35 files
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Updated Default SF2 Terrain by Piecemeal V 1.2
By Dave
UPDATED DEFAULT SF2 DESERT TERRAIN Ver. 1.2
SF2 has always been my favourite of all the platforms; and after downloading and using the various terrain mods for SF2E and SF2V with hungry anticipation I decided to HEAVILY modify the stock Desert terrain with more than enough of eye candy.
DESCRIPTION:
Without giving too much away, the geographical story is now as follows:
*As well as Dhimar amd Paran, I've added Sharnak from baffmeister's Desert 2 terrain (my inspiration for this), now a colony which is known as the British Protectorate of Sharnak. RAF squadrons are permanently based there. A couple of other bases, border posts and the like have also been added from Desert 2
*I always thought that D9 and D10 airfields were always a little too close to the border. They've now been moved to the Dhimari 'wastelands' which you'll see on the centre left side of the enclosed planning map
*About ten SAM sites have been added to various locations on Dhimar and the amount of SAM sites across Paran has been hugely increased, the biggest increase being Paran's capital city of Kurzah; which in SAM site and Flak battery terms is now more like Hanoi during the Vietnam War.
*Ships, cranes, oil tanks, warehouses and the like have been added to ports on both sides. Now the capital cities of Muthala and Kurzah, have extensive docklands. Other coastal towns have at least one docking area for shipping.
*(15TH AUG 2010): Inspired by JSF Aggie's SF2 Range terrain, all airfields on both sides have been extensively facelifted and given a new lease of life by re-populating them with huge amounts of groundobjects, both new and old. They now look a lot more like real life airfields instead of that deserted 'Chernobyl International Airport' look in the default airfields. All airfields have also been re-catagorised into two different groups; 'Red' and 'Blue'. For example, a Dhimari DESERT_AIRFIELD4 will now be 'BLUE_AIRFIELD4' and a Parani one will now be 'RED_AIRFIELD4'. New trucks have been added as default groundobjects so they'll have to be downloaded elsewhere on the site (see 'Installation' for details).
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INSTALLATION (PLEASE READ CAREFULLY):
Simply unzip the FILE and put the enclosed 'DESERT3' folder into your Terrain folder.
Important Note: If you don't already have these, you should download them from the SF1 downloads section, otherwise they won't show up:
*SAMs & Vehicles Pack with Desert Skins by Pasko.
*Soviet Transport Pack by Kesselbrut.
*M109A6 Paladin by rebel ryder.
*'Camiones Argentinos' truck models by Banidos Team & Suicidal (the default 'USTruck' models have been totally replaced by these, so downloading these trucks is definitely a MUST or there'll be no trucks anywhere in Dhimar!!)
CREDITS:
*Factory Target Area, Tactical Control Centre, HeadquartersR1 and Tower H1 by Wingwiner
*Enhanced Top Cloud Layer BMPs and PECCO Crane model by Fubar512
*Radar Facility by Grumpapotamus
*Railway Station by Gepard
*Generic Hangars pack by Stary
*Desert Factories mod by Wrench
*Borrowed Items from Wrench's Libya Terrain :
Tree model
Round Tents
Barbed Wire
Fences
Camonet
Russian Freighter
Oil Refinery target area
Static Helicopters
Rotten Trawlers
Libyan Koni Class Frigate (Now Parani)
*Borrowed Items From Falklands Mod :
Stanley Tower
Atlantic Causway and Atlantic Conveyor
Canberra Liner
Argentine Tugboat (now a Parani Patrolboat)
ARA Belgrano (now a Dhimari Flagship)
Baltic & Nordic Ferries
Type 1 & 2 Trawlers (including rotten models)
Type 12 Frigate
Type 42 Destroyer
Rapier SAM launcher & Rapier Generator
20mm RH-202 & 35mm Oerlikon AAA units
Crane 2 object and Jetties
All Land Rover type vehicles
*Borrowed Items From Desert Storm Mod :
Terrain and sea tiles
Various target areas such as Oil Refineries, Scud Sites and Firebases
Satellite and Radio Antennas
SS-4_ATT
SS-4_LAUNCHER
SS-4_TANKER
SS-4_TRAILER
IraqiSquad
D-20 artillery pieces
IRBM
Sandbag walls
Ammo boxes
Nuclear Plant
*Borrowed Items From SF2 Range Terrain :
Forklift and ShelterZU by Amokfloo
Firetrucks by Ravenclaw
FloodLight, SmallGenerator, ConcreteBlock and SunShelter by Pureblue
Static Chinook model by Banidos Team
Tools by Polak
Thanks to the creators of all the above mods.
NOTE: If I've forgotten anybody please get in touch so I can give you the credit you deserve!
Thanks to Deuces for his editing of some DS terrain tiles.
Special thanks to Dave for his encouragement and assistance. The project wouldn't have been taken to this level only for him pointing me towards the right people.
If you have any queries or problems please don't hesitate to send me a message.
Piecemeal
15th August, 2010
2,054 downloads
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Thunderstorm weather mod (experimental)
By Stary
(Experimental) Thunderstorm weather mod
for SF2 series by Thirdwire
series 1 compatibility fix included
made in and tested with merged SF2+Expansion Pack1 may 2010
by Stary
21.05.2010
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This little modification replaces default rain effect with heavy thunder.
Random lightnings, heavy rain, distant clouds lighted by electrical discarges and raindrops on screen are modelled.
Unfortunately, no thunder/rain sound attached, as current environment engine seems not to allow to do so.
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Thanks to USAFMTL for betatesting.
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file edit:
updated with readme, sorry!
806 downloads
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Fixed TFD file for my HR SF2E GermanyCE terrain update
By Stary
This is new GERMANYCE.TFD file to fix the trees appearing on some runways and taxiways in the following airbases:
Pferdsfeld (305,381)
Ahlhorn (345,669)
Gutersloh (348,577)
Neuburg (523,273)
Fix includes simple retiling of areas around given bases.
978 downloads
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HR SF2E GermanyCE terrain update part 2 of 2
By Stary
High Resolution (1024x1024) SF2E GermanyCE terrain update part 2 of 2
This package, split into two parts, is full visual update to SF2E Germany map. Created from scratch, includes high resolution (1024 x 1024 pixels) seasonal tilesets to create 5 distinctive seasons in game (6, actually). Many areas of Germany, aswell as airbase areas were retiled with new custom seasonal tiles.
Included is also newer high resolution, high density treemod with updated graphics.
!!!PLEASE NOTE THIS MOD WAS DEVELOPED FOR STRONG COMPUTERS!!!
You need 512MB Dx10 capable card to run it without slowdowns on full resolution.
2,097 downloads
0 comments
Submitted
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HR SF2E GermanyCE terrain update part 1 of 2
By Stary
High Resolution (1024x1024) SF2E GermanyCE terrain update part 1 of 2
This package, split into two parts, is full visual update to SF2E Germany map. Created from scratch, includes high resolution (1024 x 1024 pixels) seasonal tilesets to create 5 distinctive seasons in game (6, actually). Many areas of Germany, aswell as airbase areas were retiled with new custom seasonal tiles.
Included is also newer high resolution, high density treemod with updated graphics.
!!!PLEASE NOTE THIS MOD WAS DEVELOPED FOR STRONG COMPUTERS!!!
You need 512MB Dx10 capable card to run it without slowdowns on full resolution.
2,632 downloads
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HDR Mod 1.01A
By FalconC45
HDR mod for High end computers with high end Nvidia cards.
Falcon
1,716 downloads
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ATI HDR Mod 1.03
By FalconC45
This is a version of my HDR mod for high end ATI cards. Read the Readme file for installation and other bits of info.
Falcon
766 downloads
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HDR Mod 1.00
By FalconC45
This mod is intended for high end computers and high end video cards starting with 8800GTX and forward on. If you install this with a low end computer, don't go crying about it because I warned you.
Enjoy this HDR mod
Falcon
683 downloads
0 comments
Submitted
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Better widesky for SF2 series
By orsin
This is an extraction from a super vannila pack of WOX that we share in the small circle of Insky team. This time we update it to fit SF2 series.
it is just an light update for the excellent Widesky 1.0 from Cellisky
it has resolved the horizontal light band issue that has been around for quite a while
some old effects such as the twilight has been abandomed, using the original effect from TW instead. This has also improved the darkness at night.
This update has only been tested with SF2. We do not guarantee it would work the same way in earlier titles. Please use it on your own discretion.
Enjoy it, and feel free to report any problem.
Insky_orsin
1,577 downloads
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mixed 1x and 2x trees for GreenHell2 and Germany4Season pack
By orsin
This mixed tree pack was initially created for a super vanilla pack of WOX series that is shared within the
little circle of Insky Team. There are quite a number of new features to be extracted from that pack (the first one
was "better widesky")
The purpose of mixing 1x and 2x trees was to bring a good feeling of speed without compromising too much of
plant coverage on moutain areas. From my observation I can say it meets the purpose quite well.
Unfortunately the tree mod of Germany map includes only high-detailed tree 3d file. please don't use it if you
have severe framerate hit after installation.
The tree texture for Vietnam map is downscaled for better performance. unless you are observing right from the
ground, you will not find noticable difference about its presence.
Enjoy it, and feel free to report any problem.
Insky_orsin
374 downloads
0 comments
Submitted