+Typhoid Posted May 27, 2008 Posted May 27, 2008 in fleet use the normal loads were 2+2+2 or 4 AIM-7 and 4 AIM-9 a combat load would depend on the mission. With an SNA regiment inbound 4 Phoenix and 2+2 reasons are weight and drag impacting range/endurance as well as the noted problems in trying to bring back 6 Phoenix (have to dump 2 if not used) the loadouts in the posted models are correct. Quote
Basher11 Posted May 31, 2008 Author Posted May 31, 2008 I don't tink a DLL editor can enable us to view and even edit the AircraftObject.dll file. Most DLL editor only provides you with a Disaasembler. And you can't read the source code in C! Quote
Fubar512 Posted May 31, 2008 Posted May 31, 2008 You cannot edit a dll in this series. It will not pass the CRC once you do, hence, it will be rejected and the game will either not run at all, or CTD during the loading process. Quote
Basher11 Posted May 31, 2008 Author Posted May 31, 2008 Just want to unleash some of the parameters which are not present in the INI files. Quote
+Jarhead1 Posted May 31, 2008 Posted May 31, 2008 Yeah, but there is a reason as to why its hardcoded and there isnt a DLL editor in the downloads section. Some things are better left alone IMHO Quote
Fubar512 Posted May 31, 2008 Posted May 31, 2008 Just want to unleash some of the parameters which are not present in the INI files. You don't believe me? Fine, have fun hosing your install. Unleash the hidden but ever-present CTD potential. "Turns around, pulls pin, throws away spoon, and hands over grenade" http://www.download.com/Free-Hex-Editor-Ne...&tag=button Quote
+Dave Posted May 31, 2008 Posted May 31, 2008 You don't believe me? Fine, have fun hosing your install. Unleash the hidden but ever-present CTD potential. "Turns around, pulls pin, throws away spoon, and hands over grenade" http://www.download.com/Free-Hex-Editor-Ne...&tag=button It's his funeral. He will be posting in a day or 2 about on how to fix his install. Quote
Basher11 Posted June 1, 2008 Author Posted June 1, 2008 This configuration should make the MiG "undownable" Quote
+lindr2 Posted June 1, 2008 Posted June 1, 2008 This configuration should make the MiG "undownable" 1) Wrong PLACE! centerline pylon Mig-29s for FT PTB-1500 only ! 2) in this moment i work at mig-29 pack (BM,M,S,K etc). I finish it but need permission for use su-27 cockpit, send mail some day ago, but no have answer. READ THIS data file part of belorussian modification MiG-29BM (2003) [station1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= -3.963,-1.418,-0.267 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=500 AllowedWeaponClass=IRM,AHM AttachmentType=WP,SOVIET ModelNodeName=Leftstation PylonMass=86.18 PylonDragArea=0.02 LaunchRailNodeName= LaunchRailHeight=0.127 [station2] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 3.963,-1.418,-0.267 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=500 AllowedWeaponClass=IRM,AHM AttachmentType=WP,SOVIET ModelNodeName=Rightstation PylonMass=86.18 PylonDragArea=0.02 LaunchRailNodeName= LaunchRailHeight=0.127 [station3] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= -3.083,-1.0,-0.247 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=730 AllowedWeaponClass=AHM,IRM,BOMB,MER,TER,2BR,RP,GP,LGB,EOGB,LGR,EOGR,ARM,CGR AttachmentType=WP,SOVIET ModelNodeName=LeftInnerStation PylonMass=86.18 PylonDragArea=0.02 [station4] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 3.083,-1.0,-0.247 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=730 AllowedWeaponClass=AHM,IRM,BOMB,MER,TER,2BR,RP,GP,LGB,EOGB,LGR,EOGR,ARM,CGR AttachmentType=WP,SOVIET ModelNodeName=RightinnerStation PylonMass=86.18 PylonDragArea=0.02 [station5] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= -2.334,-0.3,-0.193 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=1500 AllowedWeaponClass=AHM,IRM,SAHM,BOMB,MER,TER,LGR,EOGR,2IR,2BR,RP,GP,FT,LGB,EOGB,ARM,CGR AttachmentType=WP,SOVIET ModelNodeName=Station3 PylonMass=86.18 PylonDragArea=0.02 [station6] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= 2.334,-0.3,-0.193 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=1500 AllowedWeaponClass=AHM,IRM,SAHM,BOMB,MER,TER,LGR,EOGR,2IR,2BR,RP,GP,FT,LGB,EOGB,ARM,CGR AttachmentType=WP,SOVIET ModelNodeName=Station4 PylonMass=86.18 PylonDragArea=0.02 // Centerline ---------------------- [station7] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.00,-0.042,-0.105 AttachmentAngles=0.0,-1.717,-0.161 EjectVelocity=0.0,0.0,-5.0 LoadLimit=2280 AllowedWeaponClass=FT AttachmentType=WP,SOVIET ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 FuelTankName=PTB-1500 //-------------Laser_TV //---- Laser---- [Laser] SystemType=Laser_Designator CameraFOV=2.500000 CameraPosition=0.000000,0.125000,0.000000 CameraYaw=0.000000 CameraPitch=0.000000 CameraRoll=0.000000 SightTexture=avq23sight1.tga EODisplayFlags=268697600 SeekerRange=27.000000 SeekerGimbleLimit=140.000000 SeekerNodeName=SeekerHead SearchFOV=5.000000 SearchTexture=avq23sight2.tga [TV_des] SystemType=EO_CAMERA ModelNodeName=TV CameraFOV=2.500000 CameraPosition=0.000000,0.125000,0.000000 CameraYaw=0.000000 CameraPitch=0.000000 CameraRoll=0.000000 EODisplayFlags=268697600 SeekerRange=27.000000 SeekerGimbleLimit=120.000000 [ECM] ReferenceName= SystemType=ECM_JAMMER JammerType=DECEPTIVE_JAMMER JammerStrength=70.0 MinExtentPosition= -0.23, 1.60, 0.74 MaxExtentPosition= 0.23, 2.99, 1.15 [DecoyDispenser] SystemType=DECOY_DISPENSER EjectPosition=-0.158,-7.932,-0.43 EjectVelocity=0.0,0.0,-5.0 NumFlare=120 NumChaff=120 MinExtentPosition= -0.23, 1.60, 0.74 MaxExtentPosition= 0.23, 2.99, 1.15 //Decoy Countermeasures ----------------------------------------------- [Flare_Station1] SystemType=DECOY_DISPENSER EjectPosition= -1.595,-0.941,0.75 EjectVelocity= 0.0,-1.0,15.0 NumFlare=30 [Flare_Station2] SystemType=DECOY_DISPENSER EjectPosition= 1.595,-0.941,0.75 EjectVelocity= 0.0,1.0,15.0 NumFlare=30 [Chaff_Station1] SystemType=DECOY_DISPENSER EjectPosition= -1.595,-0.941,0.75 EjectVelocity= 0.0,-1.0,15.0 NumChaff=30 [Chaff_Station2] SystemType=DECOY_DISPENSER EjectPosition= 1.595,-0.941,0.75 EjectVelocity= 0.0,1.0,15.0 NumChaff=30 Quote
Basher11 Posted June 1, 2008 Author Posted June 1, 2008 lindr2 Are you going to introduce 4 pylons on each wing? The M version seems to have 4 pylons on ach wing. The outer-most carries IRM, the inner takes AHM and the remaining 2 inner-most can take Kh-31P. Centre line is ...I don't know. But this version I am showing you seems to be able to fit an Kh-31P in the centre line. Quote
+Jarhead1 Posted June 1, 2008 Posted June 1, 2008 Undownable huh Basher? Just like the Titanic was Unsinkable right????? NOTHING is ever perfect. Murphys law says that if it can go wrong IT WLL. Quote
+lindr2 Posted June 1, 2008 Posted June 1, 2008 lindr2 Are you going to introduce 4 pylons on each wing? The M version seems to have 4 pylons on ach wing. The outer-most carries IRM, the inner takes AHM and the remaining 2 inner-most can take Kh-31P. Centre line is ...I don't know. But this version I am showing you seems to be able to fit an Kh-31P in the centre line. I send Mig-29BM, in Mig-29M i added 2 pylons, but belorussian plane based on 9-12 plane and has only 6 pylons. About centreline, you know what, if in center line has any things MiG-29, can't use speedbrakes, FT must dropped first, in this reason no bombs and rockets in centerline... Quote
Wrench Posted June 1, 2008 Posted June 1, 2008 Basher: the Admins just gave you an ENTIRE new thread just for YOU! Don't start any new threads, but use the new one to post you questions and such into. This will concentrate them all in one area, and not be such a bandwith hog. Thank you Wrench kevin stein Quote
malibu43 Posted June 1, 2008 Posted June 1, 2008 Basher: the Admins just gave you an ENTIRE new thread just for YOU! Don't start any new threads, but use the new one to post you questions and such into. This will concentrate them all in one area, and not be such a bandwith hog. Thank you Wrench kevin stein LOL Quote
Mr. T Posted June 1, 2008 Posted June 1, 2008 I have not come to this site of the web lately, as it has of recent turned into an endless infidelathon. To staff that moderates; Might I suggest you purchase large shredder of the industrial variety for such contingencies. I speak from a position of great experience in these matters, and my advice should not be taken lightly. Quote
+Dave Posted June 1, 2008 Posted June 1, 2008 Well this is my cure for other peoples post being lost due to their high amount of posting. It's great to ask questions, but if you got more than one ask in one post and not 20. Quote
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