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  1. Modern Darwin Terrain "CleanUp" Pak

    Modern Darwin Terrain, CleanUp Pak
     
    For SF2 - Full-4 Merged Reccomended (but not fully required)
    (Reccomended to have the SF2:V VietnamSEA cat readily available)
     
    While working on the Oz-Mirage, I noticed some errors, shall we say, with the Modern Darwin terrain, so decieded to go through it do some clean up. It could still use a major retargeting, but this will enchance things a little until such time as that happens.
     
    Several areas have been completly retiled, some cities moved/removed/renamed/retargeted, and so forth...lots of fiddiling with the Height Field to remove some oddities were performed. I think it's much better now, thank you! <grin>.
     
    If you don't have the terrain already, use the following URLs to download it.
     
    The original terrain is here:
    http://combatace.com/files/file/6089-modern-darwintimor/
     
    The SF2 Upgrade Pak is here:
    http://combatace.com/files/file/11564-sf2-update-modern-darwin-terrain/
     
    If you already have it in your SF2 install, and have the SF2 update installed, this package is all you need.
     
    HOWEVER....if you wish to enhance the terrain, I'd reccomend Stary's GreenHell3, as it uses the exact same placements as the stock tiles (with some tree exceptions), and is REEEALLLY worth the download. Yes, I've tested the terrain with BOTH tile sets. You can get GH3 from here:
     
    http://combatace.com/files/file/11649-green-hell-3/
     
    NO OTHER TILESETS, OTHER THAN GH3 and the STOCK ONE are RECCOMENDED!!! Otherwise, the TODs =will= foul up the targeting (ie: placements of buliding and GroundObjects). For those wishing to use GH3, a Darwin_Data.ini all set up for that use is suppled.
     
    Several changes to the targets, types, movements inis, along with the invocation of the LimitedNations=TRUE statement should bring this more in line with the Real World ™.
     
    New planning maps are supplied, too. A modified version of the PLAN Destroyer from my Formosa upgrade is included (changed a few things). No other GroundObjects (read: ships) are included; you should already have them in the game installs, along with the various SAMs, AAA, vehicles, and etc.
     
    Several new, custom TODs for the Grass-river tiles are included, for use =ONLY= with the stock VN-SEA tileset.
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations. Several cities and other target areas may also fall into that classification.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. As always, the expected "Notes" section for whatever reason it's there for!
     
    Happy Landings!
    wrench
    kevin stein

    401 downloads

       (0 reviews)

    1 comment

    Updated

  2. Cuba (OTC Plus) Terrain

    Cuba "OTC Plus" Terrain for SF2
     
    This is a complete rebuild of the 'Operation Tainted Cigar' terrain, that originally represented the time frame of the Cuban Missile Crisis. While revamped with that in mind, everyone knows that I don't build terrains that can only be used for 14 Days. This terrain has been EXTENSIVELY expanded, and has operation years spanning from 1959 (the year of the Cuban Revolution), to the Present Day and Beyond, ie: 1959-2050.
     
    This is a complete terrain, with many new/revamped/replaced/whatever tiles, and includes Stary's Enhanced Cuba pakage (meaning: LOTS of custom-made tiles and TODs). The entire map was gone over completly, moving/removing and adding dozens of new target areas and correcting errors from the original release. Unfortunately, I was not able to generate new planning maps, as for some reason SFMap kept crapping out on this terrain (volenteers, anyone??) My apologies for getting 'stuck with' the old ones.
     
    The targets, types, and movements ini have been expanded to be as historicaly and geophysically accurate as (much as is, with this terrain engine) possible. See "Notes" for more on this. The data ini uses the latest (June 2011) structure. The Limited Nations statement is set to TRUE, reducing the players to those regionally historical.
     
    So as not to conflict with any other Cuba terrain, this is called "Cuba (OTC+)" -this is how it will appear in your dropdown menu. The folder itself is called "CubaOTC". However, this terrain does NOT include the southern US (north of Orlando), Central or South America. Other than that, I think you'll find it enjoyable (no, DisneyWorld/EPCOT is NOT on the map, sorry)
     
    A large number of Ground Objects are included; some you may already have, some are new or revamped versions. Userlists have also been genrated for these, where the user(s) was known and/or discoverable. This also explains the LARGE size of the download - sorry, it's the one way I know that makes sure you have damn near everything necessary to run. Aircraft and skins are NOT included. With luck, I've remembered to add the items necessary; pleas make sure you have the needed artillery pieces. (both sides, although a new one is included)
     
    The map is 'time sensitive', with respect to the October Crisis; the IRBM batteries will turn on and off for that time frame. SAM sites are accurately placed, and for the most part remain active for the full duration up to Modern/Post-Modern Times.
    *Shameless Plug: several country & era-specific aircraft/aircraft skins are available in the CA SF2 downloads section*
     
    For those wishing to use this terrain on the old OTC campaign -DON'T. It will not work. A new campaign is under construction.
     
    As expected, there are several Easter Eggs -- you'll find them if you look hard enough. (Hint: one's in the Bahama's)
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations. Several cities and other physical features may also fall into that classification.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping before installing. As always, the Notes and Other Nonesense section may make for entertaining reading. Please also read the standard disclaimer, as it's been changed slightly.
     
    Good Hunting!
    Wrench
    Kevin Stein

    1,110 downloads

       (5 reviews)

    1 comment

    Updated

  3. "Waterworld" Terrain

    "Waterworld" Terrain for SF2
     
    Full-4 Merged (Reccomened) and/or SF2:V
     
    Just a bit of silliness. I was asked to create a 'quick and dirty' mostly ocean terrain by Fubar512, so he could test some ship mods. This is it. Just a little something fun, and slightly different. Yes, there are Easter Eggs. In fact, the WHOLE map is an Easter Egg!
     
    This terrain contains 2 land-airfields (one for each side) and 6 CV stations; 3 each for Blue and Red. I made use of the "Allowed Missions" statement, so you won't be seeing any CAS or Armed Recons (with no place to drive too...well, you get the idea). Plenty of shipping routes, however.
     
    No tiles (excepting one special, and one for use with GH3) are included with this, but it uses the VietnamSEA tile set, as pointed to via the 'use this cat' statement in the terrain's main ini. If one wished to, you can easily just drop Stary's GH3 set, or any other Vietnam-named tiles directly into the terrain folder. Once the terrain has it's own internal tileset, you can use any cat pointer =EXCEPT= the IsrealME.cat.
     
    The cities on the map have the minimal amounts of targets possible ... this is more for those liking to keep their feet wet. Also, you might just want to consider this terrain a "myth-mash" (see notes below). Bonus point awarded to ID the source of several of the place names.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping before installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
     
    Happy Swimming!
    Wrench
    kevin stein

    426 downloads

       (1 review)

    0 comments

    Updated

  4. Iran-Iraq Terrain


    Iran-Iraq Terrain


     
     

    - For SF2, Full-4 Merged (or any with access to the Desert cat) -



    (Although Perfered Usage is as a Complete Stand-Alone Iran/Iraq War Mod)


     
    This is a complete and total rebuild of the Iran/Iraq terrain from oh, so long ago. The entire map has been retiled, using Polak's Desert Storm set (also with some updates) with the addition of rivers, more farms, cities and an major expansion of the target areas. Simply put, those that have or seen the original probably won't recognize the place!!
     
    Although designed with the 1980-88 War in mind, it can (with EXTENSIVE reworking) be made over for use for any time period, up to and including the Iraqi Invasion of Kuwait/Desert Shield (more in the "Notes" below). While many of the neighboring countries DO have (minimal) targets added, they are set as NEUTRAL, and have 0 value targets, as they are beyond the scope of the main focus of the map -- the Iran/Iraq War. However, the major airports ARE there, also NEUTRAL.
     
    MANY new tiles have been added, updating of some originals (to make them fit and look better), and LOTS of custom TODs for buildings and trees and such. Including ALL new river AND road tiles for all 3 types of terrain (desert, farm, mountain), with all the transitions. While not perfect, given game/terrain engine limitations, these changes make the region look more like it should. Unfortunately, however, some rivers and other terrain features are NOT replicated due to the height field display of the terrain, making it virtually impossible to do so. This is especially true for regions in Iran that are heavily mountainous; or have some other "oddities" due to airfield flattening. Roads may also NOT follow their actual paths.
    Other changes are to Runway 2 and Runway 3, that have been retextured to fully paved (no more FOD from dirt!!)
     
    It is also reccomened you have the Pasko's Ground Objects, and Kesselbrut's Vehicles Pak, the GAZ trucks, etc; in short any and all add-on SAMs, AAA, vehicles, ships, and whatnot from any and all other terrain mods. HOWEVER -- make sure said add-on objects are CORRECT for the theatre and timeframe. (SA-2, SA-3 and SA-6 for the big Iraqi SAMs -btw, 2 & 6s are stock items) While NOT all are included, some are. Wherever possible, I've tried to stick with stock, historic items. Several new, "nation specific" items ARE included. Aircraft are NOT.
     
    As to be expected, there are some Easter Eggs. Most are scattered around the map; some are actual historic World Heritage sites.
     
    While this can be used in a SF2 series (any), it is reccomended that it be used in a Stand-Alone Mods Folder dedicated to the Iran/Iraq War only. As it uses desert tile/terrain naming conventions, it points to the Desert.cat. As all tiles and most terrain objects are either stock or included, it should work with any of the stock Cats, =EXCEPTING= SF2:I's IsrealME. Use of that cat is =NOT= reccomended.
     
    It is highly reccomended that you READ this entire document through before installing this mod. If you don't, you're SURE to run into problems. And then, well, you know the drill. You get clowned on. Hard. As usual, the expansive "Notes and Other BS" section for clarifications, elaborations, explainations and general ramblings.
     
    Happy Landings!
    Wrench
    Kevin Stein

    1,712 downloads

       (5 reviews)

    3 comments

    Updated

  5. Desert Terrain Movement Ini Fix-It Pak

    Desert Movements Ini Expansion
    =For SF2, Any and All (with access to the Desert Terrain)
     
    *Note: will even work in SFP1 Original, if the ini is saved back to ANSI*
     
    So, you've made all the MiGs, Sukhois and other Red Birds ™ flyable...
    So, you're playing on the Desert terrain, and want to go out and find some vehicle or ship convoys to shoot up...
    So, you start the mission...
    and find out YOU CAN'T!!!
     
    Is that what's bothering you, bunkie???
     
    Well, never fear! Stop your worrying!! Because this little 'fixit pak' will bring back the joys of flying the Red Side, on the Original SF2 Desert Terrain ™, by allowing you to do so!
     
    Just for you, we've added 14 new Truck Routes for your Truck-Busting pleasure. And, at no extra cost to you -but at great expense to us-, 4 Brand New Shipping Routes!! All included at one low price!!
    Why, we've even taken the time and effort to add one or two for the Blue Side ™ as well! Because we like to be fair!
     
    This package is guaranteed to give you several hours of Flying Fun ™, or your money back! (subject to limitations of time, distance, aircraft and munitions used, and general stufflikethatthere. Limited warranty exipres 5 seconds after downloading. Local, Federal and International Sales taxes apply. Shipping and Handling extra.)
     
    As always, fairly easy to follow, detailed install instructions are included. So, please read them!! As always, the usual "Notes" section for other interestering details and stuff.
     
    Happy Hunting!
    wrench
    kevin stein

    394 downloads

       (2 reviews)

    4 comments

    Updated

  6. Iran/Iraq 2003+ Terrain for SF2

    Iran-Iraq 2003+ Terrain
     
    - For SF2, Full-4 Merged (Reccomended) -
     
    This is a complete and total rebuild of the 1980s version of the Iran/Iraq terrain, into a slightly more modern version. IE: Post-0IF, and especially designed/rebuilt for the Operation Darius mod now circulating around. This is a completly seperate map, and will NOT conflict with the 1980s Iran-Iraq War map.
     
    Basically, the sides have been switched; making Iran enemy and Iraq friendly (as it's most definatly post-OIF). The terrain has the Limited Nations statments set, modified movements ini, some minor retiling and additions to the _targets and _types inis. The terrain also has a 'fixed' StartDate= of 2003. The rest of the Gulf states have been reactivated as FRIENDLY, but the majority of cities in Kuwait, Bahrain, Quatar and Saudi Arabia are basically 'just there for show'. OTH, all the airfields are now active.
    OTH, again, new planning maps were NOT generated -- so don't be alarmed when seeing the markers as Red in Iraq, and Blue in Iran. I just didn't want to redo them.
     
    No GroundObjects are included with this terrain ... for Op Darius they are/will be a seperate download. They also should NOT conflict with amongst themselves, if/when installed to a 'general all-incusive' game install, as they've been adapted for use in all installs (ie: many are nation specific, and all have new correct userlists).
     
    As always, detailed install instructions are included below.
     
    Enjoy!
    wrench
    kevin stein

    1,064 downloads

       (4 reviews)

    3 comments

    Updated

  7. MidWest USA Terrain for SF2

    MidWest USA Terrain for SF2
     
    = For SF2, Any and All (Full-4 Merged Reccomended)
     
    This map represents the Central section of the North American continent; from the Great Lakes in the east as far west/north as Regina SK, and as far south as Tulsa Oklahoma (destroyed/occupied) and pretty much all points in-between. The original base map, centered around Omaha, Nebraska, is/was the basis for FastCargo's "Super Secret Mod". This is a =highly= expanded version. Rivers include the Mississippi, Missouri, Platte, Assiniboine & Soruis, all the waterways and canals interconnecting the Great Lakes, and so forth. Lots to see and do here!!!
     
    The map takes place in a "What If..." world of a partly Occupied America; something along the lines of "The Wingman" novels, the TV series 'Jericho', the movie "Red Dawn" (always a favorite!) and any number of Post-Apocalyptic scenarios. It will fit any timeframe from the mid-1950s through the Present Day (ie: my "Global Sedition vs the North American Alliance" kinda thing).
     
    This map make use of the Limited Nations statement, as well as the Allowed Mission Type. This is due to there =not= being any shipping routes for the Blue side to attack; all those routes are within Blue territory, so only the Red side can use them. All others are active.
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations, or even exist as such. Several cities and other physical features may also fall into that classification (ie: mountains, hills, valleys, etc). Some cities may also NOT have all their proper Real Life ™ industries, facilities and other building classifications, or be fully loaded with 'target objects'. Accuracy has been strived for in all cases, to reflect the Real World ™. As much as is possible with this Engine.
     
    This map also makes use of the 'Expanded Borders' mod, wherein you make changes to the FlightEngine.ini. Instructions on making this adjustment are included (if you haven't already).
     
    Several 'new' GroundObjects are included, some modified from others, some you may already have. All are SF2 compliant and may not be 'down convertable' for 1stGen usage. As I don't mod 1stGens anymore ... Many more GOs are required; you should have them already for other terrain mods. If not, its up to YOU to get them. All the usual suspects, of course (SAMs, vehicles, ships, AAA units, truck, tanks, dinosaurs, etc)
     
    As expected, there are several Easter Eggs -- you'll find them if you look hard enough. As a matter of fact, the largest Easter Eggs =EVER= placed on ANY terrain in SF series history are on this map.
    There are also several target items that will "turn on" after a set year; this being the year of construction or start-of-existence (for a certain shipping company, some buildings and bridges).
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping before installing. As always, the Notes and Other Nonesense section may make for entertaining reading. It's most important that the disclaimer be read, as there are a couple of 'permisison only' items used, that CANNOT be used elsewhere with their creator' approval.
     
    Happy Hunting!
    wrench
    kevin stein

    784 downloads

       (3 reviews)

    4 comments

    Updated

  8. Libya Map Tweeks, for 2011

    Lybia Terrain - 2011 Updates
    Found this while looking for something else!
     
    Way back in March, 2011, when the New Libyan Revolution started, a couple of CombatAce members asked me to add a couple of new cities. In particular, those where the fighting was heaviest at the time - Bin Jawd and Ra's Lanuf.
     
    This is the result -- just some very minor tweeks and retiling/retargeting to add these 2 places. No other major changes are in effect.
     
    As always, fairly easy to follow, detailed install instructions are included. So, please read them!!
     
    Good Hunting!
     
    wrench
    kevin stein

    445 downloads

       (0 reviews)

    0 comments

    Updated

  9. SF2:NA -- Iceland Targets Tweek Pak, V.1

    IcelandNA Targets Tweek for SF2:NA
     
    = For SF2NA, And/Or Full-5 Merged Installs ONLY!! =
     
    *Note: for the SF2:NA IcelandNA map ONLY!!! It may be usable on Gerwins TFD/HFD based terrain, but many items will need repositioning due to the existence of actual coastlines*
     
    Some very basic enhancements to the target areas on Iceland, to increase the 'eye candy' and try to make it loook like people actually live there. Using the basic layout of several stock 'cities', filling in some gaps.
     
    As to be expected, there are at least 2 Easter Eggs on this terrain - one real, one fictional. I've tried to keep the needed ground objects to a minimum, so they are not included. You should have them from other terrain mods. (fishing trawlers, small cargo ship). Tried to keep it a 'stock' as possible. However, some enhancements have been perfromed on Air Defenses on both sides, but a -very- minimum, just in case things change radically with the next patch.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but BEFORE installing.
     
    happy landings!
    wrench
    kevin stein

    591 downloads

       (5 reviews)

    1 comment

    Updated

  10. Eritrea/Ethiopia Terrain for SF2

    Eritrea/Ethiopia Terrain for SF2
    = For SF2, Any and All (Full-4 Merged Reccomended)
     
    This terrain is a rebuild version of the 'beta - (minus)' uploaded by Wingwinner some years ago. It has been completly rebuilt, from the HFD up.
     
    This terrain also uses JSF_Aggie's Enhanced Desert tiles, with the tile set =GREATLY= expanded, with many new tiles, many tiles with minor & major corrections and repairs, and LOTS and LOTS of custom TODs. The area covered includes parts of Somilia, Djbouti, a little of eastern Yemen, Ethiopia, Eritrea, and Sudan as far west as the Nile rivers (Blue & White) confluence at Khartoum.
     
    The 'addon' terrain objects have been kept to a minimum. Stock in-game items have been used in most cases, although some additional units may (or may not!) be required. Add-on GroundObjects, while heavily listed in the _Types.ini, have been kept to as small amount as possible. See "Notes" for what you might need. You've probably got most of them already. Some additions to several Userlists for both Stock 3W and 3rd Party add-ons (in particular for some SAM units) have been included, as several nations simply weren't listed.
     
    Limited Nations, Limited Missions and Operations years do NOT reflect the Real World ™. Eritrea did not exist until 1991; the map has the standard "all years spread". However, the various nations are listed in the Eritera_Nations.ini, but none of the Limitations are active.
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations, or even exist as such. Several cities and other physical features may also fall into that classification (ie: mountains, hills, valleys, etc). Some cities may also NOT have
    all their proper Real Life ™ industries, facilities and other building classifications, or be fully loaded with 'target objects'. Accuracy has been strived for in all cases, to reflect the Real World ™. As much as is possible with this Engine.
     
    This map also makes use of the 'Expanded Borders' mod, wherein you make changes to the FlightEngine.ini. Instructions on making this adjustment are included (if you haven't already).
    Please note, that when unzipped, the terrain folder will be quite large (~350 megs) due to the size of the tiles -they're 1024x. Make sure you have enough space.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, before installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
    It's most important that the legal disclaimer at the bottom be read and complied with. There has been a change in policy with regards to =ALL= my terrain mods.
     
    Happy Landings!
    wrench
    kevin stein

    849 downloads

       (6 reviews)

    8 comments

    Updated

  11. Eastern Mediterranean Terrain for SF2

    Eastern Mediterranean Terrain for SF2
     
    = For SF2, Any and All =
     
    This is a complete rebuild of the WW2 "North Africa" terrain by Edward, for use in modern time (ie: 1970s-to date). It has been completely rebuilt, from the bottom up, and completely retiled using a 'combo set' of various and sundry imported tiles. Also, there are =MANY= totally new tiles, and their assiciated TODs, that can be used for either the Desert or the IsrealME terrain. Read: lots of new transitions that fill in 99.9% of the blanks of the original tilesets.
     
    This terrain does =NOT= have the SF2NA "NavalMap" statement activated, either on the _waterbmp or in any ini. It is designed =ONLY= for ground-based air forces. It is highly suggested it remain as such.
    The LimitedNations statement is set to TRUE, and Egypt is now classed (on this terrain ONLY!) as a Friendly Nation. Don't be surprised to see IDF birds parked on EAF bases, or EAF birds in Turkey and Greece!
     
    This terrain covers the area from the bottom of the Gulf of Sirte (S/E corner), north to central Greece, east to western Turkey (Anatolia), back south to Egypt, as far east as the Suez Canal. Covering the Eastern Med, Crete, Agean Sea, and points in-between.
    See the planning maps for full coverage. It'll make a nice companion Map for both the Modern Libya, and PureBlue's Anatolia terrains.
     
    Those familiar with Edward's orignal WW2 version will recognize the base region, but the targeting and tileing have been completly redone, and is more reflective of the Real World ™. Place names have been changed to local spelling (where discoverable, spellable and pronounable). Expect to find several World Heritage Sites scattered around and, as always, the occasional Easter Egg.
     
    Also included is a modifiend SingleMission.ini, that adjusts the minimum values for various missions.
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features, and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, with no strategic or tactical values. Just someplace to fly over.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but -BEFORE- installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
     
    Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
     
    Happy Landings!
    Wrench
    Kevin Stein

    1,648 downloads

       (9 reviews)

    0 comments

    Updated

  12. Baltic Terrain (Ostseeausgang) Tweeks Pak

    Baltic Terrain Tweeks, for "Ostseeausgang" Terran by Gepard
    = For SF2, Any and All =
     
    (can also more than likely be used in 1st Gens as well, you just don't use the water.bmp)
     
    Just a little, quick and dirty tweeks pak, that adds new planning maps (all 3) and a modified Pit1.ini that removes the shadow 'tractor beam issue'. Also included, for SF2 usage, is a new _water.bmp (called Baltic_Water.bmp)
     
    The terrain is available here:
     
    http://combatace.com/files/file/13009-baltic-entrance-ostseeausgang/
     
    Super easy, simple install instructions are below.
     
    Happy Landings!
    wrench
    kevin stein
     
    (ps: the squadron take-off mod Gepard did is excpetionally cool!!)

    415 downloads

       (3 reviews)

    1 comment

    Updated

  13. Persian Gulf Terrain - For SF2

    Persian Gulf Terrain for SF2 (Original Beta by Gepard)
    == For SF2, Any/All -Full 4/5 Merged, @ May 2012 Patch Level ==
     
    *Note: should be usable at April 2012 level, but will have issues with Primary Targets for Anti-ship, CAS and Armed Recon. The May 2012 patch fixes this*
     
    This is a finalized, completed version of Gepard's Persian Gulf terrain. It replaces the Beta in it's entirety.
     
    A companion terrain for the Iran/Iraq2003 Op Darius terrain, or a 'stands by itself' terrain. This terrain covers the eastern end of the Persian Gulf; from southern Iran & the Straits of Hormuz, west to the UAE/Qatar/Bahrain and Saudi Arabia. Consult the
    planning maps for a full view of the region. It should be noted that Kuwait and Iraq are unsable, due to their proximity to The Wall. There is one 'carrier station' (ie: using the SF2NA style water bmp marker) for Friendly usage.
     
    This is a higly detailed terrain, with many new custom tiles and TODs. Due to the large number of terrain and ground objects used, you may experience long loading times. It has been fully tested in a full-5 merged SF2 install, at the May, 2012 patch level.
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features, and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, with no
    strategic or tactical values. Just someplace to fly over.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but BEFORE installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
    It's also VERY IMPORTANT to read the Legal Statement at the bottom, as it reflects changes in policy to ALL my terrain works (even if finishing someone elses).
     
    Good Hunting!
    Wrench
    kevin stein

    1,577 downloads

       (11 reviews)

    2 comments

    Updated

  14. India-Pakistan Terrain Tweeks Pak

    India-Pakistan Terrain Tweeks Pak
    - For SF2, Any and All -
     
    This is a relatively small tweeks pak for the India-Pakistan terrain. It is to be applied to the original I/P terrain download available at
     
    http://combatace.com/files/file/11805-india-pakistan-terrain/
     
    There has been a few small changes in the 'eye candy' department, and a slight cleanup of some of the airbases. A few new terrain =AND= GroundObjects have been added, and included for ease of installation. These changes are not major and will not effect much, except adding the recently released fuel truck repaints, both the red and yellow 'followme' jeeps, and little things like that.
     
    A new TFD and HFD are included, as some retiling had to be done. Also, a new "india1" planning map was created. It's just very basic, showing the region.
     
    As always, fairly simple, easy to follow install instructions are included. Please read and follow them. It's pretty straight-forward (for once!)
     
    Happy Landings!
     
    wrench
    kevin stein

    616 downloads

       (6 reviews)

    1 comment

    Updated

  15. Central America Terrain for SF2

    Central America Terrain for SF2
     
    - For SF2, Any & All (Full-4/5 Merged Reccomended*)
     
    This terrain covers the area from Belize, down to Columbia, centered on the Panama Canal. Some regions are a bit truncated (eastern El Salvador), and some areas are not targeted.
     
    This terrain does =NOT= have the SF2NA "NavalMap" statement activated in any inis. It is designed =ONLY= for ground-based air forces. It is highly suggested it remain as such. However, the _water.bmp does have 2 "Blue Side" coded carrier stations, one in the Pacific and one in the Caribean. Again, its not reccomended for CV usage; as once the "NavalMap=TRUE" is activated, all USMC carrier-capable aircraft will now ONLY fly from The Boat.
     
    The LimitedNations statement is set to TRUE, allowing only for 'regional powers' (with a few exceptions).
    Many of the included GroundObjects you may already have -- install them anyway. A majority of them have had the "issuing" user nations corrected, and the appropriate UserList created. The included Ships have also been updated as per SF2NA.
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations. Several cities and other physical features may also fall into that classification.
    However, 2 Easter Eggs are emplaced on the map. You should be able to guess where, and what they are.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but before installing. As always, the Notes and Other Nonesense section may make for entertaining reading. Please also read the New Standard discalimer, as it's been changed slightly.
     
    Happy Sightseeing!
    wrench
    kevin stein
     
     
    *Full-5 reccomended if one activates the Carrier Zones - NOT reccomended*

    910 downloads

       (4 reviews)

    6 comments

    Updated

  16. SF2 Korea Terrain (V3)

    Korea Terrain (V3) for SF2
     
    == For SF2, Full 5 Merged, @ July 2012 Patch Level, -ONLY- ==
     
    * Note: while this terrain references the GermanyCE.cat for terrain objects, it =MUST= be used in the SF2NA (or Full-5 Merged) environment. Use in any other type of install is at the End Users risk, as carrier operations have some 'oddities withou the necessary SF2NA coding. No support is/will be available for those End Users withOUT SF2NA. It it also supremly reccomended (read: required!) that you have SF2I's Expansion Pak 1, as several of the aircraft (soon to be) supplied WILL be needed for historik 1950s usage. SF2V is also required for it's Skyraider. If you do NOT meet these requirements, you download this at your own risk. It is also probable, that without heavy editing, this terrain MAY NOT WORK in 1stGen SF/Wo* game installs. *
     
    This is a higly detailed terrain, with many new custom tiles and TODs. Due to the large number of terrain and ground objects used, you may experience exceptionaly long loading times. It has been fully tested in a Full-5 merged SF2 install, at the July, 2012 patch level (meaning: both a stand-alone KAW-centric game install, and with the terrain in SF2NA).
     
    This is the terrain you've all been waiting for --
     
    This is the KAW "Korea" terrain. It replaces any and ALL other versions of this part of the world you may have; this is likely the most accurate terrain EVER released for the Third Wire series.
    While designed with the Korean War in particular mind, like all my other terrain mods, it has a full 100 Year Operations Span ™, allowing for use well into Modern Times. This is a Full 4-Season terrain, with all the various tiles and terrain objects requred.
     
    However, it IS HIGHLY suggested you create a seperate KAW mods folder built from the SF2NA exe, as this terrain makes use of NA specific coding for carrier operations via the water bmp. There are 2 "CV Zones" on the map, in their semi-historic locations; Yellow Sea and Sea of Japan. This terrain also makes use of the LimitedNations=TRUE statement, locking in regional participants. And yes, as expected, there ARE Easter Eggs.
     
    When building you KAW Mods Folder, you are advised to leave all the stock items intact, due to the Year Spread, and when the other 1950s KAW Parts are released, simply add them. It is vitally important to use ONLY the era-specific ground objects I'll be supplying!! Of course, adding SAMs the NK's have and their associated radars, and HAWK units is also important! So, feel free to add those AD or Ground units that fit this particular region.
     
    GroundObjects included in this pak are very limited; in fact, some you may have already. The full KAW GO, Weapons, Pilots and other items will be released as soon as possible. With the exception of some aircraft; they'll be along as soon as they're done. In the meantime, there ARE plenty era-specific aircraft downloads at CA to keep you happy for a short while
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features, including target areas, will also fall into that classification. Some target areas (cities, etc) exist only as named places, with no strategic or tactical values. Just someplace to fly over. Also, the targeting in Japan is exceptionally minimal -- this was done purposfully to reduce the chance of Enemy Aircraft ™ showing up far beyond their operational ranges over the Home Islands. If necessary for 'later year' useage, this can be expanded as needed (what with all those superdetailed F-104J and F-4EJs available, to say nothing of JASDF Sabres in the download section).
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but BEFORE installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
    It's also VERY IMPORTANT to read the Legal Statement at the bottom, as it reflects changes in policy to ALL my terrain works.
     
    Happy Landings, and Good Hunting!
    wrench
    kevin stein
    -for the KAW Team

    3,944 downloads

       (16 reviews)

    9 comments

    Updated

  17. SF2NA WW2 Okinawa/Japan Terrain Update

    SF2NA WW2 Okinawa/Japan Terrain Update
     
    -- Something for the PTO players --
    = For SF2, Full-5 Merged (ONLY) =
     
    *This mod will absolutely =NOT= work in SF/Wo* 1stGen game installs; it is designed for use =ONLY= in a WW2 PTO-centric mods folder that is built off the SF2:NA exe.*
     
    A very quick and dirty mod for the WW2 Okinawa/Japan terrain that adds the required NA "coding" and _water.bmp with carrier stations.
     
    This is =NOT= a full terrain: just inis & a _water.bmp. It is to be applied to the modified version of the terrain I (re)relased in 2009, avaliable at this URL:
    http://combatace.com/files/file/9767-okinawajapan-version-3-ww2/
     
    New main, data, targets, nations, types inis and a new HFD, along with (excessively) modified desert airfield inis, allow for a 'drag-drop' update to SF2NA. A new SF2NA style water bmp with 3 carrier 'zones' was created and included.
    LimitedNations is set to TRUE; make sure you have the latest version of the WW2 Nations ini, as 'IJN' is most definatly one of the nations needed.
     
    As always, fairly easy to follow, yet detailed install instructions are included. So, PLEASE read them for necessary instructions. Also, give the "Notes" section a read too.
     
    REMINDER: if you're downloading the original terrain listed above for the first time, DO NOT USE the enclclosed Ship GroundObjects (perhaps, excepting the LCM and _T taged ships and the 2 Forts/Gun Emplacements); they are NOT at SF2 levels. Use only those ships from the SF2 WW2 Naval Units Pak.
     
    Happy Landings!
    wrench
    kevin stein
     
    ps to WBS: Nagoya IS on this map!!

    397 downloads

       (0 reviews)

    0 comments

    Updated

  18. Iceland02 Full-scale Terrain v1.0

    ***********************************
     
    Iceland 02 Full-Scale Terrain v1.0
     
    by Baltika
     
    ***********************************
     
     
    Thanks to:-
     
    Gepard for his terrain tutorials, which started this adventure off all those years ago. Also for his new WoE runways which are included here.
     
    JSFAggie for his Highway runway Mod, which has been altered and modded for use as glacier-based FARPs.
     
    Brain32 for sound advice on creating terrain tiles. Cheers mate;-) Your hi-res lava tile has not been used here, but may see the light of day if I ever manage a hi-res set for this little terrain.
     
    Wrench, Dave & all the gang at CA for invaluable advice on how to make things work, garnered over the years and hopefully put to good effect here.
     
    MajorLee, Deuces, Edward and anyone else who made a terrain mod and posted about how to do it. Thanks!
     
    TK for making the whole bag of bolts hang together.
     
     
    ***********************************
     
     
    Installation instructions:-
     
    Unzip and drop the "ICELAND02" folder into your Saved GamesThirdwireStrikeFighters2Terrains folder.
     
    If there is no terrains folder in your mod folder, create one and drop the ICELAND02 folder into it.
     
    That's it! Go fly, and fight for the liberation of Iceland.
     
    This terrain has been completed using SF2 June 2010 patch. It is not supported on WoX series or earlier patch levels. But, if you really must try, use the ICELAND02_DATA.INI file included in the "Use_in_WoX" folder for SF1 series. Your mileage may vary.
     
     
    ***********************************
     
     
    This terrain features a completely new Iceland map, scaled up to full size and with a completely new tileset. All mission types are flyable for Red and Blue force. It has taken a number of years and several false starts to get to this point. Like gepard said about his Israel terrain, I feel the journey may never be finished, so if you spot any oddities or bugs, drop me a line at CombatAce and I'll try to fix it.
     
    I will post targetisation updates as and when these are completed. For now, kick back, enjoy the Arctic scenery and have a blast.
     
    Slainthe!
     
    Baltika
     
    27 October 2010
     
    ***********************************

    1,131 downloads

       (4 reviews)

    2 comments

    Updated

  19. Iceland Terrain v1.02 Update

    ***********************************
     
    Iceland Full-Scale Terrain
     
    v1.02 Update
     
    by Baltika
     
    19 December 2010
     
    ***********************************
     
    This update will bring any previous version of my Iceland terrain up to v1.02.
     
     
    Changelog:-
     
    v1.02
     
    -Added Iceland02_Water.bmp and revised ICELAND02.INI file to enable full water functionality for SF2 EP2 Mission Editor users. Thanks to tn_prvteye for creating the water.bmp file included here.
     
    -Added full city tile .tod files for buildings in Reykjavik.
     
    -Added 40+ additional targets to Reykjavik. AAA defence much stronger now!
     
    -Revised ICELAND02_NATIONS.INI file for extra sea locations and accurate representation of Iceland Defence Force.
     
     
    v1.01
     
    -Corrected overlapping ground units in Red and Blue Force Air Defence Sites.
     
    -Corrected overlapping ground units in Red and Blue Force Army Bases.
     
    -Added Iceland02_DOGFIGHT.INI file.
     
    -Added USN and USMC to Limited Nations List in terrain NATIONS.INI file.
     
    -The revised NATIONS.INI has cured the hard lockup bug for CAS/Anti-Ship/Armed Recon missions in SFP1/WoX builds.
     
     
    ***********************************
     
    INSTALLATION
     
    You must first have installed Iceland Full-Scale terrain v1.0.
    This pack will update both v1.0 and v1.01 to v1.02.
     
    Simply unzip and drop the various new files into your \Terrains\ICELAND02 folder, making sure to over-write the previous versions.
     
    This update is good for SF2 and SFP1/WoX installs.
     
     
    ***********************************

    738 downloads

       (0 reviews)

    0 comments

    Updated

  20. Kamchatka Peninsula for SF2

    Kamchatka Peninsula
     
    v2.0
     
    by Baltika
     
    For Strike Fighters 2 Series
     
     
     
    This is an upgrade of my original Kamchatka Peninsula Terrain to bring it up to the latest SF2 standard (September 2011 patch).
     
    I was motivated to bring it up to speed to provide a native combat environment for TK's excellent JASDF Phantom F-4EJ, available at the Thirdwire DLC Store.
     
     
    What's new over version 1.0:
     
    -Fully compatible with SF2
    -Winter and Summer tilesets
    -Fully operational in Thirdwire Mission Editor (Cheers Crusader!)
     
     
    This terrain includes a base tileset by Deuces, together with Stary's forests and farms mod adapted for use on this terrain. I have also created a large number of additional transition tiles based on Deuce's tiles, which may be of interest to terrain builders.
     
    This version 2.0 release also includes a full winter tileset, which is based on Major Lee's DBS terrain tileset. Thanks also to Wrench for creating the water effect .TGA tiles used here which bring the water to life.
     
    The tile naming format is compatible with the stock GermanyCE tileset for ease of expansion, but be aware that the excellent hi-res and seasoned tilesets by Brain32 and Stary in particular will not have all the necessary transition tiles, so use them with caution. Should you wish to use the included transitioned tileset for your own terrain mods, copy all the terrain .bmp files and .tga files into the "Tileset" folder and convert the .tga tiles to .bmp format. See Gepard's excellent terrain tutorials in the KB at CA for more info.
     
    All mission types are activated, for both red and blue side flyable. The Americans have their existing bases on the Aleutian Islands. I have handed the northern Kuril Islands to the Japanese for the sake of this scenario. Take it as read that the Soviets were sufficiently distracted by the ground war in central Europe that they lost their hold on the Kurils to Japan. Now, the Soviets are engaged in a fierce battle for control of the strategically important Kamchatka Peninsula.
     
    This is a target-rich, fictionalised version of the RUssian Far East. There are many installations and industrial zones in the Kamchatkai Krai that you will not find in real life. Equally, as much real-life stuff as I could discover went into the mix. Also, this is a showcase of a fully-transitioned tileset, so there is much more agriculture than you would get at these latitudes. Just kick back and enjoy the scenery.
     
    Finally, there is a monstrous presence lurking at the heart of the Peninsula who has risen from aeons of deathless sleep to trouble the affairs of men once more. Bragging rights to the first person to take a recon photo of this horror and make it back to base alive, and with their sanity intact ;-)
     
     
     
    INSTALLATION:-
     
    Simply unzip and drop the "KAMCHATKA" folder into your User\Saved Games\Thirdwire\StrikeFighters2\Terrains folder.
     
    It is highly recommended that you install the files listed below or you will not get the full intended Kamchatka Krai experience.
     
     
     
    RECOMMENDED FILES:-
     
     
    Groundobjects:-
     
    CVN-75 by Digital Overload
    http://forum.combatace.com/index.php?app=downloads&showfile=9684
     
    TAKR Orjol by Gepard
    http://forum.combatace.com/index.php?app=downloads&showfile=5497
     
    TAKR Admiral Gorshkov by X-RAY
    http://forum.combatace.com/index.php?app=downloads&showfile=5830
     
    UdaloyI by China Insky Team
    http://forum.combatace.com/index.php?app=downloads&showfile=10336
     
    UdaloyII by China Insky Team
    http://forum.combatace.com/index.php?app=downloads&showfile=10330
     
    BRDM_SA-9 by rebelryder
    http://forum.combatace.com/index.php?app=downloads&showfile=7740
     
    SA-11 & SA-17 by 101tfs
    http://forum.combatace.com/index.php?app=downloads&showfile=7627
     
    ScudLauncher & Missile by bigal1
    http://forum.combatace.com/index.php?app=downloads&showfile=6435
     
    Soviet SAMs by gabilon
    http://forum.combatace.com/index.php?app=downloads&showfile=3057
     
     
     
    CREDITS:-
     
    Core tilesets by Deuces and Major Lee. Additional transition tiles by Baltika
     
    Winter Sea .TGA tiles by Wrench
     
    Forests and Farms mod by Stary, extended to cover additional tiles
     
    Kamchatka_water.bmp by Crusader
     
    Doppler Radar Dome by grumpapotamus
    I have modded this as a terrain object rather than a separate ground object. The original readme file is included. Thanks grumpapotamus ;-)
     
    WW2 Subpens from WW2 Europe Terrain by Edward et al, modded for Soviet use.
    Thanks to the original creator.
     
     
     
     
     
    As ever, feedback, comments, bug-reports and general griping are most welcome.
     
    Slainthe!
     
    Baltika
     
    September 2011

    1,007 downloads

       (3 reviews)

    3 comments

    Updated

  21. Full-Scale Iceland Terrain

    ***********************************
     
    Iceland 02 Full-Scale Terrain v2.0
     
    by Baltika
     
    ***********************************
     
    This is a major upgrade to my little Iceland terrain.
     
     
     
    New features:-
     
    Forest tiles and trees - yup, there are now some forests on Iceland, just as in reality.
     
    Extensive targetisation upgrade, with many newly targetised areas.
     
    Several new terrain tile types.
     
    Network of NATO radar stations, with accurate operational dates.
     
    Re-tiling of some coastal areas to fix tsunamis.
     
    Some terrain HFD work for greater accuracy.
     
    Custom environment file to create snowstorm conditions for inclement weather. Cheers to Stary for that one ;-)
     
     
    No substitute for SF2:NA, I know, but Merry Christmas everybody ;-)
     
     
    This will likely be the final version of this terrain. But, if anybody spots any show-stopping bugs, please drop me a line at Combatace and I'll try to sort them out.
     
     
     
    Slainthe!
     
    Baltika
     
     
    21 December 2011
     
     
    ***********************************
     
     
    Thanks to:-
     
    Gepard for his terrain tutorials, which started this adventure off all those years ago. Also for his WoE European style runways which are included here.
     
    JSFAggie for his Highway runway Mod, which has been altered and modded for use as glacier-based FARPs.
     
    Brain32 for sound advice on creating terrain tiles. Cheers mate;-) Your hi-res lava tile has not been used here, but may see the light of day if I ever manage a hi-res set for this little terrain.
     
    CA_Stary for being terrain guru extraordinaire. Also, thanks to Stary for his Heavy Snowfall mod for WoX series. I have included this for Iceland terrain and updated it for SF2 shaders, so you will get near-whiteout blizzard conditions for inclement weather setting. Happy flying ;-)
     
    Thanks also to Brain32 and CA_Stary for their forest tiles and trees, which I have adapted for use as Iceland's sparse forests. Cheers guys ;-)
     
    GrimViper, for pointing out that Iceland does actually have trees and forests. . . Cheers mate, hope you like it ;-)
     
    Wrench, Dave & all the gang at CA for invaluable advice on how to make things work, garnered over the years and hopefully put to good effect here.
     
    MajorLee, Deuces, Edward and anyone else who made a terrain mod and posted about how to do it. Thanks!
     
    TK for making the whole bag of bolts hang together.
     
     
    ***********************************
     
     
    Installation instructions:-
     
    Delete your old "ICELAND02" folder. This version is a complete replacement for any previous version.
     
    Unzip the package to your desktop, or wherever is convenient.
     
    Drop the "ICELAND02" folder into your Username\Saved Games\Thirdwire\StrikeFighters2\Terrains folder.
     
    If there is no terrains folder in your mod folder, create one and drop the ICELAND02 folder into it.
     
    Drop the "Effects" folder into your Username\Saved Games\Thirdwire\StrikeFighters2\ folder.
     
    That's it! Go fly, and fight for the liberation of Iceland.
     
    This terrain has been completed using SF2 November 2011 patch. It is not supported on WoX series or earlier patch levels. But, if you really must try, use the files included in the "Use_in_WoX" folder for SF1 series. Your mileage may vary.
     
     
    If you use a custom environmental mod, bear in mind that any changes must be made to the ICELAND02_ENVIRONMENTSYSTEM.INI file included here. Just make sure your new file includes the following line:-
     
    InclementEffect=BlizzardEffect
     
    Or else, you will lose the snowfall weather conditions. It is set up this way so as not to interfere with any other environmental mod you may use.
     
     
    ***********************************

    1,345 downloads

       (6 reviews)

    2 comments

    Updated

  22. Archipelago v1.0

    This is the first in a series of terrains (and probably tilesets) that I plan on making.
     
    But, it's not going to be anyplace you recognize. You might notice a few landmasses that look familiar, but this terrain is a complete fabrication, Google Earth will shrug its shoulders if you start looking for it. But that allows you a lot of freedom in terms of scaling and just simply creating anything that pops into your head.
     
    This concept came from a couple of ideas.
     
    Western militaries have long had a tradition of wargaming exercises and creating war plans using fictional enemies. Consider this terrain to be less like a real world conflict and more like a live-fire training exercise against bad guys with real guns. This terrain will be not be a real place, but I did want some nods to realism, like a realistic number of targets and a realistic number of airfields for an island chain in the Pacific or Indian oceans.
     
    The next idea I had came from top-tier games like Battlefield and Call of Duty. Ever notice how their multiplayer maps have vague names? The terrains are a lot like a single-player map pack, and this particular terrain could conceivably be used to create a campaign, but it was really meant and intended for single missions.
     
    The last idea was that I want each terrain to be geared for a particular style of warfare, this gets back into the terrain being more of a sandtable exercise than a real conflict. Warfare styles might include traditional Cold War gone hot foes, or a 70s style bush war. This particular terrain is geared for very early jet combat/last of the prop jobs sort of combat, like a war of decolonization. It is designed to be an ECM-free environment, guns, unguided rockets, and dumb bombs. You won't find a single SAM site. You could even mod it into a WW2 theatre if you felt like it.
     
    That's another thing. I don't mind if anyone wants to mod this further, like using a particular tileset or such like. If you plan on posting any mods of this terrain here for others to use, just shoot me an email. You don't have to ask for permission, just let me know what you're doing.
     
    Also, this is part of the CA freeware agreement. Do not use this for payware.
     
    Required Files - SF2 Vietnam (this terrain won't work without it, period)

    421 downloads

       (2 reviews)

    3 comments

    Updated

  23. AnatoliaProject_Version1.7z

    Anatolia v1 (03/26/2011) for SF2 Series by PureBlue (Umut Destan)
    ------------------------------------------------------------------
     
    This project has been in development for 3 years and is the fruit of long hours of
    research, design and implementation work. I've met great people along the way and
    they made many contributions to the project. I thank every one of them, my special
    appreciations go to, Steve "Swambast" who worked countless hours with me and developed
    STT (Swambast's Target Translator) which let me lay the foundation of this project;
    Stary, a great artist from Poland who is behind all the beautiful looks of the terrain;
    Dave and the CombatAce team for providing us the platform to meet and have fun.
     
    The project includes a large map covering Anatolia (Turkiye), Greece, Aegean, Black Sea, and eastern Med.
    The download also includes many ground and terrain objects, contributed by the talented modders in our
    community. It's essential to install all these components to get the complete experience.
     
    Enjoy!
     
     
    INFO & INSTALLATION
    --------------------------------------------------------------------------------------------
     
    This project is designed for 2nd Gen SF2 series.
    Succesfully tested in SF2:Europe and above. (A merged EXP2 install is recommended but not a requirement.)
     
    There are 2 ways/methods to install this Mod.
    #1 An exclusive install just for this Mod.
    #2 Installing on top of the mod folder you already are using. (meaning, merging with your own install)
     
    *** The preferred method of install is the (1) exclusive install. Since there are many groundobjects,
    ships and air defense systems placed in handpicked locations, it's better to only use the objects that
    come with this projects' files. The included ones are the makes/models that Turkish and Greek sides have
    in their inventory. (As best as I could research and find appropriate mods for)
     
     
    INSTALL METHOD #1
    1. Copy and Rename a set of your "game.exe and game.ini" files to "Anatolia.exe and Anatolia.INI"
    (eg. StrikeFighters2 Europe.exe and StrikeFighters2 Europe.INI)
    Run the newly renamed Anatolia.exe once, so you have a new Mod Folder.
    Check this link if you don't know what a ModFolder is. http://combatace.com/topic/62302-what-is-the-mod-folder/
     
    2. Now go into your new ModFolder and delete the "Objects\GroundObject" folder.
     
    3. Time to copy the project files. Use Winrar or 7zip to extract the AnatoliaProject_Version1.7z to a temporary folder.
    Copy all included folders (Eg. Terrains, Objects, Flight etc.) into your ModFolder, overwrite if necessary.
    With this project, a terrain folder, groundobjects and their respective guns/weapons are included.
     
     
    INSTALL METHOD #2
    With this method, you copy all included files to your already existing ModFolder.
    Use Winrar or 7zip to extract the AnatoliaProject_Version1.7z to a temporary folder.
    Copy all included folders (Eg. Terrains, Objects, Flight etc.) into your ModFolder, overwrite if necessary.
    With this project, a terrain folder, groundobjects and their respective guns/weapons are included.
     
     
    IMPORTANT RECOMMENDATIONS
    1. Everytime you load up the game. Run a quick single mission and quit without flying.
    All the successive SingleMission/Campaign games will work as designed and expected.
    (Why do this? Because the project includes many ground objects, seldomly the game engine has problems loading
    everything, so the first mission you load up will have many objects/ships missing from the map.
    The game does some kind of caching so after that first mission, everything will show!)
     
    2. If you don't have a powerfull computer, lower your settings to avoid crashes.
    If your game crashes or locks up at %100 LOAD, try running your first mission with Settings:
    -Enemy Air Activiy: LIGHT, Enemy Air Defense: LIGHT
     
    3. Two airfields are close to the MissionEditor edge limits of the map. Aktion and Diyarbakir airfields. If you
    are set to take off from these, the game will drop your cockpit in the stratosphere! and you won't be able to fly.
    Please reset your base or start in the air, if this happens. There wasn't much I can do fix this other than
    cancel their status.
     
    4. The Terrain has LimitedNations set the TRUE. So you'll only get aircraft with only Turkish and Greek markings.
     
    5. A specific Anatolia_EnvironmentSystem.INI is included and you can edit it to your liking.
    Take note that in the Environment file the clouds are set to a specific MinBaseAltitude to overcome the cloud bug.
     
    6. All included Guns/Weapons/Sounds are for the necessary ground objects. Nothing extra is included here.
    Without the GroundObjects and their respective files, the map will not look as designed.
    (For example, naval traffic in the Aegean, historical sam sites and navy/army bases)
     
    7. Most naval traffic in the Aegean Sea is classified as NEUTRAL. You can attack them but you can't order your
    wingman to do so. If you want, edit & classify the target areas as "Alignment=ENEMY" in the Anatolia_TARGETS.INI
     
     
    OTHER MODS TO ADD from 3rd Party Sites
    ----------------------------------------------------------------------------------
    - OH_Perry FFG standing in for Turkish Gabya Class. Download from: http://cplengineeringllc.com/SFP1/
    Copy the 4 LOD files into all three GroundObjects/GabyaClass* folders.
    This ship is used at various locations in the map, and it would be wise to it to your install.
     
    - Stary's Unified Effects Pack is strongly recommended.
     
     
     
    CREDITS (Thank you all!)
    ==================================================================================
     
    - STT (Swambast's Targeting Tool) by Steve "Swambast"
    - TK and Thirdwire
    - Stary for the Tileset and Hangars,Lighthouses
    - 8 new airbases for WOE by Gepard
    - Factory Places, Subpen/bridges by Gepard
    - Many airfields Light mods by Comprnt
    - Wrench! Army Bases, and many other target area items/layouts, design ideas, objects, repaints, by the master himself!
    - Wingwiner's FactorPlace and Buildings
    - LandRover1tonne_Command; LandRover1tonne_Cover; LandRover_Cover; LandRover_open;
    Scorpion (Skin by Richard, 3D Model by Daniel “Kessselbrut” Himmel)
    - Ural-375D, Ural-375D-U (Converted by Suicide and Spectre8750
    - Julhelm's Factory Collection, models by Julhelm, LOD conversion by pureblue
    - Nike Units: mod by ErikGen, compiled by Fubar512
    - SA-10/S-300 system by Monty CZ
    - StingerSite by Monty, packaged by Capun and Wrench
    - Trawler and the 'small dock' with the little boats, CA_Stary & Cocas
    - Fletcher DD GrinchWSLG
    - Airfield Objects by Sundowner
    - Hawk Batteries by Pasko
    - Radar Dome by Grampotmus
    - Railroads and Locomotive/Railcars by OldDiego (You must get permission from him to use them in any project)
    - Static Airliners - Amokfloo
    - Objects from AirbasesWithSomeSpice Mod, CREDITS:
    Amokfloo, ControlTower, ForkLift, FireExtinguisher, ShelterZu
    Ravenclaw, Fire Trucks Faun6x4
    Pureblue, FloodLight, SmallGenerator, ConcreteBlock, SunShelter
    Comrpnt, QRA and Lights
    Gepard, Ahlhorn Airfield with modified Parked Aircraft, QRA
    Polak, tools
    - DaringRAN, HMS Cradiff by Hinchbrook
    - Various target areas such as Oil Refineries, Scud Sites and Firebases Satellite and Radio Antennas, Sandbag walls, nuclear plant from ODS Mod
    - USNCargoship, AK-Class by Polak
    - Oiler by Fubar
    - Bofors, M1_90mmAA, and Desert Pak Vehicles and Mods, BTR-60E by Pasko
    - M-47 by Stefano "Steve" S.
    - M60A1,A3 Pasko,Kesselbrut
    - M270MLR by Bigal1
    - M60A1 / M60A3 (Kesselbrut 70s to now Armor Pack)
    - ARA_Sobral, ARA_Somellera by Adrian Benetti "TerceraEscuadrilla"
    - ARA_Intrepida, ARA_Indomita by Adrian Benetti "TerceraEscuadrilla"
    - ARA_Sanluis, ARA_Salta by IKL-209 ARA-SAN LUIS PRODUCIDO POR BANIDOS TEAM (PATO POLI, TORNO, SUICIDAL, ALEJANDRO)
    - ADATS from ODS Mod
    - HMS Plymouth (Type 12M/Rothesay Class Frigate) by Hinchinbrooke, updted by Eric Howes
    - GAZ-66 6x6 trucks by Spectre8750
    - Meko200 Anzac by Richard "Gramps" Kaminski, modified from base A-Team mod
    - BMP-1, N109, M109A6 by RebelRyder
    - AMX by Stefano "Steve" S.
    - BursaUlucamii by NGHENGO (Mau!)
    - Atlantic_Conveyor, Atlantic_Causeway, by Polak from Falklands mod
    - Humvee-M1046 TOW Carrier (SF-1 gen) by SUICIDAL-ART & Tercera Escuadrilla
    - Roland by Gabilon and Mig Master
    - Carguero Cargo ship by BANIDOS Team, 3D Model:SUICIDAL, Skins: TORNO
    - BaresWindTurbine, BoshphorusFerry, Pier_260x10x4, Pier_130x10x4, Yesilkoy, Istanbul Ataturk Airport objects, PTT Building, by Pureblue
    - Rio Iguazu, 3D models and textures by TerceraEscuadrilla
    - SwissAir, Lufthansa static aircraft by Ravenclaw
    - Argentine Trucks models for Mod Malvinas by BANIDOS TEAM and SUICIDAL, 3D Model Unimog : ALIKO, 3D Model Mercedes 1114: SUICIDAL, Skins: TORNO
    - Many target area layouts, items and ideas from Desert3 MOD by Piecemeal
    - PECCO Crane model by Fubar512
    + 105mm_L118_Howitzer; 105mm_L118_Howitzer_FB; 105mm_Recoilless_Rifle;
    105mm_Recoilless_Rifle_FB; Argentine_Marines; Argentine_Squad; AR_Cal50; AR_Foxhole;
    AR_Navy_Tug; Blindfire; BlowpipeAR; BlowpipeUK; CommTrailer; Exocet_Launcher; Fearless;
    MVTor_Caledonia; OerlikonAAA; Panhard; Rapier; RH202; Roland_Shelter; Sir_Class_LSL;
    Skyguard; SmallCargoShip; SSCanberra; Submarine; Trawler1; Trawler2 UK_Cal50;
    UK_Foxhole; UK_Marching_Column; UK_SAS_TEAM; UK_Squad; Airfields at
    Stanley, Goose Green and Pebble Island, All civil buildings…, Helopilot1; Helopilot2
    by Daniel “Kessselbrut” Himmel (From Falklands mod)
    - By unknown developers: Blue Airfields, Freighter2, SAM_Site
     
    // If I've forgotten anybody please mail me so I can give you the credit you deserve ;)
     
     
    // Anatolia Terrain by Pureblue (Umut Destan)
    //
    // Istanbul 2011

    1,206 downloads

       (8 reviews)

    6 comments

    Updated

  24. SF2 WW2 Central Pacific Terrain Fix-It Pak

    SF2 WW2 Central Pacific Terrain Fix-It Pak
     
    = For SF2, Full-5 Merged (REQUIRED!!) =
     
    ** Note: This mod will =ONLY= work correctly in a WW2 PTO mods folders built FROM the SF2NA exe. This is only REAL way to get all the proper coding necessary for the operational CV Zones. It will absolutely NOT work correctly in any other versions, and most definatly NOT at all in SF/Wo* 1stGens at any patch level **
     
    This relatively small pak contains the necessary inis, a new _water.bmp, etc to bring the WW2 Central Pacific Terrain (aka "The Marianas") up to SF2NA standards at the July, 2012 patch.
    It uses several 'NA-only' switches, the LimitedNations=TRUE statements, and a new _water.bmp with semi-correct CV zones (I say semi, as for ease of play, as the map is divided east/west for IJN and USN, as opposed to the historical version, with the USN TFs west of Guam). The _targets.ini has been slightly reworked, to remove the static parked aircraft, allowing the Game Engine ™ to populate them automatically. Perhaps incorrectly, but populated nonetheless :).
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but BEFORE installing.
     
    As always, the Notes and Other Nonesense section may make for entertaining and enlightning reading.
    Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
     
    Good Hunting!
    wrench
    kevin stein

    262 downloads

       (3 reviews)

    2 comments

    Updated

  25. WW2 Europe Terrain for SF2 (aka: EAW Euro)

    WW2 Europe Terrain for SF2 (aka: EAW Euro)
     
    - For SF2, Any & All (*Full-4/5 Merged Reccomended*)
     
    This is a rebuild of the WW2 EAW Europe map. It has extensive retargeting and retiling (read: new tiles created, albeit in the original "BN series") In essence, approximatley 98.6% of the terrain and targeting has been revised in some fashion.
     
    It has been brought (as much as possible) up to SF2 standards, at the July 2012 patch level. There are, however, some height field issuses that are unresolvable; so End Users ™ are advised to ignore them. All airfield inis, while retaining them original name, have been brought to the most recent patch level, and will generate parked aircraft.
     
    If you have the original version, or any of my updated versions, it's suggested you move THAT terrain sub-folder to a storage section, rename it, or delete it from your WW2 ETO mods folder. This version =WILL= completly replace it. In MUCH greater detail...
     
    This is a fairly large map, covering Western Europe from the German/Polish border in the east to the Irish Sea in the west, and a far north as York in the UK, and the Bay of Biscay/Alps in the south (including Bordeaux). Several target areas in the farthest S/E region (south of the Italian Alps) have been removed for playability. As can ALWAYS be expected, there =ARE= Easter Eggs scattered across the map.
     
    This map makes use of =BOTH= the LimitedNations and AllowedMission statements. There are =NO= CAS or other Ground Attack mission tasking, other than Armed Recon and Anti-Shipping. Strike, of course, for the bombers, remains (exceedingly!) valid. Armed Recon mission are constrained to within approximately 100km of the coastlines (more or less) for BOTH sides.
     
    *Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations. Several cities and other physical features (mountains, vallies, coastlines, forests, roads, etc) may also fall into this classification; Some populated places may exist only as "named places" on the map. This was done for historical reasons. Many airfields/airports, some of historical significance, may also be not existant or placed in the Real Life ™ locations due to tiling constraints.*
     
    When in-game, you'll see "Europe, WWII" on the terrain selection dropdown window.
    Some GroundObjects are included (ships mostly); these are the same ones that are in the recently released ETO/MTO Ships pak. When installing, just allow the Overwrite.
     
    It's reccomended you unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but =BEFORE= installing.
     
    As always, the Notes and Other Nonesense section may make for entertaining reading.
    Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect changes in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
     
    Good Hunting!
    Wrench
    Kevin Stein

    788 downloads

       (6 reviews)

    4 comments

    Updated

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