+Piecemeal Posted July 14, 2010 Posted July 14, 2010 Hi all. I've currently got a problem with my Desert terrain where there's NEVER any C-130s or other large aircraft showing up on the ground at airbases. Small aircraft are fine; they show up most of the time where they're supposed to. I've already added the DESERT_AIRFIELD ini files to the terrain since the latest update, but to no effect. This is the readout for DESERT_AIRFIELD4: ParkingChance=70 ParkingMaxSpan=18.0 Parking[01].Heading=0 Parking[01].Offset=-356,929 Parking[02].Heading=0 Parking[02].Offset=-335,929 Parking[03].Heading=0 Parking[03].Offset=-314,929 Parking[04].Heading=0 Parking[04].Offset=-293,929 Parking[05].Heading=60 Parking[05].Offset=-582.00,-867.00 Parking[06].Heading=60 Parking[06].Offset=-594.50,-845.35 Parking[07].Heading=60 Parking[07].Offset=-607.00,-823.70 Parking[08].Heading=60 Parking[08].Offset=-619.50,-802.05 Parking[09].Heading=60 Parking[09].Offset=-632.00,-780.40 Parking[10].Heading=60 Parking[10].Offset=-644.50,-758.75 Parking[11].Heading=240 Parking[11].Offset=-603.65,-879.50 Parking[12].Heading=240 Parking[12].Offset=-616.15,-857.85 Parking[13].Heading=240 Parking[13].Offset=-628.65,-836.20 Parking[14].Heading=240 Parking[14].Offset=-641.15,-814.55 Parking[15].Heading=240 Parking[15].Offset=-653.65,-792.90 Parking[16].Heading=240 Parking[16].Offset=-666.15,-771.25 LargeParkingChance=75 LargeParkingMaxSpan=60.0 LargeParking[01].Heading=0 LargeParking[01].Offset=-430,1088 LargeParking[02].Heading=0 LargeParking[02].Offset=-368,1088 LargeParking[03].Heading=0 LargeParking[03].Offset=-306,1088 LargeParking[04].Heading=180 LargeParking[04].Offset=-430,1188 LargeParking[05].Heading=180 LargeParking[05].Offset=-368,1188 LargeParking[06].Heading=180 LargeParking[06].Offset=-306,1188 LargeParking[07].Heading=240 LargeParking[07].Offset=-671,-918 LargeParking[08].Heading=240 LargeParking[08].Offset=-704,-862 LargeParking[09].Heading=240 LargeParking[09].Offset=-736,-805 LargeParking[10].Heading=60 LargeParking[10].Offset=-758,-968 LargeParking[11].Heading=60 LargeParking[11].Offset=-791,-912 LargeParking[12].Heading=60 LargeParking[12].Offset=-823,-855 LargeParking[13].Heading=240 LargeParking[13].Offset=-812,-999 LargeParking[14].Heading=240 LargeParking[14].Offset=-843,-945 LargeParking[15].Heading=240 LargeParking[15].Offset=-874,-892 As you can see, it looks fine. The only changes I made were in 'LargeParkingChance', which I changed to 75. Am I looking in the wrong place or is there an updated INI file I haven't added to the terrain? Quote
Fubar512 Posted July 14, 2010 Posted July 14, 2010 What patch level? I've even started to see Veltro's Beriev A-50s parked on Soviet airbases with the June 2010 patch. Quote
Wrench Posted July 14, 2010 Posted July 14, 2010 (edited) well, the c-130a isn't in SF2 anymore (unless you did like me, and imported it all <grin>). You're talking about Dels versions? Increase the LargeParkingChance= to like 90. Be advised, some of the large aircraft WILL be parking inside each other (tails inside other tails, etc) I've got large birds all over the place ... Bears, C-141, C-5, C-17, AN-12, etc. Even this new, monster rig does get some stuttering sometimes with some of the large birds ... aircraft lod issues methinks. So, expect some framerate drop wrench kevin stein Edited July 14, 2010 by Wrench Quote
+Piecemeal Posted July 14, 2010 Author Posted July 14, 2010 (edited) What patch level? I've even started to see Veltro's Beriev A-50s parked on Soviet airbases with the June 2010 patch. I'm patched up to June 2010. I've got SF2/V/E/I in a merged install. The large aircraft in my mod folder are the SF1 C-130A, the add-on RAF Hercs for SF2, the recently released Boeing 707 and (of course) the stock SF2 An-12. Another thing; I did about ten or twelve single missions starting on the runway just to see if there was some randomness attached to this. The fighters and the like turned up most of the time, but never the big movers; not even the likes of the the B-57B Edited July 14, 2010 by Piecemeal Quote
Wrench Posted July 14, 2010 Posted July 14, 2010 didn't we include the newest Desert airfield inis with the Madagasscar terrain? That'd save some time in extration (and deletion of all the other crap!) Should be able to use and edit those. (yah, I'm that lazy!! ) wrench kevin stein Quote
+Piecemeal Posted July 14, 2010 Author Posted July 14, 2010 What's bugging me is that the info that's needed is there on the airfield_ini files, I've even cross checked it with the stock ones to make sure that all the I's are dotted and the T's crossed. The small aircraft are coming up most of the time. Why not the bigger ones? Quote
Fubar512 Posted July 14, 2010 Posted July 14, 2010 (edited) Perhaps they were illegally parked, hence, they were ticketed and towed by the Third Wire Parking Enforcement Bureau. Edited July 14, 2010 by Fubar512 Quote
+Piecemeal Posted July 14, 2010 Author Posted July 14, 2010 Would there by any chance be a max for the amount of static aircraft? Just clutching at straws here. Fubar - I'll give you an eight for that remark. Quote
+Dave Posted July 15, 2010 Posted July 15, 2010 Third Wire Parking Enforcement Bureau? You don't mean THE dreaded TWPEB! No can resist the TWPEB!!!!! Quote
+allenjb42 Posted July 15, 2010 Posted July 15, 2010 I thought that setting the graphics options to the max levels increased the amount of parked aircraft (of whatever type). Quote
+Florian Posted July 15, 2010 Posted July 15, 2010 Perhaps they were illegally parked, hence, they were ticketed and towed by the Third Wire Parking Enforcement Bureau. Third Wire Parking Enforcement Bureau? You don't mean THE dreaded TWPEB! No can resist the TWPEB!!!!! Allright, guess this is calling for clarification! Let´s assume i stay longer then 30 minutes in one topic, do i get a ticket from the TWPEB for illegal parking avatar? Quote
+Dave Posted July 15, 2010 Posted July 15, 2010 Allright, guess this is calling for clarification! Let´s assume i stay longer then 30 minutes in one topic, do i get a ticket from the TWPEB for illegal parking avatar? Yes, well maybe, have to check with TK. Quote
Wrench Posted July 15, 2010 Posted July 15, 2010 this is what I meant about "overlap". I'd set the LargeParkingChance= to 90. Somebody is gonna get towed!! wrench kevin stein Quote
FastCargo Posted July 15, 2010 Posted July 15, 2010 That's where you need to alter the parking slot locations...or limit the size of aircraft that can park there... FC Quote
+Piecemeal Posted July 16, 2010 Author Posted July 16, 2010 OK, so I've downloaded a whole loada Cargo planes; the C-123, C-141, C-5 and Boeing 747. So far out of about ten single mission startups in small aircraft I've noticed the C-123s lined up on the tarmac. Funny thing is that when I took a C-5 or a C-141 for a test spin there were nearly always C-123s lined up - but ONLY C-123s. The Starlifters and Galaxies have never shown up on the ground. I've tested this out on SF2E and SF2V and there's no problem there. In SF2 I always use my updated Desert terrain. Could it be something I'm missing out in that? BTW, I made the following changes to the 'DESERTAIRFIELD_4' ini file without any joy: LargeParkingChance=90 <- - - - - - - - - - - - - - (changed from 25) Look - I know it's not a major thing and I know that the game'll run well without this thing rectified, but as some other members will tell you, I just can't get enough of the old eye candy on the airfield. Ideas anyone? Quote
Wrench Posted July 16, 2010 Posted July 16, 2010 OK, now we've that this sorted .... you all should be VERY careful as to where you park. "We've Got You're Number" wrench kevin stein Quote
MigBuster Posted July 16, 2010 Posted July 16, 2010 Change the <jets>_data.ini to Availability=RARE and try - that used to have an effect Quote
Fubar512 Posted July 16, 2010 Posted July 16, 2010 OK, now we've that this sorted .... you all should be VERY careful as to where you park. "We've Got You're Number" wrench kevin stein Quote
+Piecemeal Posted July 17, 2010 Author Posted July 17, 2010 (edited) Change the <jets>_data.ini to Availability=RARE and try - that used to have an effect No joy. All that's showing up in any era is the C-123 and they're in use up to 1985 .................... :suicide2: Clamping aside though, but could there be something missing in the other aircrafts' DATA.ini files that's in the C-123s? [AircraftData] DestroyedModel=Destroyed_C130.LOD DestroyedEffect=VehicleFireEffect EmptyMass=36289.4 EmptyInertia=831467.4,1070491.8,1280653.0 ReferenceArea=162.12 ReferenceSpan=40.41 < - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - I'm assuming this is the important factor as regards the maximum span allowed? ReferenceChord=4.01 CGPosition=0.00,2.48,0.00 Edited July 17, 2010 by Piecemeal Quote
Wrench Posted July 17, 2010 Posted July 17, 2010 I am so dumb.... Piecmeal, in your games options (off the main screen) is the GroundObjects set to Unlimited? That controls how many show up, too. wrench kevin stein Quote
+PureBlue Posted July 17, 2010 Posted July 17, 2010 ReferenceSpan=40.41 < - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - I'm assuming this is the important factor as regards the maximum span allowed? Correct, all planes with ReferenceSpan <= MaxAllowedSpan could spawn at that position. Why not make the Chance variable 100% ? Quote
+Piecemeal Posted July 17, 2010 Author Posted July 17, 2010 (edited) I am so dumb.... Piecmeal, in your games options (off the main screen) is the GroundObjects set to Unlimited? That controls how many show up, too. wrench kevin stein You're not the only dumbell on that one. I should have thought of it myself. That seems to have sorted that problem out. Groundobjects were set to 'high'. (Love the van btw) Why not make the Chance variable 100% ? No joy there I'm afraid. Still only C-123s showing up. I'm now convinced that it's got to have something to do with the C-5/C-130/C-141 DATA.ini files There shouldn't really be a problem with the C-130s showing up as they're made for SF2, but the C-5, C-141 and 747 are from the SFP1 download section:dntknw: Edited July 17, 2010 by Piecemeal Quote
FastCargo Posted July 17, 2010 Posted July 17, 2010 That could have something to do with the MinBaseSize parameter...if the airfield is MEDIUM, but the aircraft are LARGE, that may be why they don't get selected...assuming other things like USERLISTS, etc, work. FC Quote
+Piecemeal Posted July 17, 2010 Author Posted July 17, 2010 That could have something to do with the MinBaseSize parameter...if the airfield is MEDIUM, but the aircraft are LARGE, that may be why they don't get selected...assuming other things like USERLISTS, etc, work. FC Minimum airfield sizes are OK; C-5s and C-141s are set for 'LARGE' and the C-123s and C-130s are set to 'SMALL'. Userlists are sound as well. Peculiar - most peculiar Quote
Fubar512 Posted July 17, 2010 Posted July 17, 2010 most peculiar The sound of AI laughter as the TWPEB crew cruises around Piecemeal's airbases in their microbus, ticketbooks in hand, whilst the "Enforcer" (The PEB's tow-vehicle)) lurks in the shadows...... Quote
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