125 files
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SF2 WW2 Central Pacific Terrain Fix-It Pak
By Wrench
SF2 WW2 Central Pacific Terrain Fix-It Pak
= For SF2, Full-5 Merged (REQUIRED!!) =
** Note: This mod will =ONLY= work correctly in a WW2 PTO mods folders built FROM the SF2NA exe. This is only REAL way to get all the proper coding necessary for the operational CV Zones. It will absolutely NOT work correctly in any other versions, and most definatly NOT at all in SF/Wo* 1stGens at any patch level **
This relatively small pak contains the necessary inis, a new _water.bmp, etc to bring the WW2 Central Pacific Terrain (aka "The Marianas") up to SF2NA standards at the July, 2012 patch.
It uses several 'NA-only' switches, the LimitedNations=TRUE statements, and a new _water.bmp with semi-correct CV zones (I say semi, as for ease of play, as the map is divided east/west for IJN and USN, as opposed to the historical version, with the USN TFs west of Guam). The _targets.ini has been slightly reworked, to remove the static parked aircraft, allowing the Game Engine to populate them automatically. Perhaps incorrectly, but populated nonetheless :).
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but BEFORE installing.
As always, the Notes and Other Nonesense section may make for entertaining and enlightning reading.
Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
Good Hunting!
wrench
kevin stein
270 downloads
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WW2 Europe Terrain for SF2 (aka: EAW Euro)
By Wrench
WW2 Europe Terrain for SF2 (aka: EAW Euro)
- For SF2, Any & All (*Full-4/5 Merged Reccomended*)
This is a rebuild of the WW2 EAW Europe map. It has extensive retargeting and retiling (read: new tiles created, albeit in the original "BN series") In essence, approximatley 98.6% of the terrain and targeting has been revised in some fashion.
It has been brought (as much as possible) up to SF2 standards, at the July 2012 patch level. There are, however, some height field issuses that are unresolvable; so End Users are advised to ignore them. All airfield inis, while retaining them original name, have been brought to the most recent patch level, and will generate parked aircraft.
If you have the original version, or any of my updated versions, it's suggested you move THAT terrain sub-folder to a storage section, rename it, or delete it from your WW2 ETO mods folder. This version =WILL= completly replace it. In MUCH greater detail...
This is a fairly large map, covering Western Europe from the German/Polish border in the east to the Irish Sea in the west, and a far north as York in the UK, and the Bay of Biscay/Alps in the south (including Bordeaux). Several target areas in the farthest S/E region (south of the Italian Alps) have been removed for playability. As can ALWAYS be expected, there =ARE= Easter Eggs scattered across the map.
This map makes use of =BOTH= the LimitedNations and AllowedMission statements. There are =NO= CAS or other Ground Attack mission tasking, other than Armed Recon and Anti-Shipping. Strike, of course, for the bombers, remains (exceedingly!) valid. Armed Recon mission are constrained to within approximately 100km of the coastlines (more or less) for BOTH sides.
*Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, or be placed in their Real Life locations. Several cities and other physical features (mountains, vallies, coastlines, forests, roads, etc) may also fall into this classification; Some populated places may exist only as "named places" on the map. This was done for historical reasons. Many airfields/airports, some of historical significance, may also be not existant or placed in the Real Life locations due to tiling constraints.*
When in-game, you'll see "Europe, WWII" on the terrain selection dropdown window.
Some GroundObjects are included (ships mostly); these are the same ones that are in the recently released ETO/MTO Ships pak. When installing, just allow the Overwrite.
It's reccomended you unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but =BEFORE= installing.
As always, the Notes and Other Nonesense section may make for entertaining reading.
Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect changes in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
Good Hunting!
Wrench
Kevin Stein
808 downloads
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Desert Plus
By baffmeister
FOR SFP1, SFGOLD, and SF2.
This mod adds 2 more fictional countries to the stock desert terrain. The new countries are the Republic of Dohar, allied with Paran, and the Sultanate of Sharnak, allied with Dhimar. The mod adds some new airports, cities and towns in the unoccupied western section of the desert terrain, as well as border posts, lookout towers and some new oil fields for Dhimar and Paran. This version is likely the final one.
Main Features:
1. Easy install that won't affect the stock terrain.
2. 3 time zoom map showing new border areas.
3. a few new attack and truck routes added for CAS and Armed Recon missions
CREDITS: Thanks to Whiteknight 06604 for making the Dohar and original Sharnak decals.
Changes for version 2.2:
1. Terrain leveled at Canopic airfield.
2. The airfield at Fasala has been moved and the terrain leveled at the new location.
3. Some seldom used terrain tiles have been repainted so the airfields at Shalabar and Al'Aranak are on greenspace.
4. Optional textures for the SF-2 dirt runway included.
NOTES: Still working on a new terrain for the four fictional countries but it won't be ready for a loooooooong time.
1,105 downloads
0 comments
Updated
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Phillipines Islands 1944, WW2 PTO Terrain for SF2
By Wrench
Phillipines Islands 1944, WW2 PTO Terrain for SF2
- For SF2, Any & All (Full-5 Merged Reccomended)
= For Adventures in the Western Pacific =
*Note: this pack includes the PI 44 update pak released sometime back. It is designed for the timeframe of the US Invasion of Leyte in late 1944. It uses SF2NA statements for carrier-based operations. Hence, your PTO mods folder =SHOULD= (read: MUST) be built from the SF2NA exe. It is designed to REPLACE, in total, any eariler versions.*
**Note2: IMPORTANT! Make sure you have the WW2 ground objects!!**
This map repsents the situation in the Phillipines from approximately October thru December 1944, just after the US Invasion of Leyte. To that end, the eastern regions of Leyte, and southern Samar are conisdered (somewhat) 'secured' and in Allied hands. The rest of the country is still "Occupied Territory".
The LimitedNations statement is set to TRUE, allowing only for the regional powers that took part. The terrain also makes use of the 'AllowedDates" statement, preventing use BEFORE October 1944 (but dosen't seem to be working quite right post 7/13 patch)
LOTS of new tiles and their associated TODs have been created, and match the Green Hell 3 styling. There is also, as expected, a few Easter Eggs.
Also included are several (ok, LOTS) GroundObjects, some you may have already, but a few are new. Some are updates of ships, tanks, truck and etc seen in my other terrain mods. These are designed to REPLACE any pre-existing ones I've done. Be advised, you'll still need many of the other WW2 PTO objects I've included in other terrain mod paks. Make sure you have them!!!
REMEMBER: you will need the latest WW2 weapons and Guns pack! Some are supplied, but just to be safe...
**Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, or be placed in their Real Life locations, or exist at all. Several cities and other physical features may also fall into that classification. Some cities exist as 'named places' only. Some airfields may not be in their historical locaitons due to Height Field and other tiling restrictions.**
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you READ this document through after unzipping, but BEFORE installing.
Again, as always, the Notes and Other Nonesense section may make for entertaining reading.
Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
Good Hunting!
wrench
Kevin Stein
488 downloads
0 comments
Submitted
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SF2 WW2 ETO Targets Fixit
By Wrench
Targets Fix-It for WW2 ETO Terrain (aka: EAW Euro)
I recently discovered a few airfields that had 'snuck under the contractors radar', and needed a face lift. These are a few that, somehow, I missed upgrading. Given the scope and size of the terrain; it was to be expected. Also fixed the facing of a few items that goin the wrong way!
This is what happens when you go with the lowest bidder....
Install instructions:
unzip the EuroWW2_Targets.ini.zip to whereever you want, and just drop it into the EuroWW2 terrain folder. Allow the overwrite.
Enjoy!
wrench
kevin stein
271 downloads
0 comments
Submitted
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PR_UK terrain Update 28 October 2012
By Sundowner
This is an upadate for the Photo real UK terrain mod, it fixes a couple of height issues, some runways facing the wrong way, some airbase active and inactive dates were missing and various other minor mods.
You must have the original terrain mod installed first, from here....
http://combatace.com/files/file/13285-photo-real-uk/
I thought it better to do it this way rather than need to download the whole terrain again for such a small addition.
550 downloads
0 comments
Submitted
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SF2NA WW2 Phillipines Islands (1944) Terrain Update
By Wrench
SF2NA WW2 Phillipines Islands (1944) Terrain Update
-- Something for the PTO players --
= For SF2, Full-5 Merged (ONLY) =
*This mod will aboslutely =NOT= work in SF/Wo* 1stGen game installs; it is designed for use =ONLY= in a WW2 PTO-centric mods folder that is built off the SF2:NA exe.*
A very quick and dirty mod for the WW2 Phillipines Island terrain that adds the required NA "coding" and _water.bmp with carrier stations.
This is =NOT= a full terrain: just inis & a _water.bmp. It is to be applied to the modified version of the terrain I (re)relased in 2008, avaliable at this URL:
http://combatace.com/files/file/7145-ww2-phillipine-islands-by-edward/
New main, data, targets, nations,and types inis, along with (excessvely) modified desert airfield inis, allow for a 'drag-drop' update to SF2NA. A new SF2NA style water bmp with 2 carrier 'zones' was created and included.
LimitedNations is set to TRUE; make sure you have the latest version of the WW2 Nations ini, as 'IJN' is most definatly one of the nations needed.
As always, fairly easy to follow, yet detailed install instructions are included. So, PLEASE read them for necessary instructions. Also, give the "Notes" section a read too. More Carrier Capable Aircraft are coming soon ... please be paitent! I'm only one guy doing 6 peoples work on no budget....
Happy Landings!
wrench
kevin stein
244 downloads
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Photo real UK
By Sundowner
Baltika's UK map, highly modified with new tiles, objects etc.
I've put this lot together over a period of time, it was intended to be just for my personal fun but I've had a fair bit of intrest in it so I've decided to release it "as is", I dont thnk it will ever be what I call finished as there's lots more I'd like to do.....I just dont have the time anymore, so please feel free to make amendments to it [it could do with the SF2NA naval features adding to make things a little more intresting]. Any changes you do make, please post/upload at CA for everybody to enjoy.
Please read the readme, its for your benifit not mine.
1,038 downloads
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Hurc's Nellis Range Mod
By hurc
***This is a replacement for the previous version 1.0***
This is a modification to the original bombing range to make the home base airfield a likeness of Nellis AFB and take advantage of some of the new Hi-Res Desert textures now available. It also includes some of the objects from the Mescalero Proving Grounds range made By ChampionsVA56.
Nellis AFB is located alot farther South on the map that the original base was. This should eliminate getting aggressor A/C right over Nellis as you take off.
A few drone and aggressor Aircraft are included in this download. You'll see these flying around the range, and parked at the Range Airfield. All weapons have been removed, or they are equiped with training missles
so they won't hurt you.
Only hostile aircraft with a "NationName=RANGE" or "AGRS" will show up on this terrain.
A modified version of the NATIONS.INI file has been included. It is the stock file with the "RANGE" and "AGRS" nations added. You need the "RANGE" nation defined if you want the drone's showing up and need the AGRS nation for the Aggressor A/C.
Provided your other terrains have their "LimitedNations" setup, you won't see the drones's or Aggressor A/C anywhere except the Range. A modified version of the SQUADRONLIST.INI is included with the USAF Thunderbirds squadron added.
The bombing range targets use the layout of the Mescalero Proving Grounds range and the drones and Aggressor A/C use its runway to launch and recover. Note: the target area that was known as the
Warehouse Targets is now Friendly and is a called the Range Control Facility. When you choose to do a Close Support mission, your tanks will be lined up defending it from the enemy tanks.
One thing that is a "feature" not a bug, is that you will have Friendly A/C spawning from Nellis, sometimes right when you are, as Escort or SEAD flights. You cannot collide with them and they will go right thru you as applicable.
Good Hunting!
Steve "Hurc" Crane
1,320 downloads
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Desert Target Zone - SF2
By baffmeister
For Strike Fighters 2.
Built for real time game generated strike missions. Shouldn't take more than 30 minutes to do a round trip strike mission. Paran and Dhimar get 4 airports each and the front line is relocated to what used to be central Dhimar. Main Features:
1. 141 target areas including 10 SAM sites for Paran.
2. Easy install.
3. Many "Freeware" objects being used.
4. Quicker Take Off mod included with customized parking spots. Large aircraft parking will accept C-5A sized aircraft.
5. Contains Ground Attack, Truck, and Ship routes so you can fly CAS, Armed Recon and anti-ship missions.
6. Has a 3X zoom map from an older version of SF that shows desert and green spaces better.
7. Installation won't affect your stock "Desert" terrain.
8. Negative points awarded if you cause collateral damage.
CREDITS: Thanks to these folks for creating and allowing freeware use of their building objects:
1. This project uses some objects from MITCH's "Factory Place" project. There seems to be a consensus within the Strike Fighters community that it's OK to use these objects for FreeWare projects.
3. WRENCH, for hosting the "Factory Place" objects at his website. And for the cool "Shipwrecks!"
2. GEPARD, for some objects I lifted from his DRV terrain.
4. PASKO, for the round tents, now used by the Bedouins.
5. GRUMPOTAMUS, for the Radar Dome.
6. WINGWHINER, for the some Factories, Headquarters Building, Gas Station, Tactical Control Center, and Control Tower H1.
7. STARY, for the his hangar pack.
8. FUBAR512, for the Pecco Crane.
New for this version:
9. WINGWHINER again for some buildings from his epic 43 city buildings pack.
10.JULHELM for some industrial silo's/buildings
11.RussoUK and Gepard for the Oil Rig.
12.EZLead for the formation take off mod.
13. TK and ThirdWire for creating such an interesting flight sim / hobby.
Changes for this version: Unless a patch does something really bad to this terrain, it is the final version. Using some buildings from WingWhiners 43 city building pack finally gave me the variety I was looking for. Check out EZleads included formation take off mod, it's a perfect fit for this terrain!
906 downloads
0 comments
Updated
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Desert3 Terrain
By Piecemeal
UPDATED DESERT TERRAIN V1.3 FOR SF2
SF2 has always been my favourite of all the platforms; and after downloading and using the various terrain mods for SF2E and SF2V with hungry anticipation I decided to HEAVILY modify the stock Desert terrain with more than enough of eye candy.
DESCRIPTION:
Without giving too much away, the geographical story is now as follows:
*As well as Dhimar and Paran, I've added Sharnak from baffmeister's Desert 2 terrain (my inspiration for this), now a colony which is known as the British Protectorate of Sharnak. RAF squadrons are permanently based there. A couple of other bases, border posts and the like have also been added from Desert 2
*I always thought that D9 and D10 airfields were always a little too close to the border. They've now been moved to the Dhimari 'wastelands' which you'll see on the centre left side of the enclosed planning map
*About ten SAM sites have been added to various locations on Dhimar and the amount of SAM sites across Paran has been hugely increased, the biggest increase being Paran's capital city of Kurzah; which in SAM site and Flak battery terms is now more like Hanoi during the Vietnam War.
*Ships, cranes, oil tanks, warehouses and the like have been added to ports on both sides. Now the capital cities of Muthala and Kurzah, have extensive docklands. Other coastal towns have at least one docking area for shipping.
*(15TH AUG 2010): Inspired by JSF Aggie's SF2 Range terrain, all airfields on both sides have been extensively facelifted and given a new lease of life by re-populating them with huge amounts of groundobjects, both new and old. They now look a lot more like real life airfields instead of that deserted 'Chernobyl International Airport' look in the default airfields. All airfields have also been re-catagorised into two different groups; 'Red' and 'Blue'. For example, a Dhimari DESERT_AIRFIELD4 will now be 'BLUE_AIRFIELD4' and a Parani one will now be 'RED_AIRFIELD4'. New trucks have been added as default groundobjects so they'll have to be downloaded elsewhere on the site (see 'Installation' for details).
*(24TH MARCH 2012): All neccessary INI files have been updated to March 2012 standard. RAF Canopic is now called "Canopic AFB" and is a full-time U.S. Air Force facility. All friendly airfields and some enemy airfields have been enhanced further by adding more groundobjects and in general just tidying up and re-arranging buildings, etc. Offshore oil wells have been situated off the Sharnak and Dhimari coasts. U.S. bomber flights can now attack Paran via the off-map airbase at Diego Garcia. Army bases have been added across Dhimar and in Sharnak for you to defend from Parani bomber attacks.
----------------------------------
INSTALLATION (PLEASE READ CAREFULLY):
Simply unzip the FILE and put the enclosed 'DESERT3' folder into your Terrain folder. NOTE: Please ensure that you drop the enclosed groundobjects into you mod folder, otherwise there'll be no trucks anywhere in Dhimar and no oil rigs in the offshore oilfields!!
Important Note: If you don't already have these, you should download them from the SF1 downloads section, otherwise they won't show up:
*SAMs & Vehicles Pack with Desert Skins by Pasko.
*Soviet Transport Pack by Kesselbrut.
*M109A6 Paladin by rebel ryder.
CREDITS:
*Factory Target Area, Tactical Control Centre, HeadquartersR1 and Tower H1 by Wingwiner
*Enhanced Top Cloud Layer BMPs and PECCO Crane model by Fubar512
*Radar Facility by Grumpapotamus
*Railway Station and Small Oil Rig models by Gepard
*Generic Hangars pack by Stary
*Desert Factories mod by Wrench
*Small Oil Rig model by Gepard
*New DS terrain textures by comrad
*Borrowed Items from Wrench's Libya Terrain :
Tree model
Round Tents
Barbed Wire
Fences
Camonet
Russian Freighter
Oil Refinery target area
Static Helicopters
Rotten Trawlers
Libyan Koni Class Frigate (Now Parani)
*Borrowed Items From Falklands Mod :
Stanley Tower
Atlantic Causway and Atlantic Conveyor
Canberra Liner
Argentine Tugboat (now a Parani Patrolboat)
ARA Belgrano (now a Dhimari Flagship)
Baltic & Nordic Ferries
Type 1 & 2 Trawlers (including rotten models)
Type 12 Frigate
Type 42 Destroyer
Rapier SAM launcher & Rapier Generator
20mm RH-202 & 35mm Oerlikon AAA units
Crane 2 object and Jetties
All Land Rover type vehicles
*Borrowed Items From Desert Storm Mod :
Various target areas such as Oil Refineries, Scud Sites and Firebases
Satellite and Radio Antennas
SS-4_ATT
SS-4_LAUNCHER
SS-4_TANKER
SS-4_TRAILER
IraqiSquad
D-20 artillery pieces
IRBM
Sandbag walls
Ammo boxes
Nuclear Plant
*Borrowed Items From SF2 Range Terrain :
Forklift and ShelterZU by Amokfloo
Firetrucks by Ravenclaw
FloodLight, SmallGenerator, ConcreteBlock and SunShelter by Pureblue
Static Chinook model by Banidos Team
Tools by Polak
Thanks to the creators of all the above mods.
NOTE: If I've forgotten to mention anybody please get in touch so I can give you the credit you deserve!
Thanks to Deuces for his editing of some DS terrain tiles.
Special thanks to Dave for his encouragement and assistance. The project wouldn't have been taken to this level only for him pointing me towards the right people.
If you have any queries or problems please don't hesitate to send me a message.
Piecemeal
24th March 2012
1,148 downloads
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Open Ocean test map
By Stary
FOR SF2:North Atlantic ONLY!
This is simple open waters map, for testing purposes.
Whole map consists only of single 100x100 kilometers plane, repeating self to create 1000x1000 kilometers map.
Water file is defined, so are locations of Friendy and Enemy task forces spawn points.
I decided NOT to include any test islands so far to keep it clean of any land areas.
For testing/evaluation purposes ONLY
I've included simple Max files used to created this terrain, one is 1000x1000 KM mesh, the other, used in this map is 100x100 KM on
305 downloads
0 comments
Updated
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Sweden
By gillg
Another Sweden Terrain!!!!
It does venture further South into what is now Latvia, Estonia and Lithuania. If you increase the boundary, you can get the North of Poland as well and maybe a little bit of Norway.
I would like to do better planning maps and more road bases for Sweden. But I realise that it has taken me this long to get this far and
life is not slowing down so I release it to the masses to scrutinize. That and JonathanRL would like to stuff around with it. So this ones for you Jono!!
Good luck.
Installation:
Unzip the "Sweden" to a temp folder, or your desktop or somewhere easy to find.
Then copy/paste, move the Sweden terrain folder into your Terrains folder in whichever game install you're installing it to!.
Go to the Sweden.in file and change the cat to the appropriate cat file.
Go fly!
Decals included:
Viggen: F6
F7
F13
F15
F17
J-35F: F1
F10
F16
There is a readme if you really do read them.
Credits:
Gepard - Tutorial on the combat ace website
Stary - Germany CE Buildings and TOD files
Suicidal - Submarines
Wingwinner - Ground objects
JonathanRL - Encouragement
My wife - Patience/understanding/keeping me sane when I was pulling my hair out over this thing
EricJ - Helping me rebuild my files
TK - Goes without saying really doesn't it!
CombatAce - Wouldn't be here otherwise, word!!
All you guys out there as well!!!!
If I did miss anyone, it is not intentional
Cheers
PS. I made a few tiles for target specific areas, nothing to flash but I didn't put this info in the readme.
935 downloads
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Anatolia Project v2
By PureBlue
Anatolia v2 (09/25/2011) for SF2 Series by PureBlue (Umut Destan)
------------------------------------------------------------------
v2 Ramblings
-----------------------
New features:
- The tileset is now based on Stary's GermanyCE reworked tileset v1.1.
- New planning map contributed by Spectre8750
- New target areas (Mostly around the border, for future campaign plans)
- New airfields (Stefanovikio AB, Ercan and Paphos in Cyprus)
- A few airfields with new designs
- Most naval groundobjects now include properly defined "destroyed models."
- New SAM vehicles included (Crotale Standin, Avenger, L60 Bofors...)
- More work in Cyprus. Some roads, barracks, harbours.. (Still work in progress)
I suggest creating an Exclusive Install for this terrain.
The pack already includes historically accurate groundobjects, and many of the aircraft used
in the region are already available as mods and more are on the way..
Hopefully the next step for the project will be a pack that includes everything; campaings/objects/aircraft/terrain.
Have fun!
v1 Ramblings
-----------------------
This project has been in development for 3 years and is the fruit of long hours of
research, design and implementation work. I've met great people along the way and
they made many contributions to the project. I thank every one of them but my special
appreciations go to, Steve "Swambast" who worked countless hours with me and developed
STT (Swambast's Target Translator) which let me lay the foundation of this project;
and Stary, a great artist from Poland who is behind all the beautiful looks of the terrain;
Dave and the CombatAce team for providing us the platform to meet and have fun.
The project includes a large map covering Anatolia (Turkiye), Greece, Aegean, Black Sea, and eastern Med.
The download also includes many ground and terrain objects, contributed by the talented modders in our
community. It's essential to install all these components to get the complete experience.
Enjoy!
INFO & INSTALLATION
--------------------------------------------------------------------------------------------
This project is designed for 2nd Gen SF2 series.
Succesfully tested in SF2:Europe and above. (A merged EXP2 install is recommended but not a requirement.)
There are 2 ways/methods to install this Mod.
#1 An exclusive install just for this Mod.
#2 Installing on top of the mod folder you already are using. (meaning, merging with your own install)
*** The preferred method of install is the (1) exclusive install. Since there are many groundobjects,
ships and air defense systems placed in handpicked locations, it's better to only use the objects that
come with this projects' files. The included ones are the makes/models that Turkish and Greek sides have
in their inventory. (As best as I could research and find appropriate mods for)
INSTALL METHOD #1
1. Rename a set of your "game.exe and game.ini" files to "Anatolia.exe and Anatolia.INI"
(eg. StrikeFighters2 Europe.exe and StrikeFighters2 Europe.INI)
Run the newly renamed Anatolia.exe once, so you have a new Mod Folder.
Check this link if you don't know what a ModFolder is. http://combatace.com/topic/62302-what-is-the-mod-folder/
2. Now go into your new ModFolder and delete the "Objects\GroundObject" folder.
3. Time to copy the project files. Copy the included "Terrains" and "Objects" folders to your ModFolder.
With this project, a terrain folder, groundobjects and their respective guns/weapons are included.
INSTALL METHOD #2
With this method, you only copy the included "Terrains" and "Objects" folders to your ModFolder.
IMPORTANT RECOMMENDATIONS
1. Everytime you load up the game. Run a quick single mission and quit without flying.
All the successive SingleMission/Campaign games will work as designed and expected.
(Why do this? Because the project includes many ground objects, seldomly the game engine has problems loading
everything, so the first mission you load up will have many objects/ships missing from the map.
The game does some kind of caching so after that first mission, everything will show!)
2. If you don't have a powerfull computer, lower your settings to avoid crashes.
If your game crashes or locks up at %100 LOAD, try running your first mission with Settings:
-Enemy Air Activiy: LIGHT, Enemy Air Defense: LIGHT
3. The Terrain has LimitedNations set the TRUE. So you'll only get aircraft with only Turkish and Greek markings.
4. A specific Anatolia_EnvironmentSystem.INI is included and you can edit it to your liking.
Take note that in the Environment file the clouds are set to a specific MinBaseAltitude to overcome the cloud bug.
5. All included Guns/Weapons/Sounds are for the necessary ground objects. Nothing extra is included here.
Without the GroundObjects and their respective files, the map will not look as designed.
(For example, naval traffic in the Aegean, historical sam sites and navy/army bases)
6. Most naval traffic in the Aegean Sea is classified as NEUTRAL. You can attack them but you can't order your
wingman to do so. If you want, edit & classify the target areas as "Alignment=ENEMY" in the Anatolia_TARGETS.INI
CREDITS (Thank you all!)
==================================================================================
- STT (Swambast's Targeting Tool) by Steve "Swambast"
- TK and Thirdwire
- Stary for the Tileset and Hangars,Lighthouses
- 8 new airbases for WOE by Gepard
- Factory Places, Subpen/bridges by Gepard
- Many airfields Light mods by Comprnt
- Sundowner: B_Trailer_Mk82, M_trailer, B_TrailerLGB, Y_Tractor, RAF_Cart, B_Duel_Y_Trac, C_Type, RAF_Bunker, TAB_Vee, HAS_M, HAS_E, c_store, Earth Walls, mounds, blast walls and all desert variants of these objects
- Planning map contributed by Spectre8750
- Wrench! Army Bases, and many other target area items/layouts, design ideas, objects, repaints, by the master himself!
- Wingwiner's FactorPlace and Buildings, TwoCars mod
- LandRover1tonne_Command; LandRover1tonne_Cover; LandRover_Cover; LandRover_open;
Scorpion (Skin by Richard, 3D Model by Daniel ôKessselbrutö Himmel)
- Ural-375D, Ural-375D-U (Converted by Suicide and Spectre8750
- Julhelm's Factory Collection, models by Julhelm, LOD conversion by pureblue
- Nike Units: mod by ErikGen, compiled by Fubar512
- SA-10/S-300 system by Monty CZ
- StingerSite by Monty, packaged by Capun and Wrench
- Trawler and the 'small dock' with the little boats, CA_Stary & Cocas
- Fletcher DD GrinchWSLG
- Airfield Objects by Sundowner
- Hawk Batteries by Pasko
- Radar Dome by Grampotmus
- Railroads and Locomotive/Railcars by OldDiego (You must get permission from him to use them in any project)
- Static Airliners - Amokfloo
- Objects from AirbasesWithSomeSpice Mod, CREDITS:
Amokfloo, ControlTower, ForkLift, FireExtinguisher, ShelterZu
Ravenclaw, Fire Trucks Faun6x4
Pureblue, FloodLight, SmallGenerator, ConcreteBlock, SunShelter
Comrpnt, QRA and Lights
Gepard, Ahlhorn Airfield with modified Parked Aircraft, QRA
Polak, tools
- DaringRAN, HMS Cradiff by Hinchbrook
- Various target areas such as Oil Refineries, Scud Sites and Firebases Satellite and Radio Antennas, Sandbag walls, nuclear plant from ODS Mod
- USNCargoship, AK-Class by Polak
- Oiler by Fubar
- Bofors, M1_90mmAA, and Desert Pak Vehicles and Mods, BTR-60E by Pasko
- M-47 by Stefano "Steve" S.
- M60A1,A3 Pasko,Kesselbrut
- M270MLR by Bigal1
- M60A1 / M60A3 (Kesselbrut 70s to now Armor Pack)
- ARA_Sobral, ARA_Somellera by Adrian Benetti "TerceraEscuadrilla"
- ARA_Intrepida, ARA_Indomita by Adrian Benetti "TerceraEscuadrilla"
- ARA_Sanluis, ARA_Salta by IKL-209 ARA-SAN LUIS PRODUCIDO POR BANIDOS TEAM (PATO POLI, TORNO, SUICIDAL, ALEJANDRO)
- ADATS from ODS Mod
- HMS Plymouth (Type 12M/Rothesay Class Frigate) by Hinchinbrooke, updted by Eric Howes
- GAZ-66 6x6 trucks by Spectre8750
- Meko200 Anzac by Richard "Gramps" Kaminski, modified from base A-Team mod
- BMP-1, N109, M109A6 by RebelRyder
- AMX by Stefano "Steve" S.
- BursaUlucamii by NGHENGO (Mau!)
- Atlantic_Conveyor, Atlantic_Causeway, by Polak from Falklands mod
- Humvee-M1046 TOW Carrier (SF-1 gen) by SUICIDAL-ART & Tercera Escuadrilla
- Roland by Gabilon and Mig Master
- Carguero Cargo ship by BANIDOS Team, 3D Model:SUICIDAL, Skins: TORNO
- BaresWindTurbine, BoshphorusFerry, Pier_260x10x4, Pier_130x10x4, Yesilkoy, Istanbul Ataturk Airport objects, PTT Building, by Pureblue
- Rio Iguazu, 3D models and textures by TerceraEscuadrilla
- SwissAir, Lufthansa static aircraft by Ravenclaw
- Argentine Trucks models for Mod Malvinas by BANIDOS TEAM and SUICIDAL, 3D Model Unimog : ALIKO, 3D Model Mercedes 1114: SUICIDAL, Skins: TORNO
- Many target area layouts, items and ideas from Desert3 MOD by Piecemeal
- PECCO Crane model by Fubar512
+ 105mm_L118_Howitzer; 105mm_L118_Howitzer_FB; 105mm_Recoilless_Rifle;
105mm_Recoilless_Rifle_FB; Argentine_Marines; Argentine_Squad; AR_Cal50; AR_Foxhole;
AR_Navy_Tug; Blindfire; BlowpipeAR; BlowpipeUK; CommTrailer; Exocet_Launcher; Fearless;
MVTor_Caledonia; OerlikonAAA; Panhard; Rapier; RH202; Roland_Shelter; Sir_Class_LSL;
Skyguard; SmallCargoShip; SSCanberra; Submarine; Trawler1; Trawler2 UK_Cal50;
UK_Foxhole; UK_Marching_Column; UK_SAS_TEAM; UK_Squad; Airfields at
Stanley, Goose Green and Pebble Island, All civil buildingsà, Helopilot1; Helopilot2
by Daniel ôKessselbrutö Himmel (From Falklands mod)
- By unknown developers: Blue Airfields, Freighter2, SAM_Site
- F122 class Frigate by Amokfloo, textures by JimBeamer5, converted to Elli/Adrias class by Pureblue
- BoforsL60 by SUICIDAL-ART
- Komar (LaCombattanteIIa standin) by Pasko
- M38Jeep skins, red & yellow by Badfrank
- Pantsir SAM (Crotale standin) by Abhi and Aleks
- Stryker M-1134 ATGM (SF-1 gen) by SUICIDAL-ART
- T-80BV model by SWS, converted by BPAo and Fubar512, 331Killerbee
- AN/TWQ-1 Avenger by Abhi, Suicidal, Yeyeye
// If I've forgotten anybody please mail me so I can give you the credit you deserve ;)
// Anatolia Terrain by Pureblue (Umut Destan)
//
// Istanbul 2011
1,439 downloads
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North Cape Hotfix Correction Pak
By Wrench
HotFix for North Cape Terrain
Due to a senior moment, I forgot to create and add the _water.bmp the SF2 mission builder needs.
Here it is, with the necessary pointer line added to the main ini (NorthCape.ini)
Also, is a modified ini for the Pit1 object, that will remove the offending tractorbeam shadows that I just discovered!
have fun!
wrench
kevin stein
ps: a notes sections in the readme, please read it about certain airbase "oddities"
42 downloads
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North Cape Terrain (Beta+) for SF2 by Baltika
By Wrench
North Cape terrain (Beta+) by Baltika for SF2
A slight revamp of the 1stGen Beta terrain, with all new tga tiles for the sea and sea/land transition tiles (aka: "Working Water"). Consider this perhaps as a kinda sorta Ver. 0.8
As with the original release, the targeting is not finished, but at least now the water will work. The data ini has been brought up to the latest standards (as of Aug 2011). I did do some cleanup on the targets ini, but nothing major.
I figured with all the Swedish aircraft now available, this would be a fun sandbox (ok, snowbox) for them to play in. Eventually, I'm sure somebody will get around to finishing it!
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions.
Have fun!
wrench
kevin stein
525 downloads
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Afghanistan Terrain New Targets v1.0 SF2
By EricJ
Specifically for the Afghanistan terrain version done by Wrench, this adds yet more targets and CAS areas on the map. Simply overwrite and go fly.
Wrench's Afghanistan for SF2:
http://combatace.com/topic/63040-afghanistan-terrain-modern-2003-later/
Eric Johnson 2011
Also included is a Nations file (optional) that has the major player countries listed (thanks to FrankD). Note however I do have Afghanistan set to enemy so if you feel inclined feel free to adjust the side status.
545 downloads
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SF2 Mescalero Proving Grounds Part 6
The grand finale!! The last set of drones to complete your Mescalero range.
-------------MEET YOUR NEW DRONES------------------
QF-8A Crusader: Former Front-line USN Carrier based fighter. Converted to unmanned target drone beginning in 1973.
An AGGRESSIVE drone of good manuverability and good countermeasures. Type expended by 1978.
QF-4S Phantom II: Former Former Front-Line USN Carrier based fighter re-manufactured from the F-4J. An AGGRESSIVE drone
of good manueverabilty and SUPERIOR countermeasures. Operated by detachment of VX-30 "Bloodhounds" out
of NAS Point Magu, Calif. First use in 1990.....retirement is imminent.
QRF-4C Phantom II: Former USAF recon-version of the Phantom. As supplies of figher F-4 airframes for drone use dwindle....some
RF-4C's have been converted for use. A PASSIVE drone of good manuverability and good countermeasures.
Operated by 53rd WEG out of Tyndall AFB, Florida. First used in 2007. Should be available until 2014.
QF-16A: The Future of unmanned conversion drones. Next on the list as the last of the Phantom II airframes draws near.
Conversion of F-16A airframes has begun in 2010. This will be an AGGRESSIVE drone of EXCELLENT manueverability
and EXCELLENT countermeasures. Will be operated by 53rd WEG out of Tyndall AFB, Florida. Should be operational
until at least 2020.
F-84KX: Former USAF fighter.A small number of "obsolete" F-84B and C models were retired from ANG use and sold to the USN for use
as target drones. Very little is known about actual use by the Navy. Your Thunderjet drone carries the colors of
GMGRU-2 out of NAS Chichoteague,VA. An AGGRESSIVE drone of good manuverability and NO countermeasures. In use from
1956-1965.
AQM-28 Hounddog: Former USAF "stand-off" nuclear missile launched from the B-52. Retired from SAC in the 1970's and rebuilt
for use as targets. A PASSIVE drone of poor manuverability, limited countermeasures BUT excellent acceleration.
The target can and will quickly go supersonic to escape attack.
--------------DRONE CONTROLLER-------------------
DT-33A: USAF T-33 Shooting Star converted to drone controller. Long service life between 1950 and 1986!!
DF-8F: Small numbers of F8U-1 Crusaders converted to drone controllers.
------------Hunter-Killer Aircraft------------------
The "Original Crusader": The F8U-1 (F-8A)!!
The first production version of the Crusader. First flight on September 20th 1955. A total of 318 airframes
built between 1956 and 1958. The original order was for 448 aircraft but the last 130 were delivered as F8U-1E's
(F-8B). Use of the Pratt and Whitney J57-P-4 engine made the F-8A a MACH 1.5 capable aircraft. Originally designed
without them...the refueling system and sidewinder capability was added with the 50th production aircraft and retro-fitted
to earlier models. The F-8A was armed with four 20mm cannon, thiry-two Mighty Mouse 2.75 inch FFAR in a hinged drawer
below the fuselage and up to two sidewinder missiles on side stations. The AN/APG radar gunsight and fire control sys-
tem was installed for weapons delivery.
First USN squadron issued the new Crusader was VF-32 in 1957. First USMC squadron was VMF-122 the same year.
Your F8U-1 (F-8A) carries the colors of VF(AW)-3 "Blue Nemesis" out of NAS Moffett Field, Calif. in 1957.
Stay tuned to Combatace for my full release of the F8U-1 with over 10 USN and USMC skins to choose from!!
A full READ ME with installation instructions and credits included.
253 downloads
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SF2 Mescalero Proving Grounds part 2
Welcome to the Desert Southwest of the United States of America. To be more precise.....you are in central New Mexico, home of the Mescalero Apache tribe. The year is 2011 and a new SF2 bombing range file is here.
This is my attempt at creating the ULTIMATE place for SF2 fanatics to PRACTICE and MASTER their air combat skills. So put on your feathers and war-paint....grab your best horse..... and give it a try.......CHAMP
Features:
- Upgraded home airfield with additional facilities, additional runway and full lighting for night ops!
-OVER 15 detailed target areas on the range for air to ground bombing,rocketry and gunnery practice. Numerous target types.
- OVER 30 TYPES OF DRONES will challenge your air to air skills (or lack of them). Yes....you CAN fly the drones also!!
- A detailed READ ME folder with INSTALLATION instructions, range overview, intel photos and of course CREDITS!
Tested on all four SF2 titles......both stand alone and merged.
This is part 2 (of 2 uploads to complete the range mod)
First set of 8 drones and one drone controller included.
Bonus set of F-4N Phantom "hunter-killers"
Batteries not included.
Use of the DT-28B Trojan requires access to the A-team Skunkworks download files. This access is however...NOT...required to use the Mescalero Range or any other aircraft/drone.
526 downloads
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SF2 Mescalero Proving Grounds Part 4
The Apache Spirit Dancers have angered the God of the skies!! Here are more target drones for your new range. This is the next drone package release for the Mescalero Proving Grounds. Please be sure to have parts 1 ,2 and 3 already installed.
INCLUDED with this package are the following NEW target drones and BONUS aircraft:
THE QF-80F Shooting Star: Former front line USAF fighter of the Korean era. An AGRESSIVE drone of good manueverabilty
but no countermeasures .Operated by permanent USAF detachment from the 82nd Aerial Targets Squadron.
Type was fully expended by 1964.
THE QF-106A DELTA DART: Former front line USAF/ANG interceptor. Retired and placed in AMARC storage,Arizona.
Recalled for target drone use beginning in 1986 because of its availability
and high performance. An AGGRESSIVE drone of fair maneuverability and good counter-
measures. Type fully expended by 2005.
THE AQM-136A Falconer II: Former Tacit Rainbow cruise missile(cancelled). . Originally designed as a stand-off weapon to saturate enemy air defenses. Re-designed as an inexpensive aerial target.
A PASSIVE drone with poor manueverability. Low speed and limited countermeasures make it an easy missile target. Its small size HOWEVER makes it a difficult
gunnery target! Air launched from drone control aircraft, it follows a pre-programmed GPS flightpath. Recovered by parachute unless destroyed.
THE F6F-5K Hellcat: Former front line carrier fighter of the USN in WW2. Propeller driven. One of the first full scale conversion drones ever used. Operational from late 1940's until fully expended
in 1960. An AGGRESSIVE drone of good manueverability and no countermeasures. Operated by permanent USN detachment from China Lake.
THE QF-4G Phantom II: Former USAF SEAD aircraft (Wild Weasel).Retired and placed in AMARC storage,Arizona. Currently being recalled for target drone use as other Phantom types are expended. First drone
use in 1998. An AGGRESSIVE drone of fair/good manueverability and EXCEPTIONAL countermeasures!! Operated by rotating detachment of the 53rd Weapons Evaluation Group, Tyndall AFB,Florida.
Type should be fully expended or retired by 2011 as QF-16A becomes available.
--------------DRONE CONTROLLER-------------------
THE F9F-5KD Panther : Drone controller conversion of the F9F-5P Photo-recon Panther. Extended nose (once for cameras) allows excellent location for drone control equipment.
Pilot can fully operate and/or assume command of drones via radio control. Operated on a limited utility basis from 1955 until 1965.
As always: A FULL installation READ-ME and CREDITS enclosed.
Use of the F6F-5K requires access to Geo's Aircraft download site. This access is however...NOT...required to use the Mescalero Range or any other aircraft/drone.
308 downloads
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SF2 Mescalero Proving Grounds Part 5
Another flock of drones has been released by the Apache Spirit Dancers!!
-------------MEET YOUR NEW DRONES------------------
F9F-5K Panther: Former front line USN carrier based fighter. Veteran of the Korean Conflict. Retired and placed in service as target drones . An AGGRESSIVE drone
with good manueverability but NO countermeasures. Operated by detachment of GRGMU-2 (Guided Missile Group Two) out of NAS Chicoteague,VA.
Type fully expended by 1964.
QT-33A Seastar: Former T-33A USAF jet trainers bailed to the USN as target drones beginning in 1965. Large numbers makes them very common as targes and expendable.
A PASSIVE drone of fair manueverability and limited countermeasures. Operated by the permanent USN detachment out of China Lake. Type finally
expended by 1982.
QF-4N Phantom II: Former USN/USMC carrier based fighter and upgrade of the F-4B. Retired for drone use beginning in 1985. An AGGRESSIVE drone of good manueverability
and EXCELLENT countermeasures. Operated by detachment of the NWTS (Naval Weapons Test Squadron) from NAS Point Magu,CA. Type expended by 2000/2001.
QF-86F Sabre: Former JASDF from line fighter built under license in Japan by Mitsubishi. Sent to USA apon retirement and converted to target drones by private contractor.
An AGGRESSIVE drone of excellent manueverability but limited countermeasures. First used in 1976. Expended or retired by 1989. Some survivors flown today in
display at airshows.
QF-59B Airacomet: First US jet fighter. Flown for only a short time in operational service before replaced by better aircraft(F-80). Some examples used as drones and/or
drone controllers. An AGGRESSIVE drone of fair manueverability but no countermeasures. Short drone carrer from 1950-56 makes them rare.
QB-17L Flying Fortress: Former USAAF B-17G bombers made famous in WWII. Retired in massive numbers at war's end makes them an excellent choice for bomber drone targets. A PASSIVE
drone of poor manueverabilty and no countermeasures. A tough target however! Will take alot of punishment, especially from non-cannon type rounds such as
50cal. slugs. A slow target makes for a collision danger for high speed fighters. USE CAUTION!! First deployed as drones in the late 1940's. Last use
around 1958. (note: turrets were removed from target drones).
MQM-107D Streaker: Purpose built subsonic drone of USAF. Uses an efficient turbofan engine pylon-mounted under fuselage. Its smokeless engine and small profile make it a hard
to spot target. A PASSIVE drone of limited countermeasures. First used in 1987....still operational.
--------------DRONE CONTROLLER-------------------
SNJ-5 : More of an observation aircraft than controller. Pilot sits in front while a range safety officer uses the rear seat. Unarmed. Fun to fly!!
------------Hunter-Killer Aircraft------------------
F-102A Delta Dagger (Hellenic Air Force): In the late 1960's, twenty excess F-102A's were sold to Greece along with a number of AIM-4 Falcon Missiles. These aircraft remained in service until at least
1975. A few can even be found today....sitting derelict in the weeds at Greek air bases.....:{
A full Installation and Credits read-me file is included.
Use of the QB-17L and QF-59B require access to the A-team Skunkworks download files. This access is however...NOT...required to use the Mescalero Range or any other aircraft/drone.
323 downloads
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SF2 Mescalero Proving Grounds Part 3
The Apache Spirit Dancers have brought forth some more target drones for your new range. This is DRONE PACKAGE #2 for the Mescalero Proving Grounds. Please be sure to have parts 1 and 2 already installed.
INCLUDED with this package are the following NEW target drones and BONUS aircraft:
THE QF-9J Cougar: Former front line carrier fighter of the USN. An AGRESSIVE drone of good manueverabilty
but no countermeasures.Operated by permanent USN detachment from China Lake. Type was
fully expended by 1975.
THE PQM-102A DELTA DAGGER: Former front line USAF interceptor. Retired and placed in AMARC storage,Arizona.
Recalled for target drone use in 1975 because of its performance simularities to
the Soviet Mig-21. An AGGRESSIVE drone of fair manueverability and limited counter-
measures. Type fully expended by 1986.
THE CQM-10B BOMARC: Former USAF air defense missile. Retired in 1972 and converted for target drone use.
A PASSIVE drone of poor manueverability BUT SUPERIOR SPEED!! A pair of ramjet engines
can hold MACH 1.7 over the range and MACH 3.5 at higher altitudes. Limited countermeasures.
A "shoot quick or it's gone" target. Designed to simulate the MIG-25 Foxbat or SR-71 type
recon aircraft. Ground launched via self contained booster rocket.
THE QT-38A Talon: Former USAF supersonic Advanced Trainer. Obtained by USN in 1975. and converted to target drone.
Retrofitted with belly-pod containing limited countermeasures. A passive drone of fair/good manuever-
ability. Operated by permanent USN detachment from China Lake. Type still operational but retirement
is immenent.
THE QF-4B Phantom II: Former front line carrier fighter of the USN. An AGRESSIVE drone of good manueverabilty
and good countermeasures.Operated by rotating USN detachment from US NAVAL MISSILE CENTER in.
Point Mugu,Calif. Type was fully expended by 1990.
--------------DRONE CONTROLLER-------------------
THE FJ3-D2 Fury: Drone controller conversion of the FJ-3 Fury. Pilot can assume command of errant drones and activate
self-destruct mechanism via radio control. Armed with (4x) 20mm cannon as secondary termination
choice. Operated on a limited utility basis from 1955 until 1966.
-------------RANGE "HUNTER KILLER" AIRCRAFT------(one of my personal favorites!!)
THE F4D-1 Skyray: Short-lived, front line carrier fighter of the USN and later USMC. Designed as an interceptor for the fleet.
Holder of several speed and climb-to altitude records of its day. Has (4x) 20mm cannon in wings with limited
ammo. Primarily designed to intercept with unguided "Mighty Mouse" rockets in external pods. Can be con-
figured to use early sidewinder missiles instead. Capable, but NOT USED for air/ground operations (due to wing
stress problems). Limited internal fuel makes drop-tanks neccesary. VERY limited combat time over range
once tanks are dropped.....WATCH YOUR FUEL!! Non-carrier use over land requires carrying of external
NAVPAC which contains needed avionics for navigation (VOR-OMNI) and instrument apporach use (ILS). This pack
is non-droppable and carried on centerline. Your Skyray wears the colors of FAGU.....the Fleet Air Gunnery Unit,Pacific
out of NAAS ElCentro,Calif. 1958.
A full READ-ME file with installation and CREDITS is included. ENJOY!!!
474 downloads
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SF2 Mescalero Proving Grounds part 1
Welcome to the Desert Southwest of the United States of America. To be more precise.....you are in central New Mexico, home of the Mescalero Apache tribe. The year is 2011 and a new SF2 bombing range file is here.
This is my attempt at creating the ULTIMATE place for SF2 fanatics to PRACTICE and MASTER their air combat skills. So put on your feathers and war-paint....grab your best horse..... and give it a try.......CHAMP
Features:
- Upgraded home airfield with additional facilities, additional runway and full lighting for night ops!
-OVER 15 detailed target areas on the range for air to ground bombing,rocketry and gunnery practice. Numerous target types.
- OVER 30 TYPES OF DRONES will challenge your air to air skills (or lack of them). Yes....you CAN fly the drones also!!
- A detailed READ ME folder with INSTALLATION instructions, range overview, intel photos and of course CREDITS!
Tested on all four SF2 titles......both stand alone and merged.
This is part 1 (of 2 uploads to complete the range mod)
First set of 8 drones and one drone controller included.
Bonus set of F-4N Phantom "hunter-killers"
Batteries not included.
583 downloads
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SF2 Series Range
By JSF_Aggie
*******************************************************************************
********* Bombing Range For SF2 ********
*******************************************************************************
This is an update to the original bombing range to make it compatible with the
SF2 series, and take advantage of some of the new features now available. It
also has terrain tiles redrawn at 1024x1024.
A QF-100D drone is included in this download. You'll see these flying around
the range, and parked at the simulated airfield. All weapons have been
removed, so they won't shoot at you.
Only hostile aircraft with a "NationName=RANGE" will show up on this terrain.
A modified version of the NATIONS.INI file has been included. It is the stock
file with the "RANGE" nation added. You need the "RANGE" nation defined if you
want the QF-100D's showing up.
Provided your other terrains have their "LimitedNations" setup, you won't see
the QF-100's anywhere except the Range.
A quick note, for the most part, this is still the original target layout.
Wrench and others have created target laydowns with a much wider array of
targets. These changes can be easily merged with this update.
Feel free to further modify this, but don't sell it, and please include the
credit list below.
*******************************************************************************
********* Installation ********
*******************************************************************************
Copy the contents SF2_Range.rar into your SF2 mods folder.
Edit the line below in RANGE.INI to point to a .cat file that you own:
CatFile=Desert.cat
SF2: Desert.cat
SF2V: VietnamSEA.cat
SF2E: GermanCE.cat
SF2I: IsraelME.cat
*******************************************************************************
********* Credits ********
*******************************************************************************
Original Bombing Range:
- Deuces
- Bunyap
- Wrench
Objects & Mods used for the SF2 Update:
- AirbasesWithSomeSpice: pureblue
Amokfloo: ControlTower, ForkLift, FireExtinguisher, ShelterZu
Ravenclaw: Fire Trucks
Rureblue: FloodLight, SmallGenerator, ConcreteBlock, SunShelter
Comrpnt: QRA and Lights
Gepard: Ahlhorn Airfield with modified Parked Aircraft, QRA
Polak: tools
- CH-47: BANIDOS TEAM
- Factory Models: Wingwiner
- Generic Hangars: CA_Stary
- New terrain tiles: JSF_Aggie, based off of original Deuces tiles
- QF-100D: JSF_Aggie, with help from Sundowner's template
1,308 downloads
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East Africa/Madagascar Terrain, Version 2.0 for SF/Wo* and SF2
By Dave
East Africa/Madagascar Terrain, Version 2.0 for SF/Wo* and SF2
This is a complete rebuild of the terrain originaly released in June 2004. It has been extensively retiled, and has had a MAJOR upgrade in the targetization. It is designed to COMPLETELY replace that original version. It has been fully updated to use in the post-patch and SF2 worlds.
This is a COMPLETE package, with everything needed to just unzip, install, and fly over. All the tiles are included, including Stary's "Mad Trees Mod", creating a more 'lush' version. Many new TODs have been created, so you'll see lots of trees and small buildings in and around the cites.
Extensive upgrading has been performed on the targets, types, data and movement inis , to make use of 08 and SF2 level terrain effects, and the targeting enhancements. New planning maps of all 3 levels have been generated and included.
It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy.
It has been tested in all 1st Gen Sims (SF/WoV/WoE/ at 10/08 patch levels) and SF2 (merged).. It should work in FE & WoI (also post Expansion Pak and Post Patch) with the correct cat pointer -- this has NOT been tested, however. It should will work in SF2, as long as you adjust the cat pointer lines in the main ini, and 'reroute' the terrain effect pointer (more on that in the install instructions, below). However, with the old style terrain effects, it works just fine.
Yes, for those expecting it, there IS at least one Easter Egg on this terrain ...
MAKE SURE YOU THOROUGHLY READ THE README ON HOW TO USE IT IN ALL SIMS! or you will be clowned...big time.....
837 downloads
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