Jump to content
  • Announcements

    • Erik

      2022 Support Drive   09/01/2022

      Our support drive for 2022 has kicked off. You can find out more about it here: Please Donate or Subscribe

F-5C_Skoshi Tiger_Ver1.0.7z 1.0.1

   (4 reviews)

8 Screenshots

About This File

August 2022
===============

United States Air Force F-5C Skoshi Tiger Volume III VERSION 1.0
------------------------------------------------------------

We are proud to present the F-5C Skoshi Tiger, a combat veteran of the Vietnam War, and one of the most enduring American military aircraft designs ever produced during the Cold War period. This third Volume depicts the following variants; the USAF F-5C and the VNAF F-5C. It has been our goal to provide to the simmer a highly detailed model and texture base which preserve the beautiful lines of this aircraft; and to engineer flight model files and a cockpit/gauge file-set that are authentic and add to the immersion of the flying experience within the Strike Fighters 2 series.


 INSTALLATION INSTRUCTIONS:
--------------------------

1. Copy the contents of the "To Mods Folder(s)" to your  SF2 Mod directory.
Allow directory merging and overwrites, provided the overwrites pertain to "fake pilot" entries, as well as weapons made by ravenclaw_007, which are included in this and many other releases.

2. Add the entries of "ADD_TO_SOUNDLIST.txt" to your SOUNDLIST.INI (located in the "user\Saved Games\ThirdWire\StrikeFighters2\Flight" folder).If one does not exist, then you will need to extract it using the 3rdWire CAT extract utility.  You are simply required to substitute the "XXX"s  with the next sequential number in the sound file section of the file.
  
  NOTE    1:
------------

Both Regular and Higher resolution cockpit textures are included in their own distinct folders in the package. 
The user may alternate between the two by "commenting out"
the relevant line in the F-5C_COCKPIT.INI


[CockpitData]
Directory=cockpit           <---This is the default
//Directory=cockpit_Lo-Fi    


In order to "activate" the higher resolution textures
you would decomment the previous line and comment out
the next line, thus:


[CockpitData]
//Directory=cockpit          
Directory=cockpit_Lo-Fi   <---This is now Low-Res 


  NOTE    2:
------------

Another frame-rate friendly option for those with older hardware is to use the Next level of Detail Model as the primary external model. This simply involves changing the first line in the F-5A_HAF.ini  from this..

[LOD001]
Filename=F-5C.LOD

to this..

[LOD001]
Filename=F-5C_002.LOD

Much effort was made to provide those with lower end systems an alternative lower poly-model to be able to enjoy the F-5a,  so please take advantage of this _002.LOD model should you experience frame-rate issues.  While not as "rounded" as the Higher poly version, it is nonetheless just as detailed and extensive.

 NOTE    3:
------------

For those who may find loading times excessive, the .jpg files in the texture folders can be reduced to 50% of their size without sacrificing too much surface detail.

 Keys:
-------
SHIFT+0 -> canopy open
-/= (Default thrust vector Keys) -> elevator trim


CREDITS:

Sophocles     - 3D Model, Cockpit, textures

Ravenclaw_007 - Project "God-Father" 3D Modeling,
                Animations, Weapons, Research,
                Beta testing

Baffmeister   - Flight model, weapons edits, Avionics,
                Beta testing


Crusader      - Avionics and data tweaks, Beta testing

Guuruu        -    Sounds and Afterburner effects, Beta
                testing

Guest contributors:

Gkabs         - pilot figure
        
Cliff7600     -    Avionics tweaks, functioning horizontal
                trim indicator


Special Thanks to the staff and members of Combatace.com whose passion and efforts have enabled this game to endure, and to provide so much fun and excitement!
Additionally, many thanks to the following Combat-Ace Modders, who either actively contributed to the project over the years, or who invested their time either providing much needed hints and help, or researching various aspects of the model.

Brain-32    - Modeling advice, initial cockpit.cfg + more
NeverEnough    - Initial work on the Flight model
Russouk2004    - Always answering questions when I
                   needed help..Cheers!!
Derk            - Many, many references!!!
Blade            - Excellent mini-tutorial on damage
                  textures

Finally, thanks to TK and Thirdwire for creating such a fantastic game.

****************************************************************

FEATURES:

* A highly detailed external 3d model, including all features specific to the F-5C including...Aerial refueling probe and external armor plates under the cockpit and engine areas

* Specular color and Normal (bump) maps.

* Seven Level of Detail models (LODs), providing an almost seamless transition from distance to distance; and perhaps more importantly, ensuring that the frame-rate "impact" of the aircraft is as low as possible.

* Two sets of highly detailed external Fuel Tanks by ravenclaw_007; both the 150 gallon Factory tanks and the 275 gallon variants; the NF-5A being the only F-5a variant to carry them.

* Extensively fine-tuned flight parameters in the aircraft data configuration files, emphasizing the F-5A's agile and highly maneuverable characteristics - courtesy of  Baffmeister.

* 3 high resolution texture sets; thoroughly researched historic depictions of the Aircraft fielded by both the USAF and VNAF Squadrons.

*Accurate serial numbers and pilot name decals for both the 4503rd Tactical Fighter Squadron and 110th commando squadron.

* Quality sound-set included. Base sounds, by Guuruu, were sourced from existing recordings of various aircraft at air-shows and were modified  to match the prominent characteristics of the F-5A General Electric turbojets, the "buzz" of the M39 Pontiac 20mm machinegun, and the flap/Air-brake, undercarriage deployment and retraction sequences of the Freedom Fighter.

* Super detailed  dedicated F-5C 'Virtual Cockpit'  with animated throttle control, rudder pedals, control stick,  landing gear lever, canopy, canopy lever, drag-chute lever, weapons selectors and weapon station arming flick switches, flap position indicator..and more.

* A full complement of highly (or should I say "insanely" detailed  weapons carried by the USAF  F-5C, all by ravenclaw_007.

* Comprehensive F-5C Skoshi Tiger Loadouts  representing the weapons carriage evolution of the F-5C in USAF service from 1965 to the 1967 by Sophocles.

* Complex animation of canopy opening mechanism, and animated Turbine blades; both thanks to ravenclaw_007.

* GKAB's superb highly detailed crew figure with authentically modeled oxygen mask and flight helmet.

* All new afterburner, emitter, and engine smoke effects by Guuruu.

* Functioning elevator trim controls and gauge, using the Thrust Vector Controls; courtesy of Cliff7600.

******************************************************

PILOT NOTES
-----------


F-5C Limit and Reference Speeds. [Indicated Airspeeds]

FLAPS (FULL DEFLECTION): 300kts for both leading and trailing edge.
FLAPS (MANOUEVERING):    450kts for both leading and trailing edge

NOTE: The F-5A uses full flaps for take off but due to a game bug you must manually select full flaps for take off when player flown. The        AI will use full flaps although you can hear the flap sound cycling between flap 1 and flap 2.

LANDING GEAR: 240kts

DRAG CHUTE: 165kts

CANOPY: 50kts

NOSE WHEEL STEERING: 65kts

MAXIMUM INDICATED AIRSPEED: 710kts [redline] 

MAXIMUM MACH: 1.72 Mach design limit but thrust/drag limited to about mach 1.50 in a 60deg dive from 50,000ft.

--------------------------------------------------------------------------------------------------------------------------------

TAKE OFF ROTATION SPEEDS

    13500lbs: 155kts [full internal fuel and two sidewinders]

    20500lbs: 195kts [about the maximum weight possible with included stores]

    NOTE: Use full flaps for take off! Adding 6kts for every 1000lbs above 13500lbs should give good aft stick/rotation speeds.

--------------------------------------------------------------------------------------------------------------------------------

CLIMB SPEEDS

Military Power

    13500lbs: 375kts with a transition to mach 0.89 

    20500lbs: 310kts with a transition to mach 0.74 

Maximum Power

    13500lbs: 595kts with a transition to mach 0.93 

    20500lbs: 480kts with a transition to mach 0.85

-------------------------------------------------------------------------------------------------------------------------------

FINAL APPROACH SPEEDS

    With 500lbs fuel remaining and some empty racks use 160kts. Add 5kts for every additional 500lbs of fuel.

    NOTE: Target touch down speed is 20kts less than final approach speed.

----------------------------------------------------------------------------------------------------------------------------------------
                      

                       The Gun Sight
--------------------------------------------------------

The designers of the F-5A elected the simplest and most reliable gunsight conceivable. The low-cost, optical-mechanical reticle display was manually adjustable from 0 to 200 mils depression. It was collimated to avoid sighting errors. The gunsight was acceptable for aiming AIM-9B missiles, guns, rockets and bombs.
It was possible to "replicate" this simple, mechanical operation within Strike Fighters 2 series parameters, and thanks to Crusader's cockpit.ini entries, we have the following functionality: The site itself is animated so that the Mils lever and thecombining glass of the site move according to the Mills selected (activated when
cycling through air to air weapons ; and more importantly, air to ground weapons with "Backspace" and "\" Backslash accordingly).

*************************************************************
                    

                           Agreement
                           _________
 
THIS AIRCRAFT MOD OR ANY PART OF IT ARE TO BE EXCLUSIVELY HOSTED BY COMBATACE.COM AND MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE. THIS PACKAGE AND ANY PARTS HEREIN MAY NOT BE UPLOADED AS PART OF ANOTHER MOD NOR MUST THEY BE SOLD OR OFFERED FOR SALE EITHER IN PART OR AS A WHOLE WITHOUT MY EXPRESS PERMISSION.

************************************************************* 

Sophocles
August 2022
 


What's New in Version 1.0.1

Released

Those downloading the package for the first time simply have to download the latest version, which is version 1.0.1  - "the Quick_fix" file is not necessary.

For those however who have already downloaded version 1.0.0 and who don't want to go to the trouble of downloading the whole package again, I've also included a "Quick_Fix" file ... just unzip into your Mod folder and overwrite.

  • Like 12
  • Thanks 5



User Feedback

Recommended Comments

No heat seeking AIM-9 missiles?

I have a similar mod for a Skoshi Tiger F-5A, complete with the girlfriend photo on the instrument panel, and working tail parachute "speedbrake" on the ground.  It has at least Sidewinder-B missiles.

There doesn't seem to be any missiles for this "C" model?

  • Sad 1

Share this comment


Link to comment
Share on other sites

Darn, I was sure I'd forgotten something.  Attached is the missing AIM-9B; just unzip it to your weapons folder.

Missing Sidewinder AIM-9B.7z

48 minutes ago, weirdguy said:

I have a similar mod for a Skoshi Tiger F-5A, complete with the girlfriend photo on the instrument panel, and working tail parachute "speedbrake" on the ground. 

Really??  Where'd you get it?

48 minutes ago, weirdguy said:

and working tail parachute "speedbrake" on the ground.

are you implying that  the parachute doesn't work? .. because the tail parachute works just fine in this release.

Sophocles

 

PS: I'll be uploading a new version with the missing weapon shortly

 

Share this comment


Link to comment
Share on other sites

Thanks to the administrators, the file is back up ready for download!  The package has been updated to correct the missing sidewinders, and I've included a "quick-fix" patch so that previous downloaders don't have to download the whole package again.

Cheers!!

  • Like 1

Share this comment


Link to comment
Share on other sites
9 hours ago, sophocles said:

Darn, I was sure I'd forgotten something.  Attached is the missing AIM-9B; just unzip it to your weapons folder.

Missing Sidewinder AIM-9B.7z

Really??  Where'd you get it?

are you implying that  the parachute doesn't work? .. because the tail parachute works just fine in this release.

Sophocles

 

PS: I'll be uploading a new version with the missing weapon shortly

 

I don't remember where I got it.  I think I got it here, but I would think you would know since you're using the same cockpit, complete with girlfriend photo on the left side of the instrument panel (and you can change that photo by putting a 512x512 picture called "Cockpit_photo.jpg" in the cockpit folder of that plane).

FYI, the drag chute works in both mods.  Just deploy your speed brakes when on the ground and out pops the drag chute.

However, the next issue I have is I have no sound for the guns.  This also affects my other F-5 mods.  My previous F-5A, the F-5E, and this mod for the F-5C.  None have working gun sounds anymore.  My best guess would be an incorrect file for the 23mm_M39E gun or something.  

Share this comment


Link to comment
Share on other sites
6 minutes ago, weirdguy said:

I don't remember where I got it.  I think I got it here, but I would think you would know since you're using the same cockpit, complete with girlfriend photo on the left side of the instrument panel

Yes. now I see .. you have somehow managed to get hold of an unauthorized mod of my work.

9 minutes ago, weirdguy said:

However, the next issue I have is I have no sound for the guns.  This also affects my other F-5 mods.  My previous F-5A, the F-5E, and this mod for the F-5C.  None have working gun sounds anymore.  My best guess would be an incorrect file for the 23mm_M39E gun or something.  

The sounds are just fine!    The ReadMeInBrief.txt and the flight manual both cover the way the sounds should be installed .. obviously you've read neither ..  I suggest giving those a read so as to avoid any further grief..

Share this comment


Link to comment
Share on other sites
23 minutes ago, sophocles said:

Yes. now I see .. you have somehow managed to get hold of an unauthorized mod of my work.

The sounds are just fine!    The ReadMeInBrief.txt and the flight manual both cover the way the sounds should be installed .. obviously you've read neither ..  I suggest giving those a read so as to avoid any further grief..

I've fixed it.  I went into the Gun folder, found the 20MM_M39, specifically the 20MM_M39_data.ini file and change the sound from "20mm_M39E" to just "cannon".   Now my gun sounds work.

What was weird was that it wasn't just this one aircraft affected.  I have an F-5A, F-5E, and Saeqeh (Iran's copy of the F-5, but with twin tails), all were affected by this.

  • Sad 1

Share this comment


Link to comment
Share on other sites
34 minutes ago, weirdguy said:

I've fixed it. 

You haven't fixed anything!:nono:    In order for the sounds, and I mean all the custom sounds in the package to work how they were designed (and into which a lotof time was invested), you need to follow these basic instructions from the installation instructions ..

"..2. Add the entries of "ADD_TO_SOUNDLIST.txt" to your SOUNDLIST.INI (located in the "user\Saved Games\ThirdWire\StrikeFighters2\Flight" folder).If one does not exist, then you will need to extract it using the 3rdWire CAT extract utility.  You are simply required to substitute the "XXX"s  with the next sequential number in the sound file section of the file."

Your solution is a "hack" which robs you of the chance to hear the other plane custom sounds including the engine, afterburner, and Hi-Fi cannon sounds ..

So weirdguy, follow the instructions and enjoy the package as its designers intended.. and stop posting these interim "hacks" which detract from the quality of the package.. it's not right! :sad:

 

Sophocles

"

Share this comment


Link to comment
Share on other sites

Another great F-5 release. I only wish I had the F-5C in DCS World.

  • Thanks 1

Share this comment


Link to comment
Share on other sites

Thank you for this outstanding work.

  • Thanks 1

Share this comment


Link to comment
Share on other sites

Amazing plane and work! 
I noticed something: the plane have a tendency to roll to right without any input, just by itself, and when is full loaded is even worst.

Someone noticed this?

Edited by madvad

Share this comment


Link to comment
Share on other sites
1 hour ago, sophocles said:

No problems on my system @madvad , maybe you need to recalibrate your joystick?

Hello Sophocles.
I already checked, is not my joystick at all, even with him disconected this issue happen and in other planes are OK. 
I friend of mine reported the same issue when I asked.
The plane bank right like it is unballanced.
PS: I fly in HARD settings.

Edited by madvad

Share this comment


Link to comment
Share on other sites

I see.. @baffmeister, who has done all the flight models has done so using using "medium' settings for the flight model.. so perhaps there's the problem.

 

  • Like 1

Share this comment


Link to comment
Share on other sites

Thank you for this great plane. I have just an issue that I am unable to fix it. Under the fuselage, it shows the second pilot is hanging. Is there any possibility that you tell me how I can resolve this? Thanks a lot. 

Share this comment


Link to comment
Share on other sites

You haven't put the fake pilot from the package's pilots folder into your Mods pilots folder .

In case you can't find it here it is..

FakePilot.7z

Share this comment


Link to comment
Share on other sites

Thank you for your email. I did exactly as you had told me. I copied and pasted the fake pilot folder into my pilot's folder. However, I do still have the same issue. By the way, I still do not have any radar. Could you please help me with these issues? Thanks a lot. 

Share this comment


Link to comment
Share on other sites
24 minutes ago, Falcon1364 said:

I copied and pasted the fake pilot folder into my pilot's folder. However, I do still have the same issue.

Can you take a screenshot of your Mods directory pilot folder and post it here.

26 minutes ago, Falcon1364 said:

By the way, I still do not have any radar

the F-5a and consequently the C model didn't have a radar; so it's natural that you don't have one.

Share this comment


Link to comment
Share on other sites

Thanks for your email. Here are the screenshots. I hope that I did not make a mistake. 

 

 

Screenshot (1).png

Screenshot (2).png

Share this comment


Link to comment
Share on other sites

It looks like it's in the correct place .. This is weird!  Can you post a screenshot of the pilot hanging in game?

Share this comment


Link to comment
Share on other sites

I just noticed the problem .. I see from your screenshots that you have a pilot folder directly into your strikefighters2 directory instead of in the objects directory.

The fake pilot should be in the following directory:

Users/Hani/saved games/Thirdwire/Strikefighters2/Objects/pilots/fake pilot

 

  • Like 1

Share this comment


Link to comment
Share on other sites

Awesome!!!! The issue has been resolved. Thank you so much for being so kind and helping me. 

  • Like 1

Share this comment


Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..