting.
       
      The AT-6B is equipped with a sensor suite that can include a variety of electro-optical, infrared, laser and hyper-spectral sensors, for example the Wescam MX-15Di. The Boeing joint helmet-mounted cueing system, in service with the USAF and US Navy, can be fitted for targeting.
       
      There are six wing-mounted hardpoints for stores. With its MIL-STD 1760 smart weapons interface, the AT-6 can be armed with a variety of weapons including 0.50 calibre machine gun pod; air-to-ground missiles like Hellfire and Maverick; AIM-9 Sidewinder air-to-air missiles; and munitions including Paveway II / enhanced Paveway II / Paveway IV guided bombs, joint direct attack munition (JDAM), small diameter bomb (SDB) and 2.75in rocket pods."
       
      In short, the AT-6B is a LIGHT attack aircraft, perfect for COIN ops, FAC, etc. Operate it with this in mind you'll find you'll have a lot of fun with it.
       
      Questions, contact us at CombatAce.
      Dels, Dave and FastCargo
      10 Sep 09
      1,216 1
    8. This is the T-6A Texan II as used by the 12FTW USAF for the SF2 series of games.
       
      Read the readme.txt
       
      Enjoy!
      1,160 2
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