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RSS SA-2 Guideline Pack Beta 0.41

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RED SIDE STANDARD SA-2 Guideline Pack 0.41 Beta
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This is a public test version. Please try out equipment playing from both sides. This pack has been tested against stock planes on stock terrain. Mostly on VietnamSE due SAM site density and fast loading time :)
About 1000+ launch tests have been done on planes with various types with or without jamming equipment at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator.

 

Introduction:
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To follow the philosophy behind Red Side Standard Weapons Pack (RSSW) I made an attempt to standardize the SAM systems as well. The first of such, the SA-2 Guideline or System-75 family. Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory player game experience while keeping as much realism as possible. This provides more challenge playing on the blue side.
Effectiveness for guided missiles and radars have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, etc).
Yet, there are no new ground objects included, but many new equipment is WIP for the final version.

 

Contents:
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- The latest 3D models of the SA-2 family missiles from Spillone104 with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
- Weapon (and folder) names use common standard for convenience, clarity and simplified looks
- Most objects use the stock TW 3D models

 

Important changes:
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- All missiles have been changed from Beam Rider to SAHM guidance, as a work around the faulty "tail chasing" game logic also present with Rear60 IR seeking missiles. Also, "Beam Rider" guidance does not allow lead targeting of the missile.
- All Fan Song radars have been set to their instrumented range, now it is fully up to the RCS, altitude and noise jamming values to determine the range of detection.
- Target tracking range has been made equal to the search range - what the Fan Song can see can track immediately - launch is still limited by the missile parameters.
- Missile Turn G and Seeker FOV has been toned down to (almost) real life data. It gives a chance to "Dance of Death" - outmaneuvering the missile in early planes. AI however will be still toast, though.
- Now all missiles have new 3D models and new skins, thanks to Spillone104
Credits:
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Ground objects: TW
SA-2 missile family: Spillone104
In-game testing: Everyone who gave us feedback and shared game experience! Thank you very much! I do count on more testing with the SA-2 and upcoming systems as well.

 

Work in progress:
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New Fan Song 3D models (with correct size and antenna types)
Various auxiliary vans or SAM site contruction
New Search/Height inding radar 3D models associated with the sites on regimental level
Experimental complete SAM site objects for terrains

 

Sources:
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- pvo.guns.ru
- ru.wikipedia.org
- www.airwar.ru
- various forums

 

- ZRK S-75M Uchebnik (Russian field training manual)
- SA-2 Guideline (Osprey)
- Istoriya Otyechestvennoy Radiolokatsii (History of Russian radar technology)
- Voyna v Vietname - Kak eto bylo (1965-1973) Personal journals of soviet personnel in Vietnam
- Zenitniye Voyska v Voyne vo Vietname i na Blizhnyem Vostoke (1965-1973) SAM battle experience in Vietnam and in the Middle east.

 

Special thanks to the author of SAM Simulator for his help and for creating his program.
https://sites.google...ulator1972/home




User Feedback

Recommended Comments

Good work Snail! Now the blue side aircrafts will face a real challenge! 

 

Turning the missile's guidance to SARH is the best we can do to simulate the "Half Lead" of the real system. It's a shame that game engine limitations don't allow to use the passive mode (CLOS). 

 

The next step is to adjust the blue side ECM .INIs so that the can effectively jam the enemy fire control radars!

 

Also great skins!!!

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Thanks guys!

 

Blue side ECMs are fine with the SA-2 so far (even though they cannot help the AI evading, sad but nothing can be done) - but the next system the SA-3 will be a tougher nut as the noise resistance has to be high for low altitude tracking - that means some jammers may need to be reconfigured. We will test, of course.

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IMPORTANT NOTICE! 

If you are using stock GermanyCE map, you must correct the target types.ini at the SAMLauncher and SAMRadar entries. They have been configured to have ActiveYear=1965. On other maps it is not a problem, but here it prevents the appearance of SAM sites for 6 years!!!  Correct these with 1957!!

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I dont know whats is happened, i follow the readme and instructions like any other mod.

But the SAM´s disappear from my game, tested in Europe and Vietnam, and not SA-2 anymore. :(

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