217 files
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Operation Burning Sands add-on
By ignacioc91
Hi!!! Some years ago I had the idea of adding aircrafts to campaigns, and now I have the time and GPU to make it real :)
This is is Operation Burning Sands based on Malibu 43's great "SF2 Campaign for Desert4 v1.0" http://combatace.com/files/file/14812-sf2-campaigns-for-desert4/
It adds USN Skyraiders, Mercenary J-5 and Su-7 and French Armée de l'Air Mystères. I hope you like it!!!
Requirements: You'll need a SF2 Full-merged install.
*SF2 Campaign for Desert4 v1.0 (link above)
*Shenyang J-5 by Paulopanz: http://combatace.com/files/file/10412-shenyang-j-5/
*I highly recommend Stary's MiG-17 cockpit for the J-6: http://combatace.com/files/file/12684-mig-15-mig-15-bis-mig-17-cockpit/
*Super Mystère B2 cockpit by Stary: http://combatace.com/files/file/16082-super-mystere-b2-cockpit/
*Su-7 cockpit by Stary: http://combatace.com/files/file/14215-su-7-bbmbmk-cockpit/
*A-1H Skyraider by Dels: http://combatace.com/files/file/12337-flyable-a-1hj-skyraider-for-sf2v-ver-10/
I would like to thank Eburger68 for his help, Stary for his cockpits, Dels and Paulopanz for their models and, of course, Malibu 43 for his Desert 4 campaigns, Piecemeal for his Desert 4 terrain and Centurion-1 for the Mountain Regions add-on
I hope you enjoy it. Any problem or question, just PM!!
Cheers
Ignacioc91
226 downloads
0 comments
Submitted
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USAF 12 days 92th FIS F-86A-5
By regula50
USAF 12 days 92th FIS F-86A-5 campaign
For Strike Fighters 2 Europe
This campaign with 24 missions cover the periode Aug 5, 1953 to Aug 16, 1953.
Fictional, but based after a real event by the end of the Korean War.
Units(air and armour)bases and deployment after real figures by August 1953.
Need Expansion Pack 1 for MiG-15bis, Meteor F8 and Vampire FB.5 and
Expansion Pack 2 for MiG-15.
Campaign utilised the following extra aircrafts(to download),all availables by Combat Ace:
F-86A-5(Korea for base model and Europe for textures)(By Wrench)
F-86F-40(European version textures, 22FDS, 23FDS, 53FDS, 417FBS)(By Wrench)
F-84E(Korea version)(By RussoUK/Wrench)
F-84G(base model)(By RussoUK/Wrench)
Sabre4(RAF)(By Wrench)
DH Venom 1.3(By paulopanz)
Dassault Ouragan MD-450(with Armée de l'air textures)(By paulopanz)
MiG-15UTI by Pasko
MiG-15UTI Midget Collectior Edition 1.0(For Czechoslovaquia and Poland textures)(by paulopanz)
Many thanks them to all.
As usually all info and others in the readme.
Happy flight and enjoy.
Update 24-02-16.
Added 730 IAP and 899 IAP(both regiments with MiG-15/15bis deployed in Germany between Aug 1949 and 1954).
Revised armor/fire suppression protection systems of MiG-15, MiG-15bis and IL-28.
156 downloads
0 comments
Updated
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SF2 "Civil/Firefighter" Mod Part 5B
By Wrench
SF2 "Civil/Firefighter" Mod Part 5B 1/13/2016
= For SF2, Full 4/5 Merged RECCOMENDED*! =
*-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
This is part 5b of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
Part 5B contains the following items:
Objects/
Aircraft
(please note this is the 2nd, and last half of the aircraft folder.)
As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
Good Luck!
Wrench
Kevin Stein
this concludes the uploads!
Have at it folks; make something of this or at the very least, HAVE SOME FUN!!
182 downloads
0 comments
Submitted
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SF2 "Civil/Firefighter" Mod Part 5A
By Wrench
SF2 "Civil/Firefighter" Mod Part 5A 1/13/2016
= For SF2, Full 4/5 Merged RECCOMENDED*! =
*-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
This is part 5a of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
Part 5A contains the following items:
Objects/
Aircraft
(please note this is the 1st half of the aircraft folder. Part 5B will contain the rest. It was just way too large to make one zip of)
As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
Good Luck!
Wrench
Kevin Stein
181 downloads
0 comments
Submitted
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SF2 "Civil/Firefighter" Mod Part 4
By Wrench
SF2 "Civil/Firefighter" Mod Part 4 1/13/2016
= For SF2, Full 4/5 Merged RECCOMENDED*! =
*-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
This is part 4 of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
Part 4 contains the following items:
Objects/
Decals
As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
Good Luck!
Wrench
Kevin Stein
172 downloads
0 comments
Submitted
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SF2 "Civil/Firefighter" Mod Part 3
By Wrench
SF2 "Civil/Firefighter" Mod Part 3 1/13/2016
= For SF2, Full 4/5 Merged RECCOMENDED*! =
*-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
This is part 3 of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
Part 3 contains the following items:
Terrains/
Bowl
The terrain is a full 4-season, using Stary's GermanyCE set.
As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
Good Luck!
Wrench
Kevin Stein
162 downloads
0 comments
Submitted
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SF2 "Civil/Firefighter" Mod Part 2
By Wrench
SF2 "Civil/Firefighter" Mod Part 2 1/13/2016
= For SF2, Full 4/5 Merged RECCOMENDED*! =
*-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
This is part 2 of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
Part 2 contains the following items:
Objects/
GroundObject
Guns
Pilots
Weapons
As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
Good Luck!
Wrench
Kevin Stein
177 downloads
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SF2 "Civil/Firefighter" Mod Part 1
By Wrench
SF2 "Civil/Firefighter" Mod Part 1 1/13/2016
= For SF2, Full 4/5 Merged RECCOMENDED*! =
*-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
This is part 1 of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
Part 1 contains the following items:
Effects
Flight
Menu
Missions
Sounds
As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. I've tried, as best as possible, to keep each part a managable size.
You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
Good Luck!
Wrench
Kevin Stein
171 downloads
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NATO Fighters 4+ Patch Post Dec 2009 Patch Level
By Dave
Thanks to eburger68 for the incredible work he did on getting this updated. Thank you sir.
Dave (USAFMTL)
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NATO Fighters IV+: Post-Dec2009 Update Pack
-------------------------------------------
This package contains an update pack for the NATO Fighters IV+ (NF4+) add-on designed for "Strike Fighters 2: Europe" (SF2E) from ThirdWire. It does several things:
1) Updates the NF4+ add-on for use with the SF2E
Dec2009 & later patch levels.
2) Adds several new aircraft and AAA objects.
3) Adds a number of new textures to existing aircraft.
4) Fixes or updates numerous other files in the
original NF4+ mod.
This update pack should be applied to SF2E/NF4+ installations that are patched to the Dec2009 or later patch level, including Feb2010, Mar2010, or May2010. If you are running SF2E at the Jun2009b patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT apply this update pack.
To get to the original NF4+ files you need to go here:
http://combatace.com/files/category/407-sf2-series-add-on-missions-and-campaigns/
Changes, Fixes, & Additions
~~~~~~~~~~~~~~~~~~~~~~~~~~~
New Aircraft
------------
- Canberra B(1)8: added
- F-4M_80_TMF: added
- F-4M_85_TMF: added
- F-4JUK: added
- Su-24: added
Upgraded Aircraft
-----------------
- B-57B : made flyable
- EF-111A: updated LODs
- F-111D: updated LODs
- F-111F: updated LODs; added missing SLIMER.TGA to skins
- F-4D: added USAFGrey1 skin
- F-4D_67: added USAFGrey1 skin
- F-4D_75: subbed Sundowner's USAFCamo1 textures
- F-4D_78: subbed Sundowner's USAFCamo1 textures
- F-4D_78: added USAFGreen1 skin
- F-4E_75: subbed Sundowner's USAFCamo1/2 textures
- F-4E_78: subbed Sundowner's USAFCamo1/2 textures
- F-4E_78: added USAFGreen1 & USAFGrey1 skins
- F-4G_85: added 81st TFS skin
- F-4M: added custom sounds
- F-4M_75: added custom sounds; adjusted USERLIST.INI
- F-16A Block 1: added Kreelin's Sep. 2008 fm
- F-84F_MF: added ThirdWire SF2 flight model
- Jaguar GR.1: added 2 RAF skin; tweaked names of others
- Mirage 5BA/IIIC/IIIE: added ThirdWire SF2 flight models
- Mirage IIIC: added BleuDA skin
- RF-84F: added French skin (sans Suez stripes)
- RF-84F: added 52c skin (per Campaign 1)
- Tornado GR.1A: added 14 sqn skin
- Other: added new hangar/loading screens, loadout images,
UserLists, destroyed models, & damage holes to aircraft
as appropriate/needed
Other Updates
-------------
- Campaigns 1-4: updated & corrected
- Flight: added sight textures for F-117A, AV-8B, & Su-25
for adjusted years
- AAA: updated ground units & guns; added tracers
- AAA: added Gepard, M-167 VADS, & M-42 Duster
- AAA: added ZPU-4 & ZiL-157 ZPU-1
- EnvironmentSystem: re-configured cloud layers to eliminate
unsightly clipping
- Terrain: added LimitedNations statement to main .INI; added
Spain & USMC to Nations.INI
- Other: added a number of weapons, pilots, guns, & sounds
either to support new aircraft or to fill in previously
missing items
General SF2 post-Dec2009 Updates
--------------------------------
- Hangar/Loading Screens: converted to .JPG format
- Loadout Images: coverted to .TGA format
- Damage Holes: changed to .DDS on default aircraft
- F-4 DATA.INIs: updated to use new node names
- Cockpit Positions: checked & updated as needed
- HUD/DTVFilter Materials: added & updated as needed
- Effects: added proper shaders to all effects
- EnvironmentSystem: added proper Dec2009 shaders & new
environment parameters
- Menu Screens: coverted to .JPG format
- Non-decal TGAs: copied to aircraft texture folders
** Please note that this update package includes all the fixes and updates from the "NF4+ Fixpack & AAA Add-on" released in Oct. 2009.
~~~~~~~
Credits
~~~~~~~
As noted above, this update pack adds a number of new items to the NF4+ add-on. These new items are from the following modders, who generously allowed their use:
The Mirage Factory & Sundowner ...... F-4M_80, F-4M_85, F-4JUK
Sundowner ........................... new USAF F-4 skins
Ahmed Junaid Raza ................... Canberra B(1)8
Veltro2K, Lindr2, & Tunderchief ..... Su-24 Fencer
FastCargo ........................... updated E/F-111 lods
Suicidal/Banidos Team ............... M-167 VADS
Gabilon & MiGMaster ................. Gepard
Kesselbrut .......................... ZiL-157 ZPU-1
Kreelin ............................. F-16A Block 1 flight model
Credit for the original NF4+ add-on goes to Column 5, Dave (USAFMTL), hgbn and the rest of the NF4+ team. For a list of all the modders whose work is used in the complete NF4+ add-on, see the original ReadMes included in \OriginalReadmes.
Thanks to Crusader and Brain32 for assistance putting this update pack together.
If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
2,911 downloads
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NATO Fighters 4+ Part 5
By Dave
NATO Fighters Update #5 by eburger
This version is for the latest patch versions and lots of "goodies".
You will need NF4+ Parts 1-4 of course to have a complete mod.
-----------------------------------------------
NATO Fighters IV+: Post-Dec2009 Update Pack # 5
-----------------------------------------------
This package contains a fifth update pack for the NATO Fighters IV+ (NF4+) add-on designed for "Strike Fighters 2: Europe" (SF2E) from ThirdWire. It does several things:
1) Adds new aircraft and ground objects
2) Adds new textures to existing aircraft
3) Adds large number of new ground objects
4) Updates or adds over 200 weapons and guns
5) Fixes or updates numerous other files in the
original NF4+ mod
6) Updates items for May2011 & Exp. Pack 2 compatibility
This update pack should be applied to SF2E/NF4+ installations that are patched to the Dec2009 or later patch level and that already have the first four NF4+ update packs applied.
IMPORTANT: If your NF4 installation includes Exp. Pack 2, you must be running at the May2011 patch level or later.
Please note the those running at the May2011 patch level or later will have an additional installation step to add update files for that patch level to their installations. Those running SF2E Expansion Pack 2 will have still another installation step (after installing the May2011 updates).
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
BEFORE YOU INSTALL
Before installing this update pack, please ensure that:
- your SF2E installation is patched to at least the Dec2009 patch level;
- the original NF4+ add-on is installed;
- the first four update packs (or patches) are applied to your NF4+ installation.
The four original NF4+ installation packages can be obtained from CombatAce:
http://combatace.com...-1-main-folder/
http://combatace.com...objects-folder/
http://combatace.com...craft-folder-1/
http://combatace.com...craft-folder-2/
The first four update packs can also be had at CombatAce:
http://combatace.com...09-patch-level/
http://combatace.com...-update-pack-2/
http://combatace.com...-update-pack-3/
http://combatace.com...-update-pack-4/
The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
http://thirdwire.com/downloads.htm
INSTALLING THE UPDATE
Installation of this update is simple.
1. Copy the contents of the \1_All_Patch_Levels directory to your SF2E Mod Folder,
overwriting as prompted.
If you are NOT running at the May2011 patch level or later (incl. exp. Pack 2),
then you're finished. If you are running at the May2011 patch level or later,
then proceed to the next step.
2. May2011 Patch Level: if you are running at the May2011 patch level or later, then
copy the contents of the \2_May2011 directory to your SF2E Mod Folder, overwriting
as prompted.
If your NF4+ install does NOT include Exp. Pack 2, then you're finished. If your
NF4+ includes Exp. Pack 2, then you have one more step.
3. Exp. Pack 2 Only: copy the contents of the \3_ExpPack2 directory to your SF2E Mod
Folder, overwriting as prompted.
That's it. You're finished.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Changes, Fixes, & Additions
~~~~~~~~~~~~~~~~~~~~~~~~~~~
New Aircraft
- AV-8A Harrier
- Su-17
- Su-17M2
- Su-17M4
- Su-20A
- Su-22
- Su-22M
- Su-22M3
- Su-22M4
- Su-24M
- Tu-22M3
Other New Items
- added 26 new ground objects, including APCs, tanks, trucks,
as well as misc. other items
- added large number of new weapons & tanks, many to support
new aircraft
- added 8 new guns
- added 11 new pilots/seats (most for new aircraft)
- added 28 new sounds (most for new aircraft)
Aircraft Updates (All Patch Levels)
- adjusted shadow data for a number of aircraft
- performed minor tweaks/corrections to F-86K, F-102A, F-104A, F-106A,
MiG-15bis, MiG-29As, Mirage 5BA, Mirage IIIC (TMF), Mirage IIIE (TMF),
Su-27, & Tornado F.3
- tweaked flight models for all F-16As
- overhauled rocket stations/loadouts for F-84F (TMF)
- added new camo texture to F-86K
- updated Javelin w/ Wrench's mods
- added six new textures to Javelin
- overhauled MiG-31 w/ updated avionics & loadouts
- overhauled flight models for Mirage 2000C & Mirage 2000D/N
- added new drop tanks for Mirage 2000C
- overhauled avionics & loadouts for Su-9B, Su-11, Su-15A, Su-15TM
- completely overhauled Su-17M & Su-17M3
- overhauled Su-24
- overhauled Yak-25M & Yak-28B w/ latest updates from Lindr2
- added several new skins to Yak-25M
Misc. Updates (All Patch Levels)
- updated campaigns, incorporating latest updates from ThirdWire
- performed large number of weapons updates/tweaks
- updated a number of Soviet AAA guns, SAMs, and radars
- removed ability to target aircraft from several Soviet tanks
- updated SquadronList.INI to incorporate Aug2011 additions
- updated SoundList.ini to incorporate May2011 changes
May2011 Updates
- updated WP effects w/ Stary's changes
- updated EnvironmentSystem.INI for May2011 using tweaks/changes
from Stary & PanamaRed
- updated B-57B, Hunter 4, Hunter 5, Hunter 6, Hunter 51, Hunter 9,
& MiG-15bis to incorporate May2011 changes (already done for Exp.
Pack 2)
- updated CF-104s, F-104G, & F-104G_82 to incorporate May2011 changes
- incorporated new May2011 skins into CF-104_72, F-4M, F-4M_75, F-84F,
Hunter 4, Hunter 5, Hunter 51, Hunter 6, Hunter 9, & Mystere IVA
Exp. Pack 2 Updates
- updated campaigns, incorporating latest updates from ThirdWire
- incorporated new May2011 skins for Canberra 2, Canberra 6, Canberra 20,
Hunter 1, & Hunter 2
~~~~~~~
Credits
~~~~~~~
As noted above, this update pack adds a number of new items to the NF4+ add-on. These new items are from the following modders, who generously allowed their use:
Wrench ........................................... AV-8A Harrier for SF2
Stary & PanamaRed ................................ updated EnvironmentSystem.INI
Paulopanz ........................................ F-86K updates
Wrench ........................................... Javelin updates & new skins
The Mirage Factory ............................... updated flight models for Mirage 2000C/D/N
Lindr2 ........................................... Su-17, Su-17M2, Su-17M4, Su-20A, Su-22
Su-22M, Su-22M3, Su-22M4
Lindr2 ........................................... updates for Su-17M & Su-17M3
Lindr2 ........................................... Su-24M
Lindr2 ........................................... updates for Su-24
Paulpanz ......................................... Yak-25M updates
Lindr2 ........................................... Yak-28B updates
Pasko ............................................ Euro & Desert SAMS/Vehicles Packs
Abhi ............................................. AN-TQ1 Avenger
Wrench ........................................... M-51 Skysweeper, SA-8/B Mobile SAMs,
US 90mm AA
Ojcar & Kesselbrut ............................... Bofors L70 AA Gun
Kesselbrut/Gerald14 .............................. M3A1
Kesselbrut ....................................... ZiL Family Transport Pack
Crusader ......................................... BM-14-16 Katyuscha Mod
RebelRyder ....................................... BMP-1, BMP-1_AT-3, BRDM-2, BRDM-2_AT,
BRDM-3, ZiS Canvas
Suicidal ......................................... BTR-60, Humvees
Razvan Stanciu & EricJ ........................... BTR-80A
grumpapotamus .................................... Lynx APC
bigal1 ........................................... SCUD Launcher
Credit for the original NF4+ add-on goes to Column 5, Dave (USAFTML) and the rest of the NF4+ team. For a list of all the modders whose work is used in the complete NF4+ add-on, see the original ReadMes included in \OriginalReadmes.
If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
--------------------------
eburger68 & Dave (USAFMTL)
22 Aug. 2011
1,939 downloads
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1948 War for Independence/1956 Suez Crisis
By Dave
This mod encompasses a 1948 war for independence campaign and an add to the default campaign by adding most of the missing units and countries involved. It’s as close as I could get it but I am sure someone will say it’s lacking something.
READ THE README!!!!!!!!!!!!!!
-------------------------------------------------------
48-56 Mod Update: Change Log
-------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SEP. 2011
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fixes & Updates
---------------
- updated key INIs to support the May2011 & later patch levels
- added some default objects so that the mod install can function
as a complete, self-contained Mod (i.e., you can generate a new,
separate Mods folder, delete the \Aircraft and \GroundObject
folders, and install only what's included in this mod package)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
APR. 2011
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fixes/Corrections
-----------------
- minor fixes to Independence War campaign
- minor fixes to La Fayette
- minor corrections to Canberra tip tanks
- minor corrections/tweaks to all three Seahawks
Updates/Additions
-----------------
- overhauled Suez & Kadesh campaigns to incoprorate
new units, skins & use more realistic unit strengths
- updated SquadronList.INI
- added several new weapons
- added new EAF, IDF, & French skins to C-47A
- C-47A now flyable with custom cockpit
- added new EAF & SyAAF skins to Il-28
- added new numbering & kill-mark decals to Meteor 8
- added kill-mark decals to MiG-15bis
- added MiG-15UTI w/ four Arab skins
- minor corrections to Mystere IVA decals
- added six new skins for the Ouragan
- all new skins/decals for all three Seahawks
- added new skins & decals to Vampire 52
- added new custom cockpit (based on Meteor 8) to
Vampire 52
- added RAF pilots for Canberra
- added F-84F tank textures
- added MF F-84F for Alternate Hunters Campaign
- added Arab Medals Pack
* Note: all new skins, decals, cockpits, & medals in this
update were kindly supplied by Paulopanz
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
JAN. 2011
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fixes/Corrections
-----------------
- supplied missing muzzleflash.tga
- fixed landing deck on HMS Albion
- tweaked deck data on other carriers
- fixed carrier landings for SeaHawks
- fixed carrier landings for Corsairs
- fixed carrier landings for Wyvern
- fixed bomb sight on Canberra B.2
- corrected errors in SeaHawk drop tanks
- added RadarFamilyName data to several ground objects
Updates/Additions
-----------------
- updated F-84F to incorporate new fuel tank nodes
- updated Hunter 5 for Exp. Pack 2 to incorporates model changes
- updated MiG-15bis for Exp. Pack 2 to incorporate new fuel tank nodes
- swapped out old Canberra fm for 3rdWire SF2 fm
- tweaked flight model for SeaHawks
- overhauled SeaHawk FB.3 loadouts
- made minor updates to Spitfires & P-51D
- added Tank_Venom for Venom FB.4
- added two skins to Canberra B.2
- updated Suez & Kadesh campaigns to include new Venom drop tank
- updated FlightEngine.INI for Exp. Pack 2 & later
- updated SquadronList.INI to incorporate Exp. Pack 2 additions
- updated IsraelMe.INI to include Water & Location .BMP pointers
- added Su-85 & Su-100 for Arab forces
- added IDF Super Sherman for Israeli forces
- added 15 new weapons
- updated several guns; added 85MM_D-8TG
- added new campaign/base screen for naval units in Suez campaign
- tweaked CampaignStart/End texts for Suez & Kadesh campaigns
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
JULY 2010
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fixes/Corrections
-----------------
- corrected available weapons for player flyable aircraft in campaigns
- tweaked mission chance schedule for Canberra, Wyvern, & Sea Hawk FGA.6
in Suez campaign
- tweaked flight models for Mosquito FB.6, Sea Hawks, & Venom
- fixed Canberra tanks to make them loadable
- fixed Spitfire loadouts to carry drop tanks
- re-worked loadouts for Canberra B.2, F-84F, Mosquito FB.6, Sea Fury,
Sea Hawk, & Wyvern
- corrected loadouts & node names for Hunter 5/F5
- tweaked several menu screens
- corrected Suez campaign front line
- created British Cyprus Location in Nations.ini & assigned Cyprus air
bases to British Cyprus
- added list of Neutral Locations to Nations.ini
Updates/Additions
-----------------
- added triple-rocket pack & STRIM-400 to F-84F
- added DH100 tanks to Mosquito FB.6
- tweaked textures for Tank200_F84F & Tank450_MD450
- added 300 gal slipper tanks to MiG-15bis
- made MiG-17 & MiG-17F flyable
- added one Israeli & two French skins to Ouragan
- converted remaining hangar, loading, & loadout .BMPs to .JPG or .TGA
- removed extraneous Hangar, Loadout, & Loading .BMPs
- overhauled Kadesh campaign to make it equivalent to custom Suez camapaign
- added MiG-17 to Kadesh campaign as player-flyable aircraft
- added custom environment system based on WideSky/Better WideSky
- added custom SpeechSystem.ini to suppress annoying wingman calls
- added two pilots
- added updated AAA package, including ground objects, guns, sounds, & effects
- added updated IsraelME planning map .BMPs from ???
--------------
Eric Howes
(eburger68)
26 July 2010
28 Jan. 2011
19 Feb. 2011
Thank you to these contributors:
Monty CZ for the S-199. What a masterpiece.
Florian for the updated RF-84F. She is uber good now.
Gunrunner for the RF-84F skins. Perfect is not the word for it.
Paul for the extensive work ON many many skins for the mod.
guyran for the Arab version of the campaign.
Wrench for the many add ons via Geo also the terrain work.
Jimbeamer5 for his skin work.
C5 for the FM work on the F4U-7
Crusader for fixing the AU-1 and the F4U-7 and all the little tweaks.
The Mirage factory for the Corsairs and other models.
Bunyap for the Seahawks and Harvard
Wilco my savior on the P-51 and Sptit skins
Pasko for the Mossie and the MD-450
Veltro for the Stirling and Halifax mods. Thanks Ed.
kulbit80 for some skins a planning maps.
eburger for tons of fixes and the MK1 eye ball.
Lloyd for the skins on the Mossie and the Iraqi Sea Fury
Skippybing for the Wyvern.
Kess for the pits.
Hinch for the great carriers.
If I forgot anyone, let me know. I will correct it.
My apologies ahead of time.
Enjoy
Dave USAFMTL
10 Jun 10
Missing cockpit pictures for the Wyvren added.
16 Jun 10
Various fixes by eburger68
26 Jul 2010
---------------------------------
8-56 Mod Update: Change Log
-------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
JAN. 2011
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fixes/Corrections
-----------------
- supplied missing muzzleflash.tga
- fixed landing deck on HMS Albion
- tweaked deck data on other carriers
- fixed carrier landings for SeaHawks
- fixed carrier landings for Corsairs
- fixed carrier landings for Wyvern
- fixed bomb sight on Canberra B.2
- corrected errors in SeaHawk drop tanks
- added RadarFamilyName data to several ground objects
Updates/Additions
-----------------
- updated F-84F to incorporate new fuel tank nodes
- updated Hunter 5 for Exp. Pack 2 to incorporates model changes
- updated MiG-15bis for Exp. Pack 2 to incorporate new fuel tank nodes
- swapped out old Canberra fm for 3rdWire SF2 fm
- tweaked flight model for SeaHawks
- overhauled SeaHawk FB.3 loadouts
- made minor updates to Spitfires & P-51D
- added Tank_Venom for Venom FB.4
- added two skins to Canberra B.2
- updated Suez & Kadesh campaigns to include new Venom drop tank
- updated FlightEngine.INI for Exp. Pack 2 & later
- updated SquadronList.INI to incorporate Exp. Pack 2 additions
- updated IsraelMe.INI to include Water & Location .BMP pointers
- added Su-85 & Su-100 for Arab forces
- added IDF Super Sherman for Israeli forces
- added 15 new weapons
- updated several guns; added 85MM_D-8TG
- added new campaign/base screen for naval units in Suez campaign
- tweaked CampaignStart/End texts for Suez & Kadesh campaigns
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
JULY 2010
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fixes/Corrections
-----------------
- corrected available weapons for player flyable aircraft in campaigns
- tweaked mission chance schedule for Canberra, Wyvern, & Sea Hawk FGA.6
in Suez campaign
- tweaked flight models for Mosquito FB.6, Sea Hawks, & Venom
- fixed Canberra tanks to make them loadable
- fixed Spitfire loadouts to carry drop tanks
- re-worked loadouts for Canberra B.2, F-84F, Mosquito FB.6, Sea Fury,
Sea Hawk, & Wyvern
- corrected loadouts & node names for Hunter 5/F5
- tweaked several menu screens
- corrected Suez campaign front line
- created British Cyprus Location in Nations.ini & assigned Cyprus air
bases to British Cyprus
- added list of Neutral Locations to Nations.ini
Updates/Additions
-----------------
- added triple-rocket pack & STRIM-400 to F-84F
- added DH100 tanks to Mosquito FB.6
- tweaked textures for Tank200_F84F & Tank450_MD450
- added 300 gal slipper tanks to MiG-15bis
- made MiG-17 & MiG-17F flyable
- added one Israeli & two French skins to Ouragan
- converted remaining hangar, loading, & loadout .BMPs to .JPG or .TGA
- removed extraneous Hangar, Loadout, & Loading .BMPs
- overhauled Kadesh campaign to make it equivalent to custom Suez camapaign
- added MiG-17 to Kadesh campaign as player-flyable aircraft
- added custom environment system based on WideSky/Better WideSky
- added custom SpeechSystem.ini to suppress annoying wingman calls
- added two pilots
- added updated AAA package, including ground objects, guns, sounds, & effects
- added updated IsraelME planning map .BMPs from ???
48-56 Mod Update: Change Log
---------------------------------
Fixes/Corrections
-----------------
- corrected available weapons for player flyable aircraft in campaigns
- tweaked mission chance schedule for Canberra, Wyvern, & Sea Hawk FGA.6
in Suez campaign
- tweaked flight models for Mosquito FB.6, Sea Hawks, & Venom
- fixed Canberra tanks to make them loadable
- fixed Spitfire loadouts to carry drop tanks
- re-worked loadouts for Canberra B.2, F-84F, Mosquito FB.6, Sea Fury,
Sea Hawk, & Wyvern
- corrected loadouts & node names for Hunter 5/F5
- tweaked several menu screens
- corrected Suez campaign front line
- created British Cyprus Location in Nations.ini & assigned Cyprus air
bases to British Cyprus
- added list of Neutral Locations to Nations.ini
Updates/Additions
-----------------
- added triple-rocket pack & STRIM-400 to F-84F
- added DH100 tanks to Mosquito FB.6
- tweaked textures for Tank200_F84F & Tank450_MD450
- added 300 gal slipper tanks to MiG-15bis
- made MiG-17 & MiG-17F flyable
- added one Israeli & two French skins to Ouragan
- converted remaining hangar, loading, & loadout .BMPs to .JPG or .TGA
- removed extraneous Hangar, Loadout, & Loading .BMPs
- overhauled Kadesh campaign to make it equivalent to custom Suez camapaign
- added MiG-17 to Kadesh campaign as player-flyable aircraft
- added custom environment system based on WideSky/Better WideSky
- added custom SpeechSystem.ini to suppress annoying wingman calls
- added two pilots
- added updated AAA package, including ground objects, guns, sounds, & effects
- added updated IsraelME planning map .BMPs from Kulbit80
--------------
Eric Howes
(eburger68)
2,171 downloads
-
SF2 Falklands Mod
By Dave
--------------------------------------------------
Kesselbrut's
"Falklands '82" (Operation Corporate)
for Strike Fighters 2
--------------------------------------------------
This package contains an updated version of Kesselbrut's "Falklands '82" (Operation Corporate) mod package for Strike Fighters 2 (SF2). In addition to making the original mod compatible with SF2, this updated version also adds a number of other mods that were released in the years subsequent to Kesselbrut's original effort.
This update pack should be applied to SF2 or SF2V installations (or merged installs incorporating SF2 or SF2V) that are patched to the Dec2009 or later patch level, including Feb2010, Mar2010, May2010, Jun2010, Dec2010, Jan2011, May2011, Jun2011, Jul2011, or Aug2011. If you are running SF2 or SF2V at an earlier patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT install this mod package.
Note that this is a COMPLETE mod package. There is no need to install the original "Falklands '82" mod for SFP1.
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
Before installing this mod package, please ensure the installation of Strike Fighters 2 that you intend to use is updated to at least the Dec2009 patch level (the Jun2010 patch level is recommended). The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
http://thirdwire.com/downloads.htm
Also, please be aware that the mod requires either the original Strike Fighters 2 (with the Desert terrain) or Strike Fighters 2: Vietnam (SF2V). If you will be using SF2V as a mod base, then you will have one additional step at the end of the installation process.
The main installation process consists of three main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
NOTE: If you installed the verison of this mod released in Dec. 2010, we recommend that you NOT install this newer version over that older version. Instead, start from scratch, using a fresh/new Mod Folder.
STEP 1: PREPARE THE MOD FOLDER
This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 4+ or the SF2V Expansion Pack.
- Open your SF2 Installation directory and make a copy of StrikeFighters2.exe or StrikeFighters2 Vietnam.exe, Rename the copy to StrikeFighters2_Falklands.exe (or whatever unique name you prefer).
- Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your Falklands'82 mod install will have been created in one of these locations:
Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
...where [YourModFolder] matches the name of the copied .EXE file that you created.
- Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
Now you're ready to install the Falklands'82 mod proper.
STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER
This is the easiest step.
- Unpack the SF2_Falklands82.7z archive package to a location on your hard drive.
- Move the contents of the \To_Mod_Folder directory to your Mod Folder (created in Step 1 above).
If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
STEP 3: EDIT OPTIONS.INI
This last step involves a bit of text editing, so please pay attention.
Open the Options.INI in your Mod Folder. Locate the "Instant Action" section and replace it with the following:
[instantAction]
AircraftType=HarrierFRS1
MissionMap=Malvinas
StartTime=15:15:00
StartDate=05/21/1982
StartTimeDeviation=10
TextureSet=0
NationalMarking=0
SquadronMarking=0
AircraftNumber=0
KillMarking=0
Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 1983 or higher. I recommend setting the StartYear= and EndYear= as follows:
StartYear=1982
EndYear=1983
Save your changes and close the Options.INI file.
STEP 4: Optional Step for SF2V Users
This last step is for those who are using Strike Fighters 2: Vietnam (SF2V) as mod base instead of the original Strike Fighters 2 (with the Desert terrain). If your SF2 installation does not include the original SF2 (with the Desert terrain) and you're using SF2V as a mod base, then you must swap out terrain .INIs so that your MALVINAS.INI points to the correct .CAT file.
- In your SF2 Mod Folder, open the \Terrains\Malvinas folder. Delete the file Malvinas.ini.
- In \Terrains\Malvinas\Alt you will find the file Malvinas_vietnamsea.INI. Copy it to the \Terrains\Malvinas folder (just above the \Alt sub-folder) and re-name it to Malvinas.ini (thus replacing the file you deleted just above).
THAT'S IT. Your "Falklands'82 for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Installation of Optional Items
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Included in the \Optional folder are a number of optional items that you may consider installing (if your installation has the required base installation items).
- Canberra62: this is an alternate version of the Canberra B.Mk62, based on the 3rdWire Canberra B.6 model. In order to use this model your base installation must include SF2E Expansion Pack 2. TO INSTALL, simply drag the \Canberra62 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model.
- Harrier3: this is an alternate version of the Harrier GR.3, based on the 3rdWire model included in SF2E. In order to use this model your base installation must include SF2E. TO INSTALL, simply drag the \Harrier3 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model.
- IAI-Dagger: this is an alternate version of the IAI Dagger, based on the 3rdWire Nesher model included in SF2I. In order to use this model your base installation must include SF2I. TO INSTALL, simply drag the \IAI-Dagger folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model.
- Mirage IIIEA: this folder contains an alternate Mirage IIIEA cockpit based on the 3rdWire Mirage IIICJ cockpit from SF2I. It is a replacement for the stock cockpit of the Mirage IIIEA and requires SF2I to be part of the installation. TO INSTALL, simply drag the \MirageIIIEA folder to your SF2 Mod Folder and drop it in \Objects\Aircraft, allowing it to overwrite file as prompted.
- WaterNormal: this folder contains various alternate WaterNormal.BMP files, which can be used to change the texture or appearance of the water in the Malvinas terrain. To use any of these alternate .BMPs, simply drag the file you wish to use to your SF2 Mod Folder and drop it in the \Terrains\Malvinas folder, allowing it to overwrite the version already there. Note: the default/original .BMP used by this mod is in the \3rdwire sub-folder.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Game Play Notes (PLEASE READ)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are some important things you should know about playing this updated version of the "Falklands '82" mod.
1. Single Missions vs Campaigns
Like the original "Falklands '82" for SFP1, the Malvinas terrain here is set up to use different years for Single Missions (i.e., "Create Mission") and the Campaigns.
Campaigns: both campaigns automatically start on May 1, 1982, and continue
into early June 1982.
Single Missions: when flying Single Missions, set the "Mission Date" to 1983. If
you set the date to 1982, you may get a CTD (crash to desktop)
when attempting to start the mission.
As Kesselbrut noted in his original ReadMe, game-generated single missions ("Create Mission") should be flown in 1983 because the only British air base on the islands was build in late May. If you have a mission date before May 29, 1982, the game will CTD becaue there is no air base for British aircraft to use. User-created missions (with a 1982 mission date) will work normally. British aircraft will still have to take off from a carrier before May 29, though, even in user-created missions for 1982.
2. Recommended "Gameplay Options"
Some of the island-based airfields are a bit rough. It is highly recommended that you change the "Landing" Game Play option to "Normal" or "Easy." If you use a "Hard" landing option setting, you may see aircraft exploding on the runway either because they start without landing gear deployed or because they lose their landing gear halfway down the runway. This is esp. true of Stanley Airfield.
You can fly all fixed wing aircraft on "Hard" or "Normal" Flight Model. Helicopters are best flown on "Normal" Flight Model.
3. Canberra Bomb Sight
In the Canberra, you can switch between Pilot and Bombadier with "Hook" key to use the bomb sight.
4. Carriers
All Carriers have zero speed. Were they allowed to sail normally, they would cruise wildly through the ship formations.
5. Infanty Speed
Note from Kesselbrut: "The infantry units have too much speed - when I use normal Footslogger speed there are no ground battles."
~~~~~~~~~~
Known Bugs
~~~~~~~~~~
There are a few bugs (none "showstoppers") that you should be aware of.
1. Stanley Airfield
The terrain on which this airfield resides is treacherous. The best we've been able to do is implement workarounds for this airfield's several problems.
First, as noted above, set your "Landing" Game Play option to "Normal" or "Easy."
Second, you will find that you will start missions off center on the runway. This is done to prevent you from losing your landing gear half-way down the runway. Do not veer across the center line when taking off (stay in your lane).
Third, even despite doing the above, you will notice that your aircraft is slow to accelerate and tends to bounce around a bit. You may even need to run off the end of the runway to get airborne.
With the exception of Skyhawks (whose spindly landing gear has real problems with this runway), all Argentine aircraft can be used from Stanley. Historically, though, the runway was off-limits to the fast jets -- e.g., A-4s and Mirages.
2. Non-paved Airfields
When taking off from non-paved airfields -- esp. the Port San Carlos FOB used by Harriers -- you will notice your landing gear sinking into the ground a bit. Also, some airfield runway textures may not appear. These are other quirks of the Malvinas terrain in SF2 that we have been unable to fix.
3. Rapier SAMs
The British Rapier SAMs will not fire in the Operation Corporate campaign due to a bug in SF2 that prevents the game from handling Blue-side static SAMs correctly.
4. Helicopters & AI Pilots
All helicopters in this mod have been made flyable. Set the "Flight Model in Game Play Options to "Normal, and use your thrust vectoring controls in conjunction with the standard SF2 flight controls to maneuver and fly the helos.
At the end of the day, though, Strike Fighters is NOT a helicopter sim. That means helo flight models are rough, unrealistic, and borderline unstable. It also means that AI helo pilots can occasionally run into difficulties, esp. when trying to land these things.
Until someone creates better helo flight models for SF2 (or TK updates the ThirdWire flight engine to accommodate helicopters), that's just the way it is. If you don't like the way the helos fly, then don't fly them.
5. Comrpnt's Missions
Comrpnt created an excellent set of historical missions for his "Falklands Mod & Mission Pack." While these work fine with the original "Falklands '82" mod for SFP1, we encountered significant problems when attempting to get them to work in SF2.
In particular, there appears to be a bug in SF2 that causes the game to refuse to start an aircraft on the ground at an offset east or west of the defined center of the airfield target area. This bug manifests itself only in user-created single missions for some reason. The consequence is that many aircraft in comrpnt's missions have problems taking off -- esp. from the Hermes or Stanley Airfield -- because they start on the ground in the wrong position relative to the runway (whether it be a carrier deck or a land-based runway).
As we could not resolve these problems or find an acceptable workaround for this bug, we have not included comrpnt's missions (though we have implemented other parts of his Falklands mod pack).
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Changes, Fixes, & Additions
~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod was released in December 2010. In January 2012 it was updated with the following fixes and changes:
Fixes & Updates
---------------
- campaigns overhauled, with revised AirOffensive schedules, unit start
dates, and other minor changes
- variant of Argentinean campaign added (Operation Rosario), which bases
3 Esq. de Caza y Ataque (A-4Q) on the 25 de Mayo aircraft carrier instead
of Rio Grande Airbase
- Operation Corporate campaign now allows players to fly the small detach-
ment of 1 Sq. Harrier GR.3s that flew from the HMS Hermes
- flak & bomb effects fixed to reduce cartoonishly large debris
- Formation.INI updated to reflect changes from the latest 3rdWire patches
- terrain Tyes.INI overhauled to standardize data and better organize/
prioritize target types for campaigns
- terrain Targets.INI tweaked to fix various minor errors & address
problems with front line
- front line (Movement.INI) adjusted to correct problems with game engine's
handling of certain target areas in campaigns
- Exocet ASMs changed to allow them to hit moving targets in Single Missions
- ship-based SAMs overhauled to improve performance
- most warships tweaked to improve performance of ship-based SAMs
- Super Etendard's weapon stations tweaked to correct roll to the left
- Super Etendard's cockpit position moved forward
- Super Etendard's decals.INI fixed to show all decals
- Ajunaidr's Canberra B.62 overhauled to add 3rdWire flight model, remove
guns, and bring weapons stations/loadouts in line with Soulfreak's B.62
- AIM-9 Sidewinder rails added to A-4Q Skyhawk
- CruiseSpeed for all Skyhawks boosted slightly
- mission radii for all Harriers reduced to prevent them from flying
missions against the Argentinean mainland
- UH-1H flight model tweaked for performance
- ground-based SAMs, AAA, & radars tweaked to improve performance
In September 2011 this mod was re-released following extensive bug fixes, changes, and additions.
Fixes
-----
- missing/incorrect Sea Harrier decals
- bright white Sidewinder rails on Sea Harrier
- A-4 nation decals missing
- non-working nozzel on Sea Harrier
- incorrect alignment/decals for UH-1H
- wrong missiles on Mirage IIIEA
- Mirage IIIEA unable to maintain expected high altitude speed
- wrong .INI pointer for A-109A unit in Malvinas campaign
- Type_12M frigate not appearing in terrain
- front line leaves British ships on Argentine side in campaign
- wrong alignment for Port Howard target area
- wrong model for AR_R-530R
- wrong squadron for Harrier GR.3 (No.1 not No.3)
- loadout/weapon stations problems with S-2F Tracker
- rolling radius on Super Etendard nose wheel too high
- Airfields 1,2,5 use mix of old/new runway textures
- MB.326 & MB.339 experience nose pitch-up at speeds > 400 knots
- Harrier GR.3 & FRS.1 don't sit properly on tarmack/deck
- Harrier FRS.1 damaged 50% when landing on carriers
- aircraft on use ski jump improperly on Hermes
- AI pilots land incorrectly on Hermes
- double green Pucara's 1-Tex skin wrong color-depth
- AI pilots w/ Twin Otter not take off/land correctly
- AI pilots w/ T-34C Mentor not take off or fly correctly
- wildly inaccurate squadron strengths in campaigns for some aircraft
- "Intelligence" values on wrong force/side in Malvinas campaign
- some number decals not appear on aircraft in campaigns
- other minor errors in campaign DATA.INIs
- ReadMe for Malvinas WP not included
Additions
---------
- RWR/ECM corrections on Harrier GR.3
- overhauled decals on Harrier GR.3
- engine updates on Harrier GR.3
- loadout updates on Harrier GR.3
- RWR/ECM corrections on Sea Harrier FRS.1
- engine updates on Sea Harrier FRS.1
- loadout updates on Sea Harrier FRS.1
- corrected black skins from Elephant for Sea Harrier FRS.1
- new "blue-black" 800/801 skins from PanamaRed for Sea Harrier FRS.1
- corrected 809 skins from PanamaRed & Elephant
- overhauled decals for Sea Harrier FRS.1 based on work by Elephant
- Lynx & Sea King upgrades by dtmdragon
- Argentine pilot pics from IceMan
- new RAF & RN pilots from Elephant & PanamaRed
- new SquadronList.INI from STORM w/ texture data keyed to it
- WATERNORMAL.BMP from SF2 Desert.CAT
- optional verions of WATERNORMAL.BMP from luk1978
New Optional Items
------------------
- 3rdWire Nesher-based Dagger (SF2I only)
- 3rdWire Mirage IIIEA cockpit (SF2I only)
- 3rdWire Harrier GR.3 (SF2E only)
- 3rdWire Canberra B.Mk62 (SF2E Exp. Pack 2 only)
- alternate WaterNormal.BMPs
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
General Changes, Fixes, & Additions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod is a conversion and upgrade of the original "Falklands '82" mod released by Kesselbrut for SFP1. This version incorporates the following changes over the original:
General SF2 post-Dec2009 Updates/Conversions
--------------------------------------------
- Hangar/Loading Screens: converted to .JPG format
- Loadout Images: coverted to .TGA format
- Cockpit Positions: checked & updated as needed
- HUD/DTVFilter Materials: added & updated as needed
- Effects: added proper shaders to all effects
- EnvironmentSystem: added proper Dec2009 shaders & new
environment parameters
- Menu Screens: coverted to .JPG format
- Non-decal TGAs: moved to aircraft texture folders
- UserLists: added UserList.INIs to all aircraft
- AircraftShortNames: added AircraftShortName statements
to all aircraft
- Damage models: added aircraft damage models to all air-
craft DATA.INIs
- Decals: moved all aircraft decals to \Decals folder
- Pilots & Seats: moved all pilots & seats to \Pilots folder
- Radar frequencies: added radar frequency data to aircraft
radars, RWR statements, anti-radiation missiles, & ground
radars (not ships)
- converted weapons & guns to SF2
Other Updates & Fixes
---------------------
- added damage .TGAs to several aircraft
- tweaked weapons loadouts/stations on several aircraft
- updated flight models on Mirage IIIEA, IAI Dagger, Harrier
GR.3, Sea Harrier FRS.1, MB-326GB, C-130, KC-130, Super
Etendard, T-34C Mentor, & IA-58a Pucara
- tweaked flight models on most remaining aircraft to make
them SF2-friendly
- added additional skins to A-4CA/P/Q, Canberra B.62, Sea Har-
rier FRS.1, IA-58a Pucara, IAI Dagger, Mirage IIIEA, & KC-130
- added new Hangar & Loading screens for a number of aircraft
- made minor correction/fixes to most aircraft
- replaced original cloud mod with Cellinsky's WideSky cloud mod
- updated original Menu screens and added a few new ones to round
out the set
- created new InstantAction.INI
- added custom SpeechSystem.INI to suppress some gun-firing radio
calls ("He's firing his guns!")
- carried over original Nations.INI tweaks to SF2 Nations.INI
- added custom pilot pics from comrpnt's mod pack
- carried over relevant customizations from original Formations.INI
to SF2 Formations.INI
- added several new sounds & updated SoundList.INI
- tweaked flak guns to improve effectiveness & use new effects
- fixed Type 12M (Rothesay) Class Frigate so that guns/missiles are
now working
- added bobrock's Invincible re-paint skin
- converted main terrain .INIs to SF2 standards
- added seven new terrain target areas for temporary ship locations
to TARGETS.INI
- added new terrain items (static models, ships, etc) to TYPES.INI
- added new terrain items (static models, ships) to TARGETS.INI
- fixed StanleyAirfield_DATA.INI to enable aircraft to take off
- tweaked FOB_DATA.INI to allow more than four aircraft to take
off properly from Port San Carlos FOB
- implemented custom terrain lights from comrpnt's mod pack
- updated campaigns for SF2-compatibility (& added MB-339A)
New Air & Ground Items
----------------------
- MB-339A ARA
- Twin Otter
- Type 12L frigate
- Type 21 frigate
- Type 22 frigate
- Sotoyomo & Z-28 patrol craft
- Argentine Mercedes trucks (Trucks camiones)
- Banidos team static terrain models
- several new weapons or weapons models
~~~~~~~
Credits
~~~~~~~
This update pack adds a number of new items to the "Falklands '82" mod package. These new items are from the following modders, who generously allowed their use:
comrpnt .......................... Falklands Mod & Mission Pack
ChrisBV .......................... Sea Harrier Pack
NeverEnough ...................... IA-58a Pucara for SF2
Tracker & Syd Adams .............. Twin Otter
ID(io)T Team...................... MB-339A
Banidos Team ..................... Static Malvinas Models
Banidos Team ..................... Trucks Camiones
Banidos Team ..................... Type 12L, 21, & Type 22 frigates
bobrock .......................... Invincible re-paint skin
Adrian Benetti ................... Sotoyomo & Z-28 patrol craft
Adrian Benetti ................... Malvinas Weapons Pack
ChrisBV .......................... Falklands War-era Weapons Mini-Pack
Cellinsky ........................ WideSky cloud mod
SayWhat?! ........................ IA-58a Pucara skins
JefeFOSS ......................... Canberra FAA Oscuro skin
PGC .............................. Mirage IIIEA skins
torno & HrntFixr ................. C-130/KC-130 skins
torno ............................ ARA Sea King skin
Falls, nosecone, Banidos Team, ... A-4CA/P/Q skins
Fallschirmjager, & 3-A-305
PanamaRed ........................ Harrier FRS.1/GR.3 fixes, Hermes fixes,
Mentor fixes, Pucara fixes
Elephant ........................ updated Harrier FRS.1 skins & decals
STORM ............................ updated/expanded SquadronList.INI w/ a/c .INIs
luk1978 .......................... new WaterNormal.BMP versions
Ice Man .......................... Argentine pilot pics
dtmdragon ........................ Lynx & Sea King upgrades
torno ............................ Dagger skins & antennas for 3rdWire Nesher
Soulfreak ........................ Canberra B.Mk62 (3rdWire B6 model)
ataribaby ........................ Super Etendard fixes
Wrench ........................... Exocet ASM fixes
Additional skins from Edward's "Falklands Mod and Campaign for SFP1."
Credit for the original "Falklands '82" mod package goes to Daniel "Kesselbrut" Himmel and the team of modders that contributed to that original release for SFP1. For a list of all the modders whose work is used in the complete "Falklands '82" mod, see the original ReadMes included in \OriginalReadmes.
If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
--------------------------
eburger68 & Dave (USAFMTL)
15 November 2010
5 Jan 2012
5,077 downloads
-
NATO Fighters IV+: Post-Dec2009 Update Pack # 4
By Dave
-----------------------------------------------
NATO Fighters IV+: Post-Dec2009 Update Pack # 4
-----------------------------------------------
This package contains a fourth update pack for the NATO Fighters IV+ (NF4+) add-on designed for "Strike Fighters 2: Europe" (SF2E) from ThirdWire. It does several things:
1) Adds new aircraft and ground objects
2) Makes several aircraft flyable
3) Adds new textures to existing aircraft
4) Updates over 100 weapons and guns
5) Fixes or updates numerous other files in the
original NF4+ mod
6) Updates items for Exp. Pack 2 compatibility
This update pack should be applied to SF2E/NF4+ installations that are patched to the Dec2009 or later patch level -- including Feb2010, Mar2010, May2010, Jun2010, or Dec2010 -- and that already have the first, second, and third NF4+ update packs applied.
Please note the those running SF2E Expansion Pack 2 (Dec2010) will have an additional installation step to add Exp. Pack 2 update files to their installations. There are also several "optional" items included in this package -- see below for more information on what they are and how to use them.
If you are running SF2E at the Jun2009b patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT apply this update pack.
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
BEFORE YOU INSTALL
Before installing this update pack, please ensure that:
- your SF2E installation is patched to at least the Dec2009 patch level;
- the original NF4+ add-on is installed;
- the first, second, & third update packs (or patches) are applied to
your NF4+ installation.
The four original NF4+ installation packages can be obtained from CombatAce:
http://combatace.com...-1-main-folder/
http://combatace.com...objects-folder/
http://combatace.com...craft-folder-1/
http://combatace.com...craft-folder-2/
The first three update packs can also be had at CombatAce:
http://combatace.com...09-patch-level/
http://combatace.com...-update-pack-2/
http://combatace.com...-update-pack-3/
The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
http://thirdwire.com/downloads.htm
INSTALLING THE UPDATE
Installation of this update is simple.
1. Copy the contents of the \All_Patch_Levels directory to your SF2E Mod Folder,
overwriting as prompted.
If you are NOT running Exp. Pack 2, then you're finished. If you are running
Exp. Pack 2, then you have one more step.
2. Exp. Pack 2 Only: copy the contents of the \Dec_2010_Patch directory to your
SF2E Mod Folder, overwriting as prompted.
That's it. You're finished. Please look over the next section on "optional" items included here that you may want to install.
~~~~~~~~~~~~~~
Optional Items
~~~~~~~~~~~~~~
The \_Optional directory included in this package contains files to make three aircraft flyable (one available only in Exp. Pack 2). If you have SF2I you might have already made the other two flyable, in which case you you do not need these files.
Here's what's available (by directory).
Canberra20: Contains files to make the Exp. Pack 2 Canberra B.20 flyable. If you
installed Exp. Pack to an install merged with the original SF2 (w/ the
mercenary canmpaign and Desert terrain) then the Exp. Pack 2 installer
should have dropped the Canberra20 in your \Aircraft folder. Simply
copy these files to your \Objects\Aircraft\Canberra20 folder to make
the aircraft flyable.
Mirage5F: Update 3 included files to make the Mirage 5F flyable, but additional files
from SF2I were required. If you do not have SF2I, you can use the alternate
files in this folder to make the Mirage 5F flyable. Simply copy these files
to your \Objects\Aircraft\Mirage5F folder to make the aircraft flyable.
MystereIVA: Update 3 included files to make the Mystere IVA flyable, but additional files
from SF2I were required. If you do not have SF2I, you can use the alternate
files in this folder to make the Mystere IVA flyable. Simply copy these files
to your \Objects\Aircraft\MystereIVA folder to make the aircraft flyable.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Changes, Fixes, & Additions
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fixes
-----
- large number of weapons updates/tweaks
- added internal gun ammo wt data for several aircraft
- minor corrections to FlapLid radar unit
- added missing cockpit files to several aircraft
Updates (All Patch Levels)
--------------------------
- updated & revised campaigns
- revised USAF F-4 loadouts
- misc. aircraft fixes, incl. re-naming the old
Lightning F.6 to avoid conflicts with new one
- overhauled Lightning F6 flight model to match 3rdWire fm
- tweaks to AlphaObject settings in the terrain DATA.INI
- AMD_SM_B2: new Super Mystere cockpit
- F-100D_59_RDAF: tweaked skins for SF2 mapping
- F-100D_64_RDAF: tweaked skins for SF2 mapping
- F-84F: made flyable; added refueling probe & Wrench' custom USAF decals
- F-84F (MF): replaced several skins with better versions
- Hunter 4 & 5: made flyable & added serials
- Hunter 51: tweaked skin for SF2 mapping
- Hunters (4-9): Exp. 2 fixes/updates
- Super Mystere B.2: made flyable w/ 4 skins (silver & camo)
- number of other minor fixes/updates to existing aircraft
- several new weapons & drop tanks
- several new new pilots/seats
- two new sounds
- added French carrier station (disabled) to terrain TARGETS.INI
- added several new tank/APC models
- added new destroyed models for tanks
- updated SquadronList.INI to incorporate Exp. Pack 2 additions
Updates (Exp. Pack 2)
---------------------
- updated campaigns
- added '56 campaign
- small INI tweaks to incorporate Exp. 2 changes
- updated B-57B to reflect new model changes
- updated Hunter 4,5,51,6,9 to reflect new model changes
- Canberra B.2: made flyable
- Canberra B.6: made flyable
- Hunter 1 & 2: added serials
New Aircraft
------------
- Canberra B2 (3rd-party model)
- Canberra B6 (3rd-party model)
- F-104C Starfighter
New Skins
---------
- AMD SM B2: additional French Silver skins for units
- Canadair: two new GAF skins
- F-104G_63: RDAF Grey & Camo skins
- F-4D_78: USAF Grey skin
- F-84F (MF): KLU Camo, Jabo33, USAF Silver/Grey
- F-86K: French Silver, KLU Silver
- Hunter 4: KLU Camo skins
- Hunter 6: KLU Camo skin
- JaguarGR: added several new RAF Camo skins
- Lightning F6: new silver & camo skins for units
- Mirage IIIC: silver Alsace & Cigognes skins
- Mystere IVA: four unit-specific silver skins
- Super Mystere B2: four new skins (silver & camo)
- Yak-28B: new camo skin
Optional Items
--------------
- Mirage 5F: alternate cockpit for those without SF2I
- Mystere IVA: alternate cockpit for those without SF2I
- Canberra B.20: files to make flyable (Exp. Pack 2 only)
~~~~~~~
Credits
~~~~~~~
As noted above, this update pack adds a number of new items to the NF4+ add-on. These new items are from the following modders, who generously allowed their use:
Ajunaidr ............................... F-104C
Ajunaidr ............................... Canberra B2/B6
USAFMTL/Dave ........................... F-104C skins
Kulbit(80) ............................. Super Mystere B.2 camo skin
Eole ................................... AMD_SM_B2 skins
PGC .................................... Mirage IIIC skins
Paulopanz .............................. Mystere IVA skins, Hunter KLU skins
Sundowner .............................. Lightning F6 skins, F-4D_78 grey skin
ravenclaw_007 .......................... CL-13B GAF camo skins
Greg Thomas ............................ F-104G green RDAF skin
Muesli, Soulfreak ...................... F-84F (MF) skins
Matthew Ouellette ...................... Yak-28 camo skin, F-86K French skin
Bobrock ................................ F-86K KLU skin
Wrench ................................. F-84F USAF decals & mods
Spinners ............................... items from RAF Decals Pack
Ordway & CA_Stary ...................... Super Mystere cockpit
Ordway ................................. Mystere IVA cockpit
rebel ryder ............................ BMP-1
Gepard ................................. T-64
BPAo, Fubar512, & 331Killerbee ......... T-80
SUICIDAL ............................... New Destroyed Tank LODs
Pasko, Patak, & Kesselbrut ............. M60A3
Credit for the original NF4+ add-on goes to Column 5, Dave (USAFMTL) and the rest of the NF4+ team. For a list of all the modders whose work is used in the complete NF4+ add-on, see the original ReadMes included in \OriginalReadmes.
If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
--------------------------
eburger68 & Dave (USAFMTL)
14 Feb. 2011
1,962 downloads
-
Desert Storm Part 2 For SF2
By Dave
The popular DS mod updated to SF2 standards.
See readme for details and instructions.
Make sure you thank eburger because he did all of the conversion work.
3,137 downloads
-
Desert Storm Part 1 For SF2
By Dave
The popular DS mod updated to SF2 standards.
See readme for details and instructions.
Make sure you thank eburger because he did all of the conversion work.
3,814 downloads
-
Desert Storm Part 3 For SF2
By Dave
The popular DS mod updated to SF2 standards.
See readme for details and instructions.
Make sure you thank eburger because he did all of the conversion work.
3,139 downloads
-
Operation Darius (Final) - Part 4 of 4
By eburger68
This is the last of four parts of Operation Darius for SF2.
Eric Howes
2,223 downloads
-
Operation Darius (Final) - Part 3 of 4
By eburger68
This is the third of four parts of Operation Darius for SF2.
Eric Howes
2,371 downloads
0 comments
Updated
-
Operation Darius (Final) - Part 2 of 4
By eburger68
This is the second of four parts of Operation Darius for SF2.
Eric Howes
2,217 downloads
0 comments
Updated
-
Operation Darius (Final) - Part 1 of 4
By eburger68
"Operation Darius"
for
Strike Fighters 2
This package contains an overhauled version of the "Operation Darius" mod that was originally assembled by Wrench for a collaborative campaign project at CombatAce.com. The mod is based on a fictional scenario set in late 2012 which sees a coalition of Western nations conduct a four week air campaign to degrade Iran's nuclear development facilities.
This mod package should be installed to "Strike Fighters 2" (SF2) installations (or merged installs incorporating SF2) that include "Strike Fighters 2: Europe" (SF2E) and that are patched to the Mar2012 or later patch level. If you are running SF2 at an earlier patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT install this mod package.
Note that this is a COMPLETE mod package. There is no need to install the original "Operation Darius" mod that was released by Wrench. Nor should you attempt to install it over the top of Wrench's version, as you could end up with a non-working install.
So, what's different about THIS version of "Operation Darius"? What makes it new and unique? Plenty of things. This version includes:
- three blue-side campaigns -- one w/ a ground war; two w/o a ground war
- one red-side campaign -- w/o a ground war
- new Iranian weapons, incl. AAMs, SAMs, & MRBMs
- new Iranian ground objects, incl. mobile SAM launchers, static SAM launchers,
AAA, tanks, APCs, ships, & MRBM launchers
- two different versions of the IRIAF F-14A, one of which is equipped with the
Sedjeel air-to-air missile (based on the Hawk)
- dozens of new target areas, incl. SAM sites, MRBM sites, nuclear research sites,
and uranium processing/enrichment sites
- an overhauled terrain TYPES.INI to better prioritize targets in campaigns
- a number of new aircraft, incl. the Rafale, Gripen, Turkish/Greek F-4s & F-16s,
the Greek A-7E(H), a new J-7ME, the A-10C (w/ Spectre8750's cockpit), AV-8B Plus,
F-35A, F-111C (Late), A310 MRTT, CF-18_07, & Su-30MKM
- new menu screens (nothing radical)
- plenty of fixes to just about every area of the mod to get things updated
to SF2 standards and working correctly
- support for new SF2NA features, incl. carrier battle groups, F-14A avionics,
cruise missiles, and new mission types
This version also departs from Wrench's version in that some aircraft have been removed (F-4E_86, AT-6B, the AlphaJets, excess C-130s & Mirage 2000s, and a few others) in addition to plenty of other unnecessary cruft, incl. gigabytes of unused aircraft skins. (Even with all the removals, this mod is still on the large side.)
NOTE: this mod is distributed as set of FOUR 7zip archive files. If you did not download all four 7zip packages from CombatAce.com, then this mod will not work properly.
~~~~~~~~~~~~~~~~~~~~
Minimum Requirements
~~~~~~~~~~~~~~~~~~~~
To install and play this mod, you must have the following installed:
SF2 VERSION: Strike Fighters 2 PLUS
Strike Fighters 2 Europe
PATCH LEVEL: Mar2012 or higher
This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required.
~~~~~~~~~~~~
Update Notes
~~~~~~~~~~~~
This mod package is a refreshed and updated version of the original version that was released in August 2012. It incorporates all the updates included in the "Update 1" package released on CombatAce in January 2013. It also includes further updates, fixes, and additions beyond what was included in the "Update 1" package. All told this refreshed version of the mod includes the following major additions to the "Operation Darius" mod package:
- new aircraft: Mi-8, SH-3D, SeaKing, UH-1D, & 2 Iranian UCAVs
- new SF2NA aircraft: EA-6B_98, E-2C
- new optional aircraft: F-14A_Iran, F-14A-Iran, HH-60H, MH-60S
- new aircraft models: F-7B, F-7M, F-16I_Sufa, MiG-29A, MiG-29G, Su-25
- new ships: USNTransport, plus 13 new Iranian ships
- new alternate main campaign
- updated desert terrain tiles
...plus numerous other fixes, updates, and skin additions to dozens of aircraft and ground objects.
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
Before installing this mod package, please ensure the installation of "Strike Fighters 2" and "Strike Fighters 2: Europe" that you intend to use is updated to at least the Mar2012 patch level. The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
http://thirdwire.com/downloads.htm
Also, please be aware that the mod requires "Strike Fighters 2" (SF2) as well as "Strike Fighters 2: Europe" (SF2E). This mod can be installed to SF2 installations that incorporate "Strike Fighters 2: North Atlantic" (SF2NA). If SF2NA is part of your target install base, there are some additional items for you to install.
The main installation process consists of three main steps -- or, four if your target install base incorporates SF2NA. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
-----------------------------------
* STEP 1: PREPARE THE MOD FOLDER *
-----------------------------------
This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 4+, "Operation Desert Storm," or the SF2V Expansion Pack.
- Open your SF2 Installation directory and make a copy of StrikeFighters2.exe or StrikeFighters2 NorthAtlantic.exe (if your target install base includes SF2NA). Rename the copied .EXE file to StrikeFighters2_OpDarius.exe (or whatever unique name you prefer).
- Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "Operation Darius" mod install will have been created in one of these locations:
Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Operation Darius" mod files to your Mod Folder.
- Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
Now you're ready to install the "Operation Darius" mod proper.
-------------------------------------------------
* STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
-------------------------------------------------
This is the easiest step.
- Unpack the four "Operation Darius" archive packages to a temporary location on your hard drive.
- Move the contents of the \To_Mod_Folder directory from all four unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
----------------------------
* STEP 3: EDIT OPTIONS.INI *
----------------------------
This last step involves a bit of text editing, so please pay attention.
Open the Options.INI in your Mod Folder. Locate the "Instant Action" section and replace it with the following:
[instantAction]
AircraftType=F-22A
MissionMap=IR2003
StartTime=05:30:00
StartDate=11/19/2012
StartTimeDeviation=120
TextureSet=0
NationalMarking=0
SquadronMarking=0
AircraftNumber=0
KillMarking=0
Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 2012 or higher. I recommend setting the StartYear= and EndYear= as follows:
StartYear=2003
EndYear=2020
Finally, a little further down you should find the "Campaign" section. Replace it with the following:
[Campaign]
CampaignName=20121117 Operation Darius
PlayerService=USAF
PlayerUnit=44th Fighter Squadron
AircraftType=F-15C_85
Difficulty=NORMAL
Length=NORMAL
AircraftSupply=NORMAL
WeaponSupply=NORMAL
LoadCampaign=FALSE
CampaignSavename=DefaultCampaignSave
Save your changes and close the Options.INI file.
-----------------------------------------
* STEP 4: Optional Step for SF2NA Users *
-----------------------------------------
This last step is for those whose install base include "Strike Fighters 2: North Atlantic" (SF2NA). Included with this mod are a number of custom files that allow SF2NA users to enjoy some of the new functionality included with SF2NA, including:
- F-14A cockpits and avionics that use the new AvionicsF14A.dll included with SF2NA;
- Carrier battle groups in campaigns
- New mission types in campaigns, including Escort_Jamming missions for the EA-6B and EA-18G
(AI only) as well as Early_Warning missions for the E-2C and E-3A.
TO INSTALL: drag and drop the contents of the \_For_SF2NA folder into your Mod Folder, allowing Windows to merge and overwrite any folders and files it prompts to.
* * * * *
THAT'S IT. Your ""Operation Darius" mod for SF2 should now be ready to use. Please read the following section for more information on the campaigns included with this mod.
~~~~~~~~~~~~~~~~~
Optional Installs
~~~~~~~~~~~~~~~~~
This mod package includes several optional aircraft that you can isntall, provided you have the models to support them (the models are available from ThirdWire or the A-Team.
A. Tomcats
Included in the \_Optional folder are files to support the installation of two new versions of Iran's F-14 Tomcat. Both versions require DLC #27 (F-14A Tomcat, Iranian Air Force) from ThirdWire's DLC store:
https://store.thirdwire.com/store_dlc.htm
To add these aircraft to your OpDarius Mod:
1. Ensure that DLC #27 is part of your target SF2 installation.
2. Copy or move the F-14A_Iran and F-14A-Iran aicraft from the \_Optional folder to your OpDarius Mods Folder.
These two DLC-based Tomcats will replace the default F-14s used in the campaigns (though they can be installed alongside the default F-14s, which use Mirage Factory models).
B. Seahawks
Included in the \_Optional folder are files to support the installation of two new helicopters -- the HH-60H and MH-60S, which are custom mods by JimBeamer5 of Seahawk models available from the A-Team's web site at:
http://cplengineeringllc.com/SFP1/Skunworks.html
Note that you MUST download the original packages that contain the LOD files (models) from the above site (which requires you to apply for access) in order to use these aircraft. You will need to download two different packages from the A-Team's site:
------------ --------- --------------- -----
Optional A/C LOD Files A-Team Download Notes
------------ --------- --------------- -----
HH-60H sh60F-R*.lod SH-60F SeaHawk four LODs
MH-60S mh60-R*.lod MH-60G PaveHawk four LODs
To add these aircraft to your OpDarius Mod:
1. Download the specified packages from the A-Team's site (see above)
2. Unzip the packages to a temporary directory.
3. Copy the .LOD files from each package you downloaded to the appropriate aircraft folders in the \_Optional\Objects\Aircraft directory.
4. Once you've added the LOD files to the aircraft folders, you may install the aircraft and accompanying decals from the \Optional directory to your OpDarius Mods Folder.
These optional helicopters are used by several USN squadrons in the new alternate OpDarius campaign. If these aircraft are not installed, the game will default to using the SH-3D -- which is not historically accurate but will at least give you flying helos for those squadrons.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on the Included Campaigns
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod includes three different campaigns:
1. OpDarius - a blue side campaign without a ground war. Primary focus for the campaign is bombing Iranian nuclear and military sites. If your primary interest is flying strike, SEAD, or air-to-air missions, this campaign is your best option.
2. OpDarius (alt) - a variant of the original OpDarius campaign (described just above), but with a more restricted Blue-side order of battle, as well as the following changes:
- updated USN squadrons & ships
- helicopters (USN & Iran)
- Iranian ships
- Iranian drones
This OpDarius alternate version is designed to take full advantage of features introduced in SF2NA -- if you play it with an isntallation that includes SF2NA.
3. OpMarathon - a blue side campaign with a ground war. The only units tasked with CAS missions, though, are the A-10C, AH-64D, and AV-8B units. If you want CAS missions, you need to select one of those units. The ground war consists of border skirmishes along the Iran/Iraq border, not a full-fledged invasion of Iran. Still, a very engaging campaign.
4. OpShamshir - a red side campaign without a ground war. Undoubtedly the most challenging campaign. It'll probably take you a while to develop tactics that allow you to survive more than a few missions.
~~~~~~~~~~~~~~~~~~~~~~
A Note for SF2NA Users
~~~~~~~~~~~~~~~~~~~~~~
If you have SF2NA as part of your install base and go ahead and install the files to support SF2NA features like carrier battle groups, you'll notice the that LCC-19 and LPD-4 ground objects have been disabled (you can find them in \Objects\GroundObject\_disabled). There is a good reason for this.
The SF2NA game engine will, by default, generate two battle groups when you fly game-created Single Missions: one carrier battle group to support naval aircraft; a second battle group that includes the two amphibious ships (LCC-19 and LPD-4). This second battle group will be automatically positioned at some distance behind the main battle group. Given the narrow confines of the Persian Gulf, this auto-positioning often results in the second battle group being placed on land (depending on wind direction for the mission).
I can assure you that nothing kills the immersive quality of the game quite like the sight of U.S. Navy amphibious ships ploughing across a desert landscape. Definitely something no player wants to see, esp. after a long and otherwise satisfying mission.
Unfortunately, this behavior appears to be hard coded, meaning that the only way I've found to stop the game from generating a second battle group on land is to remove the LPD-4 and LCC-19 from the game altogether.
Please note that this behavior is a factor only in Single Missions, not campaigns, as none of the campaigns include the LPD-4 or LCC-19 in a carrier battle group.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on Anti-Ship Missiles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
So, for many anti-ship missiles you will now find two versions:
1) "Standard" guided version
These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.).
2) ASM/cruise missile version
These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
- U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM).
- Soviet/WP missiles follow the naming convention used by ThirdWire's
Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on Laser-Guided Bombs (LGBs)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target.
To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided."
By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version.
You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example:
LGB version: GBU-12D/B Paveway II LGB
AI version: GBU-12D/B Paveway II (AI)
While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons.
~~~~~~~
Updates
~~~~~~~
This mod was last updated September 2015. That update included the following additions, fixes, and changes:
New Aircraft:
- AH-1J_IRIAA
- AH-1W
- EF-2000_Luftwaffe
- EF-2000_RAF
- MQ-9
New Models:
- CF-18A_07 updated model
- F-18C_Fin updated model
- FA-18C updated model
New Skins:
- AV-8Bplus new skins
- C-5A new skins
- C-17 new skins
- C-141B new skins
- F-1EQ new skins
- RF-4E_TuAF new skins
Other Updates:
- AH-64D updated flight model
- HH-60H & MH-60S updated flight model
- Su-27 & Su-30MKM new cockpits
- minor fixes & tweaks to
most other aircraft
- addition of new aircraft
to campaigns
- other minor updates to
campaigns
- addition of around 200
new weapons & guns
~~~~~~~
Credits
~~~~~~~
This mod package incorporates a large number of items are from the following modders, who generously allowed their use:
--------------------
The Mirage Factory ................ A-7E(H)
Wpnssgt ........................... A-10C original model
Spectre8750 ....................... A-10C new model, upgrade, & cockpit
AmokFloo .......................... A310-MRTT
yakarov79 ........................ AH-1J/W
EricJ ............................. AH-1W camo skin
Dels .............................. AH-64D
Bobrock & Brain32 ................. AV-8B-da & AV-8Bplus
Wrench ............................ AV-8B updates
331KillerBee & USAFMTL ............ AV-8Bplus skins
Nengajyou Aki ..................... AV-8B Plus (2010)
Dels & the Bone Team .............. B-1B_03
USAFMTL, JSF_Aggie, ............... B-52H_06C
Dels & wpnssgt
The Mirage Factory ................ B707-300
Veltro2k .......................... C-5A & C-141B
Veltro2k & Wrench ................. C-17
Daddyairplanes .................... C-5A, C-17, & C-141B skins
HrntFixr .......................... C-130A desert skin
Dels .............................. C-130H, C-130H_IRIAF, EC-130H
Daddyairplanes .................... C-130E/H upgrades & new skins
Dels, Sundowner, & Dave ........... RAF C-30K Super Pack (for C-130Ke)
AmokFloo .......................... C-160D
The Mirage Factory / ModMafia ..... CF-18
dtmdragon ......................... CF-18_07 upgrade
The Mirage Factory ................ E-3A
USAFMTL ........................... E-3A AEW Update
Daddyairplanes .................... E-3A skins & SF2 updates
Hawker/Agemmenon & 331KillerBee ... EA-6B
Paul Nortress ..................... EA-6B skins
Fubar512 & Wrench ................. EA-6B INI upgrades & fixes
Home Fries ........................ 3W EA-6B_98 (optional)
Ace888 ............................ EF-2000 Typhoon
The Mirage Factory ................ F-1EQ
Stary ............................. F-1EQ cockpit repaint
Sundowner ......................... F-4D_IRIAF, F-4E_IRIAF, F-4E_IRIAF_75 skins
Wrench & Sundowner ................ F-4E_AUP
Ace888 ............................ F-4E_SRA
USAFMTL, Sundowner, & PureBlue .... F-4ETM_2020
Ace888 ............................ F-4ETM_Simsek
ravenclaw_007 .................... F-4F_ICE
The Mirage Factory ................ F-5A_IRIAF & F-5E_IRIAF
lanapa ............................ F-5E_IRIAF skin
Crusader .......................... F-5E avionics mod
The Mirage Factory................. F-7B & F-7M Airguard (mew models)
101tfs & Gepard ................... F-7ME
The Mirage Factory ................ F-14A & F-14A_IRIAF
EricJ & Sundowner ................. F-14A & F-14A_IRIAF skins
Spectre8750 ....................... F-14A fixes & upgrades
FastCargo & team .................. F-15C_85, F-15E_04, & F-15I_Raam
Viper Crew ........................ F-16AM, F-16C, F-16CM_B40, F-16CM_B42, F-16CM_B50,
& F-16CM_B52
Viper Team ........................ F-16I Sufa (new model)
JJava ............................. F-18C_Fin (based on the TMF F/A-18A & F/A-18C)
The Mirage Factory / ModMafia ..... F/A-18A & F/A-18C
Wildcat,column5,SidDogg,& BPAo .... F/A-18 skins
Dels & the Raptor Team ............ F-22A
Julhelm ........................... F-22A cockpit
Fastcargo ......................... F-35A
DoctorWho ......................... F-35A 58 FS skin
FastCargo ......................... F-111C(Late)
liamp51 ........................... re-textured F-111A cockpit
EricJ, FastCargo & team ........... FA-18E, FA-18F, & EA-18G
SidDogg, Thundercheif, & EricJ ... FA-18E, FA-18F & EA-18G skins
EricJ ............................. FA-18F_RAAF skins & EA-18G Jammin' Jihad scheme
Brain32 ........................... Updated F/A-18E/F cockpit
Bobrock ........................... HarrierGR9 model
Pagan ............................. HarrierGR9 updates
Crusader .......................... Harrier avionics mod
JimBeamer5 ........................ HH-60H & MH-60S (optional)
Insky Group & Erwin Hans .......... J-10A
Gux & Gripen Team ................. JAS39C
Scandinavian Front Team ........... Gripen updates
Bpao .............................. KC-135E & KC-135R tankers
The Mirage Factory ................ M2000-5F
Amokfloo, JAT81500, & ludo.m54 .... M2000BG
Marcfighters ...................... Mi-8 Hip
The Mirage Factory ................ MiG-29A_ir & MiG-29G
Russouk2004 ....................... MiG-29A updated model
dast24 ............................ MiG-29G updates
frtn .............................. MQ-9
CadeteBRA ......................... RafaleC
Bpao, Crab02, & ravenclaw_007 ..... RF-4E_HAF, RF-4E_HAF_SW, RF-4E_IRIAF, RF-4E_TuAF
Ace888 & emresukhoi ............... RF-4E_TuAF skins
FastCargo ......................... Saeqeh
foxmonter ......................... SEtendard
Wrench ............................ SEtendardM update
Florian ........................... SH-3D Sea King
Veltro2k & Lindr2 ................. Su-24MK
dalai_LAMA, Veltro2K, ............. Su-24MK skins
& Tunderchief
Mikeymead ......................... repainted/updated Su-24 cockpit
NATO Fighters 4+ team ............. Su-25
Florian, Baffmeister, Paulopanz, .. Su-25 updated model, INI updates, & new skin
& Wrench
Marcfighter, Erwin Hans ........... Su-27
Marcfighter, Erwin Hans, .......... Su-30MKM
Bpao, & Jv44KT
SayWhat!, Massimo, & Erwin Hans ... Su-27 & Su-30MKM skins
Orsin & Lindr2 .................... Su-27 & Su-30 flight models
YEYEYE ............................ new Su-27 & Su-30 cockpits
Sundowner, AD, & Dave ............. TornadoGR4_06
Ianh .............................. Tornado GR4_06 fixes & updates
Sundowner & Ianh .................. TornadoRECCE
Gramps ............................ UH-1D Huey
101tfs & Spillone104 .............. Iranian drones (from Mescalero mod)
--------------------
WhiteBoySamurai ................... Ticonderoga & Arleigh Burke class ships
aleks1 ............................ CVN-68
Kesselbrut ........................ LHA
SUICIDAL & TORNO .................. Alvand (Type 21 frigate)
Hinchbrooke ....................... Damavand (Daring class)
WhiteBoySamurai ................... Bayandor (Jianghu)
SUICIDAL & TORNO .................. Moudge Class DD (Type 21)
WhiteBoySamurai ................... China Cat FAC (new)
ThirdWire ......................... ChinaCat (P-4 Patrol Boat), Tir Class (Patrol Boat)
Kesselbrut ........................ Supply Ship, Small Cargo Ship, MVNordic_Ferry,
MVTor_Caledonia, MVBaltic_Ferry, Trawler 1 & 2
Kesselbrut ........................ Hejaz (Small Cargo Ship), Hendijan (Navy Tug), Kilo
Class submerged (November), Spy Trawler (Trawler2)
Polak ............................. MVAtlantic_Causeway & MVAtlantic_Conveyor
Adrian Benetti .................... Kaman (ARA Intrepida) & Riazi (Sotoyomo)
Pasko ............................. Thondar Class (Komar)
AleDucat .......................... Kilo Class Sub (ARA Salta)
BANIDOS Team ...................... ContainerShip
Julhelm ........................... ND Tanker & Kharg (Tanker2)
loborojo & SUICIDAL ............... Petrolero
Fubar512 .......................... Fleet Oiler
Cocas ............................. Trawler
Raven ............................. Navy Trawler repaint
JSF_Aggie ......................... ThirdWire LHA upgrade
Florian ........................... USN AOE Transport
Abhi .............................. AN/TQ-1 Avenger, Pantsir-S1
FastCargo ......................... SA-5 & SquarePair
Monty CZ........................... SA-10 & Flaplid, Stinger site
Fubar512 .......................... SA-10 INI tweaks
Gabilon ........................... Gepard & Tor-M1
Pasko ............................. S-60, KS-30, KS-19P, SA-7, Hawk launcher & radars,
BTR-60, Type69, Type59, M-42, D-20, Chaparral,
SS-4 launcher & vehicles, 155mm Howitzer, EW_Radar
Fubar512 & Wrench ................. Hawk INI tweaks
rebel ryder & Nicholas Bell ....... M1939 flak guns
bigal1 ............................ M270MLR
YEYEYE ............................ PAC-3 system
Florian ........................... RolandRad
CrazyhorseB34 ..................... RolandRad desert skin
EricJ & winterhunter .............. Starstreak Stormer
Kesselbrut ........................ ZPU-1, ADATS, BlowpipeUK, OerlikonAAA,
Rapier, & Blindfire radar
Gerald14 & Kesselbrut ............. M3A1 Bradley & M6 Linebacker
BPAo & Sundowner .................. HQ-7 (SA-9)
Julhelm ........................... Firecan radar (new model)
Stefano ........................... AMX-30 & AMX-30B2
rebel ryder ....................... BMP-1 & M-109
SFP1Ace ........................... Chieftain 5 tank
Florian ........................... Leopard2A6
bigal ............................. Scud launcher
Moonjumper, Crusader, & Otto ...... Kytusha launchers
Spectre8750 ....................... GAZ-66 trucks
BANIDOS Team ...................... M167 VADS & TOPOL
Richard & Kesselbrut .............. Land Rover trucks
BANIDOS Team & SUICIDAL ........... Mercedes trucks
Kesselbrut ........................ ZiL-157 trucks
SUICIDAL & TORNO .................. Humvees
SUICIDAL .......................... New Destroyed Tank LODs
--------------------
cellinsky, Insky/Orsin, ........... Environment mods
& PanamaRed
Fubar512 .......................... Improved water shader effect
USAFMTL & Polak ................... Terrain
Wrench ............................ Terrain updates & updated desert tiles
Spectre8750 ....................... Fake Afterburner Node
Stary ............................. Ejection mod
OldDiego, Pappy, Wrench, Pasko, ... Pilots
Florian/AmokFloo, & PureBlue
allenjb42 ......................... OpDarius icon
--------------------
(Used in an earlier release of this mod package)
Wrench ............................ F-7M update
The Mirage Factory, ............... F-16A & F-16C models
Swede & Wpnssgt
Viggen ............................ F-16AM_KLu (based on The Mirage Factory F-16A)
Creepn Death ...................... F-16C_HAF skins
Eankhilous ........................ F-16C_TuAF skins
wpnnsgt, Swede, & team ............ F-16I_Sufa
The Mirage Factory ................ F/A-18C models & skins
SidDogg ........................... F/A-18C skins
Spectre8750 ....................... F/A-18C upgrade
ODS Team .......................... Firecan radar
Bongodriver ....................... EF-2000 Typhoon
Spiritwalker69 .................... EF-20000 new & updated skins
Credit for the original "Operation Darius" mod package goes to USAFMTL, Wrench, and the team of modders that contributed to that campaign collaborative project on CombatAce.com. To peruse the discussion surrounding the original "Operation Darius" project, see this thread:
http://combatace.com/topic/68337-ok-lets-start-a-virtual-nato/
If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
--------------------------
eburger68 & USAFMTL (Dave)
31 August 2012
24 January 2013
30 October 2014
23 September 2015
2,580 downloads
-
SF2NA: Black Sea Crisis (Part 4 of 4)
By eburger68
Part four of the "Black Sea Crisis" mod for SF2NA.
1,598 downloads
0 comments
Updated
-
SF2NA: Black Sea Crisis (Part 3 of 4)
By eburger68
Part three of the "Black Sea Crisis" mod for SF2NA.
1,545 downloads
0 comments
Updated
-
SF2NA: Black Sea Crisis (Part 2 of 4)
By eburger68
Part two of the "Black Sea Crisis" mod for SF2NA.
1,607 downloads
0 comments
Updated
-
SF2NA: Black Sea Crisis (Part 1 of 4)
By eburger68
"Black Sea Crisis" for
Strike Fighters 2 North Atlantic
September 1994. Conspiring with senior elements of the military, a coalition of hard line Russian nationalists and former communists in the State Duma deposes President Yeltsin, who makes a dramatic escape from Russia in the middle of the night aboard a hastily commandeered Aeroflot airliner.
Declaring the December 1991 dissolution of the Soviet Union to be an illegal act of high treason, the new powers in the Kremlin announce their intention to bring "renegade" former Soviet republics back into Moscow's orbit. Within days Russian tank divisions are massing on the Ukraine's eastern border.
Alarmed at the rapidly mounting threat to their newly independent country, Ukraine's leaders turn to NATO and the United States for assistance. The United States responds by sailing the Eisenhower carrier group through the Turkish Straits and into the Black Sea, while simultaneously deploying several USAF bomber squadrons to Incirlik Air Base in Turkey. As tensions continue to rise, a Marine Amphibious Group is also dispatched to Sevastopol with its complement of battle-ready U.S. Marines.
Despite the show-of-force by Washington, the revanchist hardliners in Moscow press on with the build up of military forces on the Ukrainian border, all the while demanding that U.S. military units withdraw immediately from the Black Sea area. Ignoring pleas for talks to resolve the crisis, Russian tanks cross the border in the early morning hours of September 29 as part of a full scale invasion of the Ukraine.
~~~~~~~~~~~~~~~~~~~~
Minimum Requirements
~~~~~~~~~~~~~~~~~~~~
To install and play this mod, you must have the following games as part of a merged install:
SF2 VERSION: Strike Fighters 2 North Atlantic
Strike Fighters 2 Europe
PATCH LEVEL: Mar2012 or higher
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
This mod requires "Strike Fighters 2 North Atlantic" (SF2NA) as well as "Strike Fighters 2: Europe" (SF2E) in a merged install. Before installing this mod package, please ensure the installation of "Strike Fighters 2 North Atlantic" and "Strike Fighters 2: Europe" that you intend to use is updated to at least the Mar2012 patch level. The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
http://thirdwire.com/downloads.htm
The main installation process consists of three main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
-----------------------------------
* STEP 1: PREPARE THE MOD FOLDER *
-----------------------------------
This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as "NATO Fighters 5," "Operation Desert Storm," or the SF2V Expansion Pack.
- Open your SF2 Installation directory and make a copy of StrikeFighters2 NorthAtlantic.exe. Rename the copied .EXE file to StrikeFighters2_BlackSeaCrisis.exe (or whatever unique name you prefer).
- Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "Black Sea Crisis" mod install will have been created in one of these locations:
Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Black Sea Crisis" mod files to your Mod Folder.
- Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
Now you're ready to install the "Black Sea Crisis" mod proper.
-------------------------------------------------
* STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
-------------------------------------------------
This is the easiest step.
- Unpack the four "Black Sea Crisis" archive packages you downloaded to a temporary location on your hard drive.
- Move the contents of the \To_Mod_Folder directory from all four unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install. You should drag what's INSIDE the "To_Mod_Folder" directory.)
If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
----------------------------
* STEP 3: EDIT OPTIONS.INI *
----------------------------
This last step involves a bit of text editing, so please pay attention.
Open the Options.INI in your Mod Folder. Locate the "Single Mission" section. At minimum you should change the EndYear= statement to 2000 or higher. I recommend setting the StartYear= and EndYear= as follows:
StartYear=1992
EndYear=2020
Finally, a little further down you should find the "Campaign" section. Replace it with the following:
[Campaign]
CampaignName=1994-0929 Black Sea Crisis (Full)
PlayerService=USN
PlayerUnit=VF-142 Ghostriders
AircraftType=F-14B_87
Difficulty=NORMAL
Length=NORMAL
AircraftSupply=NORMAL
WeaponSupply=LIMITED
LoadCampaign=FALSE
CampaignSavename=DefaultCampaignSave
Save your changes and close the Options.INI file.
* * * * *
THAT'S IT. The "Black Sea Crisis" mod should now be installed on your PC and ready to play.
If you start the mod and it crashes or you don't see any new aircraft or campaigns, then you didn't install the mod properly (and that's exactly what I'm going to tell you if you post to the CombatAce forums and ask me if I have "any ideas?" as to what the problem is).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on the Included Campaigns
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod includes five different versions of the same underlying campaign:
- 1994-0929 Black Sea Crisis
The basic Blue campaign. Blue-side forces include the Ukrainian Air Force, the Eisenhower carrier battle group and its air wing, the Nassau Amphibious Group with its complement of AV-8Bs, and USAF bombers at Incirlik Air Base in Turkey (which are not player-flyable).
- 1994-0929 Black Sea Crisis (Full)
A variant of the basic Blue campaign. Blue-side forces include the Ukrainian Air Force, the Eisenhower Carrier Battle Group and its air wing, the Nassau Amphibious Group with its complement of AV-8Bs, USAF fighters and attack aircraft deployed to Ukrainian air bases, and USAF bombers at Incirlik Air Base in Turkey (these last not being player-flyable).
- 1994-0929 Black Sea Crisis (Red)
A Red variant of the "Full" 1994 campaign discussed just above. In this variant the player flies for the Russian Air Force.
- 1996-0929 Black Sea Crisis
Another Blue-side variant of the "Full" campaign above, but set in 1996. The Eisenhower's carrier air wing now includes F/A-18Cs in lieu of the A-6Es and A-7Es of the 1994 campaign. The Nassau's AV-8Bs are an upgraded version.
- 1996-0929 Black Sea Crisis (Red)
A Red variant of the 1996 campaign described above. Russian forces are essentially the same, but some fighters now use AA-12s in lieu of AA-10s.
** Conventional SF2 Campaign Variants **
The game engine for SF2NA brought many welcome new features to the world of Strike Fighters 2. As useful as those new features are, the SF2NA campaign engine (i.e., the engine that allows for "naval campaigns" with battle groups and cruise missile strikes) was clearly designed specifically for the SF2NA Iceland/North Atlantic campaign, as it attempts to turn every campaign into North Atlantic, Part II.
Once battle groups are "discovered" by the opposing side, the campaign engine will throw everything at that battle group, mission after mission, until all the ships are sunk or the attacking side runs out of aircraft capable of performing strike missions. This can become a bit wearisome, and it is extremely difficult to prevent those battle groups from being "discovered" and attacked. In the standard SF2NA-style campaigns listed above, this usually happens around the fifth mission of the campaign.
To give players an alternative to the standard "North Atlantic" duel-to-death naval campaign, I have included standard SF2-style campaigns that put the campaigns' focus squarely on the battle for the Ukraine. The carrier battle groups will no longer be attacked. (One can imagine a scenario in which the Kremlin -- based on a combination of military and political reasons -- elects not to directly attack American carrier groups while still engaging U.S. aircraft flying in defense of Ukraine.)
The upside to these "conventional" campaigns is that the campaign engine no longer gets stuck in the same cycle of hurling strike aircraft at the battle groups over and over. The downside is that carrier battle groups no longer move together. The carrier moves, but the escort ships are static terrain elements. Also, the big bombers on both sides tend to make less frequent appearances from their off-map air bases.
How to Use the Conventional Campaigns:
If you wish to try the conventional campaigns, you will have to install them from \Optional\CampaignsAlt (found in the directory where you unpacked the "Black Sea Crisis" downloads).
1. Drag the \Campaigns folder to the Mods folder where you installed the "Black Sea Crisis" mod, allowing Windows to overwrite files as prompted.
2. Drag the \Terrains folder to the "Black Sea Crisis" Mods folder as well, again allowing Windows to overwrite files as prompted.
When you re-start the game, the listed campaigns will play as conventional, SF2-style campaigns.
Please note that in the above install process you are effectively converting the Black Sea terrain into a conventional SF2 terrain. While the terrain is coverted into a conventional, non-naval terrain, naval aircraft in Single Missions will fly from land bases, not carriers.
To convert the terrain back into an SF2NA-style "naval" terrain, copy these files from \Terrains\BlackSea2 (in the directory where you unpacked the "Black Sea Crisis" download files) to the \Terrains\BlackSea2 directory in your Mods folder:
BlackSea2.INI
BlackSea2_TARGETS.INI
BlackSea2_WATER.bmp
That's right -- those are the only files that need to be restored. I would recommend restoring the original SF2NA-style campaigns at the same time.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on Anti-Ship Missiles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
So, for many anti-ship missiles you will now find two versions:
1) "Standard" guided version
These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.).
2) ASM/cruise missile version
These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
- U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM).
- Soviet/WP missiles follow the naming convention used by ThirdWire's
Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on Laser-Guided Bombs (LGBs)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target.
To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided."
By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version.
You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example:
LGB version: GBU-12D/B Paveway II LGB
AI version: GBU-12D/B Paveway II (AI)
While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons.
~~~~~~~
Updates
~~~~~~~
This mod was released in October 2014. In September 2015 it was updated with the following additions, fixes, and changes:
New Aircraft:
- AH-1W Cobra
- AH-64A Apache
- Ka-27 Helix
- Mi-24P Hind-F
- P-3C Orion
- Su-27M Flanker-E
New Skins:
- AV-8Bplus new skins
- C-5A new skins
- C-17 new skins
- C-141B new skins
- HC-130P new skins
- S-3B new skins
Other Updates:
- minor fixes & tweaks to
most other aircraft
- minor updates to terrain
- addition of new aircraft
to campaigns
- other minor updates to
campaigns
- addition of around 200
new weapons & guns
~~~~~~~
Credits
~~~~~~~
This mod package incorporates a large number of items from the following modders:
Aircraft
-----------------------------------------------------------------------
HomeFries ........................... A-6 Superpack for SF2
Wrench .............................. A-7 low-viz skin
Spectre8750 ......................... A-10A (new model) & cockpit
yakarov79 .......................... AH-1J_80
EricJ ............................... AH-1J camo skin
Dels ................................ AH-64
Bobrock & Brain32 ................... AV-8B-da & AV-8Bplus
Wrench .............................. AV-8B updates
331KillerBee & USAFMTL .............. AV-8Bplus skins
Crusader ............................ Harrier Avionics Mod
Dels ................................ B-52G
Dave (USAFMTL) & team ............... B-52G upgrades
USAFMTL, JSF_Aggie, Dels & wpnssgt... B-52H
Dels & the Bone Team ................ B-1B
Kesselbrut .......................... B-52 cockpit
Veltro2k ............................ C-5A, C-17, & C-141B
Wrench .............................. C-5A, C-17, & C-141B updates
Daddyairplanes ...................... C-5A, C-17, & C-141B skins
Dels ................................ C-130E, C-130H, EC-130H
Daddyairplanes ...................... C-130E/H upgrades & new skins
The Mirage Factory .................. E-3A
USAFMTL ............................. E-3A AEW Update
Daddyairplanes ...................... E-3A skins & SF2 updates
HomeFries ........................... EA-6 SuperPack for SF2
The Mirage Factory .................. E-8C J-Stars
Fastcargo ........................... F-111F & EF-111A
liamp51 ............................. Re-textured F-111A cockpit
slick_cowboy ........................ F-111E/F new skins
Dels ................................ F-117A
The Mirage Factory .................. F-14A & F-14B
Spectre8750, Caesar, SupGen, ....... F-14 Superpack
& Crusader
FastCargo & team .................... F-15C & F-15E
The Mirage Factory, ................. F-16A_Blk10 & F-16A_Blk15
Viper Crew .......................... F-16C_B25, F-16C_B30, F-16C_B40, F-16C_B42,
F-16C_B50, & F-16C_B52
The Mirage Factory / ModMafia ....... F/A-18A & F/A-18C
Wildcat, column5, SidDogg, & BPAo ... F/A-18 skins
Veltro2K ............................ Il-76, Il-78, & A-50
WhiteboySamurai ..................... Ka-27
Marcfighters......................... KC-10
Daddyairplanes ...................... KC-10 new skins
Pappychksix & 331KillerBee .......... KC-130F
Bpao ................................ KC-135E & KC-135R tankers
Marcfighters & Kreelin. ............. Mi-8 Hip
YEYEYE .............................. Mi-24P
emresukhoi .......................... Mi-24P skins
ArmourDave & Sal .................... Su-17 cockpit (used for Floggers)
Paladrian ........................... MiG-21 cockpits
AtariBaby ........................... MiG-21 Complete Pack for SF2
The Mirage Factory .................. MiG-29A Fulcrum
Russouk2004 ......................... MiG-29A updated model
Russouk2004 ......................... MiG-29C Fulcrum
Jv44kt, Erwin_Hans, & Lindr2 ........ MiG-31
Florian ............................. P-3C beta
FoxMonter ........................... S-3B
Wrench .............................. S-3B updates
slick cowboy ........................ S-3B skins
Florian ............................. SH-3D Sea King
Veltro2k & Lindr2 ................... Su-24M, Su-24MP, Su-24MR
Mikeymead ........................... repainted/updated Su-24 cockpit
NATO Fighters 4+ team ............... Su-25
Florian, Baffmeister, & Paulopanz ... Su-25 (updated model & skins)
Marcfighter, Erwin Hans ............. Su-27
SayWhat!, Massimo, Erwin Hans, ...... Su-27 skins
& Diogo
Marcfighter, Erwin Hans, ............ Su-33 (Su-27 w/ canards)
Bpao, & Jv44KT
tarru & Drdoyo ...................... Su-33 skins
Orsin & Lindr2 ...................... Su-27 & Su-33 flight models
YEYEYE .............................. Flanker cockpits
Paulopanz & Spillone104 ............. Tu-16 Badger Collection
Veltro2K ............................ Tu-95KD, Tu-95MS
Snailman ............................ Yak-38 Vertical Pack
Komrad .............................. New Yak-38 skins
Gabilon, Oliver, & Bpao ............. Yak-41M
Snailman ............................ SF2NA Vertical Pack
Ground Objects
-----------------------------------------------------------------------
Kesselbrut .......................... CommTrailer, HQTrailer
Pasko ............................... D-20, 155mm Howitzer, M-59, EW_Radar
rebel ryder ......................... BMP-1, BRDM-2, BRDM-3, & M-109
BANIDOS TEAM ........................ BTR-60
Razvan Stanciu & EricJ .............. BTR-80
Gepard .............................. T-64s
BPAo, Fubar512, 331KillerBee ........ T-80BV
Gerald14 & Kesselbrut ............... M3A1 Bradley & M6 Linebacker
Pasko & Kesselbrut .................. M60A3, M60A1AOS
Kesselbrut .......................... M1 Abrams, LVTP-7, 105mm Howitzer, ZiL-157 trucks
SUICIDAL & TORNO .................... Humvees
Spectre8750 ......................... Ural-375 trucks, GAZ-66 trucks, & GAZ-66_ZPU23
bigal1 .............................. M270MLR
BANIDOS Team ........................ M167 VADS
Gerald14 ............................ "Russian Defence/ZSU-23-4 Pack"
SUICIDAL ............................ New Destroyed Tank LODs
Monty CZ............................. Stinger site
YEYEYE .............................. PAC-2 system
Pasko ............................... Hawk launcher/radars, Chaparral, SA-7
Fubar512 & Wrench ................... Hawk INI tweaks
Gabilon ............................. 2S6, Tor-M1, & SA-13
Abhi ................................ AN/TQ-1 Avenger, Pantsir-S1
Pasko ............................... SA-3 launchers, Flatface, Sidenet
FastCargo ........................... SA-5 & SquarePair
Kesselbrut, BPAo & Sundowner .........SA-9
Monty CZ............................. SA-10 & Flaplid, Stinger site
Fubar512 ............................ SA-10 INI tweaks
EricJ ............................... SA-11 & SA-17
YEYEYE .............................. TubeArm
Crusader ............................ Soviet MANPADs for SF2
Stary ............................... Soviet MANPADS (new models)
Fubar512 & MiGBuster ................ Carrier Deck Illumination package
WhiteBoySamurai ..................... Bainbridge & Leahy class ships
WhiteBoySamurai ..................... Ticonderoga & Arleigh Burke class ships
WhiteBoySamurai ..................... Kidd Class DDG
WhiteBoySamurai ..................... Kirov, Sovremenny, & Nanuchka missle boats
Cocas ............................... Trawler & Soviet Trawler
Raven ............................... Trawler skins
Kesselbrut .......................... Trawler 1 & 2, Small Cargo Ship, Navy Tug
Kesselbrut .......................... Kilo Class submerged (November)
AleDucat ............................ Kilo Class Sub (ARA Salta)
JSF_Aggie ........................... ThirdWire LHA upgrade
Florian ............................. USN AOE Transport
Julhelm ............................. USN Tanker & Kresta II
Orsin ............................... Udaloy & Slava classes
WhiteBoySamurai ..................... Udaloy & Slava Upgrade Packages
Other
-----------------------------------------------------------------------
Pfunk ............................... Black Sea 2 terrain
Stary ............................... seasonal terrain tiles (Baltic terrain)
cellinsky, Insky/Orsin, & PanamaRed Environment mods
OldDiego, Pappy, Wrench, Pasko, ..... Pilots
Florian/AmokFloo, & PureBlue
Stary ............................... new gun tracers
Spillone104 ......................... custom engine sounds
Spectre8750 ......................... Fake Afterburner Node
Stary ............................... Ejection mod
If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP.
The works of art used for the campaign end screens -- "The Black Sea" (1881), "Russian Black Sea Fleet on a Parade Review" (1849), and "Pushkin on the Coast Black Sea" (1887) -- are all by the 19th century Russian maritime artist Ivan Aivazovsky. You can see more of Aivazovsky's works online at Wikiart:
http://www.wikiart.org/en/ivan-aivazovsky
--------------------------
Eric Howes
eburger68
25 October 2014
22 September 2015
1,836 downloads
-
Strike Fighters 2: Indian Ocean
By eburger68
Strike Fighters 2: Indian Ocean
This mod package for "Strike Fighters 2" supplies the aircraft, ground objects, guns, weapons, and effects to support four campaigns centered on the tensions and occasional conflicts between India and Pakistan. Two of those campaigns are fictional and involve the U.S. Navy, which intervenes amidst rising tensions between the two countries in a support of Pakistan. Two are historial -- based on actual wars fought between the two countries.
To use this mod, you must have a merged install that includes "Strike Fighters 2" (SF2), "Strike Fighters 2: Europe" (SF2E), "Strike Fighters 2: Israel" (SF2I), SF2I "Expansion Pack 1" (EXP1), "Strike Fighters 2: Vietnam" (SF2V), and "Strike Fighters 2: North Atlantic" (SF2NA). This mod also requires the MirageIIIO DLC aircraft from ThirdWire.
Note that this is a COMPLETE mod package and should be installed to its own dedicated Mod Folder. Please do not attempt to combine it with any other major mod such as "NATO Fighters," as you could end up with a non-working install. Also, although this mod shares a number of common elements with the SF2NA Expansion Pack, it is NOT designed to be installed over or merged with that earlier mod.
~~~~~~~~~~~~~~~~~~~~
Minimum Requirements
~~~~~~~~~~~~~~~~~~~~
To install and play this mod, you must have the following installed as part of your target installation base:
REQUIRED:
Strike Fighters 2 (SF2), plus
Strike Fighters 2 Europe (SF2E), plus
Strike Fighters 2 Israel (SF2I), plus
Strike Fighters 2 Israel - Expansion Pack 1, plus
Strike Fighters 2 Vietnam (SF2V), plus
Strike Fighters 2 North Atlantic (SFNA), plus
DLC #17 (Mirage IIIO)
PATCH LEVEL:
Mar2012 or higher
This mod does support installations that include the F-4N DLC aircraft from ThirdWire, but it is not required.
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
Before installing, please ensure that your target SF2 install meets the minimum requirements laid out above.
-----------------------------------
* STEP 1: PREPARE THE MOD FOLDER *
-----------------------------------
This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with any other mods package such as "NATO Fighters" or the SF2V Expansion Pack.
- Open your SF2 Installation directory and make a copy of StrikeFighters2 NorthAtlantic.exe. Rename the copied .EXE file to SF2_IndianOcean.exe (or whatever unique name you prefer).
- Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "SF2 Indian Ocean" install will have been created in one of these locations:
Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Expansion Pack" mod files to your Mod Folder.
- Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
Now you're ready to install the "Expansion Pack" mod proper.
-------------------------------------------------
* STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
-------------------------------------------------
This is the easiest step.
- Unpack the five "SF2 Indian Ocean" archive packages that you downloaded to a temporary location on your hard drive.
- Move the *contents* of the \To_Mod_Folder directory from each package to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
----------------------------
* STEP 3: EDIT OPTIONS.INI *
----------------------------
This last step involves a bit of text editing, so please pay attention.
Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows:
StartYear=1948
EndYear=2020
Finally, a little further down you should find the "Campaign" section. Replace it with the following:
[Campaign]
CampaignName=1987-1021 Southern Calm
PlayerService=USN
PlayerUnit=VF-103 Sluggers
AircraftType=F-14A_82
Difficulty=HARD
Length=NORMAL
AircraftSupply=NORMAL
WeaponSupply=LIMITED
LoadCampaign=TRUE
CampaignSavename=DefaultCampaignSave
Save your changes and close the Options.INI file.
* * * * *
THAT'S IT. Your "SF2 Indian Ocean" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
~~~~~~~~~~~~~~~~~
Optional Installs
~~~~~~~~~~~~~~~~~
This mod includes a number of "optional" items that can be installed, provided you have the required files to suport them. These "optional" items can be broken down into three types:
- Optional Aircraft
- Optional Ships
- Alternate Campaigns
1. Optional Aircraft
--------------------
The \Option\Alt_Aircraft directory includes three optional aircraft that you can install. These alternate aircraft replace the substitutes that are installed by default.
Opt Aircraft Substitute
------------ ----------
F-4N (DLC) F-4N (based on F-4B_67)
Marut Su-7BMK
L-1049 C-47A (India)
How to Install:
F-4N:
If you have the F-4N DLC installed to your target SF2 installation and wish to use the DLC version instead of the default F-4N, simply remove the substitute F-4N from \Objects\Aircraft in your Mod Folder. Then move the DLC version from \Optional\Alt_Aircraft (part of the first package you downloaded) to \Objects\Aircraft. In other words, swap the DLC version for the default version.
Marut & L-1049:
The HF-24 Marut and L-1049 require LODs (model files) from the A-Team's download site:
http://cplengineeringllc.com/SFP1/Skunworks.html
1. Download the appropriate package containing the necessary LODs from the A-Team's site (link included above). For the Marut you will need to download the HF-24 Marut. For the L-1049 you will need the C-121 Super Constellation.
2. Unzip the package you downloaded to a temporary directory.
3. Copy the .LOD files from the package you downloaded to the appropriate aircraft folder in the \Alt_Aircraft directory.
4. Once you've added the LOD files to the aircraft's folder, you may install the aircraft and accompanying decals from the \Alt_Aircraft directory to your "SF2 India" Mod Folder.
Once installed the L-1049 and HF-24 Marut will be automatically used in campaigns. The F-4N is not used in any campaigns but can be used in Single Missions.
2. Optional Ships
-----------------
Also included are three ships that can also be installed, provided you obtain the correct LODs to support them.
Two ships are USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate".
The third is the INS Viraat. To use it you must have the LOD files for the HMS Hermes from the SF2 Falklands mod:
http://combatace.com/files/file/13296-sf2-falklands-mod-redux/
How to Install:
a. For the destroyers, remove the substitutes (named Adams and Farragut) that are installed by default from \Objects\GroundObject in your Mod folder. (These substitute versions are based on the ThirdWire CGN-36.) The Viraat has no subsititute to remove.
b. Copy the Coontz2.LOD from "Yankee Air Pirate" to the Adams and Farragut folders in \Optional\Alt_Ships (part of the first package you downloaded). For the Viraat, copy the R12 .LOD files from the Hermes (R12) in the SF2 Falklands mod to the Viraat folder in \Optional\Alt_Ships.
c. Create collision LODs for both destroyers by making a copy of Coontz2.LOD and renaming it Coontz2_COL.LOD. For the Viraat the collision LOD is the R12-R2b_COL.LOD that's already included in the SF2 Falklands mod.
d. Move the ships from \Optional\Alt_Ships\GroundObject to \Objects\GroundObject in your MOD folder.
The campaigns will automatically use the new versions of the USN destroyers. The Viraat is not used in any campaigns but can be used in Single Missions.
3. Conventional Campaigns
-------------------------
The game engine for SF2NA brought many welcome new features to the world of Strike Fighters 2. As useful as those new features are, the SF2NA campaign engine (i.e., the engine that allows for "naval campaigns" with battle groups and cruise missile strikes) was clearly designed specifically for the SF2NA Iceland/North Atlantic campaign, as it attempts to turn every campaign into North Atlantic, Part II.
Once battle groups are "discovered" by the opposing side, the campaign engine will throw everything at that battle group, mission after mission, until all the ships are sunk or the attacking side runs out of aircraft capable of performing strike missions. This can become a bit wearisome, and it is extremely difficult to prevent those battle groups from being "discovered" and attacked. In the standard SF2NA-style campaigns listed above, this usually happens around the fifth mission of the campaign.
To give players an alternative to the standard "North Atlantic" duel-to-death naval campaign, I have included standard SF2-style versions of the two fictional campaigns (the 1974 and 1987 campaigns). The "conventional" versions put the campaigns' focus squarely on the battle between India and Pakistan. The Indian government -- based on a combination of military and political reasons -- elects not to directly attack American carrier groups while still engaging U.S. aircraft flying in support of Pakistan.) Note that the two historical campaigns (1965 and 1971) were built from the start as "conventional," non-navalized campaigns.
The upside to these "conventional" campaigns is that the campaign engine no longer gets stuck in the same cycle of hurling strike aircraft at the battle groups over and over. The downside is that carrier battle groups no longer move together. The carrier moves, but the escort ships are static terrain elements. Also, the big bombers on both sides tend to make less frequent appearances from their off-map air bases.
How to Use the Conventional Campaigns:
If you wish to try the conventional campaigns, you will have to install them from \Optional\Alt_Campaigns (found in the directory where you unpacked the "SF2 Indian Ocean" downloads).
a. Drag the \Campaigns folder to the Mods folder where you installed the
"SF2 Indian Ocean" mod, allowing Windows to overwrite files as prompted.
b. Drag the \Terrains folder to the "Black Sea Crisis" Mods folder as well,
again allowing Windows to overwrite files as prompted.
When you re-start the game, the listed campaigns will play as conventional, SF2-style campaigns.
Please note that in the above install process you are effectively converting the India-Pakistan terrain into a conventional SF2 terrain. While the terrain is coverted into a conventional, non-naval terrain, naval aircraft in Single Missions will fly from land bases, not carriers.
To convert the terrain back into an SF2NA-style "naval" terrain, copy these files from \Terrains\IndiaPak (in the directory where you unpacked the "SF2 Indian Ocean" download files) to the \Terrains\IndiaPak directory in your Mods folder:
IndiaPak.INI
IndiaPak_TARGETS.INI
IndiaPak_WATER.bmp
That's right -- those are the only files that need to be restored. I would recommend restoring the original SF2NA-style campaigns at the same time.
~~~~~~~~~~~~~~~~~~~~
Summary of Campaigns
~~~~~~~~~~~~~~~~~~~~
This mod includes four campaigns -- two historical campaigns plus two fictional campaigns. For each campaign a Red-side and Blue-side version is included, allowing you to fly aircraft from all three nations represented in the campaigns: India, Pakistan, and the USN.
Here's a quick summary of the campaigns:
1987-1021 Southern Calm
October 1987. A joint naval exercise, code-named "Southern Calm,"
conducted by the USS Saratoga carrier battle group with the Pakistani
Navy is interrupted when the Indian government denounces the joint
maneuvers as cover for a planned nuclear strike by Pakistan using
recently developed nuclear warheads designed to be delivered by
Pakistan's U.S. supplied F-16s.
1974-0421 Frowning Buddha
April 1974. After the Bhutto government of Pakistan publicly denounces
India's preparations to conduct a "peaceful nuclear explosion" at the
Pokhran Test Range and declares its intention to stop the test through
unilateral military action, the Nixon administration dispatches the Kitty
Hawk carrier battle group to the Arabian Sea in support of Pakistan.
1971-1203 India-Pakistan War '71
December 1971. After eight months of rising tensions over India's
support for the secessionist government of East Pakistan, the
Pakistani Air Force elects to strike the first blow in a seemingly
inevitable war by launching a pre-emptive attack against airfields
and other military targets in western India.
1965-0901 India-Pakistan War '65
September 1965. The Pakistani military launches Operation Grand Slam,
an effort to seize the town of Akhnoor in Jammu and cut off Indian
communications and supply lines in the disputed region of Kashmir.
Although it enjoys initial success, Grand Slam also manages to draw
the Indian Air Force into a conflict that threatens to grow into a
major conflagration.
~~~~~~~
Credits
~~~~~~~
This mod package draws on the work on dozens of modders who have uploaded the fruits of their labor to CombatAce.com and elsewhere over the years.
Aircraft
-----------------------------------------------------------------------
yakarov79 .......................... AH-1F
yakarov79 .......................... AH-1J_80
EricJ ............................... AH-1J camo skin
dtmdragon ........................... A-4M Skyhawk for SF2
Insky ............................... A-5C Fantan
Wrench & Lindr2 ..................... A-5C Fantan updates
Paulopanz ........................... A-5C Fantan skins
Boopidoo ............................ Su-15TM cockpit (used on Fantan)
HomeFries ........................... A-6 Superpack for SF2
Wrench .............................. A-7 low-viz skin
Marcfighters ........................ Ajeet & Gnat
Paulopanz ........................... An-12 skins
Wrench .............................. AV-8A for SF2
Crusader ............................ AV-8A Harrier Avionics Mod
gbreuder ............................ B-52 Vietnam Era Upgrade Package
Dels ................................ B-52G
Dave (USAFMTL) & team ............... B-52G upgrades
Dave (USAFMTL) ...................... B-52G 2nd BW skin
USAFMTL, JSF_Aggie, Dels & wpnssgt... B-52H
Kesselbrut .......................... B-52 cockpit
Veltro2K & Wrench ................... BR.1150
Veltro2K, Paulopanz, Eole, .......... BR.1050
& Nyghtfall
Baffmeister ......................... BR.1050 flight model
Paulopanz ........................... C-47A IAF skins
Lazarus ............................. C-47A PAF skins
MontyCZ ............................. C-119
Paulopanz ........................... C-119 skins
HrntFixr ............................ C-130A camo skin
Ahmed Junaid Raza ................... Canberras
Kessselbrut ......................... Canberra bombadier's cockpit
HomeFries ........................... EA-6 SuperPack for SF2
Beer, Sundowner, & Dave (USAFMTL).... New F-4B/N/S skins
Rippersix & dtmdragon ............... F-4E APQ-120 avionics update
daddyairplanes ...................... F-4J_74
mppd ................................ F-4J/N/S DECM antennas
Paulopanz & Spillone104 ............. F-6 Pack for SF2
ModMafia ............................ F-7PG & F-7MP
Murtaza Akbar ....................... F-7 alt skins
Swordsman422 ........................ F-14A Skin & Decal Pack for SF2NA
The Mirage Factory / Viper Crew ..... F-16A/B Blk15
Ace888 .............................. F-16 PAF skins
The Mirage Factory / ModMafia ....... F/A-18A
Wildcat, column5, & BPAo ............ F/A-18A skins
Zur ................................. F-86F & CL-13B
Wrench, Fubar512, & Ravenclaw ....... F-86F/CL-13B updated skins & flight model
Zurawski ............................ F-86F cockpit (used on several aircraft)
ndicki & Wrench ..................... F-104A PAF
bunyap .............................. Harvards
Wrench & Soulfreak .................. Harvard skins & updates
Paulopanz & ghostrider883 ........... HF-24 Marut skins & updates
Baffmeister ......................... HF-24 new flight model
ghostrider883 & Paulopanz ........... Hunter F.56 skins & updates
Veltro2K, Torno, & Paulopanz ........ IL-38 & IL-38N
Oli & Sundowner ..................... Jaguar GR1
Bpao, Jeanba, Tom Venom, Cangas, .... Jaguar A/M
& Sony Tuckson
Bunyap & pappychksix ................ KA-3B Skywarrior
WhiteboySamurai ..................... Ka-27
Marcfighters & Kreelin. ............. Mi-8 Hip
ghostrider883 ....................... Mi-8 IAF skins
Lazarus ............................. Mi-8 PAF skins
YEYEYE .............................. Mi-24P
emresukhoi .......................... Mi-24P skins
Paladrian ........................... MiG-21 cockpits
AtariBaby ........................... MiG-21 Complete Pack for SF2
Paulopanz ........................... MiG-21F, MiG-21FL, MiG-21PF skins
Paulopanz ........................... MiG-21bis skins
ghostrider883 & Lazarus ............. MiG-21bis skins
Paulopanz ........................... MiG-21M/MF camo skin
Paulopanz & ghostrider883 ........... MiG-23 camo & grey skins
CA_Stary ............................ MiG-23/27 cockpits
USAFTML & MiG-25 Team ............... MiG-25RB
Paulopanz ........................... MiG-25RB IAF skin
Baffmeister & Spillone104 ........... MiG-25RB updates & new flight model
The Mirage Factory .................. MiG-29A Fulcrum
Russouk2004 ......................... MiG-29A updated model
ghostrider883 ....................... MiG-29A IAF skins
Denis Oliveira & Coupi .............. Mirage IIIEP & Mirage IIIRP
Paulopanz ........................... Mirage 5PA skins & updates
Denis Oliveira, Coupi, & Paulopanz .. Mirage IIIDP & Mirage 5DD
Denis Oliveira, Coupi, & Paulopanz .. Mirage IIIO Rose
The Mirage Factory .................. Mirage 2000H
Wrench, ghostrider883, & Ace888 ..... Mirage 2000H skins & updates
ghostrider883 ....................... Mystere IVA IAF skins
Pasko ............................... Ouragan
Paulopanz ........................... Ouragan skins
Ordway .............................. Ouragan/MD-450 cockpit
Baffmeister ......................... new Ouragan flight model
Florian ............................. P-3C beta
Julhelm ............................. RA-5C Vigilante
The Mirage Factory .................. RF-8G Crusader
Gocad ............................... RF-8G VFP-63 skin
Erikgen ............................. T-33A & RT-33A
Paulopanz ........................... T-33A & RT-33A skins
FoxMonter ........................... S-3A/B
Wrench .............................. S-3A/B updates
slick cowboy ........................ S-3A/B skins
The Mirage Factory .................. Sea Harrier
Paulopanz & Sundowner ............... Sea Harrier skins & updates
Bunyap .............................. Sea Hawks
Tomb ................................ Sea Hawk fixes/upgrades
Paulopanz ........................... INS Sea Hawk skins & updates
Florian ............................. SH-3D Sea King
Paulopanz ........................... Su-7BMK IAF skins
CA_Stary ............................ Su-7BMK cockpit
Wrench & ghostrider883 .............. Tu-142 mod
Gramps .............................. UH-1D Huey
ghostrider883 ....................... Vampire FB.52 skins
Ground Objects
-----------------------------------------------------------------------
Pasko ............................... "SAMs and Vehicles Pack: Euro & Desert"
Nicholas Bell ....................... "WOE 1950's AAA Mod"
Gerald14 ............................ "Russian Defence/ZSU-23-4 Pack"
Monty CZ ............................ "SF2 WWII Flak Pack"
Geo.................................. "WWII Ground Object Pack"
Kesselbrut .......................... "US Armor Pack"
SFP1Ace ............................. "Alternative ArmorPack"
Wrench .............................. "India-Pakistan Ground Objects, Weapons, Other Bits"
Wrench .............................. "India-Pakistan Naval Units"
Gabilon ............................. 2S6 & SA-13
Kesselbrut .......................... SA-9
Monty CZ............................. Stinger site
EricJ ............................... SA-11
YEYEYE .............................. TubeArm
Pasko ............................... SA-3, Flatface, Sidenet, Spoonrest, EW_Radar
FastCargo ........................... SA-5 & SquarePair
Julhelm & Wrench .................... SON-9A Firecan
Crusader ............................ Soviet MANPADs for SF2
Stary ............................... Soviet MANPADS (new models)
Pasko & Nicholas Bell ............... S-60, ZPU-4, M-42, D-20
Pasko & Nicholas Bell ............... M-59 155mm (based on KS-19P)
Nicholas Bell ....................... Bofors L60/L70
rebel ryder ......................... M1939 flak guns
Kesselbrut .......................... OerlikonAAA, ZPU-1, RH202, US_Cal50
Fubar512 ............................ ZSU-23 AAA tweaks
Pasko ............................... BTR-60, Type-59, Type-63, Type-69, AMX-13
rebel ryder ......................... Sherman-M4A2, Sherman-M4A2_76mm
Stefano ............................. M-47 Patton tank
Geo ................................. M24, M36
rebel ryder ......................... BRDM-2, BMP-1, BMP-1_AT-3, BMP-2, BMP-2_AT-5
SUICIDAL ............................ New Destroyed Tank LODs
Kesselbrut .......................... CommTrailer, HQTrailer
Pasko ............................... Frog3
Moonjumper, Crusader, & Otto ........ BM-14-16 Katyusha mod
Fubar512 & MiGBuster ................ Carrier Deck Illumination package
WhiteBoySamurai ..................... Kidd, Leahy, Burke, Ticonderoga, & Bainbridge class ships
WhiteBoySamurai ..................... Arnala class (Type053K)
WhiteBoySamurai ..................... Tariq class (Zulfiqar)
WhiteBoySamurai ..................... Nanuchka II missile boat
Adrian Benetti ...................... Shanghai II (ARA Indomita)
Pasko ............................... Huangfeng class (Komar)
ID(io)T Team, Torno, YeYeYe, ........ Iowa '80s battleship
& Spitwulf
Fubar512 ............................ Iowa '80s configuration
JSF_Aggie ........................... ThirdWire LHA upgrade
Florian ............................. USN AOE Transport (Bremen class)
Julhelm ............................. USN Tanker
Hinchinbrooke ....................... Trishul/Talwar, County Class, Type 12M, Foch,
Type 42, Cavalier, Daring, & Vikrant
MiGbuster ........................... INS Vikrant hi-res skin
Gramps .............................. Daring (old model)
BANIDOS TEAM ........................ Type 12I & Type12L
Unknown author ...................... MTB
Kesselbrut .......................... MVNordic_Ferry, MVTor_Caledonia, MVBaltic_Ferry, & SSCanberra
Polak ............................... MVAtlantic_Causeway & MVAtlantic_Conveyor
Kesselbrut .......................... Trawler 1 & 2, Small Cargo Ship, Navy Tug
Cocas ............................... Trawler
BANIDOS Team ........................ ContainerShip
Julhelm ............................. Container_Ship & Tanker2
loborojo & SUICIDAL ................. Petrolero
Fubar512 ............................ Fleet Oiler & LNGTanker
Cocas ............................... SovietTrawler
SUICIDAL-ART ........................ M113A1
Kesselbrut .......................... ZiL-157 trucks
Richard & Kesselbrut ................ Land Rover trucks
Badfrank ............................ Red & Yellow Jeeps
Other
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cellinsky, Insky/Orsin, & PanamaRed Environment mods
OldDiego, Pappy, Wrench, Pasko, ..... Pilots
Florian/AmokFloo, & PureBlue
Spillone104 ......................... custom engine sounds
CA_Stary ............................ custom effects
Stary ............................... new gun tracers
CA_Stary ............................ Ejection mod
Spectre8750 ......................... Fake Afterburner Node
Arthur66 ............................ India-Pakistan '65 campaign
Deuces & Wrench ..................... India-Pakistan terrain
Stary ............................... India-Pakistan hi-res tiles
If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP.
--------------------------
Eric Howes
eburger68
20 July 2015
23 July 2015
4,386 downloads