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First Eagles - WWI and Early Years 1914 - 1920


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    1. Alternatice Solid Objects setting for FE Tiles by Jan Tuma

      Alternatice Solid Objects Alpha settings for First Eagles seasonal Tiles by Jan Tuma
       
      -------------------------------------------
       
       
       
      A) Original setting: BLEND_DST_ALPHA
       
       
      B) New alternative: BLEND_SRC_ALPHA
       
       
       
       
      Installation: Copy new filles in Terrain directory
       
      Have fun, again watch that Hun in the sun!
       
       
      Jan Tuma
      http://www.tuma.tenzor.cz
       
       

      568 downloads

         (0 reviews)

      0 comments

      Submitted

    2. Alternative Late War Plane FMs NOT for Expansion Pack

      These FMs were developed prior to the Expansion Pack. They won't work well, some won't work at all, with the Expansion pack.
       
      UPDATE and additions.
       
      Flight Models for some of the A-Teams 3D Models, Aladars Dh2, Laton's fokkerD8 and most of Thirdwires planes. This will be the last change, until some time after TKs upcoming addon.
       
      This is an update to the previous download, with the addition of 5 2-seaters, PfalzD12, Fokker D8. But there have been quite a few changes to previous versions - see forum topic "What do you think?"
       
      Includes 26 FMs - Sopwith Pup, Sopwith Triplane, Fe2B, F2B Brisfit, AlbatrosD3, Dh2, Sopwith Camel, Sopwith Dolphin, Sopwith Snipe, SpadVII, PfalzD3, ShuckertD3, FokkerDr1, PfalzD8,PfalzD12, FokkerD7, FokkerD7F, AlbatrosD5a, Se5a, Spad13, AviatikC2, BE-2D, Bregeut14,DFWC5,RolandC2/Walfisch, FokkerD8.
       
      The FMs should be considered beta. They are optimised for Hard Flight Model. The AI is excellent.
       
      Contact me on the CombatAce forum not the A-Team or Charles, Laton, Aladar or even TK if there are any issues. And many thanks to these for allowing me to do alternative versions.
       
      Please read the readme file for fuller credits and installation instructions, but its as simple as one drag and drop!

      653 downloads

         (9 reviews)

      0 comments

      Updated

    3. Anatra C.I

      This version includes a new FM made by ojcar.
      When the Ukrainian city of Odessa was occupied by Austria-Hungary early in 1918, the Anatra factory was found intact and production of the Anatra DS was continued as the "Anatra C.I". Many of the first Austrian versions had the Austrian cross painted over the Russian insignia.
      The Anatra C.I was used mostly for training, but some were used for reconnaissance, as a fighter and light bomber. Many of them survived the war and were used in the fighting in Eastern Europe after the end of World War I.
      In version 2 - I have created a separate version for the Austrian plane, with a Schwarzlose machine gun and German bombs in the loadout. There are two Austrian skins, one with crosses painted over the Russian roundels, and one with standard insignia. (I have also included a postwar Yugoslav skin, because I like the insignia.) I have included my skinning templates for those who want make their own skins.
      In version 3 - Ojcar has made a new FM for the plane. I have refined the wings and added some details. I created a new cockpit with German gauges and machine gun. I made two Austrian skins for the plane and I kept the Yugoslav skin, because I like the insignia. I have included my skinning templates for those who want make their own skins.
      Historical Notes:
      The serial numbers are fictitious. I found several sources which said that Anatras carried a machine gun mounted on the fuselage for the pilot. I couldn't find any details of the mounting, so I guessed where it might be located.
      Credits:
      My thanks to Ojcar once again for making a new data.ini file for this plane.
      Installation instructions:
      This revision replaces previous versions. If you have an older version, please delete it, then install the new version.
      For FE1: Unzip the file and move the folder named "AnatraC1" into the FirstEagles/Objects/Aircraft folder. 
      For FE2: Unzip the file and move the folder named "AnatraC1" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AnatraC1". Move the folder named "D" from the Aircraft/AnatraC1 folder into the Decals/AnatraC1 folder you just made. 
       

      309 downloads

         (1 review)

      2 comments

      Updated

    4. Anatra D - "Field Mod"

      The Anatra D was a predecessor to the Anatra DS. The stock plane was powered by a Gnome rotary engine and armed with a single machine gun for the observer.
       
      I have made a "field mod" version with a fuselage mounted machine gun for the pilot. Anades with additional machine guns are known to have existed, but I haven't found any photos of them. I added the gun for the pilot in what seemed to be a logical position.
       
      The Anatra D was used mostly for reconnaissance, but also as a fighter and light bomber. After overcoming some initial design problems, it entered service in May, 1916 and was produced in relatively large numbers. Many of them survived the war and were used in the fighting in Eastern Europe after the end of World War I.
       
      I have included three skins, two linen and a grey paint. A full set of number decals and a loadout for light bombs are included. I have also included my skinning templates for those who wish to make their own skins.
       

      Credits:
      My thanks to Ojcar for making the original data.ini for this plane. I have modified Ojcar's file to include the additional gun.
       

      Installation instructions:
      For FE1: Unzip the file and move the folder named "AnatraDMod" into the FirstEagles/Objects/Aircraft folder.
       
      For FE2: Unzip the file and move the folder named "AnatraDMod" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AnatraDMod". Move the folder named "D" from the Aircraft/AnatraDMod folder into the Decals/AnatraDMod folder you just made.

      79 downloads

         (5 reviews)

      0 comments

      Submitted

    5. Anatra D "Anade"

      The Anatra D was a predecessor to the Anatra DS. It was powered by a Gnome rotary engine and armed with a single machine gun for the observer. The Anatra D was used mostly for reconnaissance, but also as a fighter and light bomber. After overcoming some initial design problems, it entered service in May, 1916 and was produced in relatively large numbers. Many of them survived the war and were used in the fighting in Eastern Europe after the end of World War I.
       
      I have included two skins, a plain linen and a grey paint. A full set of number decals and a loadout for light bombs are included. I have also included my skinning templates for those who wish to make their own skins.
       
      Credits:
      My thanks to Ojcar once again for making the excellent data.ini for this plane.
      My thanks also to Crowford who provided valuable reference material for the Anatra D.
       
      Installation instructions:
      For FE1: Unzip the file and move the folder named "AnatraD" into the FirstEagles/Objects/Aircraft folder.
       
      For FE2: Unzip the file and move the folder named "AnatraD" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AnatraD". Move the folder named "D" from the Aircraft/AnatraD folder into the Decals/AnatraD folder you just made.

      156 downloads

         (2 reviews)

      2 comments

      Updated

    6. Anatra DS "Anasal"

      This version includes a new FM made by ojcar.
      The Anatra DS was a two seat Russian plane powered by a Salmson 9 cylinder, water cooled, radial engine. The plane was therefore called the "Anasal", short for "Anatra Salmson". When the Ukrainian city of Odessa was occupied by Austria-Hungary early in 1918, the Anatra factory was found intact and production continued as the "Anatra C.I". Many of the first Austrian versions had the Austrian cross painted over the Russian insignia.
      The Anatra was used mostly for reconnaissance, but also as a fighter and light bomber. Many of them survived the war and were used in the fighting in Eastern Europe after the end of World War I.
      In version 2 - I have included a loadout for a light bomb load and three skinning options - A generic Russian skin, and skins for two Russian squadrons - the 19th and the 4th squadrons with decals for the squadron tail markings. I have included my skinning templates for those who want make their own skins.
      In version 3 - I improved the details around the nose, completely reskinned the plane and cockpit, and corrected several problems with node names in the data file. New templates are included in the version 3 download.
      In version 4 - Ojcar has made a new FM for the plane. I have refined the wings and added some details. Old skins will still work with this revision. I have included the old skinning templates with the download.
      Historical Notes:
      I found several sources which said that Anatras carried a machine gun mounted on the fuselage for the pilot. I couldn't find any details of the mounting, so I guessed where it might be located.
      Credits:
      My thanks to Ojcar once again for making a new data.ini file for this revision of the plane.
      Installation instructions:
      This revision replaces previous versions. If you have an older version, please delete it, then install the new version.
      For FE1: Unzip the file and move the folder named "AnatraDS" into the FirstEagles/Objects/Aircraft folder. 
      For FE2: Unzip the file and move the folder named "AnatraDS" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AnatraDS". Move the folder named "D" from the Aircraft/AnatraDS folder into the Decals/AnatraDS folder you just made. 
       

      422 downloads

         (1 review)

      3 comments

      Updated

    7. AnatraDS Russian skin

      New skin for excellent AnatraDS_"Anasal" by Stephen1918.
      I tried to add some "photorealistic" textures for more impressive image of this aircraft.
      Don't forget to add to AnatraDS "ini" files:
      [TextureSetXXX]
      Directory=RussianPhR
      Name=RussianPhR
      Nation=Russia
      Squadron=
      Specular=0.300000
      Glossiness=0.250000
      Reflection=0.300000
      Eugene1

      40 downloads

         (0 reviews)

      0 comments

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    8. Ansaldo SVA5

      Ansaldo S.V.A.5 Ver 1.1 30 April 2009
       
      Model, Skin & FM by by Andre (Laton) Simpson
       
       
      Please check the read-me for installation instructions.
       
       
      Also included in the release pack are the skin templates for anyone who wishes to create their own paint-schemes
       
       
      **1.1 - Mesh fix and changed FM

      875 downloads

         (3 reviews)

      0 comments

      Updated

    9. Anti-aircraft Guns

      Most of the anti-aircraft guns in World War One were converted field guns, especially during the early years. Some modifications were necessary however to make an effective anti-aircraft weapon. I have created four new anti-aircraft guns for First Eagles.
       
      A French 75mm field gun, mounted on a 120mm gun carriage. This allowed the barrel to be elevated quite high without danger of the breech hitting the ground on the recoil.
       
      A Russian Putilov 76.2mm field gun. The turntable mount and variations of it were common in WWI because the gun could be quickly dismounted and used as a field gun again.
       
      A German Krupp 77mm gun on a special anti-aircraft gun carriage. The axles were hinged and the tail had an anchor to allow the gun to be easily rotated. The gap in the carriage allowed the gun to be elevated higher than a normal field gun.
       
      An Italian Déport 77mm field gun. The recoil mechanism remained horizontal so the breech couldn't hit the ground no matter how high the gun was aimed. An improvised mount gave the gun a higher elevation.
       
      Captured field guns were often used as anti-aircraft weapons. I have left the helmets and tunics off the gun crews so you can easily convert them to whatever nation you want. It wouldn't be unusual to see Austrians using an Italian gun, Germans using a French gun, or Russians using a German gun.
       
      All guns use the stock 75mm gun data from First Eagles.
       
      My thanks to Hansa for providing reference material for World War I anti-aircraft guns.
       
       
      Installation Instructions
      You can install the guns individually or all at once. Unzip the file and move the folders you want into the FirstEagles/Objects/GroundObjects folder. You must also copy the file "DestroyedAAA.bmp" into the FirstEagles/Objects/GroundObjects folder.
       
      Destroyed versions of all the guns use the same skin. The file named "DestroyedAAA.bmp" must be placed in the root level of the GroundObjects folder (not inside any other folders.)

      378 downloads

         (4 reviews)

      2 comments

      Updated

    10. Anti-Slip FM for SE5a

      Alternative FM for the default SE5a
      07/30/07 by ShrikeHawk
       
      I love flying the SE5a in a dogfight. So nimble and quick!
      But...in slow-speed maneuvers and actions that require good
      rudder control (i.e., landing, strafing) the plane is waaaayy
      too squirrely. After rudder input the plane oscillates terribly
      and it's very hard to keep the gunsight on target. Also, on
      landing, the slideslip is extreme! The plane does not sink to
      the ground as it should even when the engine is a 0%. At least
      this is my experience.
       
      So after endless tinkering, I finally have the SE5a flying the
      way I expect it to. Now the plane lands much as the other
      aircraft do. The landing requires more area but it is reasonable
      now. It still responds a lot to yaw input, although moderately,
      but will not oscillate at all after counter rudder input.
      You can actually hold the gunsight on target with minimal effort.
       
      This mod addresses other concerns than what peter01 is doing with
      his alternative FMs. But when he posts it, I would highly
      recommend using his FM. If you want to use this mod "and" peter01's
      at the same time, please PM me and I will post a combination.
       
      p.s. Thanks to Peter01 for the tip about the cnb parameter. That was
      the last bit of info I was looking for.

      444 downloads

         (2 reviews)

      0 comments

      Submitted

    11. Armchair aces 1915

      From the Readme and installation notes:
       
      Welcome WWI buffs! This is the first chapter in a series covering the (mostly) complete air war in Western Front in WWI. Next chapters coming in the standard two weeks!
       
      The entire war is divided in mini-campaigns of a month-10 missions. I'm using the two stock maps plus the Vogesen map. This first chapter starts in August 1915, so until end of 1915 you'll have 50 missions per pilot! (and be in mind this is the shortest chapter)
       
      The beauty of this approach is that you can follow your fav unit throught all maps, or you can simulate unit transfers for your pilot. You can start as a two seater pilot (as most Germans did), and then be "transferred" to a fighter unit. You can start as a RNAS pilot, and be in the RAF at the proper time, you can start in Escadrille 124 (the La Fayette escadrille) in French Army and end the war ir a USAS unit......A lot of possibilities.
       
      This mod is intended for FE2, because in 1917 and 1918 you'll need the different Albatros, Strutters, SPADS et al with different engines that FE2 has. FE1 pilots will need to edit the campaigns to fly them, for example changing the name of the planes like AlbatrosD5_180 to AlbatrosD5....Please, don't ask me for a FE1 version. I'm doing 117 campaigns for the entire series and it's a lot of work!!!! Nevertheless, if someone want to make an FE1 version it has my agreement (if it's free for the people, of course).
       
      So, be ready for a downloading fest.
       
      Very important!!!! Read the Readme!!!!

      319 downloads

         (1 review)

      1 comment

      Updated

    12. Armchair aces 1916

      This is the second chapter of the series, covering 1916 ops. About 120 missions per pilot.
      You can fly as a Belgian pilot too.
      You'll need to have Armchair aces 1915 installed

      248 downloads

         (0 reviews)

      0 comments

      Updated

    13. Armchair Aces 1917

      This is the third chapter of Armchair Aces, covering air ops in Western Front, 1917. About 120 missions per pilot. You can fly as Australian as well now!
       
      You must have install Armchair Aces 1915 and 1916 before this!

      214 downloads

         (1 review)

      0 comments

      Updated

    14. Armchair Aces 1918

      The last chapter in the series. This one finishes the war. Thank you all the modders an community!

      190 downloads

         (2 reviews)

      0 comments

      Submitted

    15. Armchair Aces over Galicia

      Welcome WWI buffs! This new series is a compilation covering 15 months of air war in Galicia Front in WWI.
       
      The entire war is divided in mini-campaigns of a month-10 missions. I'm using the brand new Galicia 2 terrain by Stephen1918. You'll have about 15 mini-campaigns and 150 missions per pilot!
       
      The beauty of this approach is that you can follow your fav unit throught the war, or you can simulate unit transfers for your pilot. You can start as a two seater pilot (as most Germans did), and then be "transferred" to a fighter unit.
      This mod is intended for FE2, but I think it works fine in FE with a little text edit (change all SPAD7_150 references for SPAD7 ones).

      199 downloads

         (1 review)

      1 comment

      Updated

    16. Armchair Aces over Italy

      Welcome WWI buffs! This is a mammoth compilation of a series covering the (mostly) complete air war in Italian Front in WWI. 
      The entire war is divided in mini-campaigns of a month-10 missions. I'm using the shockingly beautiful CaporettoV2 map by Gterl. You'll have about 25 mini-campaigns and 250 missions per pilot!
      The beauty of this approach is that you can simulate unit transfers for your pilot. You can start as a two seater pilot (as most Austro-Hungarians did), and then be "transferred" to a fighter unit. 
      This mod is intended for FE2. FE1 pilots will need to edit the campaigns to fly them, for example changing the name of the planes like AlbatrosD5_170 to AlbatrosD5 or something like that....Please, don't ask me for a FE1 version. I'm doing 117 campaigns for the entire series and it's a lot of work!!!! Nevertheless, if someone want to make an FE1 version it has my agreement (if it's free for the people, of course).
      So, be ready for a downloading fest.
      Before installing this mod it's better you have an Italy only install for your FE2

      110 downloads

         (1 review)

      0 comments

      Submitted

    17. Armchair Aces over Palestine

      Welcome WWI buffs! This is a new series of campaings, covering the air war over Palestine Front in WWI
      The entire war is divided in mini-campaigns of a month-10 missions. I'm using the fantastic Palestine map. You'll have about 20 mini-campaigns and 200 missions per pilot!
      You'll fly as British, Australian, German or Ottoman pilot.
      This series is made for FE2, but you also have a FE1 version.

      244 downloads

         (1 review)

      0 comments

      Updated

    18. Armchair Aces Redux

      Armchair Aces Redux by Ojcar
       
      Welcome WWI buffs! This is a mammoth compilation of a series covering the (mostly) complete air war in Western Front in WWI.
       
      The entire war is divided in mini-campaigns of a month-10 missions. I'm using the two stock maps plus the Vogesen map. You'll have about 39 mini-campaigns and 390 missions per pilot!
       
      New in this compilation:
       
      - In 1.5:
      -Roland D.II
      -Roland D.IIa
      -SPAD 11
      -SPAD 16
      -Fixed some typhos in campaign files

      539 downloads

         (4 reviews)

      0 comments

      Updated

    19. Armed Balloons v1.01

      Just a simple mod to give the guys in the Observation Balloons a Rifle to Shoot at you.
       
      (This Version includes the Data ini for the German Type Ae Balloons that i missed the first time!)

      506 downloads

         (3 reviews)

      0 comments

      Updated

    20. Armed Observers for First Eagles

      When World War I began, airplanes were designed strictly for reconnaissance. They were unarmed and built for stable flight rather than maneuverability. Within a very short time air crews began to carry weapons. Observers with pistols or rifles became common until armed aircraft were produced.
       
      I have made a set of armed observers for First Eagles. The observer carries a rifle "at the ready." He moves his head, but does not shoot the gun. There is one for each stock pilot color, and one for each of the helmeted pilots I made before. A total of six observers.
       
      You will need to install the observers into the game, then make a change to the data.ini for each plane to make them appear in the game. The center point matches the center point of the FE Gold and FE2 stock pilot, so they should swap into your plane without any adjustment. If the plane uses the old style FE1 pilot, some minor tweaking may be required.
       
      Note that this only replaces the stock pilot and will not replace a gunner built into the 3D model.
       
      My thanks to Whiteknight06604 for suggesting the idea and for beta-testing the observers.
       

      Installing the observers into the game:
      For FE1 - Open my folder named "FE1" and copy all twelve files into your "Aircraft" folder. Don't put them into any of the other folder. The LOD names are the names of the new "pilot." The numbers match the FE pilot numbers so uniform colors will match.
       
      For FE2 - Open my folder named "FE2" and copy all six folders into your Objects/Pilots folder. The folder names are the names of the new "pilot." The numbers match the FE pilot numbers so uniform colors will match.
       

      Putting the observers into a plane:
      For both FE1 and FE2 - Open the plane's data.ini file. Find the section for crew (about 1/2 to 3/4 of the way down). The Observer should be in SeatID=2. Change the PilotModelName to the name of one of the new observer. Save the file and fly. (You might want to comment out the original name and type in a new line, like in my example, in case you want to change back.)
       

      Example:
       
      // Crew ---------------------------------------------------------
       
      [Pilot]
      SystemType=PILOT_COCKPIT
      SeatID=1
      PilotModelName=WWIpilotNew2
      PilotHeadNodeName=head
      Position=0.0,-0.2,0.70
      MinExtentPosition=-0.32,-0.41,-0.26
      MaxExtentPosition= 0.32,0.36, 0.82
       
      [Observer]
      SystemType=PILOT_COCKPIT
      SeatID=2
      //PilotModelName=WWIpilotNew2 <--old pilot name
      PilotModelName=WWIObserver2 <--new pilot name
      PilotHeadNodeName=head
      Position=0.0,-1.0,0.70
      MinExtentPosition=-0.32,-1.28,-0.26
      MaxExtentPosition= 0.32,-0.50, 0.82

      66 downloads

         (4 reviews)

      1 comment

      Submitted

    21. Armored Cars

      Tanks did not appear on the battlefield until mid 1917 and were used mostly on the Western Front. But cars and trucks with steel plating and machine guns were used from the beginning of the war and were used in large numbers on all fronts.
       
      I have made a set of five armored cars which can be used to replace the tanks in Army Co-operation missions. The tanks in First Eagles have a start date of 5/1917, these armored cars have a start date of 5/1914, so they will automatically replace the tanks in missions dated 1916 or before.
       
      This download includes:
      A British Rolls Royce, built on a Silver Ghost car chassis and armed with a Vickers Machine Gun in the turret. If you've seen the movie "Lawrence of Arabia," this is the car they used in some of the battle sequences.
       
      A German Ehrhardt, with two Maxim Machine Guns in the turret. These were used mostly on the Eastern Front.
       
      A French Peugeot, with a Hotchkiss Machine Gun in the Turret. Peugeots didn't have turrets until very late in the war, but I thought this looked better than an open truck, and it was easier to build.
       
      An Italian Lancia, with two Fiat-Revelli Machine Guns in the turret. The rails on the front were for ripping up barbed wire.
       
      A Russian Putilov, built on a British Austin truck chassis, with Vickers Machine Guns in two turrets. The steel trough around the gun and the multiple turrets are fairly typical of Russian armored vehicles.
       
      I have included destroyed versions of all the trucks. They explode and burn quite nicely.
       
       
      Installation Instructions
      Unzip the file and drag the five armored car folders and the file named "DestroyedArmoredCar.bmp" into your FirstEagles/Objects/GroundObject folder. All the destroyed vehicles use the same skin and the BMP file must be in root level of the GroundObject folder.

      434 downloads

         (3 reviews)

      1 comment

      Updated

    22. Armored Train - For Tracks

      Armored Trains were used extensively on the Eastern Front and to a lesser extent on the Palestine and Italian Fronts. On the Western Front, after 1914 they were used mostly for defense and as mobile headquarters. I have created five cars which can arranged in different configurations.
       
      Engines could both push and pull other cars. It was common to have an armed car or two in front of the engine.
       
      Troop cars had quarters for an infantry unit to help defend the train. There is a turret with a light gun. It is currently set for anti-aircraft, but you can change the data file to target ground objects.
       
      Transport cars were used to move troops, munitions, or other supplies into a battle zone or recently conquered territory.
       
      Gun cars were used as mobile light artillery. They can be included in a train or parked on a siding to defend a train station, supply depot, or other strategic location. If you change the target type to ground, they can be used as field guns.
       
      I have included two versions of a heavy, rail mounted artillery gun. In transport mode, the gun is lowered and the car can be included in a train. In deployed mode, there is gun data assigned so the gun will shoot at ground targets. If you place an observation balloon about 2 kilometers down range, the gun will be elevated when it shoots, as if it were shooting at a distant target. There is very little side to side motion, so you have to be pretty accurate when you place the target balloon.
       
      All the cars are the same length for easy placement. Put them 17.25 meters apart and they will line up nicely on the tracks.
       
      There are three complete trains with different skins so you can use them in different terrains or for different forces. I have arbitrarily assigned the grey skin to Germany, the green skin to Russia, and the tan skin to the Ottoman Empire. With a little typing, you can reassign them to whatever forces you want.
       
      These cars are designed to be used with the train tracks from Gepard's Railway Station (available in the Strike Fighter 1 Terrain downloads). Gepard has given me permission to include the tracks with my train. I have made a new skin with the ties farther apart, which I think looks better from the air. If you already have the tracks in your terrain, you don't need this.
       
      All of these need to be included in the targets.ini in order to use them. I have included the data for the types.ini in the folders for each train.

      120 downloads

         (1 review)

      0 comments

      Updated

    23. Armored Train - Ground Level

      Armored Trains were used extensively on the Eastern Front and to a lesser extent on the Palestine and Italian Fronts. On the Western Front, after 1914 they were used mostly for defense and as mobile headquarters. I have created five cars which can arranged in different configurations.
       
      Engines could both push and pull other cars. It was common to have an armed car or two in front of the engine.
       
      Troop cars had quarters for an infantry unit to help defend the train. There is a turret with a light gun. It is currently set for anti-aircraft, but you can change the data file to target ground objects.
       
      Transport cars were used to move troops, munitions, or other supplies into a battle zone or recently conquered territory.
       
      Gun cars were used as mobile light artillery. They can be included in a train or parked on a siding to defend a train station, supply depot, or other strategic location. If you change the target type to ground, they can be used as field guns.
       
      I have included two versions of a heavy, rail mounted artillery gun. In transport mode, the gun is lowered and the car can be included in a train. In deployed mode, there is gun data assigned so the gun will shoot at ground targets. If you place an observation balloon about 2 kilometers down range, the gun will be elevated when it shoots, as if it were shooting at a distant target. There is very little side to side motion, so you have to be pretty accurate when you place the target balloon.
       
      All the cars are the same length for easy placement. Put them 17.25 meters apart and they will line up nicely on the tracks.
       
      There are three complete trains with different skins so you can use them in different terrains or for different forces. I have arbitrarily assigned the grey skin to Germany, the green skin to Russia, and the tan skin to the Ottoman Empire. With a little typing, you can reassign them to whatever forces you want.
       
      These cars are designed to be used directly on the terrain, without any track lod. You will need to use them in terrains that have the tracks painted directly on the tiles.
       
      All of these need to be included in the targets.ini in order to use them. I have included the data for the types.ini in the folders for each train.

      132 downloads

         (1 review)

      0 comments

      Updated

    24. August Hartmann Jasta 30

      Here's a little bit of fun for Halloween.
       
      I first saw this D.VII marking in a German magazine published in the late 1930s. Later I found it had also been included in a Windsock Datafile Anthology vol III.
       
      August Hartmann served late in the war with Jasta 30, after that unit had moved on from the Pfalz D.IIIa and the orange diamond markings that are probably better known than the yellow fuselage and tail seen here. Some believe the nose and tail colors were orange because the previous markings featured that color, but a British intelligence officer reported that the fuselage was brown and the nose and tail were yellow.
       
       
       
       
      After only a few weeks service, Hartman was wounded and never had any confirmed victories, so, you can conclude that the witch either helped or saved him!
       
      There are two files sets, one for FE and the other for FE2. Just drop the appropriate file set in the Objects folder and you should be good to go. Both the FE and FE2 file sets include Halloween Fokker D7 Loading screens. All you need to do to get rid of them is delete those files. If you have special loading screens for the D7, back those up before installing. If you rely on the stock loading screens, those will reappear as soon as you delete the special Halloween screens.
       
      Enjoy!
       
      sinbad
       
       
       
       
       

      75 downloads

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    25. Austrian Gotha G.IV

      This is a rendering of Gotha G.IV's used by Austria-Hungary.
       
      The colors might not be 100% accurate. But it looks good to me.
       
      Thanks to Capun1950 and the Skunkworks A-Team for the original G.IV model and the permission to repost my skin work.
       
      You can find the Gotha G.IV model at: http://cplengineeringllc.com/SFP1/
      A password is needed.
       
       
      Enjoy, quack74

      113 downloads

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