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Stary

Green Hell for Wings over Vietnam

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Same here with the white water.

 

I'll try to recreate such errors in my install, then to find solutions. Water set on High I assume? Does not happen on "medium" water quality?

 

And you're not using Vista with it's walkarounds to make sim work?

 

And what environment mods? I'm running out of ideas quickly :dntknw:

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Water set on medium [havent tried high] Terrain set to Meadium, 4xAA, 8xAF......NVidia 7900GS 512mb ram. WIN XP.

Edited by Sundowner

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Water set on medium [havent tried high] Terrain set to Medium, 4xAA, 8xAF......NVidia 7900GS 512mb ram. WIN XP.

 

Sundowner

 

Maybe try to get rid of the water shader? I know it's not used on medium settings, but who knows?

 

[WaterTextureMaterial]

UseEffectShader=TRUE

EffectShaderName=WaterEffect.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

RenderedInOrder=TRUE

AlphaTestEnabled=TRUE

CullMode=NO_CULL

LightEnabled=TRUE

SpecularEnabled=TRUE

EmissiveEnabled=FALSE

FogEnabled=TRUE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

SpecularColor=1.000000,1.000000,0.900000,1.000000

SpecularPower=1.000000

ZBufferOffset=4.000000

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=2

TextureStage[01].TextureName=

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE

TextureStage[02].TextureName=ref_color.bmp

TextureStage[02].MipMap=FALSE

TextureStage[02].FilterEnabled=TRUE

TextureStage[02].StageColorOp=TEXTURE

TextureStage[02].StageAlphaOp=DIFFUSE

 

set to UseEffectShader=FALSE or comment both lines out

 

Edit:

 

I see Deuces lurking -maybe he will help

Edited by CA_Stary

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Sundowner

 

Maybe try to get rid of the water shader? I know it's not used on medium settings, but who knows?

 

[WaterTextureMaterial]

UseEffectShader=TRUE

EffectShaderName=WaterEffect.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

RenderedInOrder=TRUE

AlphaTestEnabled=TRUE

CullMode=NO_CULL

LightEnabled=TRUE

SpecularEnabled=TRUE

EmissiveEnabled=FALSE

FogEnabled=TRUE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

SpecularColor=1.000000,1.000000,0.900000,1.000000

SpecularPower=1.000000

ZBufferOffset=4.000000

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=2

TextureStage[01].TextureName=

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE

TextureStage[02].TextureName=ref_color.bmp

TextureStage[02].MipMap=FALSE

TextureStage[02].FilterEnabled=TRUE

TextureStage[02].StageColorOp=TEXTURE

TextureStage[02].StageAlphaOp=DIFFUSE

 

set to UseEffectShader=FALSE or comment both lines out

 

Edit:

 

I see Deuces lurking -maybe he will help

 

I had similar problems to them I solved with those lines, I thought it was just my install..

in vietnamsea_data

 

[WaterTextureMaterial]

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

RenderedInOrder=TRUE

AlphaTestEnabled=TRUE

CullMode=CLOCKWISE

LightEnabled=TRUE

SpecularEnabled=TRUE

EmissiveEnabled=FALSE

FogEnabled=TRUE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

SpecularColor=0.500000,0.500000,0.500000,1.000000

SpecularPower=50.000000

Reflectivity=30.00000

ZBufferOffset=4.000000

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=2

TextureStage[01].TextureName=

TextureStage[01].MipMap=TRUE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE

TextureStage[02].TextureName=

TextureStage[02].MipMap=TRUE

TextureStage[02].FilterEnabled=TRUE

TextureStage[02].ReflectionMapping=TRUE

TextureStage[02].StageColorOp=TEXTURE_BLEND_TEXTURE_ALPHA

TextureStage[02].StageAlphaOp=DIFFUSE

 

Water on medium in my case. For some reason the water effect shader cause problems, maybe just in the medium water setting I have to use..

Also it happened to me that two sea textures, I suppose from deuces, but I may be wrong, were interfering, Vietnams1 and vietnams2.tga.(their size one meg) They can be removed and the terrain will use the default ones in the .cat file.

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Just tried it....no change....also tried water on high= no change....very strange....stock intsall, no other mods.

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Then make your own data for it. I mean no one has a lock on the letters and numbers in it. Just have to make your own data.ini. Example,

 

 

 

Anyone can come with the same figures as I did, it is not proprietary. So extract the VIETNAMSEA_data.ini and start adding the data yourself. May take time but you will get it to work. That way it's your file and you are not using YAP's payware files.

 

My thoughts, exactly, I swear I haven't read this before pming you about that thing...

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It's the same for me : no mod on water. I try to see about the clipping distance but can't find... :no2:

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Problem solved !! I just copied all of Canadair's entry into my ini [mine looked nothing like that].

 

Thanks to both of you. :good:

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Hi just noticed something odd water tex missing when viewed from inside cockpit but ok from outside? :crazy:

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Excellent

I understand you, I was a little freaked out so anxious to have Stary's great work up n running

I am glad I saved you some hassles..

So many times someone saved me,, I get to give soemthing in return!

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Excellent

I understand you, I was a little freaked out so anxious to have Stary's great work up n running

I am glad I saved you some hassles..

So many times someone saved me,, I get to give soemthing in return!

 

I can confirm that Canadairs solution has also worked for me,no more white water and no more gliches in sight.

 

Lazboy

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Have found trees growing out of a large airfields taxiway:

 

ca4.jpg

 

ca3.jpg

 

 

 

Also the water on mine goes white when the sun shines on it -

 

ca1.jpg

 

 

Its ok otherwise - is this the same issue you were having?

 

 

ca2.jpg

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Have found trees growing out of a large airfields taxiway:

 

Also the water on mine goes white when the sun shines on it -

 

Its ok otherwise - is this the same issue you were having?

 

 

This base is BIG, with extended taxiways,

I'll have to rework the tiles to remove the trees, on smaller ones it's ok obviously,

 

CoolHand, try deleting "vietnamJ-AB1.tod" file, and you'll remove the trees from this particular tile. But remember it will have impact on every base placed in jungle areas

 

As for water -I wanted it to be such "shiny" at certain sun positions, I can make new tga with darker water if you want?

 

EDIT:

 

Removed image from reply

Edited by CA_Stary

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This base is BIG, with extended taxiways,

I'll have to rework the tiles to remove the trees, on smaller ones it's ok obviously,

 

CoolHand, try deleting "vietnamJ-AB1.tod" file, and you'll remove the trees from this particular tile. But remember it will have impact on every base placed in jungle areas

 

As for water -I wanted it to be such "shiny" at certain sun positions, I can make new tga with darker water if you want?

 

 

Thanks CA :good:

 

No the light on the water looks okay to me - its not far off the real thing

 

Migbuster1.jpg

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Now you have to see this.

I thnik we are making a great team effort in sorting this mod, and tweaking it to perfection after CA_stary awesome work

Please note this issue. Forsimplicity's sake I am showing just map view, but th artifacts DO show in 3d world

 

mission single, 4 ship strike F-105G, armourdave's I think

 

gallery_8037_43_57937.jpg

 

note the the missing tile? now a lokk at target area

 

 

gallery_8037_43_15896.jpg

 

here we see both missing tiles and artifacts

now let's change plane. actually only leader plane, we change for a cute A-5B, with the cockpit downloadable here at CA

 

gallery_8037_43_113263.jpg

 

look good eh? and target area looks good too

 

gallery_8037_43_44006.jpg

 

Now th ONLY differenxce in between the missions is that I changed the leader f-105G for the A-5B(hit refly, loadout, change plane)

It happens both with 512 and resized 256 terrain tiles

I wonder what happens if I open or close the computer room's door.. :crazy:

I had similar problem in woe, and in that case test plane was a G-911 with hunter 3rdwire cockpit.

n that case problem went away using default tiles and not max188

I think, that this could be memory related, and the culprit being the F-105 cockpit, but I have to test

any ideA?

Edited by Canadair

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Canadair,

 

Don't get me wrong -but my mods seem to be disliked by your computer (remember pinky-blue WoE trees?) :haha:

 

seriously,

what's your system?

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Canadair,

 

Don't get me wrong -but my mods seem to be disliked by your computer (remember pinky-blue WoE trees?) :haha:

 

seriously,

what's your system?

 

I do remember, and the issue is something similar.

Anyway

BELIEVE IT OR NOT, I IMPORTED THE F-105D COCKPIT INTO the F-105G and now EVERYTHING IS FINE!

Unbelieavable... must be magic.

Seriously, what do yu think?

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Move away from your computer room. Now! Lock it!

 

There's something evil there...

 

I think, that's something with the Armourdave's cockpit -it's hi-poly, detailed one. Maybe this causes some texture corruption on your card..?

 

Give it another try -revert to that cockpit, but try playing without canopy reflections

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Move away from your computer room. Now! Lock it!

 

There's something evil there...

 

I think, that's something with the Armourdave's cockpit -it's hi-poly, detailed one. Maybe this causes some texture corruption on your card..?

 

Give it another try -revert to that cockpit, but try playing without canopy reflections

 

Stary, I will eventually do that experiment; as for now I am happy playing

Btw, with your explosion, mod deploying cluster bombs over trucks hidden in the jungle, gives a new meaning to BOOM!

Where do you live?

Your talent is huge, and your ideas have given great life to this sim!

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nice find :wink:

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LMAO nice 1 Silver! :haha:

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LMAO nice 1 Silver! :haha:

I mean south of poland leaves only about 2/3 of the world..lmao

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Move away from your computer room. Now! Lock it!

 

There's something evil there...

 

I think, that's something with the Armourdave's cockpit -it's hi-poly, detailed one. Maybe this causes some texture corruption on your card..?

 

Give it another try -revert to that cockpit, but try playing without canopy reflections

 

I need an old priest and a young priest.... :biggrin:

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Stary::

'm having with same error with DetailMeshSize=8

 

It's something with clipping distance in flightengine.ini but I don't remember what

 

Lexx_Luthor told he set it to 10

 

Lexx where are you when we need you?

I run a bizzare FlightEngine file. Some of my ramped up settings may be allowing me to run much higher DetailMeshSize beyond the default 6, but some of my FlightEngine settings have been known to cause failure in standard game use. Here is what I use now...one or more of these numbers may allow higher DetailMeshSize, but may also hurt other things that I don't use in my sim but most of TK's customers do.

 

[HighDetailOption]

HorizonDistance=150E+3

DetailMeshSize=10

DetailLevel=0

WaterEffect=0

NoiseTexture=0

MaxTextureRes=1024

 

[FarSceneClip]

FarClipDistance=5E+6

NearClipDistance=3000

 

[NormalSceneClip]

FarClipDistance=5E+6

NearClipDistance=250

 

[NearSceneClip]

FarClipDistance=100.0

NearClipDistance=0.03

 

terrain DATA...

 

TextureThreshold=0.40

LowDetailMeshThreshold=0.50

MedDetailMeshThreshold=0.30

 

That terrain data Tex Thres of 0.40 allows much higher horizon distance (running 150km now). My stuff is optimized for very high altitude use where I will not tolerate the industry standard Combat Flight Sim Earth Pancake (CFSEP), and for very long and very short range visibility distances well outside the sim's standard use.

 

All these settings are needed for the exotic things I do with my game....sky flash at 1000km, on the other end of the scale is allowing grafix to be seen only a few centimeters from the player pilot's view position.

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