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  1. SF2 Mescalero Proving Grounds - All-in-One

    This is nothing more than a repackaging of the ChampionsVA56's gorgeous SF2 Mescalero Proving Grounds that originally came divided in six parts.
     
    http://combatace.com/files/file/11645-sf2-mescalero-proving-grounds-part-1/
    http://combatace.com/files/file/11646-sf2-mescalero-proving-grounds-part-2/
    http://combatace.com/files/file/11656-sf2-mescalero-proving-grounds-part-3/
    http://combatace.com/files/file/11678-sf2-mescalero-proving-grounds-part-4/
    http://combatace.com/files/file/11699-sf2-mescalero-proving-grounds-part-5/
    http://combatace.com/files/file/11721-sf2-mescalero-proving-grounds-part-6/
     
     
    There is no changes from the original (except some txt and jpg files converted to pdf, but they can be downloaded separately on the forum), so this is only to ease your life if you don't have it yet or need to download it again.
     
    All credits goes to ChampionsVA56.

    900 downloads

       (1 review)

    1 comment

    Updated

  2. WW2 PTO New Guinea Terrain for SF2

    New Guinea, WW2 PTO Terrain for SF2 (Ver.3.5) 8/6/2014
     
    - For SF2, Any & All (Full-4/5 Merged Reccomended)
     
    = For Adventures in the South West Pacific =
     
    **This is Version 3.5, with additional goodies. It's designed to replace all eariler versions.
    If you have the other versions, you can either unzip and drop directly over your existing, or delete the older versions, and just use this one. No harm will befall you if you just Overwrite your existing New Guinea WW2 Terrain. Really.**
     
    Be advised, this NEW terrain folder still retains the same name as all the originals, "NewGuinea2".
     
    There many new GroundObject and Terrain Objects included in this terrain mod. All (if not most of) other Ground Objects you should already have. Those from the v.3 are still included. New Target Areas have been added . See the "Notes" section for the change list.
     
    The LimitedNations statement is set to TRUE, allowing only for 'regional powers', but has been expaned to include RNZAF and ML-KNIL forces. The terrain also makes use of the 'AllowedDates" statement, preventing use BEFORE January 1942.
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations. Several cities and other physical features may also fall into that classification. Some cities exist only as 'named places'.
     
    As is reccomended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you -read- the document through after unzipping, but =BEFORE= installing.
     
    As always, the Notes and Other Nonesense section may make for entertaining reading.
    Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
    Good Hunting!
    wrench
    Kevin Stein
     
     
    ---
    Changes:
     
    Version 3.5 uploaded 8/13/2014

    600 downloads

       (10 reviews)

    3 comments

    Updated

  3. Open Atlantic terrain HFD

    Open AtlanticTerrain HFD v.1.1
    *****************************************************
     
    This terrain is written for SF2NA
     
    +++++++++++++++++++++++++++++++++++++++++
     
    I. Short description:
     
    The terrain covers the open Atlantic Ocean south of Iceland. It is a mod of the Open Ocean Carrier Battle
     
    Map terrain.
    It is made for slower computers, thatswhy it use no LOD based terrain, but the old HFD.
     
    Changes to previous version:
    - starting positions of the carriers are variable now
    - 2 more recon points
    - changed the sides on the map. Soviets starts west, NATO starts east (to simulate a carrier duell NW of Scottland)
     
    ++++++++++++++++++++++++++++++++++++++++++++++++
     
    II. INSTALLATION:
     
    Unzip all files into your Wings StrikeFighters2 /terrain folder.
     
    Thats it.
     
    ++++++++++++++++++++++++++++++++++++++++++++++++++
     
    III. Credits. I want to say thank you to JonathanRL who made the original Open Ocean Carrier Battle
     
    Map
     
     
    ++++++++++++++++++++++++++++++++++++++++++++++++
     
    IV. This Terrain is Freeware. Commercial use is not allowed.
     
    +++++++++++++++++++++++++++++++++++++++++++++++++
     
    V.
     
    For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
     
    Hope you enjoy it.
     
     
    Michael (Gepard)
     
     
    Made in Germany
    02 June 2014

    428 downloads

       (4 reviews)

    2 comments

    Updated

  4. SF2 WW2 Central Pacific (Marianas Islands) Height Field Fix

    SF2 WW2 Central Pacific (Marianas Islands) Height Field Fix 4/27/2014
     
    - For SF2 WW2, PTO -
     
    This is a fix for the unflattened sections of Aslito airfield, Saipan. This package
    contains a new HFD (height field) that will replace the original.
    The original terrain, for those that don't have it, is available at the following
    URL:
     
    http://combatace.com/files/file/8447-central-pacificmariana-islands-for-ww2-installs/
     
    Be advised, the above listed/linked terrain is the SF/Wo* version (1stGen). I've
    included my SF2 updated data ini, so you all won't be needing to make the SF2 shader
    tweeks (if you don't have it updated to SF2 as yet).
     
    ------------------
    To use:
     
    Simply unzip to a temp folder or you desktop. Then copy/paste the included /Terrains
    folder DIRECTLY over the existing one in you PTO-centric mods folder.
    Allow the overwrite
     
    That's it!
     
    Good Hunting!
    Wrench
    Kevin Stein

    271 downloads

       (2 reviews)

    0 comments

    Updated

  5. Germany terrain rework (Part 1 of 3)

    This is a major overhaul of Thirdwires stock Germany terrain for Strike Fighters 2 Europe.
    This mod includes Starys wonderfull GermanyCE hires terrain textures V3 with some small tweaks like grey painted roads or different river colors and a few new tiles.
    All airfields has been modified with new buildings . A couple are made from scratch.
    Try out Florians Pferdsfeld or Büchel airbases if you fly for the Nato. They are outstanding! Try Drewitz or Marxwalde or Gerwin field airfields if you are fighting for the Red side .
    Lots of strike targets has been modified or moved into towns. Hamburg and Wismar got real harbours and you find new objects all over the terrain.
    I also included hi ho silver's new city night textures and a modified ENVIRONMENTSYSTEM.INI as additional install if you want to fly night missions that looks like real nights.
    Special thanks to Ravenclaw_007 and 76.IAP-Blackbird. Both made some objects i realy needed for this rework and supported me to create this mod. Another Special thank to Gepard for his German airfields mod.
    And a special thank to Florian who made the best looking airfields i've ever seen in any Sim!
    And i want to thank all creators who made all the great objects i used for this mod. Without your work i would never had started this project.
    Thank you all!
     
    Rends

    2,412 downloads

       (11 reviews)

    4 comments

    Updated

  6. Germany terrain rework (Part 2 of 3)

    This is a major overhaul of Thirdwires stock Germany terrain for Strike Fighters 2 Europe.
    This mod includes Starys wonderfull GermanyCE hires terrain textures V3 with some small tweaks like grey painted roads or different river colors and a few new tiles.
    All airfields has been modified with new buildings . A couple are made from scratch.
    Try out Florians Pferdsfeld or Büchel airbases if you fly for the Nato. They are outstanding! Try Drewitz or Marxwalde or Gerwin field airfields if you are fighting for the Red side .
    Lots of strike targets has been modified or moved into towns. Hamburg and Wismar got real harbours and you find new objects all over the terrain.
    I also included hi ho silver's new city night textures and a modified ENVIRONMENTSYSTEM.INI as additional install if you want to fly night missions that looks like real nights.
    Special thanks to Ravenclaw_007 and 76.IAP-Blackbird. Both made some objects i realy needed for this rework and supported me to create this mod. Another Special thank to Gepard for his German airfields mod.
    And a special thank to Florian who made the best looking airfields i've ever seen in any Sim!
    And i want to thank all creators who made all the great objects i used for this mod. Without your work i would never had started this project.
    Thank you all!
     
    Rends

    2,233 downloads

       (11 reviews)

    1 comment

    Updated

  7. Germany terrain rework (Part 3 of 3)

    This is a major overhaul of Thirdwires stock Germany terrain for Strike Fighters 2 Europe.
    This mod includes Starys wonderfull GermanyCE hires terrain textures V3 with some small tweaks like grey painted roads or different river colors and a few new tiles.
    All airfields has been modified with new buildings . A couple are made from scratch.
    Try out Florians Pferdsfeld or Büchel airbases if you fly for the Nato. They are outstanding! Try Drewitz or Marxwalde or Gerwin field airfields if you are fighting for the Red side .
    Lots of strike targets has been modified or moved into towns. Hamburg and Wismar got real harbours and you find new objects all over the terrain.
    I also included hi ho silver's new city night textures and a modified ENVIRONMENTSYSTEM.INI as additional install if you want to fly night missions that looks like real nights.
    Special thanks to Ravenclaw_007 and 76.IAP-Blackbird. Both made some objects i realy needed for this rework and supported me to create this mod. Another Special thank to Gepard for his German airfields mod.
    And a special thank to Florian who made the best looking airfields i've ever seen in any Sim!
    And i want to thank all creators who made all the great objects i used for this mod. Without your work i would never had started this project.
    Thank you all!
     
    Rends

    2,177 downloads

       (11 reviews)

    7 comments

    Submitted

  8. Mali Terrain for SF2 (Beta)

    Mali terrain for SF2
     
     
    It is still a beta one but as I don't have enough time and I know that many of you desire to fly here.... here it is.
     
    Installation:
     
    Just Drag all the files in the rar file into your mod folder
     
    Credits:
     
    TileSet--- TK
    Terrain, Targets etc etc etc--- Cangas
     
    Many thanks to Wrench , without him this add on would have been imposible.
     
    If you want to use this Terrain at any MOD please send me a PM asking for permission before uploading it.
     
     
    Have Fun
     
     
    Cangas

    400 downloads

       (3 reviews)

    4 comments

    Updated

  9. Black Sea 2.0a

    This is the updated version of Black Sea 2.0 for the Strike Fighters 2 series. Please read the README for complete instructions.
     
    As always, this file follows the CombatAce Modders Agreement, please do not use for payware.

    1,012 downloads

       (9 reviews)

    3 comments

    Submitted

  10. Desert Terrain V.4

    This is the latest (and my final) version of the Desert terrain. After months of tweaking and testing I've come to realise that this is as good as I'm going to get it.
    So thus I've decided to just release it to the masses and see how it goes....
     
    Desert 4 is similar to Desert V.3 albeit with a few important differences:
    1. MOST IMPORTANTLY!!! - This terrain has been navalised, so you'll need to have SF2:NA in order to have missions work the way they should.
    As to whether this terrain will work without SF2:NA , I'm not sure and I can't guarantee it; but you're free to give it a try.
    2. This terrain is based on the STOCK DESERT TERRAIN, so DON'T use the tiles from V3 as that mod is based on Polak's desert terrain. The tiles
    along the coast will be totally messed up.
    3. D9 and D10 Airbases are still based in the mountainous north-western region of the map. However, the problem of having AI flights crashing
    into a nearby mountain soon after take-off from D10 has been solved by removing the hill in question. Huge thanks has to go to to Baffmeister
    for his work with that! Credit also has to go to Baffmeister for the surface levelling and re-tiling work around those and other airbases, as
    well as his work on the islands.
    4. The tiles are the work of JSF_Aggie, which are a huge improvement from the stock ones. Note: the tiles within the terrain folder have been
    resized to 512 X 512 pixels for better framerate performance. But for those with higher spec PCs, you can get the full size tiles in the
    download section here:
    http://combatace.com/files/file/12368-hi-res-desert-tiles/
    5. I've used Stary's excellent Desert Ground Environment mod, which for that region of the world, brings 110% more realism to town and city
    regions, with more realistic buildings and trees.
    6. More target areas have been added, as well as a few more "Easter Eggs". So get flyin' and start lookin'!

    2,450 downloads

       (13 reviews)

    14 comments

    Submitted

  11. SF2 WW2 Northern Europe/North Sea Terrain (v2)

    WW2 Northern Europe Terrain for SF2
     
    - For SF2, Any & All (*Full-4/5 Merged Reccomended*)
     
    This is an all NEW map, covering the Northern UK (Scotland, Orkneys, Shetlands), southern Norway, Denmark, parts of Sweden, Germany, The Netherlands, and LARGE parts of the North Sea.
     
    This map makes use of =BOTH= the LimitedNations and AllowedMission statements. There are =NO= CAS or other Ground Attack mission tasking, other than Armed Recon and Anti-Shipping. Strike, of course, for the bombers, remains (exceedingly!) valid. Armed Recon mission are constrained to within approximately 100km of the coastlines (more or less) for BOTH sides, due to the long over-water distances involved in some parts of the map.
     
    Like the last 2 ETO terrain remods, there is an extensive road network on both sided of the channel (lesser in Norway, of course, due to the tiling constraints and fjords!). As this map was (relatively) designed for anti-shipping strikes, you'll find plenty of them to keep you busy. Plus all the other allowed missions, for both sides.
     
    *Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features (mountains, vallies, coastlines, forests, roads, etc) may also fall into this classification; Some populated places may exist only as a "named place" on the map (even some fairly large, and strategicly important ones). This was done for operational reasons. Many airfields/airports, some of historical significance, may also be non existant or not placed in the Real World ™ locations due to tiling constraints. Bridges may also not be in their Real World ™ locations, or run in their historical directions.*
     
    When in-game, you'll see "Northern Europe, WW2" on the terrain selection dropdown window.
     
    The bare minimum of Ground Objects are supplied; you'd be well adivsed to have the EAWEuro WW2 and Battle of Britain Rebuilds, with their included objects in you ETO mods folder. Other objects are also needed, listed in the "Other Stuff Needed" Section below.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but -BEFORE- installing. As always, the Notes and Other Nonesense section may make for entertaining reading, as it explains a few "oddities" you WILL experience!
     
    Please also read and -OBEY- the New Standard Usage Discalimer ™, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
     
    Good Hunting!
    Wrench
    Kevin Stein
     
    Edit:
    new readme uploaded within terrain, with corrected Credits.
    my sincerest apologies to Stary!!
     
    Edit #2
    new inis with corrected postions/terrain size.
     
    with special thanks to Gepard for finding my mistake!! MANY THANKS!!

    665 downloads

       (3 reviews)

    1 comment

    Updated

  12. SF2 WW2 Northen Europe/North Sea Fix-It Pak

    SF2 WW2 Northen Europe/North Sea Fix-It Pak 1/22/2014
     
    = For Use on the Recently Released WW2 Northern Europe/North Sea Terrain =
     
    This fix-it pak contains a modified Norway.ini (main ini) and Norway_Movements.ini.
     
    The main ini has the correction to reset the terrain size to the actual size of the terrain, now allowing the in-game planning map to show things where they truely are.
    The Movements ini has a repositioned 'front line', that now also sits where it's supposed to!
     
    The terrain is available at the following URL:
     
    http://combatace.com/files/file/14545-sf2-ww2-northern-europenorth-sea-terrain/
     
    This is to be applied on those already downladed. A 'new' version of the terrain will be uploaded with these changes/repairs already added.
     
    As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!
     
    Happy Landings!
    Wrench
    Kevin Stein

    356 downloads

       (2 reviews)

    0 comments

    Submitted

  13. Open Ocean Carrier Battle Map

    This terrain is Starys Water-Only terrain, adjusted to be a Carrier duelling ground. It has two Carrier Stations and a few
    waypoints, as well as movement data to attack Convoys. There is no interference by ground based aircraft whatsoever, both Carriers
    has to rely on what they have available on their decks and is thus perfect for single missions. The Terrain can however also
    be used for Sea-Based Campaigns.
     
    Installation:
    Simply unzip into the Mod Folder of your choice.
     
    IMPORTANT NOTICE:
    This Terrain requires Strike Fighters 2: North Atlantic
     
    This Terrain may require some management of your Ground Objects. The key to this Terrain is the Ocean_NATIONS.INI. This needs to be adjusted to create the scenario you wish.
    As of right now, it is set to USN vs Soviet. It is imperative that you choose a year where both nations have a Carrier; regardless of the nations chosen. Do note that
    it does not have to be a Red vs Blue Scenario. Brazilian Navy vs Indian Navy, Indian Navy vs US Navy, Soviet Navy vs Brazilian Navy and onwards are all fun combinations
    in their own way. Not to mention the classic "Argentine Navy vs Royal Navy" ;-)
     
    To spawn a Carrier Group, there needs to be a Carrier and Escorts. Make sure the Carrier can house the intended aircraft!
     
    Troubleshooting:
    There are a few issues that may arise with this terrain, and all of them are based on your Ground Objects:
     
    My Nations/Enemy Carrier is not spawning:
    Check that you added the correct nation in the Nations.ini
    Check that the Carrier can carry the size of your aircraft (Some carriers can only house "Small" Aircraft and will not spawn if you chosen a "Medium" aircraft)
    Make sure the Carrier has a Name List.
     
    My Carrier has no Escorts:
    Make sure you have nation-appropriate Escorts. Escorts are ships designated as Crusiers, Destroyers and Frigates. This is done in the vessels Data file (WarshipClass=FRIGATE)
    For some nations, you can download Escorts but for others, you need to edit them for the nation you wish to use.
     
    Recommended Mods for use with this Terrain:
    Soviet Navy Vertical Pack
    WW2 Naval Units
    SF2: NA Ultimate Carriers Pack
    CVN Ulyanovsk
    Recommend you look in the Add-On Ships Section for anything else you may need. Paulopanz has also uploaded several Airplane + Carrier Packages that are worth checking out.
     
    Credits:
    Original Water only terrain by the amazing Stary

    443 downloads

       (5 reviews)

    3 comments

    Updated

  14. WW2 Eastern China Terrain for SF2

    WW2 Eastern China Terrain for SF2 11/18/2013
     
    - For SF2, Any & All (Full-5 Merged Reccomended)
     
    = For Adventures in The Far East =
     
    *Note: This pack is designed to REPLACE, in total, any eariler versions of this terrain.*
     
    **Note2: IMPORTANT! Make sure you have the WW2 ground objects!!**
     
    This map repsents Eastern China (mainland), Formosa, the South China Sea regions from Chan-Chiang (Fort Bayard) in the south to Shanghai in the north, Taipei in the East and Chungking in the west. It has been COMPLETLY rebuilt from the original; almost nothing from the original remains, excepting perhaps the shapes of the land masses and oceans.
     
    The map depicts the region in approximately mid-late 1943. Some Friendly sites were eventually captured during Japanese operations in late 44. To that end, I've left 2 maps in the "extra bits" folder, showing the Japanese routes, for any campaign builders.
     
    The LimitedNations statement is set to TRUE, allowing only for the regional powers that took part. The terrain also makes use of the 'Allowed Missions' statement, as there are NO Friendly shipping routes for IJAAF/IJN forces to attack (although I wish we COULD use the rivers for such...they're just a bit too narrow). All other missions statement, for both sides, remain intact.
     
    LOTS of new tiles and their associated TODs have been created, and match the GH3 styling. There is also, as expected, a few Easter Eggs.
     
    Also included are several GroundObjects, (repaints/repurposing of 2 of Kesselbruts' Zil truck for IJA usage) and etc seen in my other terrain mods. These are designed to REPLACE any pre-existing ones I've done. Be advised, you'll still need many of the other WW2 PTO objects I've included in other terrain mod paks. Make sure you have them!!!
     
    REMEMBER: you will need the latest WW2 weapons and Guns pack!
     
    **Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features may also fall into that classification. Some cities exist as 'named places' only. Some exist only as 'city tiles' sitting on the landscape. Some airfields may not be in their historical locaitons or headings due to Height Field and other tiling restrictions.**
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you READ this document through after unzipping, but BEFORE installing.
    As always, the Notes and Other Nonesense section may make for entertaining reading.
     
    Please also read -and OBEY- the New Standard Usage Discalimer, as it's been modified to reflect changes in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
     
    Good Hunting!
    wrench
    Kevin Stein

    383 downloads

       (4 reviews)

    0 comments

    Submitted

  15. Baltika's Full-Scale New Zealand Terrain for SF2

    New Zealand Full-Scale Terrain
     
    by Baltika
     
    beta v 0.8
     
    ********************************
     
     
    INSTALLATION:-
     
    For SF2 series, drop the NZ folder into the "Terrains" folder in the Mod folder.
     
    The default NZ_data.ini file is set up for SF2.
     
    If you are unfamiliar with the Mod folder concept in SF2, read this:-
     
    http://combatace.com/topic/62302-what-is-the-mod-folder/
     
    *********************************
     
    For WoX/SFP1 series, drop the NZ folder into your Terrain folder in your main game install.
     
    Use the NZ_DATA.INI file in the "Use in WoX" folder.
     
    *********************************
     
     
    CREDITS:-
     
    Deuces for his Germany_CE tileset repaint which is the core tileset used here.
     
    Stary for his Forests and Farms mod which has been extended for use here.
     
    All the gang at Combatace. Not a hobby, more a way of life ;-)
     
     
    *********************************
     
    Baltika's musings:
     
    Ironically, this is one of the first terrain projects I started, but has taken a very long time to reach this stage. Other things have taken priority at various times, but I always came back to this. I confess it has been sitting on my hard drive for some time. I have reviewed various WIPs and decided that, given the development lead in time for terrain projects is so long, it is better to release such projects as they reach advanced beta stage.
     
    Targetisation is rather "cut & paste" for now. I will update the targets.ini as and when time permits. Meantime, all tiling work is finished, all runways plotted and flattened, and all target areas set. All mission types are activated for Red and Blue flyable forces.
     
    Comments, feedback, bug reports and Single Malt Whisky to Baltika ;-)
     
    Real life purists may wish to note that there are various remnants of the Third Age crumbling in the mountains - although some of them still have bite, so fly carefully!
     
    Slàinte mhòr!
     
    Baltika
     
    15 April 2011
     
    **********************************

    784 downloads

       (4 reviews)

    0 comments

    Updated

  16. Kamchatka Terrain for SF2 (by Baltika, Ver 2)

    Kamchatka Terrain for SF2 (by Baltika, Ver 2) 7/26/2013
     
    = For SF2, FULL 5 Merged - SF2NA REQUIRED!!! =
     
    This is a rebuild of Baltika's Kamchatka terrain. It has been rebuilt (almost)
    completly, and is designed to REPLACE, in total, the original 1stGen Version.
    The Targets and movements inis have been redone, and are more reflective of the Real
    World ™. Place names have been changed to local spelling (where discoverable,
    spellable and pronounable). The Original Easter Egg ™ is still intact; several others
    have been added, as expected.
     
    This terrain was (re)built and tested within my SF2:NA mods folder. It makes use of the
    various statements and bits (water bmps, etc) that are =REQUIRED= for proper CVBG and
    SAG operations. It is suggested that it =ONLY= be used in a pure NA environment. It will
    NOT work properly in ANY 1stGen install; so don't even bother asking. NA is also
    required, as several 'in port' ships are stock items. Like the Original Release, it is a
    "2 Season" terrain. Winter and Not Winter.
     
    It should be noted at this time, you =WILL= be needing all of WhiteBoySamauri's Soviet
    Ships, JMSDF ships, JGSDF ground objects, and any JASDF aircraft you can lay your hands
    on!! To say nothing of "the usual suspects" US and Soviet ground objects (trucks, tanks,
    APCs, AFV/IFV, even more ships, etc). Some are provided, but the rest you'll have to
    locate yourself.
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real
    Life ™ courses, be placed in their Real Life ™ locations, or exist at all (read:
    there are NO rivers on this map. See Notes for more details). Several cities and other
    physical features, and target areas will also fall into that classification. Some target
    areas (cities, etc) exist only as named places, with no strategic or tactical values.
    Just someplace to fly over.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the
    rest of the readme for it's instructions. It's reccomended you read the document through
    after unzipping, but -BEFORE- installing. As always, the Notes and Other Nonesense
    section may make for entertaining reading, as it explains a few "oddities" you WILL
    experience!
     
    Please also read and -OBEY- the New Standard Usage Discalimer, as it's been changed
    slightly to reflect a change in my policy. It's listed at the bottom, in the Legal
    Statement Section, with the URL back to the CA post.
     
    *Please Note: there are a few items still missing from the terrain, as well as a new
    tile set. It is being released "as is", with the caveat that when the new ground object
    and new tiles are ready, there =WILL= be an Update Pak. Until then, enjoy!*
     
    Happy Landings!
    Wrench
    Kevin Stein

    746 downloads

       (6 reviews)

    3 comments

    Submitted

  17. WW2 Battle of Britain Terrain for SF2

    WW2 Battle of Britain Terrain for SF2 8/16/2013
     
    - For SF2, (Full 5 Merged REQUIRED!!!*)
     
    "The Battle of France is over; the Battle of Britain is about to begin..."
     
    This is a (nearly complete) rebuild of the Battle of Britain map by Gepard.
    It has been brought (as much as possible) up to SF2 standards, at the May 2013 patch level. It it designed for use in WW2 ETO mods folders built =FROM= the SF2:NA exe.
    The terrain has also been completely (well, nearly ~98.6%) retiled using the GermanyCE tile set. Please see the "Notes" section for more info on the tiles. There ARE some custom tiles and TODs.
     
    If you have the original version, or any updated versions, it's suggested you move THAT terrain sub-folder to a storage section, rename it, or delete it from your WW2 ETO mods folder. This version =WILL= completly replace it.
     
    This is map covers western France and Southern England, from Paris to Brisol (east and west) and RAF Whittering to Breast (n/s), with the majority of the target areas in S/E England, and the French Channel Coast. For other targets further inland, and later time frames, it's reccomened you use my EAW WW2 Euro Rebuild, as it's much more detailed and covers a substantially larger area.
     
    This map makes use of the LimitedNations, AllowedDates and AllowedMission statements. There are =NO= CAS routes, ground attack missions are limited to Armed Recon and Anti-Shipping. Strike, of course, for the bombers, remains valid (expecially for the Luftwaffe!). Armed Recon mission are constrained to within approximately 100km of the coastlines (more or less) for BOTH sides. As this map is more designed for the defense of England, rather than cross-channel RAF strikes, this works well (also, vice versa for Luftwaffe bombers and fighters). For those wanting more, use the EAW Euro WW2 rebuild.
     
    OTH, since there is (nearly) enough sea room, several SF2NA "ship zones" are placed on the water bmp. This allows for the generation of Kriegsmarine Surface Action Groups, as well as CV operations for the Royal Navy. If you find these historically offensive, a second _water.bmp is provided, withOUT the zones. A simple bmp rename, and text edit of the terrain's main ini will remove this function. Instructions are in the "Notes" section.
     
    There are some new GroundObjects included; these are ALL at the latest SF2 patch level, and will replace any others. Most are Raven's new LW radars (the Natter SAM is NOT included, as it's 1945 start date is outside this maps operational life span), and some ships by Stephan1918, imported from FE2, and modifided for SF2 usage .
     
    *Geophysical Disclaimer: some rivers and other water features may NOT follow their Real Life ™ courses, or be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features may also fall into this classification; Some populated places may exist only as "named places" on the map. This was done for historical reasons. Many airfields/airports, some of historical significance, may also not exist or placed in the Real Life ™ locations due to tiling constraints.*
     
    When in-game, you'll still see "Battle of Britain" on the terrain selection dropdown window.
     
    It's reccomended you unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but =BEFORE= installing.
    As always, the Notes and Other Nonesense section may make for entertaining reading.
     
    Please also read -and Obey- the New Standard Usage Discalimer, as it's been modified to reflect changes in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
     
    Good Hunting!
    Wrench
    Kevin Stein

    487 downloads

       (3 reviews)

    0 comments

    Submitted

  18. Formosa Upgrade 2: Airfields Fixes & Other Small Tweeks


    Formosa Terrain Update -- Parked Aircraft Fixes (and some other stuff)


     
     
    Yet more updating of the Formosa terrain, that adds game-generated parked aircraft to Gepard's NATO/WarPac style airbases that are used. Also included are some modified inis that create the LimitedNations (from my recently released pack), some additons to the _Types ini, some targeting tweeks, a 'generic' PLAN Destroyer, modified GermanyCE airbase inis, with increaed parking chances, and a few other little things here and there. You'll have to fly around to find them.
     
    Designed for use with Stary's new terrain tiles, you should have his upgrade installed before adding this one. Although there is very little possibility of conflicts (as this was built with his new stuff in my terrain), it never hurts to be safe, huh??
     
    Speaking of ground objects, you'll find as mentioned, a stand-in PLAN destroyer, inis for Grinch's Fletcher with a new UserList (these were in the Libya 3.75 upgrade, but some folks may not have installed them), AND... a working Silkworm launcher and Styx missile.
     
    While designed for SF2 usage, all the inis are in ANSI, and can easily be used on 1st Gen SF/Wo* versions. However, the Styx missils IS set up for SF2 only. Those knowledgable with weapons editing can easily down-convert to 08 1st Gen levels.
     
    As always, READ the enclosed document for full install instructions.
     
    Good Hunting!
    Wrench
    Kevin Stein

    594 downloads

       (1 review)

    1 comment

    Updated

  19. Formosa Terrain, Limited Nations Tweek

    Formosa Terrain, Limited nations Fix
     
    This little tweek for Gepard's Formosa terrain will add the LimitedNations usage, cutting down on the chance of any unwanted visitors to the playground showing up.
     
    This mod consists of the Formosa.ini and Formosa_Nations.ini. Nothing anywhere else is changes; it only creates a 'fixed' number of countries that are allowed here. This tweek, while designed for SF2 series, will also work in SF/Wo* 1st Gens at the 08 patch level, if you've back-converted this terrain to work in 08s.
     
    As always, it's suggested you read this little readme. It's acutally quite short and pretty easy to follow. For a change.
     
    No screenie included.
     
    Good Hunting!
     
    Wrench
    Kevin Stein

    440 downloads

       (0 reviews)

    0 comments

    Updated

  20. Libya - Ver 3.75


    Lybia Terrain; Updates, Fixes and Clean-Up For SF2 Series (& SF/Wo*, too!)


     
    What started out as a simple, quick "Limited Nations" fix, turned into a semi-major overhaul. This includes some retiling, and some fairly major targeting fixes. It has NOT been completly rebuilt; there might still be a few cities in Libya that might need re-working, but I just didn't want to futz around with them. Also, several of the NATO side targets have been vastly improved upon and expanded. Since I totally lost track of WHAT I added, I've chosen to re-release this as a FULL terrain. It is designed to replace any and all other originals or mods, as everything has been incoporated to this version, plus some additiional stuff and thingys, including some GroundObject tweeks.
     
    As stated above, this is the FULL terrain, with all internal objects needed. You simply need to unzip and install.
     
    This terrain mod, while designed for SF2 merged installs, is easily back-dated for use in all 1st Gen SF/SFG/Wo* game installs at the 08 Patch Level. You'll just need to change the shader statments; instructions are below. Information on the GroundObjects are in the "Notes" section.
     
    Also added are several new tiles, updating of some other tiles (to make them fit and look better), and LOTS of custom TODs for buildings and trees and such. For those that expect them, the 'Easter Eggs' on this terrian a the same as before, with the addition of a new billboard or 2.....
     
    It is also reccomened you have the Pasko's Ground Objects, Kesselbrut's Vehicles Pak, Fast Cargo's SA-5s; in short any and all add-on SAMs, AAA, vehicles, ships, and whatnot from any and all other terrain mods. They are NOT all included. See "Notes" below for information about Stock & 3rd Party Ships. However, some modified data inis for stock and 3rd party AAA units are included, as they are now networked to a search/track/fire control radar.
    Be advised, however, of the use of the "LimitedNations=TRUE" statement, thereby limiting WHO gets to play in this sandbox.
     
    It is ALSO highly reccomended you READ this entire document through before installing this mod. If you don't, you're SURE to run into problems. And then, we WILL clown on you.
     
    Good Hunting!
    Wrench
    kevin stein

    1,524 downloads

       (3 reviews)

    3 comments

    Updated

  21. Himalaya Terrain


    Himalaya Terrain Updates, For SF2 Series (& SF/Wo*, too!)


     
     
    I was unable to find the readme that came with Major Lee's original release, so this will have to suffice. This terrain was first released in 2004.
     
    Some modifications and the like for Major Lee's Himalaya terrain, updating tileing, targeting, movements and suchlike. Designed for use in a Full-4 Merged SF2 install. It should, however, work just fine in standard unmerged installs, and with some editating, in all 1stGen series as well.
     
    As stated above, this is the FULL terrain, with all internal objects needed. You simply need to unzip and install. Some new tiles have been added to make it look a bit more 'lived in', and several new target areas have been added (cause everyone needs someone to bomb...). All the inis have been updated, and a new Movements.ini created for CAS and Armed_Recon missions. This map also makes use of the LimitedNations and LimitedMissions statements for both sides, so you won't have any Anti-ship missions since the nearest ocean is like 1500+ miles to the south. You will also be extracting and editing the game's Nations.ini to add the new nation of Nepal. A new Nepalese ground unit is also supplied.
     
    This terrain mod, while designed for SF2 merged installs, is easily back-dated for use in all 1st Gen SF/SFG/Wo* game installs at the 08 Patch Level. You'll just need to change the shader statments; instructions are below. No editing is necessary for the ground objects; other than having the guns and weapons for the infantry unit.
     
    Also added are several new tiles, creating some cities, hills and mountains, rivers for the region, and filling in the Kathmandu valley with farms and fields. The northern, higher elevations (heading into Tibet and China), while having a city or 2, are still predominantly snow/rock fields. Some liberties have been taken with target placements, but they are named correctly, and more or less in their Real Life ™ locations. Give or take a few dozen kilometers, and several thousand meters in altitude. This terrain mod contains 2 of the highest altitude airbases in any mod ... fly accordingly!
     
    It is ALSO highly reccomended you READ this entire document through before installing this mod. Especially the Notes section. If you don't, you're SURE to run into problems. And then, we'll clown on you. Hard and mercilessly.
     
    Happy Landings!
    Wrench
    Kevin Stein

    773 downloads

       (4 reviews)

    2 comments

    Updated

  22. America Southwest (Texas/Mexico) for SF2


    America SouthWest Terrain



    Updates, Fixes and Clean-Up For SF2 Series (Full-4 Merged Perfered)


     
     
    What started out as a simple "straighten out some tiles and fix some target areas", turned into a massive revamp.... Like the original, it takes place in the post-WW3-ish world of the North American Alliance vs the Global Sedition. It is desigened for use any time period post-1950 through the present day (ala The Wingman series, or the TV series 'Jericho' or any of a number of post-apocalyptic movies, books or whathaveyous)
     
    This is the FULL terrain, with some major changes updates, upgrades, etc. The targets, movements, data, types inis have all been expanded extensively. Massive retiling of a majority of the terrain will, hopefully, make it look a bit more like it's Real World ™ counterpart. Place names match the Real World; some however may be slightly displaced due to how terrains are built.
     
    This is designed to REPLACE the original (and it's updates) in it's entirety, and is designed =ONLY= for use in SF2, preferably with a Full-4 Merged Install. This terrain makes use of the Desert cat to "pull" items from. It may work with the Germany or Vietnam, but this has NOT been tested. It will NOT work with the SF2:I Isreal cat. DO NOT ATTEMPT TO USE THE ISREALME CAT WITH THIS TERRAIN!!!The inis have been excessivly edited for use ONLY in the SF2 series. With Expert Level Knowledge on terrains/terrain ini editing, it =may= be possible to back-date/adjust for use in 1stGens. This has NOT been tested, and is NOT reccomended. Those that try, can expect 0, zilch, nada, =no= support from me on this issue. You're on your own -you have been warned.
     
    Also added were many new tiles, updating/repainting of some other tiles (to make them fit and look better), and many new, custom TODs for buildings and trees and such. New planning maps have been generated as well. I'm trying out something 'new' on the symbols and labels, I hope you like it.
     
    And, just for fun, I've included a variety of missions flown over this map. Remember, these are for a Full-4 Merged install, so those that are not merged, may not have all the aircraft available. It goes without saying, that those flown from the Red Side, you MUST have flyable MiGs in your install. They have been editated to make sure all aircraft are stock in a Full-4 Merged.
     
    You will also be making some 'adjustments' to the FlightEngine.ini, with regards to expanding the map borders. This will eliminate certain 'issues' when flying near the map edges. Full, detailed instructions are below, in the "To Adjust Borders" section.
     
    It is ALSO highly reccomended you READ this entire document through before installing this mod. If you don't, you're SURE to run into problems. And then, we'll clown on you. HARD, and mercilessly. As always, unzip this archive to a temp folder or you desktop to gain access to the full readme, and the files herein. Again, as always, there's a "Notes & Other Nonesense" section with explainations and other ramblings.
     
    Good Hunting!
    Wrench
    Kevin Stein

    747 downloads

       (1 review)

    0 comments

    Updated

  23. DBS Limited Nations Tweek


    Danger: Bering Straits Nations Fix for SF2 series -ONLY-


     
     
    Just a small package of 2 inis, that activate the "LimitedNations" statement for the Major Lee's DBS terrain.
     
    This will now effectively "cut off" any nations for single mission play that shouldn't be seen in the region. Obviously, one would NOT expect to find Isreali, North Vietnamese, Belgian, Lybian or anyone else that just plane shouldn't be there.
     
    The nations have been limited to the "usual suspects" for the region:
     
    USAF
    USN
    USMC
    RCAF (CAF)
    and
    Soviet
     
    Nothing else has been changed, just the players on this playground. So, =all= the normal mission statements (CAS, Sweep, Anti-Ship, etc) are active as normally seen.
     
    It's reccomended for use with the 2 updates that have been released for DBS, and you should have them already before installing this mod:
     
    Bering Straits Terrain Targets Upgrade Pak
     
    http://forum.combatace.com/files/file/7684-bering-straits-terrain-targets-upgrade/
     
    Bering Straits Water Fix Mod
     
    http://forum.combatace.com/files/file/10787-dbs-water-fix/
     
    While designed for SF2 series, it will most likely work in SF/Wo* 1stGens at the 08 patch level that can take advantage of the limited nations statement. However, this has =NOT= been tested. Those that do install to first gens, feedback is requested.
     
    As always, a simple and easy to follow readme is enclosed -- so read it!!! You're actually only changing 2 files, but I'm from the world of CYA, so... READ IT!!
     
    Good Hunting!
    Wrench
    Kevin Stein

    204 downloads

       (0 reviews)

    0 comments

    Updated

  24. DBS Terrain, Full

    Full DBS Terrain, Complete
     
    Someone asked for the full terrain, set up with all the goodies and fixes.
     
    So here it is.
     
    No readme is included, but you should all know the drill. If not, you'll figure it out!!
     
    Enjoy!!
     
    Wrench
    kevin stein

    1,003 downloads

       (1 review)

    1 comment

    Updated

  25. SF2 Update, Modern Darwin terrain


    Modern Darwin Terrain, Update Pak


     
     

    For SF2 - Full-4 Merged Reccomended (but not fully required)


     
    This is an update pak for the Modern Darwin/Timor terrain I released in 2009. It is designed to replace some small bits inside, so you =MUST= have the 2009 update pak for this terrain to install -this- package into.
    You can find it at the following URL (this is the complete terrain, WITH tiles):
     
    http://combatace.com/files/file/6089-modern-darwintimor/
     
    This pak updates several inis to SF2 levels, adds a few little fixes to some terrain objects, and for the 12/2010 patch, adds the _Water.bmp that the new mission builder requires. Targeting remains the same, although the Runway2 has been 'repaved' to a full concrete/macdam surface (no more dirt). Some "other items" have also been updated.
     
    The LimitedNations statement has NOT been added, so anyone and everyone can fly here.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. REMINDER: this is NOT for the DAT's Timor terrain in their all-inclusive "Wings Over Timor" mod!!! This is for the terrain update listed above ==ONLY==!!!!
     
    Happy Landings!
    Wrench
    kevin stein

    497 downloads

       (0 reviews)

    0 comments

    Updated

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