Streakfalcon Posted May 7, 2010 Posted May 7, 2010 Weird huh? I just couldn't get it to work any other way. It would load using the GERMANYCE cat but the tiles were all cattywumpus.( I believe thats the technical term) And higglty pigglty too. but anyway it works and its great. Thanks Quote
Streakfalcon Posted May 8, 2010 Posted May 8, 2010 No, a merged SF2E and SF2I patched to Feb10. Quote
+Dave Posted May 8, 2010 Author Posted May 8, 2010 Well that why you had so many issues. It uses the desert.cat from SF2. Quote
+Stary Posted May 10, 2010 Posted May 10, 2010 Tried and I like it! Really good rework of original, with all the additional targets and objects. DS tileset fits nicely too! bombing supplies in the downtown is a joy! Quote
SFP1Ace Posted July 24, 2010 Posted July 24, 2010 Great stuff! But what happened to all the trees? Can't find any:blink: Quote
+Piecemeal Posted July 24, 2010 Posted July 24, 2010 Great stuff! But what happened to all the trees? Can't find any:blink: That's strange, since the tree.lod is included in the terrain file. Just to be sure; here's the tree object file: TREES.rar Unzip this and throw the contents of the 'TREES' folder into the 'DESERT3' terrain. Quote
SFP1Ace Posted July 24, 2010 Posted July 24, 2010 That's strange, since the tree.lod is included in the terrain file. Just to be sure; here's the tree object file: TREES.rar Unzip this and throw the contents of the 'TREES' folder into the 'DESERT3' terrain. Hej, thanks buddy! I must have gone blind:oops: Now I definitely spotted some palm trees here and there. I guess I just got used to farmlands heavily populated with trees from TK's desert terrain, while your desert 3.0 looks like a proper desert :) Once again a big thank you!:good:Desert 3.0 and updated campaigns gave the underdog SF2 a second life! Quote
+Piecemeal Posted July 24, 2010 Posted July 24, 2010 Glad to be of service my friend Actually you might be interested to know that I'm working on an update for this terrain as I speak. Keep an eye open for it over the next month or so Regards, Piecemeal Enda Curtin Quote
Spinners Posted July 25, 2010 Posted July 25, 2010 It certainly does freshen up an SF2 only install. Great work! Quote
SFP1Ace Posted July 31, 2010 Posted July 31, 2010 Piecemeal, could you fix this issue in your next update please? Thanks! Quote
Wrench Posted July 31, 2010 Posted July 31, 2010 it's a game issue caused by the pit1 lods. There's no fix for it, this side of TK. There are other shadow issues with terrain objects as well, but that's the most noticable Best advice: go through the targets ini, line by line, and replace the pit1 with something innocuis (sp?), like oildrum1 wrench kevin stein Quote
SFP1Ace Posted July 31, 2010 Posted July 31, 2010 it's a game issue caused by the pit1 lods. There's no fix for it, this side of TK. There are other shadow issues with terrain objects as well, but that's the most noticable Best advice: go through the targets ini, line by line, and replace the pit1 with something innocuis (sp?), like oildrum1 wrench kevin stein Cheers, mate! Quote
SFP1Ace Posted July 31, 2010 Posted July 31, 2010 Actually I've found even better way to deal with it - Castshadow=FALSE in pit1.ini solved it pretty well. No shadow's better than borked shadow :] Quote
Wrench Posted July 31, 2010 Posted July 31, 2010 I like that even better! The pit1 DO have uses! wrench kevin stein Quote
+Dave Posted August 15, 2010 Author Posted August 15, 2010 Newest version is up!!!!!!!!!!!!! Get it! Quote
+PureBlue Posted August 16, 2010 Posted August 16, 2010 Can't wait to check out those airfields Quote
+Piecemeal Posted August 19, 2010 Posted August 19, 2010 SFP1Ace pointed out my ommision of RAF Canopic from the terrain So here's the revised DESERT3_TARGETS.ini file ........... DESERT3_TARGETS.rar Quote
AgapheM Posted March 2, 2011 Posted March 2, 2011 (edited) Question *Borrowed Items from Wrench's Libya Terrain : Tree model Round Tents Barbed Wire Fences Camonet Russian Freighter Oil Refinery target area Static Helicopters Rotten Trawlers Libyan Koni Class Frigate (Now Parani) *Borrowed Items From Falklands Mod : Stanley Tower Atlantic Causway and Atlantic Conveyor Canberra Liner Argentine Tugboat (now a Parani Patrolboat) ARA Belgrano (now a Dhimari Flagship) Baltic & Nordic Ferries Type 1 & 2 Trawlers (including rotten models) Type 12 Frigate Type 42 Destroyer Rapier SAM launcher & Rapier Generator 20mm RH-202 & 35mm Oerlikon AAA units Crane 2 object and Jetties All Land Rover type vehicles *Borrowed Items From Desert Storm Mod : Terrain and sea tiles Various target areas such as Oil Refineries, Scud Sites and Firebases Satellite and Radio Antennas SS-4_ATT SS-4_LAUNCHER SS-4_TANKER SS-4_TRAILER IraqiSquad D-20 artillery pieces IRBM Sandbag walls Ammo boxes Nuclear Plant *Borrowed Items From SF2 Range Terrain : Forklift and ShelterZU by Amokfloo Firetrucks by Ravenclaw FloodLight, SmallGenerator, ConcreteBlock and SunShelter by Pureblue Static Chinook model by Banidos Team Tools by Polak Are those objects were included? Or must be downloaded separately? Also, There are some problem with anti-ship mission route; the ships showed on the ground. Is it true? Edited March 2, 2011 by Agaphe Quote
AgapheM Posted March 3, 2011 Posted March 3, 2011 Those items are already in it. But only some of them, right? Some ships (almost all of them) and "groundobject" were not included (as i've checked in desert3_types.ini)...., or maybe I was wrong? Quote
+Dave Posted March 3, 2011 Author Posted March 3, 2011 But only some of them, right? Some ships (almost all of them) and "groundobject" were not included (as i've checked in desert3_types.ini)...., or maybe I was wrong? No he put all of them in there.... Quote
AgapheM Posted March 3, 2011 Posted March 3, 2011 Ok, maybe you need to check this archive again just to make sure. And so do I. Anyway, thanks for your help, sir. Great work Quote
Hellfish6 Posted March 16, 2011 Posted March 16, 2011 Hi I just got SF2 after years away and downloaded your terrain and the campaigns for it. I haven't played SF1/WOV/WOE in ages, so I'm probably forgetting something very basic, but I can't get your terrains or campaigns to show up. I put the terrain in the game's Terrain folder (and also made a mod folder to see if that fixed the problem - it didn't) and it isn't showing up. My terrain folder only has desert.cat and the DESERT3 folder. I also didn't see a campaigns folder, but I made one in the mod folder. Still nada. Any help from anyone? Quote
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