Do335 Posted September 22, 2012 Posted September 22, 2012 hey ericJ i've been having an idea. current implementation of the radar is actually apg-73 with a mechanical scan. perhaps an apg-79 aesa radar can be modelled by using a very fast scan rate? tried on my own avionics mod and it works rather good. (scanrate=4800, got rid of the azimuth/elevation carets, YOffsetElevation=FALSE for target altitude) Quote
EricJ Posted September 22, 2012 Author Posted September 22, 2012 Well... if the 79's radar capabilities were known I'd probably do it, but since I don't know, I don't modify it accordingly. Quote
EricJ Posted February 4, 2013 Author Posted February 4, 2013 Small update if you're having issues with Ravenclaw's AIM-120s: DiameterLimit=0.179000 LengthLimit=3.67000 for all AHM pylons in the Data entries. Quote
EricJ Posted February 8, 2013 Author Posted February 8, 2013 Updated cockpits per the Legacy Hornet topic. Still no dedicated G cockpit... yet. Quote
+allenjb42 Posted February 9, 2013 Posted February 9, 2013 Eric does this version fix the wing fold issue when parked on deck? Quote
EricJ Posted February 16, 2013 Author Posted February 16, 2013 Updated with Early and Late cockpits... Quote
EricJ Posted February 24, 2013 Author Posted February 24, 2013 Finally! the G cockpit is available in this download, will upload the cockpit separate for those who don't want the big download. Quote
Hans Topp Posted February 24, 2013 Posted February 24, 2013 Thanks everybody for this magnific package!!!!! I love it (darling i love you more )..... Quote
+dtmdragon Posted February 25, 2013 Posted February 25, 2013 Small fix for the RAAF F/A-18F sorry guys, download the fixed FA-18F_RAAF.ini file, un pack it and drop it in the 'FA-18F_RAAF ' folder allowing it to over-ride. The problem is the 'AircraftFullName=F/A-18F Block II/+ Super Hornet (RAAF)' line is to long and may cause a crash when trying to make a custom SEAD single mission so it needs to be shortened to the following: 'AircraftFullName=F/A-18F Block II/+ Super Hornet RAAF' FA-18F_RAAF.7z Quote
EricJ Posted February 25, 2013 Author Posted February 25, 2013 And a correction, dtmdragon modded the AN/APG-73, not the -79 stats. Quote
Svetlin Posted March 2, 2013 Posted March 2, 2013 I am having a problem with the Growler. When I try to fly it in both SF2E and SF2NA (both patched ot the latest level), the game loads to 100%, then I am getting a black screen and the game crashes. I am not having this problem with the E and F. I also did not have this problem with the Growler from previous versions of the pack. So I wonder if this is cockpit-related issue, afterall the cockpit is the only major novelty in the latest version of the Growler? I did look for clues in the read-me files, but alas. Quote
+Brain32 Posted March 2, 2013 Posted March 2, 2013 Well it certainly shouldn't be especially since E/F are working, although I can't check now as my gfx card died on me so no 3D of any kind until next week for me... Quote
Svetlin Posted March 2, 2013 Posted March 2, 2013 OK, I think I found the problem - file EA-18G_Avionics.ini is missing. I copied FA-18F_Avionics.ini, did the necessary edit to EA-18G.ini and no game crash. Brain32, thank you for the attention, if you could post here the file EA-18G_Avionics.ini, I would appreciate it. I am not sure if I am getting to see the full beauty of your work on the Growler pit using the F avionics.ini. Quote
EricJ Posted March 2, 2013 Author Posted March 2, 2013 Yeah that's a hit against me, the intent was to use previous Avionics.ini's due to the mods that people do to their own Avionics.ini. Quote
+ianh755 Posted March 2, 2013 Posted March 2, 2013 Eric - The F-18E Bk2 and both the F blk 1 & 2 have an engine noise missing. The data.ini's call out for a "GEF414b" which isn't in the pack whereas the ones that work call for a "GEF1414" which is there. Quote
EricJ Posted March 3, 2013 Author Posted March 3, 2013 Just switch the name to GEF1414, I'll tweak the others. Quote
EricJ Posted March 3, 2013 Author Posted March 3, 2013 (edited) As per Svetlinn's post above and ianh755's, issues have been fixed. As well as a fix by dtmdragon. Edited March 3, 2013 by EricJ Quote
+Coupi Posted March 3, 2013 Posted March 3, 2013 Thank you very much EricJ! I'm creating a specific instal in order to play with your Super... Super Hornets... 1 Quote
EricJ Posted March 3, 2013 Author Posted March 3, 2013 No problems on both and sorry about that... Cool Coupi Quote
EricJ Posted March 12, 2013 Author Posted March 12, 2013 Update for Block II aircraft, mainly jammer-wise: [ECM] ReferenceName=AN/ALQ-214 SystemType=ECM_JAMMER JammerType=DUAL_MODE JammerStrength=108.0 MinFreq=2.0 MaxFreq=40.0 CanJamCW=TRUE MinExtentPosition=-0.404,-2.859,0.608 MaxExtentPosition=0.404,-0.824,1.018 Quote
EricJ Posted March 17, 2013 Author Posted March 17, 2013 A realism update to the chaff and flare dispensers on the Supers/Growler: [DecoyDispenserLeft] SystemType=DECOY_DISPENSER EjectPosition=-0.996,-1.199,-1.061 EjectVelocity=0.0, 2.00,-30.0 NumChaff=60 MinExtentPosition= -1.097, -1.301, -1.04 MaxExtentPosition= -0.945, -1.022, -1.076 [DecoyDispenserRight] SystemType=DECOY_DISPENSER EjectPosition=0.996,-1.199,-1.061 EjectVelocity=0.0, 2.00,-30.0 NumFlare=60 MinExtentPosition= 1.097, -1.301, -1.04 MaxExtentPosition= 0.945, -1.022, -1.076 Quote
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