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I figured I'd keep everyone up to date as to where we are with this project.

 

Here are some screen renders.

 

LansenRend1.jpg

 

LansenRend2.jpg

 

I've got it in game so Lexx can work his magic on it - but she still needs quite a bit of 3D work. You know the drill. Two weeks.

 

I'm happy to fix things that aren't right so if you want to complain that something is wrong - do it now.

Edited by Timmy

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I figured I'd keep everyone up to date as to where we are with this project.

 

Here are some screen renders.

 

LansenRend1.jpg

 

LansenRend2.jpg

 

I've got it in game so Lexx can work his magic on it - but she still needs quite a bit of 3D work. You know the drill. Two weeks.

 

I'm happy to fix things that aren't right so if you want to complain that something is wrong - do it now.

 

Tally Hoo!!!!!!!!!!!!

 

It's one of my best......in fact i was wandering if..............

 

Anyway Good Shot..............

 

Mau.

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Ah cool a Lansen. It's the only Swedish combat jet remaining not in-game.

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Guess I better find that hangar screen for ya, huh Timmy???

 

Wrench

kevin stein

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Great work, Timmy!

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Looks great, never saw one except on the scrapdump of Lulea airbase somewhere back in the seventies.

But the Swedish Airforce is one hell of an airforce, the more SAABS the merrier..........

Would be a nice addition !!

 

Aju,

 

Derk :smile:

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um...this a nice model indeed. Wow!

 

Timmy, I just looked at it last night. I'll get on FM soon enough.

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Ah cool a Lansen. It's the only Swedish combat jet remaining not in-game.

There is also the SK-60, so you're wrong.

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In yet more self promotion - here's where I am with mapping and skinning the J-32A.

 

saab.jpg

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Wow! Looking really good. I've enjoyed reading up on this relatively little-known Swedish sexplane.

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Let me tell you a secret kids, mapping an aircraft sucks ass.

 

It's not the mapping that's difficult. It's the mapping that will make for good skins that sucks. Each and every polygon has to be placed on a flat surface in such a way that when you put color on it - the rivets won't distort - and the decals don't bleed all over the train...

 

GUEST #4:

No, the food was excellent.

MAÎTRE D:

Perhaps you're not... happy with the service?

GUEST #4:

No, no. No complaints.

GUEST #4'S WIFE:

It's just that we have to go. I'm having rather a heavy period.

GUEST #3:

Hmm.

GUEST #3'S WIFE:

Mm mm.

GUEST #4:

And... we... have... a... train to catch.

MAÎTRE D:

Ah.

GUEST #4'S WIFE:

Oh. Yes. Yes, of course. We have a train to catch, and I don't want to start bleeding all over the seats. Ha, hm hm hm.

MAÎTRE D:

Madam?

GUEST #4:

Perhaps we should be going.

GUEST #4'S WIFE:

Oh.

MAÎTRE D:

Oh! Very well, monsieur. Thank you so much. So nice to see you, and I hope very much we will see you again very soon. Au revoir, monsieur.

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If you split the fuselage at the right points lengthwise, distortion should be a non-issue.

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Great work Timmy!!! Keep it up :smile: .

Ditto!

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I'll have the re-mapping complete by Tuesday. Skinning continues. Lexx is in charge of the FM. He'll get to that when he gets to it. I'll probably release the model as a beta (without FM or good skin) by the end of the week unless RL decides to put the smack down on me.

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Yeah I'll have get on this. I'll use some advice in the Bear Problem thread about how to get it stable on the ground.

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I've got it sitting on the ground and not dancing/exploding. I'll send you what I have as soon as I get the mapping completed.

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