Helmut_AUT Posted June 22, 2010 Posted June 22, 2010 As an offspring from this thread: http://combatace.com/topic/56657-sf2-tomcat-speculation/page__st__80 ...I argued that I'm not interested in the other SF2 theatres, but I'd be happy to pay TK some additional coin for the SF2I package if the F-16A and MirageIIIC can be used in SF2E campaigns. Obviously for the F-16A there's some nice skins around by MigBuster: http://combatace.com/files/file/10778-pack-4-hi-res-f-16a-usaf/ http://combatace.com/files/file/10777-pack-3-hi-res-f-16a-royal-netherlands-rnlaf/ My skills should be adequate for dropping the aircraft model in the objects folder and simple kicking out an USAF unit of the campaigne2_data.ini to replace with an F-16 unit. But I'm not sure I can manage to add a new nation (Netherlands) in the 1979 campaign. Is that hard to do? For the MirageIIICJ, I didn't find any original french skins. There must be some in SF2E already, as there's an AI MirageIII included? Anyone ever tried this? I'm certainly not the first one to add the Stock F-16A to the SF2E arena...? Appreciate all help Helmut Quote
+Dave Posted June 22, 2010 Posted June 22, 2010 I have done it and already converted it. Piece of cake. PM with details and I will have you up and running in no time. Quote
+76.IAP-Blackbird Posted June 22, 2010 Posted June 22, 2010 Are those two bulges on the nose seperate parts?! HAve to look into the LOD maybe we can delete them, I think the normal "A" didn`t have them and only the israely version had them, am I right? Quote
Helmut_AUT Posted June 22, 2010 Author Posted June 22, 2010 (edited) If you mean the Bulge on the side of the nose, it can be seen here on a Belgian Block 1: http://www.f-16.net/..._item17381.html Downloading SF2I now... do I just need to extract the objects file to get the aircraft out? Edited June 22, 2010 by Helmut_AUT Quote
+Dave Posted June 22, 2010 Posted June 22, 2010 The files are everywhere so you have to do a lot of hunting for them. Quote
Helmut_AUT Posted June 22, 2010 Author Posted June 22, 2010 Ah that's what I was afraid of. I'll give it a go on my own and check in back if I'm having trouble. Quote
Wrench Posted June 22, 2010 Posted June 22, 2010 (edited) To create a USAF/NATO version, is a simple edit of the userlist and data ini. You don't even need to the lods, as the 'new main ini' will point back to the relevant ObjectData***.cat. Here's my ini for a usaf F-16A, using museli' skins: [AircraftData] AircraftFullName=F-16A Falcon AircraftShortName=F-16A AircraftDataFile=F-16A_data.ini LoadoutFile=F-16A_loadout.ini UserList=F-16A_UserList.ini CockpitDataFile=F-16A_Netz_cockpit.ini LoadoutImage=F-16A_Netz_loadout.TGA HangarScreen= LoadingScreen= AvionicsDLL=Avionics70.dll AvionicsDataFilename=F-16A_Netz_avionics.ini [LOD001] Filename=F-16A_Netz.LOD Distance=100 [LOD002] Filename=F-16A_Netz_LOD2.LOD Distance=250 [LOD003] Filename=F-16A_Netz_LOD3.LOD Distance=500 [LOD004] Filename=F-16A_Netz_LOD4.LOD Distance=1000 [LOD005] Filename=F-16A_Netz_LOD5.LOD Distance=10000 [DamageTexture] DamagedPostFix=_holes.DDS [shadow] CastShadow=TRUE ShadowCastDist=10000 MaxVisibleDistance=800 [TextureSet001] Directory=USAFGrey1 Name=USAF Grey 1 Nation=USAF Specular=0.400000 Glossiness=0.400000 Reflection=0.000000 [TextureSet002] Directory=USAFGrey2 Name=USAF Grey 2 Nation=USAF Specular=0.400000 Glossiness=0.400000 Reflection=0.000000 literlally, it's only a 5 minute job (minus downlading the skin sets) Adding other nations is snap via the users list Mind you, this only works with a full-4 merged set (since the netz lods are in SF2I) EDIT: the nezt inis are in objectdata012.cat from SF2I EDITx2: Thre's stock french skins for the MirIII is sf2e wrench kevin stein Edited June 22, 2010 by Wrench Quote
macelena Posted June 22, 2010 Posted June 22, 2010 I didn´t try with 3D, but i use the Shahak and Netz cockpit in all MirageIII and F-16 models. SInce their original cockpits may be not adequate to the second generation, the SF2I ones fit despite the differences between different batchs of aircraft. Quote
Helmut_AUT Posted June 22, 2010 Author Posted June 22, 2010 Wrench, thanks for the details. Dave got me going too. Quote
+hgbn Posted June 22, 2010 Posted June 22, 2010 Now I maybe ask a dumb question, but why don't you just merge your install? I know you don't a interest in Mid east conflict. But if you merge you got all the aircrafts without having to play the Campaigns. Quote
Helmut_AUT Posted June 22, 2010 Author Posted June 22, 2010 Lack of HD space. Like I wrote in the other thread, my entire system and all games reside on a 128GB Solid State Disk, which is 5 times as fast as mechanical drives, but 128GB will set you back 400USD or thereabout. Besides, it bothers the techie in me to keep a lot of files laying around that never get used. It's the antithesis of a clean, fast system. Quote
Wrench Posted June 22, 2010 Posted June 22, 2010 with the limited nations statements in the terrains, and the userlists for vehciles (mostly) and aircraft, merged is THE way go. Those 2 items prevent 'unwanted visitors' in whichever theatre you're flying in OTH, I totally agree with a 'non-messy' install. Which is why I like the 'folderized' way SF2 does things. now...if we could just get all the WW2 birds (and terrains!) working properly...<sigh> I'd ditch 1st Gens completly, except for stealing bits from them wrench kevin stein Quote
Helmut_AUT Posted June 22, 2010 Author Posted June 22, 2010 anyone got a pointer? I have all the F-16A files now in mod dir/objects/F-16A. That includes the hangar and loading screen. When I load a quick mission, I have a black background at the briefing screen, and my mouse cursor is stuck top left corner. So, the briefing screen doesn't work correctly... do I need to put some files outside of /objects? I never added an entire aircraft, so I'm not clear on the folder structure. Quote
MigBuster Posted June 22, 2010 Posted June 22, 2010 Check your main ini file is called F-16A.ini 19 files should be in \F-16A\ and the skin folders and the folder \F-16A\Cockpit - all the cockpit files go in there (91 files to go in cockpit) You may need to copy F-16A_netz_afterburner.tga into each skin folder Quote
+Dave Posted June 22, 2010 Posted June 22, 2010 anyone got a pointer? I have all the F-16A files now in mod dir/objects/F-16A. That includes the hangar and loading screen. When I load a quick mission, I have a black background at the briefing screen, and my mouse cursor is stuck top left corner. So, the briefing screen doesn't work correctly... do I need to put some files outside of /objects? I never added an entire aircraft, so I'm not clear on the folder structure. Delete those 2 files, we can make some for that later. Everything else is set up so its a drag and drop affair. Quote
Helmut_AUT Posted June 22, 2010 Author Posted June 22, 2010 Okay, I deleted the Hangar screen, and the flight loaded into 3d. But then I have a white cockpit, wrong head position (hud is not in center of pit) and an aircraft sunk into the tarmac, only the wingtips visible... Something's a lot more complicated than I thought it would. Also, in the files Dave helped me with, I have less than MigBuster counts. I'd say lets leave it for now, I have some other urgent work to finish, maybe a project for another day. Quote
+Dave Posted June 22, 2010 Posted June 22, 2010 I know this works as here is whats in there and the end result. Quote
Helmut_AUT Posted June 22, 2010 Author Posted June 22, 2010 (edited) Hhmm, the only files missing in my folder are the DDS files. Attached is a screen of my folder. Edited June 22, 2010 by Helmut_AUT Quote
Helmut_AUT Posted June 22, 2010 Author Posted June 22, 2010 (edited) And here's the ingame result: Obviously the ingame viewpoint is wrong, the plane is "sunken into the tarmac" doesn't fire up the engines, no sound... Dave, are you sure there aren't more related files in your install that I haven't extracted or gotten from you? screens.zip Edited June 22, 2010 by Helmut_AUT Quote
Wrench Posted June 22, 2010 Posted June 22, 2010 got some seriously missing files, there my friend. You have the netz cockit lod in the /cockpit folder?? and, it looks like you've got a mix-match of lods ... as the stock ones are called ***Netz.lod. There's no need to rename them, as that'll foul up things. If I were you, I'd start fresh; dump everything. Re-extract, don't rename, just move things. Gonna be several hundred files. If you haven't done this before, you might want to start with something easier and simpler. Wasn't there a tutorial in the 1stGen KB about a similiar subject? (iirc, it related to importing the F-104G into WoV?) wrench kevin stein Quote
+Dave Posted June 22, 2010 Posted June 22, 2010 No offense Kevin but now you are telling wrong information. Renaming them does not foul them up. And if you look at my screenshot I HAVE IT WORKING!!!!!! I have had it working since WOI. Then with SF2I I did the same thing and it works. The Netz is a Blk 10 so Crusader and I made the USAF Blk 10 out of it.I think his problem is his failure to patch past Jun 2009. Quote
Wrench Posted June 23, 2010 Posted June 23, 2010 that could very well be it...along with unmerged installs. when I made mine, just extracted and editatated the inis, left everything alone. You can call it whatever you want in AircaraftDisplayedName section; it's all cool baby!! So, like, when you releasiing the ini/skin pack??? Inquiring minds are waiting (got lots of HD space to fill... ) wrench kevin stein Quote
+Dave Posted June 23, 2010 Posted June 23, 2010 So, like, when you releasiing the ini/skin pack??? Inquiring minds are waiting (got lots of HD space to fill... ) I hadnt really thought about releasing it. Its been an ongoing project between Crusader and I. We have been treaking avionics, loadouts for the time frame etc. Beside if I start working on this I will have to halt working on the F-14 and the NF4+ upgrade....... Quote
Wrench Posted June 23, 2010 Posted June 23, 2010 There's always after the Turkey's release.....of course. Me, I'll be busy in Korea wrench kevin stein Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.