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A-4M Skyhawk II - US Marine Corpse for Thirdwire A-4 Skyhawks v1.02
==================================================================

 

*** SF2, SF2V, SF2I required (A-4F_74 model, KfirC1_77 cockpit and A-7E HUD-parts). Tested in full 5-merged installation only ***
*** DLC 005 A-4K required ***

 

In this mod included are 4 different versions of the plane with the following differences:
- A-4M (available 1971-1975): much like A-4F, larger canopy. HighVis markings.
- A-4M_75 (available 1975-1981): new nose, larger canopy, fintip fairing, new RHAW-system, HighVis markings.
- A-4M_79 (available 1979-1982): new nose, larger canopy, fintip fairing, new RHAW-system, ARBS, LGB capable,
early LowVis camouflage.
- A-4M_82 (available 1982-1994): new nose, larger canopy, fintip fairing, new RHAW-system, ARBS, LGB capable,
AGM-65 Maverick (1985+), later LowVis camouflage.

 

This mod is based on dtmdragons Skyhawk II pack, he unfortunately never released. I used it as base and starting
point, but rearranged it a bit, to incorporate new pylons and better reflect updates and the different
camouflages used during the years.
Included are the following Squadrons:
- VMA-131 Diamondbacks (M_82)
- VMA-142 Flying Gators (M_82)
- VMA-211 Wake Island Avengers (M_75, M_79, M_82)
- VMA-214 Black Sheep (M, M_75, M_79, 2x M_82)
- VMA-223 Bulldogs (M_75, M_82)
- VMA-311 Tomcats (M, M_75, M_82)
- VMA-322 Fighting Gamecocks (M_82)
- VMA-324 Devildogs (M)
- VMA-331 BumbleBees (M, M_75, M_82)

 

My thank goes to Dan (dtmdragon) for the Skyhawk II-Pack!

 

Valuable Information came from 331Killerbee, who worked on the real planes and Muesli - Thanks you guys!

 

A special thanks goes to RussoUK2004, who was patient enough to help me bring the new Blender-made Pylons to SF2!
Thanks m8, I really appreciate your help!

 

v1.02
- corrected Hitboxes on all 4 planes, as they were shifted forward for unknown reasons
- corrected some lines on A-4K_Body SpecMap and BumpMap
- corrected the wrong position of the included sounds-folder
- included an alternate PilotModel (provided by FanaticModder, made by ????)
- included some new sounds (provided by FanaticModder, made by ????)
- included a new 400gal droptank usable on centerline (Thanks cocas for helping with the conversion!)
- updated loadout.inis to include the new tank

 

v1.01
- fixed a spelling error in the hangar-screens
- changed VMA-331 (1980) CAG decal from "1st Marine Air Wing" to "2nd Marine Air Wing". The former decal is just renamed for easy switching.

 

>>> You can use the Update if you already have v1.01 to just get the changed files! <<<

 

Notes:
- new pylons with different missile rails
- new ARBS-nose
- skins in 4096x4096
- stand-in Kfir-cockpit modified and repainted (no real cockpit available)
- 400gal Centerline Tank
- corrected Bump- and SpecularMaps for the M (based on DLC A-4K which has them activated) -
experimental and can for sure be optimized

 

Installation:
1. unzip to a temporary folder
2. open "Put_Content_In_Your_Mod folder" and do as you were told, if asked to overwrite, say 'yes' :P
3. enjoy!

 

If some squadrons are missing in the loadout screen, you should add the following lines in the squadronlist.ini
("<mod>\pilotdata"-folder) with XXX changed to the next free number for the missing squadrons:

 

[squadronXXX]
Name=VMA142 <-- needed for this mod: VMA131, VMA142, VMA211, VMA214, VMA223, VMA311, VMA322, VMA324 and VMA331
DisplayName=VMA-142 'Flying Gators' <-- the actual display text. Names for all squadrons are in "The Mod" section
Nation=USMC <-- USMC for all squadrons

 

Credits:
- Thirdwire and TK for a great game, models and the cockpit-parts I used.
- dtmdragon - original Skyhawk II pack, ini-work, ARBS-configuration
- Alejandro - A-4M/N canopy/nose mods, Escapac-seat
- FastCargo - Fakepilot
- ravenclaw_007 - all weapon-models included
- RussoUK2004 - conversion of all Pylon-models, improvements
- cocas - conversion of the 400gal tank model
- FanaticModder - provided the sounds, made by ????
- OldDiego/XRAY (not sure) - av8pilot, USMCNM2-pilot
- ???? - F-16B_PavePenny-model
- ???? - J52-Engine-Sound
- me - ini-work, Pylon- and Tankmodels (Blender), paintwork, hangar/loadingscreens, modified cockpit

 

Please PM me, if I forgot you or you know one of the unknown heroes!

 

Thanks:
- mue for his great LODViewer, which was a big help while creating the camos and placing stuff!
- Crusader several threads as inspiration for the cockpit-mod and how to setup and change things. Those were valuable information. Thanks!
- RussoUK2004 creation of BumpMaps tutorial from the forums

 

P.S.
If you have any problems with this skin or have suggestions and hints, feel free to PM me.
This pack is freeware and the parts I am responsible for, may not be used for payware of any kind.
If you want to use anything, just do so, but give credits. Thanks

 

10_06_2016


What's New in Version 1.02

Released

  • - initial release (08.04.2016)
  • - fixed spelling error in hangar-screens (09.04.2016)
  • - changed VMA-331 (1980) CAG decal from 1st MAW to 2nd MAW - the old decal is renamed for easy swithing (09.04.2016)
  • - corrected Hitboxes on all 4 planes, as they were shifted forward for unknown reasons (10.06.2016)
  • - corrected some lines on A-4K_Body SpecMap and BumpMap (10.06.2016)
  • - corrected the wrong position of the included sounds-folder (10.06.2016)
  • - included an alternate PilotModel (10.06.2016)
  • - included some new sounds (10.06.2016)
  • - included a new 400gal droptank usable on centerline (10.06.2016)
  • - updated loadout.inis to include the new tank (10.06.2016)
  • Like 2

User Feedback

Recommended Comments

dsawan

Posted

thx for this!

  • Like 1
Nyghtfall

Posted

Unfortunately there's a spelling error in the Hangar-Screens. I'm uploading an update and the whole pack at the moment. Sorry for that!

xrearl

Posted

the A-4M .Thanks. The best of the A-4 Build(I think)

  • Like 1
Nightshade/PR

Posted

Unfortunately there's a spelling error in the Hangar-Screens. I'm uploading an update and the whole pack at the moment. Sorry for that!

I was hoping you'd leave the spelling just as it is. As an AF guy, I absolutely LOVED it!!!!

  • Like 1
FANATIC MODDER

Posted

This is excellent, so great!!!!!!!...

  • Like 1
FANATIC MODDER

Posted

Please check the A-4M_82 loadouts.

Nyghtfall

Posted

Please check the A-4M_82 loadouts.

 

Maybe I'll find some time today in the evening, otherwise next weekend. Anything wrong with them?

 

EDIT: Ok, I've found it. Another error *sigh* Sorry guys!

 

In the A-4M_82_loadout.ini look for [ARMED_RECON] - should be the second last entry. Delete it and copy/paste the following to the same position:

 

[ARMED_RECON]

DefaultFor=CAS,ARMED_RECON

Loadout[01].WeaponType=A-4_OuterPylon_LVlate

Loadout[01].Quantity=1

Loadout[02].WeaponType=LAU-10A

//Loadout[02].WeaponType=LAU-10C_Mk71_Mk32mod0

Loadout[02].Quantity=1

Loadout[06].WeaponType=A-4_OuterPylon_LVlate

Loadout[06].Quantity=1

Loadout[07].WeaponType=LAU-10A

//Loadout[07].WeaponType=LAU-10C_Mk71_Mk32mod0

Loadout[07].Quantity=1

Loadout[11].WeaponType=A-4_InnerPylon_LVlate

Loadout[11].Quantity=1

Loadout[12].WeaponType=ROCKEYE

Loadout[12].Quantity=2

Loadout[12].RackType=TER

Loadout[18].WeaponType=A-4_InnerPylon_LVlate

Loadout[18].Quantity=1

Loadout[19].WeaponType=ROCKEYE

Loadout[19].Quantity=2

Loadout[19].RackType=TER

Loadout[27].WeaponType=Tank300_A4fLV

Loadout[27].Quantity=1

Loadout[29].WeaponType=ARBS_RCN_A-4M

Loadout[29].Quantity=1

 

  • Like 1
FANATIC MODDER

Posted

Thank you, that fixed it. Indeed, given the limitations...couldn't be any better!

 

I have a question about the loadout. After 1985, the ARBS remains TV camera, shouldn't be changed into Laser designator?

Nyghtfall

Posted

I have a question about the loadout. After 1985, the ARBS remains TV camera, shouldn't be changed into Laser designator?

 

No. The ARBS would be a combination of TV-camera and Laser Spot Tracker. Unfortunately you cannot combine both into a single pod in game. The designator is there to 1) provide the correct crosshairs and target tracking on the TV-screen and 2) to allow the player to use laser guided weapons on all targets, not just the maintarget. So the designator enhances the planes capabilities over the real one. Both variants are not entirely correct, so thats why you can choose the one you like.

FANATIC MODDER

Posted

Thanks, I send you a PM, please check.

Nyghtfall

Posted

I have just updated to v1.02 (whole package + update-only)...small fixes here and there, together with some new bits. Have Fun!

 

- corrected Hitboxes on all 4 planes, as they were shifted forward for unknown reasons
- corrected some lines on A-4K_Body SpecMap and BumpMap
- corrected the wrong position of the included sounds-folder
- included an alternate PilotModel (provided by FanaticModder, made by ????)
- included some new sounds (provided by FanaticModder, made by ????)
- included a new 400gal droptank usable on centerline (Thanks cocas for helping with the conversion!)
- updated loadout.inis to include the new tank

almg

Posted

Very good work: thanks!!

Viper63a

Posted

Hi Night and all...

I seem to have an issue with the first A4M...it seems be to turned around....the model I mean...the aiming rect shown in the seat and the plane is facing sideways? The other planes seems to be fine. Any ideas?

Excellent pack by the way! Beautiful work!

V

 

 

 

 

Viper63a

Posted

Figured it out. I needed the A-4K DLC...Everything works now...

citizen67

Posted

Please, how to use LGB/EOGB ammunitions? There's no TV screen in the cockpit...

nicolas4000

Posted

el a4m inicial no funciona

 

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