F-4E AUP pack
Includet:
- F-4E_AUP
- new cockpit
- HAF specific weapons
- update for all greek F-4E mady by me and all greek F-16 from Team Viper , with this updates this aircraft can use the new HAF specific weapons
- optional Cockpit lod with removed air refueling lights
Animation / Function
- Canopy
- Hook
- Air Refuel
- Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
- Brake Chute____________ works with the Air Brake below 150kts
Hangar and Loading screens are in 1920 x 1080
Installation:
- IF YOU HAVE A F-4E_AUP FOLDER PLEASE RENAME OR REMOVE IT BEFOR YOU INSTALL THIS MOD
- Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
- If you are unsure about the way how mods are installed, check the knowledge base at CombatAce !
NOTE
i added the OPTION folder with the optional cockpit lod and removed air refueling lights because i use this lights in the standart cockpit as indicators for the drop tanks ( full - on , emty - off )
if you like the cockpit more " realistic " just overwrite the cockpit lod with the optional one
the HAF specific weapons are made based on the official weapons list from the Greek Air Force , weapons missing are the GBU-50 and AGM-154 they will be released on a later point in time
in the weapons pack you will not find any ECM-pods , the reason for that is simply that there is no evidence that the HAF is using any ECM-pods on the F-4E or F-16 except the build in DIAS system
if one day the HAF is using any type of ECM-pod i will add them to the pack
Credit
- original 3d model by TW , BPAO , Crab_02
- original F-4E Templates from Sundowner
- Avionics are made by Cusader , he is simply the best
- new updated 3d model , cockpit , textures and weapons by ravenclaw_007
- a very special THANK YOU go´s to VVALAS , it is a big help to have someone in your team who actually flies the aircraft
i hope i did not forget anybody
the new Templates are available on request , i may upload them some other time
have fun , ravenclaw_007
This is a conversion/repainting/repackaging of Pasko & Column5’s F-106A to the newest SF2 standards. It was tested with SF2NA July2013 release, hard settings.
It contains 8 skins, the weapons and the relative effects:
5th FIS late 70ies
27th FIS early 60ies
49th FIS early 80ies
84th FIS early 60ies
87th FIS late 70ies
94th FIS 1969 Korea Deployment
95th FIS early 60ies
318th FIS late 70ies
AIM-4F Falcon SAHM
AIM-4G Falcon IRM
AIR-2A Genie AHM
Vulcan M61A1 Gun Pod
360Gal external Fuel Tanks
Aerial Nuke Effect
The skins are basically Sundowner’s HiRes textures with small improvements. Brand new decals and serial numbers are my own work, except few patch decals, which are still Dave’s ones. Serial numbers correspond to real life, in accordance to Photo material and the Delta Dart Archive:
http://www.f-106deltadart.com/units.htm
FM is based on eburger68’s file included in OP Tainted Cigar, still heavily reworked and improved by me to suit the latest game engine. Cruise speed, manoeuvrability and energy bleeding seems to me now very much spot on.
The Weapons’s Data files are also revised: don’t pretend to hit anything manoeuvering with the AIM-4G... these are only supposed to hit straight flying Bombers or Black Bandits (landing or low on fuel non-fighting MiGs). The AIM-4F has better chances to hit an enemy fighter. The fuzing distance on both is set to 0.1m... I know the Falcons had no proximity fuse at all, but as the impact sensors were placed on the wings, about 10cm far form the (0,0) axis, it seemed to me a very good compromise.
The AIR-2 rocket is set as Active Radar Homing with very high counter measure and noise rejection. The war head is something bigger than the real 1.5kton. These alterations make the AIR-2 work as it is supposed to. Be sure to put the steering point straight in the middle before firing, as this weapon is supped to be a rocket and won’t turn that much.
One important advice: if you edit this weapon with TW’s Weapons Editor, once you save your changes the program will delete the entire [AerialNukeEffect] section in your data file! So please don’t forget to back up.
Aerial Nuke Effect is Lexx Luthor’s work, as far as I remember...
Keep in mind that the Weapon Station in the Data.ini are marked with Specific Station Codes “AIM4” and “AIR2”, just in case you are trying to use weapons from other Weapon Packs.
The external fuel tanks are set to be jettison type, as people with real life experience on the ‘Six’ says that even though they never were jettisoned in OP because of their good performance, still it was indeed every time possible.
Credits:
3D Model: Pasko
Cockpit: Kesselbrut
Avionics: Column5, eburger68, DaniloE31
Data.ini: Column5, eburger68, DaniloE31
Loadout & loading images: DaniloE31
Hangar image: MKSheppard
holes.tgas: eburger68
Textures: Sundowner
Decals: Dave, DaniloE31
Weapons Model: Pasko (I think?! Please rectify me in case…)
Weapons Data: DaniloE31
Aerial Nuke Effect: Lexx Luthor
Beta Test: 76.IAP-Blackbird
Known Issues:
- The 3D model has not enjoyed any rework, so you will still see the known problems as:
- Shadow issue on the leading edge of both wings (wrong normals)
- Unsmoothed Canopy
- Lack of Bump Map
- Lack of Specular Map
- The Weapon Bay shows the animation only when firing from the rear Falcon Station (i.e. AIM-4G) because of a limitation of the game engine, as you can’t assign the same animation to different Weapon Stations...
I hope you enjoy it as much as I did and still do!
DaniloE31
This F-4M from the Mirage Factory will replace all previous versions as so many changes have been made since the last release......please read the readme.
THIS ADDON MAKES USE OF THE THIRDWIRE F-4M COCKPITS SO YOU MUST HAVE A WORKING VERSION OF WINGS OVER EUROPE INSTALLED.
All markings except serial numbers/letters are painted on......if you don't like this style of skinning then don't download it.
Tested on a fully merged July 13 install.
Please be aware that this is a Mirage Factory product so no modifications to be uploaded without permission please.
This F-4K from the Mirage Factory will replace all previous versions as so many changes have been made since the last release......please read the readme.
BEFORE downloading this file you will need to have the ThirdWire F-4K DLC installed as this mod aircraft uses the TW cockpits, if not it just wont work.
All markings except serial numbers/letters are painted on......if you don't like this style of skinning then don't download it.
Tested on a fully merged July 13 install.
Please be aware that this is a Mirage Factory product so no modifications to be uploaded without permission please.
KC-97L Stratofreighter
The KC-97 Stratofreighter was an aerial refueling tanker variant of the C-97 Stratofreighter (which was itself based on the Boeing B-29 Superfortress), greatly modified with all the necessary tanks, plumbing, and "flying boom." The cavernous upper deck was capable of accommodating oversize cargo accessed through a very large right-side door. In addition, transferrable jet fuel was contained in tanks on the lower deck (G-L models). Both decks were heated and pressurized for high altitude operations.
Serial numbers, while generic in nature, ARE for the model depicted (KC-97G converted to L model). 18 serial decals are included. Decal randomization is true. All markings are decals.
Damage texture is in DDS.
A new userlist is included for the 2 main users (USAF, and Spain -3 aircraft)
Crew entry door is operated by the Standard Animation Keystroke , Shift/0 (zero). The standard bomb bay keystorke, Cntl/0 (oh) operates the refueling boom.
For skinners, within the Decals folder is a PSD to assist in the creation of other USAF ANG tail badges, as well as some base bmps for other decals to be made from.
A new combo "jet/recip" engine sound (borrowed from the P-2H Neptune) is included, as is the usual "4 engine piston" for those that find the other too loud.
credits:
Veltro2K for the aircraft
TMF for alt flaps & alt gear sounds
?? for P2V-7 (Neptune) engine/jet sound (Argentinian Modder Group - Sucidal? Torno?)
AvHistory (GregoryP) for engine sound
Cockpit by Dels
Decals, ini work, screens by Wrench
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
SF2 F-8H Crusader, Philippines Air Force Pak 10/2/2015
= For SF2 ONLY, Full-4/5 Merged (Full 5 Reccomended/Preferred) =
**Note: This mod references all stock items, from the aircraft & cockpit lods themselves, to sounds, pilots and weapons. You =MUST= have the stock 3rd Wire F-8H Crusader as part of your merged install, from whichever game it originates from, to make full use of this mod**
Some mods of the stock 3W F-8H Crusader recreates the 25 used by the Philippines Air Force from 1978 thru 1988. This is a stand alone, fully "nationalized" version for PAF usage only.
Serial numbers are 100% historicaly accurate. All markings are decals, and decal randomization is TRUE. Markings represent the 7th TFS of the 5th TFW, PAF.
The Standard Animation Keystrokes work the canopy (Shift/0) and Wingfold (Shift/9). The aircraft is no longer carrier certified, but the hook remains.
When in game, you'll see
F-8H Crusader (PhAF)
on the Aircraft Selection Drop down menu.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! The "Notes" section may also make for interestering reading, and such.
Happy Landings!!
Wrench
Kevin Stein
KC-97G Stratofreighter
The KC-97 Stratofreighter was an aerial refueling tanker variant of the C-97 Stratofreighter (which was itself based on the Boeing B-29 Superfortress), greatly modified with all the necessary tanks, plumbing, and "flying boom." The cavernous upper deck was capable of accommodating oversize cargo accessed through a very large right-side door. In addition, transferrable jet fuel was contained in tanks on the lower deck (G-L models). Both decks were heated and pressurized for high altitude operations.
Notes:
serial numbers, while generic in nature, ARE for the model depicted (KC-97G). Decal randomization is true. All markings are decals.
Damage texture is in DDS.
End Service Year is 'best guess' (and longer than historical), but will cover until/if KC-97L is built and released.
Crew entry door is operated by the Standard Animation Keystroke , Shift/0 (zero). The standard bomb bay keystorke, Cntl/0 (oh) operates the refueling boom.
---------------------------------------------------------
credits:
Veltro2K for the aircraft
TMF for alt flaps & alt geat sounds
??? for gear hydralics sound
AvHistory (GregoryP) for engine sound
Cockpit by Dels (from C-123; more "steam gauge" looking)
Decals, ini work, screens by Wrench (hangar screen SF2 version of V2k original)
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
RB-47E
Recon version of the B-47
Model: Veltro2k
Decals ,screens, FM :Wrench
BrakeChute: FastCargo
Cockpit:Stock 104 ? Modded by A-team ? Bit of a confusion here so Credit goes to the creator
once this gets cleared and if I missed anyone, as soon it comes to my attention I will change it.
(((((((((((( Credit goes to the creator )))))))))))))))
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT