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About This File

This is the F-23A Black Widow II as if it had won the ATF competition.

 

This is Version 2.0 which now has a fully working 3d virtual cockpit and two extra internal hard points giving a total of 6 AMRAAMs internally.

 

Read the F-23A readme.txt


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Recommended Comments

zulufire122

Posted

AWSOME!!!! :good: this rocks and i've been a big fan of this aircraft scince i bought a model of it in a toy shop. now i finally found it. works really well on Wings over europe thanx :cool: whish it would of won the contract. :sorry: Good work! :biggrin:

Matroz

Posted

i have opened cockpit on this plane.in flight.Where is the problem?

Guest

Posted

Im having cockpit canopy problems...this.gif in flight the canopy is open...How can one chat it...dntknw.gif Its kind of getting BREZZY in here..heat.gif

EGYPTIANeagle73

Posted

can you make an eaf skins for this and for f35 and f22 raptor? :dntknw:

mertio23

Posted

I'm afraid I'm also having the cockpit issue. How would I go about fixing this?

Phasers

Posted

Same issue here.computer7.gif This file has been corrupt for along time now.gamer2.gif

 

gamer2.gif Isn't there anyone that can fix the canopy bug out there?gamer1.gifHELP!!!

computer8.gifcomputer6.gifcomputer7.gifcomp_virus.gifgamer2.gif

Guest SHYRU

Posted

xD

frtyphoon

Posted

SIR, why the cockpit is always open?:yikes:

deadeye13293

Posted

Same issue here.computer7.gif This file has been corrupt for along time now.gamer2.gif

 

gamer2.gif Isn't there anyone that can fix the canopy bug out there?gamer1.gifHELP!!!

computer8.gifcomputer6.gifcomputer7.gifcomp_virus.gifgamer2.gif

 

Open the F23A_DATA file find [Canopy] change the lines to the value below

 

 

Setting[1].DeployValue=1.0

Setting[1].RetractValue=10.0

 

should close when you hit 10mph

 

 

 

Xexo

Posted

Thanks nice fighter :) btw i didn't had any problems with its canopy its was perfect :grin:

Phasers

Posted

Open the F-23A DATA.ini file with notepad and change the RetractValue to 11.0 or copy and paste it in. Let me know if it works for you.

 

[Canopy]

SystemType=HIGHLIFT_DEVICE

DeploymentMethod=AUTOMATIC_SPEED

Setting[1].Angle=45.0

Setting[1].DeployValue=10.0

Setting[1].RetractValue=11.0

MaxDeflection=45.0

MinDeflection=0.0

ControlRate=1.0

ModelNodeName=Canopy_Frame

AnimationID=8

AcariaPlainum

Posted (edited)

For anyone who has seen issues with internal missiles in the Data File go to weapon stations

On every weapons stations add this line AutomaticDoors=TRUE

above BombBayAnimationID=7

Example

[LeftWeaponsBayLower]
SystemType=WEAPON_STATION
StationID=5
StationGroupID=4
StationType=INTERNAL
LoadLimit=985
NumWeapons=1
AllowedWeaponClass=BOMB,LGB,EOGB,AHM,IRM
AttachmentType=NATO,USN,USAF
MinExtentPosition=-1.0, 5.0,-0.75
MaxExtentPosition= 1.0, 0.0, 0.25
AttachmentPosition=-0.175,2.61,-0.45
AttachmentAngles=0.0,0.0,90.0
EjectVelocity=-2.0,0.0,-2.0
DiameterLimit=0.461
LengthLimit=3.671
AutomaticDoors=TRUE
BombBayAnimationID=7
BombBayOpenTime=0.50
BombBayCloseTime=0.50
ModelNodeName=Rack
MovingPylon=TRUE
PylonMass=65

[RightWeaponsBayLower]
SystemType=WEAPON_STATION
StationID=6
StationGroupID=4
StationType=INTERNAL
LoadLimit=985
NumWeapons=1
AllowedWeaponClass=BOMB,LGB,EOGB,AHM,IRM
AttachmentType=NATO,USN,USAF
MinExtentPosition=-1.0, 5.0,-0.75
MaxExtentPosition= 1.0, 0.0, 0.25
AttachmentPosition=0.175,2.61,-0.45
AttachmentAngles=0.0,0.0,-90.0
EjectVelocity=2.0,0.0,-2.0
DiameterLimit=0.461
LengthLimit=3.671
AutomaticDoors=TRUE
BombBayAnimationID=7
BombBayOpenTime=0.50
BombBayCloseTime=0.50
ModelNodeName=Rack
MovingPylon=TRUE
PylonMass=65

[LeftWeaponsBayUpperInner]
SystemType=WEAPON_STATION
StationID=7
StationGroupID=3
StationType=INTERNAL
LoadLimit=455
NumWeapons=1
AllowedWeaponClass=BOMB,LGB,EOGB,AHM,IRM
AttachmentType=NATO,USN,USAF
MinExtentPosition=-1.0, 5.0,-0.75
MaxExtentPosition= 1.0, 0.0, 0.25
AttachmentPosition=-0.275,2.61,-0.08
AttachmentAngles=0.0,0.0,90.0
EjectVelocity=-2.0,0.0,-2.0
DiameterLimit=0.333
LengthLimit=3.671
AutomaticDoors=TRUE
BombBayAnimationID=7
BombBayOpenTime=0.50
BombBayCloseTime=0.50
ModelNodeName=Rack
MovingPylon=TRUE
PylonMass=65

[RightWeaponsBayUpperInner]
SystemType=WEAPON_STATION
StationID=8
StationGroupID=3
StationType=INTERNAL
LoadLimit=455
NumWeapons=1
AllowedWeaponClass=BOMB,LGB,EOGB,AHM,IRM
AttachmentType=NATO,USN,USAF
MinExtentPosition=-1.0, 5.0,-0.75
MaxExtentPosition= 1.0, 0.0, 0.25
AttachmentPosition=0.275,2.61,-0.08
AttachmentAngles=0.0,0.0,-90.0
EjectVelocity=2.0,0.0,-2.0
DiameterLimit=0.333
LengthLimit=3.671
AutomaticDoors=TRUE
BombBayAnimationID=7
BombBayOpenTime=0.50
BombBayCloseTime=0.50
ModelNodeName=Rack
MovingPylon=TRUE
PylonMass=65

[LeftWeaponsBayUpperOuter]
SystemType=WEAPON_STATION
StationID=9
StationGroupID=3
StationType=INTERNAL
LoadLimit=160
NumWeapons=1
AllowedWeaponClass=AHM
AttachmentType=NATO,USN,USAF
MinExtentPosition=-1.0, 5.0,-0.75
MaxExtentPosition= 1.0, 0.0, 0.25
AttachmentPosition=-0.595,2.61,-0.005
AttachmentAngles=0.0,0.0,45.0
EjectVelocity=-2.0,0.0,-2.0
DiameterLimit=0.18
LengthLimit=3.66
AutomaticDoors=TRUE
BombBayAnimationID=7
BombBayOpenTime=0.50
BombBayCloseTime=0.50
ModelNodeName=AHM_Rack_L
MovingPylon=TRUE
PylonMass=65

[RightWeaponsBayUpperOuter]
SystemType=WEAPON_STATION
StationID=10
StationGroupID=3
StationType=INTERNAL
LoadLimit=160
NumWeapons=1
AllowedWeaponClass=AHM
AttachmentType=NATO,USN,USAF
MinExtentPosition=-1.0, 5.0,-0.75
MaxExtentPosition= 1.0, 0.0, 0.25
AttachmentPosition=0.595,2.61,-0.005
AttachmentAngles=0.0,0.0,-45.0
EjectVelocity=-2.0,0.0,-2.0
DiameterLimit=0.18
LengthLimit=3.66
AutomaticDoors=TRUE
BombBayAnimationID=7
BombBayOpenTime=0.50
BombBayCloseTime=0.50
ModelNodeName=AHM_Rack_R
MovingPylon=TRUE
PylonMass=65

Edited by AcariaPlainum

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