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Solomon Campaign for DGEN by Juri_JS
MK2 posted a file in IL2 Series Campaigns & Missions,
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realSKY Environment
Menrva posted a file in Environmental Mods,
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Operation Desert Storm: 30th Anniversary Edition
Menrva posted a file in User Made Campaigns,
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- First Eagles - WWI and Early Years - Skins
- First Eagles - WWI and Early Years - Add-On Aircraft
- First Eagles - WWI and Early Years - Add On Cockpits
- First Eagles - WWI and Early Years - Object Mods
- First Eagles - WWI and Early Years - Terrain and Environmental Mods
- First Eagles - WWI and Early Years - Missions and Campaigns
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The contents of this zip file are the sole property of their Author,Bortdafarm who has
granted me permission to upload them to CombatAce.
Bwf.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
ALBATROS DIIL For FIRST EAGLES
INSTALL TO THE AIRCRAFT FOLDER...
MADE WITH 3DS MAX
BY BORTDAFARM
feel free to fart about with the bits n bobs
later version with the wing mounted radiator..just to complete the transition set
notes;;;
fm- player version (hard)
this version comes with a shadow file
tho you will need to switch this on in the config file
like thus
[shadow]
CastShadow=TRUE
other notes;
reversed rudder control on your system?;;;
open the ~~~~~_DATA.INI (right click/-open-/with notepad)
edit this entry
[Rudder]
SystemType=CONTROL_SURFACE
InputName=YAW_CONTROL
ReverseInput=FALSE
to
[Rudder]
SystemType=CONTROL_SURFACE
InputName=YAW_CONTROL
ReverseInput=TRUE
By Flamer50771 0 -
The contents of this zip file are the sole property of their Author,Bortdafarm who has
granted me permission to upload them to CombatAce.
Bwf.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
ALBATROS DII For FIRST EAGLES
INSTALL TO THE AIRCRAFT FOLDER...
MADE WITH 3DS MAX
BY BORTDAFARM
feel free to fart about with the bits n bobs
notes;;;
fm- player version (hard)
this version comes with a shadow file
tho you will need to switch this on in the config file
like thus
[shadow]
CastShadow=TRUE
other notes;
reversed rudder control on your system?;;;
open the ~~~~~_DATA.INI (right click/-open-/with notepad)
edit this entry
[Rudder]
SystemType=CONTROL_SURFACE
InputName=YAW_CONTROL
ReverseInput=FALSE
to
[Rudder]
SystemType=CONTROL_SURFACE
InputName=YAW_CONTROL
ReverseInput=TRUE
By Flamer501,110 0 -
The contents of this zip file are the sole property of their Author,Bortdafarm who has
granted me permission to upload them to CombatAce.
Bwf.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
ALBATROS DI For FIRST EAGLES
INSTALL TO THE AIRCRAFT FOLDER...
MADE WITH 3DS MAX
BY BORTDAFARM
feel free to fart about with the bits n bobs
notes;;;
fm- player version (hard)
this version comes with a shadow file
tho you will need to switch this on in the config file
like thus
[shadow]
CastShadow=TRUE
other notes;
reversed rudder control on your system?;;;
open the ~~~~~_DATA.INI (right click/-open-/with notepad)
edit this entry
[Rudder]
SystemType=CONTROL_SURFACE
InputName=YAW_CONTROL
ReverseInput=FALSE
to
[Rudder]
SystemType=CONTROL_SURFACE
InputName=YAW_CONTROL
ReverseInput=TRUE
By Flamer50977 0 -
Ok this is a package that makes DI, DII and DIII versions based on the DVa 3d model, for FE patch 1. This is just a place holder until real DI-III models come out.
Including in this package is:
*4 great skins by JFM.
*3 new flight models.
*1 (DVa) flight model fixed, post patch the DVa was way to slow.
Requirements:
*Too be able to fly the Albatroses you need the cockpit. http://forum.combatace.com/index.php?autom...p;showfile=3701
Install guide:
1. Make a backup copy of <install folder>ObjectsAircraftAlbatrosD5a
2. unrar Albatros.rar into <install folder>ObjectsAircraft make sure to preserve folder structure
* three new directories get created, AlbatrosD1, AlbatrosD2, AlbatrosD3
3. download and install the Albatros cockpit http://forum.combatace.com/index.php?autom...p;showfile=3701
4. Also make sure to install the albatros cockpit into AlbatrosD1, AlbatrosD2, AlbatrosD3 (you just need to copy the cockpit folder as there are separate _cockpit.ini files for each plane and they are included in the package.
5. Add skins to AlbatrosD1, AlbatrosD2, AlbatrosD3. In the <install folder>ObjectsAircraftAlbatrosD5a you will see that there are a few subfolders. All subfolders except the "cockpit" one are skins. Copy one or more of them into the AlbatrosD1, AlbatrosD2, AlbatrosD3 directories.
Thanks to JFM for skins and stats research.
Tex
By TexMurphy1,662 0 -
EDITED AND REPAINTED STOCK ALBATROS DVA TO REPRESENT A MID WAR ALBATROS DIII for FIRST EAGLES
with reduced performance to match the period...
for use with mid war aircraft etc
install to the objects/aircraft folder
if for example you fly a single mission and select 1917 as the year in the mission screen..
then only aircraft of that era will be loaded into the mission
so this aircraft allows you to fly in the correct period and have some slightly more appropiate targets/enemys
bortdafarm
(is player flyable allso)
By bortdafarm2,197 0 -
EDITED AND REPAINTED STOCK ALBATROS DVA TO REPRESENT AN EARLY WAR ALBATROS DI
(FOR FIRST EAGLES)
with reduced performance to match the period...
for use with early war aircraft etc
install to the objects/aircraft folder
if for example you fly the DH2 and select 1916 as the year in the mission screen..
then only aircraft of that era will be loaded into the mission
so this aircraft allows you to fly in the correct period and have some slightly more appropiate targets/enemys
bortdafarm
(is player flyable allso)
By bortdafarm1,417 0 -
DH.2 by John 'Aladar' Dawson
FM by the incredibly helpful and talented Charles
Well folks, this is my first airplane for the SF engine, and I'm hoping it'll live up to the hopes of the community. It's been alot of fun, and I hope y'all enjoy it.
Read the Readme.txt please.
EDIT:
Thanks to BigBouncer, who posted a great tip for increasing FPS. If you don't want to redownload the file, open up DH2.ini in the readme and change CastShadow=TRUE to Castshadow=FALSE
It aughta improve the FPS. :)
By Aladar4,657 1 -
Cambrai, November 1917
================
A campaign for First Eagles.
This is a historical campaign for the Flanders terrain in First Eagles, to recreate the air battles of late-1917, the time of the debut of the tank, at Cambrai. It follows on from my previous release, "Bloody April" 1917. It requires a standard install of First Eagles, plus Edward's Flanders terrain, and some extra add-on aircraft. There is a TXT file which explains all that is required.
The campaign uses a variety of appropriate late-1917 aircraft, and every mission will provide extensive aerial action, with large numbers of aircraft from different squadrons going about their various missions along the Front.
The aircraft which operate in this campaign are the:
BE.2d
Bristol Fighter F2B
Nieuport 24bis
SE.5a
Spad XIII
Sopwith Camel
Albatros D.III
Albatross D.V
Aviatik C.2
DFW C.V
Fokker Dr.1 triplane
Gotha G.IV
Pfalz D.III
Zeppelin Staaken
Historical Background
=====================
By November 1917 the British Army has been continuously on the offensive in Flanders for four months, in bloody battles at Ypres, Messines and Passchendaele, and most of the German Army reserves have been drawn there. A bold stroke was planned well to the south, in the direction of Cambrai. The Army, spearheaded by a new secret weapon, the tank, would make a major push.
In the air, the start of 1917 had been a difficult time for the Royal Flying Corps, culminating in the disastrous "Bloody April", but by the end of the year, the tide had turned somewhat. Newer machines, such as the Sopwith Camel, SE.5a and Bristol F2B fighter, were coming into service, which were a match for all German machines except for the new and deadly Fokker Triplane.
By Guest1,161 0 -
BE-2A
4 Squadron, RFC 1915
Formed in August 1912, No.4 Squadron was sent to France in mid-August 1914 with a variety of aircraft including the BE-2A. Re-equipped with the BE-2 in 1915, an later the 2d and 2e. In June 1917 it was converted to R.E.8s, which it used until the armistice.
Full credit to Gramps & Charles for the original texture skins. I have retained the engine detail from the original skin.
Enjoy
LloydNB
By LloydNB252 0 -
Camouflage skin for the Nieuport 17a with a single wing-mounted Lewis gun,
August 12, 2007 by ShrikeHawk
This is posted with permission from Monty CZ and whiteknight06604 who are the authors of the
original skins. The really good-looking details (wood, engine, fixtures, etc.) in the skin are
entirely their work.
I wanted a skin for at least one of my Nieuport 17s (I have three) that has camouflage paint.
This skin is for the N3 Escadrille 'Cigogne' in 1916. The camo is standard two-tone for French fighters
at the time. I didn't make it pilot specific so I omitted any text on the side.
I found the profile here:
http://wp.scn.ru/en/ww1/f/113/21/0
Cheers!
ShrikeHawk
By ShrikeHawk260 0 -
Worn Airfield texture for Flanders Terrain.
August 12, 2007 by ShrikeHawk
First of all, kudos and credit to Tailspin for coming up with the idea for a "worn" airbase
and also for finding the right file to edit.
I had 3 objectives in mind when making this texture.
1. Create a used, rutted look for the airfield that has yellowish-looking grass and muddy, exposed earth
patches where planes have repeatedly landed.
2. When close to, or sitting on the ground, the texture must look more complex with details to
give the flyer a greater sense of motion near the ground. But this should not be too prominent at
altitude. This was achieved using filter effects and applying graphic "noise" to the texture.
3. Lastly, I wanted the texture to "blend in" more with the background. This was difficult because the
surrounding tiles are not the same at every airbase. So I attempted to visually breakup the edges of the
texture a la camouflage so that the edge of the airbase is not readily discernable. On close
inspection, you can still see the edges. But not so clearly when viewed at an oblique angle.
Note: I expect this will not look so good with the standard Verdun terrain. In my Verdun terrain, I am
using Edward's replacement tiles, which I highly recommend. This texture works well with Edward's
replacements.
By ShrikeHawk898 0 -
Here's a new "worn" or "used" look for the airfields in First Eagles.
You can do anything you want with this file...just give me some credit...dammit!!
Enjoy,
Tailspin
By Tailspin886 0
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