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File Name: F-102 Delta Dagger

File Submitter: Veltro2k

File Submitted: 13 Apr 2009

File Updated: 15 Apr 2009

File Category: US Air Force Aircraft

 

The Convair F-102 Delta Dagger was a US interceptor aircraft built as part of the backbone of the United States Air Force's air defenses in the late 1950s. Entering service in 1956, its main purpose was to intercept invading Soviet bomber fleets.

 

 

Releasing as Beta..Temp Skin and FM still needs some work

 

Special thanks to Wrench for the screens and Column5 for his help on FM

 

 

 

 

 

THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT

 

Click here to download this file

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Great mod! I've been waiting on this one for a long time. There are a few issues. The AB emitter is off center a bit, the mighty mouse rockets fire about 30 seconds after pulling the trigger, and the tail hook doesn't work. They are all pretty minor and I think they are all .ini edits. Otherwise it tons of fun to fly.

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Great mod! I've been waiting on this one for a long time. There are a few issues. The AB emitter is off center a bit, the mighty mouse rockets fire about 30 seconds after pulling the trigger, and the tail hook doesn't work. They are all pretty minor and I think they are all .ini edits. Otherwise it tons of fun to fly.

 

 

rgr that...this is just a Beta..and i have not yet animated the tailhook

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Guest a10boar

Thank you Mr.Veltrok2.I understand it's a beta and very happy still to give it a try.

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Will you ever stop ??? The world is running out of planes......... :warning2: :nono:

Sat in the cockpit and had a litlle briefing of an 32TFS Dagger back in the sixties, just before the planes were moved to SE Asia and replaced by F4E's,

 

Thx,

 

Derk :smile:

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rgr that...this is just a Beta..and i have not yet animated the tailhook

Veltro, you have done it again. Beautiful!!

 

Bye the way, which Data.INI file should I use, the one that came unwrapped or the one that came zipped within the pack? What's the difference?

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Veltro, you have done it again. Beautiful!!

 

Bye the way, which Data.INI file should I use, the one that came unwrapped or the one that came zipped within the pack? What's the difference?

 

use this one its the last updated by Column5

F_102A_DATA.rar

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Thanks for the nice gift Ed. I'll have some fun with it over the next few months.

 

-Jeff

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ED! thanks so much she is so sweet!!!

 

I can't waite for the nice skin guys to start bangin out units.

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ED! thanks so much she is so sweet!!!

 

I can't waite for the nice skin guys to start bangin out units.

 

 

Template available to all who ask :wink:

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Guest a10boar
Template available to all who ask :wink:

 

I would love to "try" to skin this!

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at last.... my "century series" completed!!!

 

thanks thanks a lot for the works of the people like veltro!!!

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This was actually the type flown by Former Pres George W Bush when he was with the Texas ANG.

 

==============================================================

 

 

Just tried it out and it seems the Mighty Mouse Rockets don't seem to fire

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Guest a10boar
This was actually the type flown by Former Pres George W Bush when he was with the Texas ANG.

 

==============================================================

 

 

Just tried it out and it seems the Mighty Mouse Rockets don't seem to fire

 

Still working out the details because it is a beta version.Same happens here also.Sometimes they will fire even with doors closed and on a 2 to 3 sec delay.Mainly use it as interceptor for now until non-beta is released.

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"Just tried it out and it seems the Mighty Mouse Rockets don't seem to fire."

 

Copy and paste this info into your current F-102A_Data.ini, and delete the original Weapons Station section. Be sure to open the Weapons Bay Doors before firing.

 

// Weapon Stations --------------------------------------------------------

 

[GenieStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=INTERNAL

AttachmentPosition=-0.067,0.641,-0.224

AttachmentAngles=0.0,-1.4,0.0

LoadLimit=1500

AllowedWeaponClass=AHM

AttachmentType=USAF

ModelNodeName=gstat

MovingPylon=TRUE

DiameterLimit=1.15

LengthLimit=5.1

BombBayAnimationID=8

BombBayOpenTime=0.50

BombBayCloseTime=1.00

MinExtentPosition=-0.65, 4.95,-0.75

MaxExtentPosition= 0.65, 2.40, 0.00

 

[LeftFrontMissileStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=2

StationType=INTERNAL

AttachmentPosition=-0.419,1.473,-0.244

AttachmentAngles=0.0,-1.15,0.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=650

AllowedWeaponClass=IRM

AttachmentType=USAF

ModelNodeName=Pylon1

MovingPylon=TRUE

BombBayAnimationID=7

BombBayOpenTime=0.50

BombBayCloseTime=1.00

PylonMass=55

PylonDragArea=0.02

 

 

[RightFrontMissileStation]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=INTERNAL

AttachmentPosition=-0.419,-0.604,-0.244

AttachmentAngles=0.0,-1.15,0.0

LoadLimit=650

AllowedWeaponClass=IRM

AttachmentType=USAF

ModelNodeName=Pylon2

MovingPylon=TRUE

BombBayAnimationID=7

BombBayOpenTime=0.50

BombBayCloseTime=1.00

PylonMass=55

PylonDragArea=0.02

 

[LeftRearMissileStation]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=3

StationType=INTERNAL

AttachmentPosition=0.254,1.473,-0.308

AttachmentAngles=0.0,-1.15,0.0

LoadLimit=650

AllowedWeaponClass=SAHM

AttachmentType=USAF

ModelNodeName=Pylon3

MovingPylon=TRUE

BombBayAnimationID=7

BombBayOpenTime=0.50

BombBayCloseTime=1.00

PylonMass=55

PylonDragArea=0.02

 

[RightRearMissileStation]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=3

StationType=INTERNAL

AttachmentPosition=0.254,-0.604,-0.308

AttachmentAngles=0.0,-1.15,0.0

LoadLimit=650

AllowedWeaponClass=SAHM

AttachmentType=USAF

ModelNodeName=Pylon4

MovingPylon=TRUE

BombBayAnimationID=7

BombBayOpenTime=0.50

BombBayCloseTime=1.00

PylonMass=55

PylonDragArea=0.02

 

[LeftWingStation]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=-3.611,-3.661,-0.913

AttachmentAngles=

LoadLimit=650

AllowedWeaponClass=FT

AttachmentType=USAF

ModelNodeName=Pylon_L

PylonMass=55

PylonDragArea=0.02

FuelTankName=Tank360_F102

NoJettisionTank=TRUE

 

[RightWingStation]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=3.611,-3.661,-0.913

AttachmentAngles=

LoadLimit=650

AllowedWeaponClass=FT

AttachmentType=USAF

ModelNodeName=Pylon_R

PylonMass=55

PylonDragArea=0.02

FuelTankName=Tank360_F102

NoJettisionTank=TRUE

 

[RocketTray]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=5

StationType=INTERNAL

NumWeapons=12

AttachmentPosition012=-0.549,1.802,-0.343

AttachmentPosition011=-0.473,1.802,-0.371

AttachmentPosition010=-0.394,1.802,-0.384

AttachmentPosition009=-0.279,1.802,-0.41

AttachmentPosition008=-0.21,1.802,-0.439

AttachmentPosition007=-0.125,1.802,-0.443

AttachmentPosition006=0.105,1.763,-0.454

AttachmentPosition005=0.185,1.763,-0.434

AttachmentPosition004=0.258,1.763,-0.416

AttachmentPosition003=0.381,1.802,-0.378

AttachmentPosition002=0.46,1.802,-0.361

AttachmentPosition001=0.533,1.802,-0.329

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1700.0

AllowedWeaponClass=RCKT

AttachmentType=NATO,USAF

DiameterLimit=0.5

LengthLimit=3.2

//BombBayAnimationID=7

//BombBayOpenTime=0.50

//BombBayCloseTime=1.00

MovingPylon=TRUE

AutomaticDoors=TRUE

ModelNodeName=

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Well done Veltro2K for bringing this important aircraft type to the community.

 

It's the first mod I've tried in my new SF2V and I've had a blast with it.

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You could just use the mighty mouse gun for the rocket tray, set it up as an internal gun.

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Nice model!!

 

Now we have the complete Century Series jets: F-100, F101, F-102, F-104, F-105, F-107 and F-107. Cool!

 

I have a question, I flew this F-102 but the ailerons seems to be reversed. Please, is it a way to solve this? I think that something with the DATA file. Thank you!

 

Good plane! :good:

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Hi Veltro2K, Nice to have the F102, Thanks for all the hard work that you do.

 

One thing I noticed on the control surface side of things is that on my installation the rudder animation seems back to front, I see that no one else mentioned this so it might just be me.

 

Once again thanks for all your efforts.

 

Cheers. :good:

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I noticed that with the default FM it has a tendancy to nose up and climb on its own. Is there a way to fix this, or is it supposed to be that way? I don't know much about the deuce.

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