Silverbolt Posted August 8, 2008 Posted August 8, 2008 i've no clue of what can cause it, any fix prouposed? Quote
+Typhoid Posted August 8, 2008 Posted August 8, 2008 Cellinsky, i've got this..... do you know if someone report the same problem? once in awhile, yes. Quote
Canadair Posted August 8, 2008 Posted August 8, 2008 .. canadair yepp, you picked the right entry. If you experiment with that, you will see that you can get "interesting" results. But never perfect for all situations. Mainly because the sun is cut so sharp at dawn and sunset. But thats hardcoded and only TK could do anything. The engine shows its age here............... Cheers Marcel Ok I am glad you did not feeel offended by my questions.... Quote
Lexx_Luthor Posted August 8, 2008 Posted August 8, 2008 That's the overcast. Something similar happened to me, but maybe not exactly. What happened to me was the overcast "tile" sizes were too large for some FlightEngine setting, and this messed up the overcast grafix. Experiment with the clip distances, which I think is what helped me....not sure now. IF I RECALL ( ): The band, or strip under the sun, is part of the horizon band which uses horizon color, and if I recall the sunward band is the gap between the sky dome and the edge of the Earth horizon pancake. The band is caused by suncolor adding to horizon color. The suncolor is not the color of the sun, but the color the game adds to the sunward sky when the sun is low. This is also added to horizon colour, hence it looks different from when you look away from the sun. Note the band is zero height when you are at sea level, but grows with your altitude above sea level. Quote
column5 Posted August 9, 2008 Posted August 9, 2008 Thanks cellinsky, I was able to get just what I was looking for: Quote
+cellinsky Posted August 9, 2008 Author Posted August 9, 2008 Thanks cellinsky, I was able to get just what I was looking for: Glad you got it... I think I have one ini similar to this. In the end I had some 30+! variations.......... For the "overcast clipping issue": Thats indeed because the tile-size is too big. If you fly close to the layer you will get it. Im using only one texture here. But Im working on a solution for that. I never was happy with overcast, but if I change the values to my liking, broken gets messed up: Imagine, overcast sky-color is used for brokens horizon-color !! If you change one, the other gets messed up. I dont know what TK had in mind with that approach. Quote
Canadair Posted August 9, 2008 Posted August 9, 2008 Thanks cellinsky, I was able to get just what I was looking for: C5 I like that.. would like to try it Could you post please your settings? thanks! Quote
column5 Posted August 9, 2008 Posted August 9, 2008 C5 I like that.. would like to try itCould you post please your settings? thanks! Sure: [Day] SunHeight=0.240 SunBrightness=1.00 SunLightLevel=0.99 SunRadiance=0.00 TwilightLensFlare=0.0 SunColor=0.595,0.600,0.578 AmbientColor=0.302,0.322,0.341 SkyColor=0.333,0.557,0.781 HorizonColor=0.739,0.890,0.945 FogColor=0.839,0.89,0.945 SunSpecularColor=0.835,0.796,0.714 [Day1] SunHeight=0.160 SunBrightness=0.96 SunLightLevel=0.80 SunRadiance=0.00 TwilightLensFlare=0.2 SunColor=0.706,0.631,0.463 AmbientColor=0.302,0.322,0.341 SkyColor=0.321,0.573,0.781 HorizonColor=0.739,0.890,0.945 FogColor=0.839,0.89,0.945 SunSpecularColor=1.0,0.847,0.506 Quote
+Stary Posted August 15, 2008 Posted August 15, 2008 Is this normal? This is range terrain, but I noticed in Germany with CA_trees as well; under some angles and camera distances trees appear behind much farther clouds... It's an old alpha channel textures bug. Happens on both clouds, trees and some objects (bridges) in your terrain data.ini (example GermanyCE_data.ini) scroll to [AlphaObjectTextureMaterial] and set DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=TRUE AlphaTestEnabled=TRUE then a bit lower you may wish to set this : BlendOp=BLEND_DST_ALPHA @Cellinsky -let me say it's perhaps mod of the year IMHO! @C5 thanks for posting, will give it a try Quote
Stick Posted September 1, 2008 Posted September 1, 2008 Under Inclement would it be possible to achieve a break in the clouds and have sunlight shafting through? I know this is kind of wild... Quote
IAFmars Posted September 2, 2008 Posted September 2, 2008 It's very lovely.Great job!Thank you very much! Quote
+cellinsky Posted September 2, 2008 Author Posted September 2, 2008 @ Stick: If you mean something like sunrays, Im afraid its not. There are no volumetric lights supported in TKs sims. I hope one day we will have it, because it would make cloud-shadows possible.................. :nyam: cheers, Marcel Quote
Spinners Posted November 1, 2008 Posted November 1, 2008 I'm a bit late to the WideSky party but just wanted to say thank you cellinsky for such an awesome mod. Quote
EricJ Posted November 1, 2008 Posted November 1, 2008 I agree, I was playing on The Range, and noticed the sky... which was itself very nice... thanks man! Quote
magic1104 Posted December 28, 2008 Posted December 28, 2008 Widesky is not working with SF2. Has anyone an idea? Thanks ;-) Quote
Javigato Posted February 7, 2009 Posted February 7, 2009 Does this mod work with the Oct. 08 patches? Quote
Coot Posted February 7, 2009 Posted February 7, 2009 I think it does. The DS mod requires the latest patch and it incorporates widesky. Quote
Spinners Posted February 7, 2009 Posted February 7, 2009 Widesky is not working with SF2. Has anyone an idea? No. And I miss it Quote
MC.202 Posted March 25, 2009 Posted March 25, 2009 Truly outstanding mod --the sky comes alive! Thanks, Cellinsky! Quote
Giorgio262 Posted April 3, 2009 Posted April 3, 2009 Me too I have an (old, since it's a 9600xt) Ati card and I could see the clipping isssue. That said, I Whish to thank the author for this awesome add-on. It's really a HUGE improvement over the original files. It's a real joy to fly through the clouds now, and the sunshine; Oh, the sunshine, just great! Quote
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