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  1. SF2NA WW2 Okinawa/Japan Terrain Update

    SF2NA WW2 Okinawa/Japan Terrain Update
     
    -- Something for the PTO players --
    = For SF2, Full-5 Merged (ONLY) =
     
    *This mod will absolutely =NOT= work in SF/Wo* 1stGen game installs; it is designed for use =ONLY= in a WW2 PTO-centric mods folder that is built off the SF2:NA exe.*
     
    A very quick and dirty mod for the WW2 Okinawa/Japan terrain that adds the required NA "coding" and _water.bmp with carrier stations.
     
    This is =NOT= a full terrain: just inis & a _water.bmp. It is to be applied to the modified version of the terrain I (re)relased in 2009, avaliable at this URL:
    http://combatace.com/files/file/9767-okinawajapan-version-3-ww2/
     
    New main, data, targets, nations, types inis and a new HFD, along with (excessively) modified desert airfield inis, allow for a 'drag-drop' update to SF2NA. A new SF2NA style water bmp with 3 carrier 'zones' was created and included.
    LimitedNations is set to TRUE; make sure you have the latest version of the WW2 Nations ini, as 'IJN' is most definatly one of the nations needed.
     
    As always, fairly easy to follow, yet detailed install instructions are included. So, PLEASE read them for necessary instructions. Also, give the "Notes" section a read too.
     
    REMINDER: if you're downloading the original terrain listed above for the first time, DO NOT USE the enclclosed Ship GroundObjects (perhaps, excepting the LCM and _T taged ships and the 2 Forts/Gun Emplacements); they are NOT at SF2 levels. Use only those ships from the SF2 WW2 Naval Units Pak.
     
    Happy Landings!
    wrench
    kevin stein
     
    ps to WBS: Nagoya IS on this map!!

    331 downloads

       (1 review)

    0 comments

    Updated

  2. Iceland02 Full-scale Terrain v1.0

    ***********************************
     
    Iceland 02 Full-Scale Terrain v1.0
     
    by Baltika
     
    ***********************************
     
     
    Thanks to:-
     
    Gepard for his terrain tutorials, which started this adventure off all those years ago. Also for his new WoE runways which are included here.
     
    JSFAggie for his Highway runway Mod, which has been altered and modded for use as glacier-based FARPs.
     
    Brain32 for sound advice on creating terrain tiles. Cheers mate;-) Your hi-res lava tile has not been used here, but may see the light of day if I ever manage a hi-res set for this little terrain.
     
    Wrench, Dave & all the gang at CA for invaluable advice on how to make things work, garnered over the years and hopefully put to good effect here.
     
    MajorLee, Deuces, Edward and anyone else who made a terrain mod and posted about how to do it. Thanks!
     
    TK for making the whole bag of bolts hang together.
     
     
    ***********************************
     
     
    Installation instructions:-
     
    Unzip and drop the "ICELAND02" folder into your Saved GamesThirdwireStrikeFighters2Terrains folder.
     
    If there is no terrains folder in your mod folder, create one and drop the ICELAND02 folder into it.
     
    That's it! Go fly, and fight for the liberation of Iceland.
     
    This terrain has been completed using SF2 June 2010 patch. It is not supported on WoX series or earlier patch levels. But, if you really must try, use the ICELAND02_DATA.INI file included in the "Use_in_WoX" folder for SF1 series. Your mileage may vary.
     
     
    ***********************************
     
     
    This terrain features a completely new Iceland map, scaled up to full size and with a completely new tileset. All mission types are flyable for Red and Blue force. It has taken a number of years and several false starts to get to this point. Like gepard said about his Israel terrain, I feel the journey may never be finished, so if you spot any oddities or bugs, drop me a line at CombatAce and I'll try to fix it.
     
    I will post targetisation updates as and when these are completed. For now, kick back, enjoy the Arctic scenery and have a blast.
     
    Slainthe!
     
    Baltika
     
    27 October 2010
     
    ***********************************

    1,031 downloads

       (4 reviews)

    2 comments

    Updated

  3. Iceland Terrain v1.02 Update

    ***********************************
     
    Iceland Full-Scale Terrain
     
    v1.02 Update
     
    by Baltika
     
    19 December 2010
     
    ***********************************
     
    This update will bring any previous version of my Iceland terrain up to v1.02.
     
     
    Changelog:-
     
    v1.02
     
    -Added Iceland02_Water.bmp and revised ICELAND02.INI file to enable full water functionality for SF2 EP2 Mission Editor users. Thanks to tn_prvteye for creating the water.bmp file included here.
     
    -Added full city tile .tod files for buildings in Reykjavik.
     
    -Added 40+ additional targets to Reykjavik. AAA defence much stronger now!
     
    -Revised ICELAND02_NATIONS.INI file for extra sea locations and accurate representation of Iceland Defence Force.
     
     
    v1.01
     
    -Corrected overlapping ground units in Red and Blue Force Air Defence Sites.
     
    -Corrected overlapping ground units in Red and Blue Force Army Bases.
     
    -Added Iceland02_DOGFIGHT.INI file.
     
    -Added USN and USMC to Limited Nations List in terrain NATIONS.INI file.
     
    -The revised NATIONS.INI has cured the hard lockup bug for CAS/Anti-Ship/Armed Recon missions in SFP1/WoX builds.
     
     
    ***********************************
     
    INSTALLATION
     
    You must first have installed Iceland Full-Scale terrain v1.0.
    This pack will update both v1.0 and v1.01 to v1.02.
     
    Simply unzip and drop the various new files into your \Terrains\ICELAND02 folder, making sure to over-write the previous versions.
     
    This update is good for SF2 and SFP1/WoX installs.
     
     
    ***********************************

    678 downloads

       (0 reviews)

    0 comments

    Updated

  4. Kamchatka Peninsula for SF2

    Kamchatka Peninsula
     
    v2.0
     
    by Baltika
     
    For Strike Fighters 2 Series
     
     
     
    This is an upgrade of my original Kamchatka Peninsula Terrain to bring it up to the latest SF2 standard (September 2011 patch).
     
    I was motivated to bring it up to speed to provide a native combat environment for TK's excellent JASDF Phantom F-4EJ, available at the Thirdwire DLC Store.
     
     
    What's new over version 1.0:
     
    -Fully compatible with SF2
    -Winter and Summer tilesets
    -Fully operational in Thirdwire Mission Editor (Cheers Crusader!)
     
     
    This terrain includes a base tileset by Deuces, together with Stary's forests and farms mod adapted for use on this terrain. I have also created a large number of additional transition tiles based on Deuce's tiles, which may be of interest to terrain builders.
     
    This version 2.0 release also includes a full winter tileset, which is based on Major Lee's DBS terrain tileset. Thanks also to Wrench for creating the water effect .TGA tiles used here which bring the water to life.
     
    The tile naming format is compatible with the stock GermanyCE tileset for ease of expansion, but be aware that the excellent hi-res and seasoned tilesets by Brain32 and Stary in particular will not have all the necessary transition tiles, so use them with caution. Should you wish to use the included transitioned tileset for your own terrain mods, copy all the terrain .bmp files and .tga files into the "Tileset" folder and convert the .tga tiles to .bmp format. See Gepard's excellent terrain tutorials in the KB at CA for more info.
     
    All mission types are activated, for both red and blue side flyable. The Americans have their existing bases on the Aleutian Islands. I have handed the northern Kuril Islands to the Japanese for the sake of this scenario. Take it as read that the Soviets were sufficiently distracted by the ground war in central Europe that they lost their hold on the Kurils to Japan. Now, the Soviets are engaged in a fierce battle for control of the strategically important Kamchatka Peninsula.
     
    This is a target-rich, fictionalised version of the RUssian Far East. There are many installations and industrial zones in the Kamchatkai Krai that you will not find in real life. Equally, as much real-life stuff as I could discover went into the mix. Also, this is a showcase of a fully-transitioned tileset, so there is much more agriculture than you would get at these latitudes. Just kick back and enjoy the scenery.
     
    Finally, there is a monstrous presence lurking at the heart of the Peninsula who has risen from aeons of deathless sleep to trouble the affairs of men once more. Bragging rights to the first person to take a recon photo of this horror and make it back to base alive, and with their sanity intact ;-)
     
     
     
    INSTALLATION:-
     
    Simply unzip and drop the "KAMCHATKA" folder into your User\Saved Games\Thirdwire\StrikeFighters2\Terrains folder.
     
    It is highly recommended that you install the files listed below or you will not get the full intended Kamchatka Krai experience.
     
     
     
    RECOMMENDED FILES:-
     
     
    Groundobjects:-
     
    CVN-75 by Digital Overload
    http://forum.combatace.com/index.php?app=downloads&showfile=9684
     
    TAKR Orjol by Gepard
    http://forum.combatace.com/index.php?app=downloads&showfile=5497
     
    TAKR Admiral Gorshkov by X-RAY
    http://forum.combatace.com/index.php?app=downloads&showfile=5830
     
    UdaloyI by China Insky Team
    http://forum.combatace.com/index.php?app=downloads&showfile=10336
     
    UdaloyII by China Insky Team
    http://forum.combatace.com/index.php?app=downloads&showfile=10330
     
    BRDM_SA-9 by rebelryder
    http://forum.combatace.com/index.php?app=downloads&showfile=7740
     
    SA-11 & SA-17 by 101tfs
    http://forum.combatace.com/index.php?app=downloads&showfile=7627
     
    ScudLauncher & Missile by bigal1
    http://forum.combatace.com/index.php?app=downloads&showfile=6435
     
    Soviet SAMs by gabilon
    http://forum.combatace.com/index.php?app=downloads&showfile=3057
     
     
     
    CREDITS:-
     
    Core tilesets by Deuces and Major Lee. Additional transition tiles by Baltika
     
    Winter Sea .TGA tiles by Wrench
     
    Forests and Farms mod by Stary, extended to cover additional tiles
     
    Kamchatka_water.bmp by Crusader
     
    Doppler Radar Dome by grumpapotamus
    I have modded this as a terrain object rather than a separate ground object. The original readme file is included. Thanks grumpapotamus ;-)
     
    WW2 Subpens from WW2 Europe Terrain by Edward et al, modded for Soviet use.
    Thanks to the original creator.
     
     
     
     
     
    As ever, feedback, comments, bug-reports and general griping are most welcome.
     
    Slainthe!
     
    Baltika
     
    September 2011

    898 downloads

       (3 reviews)

    2 comments

    Updated

  5. Full-Scale Iceland Terrain

    ***********************************
     
    Iceland 02 Full-Scale Terrain v2.0
     
    by Baltika
     
    ***********************************
     
    This is a major upgrade to my little Iceland terrain.
     
     
     
    New features:-
     
    Forest tiles and trees - yup, there are now some forests on Iceland, just as in reality.
     
    Extensive targetisation upgrade, with many newly targetised areas.
     
    Several new terrain tile types.
     
    Network of NATO radar stations, with accurate operational dates.
     
    Re-tiling of some coastal areas to fix tsunamis.
     
    Some terrain HFD work for greater accuracy.
     
    Custom environment file to create snowstorm conditions for inclement weather. Cheers to Stary for that one ;-)
     
     
    No substitute for SF2:NA, I know, but Merry Christmas everybody ;-)
     
     
    This will likely be the final version of this terrain. But, if anybody spots any show-stopping bugs, please drop me a line at Combatace and I'll try to sort them out.
     
     
     
    Slainthe!
     
    Baltika
     
     
    21 December 2011
     
     
    ***********************************
     
     
    Thanks to:-
     
    Gepard for his terrain tutorials, which started this adventure off all those years ago. Also for his WoE European style runways which are included here.
     
    JSFAggie for his Highway runway Mod, which has been altered and modded for use as glacier-based FARPs.
     
    Brain32 for sound advice on creating terrain tiles. Cheers mate;-) Your hi-res lava tile has not been used here, but may see the light of day if I ever manage a hi-res set for this little terrain.
     
    CA_Stary for being terrain guru extraordinaire. Also, thanks to Stary for his Heavy Snowfall mod for WoX series. I have included this for Iceland terrain and updated it for SF2 shaders, so you will get near-whiteout blizzard conditions for inclement weather setting. Happy flying ;-)
     
    Thanks also to Brain32 and CA_Stary for their forest tiles and trees, which I have adapted for use as Iceland's sparse forests. Cheers guys ;-)
     
    GrimViper, for pointing out that Iceland does actually have trees and forests. . . Cheers mate, hope you like it ;-)
     
    Wrench, Dave & all the gang at CA for invaluable advice on how to make things work, garnered over the years and hopefully put to good effect here.
     
    MajorLee, Deuces, Edward and anyone else who made a terrain mod and posted about how to do it. Thanks!
     
    TK for making the whole bag of bolts hang together.
     
     
    ***********************************
     
     
    Installation instructions:-
     
    Delete your old "ICELAND02" folder. This version is a complete replacement for any previous version.
     
    Unzip the package to your desktop, or wherever is convenient.
     
    Drop the "ICELAND02" folder into your Username\Saved Games\Thirdwire\StrikeFighters2\Terrains folder.
     
    If there is no terrains folder in your mod folder, create one and drop the ICELAND02 folder into it.
     
    Drop the "Effects" folder into your Username\Saved Games\Thirdwire\StrikeFighters2\ folder.
     
    That's it! Go fly, and fight for the liberation of Iceland.
     
    This terrain has been completed using SF2 November 2011 patch. It is not supported on WoX series or earlier patch levels. But, if you really must try, use the files included in the "Use_in_WoX" folder for SF1 series. Your mileage may vary.
     
     
    If you use a custom environmental mod, bear in mind that any changes must be made to the ICELAND02_ENVIRONMENTSYSTEM.INI file included here. Just make sure your new file includes the following line:-
     
    InclementEffect=BlizzardEffect
     
    Or else, you will lose the snowfall weather conditions. It is set up this way so as not to interfere with any other environmental mod you may use.
     
     
    ***********************************

    1,202 downloads

       (6 reviews)

    2 comments

    Updated

  6. Archipelago v1.0

    This is the first in a series of terrains (and probably tilesets) that I plan on making.
     
    But, it's not going to be anyplace you recognize. You might notice a few landmasses that look familiar, but this terrain is a complete fabrication, Google Earth will shrug its shoulders if you start looking for it. But that allows you a lot of freedom in terms of scaling and just simply creating anything that pops into your head.
     
    This concept came from a couple of ideas.
     
    Western militaries have long had a tradition of wargaming exercises and creating war plans using fictional enemies. Consider this terrain to be less like a real world conflict and more like a live-fire training exercise against bad guys with real guns. This terrain will be not be a real place, but I did want some nods to realism, like a realistic number of targets and a realistic number of airfields for an island chain in the Pacific or Indian oceans.
     
    The next idea I had came from top-tier games like Battlefield and Call of Duty. Ever notice how their multiplayer maps have vague names? The terrains are a lot like a single-player map pack, and this particular terrain could conceivably be used to create a campaign, but it was really meant and intended for single missions.
     
    The last idea was that I want each terrain to be geared for a particular style of warfare, this gets back into the terrain being more of a sandtable exercise than a real conflict. Warfare styles might include traditional Cold War gone hot foes, or a 70s style bush war. This particular terrain is geared for very early jet combat/last of the prop jobs sort of combat, like a war of decolonization. It is designed to be an ECM-free environment, guns, unguided rockets, and dumb bombs. You won't find a single SAM site. You could even mod it into a WW2 theatre if you felt like it.
     
    That's another thing. I don't mind if anyone wants to mod this further, like using a particular tileset or such like. If you plan on posting any mods of this terrain here for others to use, just shoot me an email. You don't have to ask for permission, just let me know what you're doing.
     
    Also, this is part of the CA freeware agreement. Do not use this for payware.
     
    Required Files - SF2 Vietnam (this terrain won't work without it, period)

    375 downloads

       (2 reviews)

    3 comments

    Updated

  7. AnatoliaProject_Version1.7z

    Anatolia v1 (03/26/2011) for SF2 Series by PureBlue (Umut Destan)
    ------------------------------------------------------------------
     
    This project has been in development for 3 years and is the fruit of long hours of
    research, design and implementation work. I've met great people along the way and
    they made many contributions to the project. I thank every one of them, my special
    appreciations go to, Steve "Swambast" who worked countless hours with me and developed
    STT (Swambast's Target Translator) which let me lay the foundation of this project;
    Stary, a great artist from Poland who is behind all the beautiful looks of the terrain;
    Dave and the CombatAce team for providing us the platform to meet and have fun.
     
    The project includes a large map covering Anatolia (Turkiye), Greece, Aegean, Black Sea, and eastern Med.
    The download also includes many ground and terrain objects, contributed by the talented modders in our
    community. It's essential to install all these components to get the complete experience.
     
    Enjoy!
     
     
    INFO & INSTALLATION
    --------------------------------------------------------------------------------------------
     
    This project is designed for 2nd Gen SF2 series.
    Succesfully tested in SF2:Europe and above. (A merged EXP2 install is recommended but not a requirement.)
     
    There are 2 ways/methods to install this Mod.
    #1 An exclusive install just for this Mod.
    #2 Installing on top of the mod folder you already are using. (meaning, merging with your own install)
     
    *** The preferred method of install is the (1) exclusive install. Since there are many groundobjects,
    ships and air defense systems placed in handpicked locations, it's better to only use the objects that
    come with this projects' files. The included ones are the makes/models that Turkish and Greek sides have
    in their inventory. (As best as I could research and find appropriate mods for)
     
     
    INSTALL METHOD #1
    1. Copy and Rename a set of your "game.exe and game.ini" files to "Anatolia.exe and Anatolia.INI"
    (eg. StrikeFighters2 Europe.exe and StrikeFighters2 Europe.INI)
    Run the newly renamed Anatolia.exe once, so you have a new Mod Folder.
    Check this link if you don't know what a ModFolder is. http://combatace.com/topic/62302-what-is-the-mod-folder/
     
    2. Now go into your new ModFolder and delete the "Objects\GroundObject" folder.
     
    3. Time to copy the project files. Use Winrar or 7zip to extract the AnatoliaProject_Version1.7z to a temporary folder.
    Copy all included folders (Eg. Terrains, Objects, Flight etc.) into your ModFolder, overwrite if necessary.
    With this project, a terrain folder, groundobjects and their respective guns/weapons are included.
     
     
    INSTALL METHOD #2
    With this method, you copy all included files to your already existing ModFolder.
    Use Winrar or 7zip to extract the AnatoliaProject_Version1.7z to a temporary folder.
    Copy all included folders (Eg. Terrains, Objects, Flight etc.) into your ModFolder, overwrite if necessary.
    With this project, a terrain folder, groundobjects and their respective guns/weapons are included.
     
     
    IMPORTANT RECOMMENDATIONS
    1. Everytime you load up the game. Run a quick single mission and quit without flying.
    All the successive SingleMission/Campaign games will work as designed and expected.
    (Why do this? Because the project includes many ground objects, seldomly the game engine has problems loading
    everything, so the first mission you load up will have many objects/ships missing from the map.
    The game does some kind of caching so after that first mission, everything will show!)
     
    2. If you don't have a powerfull computer, lower your settings to avoid crashes.
    If your game crashes or locks up at %100 LOAD, try running your first mission with Settings:
    -Enemy Air Activiy: LIGHT, Enemy Air Defense: LIGHT
     
    3. Two airfields are close to the MissionEditor edge limits of the map. Aktion and Diyarbakir airfields. If you
    are set to take off from these, the game will drop your cockpit in the stratosphere! and you won't be able to fly.
    Please reset your base or start in the air, if this happens. There wasn't much I can do fix this other than
    cancel their status.
     
    4. The Terrain has LimitedNations set the TRUE. So you'll only get aircraft with only Turkish and Greek markings.
     
    5. A specific Anatolia_EnvironmentSystem.INI is included and you can edit it to your liking.
    Take note that in the Environment file the clouds are set to a specific MinBaseAltitude to overcome the cloud bug.
     
    6. All included Guns/Weapons/Sounds are for the necessary ground objects. Nothing extra is included here.
    Without the GroundObjects and their respective files, the map will not look as designed.
    (For example, naval traffic in the Aegean, historical sam sites and navy/army bases)
     
    7. Most naval traffic in the Aegean Sea is classified as NEUTRAL. You can attack them but you can't order your
    wingman to do so. If you want, edit & classify the target areas as "Alignment=ENEMY" in the Anatolia_TARGETS.INI
     
     
    OTHER MODS TO ADD from 3rd Party Sites
    ----------------------------------------------------------------------------------
    - OH_Perry FFG standing in for Turkish Gabya Class. Download from: http://cplengineeringllc.com/SFP1/
    Copy the 4 LOD files into all three GroundObjects/GabyaClass* folders.
    This ship is used at various locations in the map, and it would be wise to it to your install.
     
    - Stary's Unified Effects Pack is strongly recommended.
     
     
     
    CREDITS (Thank you all!)
    ==================================================================================
     
    - STT (Swambast's Targeting Tool) by Steve "Swambast"
    - TK and Thirdwire
    - Stary for the Tileset and Hangars,Lighthouses
    - 8 new airbases for WOE by Gepard
    - Factory Places, Subpen/bridges by Gepard
    - Many airfields Light mods by Comprnt
    - Wrench! Army Bases, and many other target area items/layouts, design ideas, objects, repaints, by the master himself!
    - Wingwiner's FactorPlace and Buildings
    - LandRover1tonne_Command; LandRover1tonne_Cover; LandRover_Cover; LandRover_open;
    Scorpion (Skin by Richard, 3D Model by Daniel “Kessselbrut” Himmel)
    - Ural-375D, Ural-375D-U (Converted by Suicide and Spectre8750
    - Julhelm's Factory Collection, models by Julhelm, LOD conversion by pureblue
    - Nike Units: mod by ErikGen, compiled by Fubar512
    - SA-10/S-300 system by Monty CZ
    - StingerSite by Monty, packaged by Capun and Wrench
    - Trawler and the 'small dock' with the little boats, CA_Stary & Cocas
    - Fletcher DD GrinchWSLG
    - Airfield Objects by Sundowner
    - Hawk Batteries by Pasko
    - Radar Dome by Grampotmus
    - Railroads and Locomotive/Railcars by OldDiego (You must get permission from him to use them in any project)
    - Static Airliners - Amokfloo
    - Objects from AirbasesWithSomeSpice Mod, CREDITS:
    Amokfloo, ControlTower, ForkLift, FireExtinguisher, ShelterZu
    Ravenclaw, Fire Trucks Faun6x4
    Pureblue, FloodLight, SmallGenerator, ConcreteBlock, SunShelter
    Comrpnt, QRA and Lights
    Gepard, Ahlhorn Airfield with modified Parked Aircraft, QRA
    Polak, tools
    - DaringRAN, HMS Cradiff by Hinchbrook
    - Various target areas such as Oil Refineries, Scud Sites and Firebases Satellite and Radio Antennas, Sandbag walls, nuclear plant from ODS Mod
    - USNCargoship, AK-Class by Polak
    - Oiler by Fubar
    - Bofors, M1_90mmAA, and Desert Pak Vehicles and Mods, BTR-60E by Pasko
    - M-47 by Stefano "Steve" S.
    - M60A1,A3 Pasko,Kesselbrut
    - M270MLR by Bigal1
    - M60A1 / M60A3 (Kesselbrut 70s to now Armor Pack)
    - ARA_Sobral, ARA_Somellera by Adrian Benetti "TerceraEscuadrilla"
    - ARA_Intrepida, ARA_Indomita by Adrian Benetti "TerceraEscuadrilla"
    - ARA_Sanluis, ARA_Salta by IKL-209 ARA-SAN LUIS PRODUCIDO POR BANIDOS TEAM (PATO POLI, TORNO, SUICIDAL, ALEJANDRO)
    - ADATS from ODS Mod
    - HMS Plymouth (Type 12M/Rothesay Class Frigate) by Hinchinbrooke, updted by Eric Howes
    - GAZ-66 6x6 trucks by Spectre8750
    - Meko200 Anzac by Richard "Gramps" Kaminski, modified from base A-Team mod
    - BMP-1, N109, M109A6 by RebelRyder
    - AMX by Stefano "Steve" S.
    - BursaUlucamii by NGHENGO (Mau!)
    - Atlantic_Conveyor, Atlantic_Causeway, by Polak from Falklands mod
    - Humvee-M1046 TOW Carrier (SF-1 gen) by SUICIDAL-ART & Tercera Escuadrilla
    - Roland by Gabilon and Mig Master
    - Carguero Cargo ship by BANIDOS Team, 3D Model:SUICIDAL, Skins: TORNO
    - BaresWindTurbine, BoshphorusFerry, Pier_260x10x4, Pier_130x10x4, Yesilkoy, Istanbul Ataturk Airport objects, PTT Building, by Pureblue
    - Rio Iguazu, 3D models and textures by TerceraEscuadrilla
    - SwissAir, Lufthansa static aircraft by Ravenclaw
    - Argentine Trucks models for Mod Malvinas by BANIDOS TEAM and SUICIDAL, 3D Model Unimog : ALIKO, 3D Model Mercedes 1114: SUICIDAL, Skins: TORNO
    - Many target area layouts, items and ideas from Desert3 MOD by Piecemeal
    - PECCO Crane model by Fubar512
    + 105mm_L118_Howitzer; 105mm_L118_Howitzer_FB; 105mm_Recoilless_Rifle;
    105mm_Recoilless_Rifle_FB; Argentine_Marines; Argentine_Squad; AR_Cal50; AR_Foxhole;
    AR_Navy_Tug; Blindfire; BlowpipeAR; BlowpipeUK; CommTrailer; Exocet_Launcher; Fearless;
    MVTor_Caledonia; OerlikonAAA; Panhard; Rapier; RH202; Roland_Shelter; Sir_Class_LSL;
    Skyguard; SmallCargoShip; SSCanberra; Submarine; Trawler1; Trawler2 UK_Cal50;
    UK_Foxhole; UK_Marching_Column; UK_SAS_TEAM; UK_Squad; Airfields at
    Stanley, Goose Green and Pebble Island, All civil buildings…, Helopilot1; Helopilot2
    by Daniel “Kessselbrut” Himmel (From Falklands mod)
    - By unknown developers: Blue Airfields, Freighter2, SAM_Site
     
    // If I've forgotten anybody please mail me so I can give you the credit you deserve ;)
     
     
    // Anatolia Terrain by Pureblue (Umut Destan)
    //
    // Istanbul 2011

    1,123 downloads

       (8 reviews)

    6 comments

    Updated

  8. SF2 WW2 Central Pacific Terrain Fix-It Pak

    SF2 WW2 Central Pacific Terrain Fix-It Pak
     
    = For SF2, Full-5 Merged (REQUIRED!!) =
     
    ** Note: This mod will =ONLY= work correctly in a WW2 PTO mods folders built FROM the SF2NA exe. This is only REAL way to get all the proper coding necessary for the operational CV Zones. It will absolutely NOT work correctly in any other versions, and most definatly NOT at all in SF/Wo* 1stGens at any patch level **
     
    This relatively small pak contains the necessary inis, a new _water.bmp, etc to bring the WW2 Central Pacific Terrain (aka "The Marianas") up to SF2NA standards at the July, 2012 patch.
    It uses several 'NA-only' switches, the LimitedNations=TRUE statements, and a new _water.bmp with semi-correct CV zones (I say semi, as for ease of play, as the map is divided east/west for IJN and USN, as opposed to the historical version, with the USN TFs west of Guam). The _targets.ini has been slightly reworked, to remove the static parked aircraft, allowing the Game Engine ™ to populate them automatically. Perhaps incorrectly, but populated nonetheless :).
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but BEFORE installing.
     
    As always, the Notes and Other Nonesense section may make for entertaining and enlightning reading.
    Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
     
    Good Hunting!
    wrench
    kevin stein

    220 downloads

       (3 reviews)

    2 comments

    Updated

  9. WW2 Europe Terrain for SF2 (aka: EAW Euro)

    WW2 Europe Terrain for SF2 (aka: EAW Euro)
     
    - For SF2, Any & All (*Full-4/5 Merged Reccomended*)
     
    This is a rebuild of the WW2 EAW Europe map. It has extensive retargeting and retiling (read: new tiles created, albeit in the original "BN series") In essence, approximatley 98.6% of the terrain and targeting has been revised in some fashion.
     
    It has been brought (as much as possible) up to SF2 standards, at the July 2012 patch level. There are, however, some height field issuses that are unresolvable; so End Users ™ are advised to ignore them. All airfield inis, while retaining them original name, have been brought to the most recent patch level, and will generate parked aircraft.
     
    If you have the original version, or any of my updated versions, it's suggested you move THAT terrain sub-folder to a storage section, rename it, or delete it from your WW2 ETO mods folder. This version =WILL= completly replace it. In MUCH greater detail...
     
    This is a fairly large map, covering Western Europe from the German/Polish border in the east to the Irish Sea in the west, and a far north as York in the UK, and the Bay of Biscay/Alps in the south (including Bordeaux). Several target areas in the farthest S/E region (south of the Italian Alps) have been removed for playability. As can ALWAYS be expected, there =ARE= Easter Eggs scattered across the map.
     
    This map makes use of =BOTH= the LimitedNations and AllowedMission statements. There are =NO= CAS or other Ground Attack mission tasking, other than Armed Recon and Anti-Shipping. Strike, of course, for the bombers, remains (exceedingly!) valid. Armed Recon mission are constrained to within approximately 100km of the coastlines (more or less) for BOTH sides.
     
    *Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations. Several cities and other physical features (mountains, vallies, coastlines, forests, roads, etc) may also fall into this classification; Some populated places may exist only as "named places" on the map. This was done for historical reasons. Many airfields/airports, some of historical significance, may also be not existant or placed in the Real Life ™ locations due to tiling constraints.*
     
    When in-game, you'll see "Europe, WWII" on the terrain selection dropdown window.
    Some GroundObjects are included (ships mostly); these are the same ones that are in the recently released ETO/MTO Ships pak. When installing, just allow the Overwrite.
     
    It's reccomended you unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but =BEFORE= installing.
     
    As always, the Notes and Other Nonesense section may make for entertaining reading.
    Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect changes in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
     
    Good Hunting!
    Wrench
    Kevin Stein

    647 downloads

       (6 reviews)

    4 comments

    Updated

  10. Desert Plus

    FOR SFP1, SFGOLD, and SF2.
     
     
    This mod adds 2 more fictional countries to the stock desert terrain. The new countries are the Republic of Dohar, allied with Paran, and the Sultanate of Sharnak, allied with Dhimar. The mod adds some new airports, cities and towns in the unoccupied western section of the desert terrain, as well as border posts, lookout towers and some new oil fields for Dhimar and Paran. This version is likely the final one.
     
    Main Features:
     
    1. Easy install that won't affect the stock terrain.
    2. 3 time zoom map showing new border areas.
    3. a few new attack and truck routes added for CAS and Armed Recon missions
     
    CREDITS: Thanks to Whiteknight 06604 for making the Dohar and original Sharnak decals.
     
    Changes for version 2.2:
    1. Terrain leveled at Canopic airfield.
    2. The airfield at Fasala has been moved and the terrain leveled at the new location.
    3. Some seldom used terrain tiles have been repainted so the airfields at Shalabar and Al'Aranak are on greenspace.
    4. Optional textures for the SF-2 dirt runway included.
     
    NOTES: Still working on a new terrain for the four fictional countries but it won't be ready for a loooooooong time.

    1,075 downloads

       (0 reviews)

    0 comments

    Updated

  11. Phillipines Islands 1944, WW2 PTO Terrain for SF2

    Phillipines Islands 1944, WW2 PTO Terrain for SF2
     
    - For SF2, Any & All (Full-5 Merged Reccomended)
     
    = For Adventures in the Western Pacific =
     
    *Note: this pack includes the PI 44 update pak released sometime back. It is designed for the timeframe of the US Invasion of Leyte in late 1944. It uses SF2NA statements for carrier-based operations. Hence, your PTO mods folder =SHOULD= (read: MUST) be built from the SF2NA exe. It is designed to REPLACE, in total, any eariler versions.*
     
    **Note2: IMPORTANT! Make sure you have the WW2 ground objects!!**
     
    This map repsents the situation in the Phillipines from approximately October thru December 1944, just after the US Invasion of Leyte. To that end, the eastern regions of Leyte, and southern Samar are conisdered (somewhat) 'secured' and in Allied hands. The rest of the country is still "Occupied Territory".
     
    The LimitedNations statement is set to TRUE, allowing only for the regional powers that took part. The terrain also makes use of the 'AllowedDates" statement, preventing use BEFORE October 1944 (but dosen't seem to be working quite right post 7/13 patch)
     
    LOTS of new tiles and their associated TODs have been created, and match the Green Hell 3 styling. There is also, as expected, a few Easter Eggs.
     
    Also included are several (ok, LOTS) GroundObjects, some you may have already, but a few are new. Some are updates of ships, tanks, truck and etc seen in my other terrain mods. These are designed to REPLACE any pre-existing ones I've done. Be advised, you'll still need many of the other WW2 PTO objects I've included in other terrain mod paks. Make sure you have them!!!
     
    REMEMBER: you will need the latest WW2 weapons and Guns pack! Some are supplied, but just to be safe...
     
    **Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features may also fall into that classification. Some cities exist as 'named places' only. Some airfields may not be in their historical locaitons due to Height Field and other tiling restrictions.**
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you READ this document through after unzipping, but BEFORE installing.
     
    Again, as always, the Notes and Other Nonesense section may make for entertaining reading.
     
    Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
     
    Good Hunting!
    wrench
    Kevin Stein

    335 downloads

       (3 reviews)

    0 comments

    Submitted

  12. SF2 WW2 ETO Targets Fixit

    Targets Fix-It for WW2 ETO Terrain (aka: EAW Euro)
     
    I recently discovered a few airfields that had 'snuck under the contractors radar', and needed a face lift. These are a few that, somehow, I missed upgrading. Given the scope and size of the terrain; it was to be expected. Also fixed the facing of a few items that goin the wrong way!
    This is what happens when you go with the lowest bidder....
     
    Install instructions:
     
    unzip the EuroWW2_Targets.ini.zip to whereever you want, and just drop it into the EuroWW2 terrain folder. Allow the overwrite.
     
    Enjoy!
    wrench
    kevin stein

    238 downloads

       (0 reviews)

    0 comments

    Submitted

  13. PR_UK terrain Update 28 October 2012

    This is an upadate for the Photo real UK terrain mod, it fixes a couple of height issues, some runways facing the wrong way, some airbase active and inactive dates were missing and various other minor mods.
     
    You must have the original terrain mod installed first, from here....
     
    http://combatace.com/files/file/13285-photo-real-uk/
     
    I thought it better to do it this way rather than need to download the whole terrain again for such a small addition.

    528 downloads

       (1 review)

    0 comments

    Submitted

  14. SF2NA WW2 Phillipines Islands (1944) Terrain Update

    SF2NA WW2 Phillipines Islands (1944) Terrain Update
     
    -- Something for the PTO players --
    = For SF2, Full-5 Merged (ONLY) =
     
    *This mod will aboslutely =NOT= work in SF/Wo* 1stGen game installs; it is designed for use =ONLY= in a WW2 PTO-centric mods folder that is built off the SF2:NA exe.*
     
    A very quick and dirty mod for the WW2 Phillipines Island terrain that adds the required NA "coding" and _water.bmp with carrier stations.
     
    This is =NOT= a full terrain: just inis & a _water.bmp. It is to be applied to the modified version of the terrain I (re)relased in 2008, avaliable at this URL:
    http://combatace.com/files/file/7145-ww2-phillipine-islands-by-edward/
     
    New main, data, targets, nations,and types inis, along with (excessvely) modified desert airfield inis, allow for a 'drag-drop' update to SF2NA. A new SF2NA style water bmp with 2 carrier 'zones' was created and included.
    LimitedNations is set to TRUE; make sure you have the latest version of the WW2 Nations ini, as 'IJN' is most definatly one of the nations needed.
     
    As always, fairly easy to follow, yet detailed install instructions are included. So, PLEASE read them for necessary instructions. Also, give the "Notes" section a read too. More Carrier Capable ™ Aircraft are coming soon ... please be paitent! I'm only one guy doing 6 peoples work on no budget....
     
    Happy Landings!
    wrench
    kevin stein

    217 downloads

       (4 reviews)

    1 comment

    Submitted

  15. Photo real UK

    Baltika's UK map, highly modified with new tiles, objects etc.
     
    I've put this lot together over a period of time, it was intended to be just for my personal fun but I've had a fair bit of intrest in it so I've decided to release it "as is", I dont thnk it will ever be what I call finished as there's lots more I'd like to do.....I just dont have the time anymore, so please feel free to make amendments to it [it could do with the SF2NA naval features adding to make things a little more intresting]. Any changes you do make, please post/upload at CA for everybody to enjoy.
     
    Please read the readme, its for your benifit not mine.

    996 downloads

       (9 reviews)

    3 comments

    Submitted

  16. Hurc's Nellis Range Mod

    ***This is a replacement for the previous version 1.0***
     
    This is a modification to the original bombing range to make the home base airfield a likeness of Nellis AFB and take advantage of some of the new Hi-Res Desert textures now available. It also includes some of the objects from the Mescalero Proving Grounds range made By ChampionsVA56.
    Nellis AFB is located alot farther South on the map that the original base was. This should eliminate getting aggressor A/C right over Nellis as you take off.
     
    A few drone and aggressor Aircraft are included in this download. You'll see these flying around the range, and parked at the Range Airfield. All weapons have been removed, or they are equiped with training missles
    so they won't hurt you.
     
    Only hostile aircraft with a "NationName=RANGE" or "AGRS" will show up on this terrain.
    A modified version of the NATIONS.INI file has been included. It is the stock file with the "RANGE" and "AGRS" nations added. You need the "RANGE" nation defined if you want the drone's showing up and need the AGRS nation for the Aggressor A/C.
     
    Provided your other terrains have their "LimitedNations" setup, you won't see the drones's or Aggressor A/C anywhere except the Range. A modified version of the SQUADRONLIST.INI is included with the USAF Thunderbirds squadron added.
     
    The bombing range targets use the layout of the Mescalero Proving Grounds range and the drones and Aggressor A/C use its runway to launch and recover. Note: the target area that was known as the
    Warehouse Targets is now Friendly and is a called the Range Control Facility. When you choose to do a Close Support mission, your tanks will be lined up defending it from the enemy tanks.
     
    One thing that is a "feature" not a bug, is that you will have Friendly A/C spawning from Nellis, sometimes right when you are, as Escort or SEAD flights. You cannot collide with them and they will go right thru you as applicable.
     
    Good Hunting!
    Steve "Hurc" Crane

    1,173 downloads

       (7 reviews)

    4 comments

    Updated

  17. Desert Target Zone - SF2

    For Strike Fighters 2.
     
    Built for real time game generated strike missions. Shouldn't take more than 30 minutes to do a round trip strike mission. Paran and Dhimar get 4 airports each and the front line is relocated to what used to be central Dhimar. Main Features:
     
    1. 141 target areas including 10 SAM sites for Paran.
     
    2. Easy install.
     
    3. Many "Freeware" objects being used.
     
    4. Quicker Take Off mod included with customized parking spots. Large aircraft parking will accept C-5A sized aircraft.
     
    5. Contains Ground Attack, Truck, and Ship routes so you can fly CAS, Armed Recon and anti-ship missions.
     
    6. Has a 3X zoom map from an older version of SF that shows desert and green spaces better.
     
    7. Installation won't affect your stock "Desert" terrain.
     
    8. Negative points awarded if you cause collateral damage.
     
    CREDITS: Thanks to these folks for creating and allowing freeware use of their building objects:
     
    1. This project uses some objects from MITCH's "Factory Place" project. There seems to be a consensus within the Strike Fighters community that it's OK to use these objects for FreeWare projects.
    3. WRENCH, for hosting the "Factory Place" objects at his website. And for the cool "Shipwrecks!"
    2. GEPARD, for some objects I lifted from his DRV terrain.
    4. PASKO, for the round tents, now used by the Bedouins.
    5. GRUMPOTAMUS, for the Radar Dome.
    6. WINGWHINER, for the some Factories, Headquarters Building, Gas Station, Tactical Control Center, and Control Tower H1.
    7. STARY, for the his hangar pack.
    8. FUBAR512, for the Pecco Crane.
    New for this version:
    9. WINGWHINER again for some buildings from his epic 43 city buildings pack.
    10.JULHELM for some industrial silo's/buildings
    11.RussoUK and Gepard for the Oil Rig.
    12.EZLead for the formation take off mod.
    13. TK and ThirdWire for creating such an interesting flight sim / hobby.
     
    Changes for this version: Unless a patch does something really bad to this terrain, it is the final version. Using some buildings from WingWhiners 43 city building pack finally gave me the variety I was looking for. Check out EZleads included formation take off mod, it's a perfect fit for this terrain!

    877 downloads

       (0 reviews)

    0 comments

    Updated

  18. Desert3 Terrain

    UPDATED DESERT TERRAIN V1.3 FOR SF2
     
    SF2 has always been my favourite of all the platforms; and after downloading and using the various terrain mods for SF2E and SF2V with hungry anticipation I decided to HEAVILY modify the stock Desert terrain with more than enough of eye candy.
     
     
    DESCRIPTION:
     
    Without giving too much away, the geographical story is now as follows:
     
    *As well as Dhimar and Paran, I've added Sharnak from baffmeister's Desert 2 terrain (my inspiration for this), now a colony which is known as the British Protectorate of Sharnak. RAF squadrons are permanently based there. A couple of other bases, border posts and the like have also been added from Desert 2
    *I always thought that D9 and D10 airfields were always a little too close to the border. They've now been moved to the Dhimari 'wastelands' which you'll see on the centre left side of the enclosed planning map
    *About ten SAM sites have been added to various locations on Dhimar and the amount of SAM sites across Paran has been hugely increased, the biggest increase being Paran's capital city of Kurzah; which in SAM site and Flak battery terms is now more like Hanoi during the Vietnam War.
    *Ships, cranes, oil tanks, warehouses and the like have been added to ports on both sides. Now the capital cities of Muthala and Kurzah, have extensive docklands. Other coastal towns have at least one docking area for shipping.
    *(15TH AUG 2010): Inspired by JSF Aggie's SF2 Range terrain, all airfields on both sides have been extensively facelifted and given a new lease of life by re-populating them with huge amounts of groundobjects, both new and old. They now look a lot more like real life airfields instead of that deserted 'Chernobyl International Airport' look in the default airfields. All airfields have also been re-catagorised into two different groups; 'Red' and 'Blue'. For example, a Dhimari DESERT_AIRFIELD4 will now be 'BLUE_AIRFIELD4' and a Parani one will now be 'RED_AIRFIELD4'. New trucks have been added as default groundobjects so they'll have to be downloaded elsewhere on the site (see 'Installation' for details).
    *(24TH MARCH 2012): All neccessary INI files have been updated to March 2012 standard. RAF Canopic is now called "Canopic AFB" and is a full-time U.S. Air Force facility. All friendly airfields and some enemy airfields have been enhanced further by adding more groundobjects and in general just tidying up and re-arranging buildings, etc. Offshore oil wells have been situated off the Sharnak and Dhimari coasts. U.S. bomber flights can now attack Paran via the off-map airbase at Diego Garcia. Army bases have been added across Dhimar and in Sharnak for you to defend from Parani bomber attacks.
     
    ----------------------------------
     
    INSTALLATION (PLEASE READ CAREFULLY):
     
    Simply unzip the FILE and put the enclosed 'DESERT3' folder into your Terrain folder. NOTE: Please ensure that you drop the enclosed groundobjects into you mod folder, otherwise there'll be no trucks anywhere in Dhimar and no oil rigs in the offshore oilfields!!
     
    Important Note: If you don't already have these, you should download them from the SF1 downloads section, otherwise they won't show up:
    *SAMs & Vehicles Pack with Desert Skins by Pasko.
    *Soviet Transport Pack by Kesselbrut.
    *M109A6 Paladin by rebel ryder.
     
     
    CREDITS:
     
    *Factory Target Area, Tactical Control Centre, HeadquartersR1 and Tower H1 by Wingwiner
     
    *Enhanced Top Cloud Layer BMPs and PECCO Crane model by Fubar512
     
    *Radar Facility by Grumpapotamus
     
    *Railway Station and Small Oil Rig models by Gepard
     
    *Generic Hangars pack by Stary
     
    *Desert Factories mod by Wrench
     
    *Small Oil Rig model by Gepard
     
    *New DS terrain textures by comrad
     
     
    *Borrowed Items from Wrench's Libya Terrain :
    Tree model
    Round Tents
    Barbed Wire
    Fences
    Camonet
    Russian Freighter
    Oil Refinery target area
    Static Helicopters
    Rotten Trawlers
    Libyan Koni Class Frigate (Now Parani)
     
    *Borrowed Items From Falklands Mod :
    Stanley Tower
    Atlantic Causway and Atlantic Conveyor
    Canberra Liner
    Argentine Tugboat (now a Parani Patrolboat)
    ARA Belgrano (now a Dhimari Flagship)
    Baltic & Nordic Ferries
    Type 1 & 2 Trawlers (including rotten models)
    Type 12 Frigate
    Type 42 Destroyer
    Rapier SAM launcher & Rapier Generator
    20mm RH-202 & 35mm Oerlikon AAA units
    Crane 2 object and Jetties
    All Land Rover type vehicles
     
    *Borrowed Items From Desert Storm Mod :
    Various target areas such as Oil Refineries, Scud Sites and Firebases
    Satellite and Radio Antennas
    SS-4_ATT
    SS-4_LAUNCHER
    SS-4_TANKER
    SS-4_TRAILER
    IraqiSquad
    D-20 artillery pieces
    IRBM
    Sandbag walls
    Ammo boxes
    Nuclear Plant
     
    *Borrowed Items From SF2 Range Terrain :
    Forklift and ShelterZU by Amokfloo
    Firetrucks by Ravenclaw
    FloodLight, SmallGenerator, ConcreteBlock and SunShelter by Pureblue
    Static Chinook model by Banidos Team
    Tools by Polak
     
    Thanks to the creators of all the above mods.
     
    NOTE: If I've forgotten to mention anybody please get in touch so I can give you the credit you deserve!
     
     
    Thanks to Deuces for his editing of some DS terrain tiles.
    Special thanks to Dave for his encouragement and assistance. The project wouldn't have been taken to this level only for him pointing me towards the right people.
     
    If you have any queries or problems please don't hesitate to send me a message.
     
    Piecemeal
    24th March 2012

    1,093 downloads

       (7 reviews)

    4 comments

    Submitted

  19. Open Ocean test map

    FOR SF2:North Atlantic ONLY!
     
    This is simple open waters map, for testing purposes.
     
    Whole map consists only of single 100x100 kilometers plane, repeating self to create 1000x1000 kilometers map.
     
    Water file is defined, so are locations of Friendy and Enemy task forces spawn points.
     
    I decided NOT to include any test islands so far to keep it clean of any land areas.
     
    For testing/evaluation purposes ONLY
     
    I've included simple Max files used to created this terrain, one is 1000x1000 KM mesh, the other, used in this map is 100x100 KM on

    294 downloads

       (1 review)

    0 comments

    Updated

  20. Sweden

    Another Sweden Terrain!!!!
     
    It does venture further South into what is now Latvia, Estonia and Lithuania. If you increase the boundary, you can get the North of Poland as well and maybe a little bit of Norway.
     
    I would like to do better planning maps and more road bases for Sweden. But I realise that it has taken me this long to get this far and
    life is not slowing down so I release it to the masses to scrutinize. That and JonathanRL would like to stuff around with it. So this ones for you Jono!!
    Good luck.
     
    Installation:
    Unzip the "Sweden" to a temp folder, or your desktop or somewhere easy to find.
    Then copy/paste, move the Sweden terrain folder into your Terrains folder in whichever game install you're installing it to!.
    Go to the Sweden.in file and change the cat to the appropriate cat file.
    Go fly!
     
    Decals included:
     
    Viggen: F6
    F7
    F13
    F15
    F17
     
    J-35F: F1
    F10
    F16
     
    There is a readme if you really do read them.
     
    Credits:
     
    Gepard - Tutorial on the combat ace website
    Stary - Germany CE Buildings and TOD files
    Suicidal - Submarines
    Wingwinner - Ground objects
    JonathanRL - Encouragement
    My wife - Patience/understanding/keeping me sane when I was pulling my hair out over this thing
    EricJ - Helping me rebuild my files
    TK - Goes without saying really doesn't it!
    CombatAce - Wouldn't be here otherwise, word!!
    All you guys out there as well!!!!
    If I did miss anyone, it is not intentional
     
    Cheers
     
    PS. I made a few tiles for target specific areas, nothing to flash but I didn't put this info in the readme.

    905 downloads

       (5 reviews)

    4 comments

    Submitted

  21. Anatolia Project v2

    Anatolia v2 (09/25/2011) for SF2 Series by PureBlue (Umut Destan)
    ------------------------------------------------------------------
     
    v2 Ramblings
    -----------------------
     
    New features:
    - The tileset is now based on Stary's GermanyCE reworked tileset v1.1.
    - New planning map contributed by Spectre8750
    - New target areas (Mostly around the border, for future campaign plans)
    - New airfields (Stefanovikio AB, Ercan and Paphos in Cyprus)
    - A few airfields with new designs
    - Most naval groundobjects now include properly defined "destroyed models."
    - New SAM vehicles included (Crotale Standin, Avenger, L60 Bofors...)
    - More work in Cyprus. Some roads, barracks, harbours.. (Still work in progress)
     
     
     
    I suggest creating an Exclusive Install for this terrain.
    The pack already includes historically accurate groundobjects, and many of the aircraft used
    in the region are already available as mods and more are on the way..
     
    Hopefully the next step for the project will be a pack that includes everything; campaings/objects/aircraft/terrain.
     
    Have fun!
     
     
     
    v1 Ramblings
    -----------------------
     
    This project has been in development for 3 years and is the fruit of long hours of
    research, design and implementation work. I've met great people along the way and
    they made many contributions to the project. I thank every one of them but my special
    appreciations go to, Steve "Swambast" who worked countless hours with me and developed
    STT (Swambast's Target Translator) which let me lay the foundation of this project;
    and Stary, a great artist from Poland who is behind all the beautiful looks of the terrain;
    Dave and the CombatAce team for providing us the platform to meet and have fun.
     
    The project includes a large map covering Anatolia (Turkiye), Greece, Aegean, Black Sea, and eastern Med.
    The download also includes many ground and terrain objects, contributed by the talented modders in our
    community. It's essential to install all these components to get the complete experience.
     
    Enjoy!
     
     
     
    INFO & INSTALLATION
    --------------------------------------------------------------------------------------------
     
    This project is designed for 2nd Gen SF2 series.
    Succesfully tested in SF2:Europe and above. (A merged EXP2 install is recommended but not a requirement.)
     
    There are 2 ways/methods to install this Mod.
    #1 An exclusive install just for this Mod.
    #2 Installing on top of the mod folder you already are using. (meaning, merging with your own install)
     
    *** The preferred method of install is the (1) exclusive install. Since there are many groundobjects,
    ships and air defense systems placed in handpicked locations, it's better to only use the objects that
    come with this projects' files. The included ones are the makes/models that Turkish and Greek sides have
    in their inventory. (As best as I could research and find appropriate mods for)
     
     
    INSTALL METHOD #1
    1. Rename a set of your "game.exe and game.ini" files to "Anatolia.exe and Anatolia.INI"
    (eg. StrikeFighters2 Europe.exe and StrikeFighters2 Europe.INI)
    Run the newly renamed Anatolia.exe once, so you have a new Mod Folder.
    Check this link if you don't know what a ModFolder is. http://combatace.com/topic/62302-what-is-the-mod-folder/
     
    2. Now go into your new ModFolder and delete the "Objects\GroundObject" folder.
     
    3. Time to copy the project files. Copy the included "Terrains" and "Objects" folders to your ModFolder.
    With this project, a terrain folder, groundobjects and their respective guns/weapons are included.
     
     
    INSTALL METHOD #2
    With this method, you only copy the included "Terrains" and "Objects" folders to your ModFolder.
     
     
    IMPORTANT RECOMMENDATIONS
    1. Everytime you load up the game. Run a quick single mission and quit without flying.
    All the successive SingleMission/Campaign games will work as designed and expected.
    (Why do this? Because the project includes many ground objects, seldomly the game engine has problems loading
    everything, so the first mission you load up will have many objects/ships missing from the map.
    The game does some kind of caching so after that first mission, everything will show!)
     
    2. If you don't have a powerfull computer, lower your settings to avoid crashes.
    If your game crashes or locks up at %100 LOAD, try running your first mission with Settings:
    -Enemy Air Activiy: LIGHT, Enemy Air Defense: LIGHT
     
    3. The Terrain has LimitedNations set the TRUE. So you'll only get aircraft with only Turkish and Greek markings.
     
    4. A specific Anatolia_EnvironmentSystem.INI is included and you can edit it to your liking.
    Take note that in the Environment file the clouds are set to a specific MinBaseAltitude to overcome the cloud bug.
     
    5. All included Guns/Weapons/Sounds are for the necessary ground objects. Nothing extra is included here.
    Without the GroundObjects and their respective files, the map will not look as designed.
    (For example, naval traffic in the Aegean, historical sam sites and navy/army bases)
     
    6. Most naval traffic in the Aegean Sea is classified as NEUTRAL. You can attack them but you can't order your
    wingman to do so. If you want, edit & classify the target areas as "Alignment=ENEMY" in the Anatolia_TARGETS.INI
     
     
     
     
    CREDITS (Thank you all!)
    ==================================================================================
     
    - STT (Swambast's Targeting Tool) by Steve "Swambast"
    - TK and Thirdwire
    - Stary for the Tileset and Hangars,Lighthouses
    - 8 new airbases for WOE by Gepard
    - Factory Places, Subpen/bridges by Gepard
    - Many airfields Light mods by Comprnt
    - Sundowner: B_Trailer_Mk82, M_trailer, B_TrailerLGB, Y_Tractor, RAF_Cart, B_Duel_Y_Trac, C_Type, RAF_Bunker, TAB_Vee, HAS_M, HAS_E, c_store, Earth Walls, mounds, blast walls and all desert variants of these objects
    - Planning map contributed by Spectre8750
    - Wrench! Army Bases, and many other target area items/layouts, design ideas, objects, repaints, by the master himself!
    - Wingwiner's FactorPlace and Buildings, TwoCars mod
    - LandRover1tonne_Command; LandRover1tonne_Cover; LandRover_Cover; LandRover_open;
    Scorpion (Skin by Richard, 3D Model by Daniel ôKessselbrutö Himmel)
    - Ural-375D, Ural-375D-U (Converted by Suicide and Spectre8750
    - Julhelm's Factory Collection, models by Julhelm, LOD conversion by pureblue
    - Nike Units: mod by ErikGen, compiled by Fubar512
    - SA-10/S-300 system by Monty CZ
    - StingerSite by Monty, packaged by Capun and Wrench
    - Trawler and the 'small dock' with the little boats, CA_Stary & Cocas
    - Fletcher DD GrinchWSLG
    - Airfield Objects by Sundowner
    - Hawk Batteries by Pasko
    - Radar Dome by Grampotmus
    - Railroads and Locomotive/Railcars by OldDiego (You must get permission from him to use them in any project)
    - Static Airliners - Amokfloo
    - Objects from AirbasesWithSomeSpice Mod, CREDITS:
    Amokfloo, ControlTower, ForkLift, FireExtinguisher, ShelterZu
    Ravenclaw, Fire Trucks Faun6x4
    Pureblue, FloodLight, SmallGenerator, ConcreteBlock, SunShelter
    Comrpnt, QRA and Lights
    Gepard, Ahlhorn Airfield with modified Parked Aircraft, QRA
    Polak, tools
    - DaringRAN, HMS Cradiff by Hinchbrook
    - Various target areas such as Oil Refineries, Scud Sites and Firebases Satellite and Radio Antennas, Sandbag walls, nuclear plant from ODS Mod
    - USNCargoship, AK-Class by Polak
    - Oiler by Fubar
    - Bofors, M1_90mmAA, and Desert Pak Vehicles and Mods, BTR-60E by Pasko
    - M-47 by Stefano "Steve" S.
    - M60A1,A3 Pasko,Kesselbrut
    - M270MLR by Bigal1
    - M60A1 / M60A3 (Kesselbrut 70s to now Armor Pack)
    - ARA_Sobral, ARA_Somellera by Adrian Benetti "TerceraEscuadrilla"
    - ARA_Intrepida, ARA_Indomita by Adrian Benetti "TerceraEscuadrilla"
    - ARA_Sanluis, ARA_Salta by IKL-209 ARA-SAN LUIS PRODUCIDO POR BANIDOS TEAM (PATO POLI, TORNO, SUICIDAL, ALEJANDRO)
    - ADATS from ODS Mod
    - HMS Plymouth (Type 12M/Rothesay Class Frigate) by Hinchinbrooke, updted by Eric Howes
    - GAZ-66 6x6 trucks by Spectre8750
    - Meko200 Anzac by Richard "Gramps" Kaminski, modified from base A-Team mod
    - BMP-1, N109, M109A6 by RebelRyder
    - AMX by Stefano "Steve" S.
    - BursaUlucamii by NGHENGO (Mau!)
    - Atlantic_Conveyor, Atlantic_Causeway, by Polak from Falklands mod
    - Humvee-M1046 TOW Carrier (SF-1 gen) by SUICIDAL-ART & Tercera Escuadrilla
    - Roland by Gabilon and Mig Master
    - Carguero Cargo ship by BANIDOS Team, 3D Model:SUICIDAL, Skins: TORNO
    - BaresWindTurbine, BoshphorusFerry, Pier_260x10x4, Pier_130x10x4, Yesilkoy, Istanbul Ataturk Airport objects, PTT Building, by Pureblue
    - Rio Iguazu, 3D models and textures by TerceraEscuadrilla
    - SwissAir, Lufthansa static aircraft by Ravenclaw
    - Argentine Trucks models for Mod Malvinas by BANIDOS TEAM and SUICIDAL, 3D Model Unimog : ALIKO, 3D Model Mercedes 1114: SUICIDAL, Skins: TORNO
    - Many target area layouts, items and ideas from Desert3 MOD by Piecemeal
    - PECCO Crane model by Fubar512
    + 105mm_L118_Howitzer; 105mm_L118_Howitzer_FB; 105mm_Recoilless_Rifle;
    105mm_Recoilless_Rifle_FB; Argentine_Marines; Argentine_Squad; AR_Cal50; AR_Foxhole;
    AR_Navy_Tug; Blindfire; BlowpipeAR; BlowpipeUK; CommTrailer; Exocet_Launcher; Fearless;
    MVTor_Caledonia; OerlikonAAA; Panhard; Rapier; RH202; Roland_Shelter; Sir_Class_LSL;
    Skyguard; SmallCargoShip; SSCanberra; Submarine; Trawler1; Trawler2 UK_Cal50;
    UK_Foxhole; UK_Marching_Column; UK_SAS_TEAM; UK_Squad; Airfields at
    Stanley, Goose Green and Pebble Island, All civil buildingsà, Helopilot1; Helopilot2
    by Daniel ôKessselbrutö Himmel (From Falklands mod)
    - By unknown developers: Blue Airfields, Freighter2, SAM_Site
    - F122 class Frigate by Amokfloo, textures by JimBeamer5, converted to Elli/Adrias class by Pureblue
    - BoforsL60 by SUICIDAL-ART
    - Komar (LaCombattanteIIa standin) by Pasko
    - M38Jeep skins, red & yellow by Badfrank
    - Pantsir SAM (Crotale standin) by Abhi and Aleks
    - Stryker M-1134 ATGM (SF-1 gen) by SUICIDAL-ART
    - T-80BV model by SWS, converted by BPAo and Fubar512, 331Killerbee
    - AN/TWQ-1 Avenger by Abhi, Suicidal, Yeyeye
     
     
    // If I've forgotten anybody please mail me so I can give you the credit you deserve ;)
     
     
    // Anatolia Terrain by Pureblue (Umut Destan)
    //
    // Istanbul 2011

    1,316 downloads

       (10 reviews)

    5 comments

    Submitted

  22. North Cape Hotfix Correction Pak

    HotFix for North Cape Terrain
     
    Due to a senior moment, I forgot to create and add the _water.bmp the SF2 mission builder needs.
     
    Here it is, with the necessary pointer line added to the main ini (NorthCape.ini)
     
    Also, is a modified ini for the Pit1 object, that will remove the offending tractorbeam shadows that I just discovered!
     
    have fun!
     
    wrench
    kevin stein
     
    ps: a notes sections in the readme, please read it about certain airbase "oddities"

    22 downloads

       (0 reviews)

    0 comments

    Submitted

  23. North Cape Terrain (Beta+) for SF2 by Baltika

    North Cape terrain (Beta+) by Baltika for SF2
     
    A slight revamp of the 1stGen Beta terrain, with all new tga tiles for the sea and sea/land transition tiles (aka: "Working Water"). Consider this perhaps as a kinda sorta Ver. 0.8
     
    As with the original release, the targeting is not finished, but at least now the water will work. The data ini has been brought up to the latest standards (as of Aug 2011). I did do some cleanup on the targets ini, but nothing major.
     
    I figured with all the Swedish aircraft now available, this would be a fun sandbox (ok, snowbox) for them to play in. Eventually, I'm sure somebody will get around to finishing it!
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions.
     
    Have fun!
    wrench
    kevin stein

    478 downloads

       (1 review)

    1 comment

    Submitted

  24. Afghanistan Terrain New Targets v1.0 SF2

    Specifically for the Afghanistan terrain version done by Wrench, this adds yet more targets and CAS areas on the map. Simply overwrite and go fly.
     
    Wrench's Afghanistan for SF2:
     
    http://combatace.com/topic/63040-afghanistan-terrain-modern-2003-later/
     
    Eric Johnson 2011
     
    Also included is a Nations file (optional) that has the major player countries listed (thanks to FrankD). Note however I do have Afghanistan set to enemy so if you feel inclined feel free to adjust the side status.

    499 downloads

       (1 review)

    0 comments

    Submitted

  25. SF2 Mescalero Proving Grounds Part 6

    The grand finale!! The last set of drones to complete your Mescalero range.
     
    -------------MEET YOUR NEW DRONES------------------
     
    QF-8A Crusader: Former Front-line USN Carrier based fighter. Converted to unmanned target drone beginning in 1973.
    An AGGRESSIVE drone of good manuverability and good countermeasures. Type expended by 1978.
     
    QF-4S Phantom II: Former Former Front-Line USN Carrier based fighter re-manufactured from the F-4J. An AGGRESSIVE drone
    of good manueverabilty and SUPERIOR countermeasures. Operated by detachment of VX-30 "Bloodhounds" out
    of NAS Point Magu, Calif. First use in 1990.....retirement is imminent.
     
    QRF-4C Phantom II: Former USAF recon-version of the Phantom. As supplies of figher F-4 airframes for drone use dwindle....some
    RF-4C's have been converted for use. A PASSIVE drone of good manuverability and good countermeasures.
    Operated by 53rd WEG out of Tyndall AFB, Florida. First used in 2007. Should be available until 2014.
     
    QF-16A: The Future of unmanned conversion drones. Next on the list as the last of the Phantom II airframes draws near.
    Conversion of F-16A airframes has begun in 2010. This will be an AGGRESSIVE drone of EXCELLENT manueverability
    and EXCELLENT countermeasures. Will be operated by 53rd WEG out of Tyndall AFB, Florida. Should be operational
    until at least 2020.
     
    F-84KX: Former USAF fighter.A small number of "obsolete" F-84B and C models were retired from ANG use and sold to the USN for use
    as target drones. Very little is known about actual use by the Navy. Your Thunderjet drone carries the colors of
    GMGRU-2 out of NAS Chichoteague,VA. An AGGRESSIVE drone of good manuverability and NO countermeasures. In use from
    1956-1965.
     
    AQM-28 Hounddog: Former USAF "stand-off" nuclear missile launched from the B-52. Retired from SAC in the 1970's and rebuilt
    for use as targets. A PASSIVE drone of poor manuverability, limited countermeasures BUT excellent acceleration.
    The target can and will quickly go supersonic to escape attack.
     
    --------------DRONE CONTROLLER-------------------
    DT-33A: USAF T-33 Shooting Star converted to drone controller. Long service life between 1950 and 1986!!
    DF-8F: Small numbers of F8U-1 Crusaders converted to drone controllers.
     
    ------------Hunter-Killer Aircraft------------------
    The "Original Crusader": The F8U-1 (F-8A)!!
     
    The first production version of the Crusader. First flight on September 20th 1955. A total of 318 airframes
    built between 1956 and 1958. The original order was for 448 aircraft but the last 130 were delivered as F8U-1E's
    (F-8B). Use of the Pratt and Whitney J57-P-4 engine made the F-8A a MACH 1.5 capable aircraft. Originally designed
    without them...the refueling system and sidewinder capability was added with the 50th production aircraft and retro-fitted
    to earlier models. The F-8A was armed with four 20mm cannon, thiry-two Mighty Mouse 2.75 inch FFAR in a hinged drawer
    below the fuselage and up to two sidewinder missiles on side stations. The AN/APG radar gunsight and fire control sys-
    tem was installed for weapons delivery.
     
    First USN squadron issued the new Crusader was VF-32 in 1957. First USMC squadron was VMF-122 the same year.
     
    Your F8U-1 (F-8A) carries the colors of VF(AW)-3 "Blue Nemesis" out of NAS Moffett Field, Calif. in 1957.
    Stay tuned to Combatace for my full release of the F8U-1 with over 10 USN and USMC skins to choose from!!
     
    A full READ ME with installation instructions and credits included.

    231 downloads

       (1 review)

    0 comments

    Submitted

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