SF/WO* Object Mods
Sub Category
Non-aircraft add-ons and modifications
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Enhanced Explosions 2
By Stary
UPDATE 8.03.2008
v2.01
-included missing 23mm.tga and pinky.tga used by 23mmobjecthiteffect -thanks to Canadair for finding it
-included flareflash.tga, available in separate fix download
__________________________________________________________________________________________________________________________________
This is a major update and extension of my "Enhanced Explosions" effects pack.
If you've been using original Enhanced Explosions, you know what to expect -Hollywood style cinematic explosions, created to give TK's sims
a blast. Also I still enjoy old "Jane's ATF" very much, and I missed some of it's spectacular fire in the sky lately.
New stuff included is mostly about ground strikes and various air2ground weapons effects.
6,153 downloads
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Ejecting pilots beta
By Stary
This little mod adds "fake' bailed out pilots ejecting from heavily damaged burning planes, that fall slowly on their parachutes into ground.
Just unzip to your Effects folder, and please read the readme.
1,557 downloads
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Strike Fighters medals Pack v2.0
By Guest
Strike Fighters Medals Pack v2.0
The standard Strike Fighters (“SF”) has medals available only for the three US services (USAF, USN and USMC). This add-on package adds medals for a host of other countries and air forces, so you can get medals flying non-US aircraft. The package does not interfere with any other SF mod.
The Medals Pack provides medals for Argentina, Brazil, Britain, Belgium, China, Cuba, Czechoslovakia, Denmark, East Germany, Egypt, Finland, France, Greece, Hungary, India, Iran, Iraq, Israel, Italy, Japan, Netherlands, North Korea, North Vietnam, Norway, Pakistan, Poland, South Korea, South Vietnam, Soviet Union, Spain, Sweden, Syria, Taiwan, Turkey, West Germany and WWII Germany, plus extra medals for the USAF, USN, and USMC.
Simply unzip this package to your Strike Fighters folder. All of the files in the Flight folder go in your Strike Fighters\Flight folder, and all of the files in the Menu folder go in your Strike Fighters\Menu folder. There is a full TXT document which explains it all, and lists all of the available medals.
1,921 downloads
0 comments
Submitted
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Enhanced Explosions
By Stary
Enhanced Explosions
by CA_Stary
For SF, WoV and WoE.
This mini-pack uses some graphics from my guns_fx, which were in turn based on some .tga files created by Deuces.
In this mini-pack you will find some reworked original effects. Since i've switched from close range WW2 and Korea dogfighting
to more modern medium range missile engagements (WoE rules!) i started working on some enhancements to stock effects. This is not a complete effect pack
(Deuces is best at that), rather an addition.
Reworked effects include:
Aircraft explosions -with new big hot fireballs and lots of burning parts thrown randomly into air, now ground crashes look more realistic
Aircraft fuel fire -new longer fire trail than in original, fueltanks blow, random bursts of fuel
Small/medium/large missile air explosions -different from original, now with more intense fireballs, smoke clouds, sparks
Small/medium/large bomb effects (beta) -differ by size and look, i'm not fully satisfied with those, but I decided to throw them in. Think of those as of beta
Also included are some .tga files from my previous guns_fx pack, as some of the new materials definitions use them
3,197 downloads
0 comments
Updated
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AERO L-39 BIELE ALBATROSY (AIR SHOW MOD)
By vrkuboy
This mod is modifi of SAINT AJ´s mod AERO L-39 ZA
In this mod you can fly only with acrobatic squad BIELE ALBATROSY from Slovakia and in this mod you can enjoy red color smoke ;)
PLEASE RATE AND COMENT
393 downloads
0 comments
Updated
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Enhanced Explosions 3 effects pack
By Stary
My third approach at modyfying explosions to give them that familiar hollywood-style exaggerated look: new graphics, new emitters, brand new look for the series. And YES, they are best looking when combined with the HDR/Bloom plugin.
New for the series are generic nuclear effects.
6,826 downloads
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New guns hit effects
By Stary
After playing Wings over Vietnam for a while i found original plane/object hit fx rather unrealistic.
Since i love both PAW and KAW mods i started working on something more resembling WWII guncamera footages.
In this pack are remade *objecthiteffect.ini for most guntypes as per bulletobject.ini descriptions.
So for lmg, hmg, 20mm, 23mm, 30mm and 37mm there are 6 new distinctive types of effects.
2,489 downloads
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Western Style Pilot Models
By Florian
----------------------------
Western Style Pilot Pack
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This is a small set of 2 Pilot versions (60/70s era and modern style) with each 3 options of mask/visor position.
Check the "PilotReference.jpeg" to find the name of the model you want to use on an aircraft.
If you want to modify these files and/or use them in a mod you create, i give permission to do so and also release it.
Just give me some words in your Readme. :-)
Enjoy it!
Florian - "AmokFloo"
1,444 downloads
0 comments
Submitted
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Ejecting pilots mod v1.0 update
By Stary
Ejecting pilots mod update.
Includes new great parachute graphics by Luk1978. Thank you! Also thanks to Epizikl for additional info. Wish we could use 3D chutes.
Now you can chose one from three aircraft fire effect versions:
1 -stock Thirdwire one, with original fire and smoke materials
2 -"Enhanced Explosions 3" version
3 -napalm-like one from beta release
Also the size of chute scaled to fit the new graphics.
3,554 downloads
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Formation.zip
By Sixgun
This Mod changes the default formation around so that when you're a two ship, #2 is correctly on the right side of you. It also puts him out there a little bit in more of a cruise type formation, not too close.
Other formation changes are to wall and box formations, making them more useful. You will want to put your flight into one of these two formations in the high threat areas to maximize maneuvering and lookout potential.
Wall formation is a "loose deuce" formation for the two ship (section) and line abreast for the four ship (division). Spacing is about half a mile between planes. This is technically too close, but the spirit is there, and also most of the usefulness, without you losing sight of #4 completely.
Box is now a staggered trail formation with lead and #2 in loose deuce and #3 & #4 behind the lead section about a mile, offset to the right. Enemies who see and attack the lead section will turn in front of the trail section.
I added two formations, replacing "arrowhead" (useless anyway) and the "turn radar on" command with "High cover" and "Right Echelon", respectively. Readme for more details.
For those of you who downloaded version 1.0, please download this one and replace it. The added commands weren't referencing correctly.
Thanks to Drdoyo for getting me started.
Sixgun out.
1,480 downloads
0 comments
Updated
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Soviet/Russian Pilots Pack - part 1 (60's - 80's)
By The Trooper
Soviet/Russian Pilots Pack - part 1 (60's - 80's)
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These are re-skins of the stock pilot model, representing Soviet/Russian pilots in a typical flightgear from the 60's till the 80's.
Pilot descriptions:
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Red3201 - Red3211
These pilots are wearing ZSh-3 helmet and KM-32 oxygen mask. Developed in the early 1960's, this is probably the most widely used flight helmet in the world. Many of these are in use even today.
Aircraft to use on:
Virtually every type of Soviet-made aircraft. Best to use on: late MiG-17 ahd 19, MiG-21, early MiG-23, Mi-24, Su-7, early Su-17 etc.
---
Red5201 - Red5211
These pilots are wearing ZSh-5 helmet and KM-34 oxygen mask. The ZSh-5 helmet was standard Soviet issue for its pilots in the 1970's. These helmets could be found throughout the entire eastern bloc and huge numbers have been manufactured until the late 80's.
Aircraft to use on:
late MiG-21, MiG-23, MiG-27, early MiG-29, Mi-24, Su-17, Su-24, early Su-27, etc.
---
Red7001 - Red7111
These pilots are wearing current standard Russian helmet - ZSh-7 and the older KM-34 series I oxygen mask. This setup was typical from the late 80's and quite often seen today.
Aircraft to use on:
late MiG-23, MiG-29, MiG-27, MiG-31, Mi-24, late Su-17, Su-24, Su-27 etc.
Instalation:
-------------------------------------------------
1. Extract to temporary location.
2. Copy the following files (where "XXXX" represents the desired pilot number) into your "Objects\Aircraft\" folder.
RedXXXX.ini
RedXXXX.lod
RedXXXX_lod002.lod
3. Open the *_data.ini file for your aircraft of choice and search for a section like this:
[Pilot]
SystemType=PILOT_COCKPIT
...
Change the line
PilotModelName=...
to
PilotModelName=RedXXXX
If the it does not have the line above, just add it.
Save!
4. Start the game and enjoy your new pilots!
-------------------------------------------------
Released under CombatAce Fair-Use terms:
http://forum.combatace.com/index.php?showtopic=26131
In short:
Feel free to redistribute it, mod it, include it in your mods, and do with it whatever you want, as long as it is not included in any payware!
The Trooper
08 Feb 2009
971 downloads
0 comments
Submitted
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Soviet Transport Pack
By Kesselbrut
Zil-157 family package for Strikefighters Project 1 / Wings over Vietnam / Wings over Europe by Thirdwire.
3D Models: Daniel Himmel
Textures: Thirdwire/Daniel Himmel
This package is NOT supported by Thirdwire.
All Copyrights Reserved by Daniel Himmel © 2006
Do not distribute, repackage or post without written permission from me.
Texture Modifications without previous consent is allowed.
Models are done solely for the purpose of enjoyment by Daniel Himmel.
Model released to the SFP1/WoV/WoE community for their enjoyment with no implicit warranties.
By downloading this file you acknowledge that is provided on an "as is" basis, constructive feedback is welcome.
It's strictly forbidden to sell the pack or any part of the package. It's also forbidden to make otherwise money with it (without written permission)
The models are delivered with an automatic installer, folowing models included in the Pack and will be copied:
Zil-157 w. Troops loaded (dayt) -----> %Gamepath%\GroundObject\Zil-157Troops
Zil-157 w. Troops loaded (night) -----> %Gamepath%\GroundObject\Zil-157TroopsL
Zil-157 Flatbed (night) -----> %Gamepath%\GroundObject\Zil-157FlatbedL
Zil-157 Flatbed (day) -----> %Gamepath%\GroundObject\Zil-157Flatbed
Zil-157 w. ZPU-1 mounted -----> %Gamepath%\GroundObject\Zil-157_ZPU-1
Zil-157 w. SA-2 Trailer -----> %Gamepath%\GroundObject\ZIL-157_SA2_Trailer
Zil-157 w. M-1939 Trailer -----> %Gamepath%\GroundObject\ZIL-157_M1939_Trailer
To switch to desert texture, open the *.ini and change the entries like shown below (or cut and paste them):
****************************
[TextureSet001]
Directory=Tan
Name=Tan
Nation=Soviet
Specular=0.300000
Glossiness=0.850000
Reflection=0.000000
[TextureSet002]
Directory=Green
Name=Green
Nation=Soviet
Specular=0.300000
Glossiness=0.850000
Reflection=0.000000
*****************************
Have fun Daniel "Kesselbrut" Himmel
Contact Information: Daniel Himmel. E-mail: sfp1_fan@gmx.de
2,193 downloads
0 comments
Updated
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Afterburner Pack V.1.2
By dfang
I noticed many of the afterburner effects in my original "Afterburner Buffet" pack didn't work properly after the latest patches,, i sorted through them & made a revised pack for your flaming enjoyment...
All have been tested and seem to work fine...
If any problems,,let me know..i'll do my best to help...
Thanks to Deuces & RussoUK for help with the afterburner effects...
1,329 downloads
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**UPDATE 1.3** 300t -- 30Mt Nuclear Weapon Effects
By Lexx_Luthor
Update 1.3 fixes a titanic blunder in 300kt late cloud effects -- the flat clouds spread across the map at weapon detonation, which is badly wrong. More in the update details section below. The B-47 screenshot shows 300kt late cloud effect as it should be.
Updates 1.1, 1.2, and 1.3 are listed at the bottom of this page.
Included are nuclear weapon grafix effects from the initial double peak pulse to simplified late cloud development, and most major things in between, spanning a time of about 1/20 second to several hours, depending on yield. No weapons are included, but only visual grafix to be set up for use by your weapons.
Surface targeted warhead effects (for bombs, ASMs) are modelled for 3kt, 30kt, 300kt, 3Mt, and 30Mt. Low airburst only -- see the weapondata "Add To" file.
AAM and SAM airburst effects are modelled for 300t, 3kt, 30kt, 300kt, and 3Mt.
** The latest Bunyap Weapons Pack is required for the use of two grafix files contained in that pack -- the SMOKE3 and SMOKE4 tga files . This pack is found here at the CombatAce.
As the sim does not yet support physical nuclear explosive effects, use conventional high explosives and experiment with very high warhead powers. The Weapon Editor can use exponential notation, and 1E+11 is a good start for experimenting with physical yields.
PROJECT USE PRE-REQUISITES:
(1) Know how to work the sim's conventional weapons and the Weapon Editor. This editor and some basic tutorials are found here at the CombatAce.
(2) Know how to work the Cat Extractor to extract several encrypted text files for editing. This extractor is found here at the CombatAce.
This project is designed and optimized for gameplay of hypothetical early Cold War era strategic strike and air defence operations on a massive scale, and will require a few simple, but very profound, adjustments to the sim to work well. One example why: Visible ranges to grafix effects can approach 1000 kilometers, and in one effect, far beyond.
This project works with the stock original game fully patched. However, this project was designed with the author's personal Environmentsystem file and a CRT monitor. I have no clue what this project's effects look like on LCD monitors during day or night missions.
Possible future tweaks, possible bugg fixxes, discussion of modeling methods, answers to questions, improving the effects and their ease of use for others, and discussion of what is being modelled can be found at the ThirdWire webboard at the link below.
ThirdWire thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?t=3970
--------------------------------------------------------------------------------------------------------
*UPDATE 1.1 CONTENTS*
Fixed some faults in the KT/MT FireBall to HighCloud-1 transitions, especially for KT030.
All Pulse and SkyGlow emitters are set to 50% larger in the effects text files (no changes were made to any tga grafix files).
Tweaked some Visibility Distances.
Tweaked some later HighClouds for KT/MT effects.
Made FireBall particles turn a more deep red near the end of their lifetime. Too red? Tell at the ThirdWire thread.
Set the FlightEngine.ini's FarClipDistance to 5000000.0. This fixes bad flickering of large yield SkyGlows seen from very long distances.
Doubled the rate of GroundCloud emission.
And, a few other minor tweaks I don't recall right now.
Additional modding tips in the Install text file.
--------------------------------------------------------------------------------------------------------
**UPDATE 1.2 CONTENTS**
Removed all files for my personal Enviro mods, as the New Sun effect did not seem to work properly when I recently patched up to the latest
Patch (new sun caused black hole in the sky for example). Enviro mod and *new* new sun and star effects will have to be offered seperately
for better download support. This has taught me a lesson to be fully Patched with everybody else before releacing any mods.
I seemed to have found that the sim's custom Effects Details grafix option must be set to MEDIUM or HIGH. At the LOW setting, some
important nucular effects will not show.
Fixed a minor but potentially confusing Flight Engine file instruction regarding FarClip distances.
-------------------------------------------------------
**UPDATE 1.3 CONTENTS**
Fixed a devastating error in the KT300 flat clouds that I failed to catch. I had it working fine, but used the KT300 flatclouds to "experiment" with the flat layers as general weather clouds spread wide across the map, and becoming visible just after weapon detonation. I "forgot" to change it back to normal before uploading at CombatAce. This was sloppy. It works correctly now...I think.
1,791 downloads
0 comments
Updated
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B-52 & B-47 Waterinjection
By gbreuder
- New exhaust emmitters and a water injection feature for the B-52s and B-47.
The power settings on the engines have been adjusted to reflect the extra thrust
gained from employing it.
- New sounds, featuring an actual B-52 taking off with water injection.
- New lights and "Pride of the Adirondacks" decals for B-47
- New lights code that can be added for the B-52G.
- B-52s spaced out on the taxiways so they're not hanging over one another.
929 downloads
0 comments
Updated
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U.S.NAM Jet Pilots
By X RAY
U.S. Nam Jet Pilots.
all based on the great Diego Lozano models and template.
Here you can find all you need to fill your Nam jets pits on both Wings Over Vietnam,SF2 V and YAP1 and 2 of course and like!
There are few USN,USMC and USAF pilots plus 2 easter eggs for nam fans!
CREDITS:
DIEGO LOZANO aka as DIEGO or OLD DIEGO for both templates and mods.
Me to rearrange 'em.
Enjoy!
X-ray
609 downloads
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Approach and airfield lights for ALL WOV airfields V1.10
By comrpnt
Welcome to the Approach and Airfield Lighting pack for ALL friendly airfields for Wings Over Vietnam (WOV).
This pack puts approach lights at the end of each runway and anti-collision lights on all tall buildings and structures, for each type and layout of runway for all friendly airfields.
Updated for October 2008 Thirdwire Patch: Alternative airfield lighting definition files are now included that work with the October 2008 patched version of the game.
Acknowledgements, Disclaimer and Terms
Thank you to TK and all modders who have provided the platform and prerequisites I use in my packs. If there are any problems with this pack and my own modifications, then please contact me directly, not the authors of the prerequisites. Note that prerequisites have their own terms and conditions that may differ from those defined for this pack.
Released under Fair-Use terms, as defined at CombatAce
Prerequisites
There are no prerequisites for this pack.
More Info
See here for more detailed screen shots: http://bbs.thirdwire.com/phpBB/viewtopic.php?p=19180
and also here for additional screen shots of Airfield 4: http://bbs.thirdwire.com/phpBB/viewtopic.php?t=3293
Here is the list of additional lights introduced by this mod, found in the different types of layout:
Tower1 & Tower2
Fueltank1 & Fueltank2
Hangar1, Hangar2 & Hangar3
Bunker1 & Bunker2
Watertower
ASR (radar)
ShelterA (used for ramp and QRA sites)
I've also include a Heli-pad for each layout.
Each building or structure contains at least 1 anti-collision red light (in some cases up to 4 lights) and hangars also contain flood lights facing the ramp area.
Regards, comrpnt :-)
1,125 downloads
0 comments
Updated
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Deuces Effects Pack #2
By Deuces
Part II of the effects packs
Includes:
Re-released aricraft explosion
New small, medium, large bobm effects
New SAM launch effect
New Napalm effect
New 20mm gun hits
Some new sounds included.
All files get extracted to the Effects folder except for sound files. Those go into sound folder.
4,281 downloads
0 comments
Updated
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WOV Da Nang (Airfield_1) extra lights for buildings & structures
By comrpnt
This is an update to the original posting.
Inspiration for this work came mostly from extending the excellent approach
lights mod from Sidewinder86 (See here) and also reading up on Eightlein's details on lighting various airfield structures (here). I've extended that work and applied it only to Da Nang.
Also see here for details on static/parked aircraft for Da Nang and installing the QRA sheds at the North end of the airfield.
[update Info]
I noticed that this mod makes heavy use of the ground object modifications I had included in my earlier 'statics' postings. For Da Nang that's fine, but, for all other fields in WOV that use Airfield_1 the lights would still appear, and that looked just plain weird. I've corrected this dependence with this update so you can have the lights only apply to one field.
The extra lights entries detailed in this mod all live in a new file called VietnamSEA_Airfield1_DaNang.ini. This file is referenced from the existing "Da Nang Air Base" entry in the VIETNAMSEA_TARGETS.INI file. Simply change this entry to read the following:
[TargetArea091]
Name=Da Nang Air Base
...
AirfieldDataFile=VietnamSEA_Airfield1_DaNang.ini
...
The new extra lights in this mod illuminate all of the tall buildings and structures in the airfield vicinity:
- ASR Radar dish
- QRA Sheds (internal flood lights and external anti-collision lights)
- Fuel tanks
- Ramp fuel store
- Ramp Hangars (external flood lights and anti-collision lights)
- Heli-pad for RAF Rescue SH-3
- Water tower
- Bomb dumps
- Control Tower
This mod has only been tested with WOV but with some modifications this mod can be applied to SFP1. If the layout of Airfield_1 is the same then simply changing the names accordingly will enable SFP1 to pick up the changes.
See the following forum entry for screenshots of the changes defined below: (http://bbs.thirdwire.com/phpBB/viewtopic.php?t=2798)
I hope you like them.
Regards, P.T. :-)
676 downloads
0 comments
Updated
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Strike Fighters WWII Formations Mod
By Guest
Strike Fighters WWII Formations Mod
Strike Fighters is a sim configured around 1960's-era aircraft, formations and tactics, generally with small numbers of aircraft and dispersed formations. The stock version actually only provides four different formations for aircraft (US fighters, US bombers, Soviet fighters and Soviet bombers), to fit all nations and time periods.
Now that we have a number of WWII aircraft in SF, I wanted to be able to see large WWII-style bomber formations and the historically-correct fighter formations. This mod is designed to achieve that. There are different WWII-style formations for most of the major WWII air powers (US, UK and Commonwealth, Soviet, Germany, Italy and Japan), for fighters, medium bombers/attack aircraft and for heavy bombers.
The zip file has a TXT file which explains installation.
Be aware that the defensive power of the larger, tighter WWII bomber formations is greater than you may be used to. Flying fighters to intercept even an unescorted large bomber formation is no piece of cake - picking off the stragglers is a lot easier and safer. Use your wingmen to break up the formation if you can.
1,024 downloads
0 comments
Updated
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Refueler
By kreelin
This is a little tool to enable you to refuel your aircraft.
How to use it ?
1- BACKUP the DATA.ini file
2- Launch the exe and select the DATA.ini to patch
3- Check the tanker type to use with a/c (Boom or Drogue). (Boom = 3000lb/mins, Drogue= 1000lb/mins)
4- Apply the patch. That's it.
5- Use your Thrust Vector Key to add fuel
Know issues:
- The system is based on a "fake" engine. When refueling, you will have the AB sound (no extra thrust) activated on your plane.
- Only player a/c will be refueled
- You cannot apply the patch to any a/c using TV key...
- You can refuel at any time
As usual, use it at your onw risk. I'm not resonsible of any bad thing that could happened on your PC by using it ;-). This tool cannot be add to a commercial stuff without my premission.
Thanks to STORM and Bpao for Betatesting
Enjoy
Kreelin
756 downloads
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Control Tower H1
By wingwiner
This is an airfileld control tower, you can add to missions as a destroyable ground object. Read instruction for details.
1,463 downloads
0 comments
Updated
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World War 2 effects pack
By Stary
"WW2 Effects" Pack
v 0.9 (final beta)
For Strike Fighters family (including First Eagles)
This is a compilation of various new effects designed with WW2 combat experience in mind. Included new version of mine "new guns hit effects".
Detailed effects list and infos in ww2_effects_readme.txt
Hope you'll like it.
908 downloads
0 comments
Submitted
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WOE 1950's AAA Mod v1.0
Wings over Europe 1950's Anti-Aircraft Mod version 1.0
This is modification adds heavy and light anti-aircraft guns to the GermanyCE map. Hundreds of 4 gun heavy AAA batteries have been placed
around cities and airfields - over 3000 additional guns. Each airfield has also be given additional light AAA assets. All SAM related map
objects have been removed or replaced with AAA. The effectiveness of the weapons has also been increased to provide a more realistically
hostile environment.
I have also faked several additional NATO airfields on the map, which are part of several 1950's era campaigns I am working on. Because I
totally lack any map editing ability, I placed these airfields on existing flat open terrain existing on the map. These are located near
Colmar, Eindhoven, Apeldoorn, and Leuwarden.
Unzip the enclosed zip file on your desktop or a temporary file and read the WOE AA Mod Readme.txt file for installation instructions. This
modification requires some editing of files by the user.
Thanks to Pasko Patak for allowing me to use his excellent objects, and to all the folks who contributed and put together the modifications
and effects in the WeaponsPack which is required for use of this mod.
614 downloads
0 comments
Updated
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Pasko's SAMs and Vehicle Pak - Desert Skins
By Wrench
Don't know how this one got overlooked...but here it is.
Nice additions for any desert terrain -- tested and and works in WoI - see readme for details
List of included objects:
(most, if not all, with Tan desert camo - see notes in enclosed readme for more details)
AMX-13
BRDM-2
BRDM-2AT (Saggar Launcher)
BTR-60
Centurion (desert)
Chaparral
D-20 152mm artillery piece
Flat Face Radar
FROG-3 Launcher
Hawk CW Radar
Hawk HP Radar
Hawk Launcher
IS-2 Stalin tank
KS-12 85mm AA
KS-19 100mm AA (renamed KS-19_P)
KS-30 130mm AA (left green)
M-41 Walker Bulldog Tank
M-42 Duster
M-60A1 Patton Tank
PT-76 (reapaint of stock)
SA-3 Goa Dual
SA-3 Goa Mobile
SA-3 Goa Quad
SA-7 Grail MANPADS
SA-8 Gecko
SA-9 Gaskin
Sidenet Radar
Spoonrest Radar
Su-100 Tank
T-34/85
T-55 bridgelayer (now renamed T-55 BL, and set as a transport)
T-62 MBT
Type 59 MBT (PRC Tanks)
Type 62
Type 63
Type 69
ZPU-4 AAA
See the enclosed readme for install instrucitons, some general notes, explinations and so forth. WoI users please take note of the notes !!!
With thanks to Pasko for creating these, and whom ever did the PRC tanks... btw, it's a really old screenshot...
2,899 downloads
0 comments
Submitted
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