Tantobot Posted July 6, 2007 Posted July 6, 2007 Sorry to keep asking all of these questions, but even after having SFP, WOV and WOE I still find myself looking for answers. Every time I am going low and fast I sometimes target an SA-7 MANPAD but it never seems to fire, I have even on stupid occasions slowed down to about 250KTS to see if it will shoot at me but I have never been hit by one. Quote
SayethWhaaaa Posted July 6, 2007 Posted July 6, 2007 Hey, you've gotta ask questions if you want to know something. You know low and fast is a great way to avoid mosts SAMs, yeah? I'm guessing you've overflown the SAMs at several hundered feet plus and it hasn't fired. Check the weapons.ini and make sure it's available in the year you're flying (by changing the inservice dates, plently of places to find out how here.) otherwise, other factors could be that it won't fire at you if you've killed its radar. Any ECM will make it harder for it to lock on to you and chaff will kill a lock for a few seconds (at least on mine it does) Try the knowledge base, there'll be threads on .ini editing, if indeed this is the problem. I'll have look around because I'm pretty sure I read something on it, I just can't remember where... Quote
MigBuster Posted July 6, 2007 Posted July 6, 2007 Depends the SA-7 that can be downloaded here has never fired at me although the SA-7 bloke in YAP does fire at me. There are a lot of differences in SeekerFOV, gimbleLimit etc in the weapondata.ini - I havn't looked into what will fix this yet. Then theres also the issue of how well the early model SA-7 could even target a fast jet in the real conflict. Quote
Guest Saganuay82 Posted July 6, 2007 Posted July 6, 2007 http://www.brushfirewars.org/weapons/surfa.../sa_7_grail.htm http://en.wikipedia.org/wiki/Strela_2 Doesn't appear to be the greatest SAM. More of a "you keep coming this way, I might make you break off and climb" kinda deal. I think that dude missed in the Wiki video. Quote
Falcon161 Posted July 6, 2007 Posted July 6, 2007 I have been knocked out a couple of times by SAM's. But if you fly low enough the SAM's radar cant track you. Quote
Tantobot Posted July 6, 2007 Author Posted July 6, 2007 Yeah the one I have most problem with is the SA-6 that missile seems to come out of no where and destroy you LOL Quote
Tantobot Posted July 6, 2007 Author Posted July 6, 2007 Does any one know if those really bad SAMS are being made for WOE like the SA-15, SA-17, SA-20 (S300) Scary!, and S200 or SA-5? Quote
+Dave Posted July 7, 2007 Posted July 7, 2007 Does any one know if those really bad SAMS are being made for WOE like the SA-20 (S300) Scary!? Aka "The Wall" We fear the wall...... Quote
Nicholas Bell Posted July 7, 2007 Posted July 7, 2007 I am slowly working on continuing the next version of my air defense mod, and have tweaked the SA-7 so that they at least fire. Have also created a Redeye unit, and tweaked the Stinger too. It's a little more dangerous, but not much of a threat for fast movers. The problem is that by the time any MANPADS unit acquires you, you're already moving out of optimal engagement range. If you use my HAWK air defense mod and fly for the Reds you will definitely "see" the missiles coming due to the smoke trail. Doing anything to dodge them is another matter, since many Soviet aircraft lack countermeasures of any sort. Dive fast and turn hard! Quote
Nicholas Bell Posted July 7, 2007 Posted July 7, 2007 Does any one know if those really bad SAMS are being made for WOE like the SA-15, SA-17, SA-20 (S300) Scary!, and S200 or SA-5? Definitely would remove any "fun" factor from the sim, since we don't have stand-off jamming capability to counter. Modern SAM's, Slammers, off-boresite AAM's etc take all the fun out of flying. Quote
+suhsjake Posted July 7, 2007 Posted July 7, 2007 I think u should post the data Nick. Would be very helpful. Quote
Tantobot Posted July 7, 2007 Author Posted July 7, 2007 Yea they would suck the fun out LOL because those are some very fearsome weapons. Quote
Fubar512 Posted July 7, 2007 Posted July 7, 2007 Yea they would suck the fun out LOL because those are some very fearsome weapons. Out of curiosity, do you have an entry in your weapondata.ini for the SA-7 missile itself? Quote
Tantobot Posted July 7, 2007 Author Posted July 7, 2007 Do you mean this? [WeaponData811] TypeName=SA-7 FullName=SA-7 Grail ModelName=SA-7 Mass=9.900000 Diameter=0.600000 Length=1.470000 AttachmentType= NationName=SOVIET StartYear=1965 EndYear=2020 Availability=3 BaseQuantity=24 Exported=TRUE ExportStartYear=1968 ExportEndYear=2020 ExportAvailability=3 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=0.370000 FusingDistance=1.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=60 MaxTurnRate=8.000000 MaxLaunchG=3.000000 LockonChance=60 LaunchReliability=85 ArmingTime=1.500000 SeekerFOV=4.500000 SeekerGimbleLimit=25.000000 SeekerTrackRate=11.000000 SeekerRange=4800.000000 MinLaunchRange=0.000000 MaxLaunchRange=3500.000000 Duration=20.000000 CounterCountermeasure=10.000000 NoiseRejection=10.000000 CapabilityFlags=0x10000210 BoosterStart=0.000000 BoosterDuration=2.000000 BoosterAccel=29.590000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-0.750000,0.000000 SustainerDuration=15.000000 SustainerAccel=10.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-0.750000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 Quote
Fubar512 Posted July 7, 2007 Posted July 7, 2007 Perhaps it's the SA-7 launcher itself. I'll have a go at, and see if I experience any issues. I know the SA-7 missile itself works well, as I've come up with a nasty little twist on the default SF-series cargo ship. Quote
+Crusader Posted July 18, 2007 Posted July 18, 2007 at the end of the SA-7L_DATA.ini ..... [Missile] SystemType=MISSILE MissileID=1 WeaponTypeName=SA-7 WeaponPosition=0.2,-0.10,1.6 ShowMissile=true <-------------------------- this must be TRUE as shown here IndependentPitchMovement=FALSE thats all I can come up with for a quick fix..... the SA-7 Launcher works OK in my game. Quote
+Gepard Posted July 18, 2007 Posted July 18, 2007 (edited) In real combat the Strela-2 missile was not unsuccesfull. A lot of A-4 Skyhawk were hit in Yom Kippur War by this missile. The weakpoint of the weapon was the small warhead, so that the majority of hitten planes survived the missile hit. The Strela 2 is today outdated and was replaced by the Igla missile. Igla is comparable with Stinger, but had a much wider field of view. Edited July 18, 2007 by Gepard Quote
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