13 files
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F-14 & F/A-18 AN/ALR-67 RWR Sound Mod
By MGGUY
F-14 & F-18 AN/ALR-67 RWR Sound Mod by MGGUY (2021/08/21)
> Info <
This mod simply adds AN/ALR-67 RWR Sound (Also Known as DCS F-14 & F/A-18C RWR Sound) to Strike Fighters 2.
I separated the sound mod for two variations. F-14D & F-14B Version RWR and F/A-18C Version RWR (These 2 Versions are not same)
This is my First time of making Mods & Uploading to CombatACE, So Please excuse me for any mistake on this file in advance... <:3
if there is any problem, please contact me! via CombatACE or email.
> How to Install & Remove <
1 - If you want to replace the Stock RWR sound,
1-1 Install
Put Sound Files on Mod Folder Directory. If there's no Sounds Folder, make a new one and put it right there.
e.g ) C:\users\(username)\Saved Games\ThirdWire\(Mod Folder)
1-2 Remove
Remove RWRLockSound.wav and RWRTrackSound.wav FIles from your Mod's Sound Folder
> Credit <
Original Sound file edit - MGGUY
Huge Thanks to Menrva's Custom Aircraft Sounds Info Topic! <3
https://combatace.com/forums/topic/93964-custom-aircraft-sounds-info/
> Sources <
For Historical testament
https://en.wikipedia.org/wiki/AN/ALR-67_radar_warning_receiver
For Sound Verification
https://www.youtube.com/watch?v=0qssxY_Npiw&ab_channel=[PI]KetchupWarthog
https://www.youtube.com/watch?v=J0NhUDUENbg&ab_channel=TheAngriestGamer
For Screenshot Samples
https://combatace.com/files/file/16212-tmf-f-14-tomcat-super-pack-v132/
https://combatace.com/files/file/13589-fa-18-series-by-the-hornet-team-beta/
For Original Sound File
https://phoneky.com/ringtones/?q=rwr#gsc.tab=0&gsc.q=rwr&gsc.page=1
You can Freely use this Mod File whatever you want! But please mention the original moder if you use it~ :)
~Have a Nice Day! ;3~
264 downloads
0 comments
Submitted
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Panavia Tornado Sounds
By guuruu
Tornado Sounds
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New in 1.1 version:
-------------------
Beter sounds levels. Correct stall sound. Improved BK-27 sound.
Wind sounds for RAF, Luftwaffe and AMI.
Installation
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1st, check wav files. It's possible you dont like them and there is no sense to replace files you like.
Always BACKUP your older files !
1. Unpack and copy sound files to MODS/Sounds
2. Modify DATA.INI and AVIONICS.INI files
3. Modify BK-27 cannon.
DATA.INI / [Sounds]
--------------------------------
[Sound]
EngineSoundName=tor_engine
AfterburnerSoundName=tor_AB
DamagedEngineSound=tor_fire
StallSoundName=tor_stall
WindSoundName=RAFComms_3 <-- RAF ;tor_luftwaffe <-- German ; tor_Italian <-- Italian
WindSoundName is radio communication file.
RAFComms_3 is RAF Tonkas and Buccaners strike radio in Desert Storm
tor_luftwaffe is German Tonkas training radio
tor_Italian is Italian Tonka refueling in 'DS' operation radio
AVIONICS.INI / RWR
---------------------------------
[RWR]
TrackSound=tor_rwr.wav
LockSound=tor_missile.wav
[RWRTrackSound]
Priority=HIGH
3DSound=FALSE
Looped=FALSE
NumBuffers=1
[RWRLockSound]
Priority=HIGH
3DSound=FALSE
Looped=TRUE
NumBuffers=1
GUNS EDITOR
------------------------
Changing sound file.
ADD TO FLIGHT/SOUNDLIST.INI
----------------------------------------------------
[SoundList]
// Tornado GR.1 sounds
SoundFilexxx=BK-27
SoundFilexxx=tor_engine
SoundFilexxx=tor_AB
SoundFilexxx=tor_stall
SoundFilexxx=tor_fire
SoundFilexxx=RAFComms_3
SoundFilexxx=tor_luftwaffe
SoundFilexxx=tor_italian
//-------------------------
[BK-27]
Priority=NORMAL
Looped=TRUE
NumBuffers=4
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=1000.000000
MinDist=100.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
[tor_engine]
Priority=NORMAL
3DSound=TRUE
DopplerEffect=TRUE
Looped=TRUE
FrequencyControl=TRUE
NumBuffers=3
MaxDist=2000.000000
MinDist=100.000000
InsideConeAngle=10
OutsideConeAngle=160
ConeOutsideVolume=55
[tor_AB]
Priority=NORMAL
3DSound=TRUE
DopplerEffect=TRUE
Looped=TRUE
NumBuffers=3
MaxDist=2500.000000
MinDist=100.000000
InsideConeAngle=60
OutsideConeAngle=130
ConeOutsideVolume=50
[tor_stall]
Priority=HIGH
3DSound=FALSE
Looped=TRUE
NumBuffers=1
[tor_fire]
Priority=HIGH
3DSound=FALSE
Looped=TRUE
NumBuffers=1
[RAFComms_3]
Priority=NORMAL
3DSound=FALSE
NumBuffers=1
Looped=TRUE
[tor_luftwaffe]
Priority=NORMAL
3DSound=FALSE
NumBuffers=1
Looped=TRUE
[tor_italian]
Priority=NORMAL
3DSound=FALSE
NumBuffers=1
Looped=TRUE
[tor_stall]
Priority=HIGH
3DSound=FALSE
Looped=TRUE
NumBuffers=1
[tor_fire]
Priority=HIGH
3DSound=FALSE
Looped=TRUE
NumBuffers=1
135 downloads
0 comments
Updated
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Cockpit background comms sounds.
By Sundowner
This is a little in cockpit sound mod I've been using to replace the stock sounds, I feel it adds a little extra immersion by adding background radio comms to the cockpit environment..
With the appropriate comms you can set up virtually any aircraft from any nation to play background sounds in the language of your choice, this pack uses RAF/US comms but other languages can easily be added by the end user following my examples.
Sorry , but reading the readme is a must with this mod.
You WILL need to BACKUP some of your files first. !!
583 downloads
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0 comments
Submitted
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SF2_SovComms
By emresukhoi
New SovComms sound, real dogfight, su-27 vs su-27 training :)
157 downloads
0 comments
Submitted
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Strike Fighters 2: Sounds (+)
By Brennus
Strike Fighters 2: Sounds (+) is a default sound replacement project that has expanded to include unique engine and mechanical (Gear, Flaps, ...) sounds for various default aircraft for Strike Fighters 2, Strike Fighters 2: Vietnam, Strike Fighters 2: Europe, Strike Fighters 2: Israel, and Strike Fighters 2: North Atlantic. The focus of the project is to re-create a realistic cockpit environment, however, since the engine doesn't (?) support multiple audio environments (Internal vs External), this may negatively affect the external environment as a consequence.
The download contains a small program by the name of JSGME (JoneSoft Generic Mod Enabler) which can enable or disable the mod when used correctly. It's optional but highly recommended.
The Saved Games folder should be extracted to "C:\Users\(Your User Name)". If you don't wish to use the JSGME program simply copy the various folders from the folder "MODS" (Flight, Objects, Sounds) and paste them to "C:\Users\(Your User Name)\Saved Games\ThirdWire\StrikeFighters2", or your custom "Saved Games" folder of choice.
I have also included optional radio chatter that replaces the default "Windloop" w/ radio chatter from various sources. This can be enabled via JSGME, or manually as described above.
2,117 downloads
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AvHistory WW2 Aircraft Engine Sounds
By ndicki
These files accompany the AvHistory Flight Dynamics files (In Object Mods-> Ini-File Edits). They contain specific engine sounds for each type of engine used.
415 downloads
0 comments
Updated
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Sidewinder lock tone
By aube
Again inspired by some older flight sims, I decided to make a Sidewinder lock tone that's actually a tone. Using A-10A HUD footage as a template, I was able to create what I feel is a reasonable replica. There is certainly no mistake when I have a solid lock now! It's most likely that this is more appropriate for modern aircraft, though I like it regardless just due to the clear difference between searching and lock tone.
Reference video; (tone at 25s)
http://www.youtube.com/watch?v=621RNJMunnU&t=24s
Example video; (tone at 3m45s)
Installation: Unzip IRGrowlLock.wav into the Sounds folder in your SF2 mods folder (by default C:\Users\[username]\Saved Games\ThirdWire\[executable name]\Sounds)
557 downloads
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Northrop f-5 engine sounds
By hi ho silver
Updated F-5 engine sounds ..engine sound smoothed out and more bass added to afterburner ...download and drop them in the sound folder..GO FLY
411 downloads
0 comments
Submitted
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JetEngine Replacement Sound
By liamp51
Hi all,
This is a new JetEngine.WAV file to replace the old stock JetEngine.WAV. I have taken two files and imported them into Audacity and edited the levels and such to create what I think is a more authentic, universal jet engine sound for all stock, and 3rd party aircraft. It has more bass, and sound more like your hearing the aircraft from about a 100 feet away, instead of 2-3. For the most part, you can't really hear the fan blades and whine of a turbojet from 100 or more feet away. It's more of a roar. I had been looking for a sound like this for awhile, but I finally made it my self. Drop in your Sounds folder and overwrite when asked.
Enjoy!
Credits-These two files were merged together to create the final product:
Guest-Strike fighters engine sounds-JetEngine
Spillone104-Jet Sounds 3+Weapons-TT-1full
Here is the recommended SOUNDLIST.ini entry for JetEngine:
[JetEngine]
Priority=NORMAL
3DSound=TRUE
DopplerEffect=FALSE
Looped=TRUE
FrequencyControl=TRUE
NumBuffers=4
MaxDist=3500.000000
MinDist=100.000000
InsideConeAngle=160
OutsideConeAngle=200
ConeOutsideVolume=30
629 downloads
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