Jump to content

Recommended Posts

Posted

Weird huh? I just couldn't get it to work any other way. It would load using the GERMANYCE cat but the tiles were all cattywumpus.( I believe thats the technical term) And higglty pigglty too. but anyway it works and its great. Thanks :drinks:

Posted

Tried and I like it! Really good rework of original, with all the additional targets and objects. DS tileset fits nicely too! :clapping:

 

bombing supplies in the downtown is a joy! :good:

  • 2 months later...
Posted

Great stuff!:good: But what happened to all the trees? Can't find any:blink:

 

 

That's strange, since the tree.lod is included in the terrain file.

 

Just to be sure; here's the tree object file:

 

TREES.rar

 

Unzip this and throw the contents of the 'TREES' folder into the 'DESERT3' terrain.

Posted

That's strange, since the tree.lod is included in the terrain file.

 

Just to be sure; here's the tree object file:

 

TREES.rar

 

Unzip this and throw the contents of the 'TREES' folder into the 'DESERT3' terrain.

 

Hej, thanks buddy! I must have gone blind:oops: Now I definitely spotted some palm trees here and there. I guess I just got used to farmlands heavily populated with trees from TK's desert terrain, while your desert 3.0 looks like a proper desert :) Once again a big thank you!:good:Desert 3.0 and updated campaigns gave the underdog SF2 a second life!

Posted

Glad to be of service my friend :ty:

 

 

Actually you might be interested to know that I'm working on an update for this terrain as I speak. Keep an eye open for it over the next month or so

 

 

Regards,

 

Piecemeal

 

 

Enda Curtin

Posted

it's a game issue caused by the pit1 lods. There's no fix for it, this side of TK. There are other shadow issues with terrain objects as well, but that's the most noticable

 

Best advice: go through the targets ini, line by line, and replace the pit1 with something innocuis (sp?), like oildrum1

 

wrench

kevin stein

Posted

it's a game issue caused by the pit1 lods. There's no fix for it, this side of TK. There are other shadow issues with terrain objects as well, but that's the most noticable

 

Best advice: go through the targets ini, line by line, and replace the pit1 with something innocuis (sp?), like oildrum1

 

wrench

kevin stein

 

Cheers, mate!

Posted

Actually I've found even better way to deal with it - Castshadow=FALSE in pit1.ini solved it pretty well. No shadow's better than borked shadow :]

  • 3 weeks later...
  • 6 months later...
Posted (edited)

Question

*Borrowed Items from Wrench's Libya Terrain :

Tree model

Round Tents

Barbed Wire

Fences

Camonet

Russian Freighter

Oil Refinery target area

Static Helicopters

Rotten Trawlers

Libyan Koni Class Frigate (Now Parani)

 

*Borrowed Items From Falklands Mod :

Stanley Tower

Atlantic Causway and Atlantic Conveyor

Canberra Liner

Argentine Tugboat (now a Parani Patrolboat)

ARA Belgrano (now a Dhimari Flagship)

Baltic & Nordic Ferries

Type 1 & 2 Trawlers (including rotten models)

Type 12 Frigate

Type 42 Destroyer

Rapier SAM launcher & Rapier Generator

20mm RH-202 & 35mm Oerlikon AAA units

Crane 2 object and Jetties

All Land Rover type vehicles

 

*Borrowed Items From Desert Storm Mod :

Terrain and sea tiles

Various target areas such as Oil Refineries, Scud Sites and Firebases

Satellite and Radio Antennas

SS-4_ATT

SS-4_LAUNCHER

SS-4_TANKER

SS-4_TRAILER

IraqiSquad

D-20 artillery pieces

IRBM

Sandbag walls

Ammo boxes

Nuclear Plant

 

*Borrowed Items From SF2 Range Terrain :

Forklift and ShelterZU by Amokfloo

Firetrucks by Ravenclaw

FloodLight, SmallGenerator, ConcreteBlock and SunShelter by Pureblue

Static Chinook model by Banidos Team

Tools by Polak

 

 

Are those objects were included? Or must be downloaded separately?

 

Also, There are some problem with anti-ship mission route; the ships showed on the ground. Is it true?

Edited by Agaphe
Posted

Those items are already in it.

 

But only some of them, right? Some ships (almost all of them) and "groundobject" were not included (as i've checked in desert3_types.ini)...., or maybe I was wrong?blink.gif

Posted

But only some of them, right? Some ships (almost all of them) and "groundobject" were not included (as i've checked in desert3_types.ini)...., or maybe I was wrong?blink.gif

 

No he put all of them in there....

Posted

Ok, maybe you need to check this archive again just to make sure. And so do I. Anyway, thanks for your help, sirSalute.gif. Great workgood.gif

  • 2 weeks later...
Posted

Hi

 

I just got SF2 after years away and downloaded your terrain and the campaigns for it. I haven't played SF1/WOV/WOE in ages, so I'm probably forgetting something very basic, but I can't get your terrains or campaigns to show up. I put the terrain in the game's Terrain folder (and also made a mod folder to see if that fixed the problem - it didn't) and it isn't showing up. My terrain folder only has desert.cat and the DESERT3 folder.

 

I also didn't see a campaigns folder, but I made one in the mod folder. Still nada.

 

Any help from anyone?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..