i90807065 Posted April 21, 2007 Posted April 21, 2007 I am currently working on a way to have the most chaotic and challenging environment in SFP. For example I normally get 1 flak round every 3 seconds. Instead I will have 4 or 5...and thats just flak. I am doingt things like that to SAMs ,AA guns ,and other AA stuff. Also I am working on a Laser weapon system that has a range of 20nm which will take place of a missile, AND a ICBM setup for Intercept missions (the reason for the laser). Basically, I am bringing SFP too the future. What do you think? Quote
+Dave Posted April 21, 2007 Posted April 21, 2007 I am currently working on a way to have the most chaotic and challenging environment in SFP. For example I normally get 1 flak round every 3 seconds. Instead I will have 4 or 5...and thats just flak. I am doingt things like that to SAMs ,AA guns ,and other AA stuff. Also I am working on a Laser weapon system that has a range of 20nm which will take place of a missile, AND a ICBM setup for Intercept missions (the reason for the laser). Basically, I am bringing SFP too the future. What do you think? I try not to think, it hurts my head. Quote
Aintry Posted April 21, 2007 Posted April 21, 2007 I am currently working on a way to have the most chaotic and challenging environment in SFP. For example I normally get 1 flak round every 3 seconds. Instead I will have 4 or 5...and thats just flak. I am doingt things like that to SAMs ,AA guns ,and other AA stuff. Also I am working on a Laser weapon system that has a range of 20nm which will take place of a missile, AND a ICBM setup for Intercept missions (the reason for the laser). Basically, I am bringing SFP too the future. What do you think? Come on; tell us what yer *really* gonna do. Quote
i90807065 Posted April 21, 2007 Author Posted April 21, 2007 What do you mean I am working on it right now. Quote
i90807065 Posted April 21, 2007 Author Posted April 21, 2007 Oh ok.BTW I love flankers. So far I have gotten the FLAK's to be 2 times their normal size with faster reload and fire rate. Also the guns can kill you from 2 miles away. Quote
serverandenforcer Posted April 22, 2007 Posted April 22, 2007 Oh ok.BTW I love flankers. So far I have gotten the FLAK's to be 2 times their normal size with faster reload and fire rate. Also the guns can kill you from 2 miles away. This is going to sound stupid, but there is a reason why I'm asking this question. Does the discharge from the flak happen to shake the aircraft around a bit? Quote
Fubar512 Posted April 22, 2007 Posted April 22, 2007 Accurate placement of AAA assets, with the benefit of networked radar fire control, is a far more effective method than setting unrealistic rates of fire (or equally ridiculous warhead loads), as evidenced by this WoV video of an A-4 on a SEAD mission over Haiphong, circa 1967: http://forum.combatace.com/index.php?autom...si&img=2933 The smaller flak bursts are from 37 & 57 mm weapons, the larger from 88, 100, and 130 mm guns. As you can see, it does not take a direct hit to knock an aircraft down. Quote
Wrench Posted April 22, 2007 Posted April 22, 2007 That's exactly what I need right now...a Soviet-style FC radar for use with their bigger AAA guns (KS12,19,30, etc). It'd really help with this project I'm working on..... Hmm....wonder if I can mod one of the existing units, like the Barlock or Flatface, something mounted on a truck, maybe?? Shilka's (should!) already have the Gun Dish installed... Well, looks like I got some more research to do!! Wrench Kevin Stein Quote
EricJ Posted April 23, 2007 Posted April 23, 2007 Yes, the ZSU-23-4 has the Gun Dish radar mounted in the rear of the turret. Quote
i90807065 Posted April 23, 2007 Author Posted April 23, 2007 This is going to sound stupid, but there is a reason why I'm asking this question. Does the discharge from the flak happen to shake the aircraft around a bit? To me this seems like a good question and, as far as I have worked on it, they do not shake the a/c around. If I figure it out then i'll post it with the updates. Quote
i90807065 Posted April 23, 2007 Author Posted April 23, 2007 Accurate placement of AAA assets, with the benefit of networked radar fire control, is a far more effective method than setting unrealistic rates of fire (or equally ridiculous warhead loads), as evidenced by this WoV video of an A-4 on a SEAD mission over Haiphong, circa 1967: http://forum.combatace.com/index.php?autom...si&img=2933 The smaller flak bursts are from 37 & 57 mm weapons, the larger from 88, 100, and 130 mm guns. As you can see, it does not take a direct hit to knock an aircraft down. Sorry I did not answer this post with the last one. I can see your point. I'll figure that out and rework it a bit. Thx Quote
charlielima Posted April 23, 2007 Posted April 23, 2007 (edited) Ahh,.. well...um. So ya'll are asking me for a way to shred our beloved 1960s AC with ground threats. Although I admire treachery and diabolicol stuff. this hurts. I thought this was a flight sim not a FLAK or SAM sim. I think its fair to snivel for a C-130 with extra armour to go feet dry and LAPES some armour to play your game. So sorry but this as polite as my response can be. :ph34r: CL Edited April 23, 2007 by charlielima Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.