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Iraq, Western Asia (2003-2018) 1.05

   (4 reviews)

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About This File

Iraq, Western Asia (2003-2018) Terrain
August 13th, 2017 (1st Release)
by Menrva


>For Strike Fighters 2, Recommended Full-5 Merged
This is a complete remake of the IR2003 terrain released long time ago by Wrench.
The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year range.

This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.

The terrain spans from May 2, 2003 (the day following the end of major combat operations of Operation Iraqi Freedom) to December 31, 2018; it is designed for fictional clashes between US-backed Iraq and Iran. It's the perfect playground for the fictive Operation Darius scenario created by the CombatACE community. Iran is Enemy, Iraq is Friendly, other countries are Friendly as well.
Targets reflect Real World events as accurately as possible; for instance, certain Iraqi airbases will be abandoned by 2004 or by other dates (some airports were converted to simple U.S. Army FOBs), etc. Some airfields won't be available after a certain date and/or will change name according to historic changes.
All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases.

Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages.


>Credits (in no particular order):
-Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir!
-swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit!
-Nyghtfall, for creating 3d models of the Kuwait Water Towers and Kuwait Freedom Towers.
-tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated!
-Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas.
-gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
-MigBuster, I have included some of his great hi-res textures for runways.
-mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
-luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
-Crusader, who provided me with the info I needed about ODS and other stuff related to targets.
-JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles.
-7eleven, who directed me to a website filled with Desert Storm related info.
-Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate!
-Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset.
-Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
-Stratos, who supported me support during the terrain's development.
-krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
-comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.

I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not.


>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This terrain may NOT in any way, shape or form be used in any payware additions.


What's New in Version 1.05

Released

  • Rewritten Briefing text (for those using my SFWOW menu mod).
  • Added Manzariyeh Airbase and modified Shahrokhi Airbase.
  • Added the city of Ahmadi and Ahmadi's oil field (thanks to GKABS for the suggestion).
  • Added Kuwait Water Towers and Kuwait Freedom Towers (credits to Nyghtfall for making them).
  • Small miscellaneous tweaks.
  • Like 3
  • Thanks 2



User Feedback

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Excellent terrain! May I suggest that you also now have a base to recreate the March 2003 invasion of Iraq (simply changing Iraq to the enemy and creating some of Saddam's  Imperial palaces we can bomb)

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On 13/8/2017 at 10:57 AM, bubu said:

Excellent terrain! May I suggest that you also now have a base to recreate the March 2003 invasion of Iraq (simply changing Iraq to the enemy and creating some of Saddam's  Imperial palaces we can bomb)

bubu, I already made such terrain. Download Iraq, Western Asia (1980-2003).

Edited by Menrva

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Beautiful map and very detailed. Congrats friend for your hard work.A big hugh.

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This is awesome! Great Job. Quick question....I think I might be missing something. Some of the airfields have no runway, just dirt. Another one of my terrains is the same, desert 4.0....so I think I might be missing something. Anyone else having/or had this issue? Any thoughts?

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This is awesome! Great Job. Quick question....I think I might be missing something. Some of the airfields have no runway, just dirt. Another one of my terrains is the same, desert 4.0....so I think I might be missing something. Anyone else having/or had this issue? Any thoughts?

 

The terrain uses Desert.CAT from SF2 as a base. Do you have SF2? If you have other titles (SF2E or SF2V or SF2I), you might want to change which .CAT file to use, inside the terrain's .ini file. If you don't know how to do it, check in the knowledge base.

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Hi

Nice work:good:

But there are some problems in Tehran part of the map,

Mehrabaad int airport orientation is wrong and not real + it has dual runways irl but there's only one runway in the map and runway numbers are not accurate

well OIII Mehraabad airport is the most important airport and airbase for this map,

most Iran-Iraq map fans likes to have sortie from and to this famous historic airbase.

if you make few changes on that part of the map, it'll be FIRRRREEE 

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